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Feint - Laurence [Taiko]

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Topic Starter
ZTH
This beatmap was submitted using in-game submission on Tuesday, August 30, 2016 at 9:42:51 AM

Artist: Feint
Title: Laurence
Tags: dnb drum and bass liquicity
BPM: 174
Filesize: 6000kb
Play Time: 03:50
Difficulties Available:
  1. Futsuu (2.23 stars, 376 notes)
  2. Inner Oni (4.55 stars, 1099 notes)
  3. Kantan (1.48 stars, 268 notes)
  4. Muzukashii (2.9 stars, 602 notes)
  5. Oni (3.59 stars, 825 notes)
Download: Feint - Laurence
Information: Scores/Beatmap Listing
---------------
Feint
DarkVortex
Heyho here's my part of the M4M.

I was always hitting a little early, maybe set the offset to 54.

[Kantan]
Really nice diff, nothing to say here

[Futsuu]
01:00:057 - d for the drum
02:28:332 - ^

[Muzukashii]
01:39:194 - add d
03:07:470 - ^
02:24:539 (3,4,5,6) - d kkd fits better here imo
You could increase density during the buildup by adding a d at 02:29:712 - and 02:31:091 -
03:29:022 (6) - ddd here instead?
03:40:057 (6) - ^

[Oni]
Nothing to say.

[Inner Oni]
01:15:488 - add d
01:15:746 (9,10,11,12,13) - how about dkd ddk to follow both the cymbal and the drums?
01:16:867 - add d
01:27:212 - ^
02:29:712 (5) - d fits the violin better
02:43:763 - add d
02:45:143 - ^
02:55:488 - ^
03:29:539 - ^
03:40:574 - ^

Very nice maps, pretty close to rank I think. Good luck!
Topic Starter
ZTH

DarkVortex wrote:

Heyho here's my part of the M4M.

I was always hitting a little early, maybe set the offset to 54. Nice. Timing feels better now.

[Kantan]
Really nice diff, nothing to say here

[Futsuu]
01:00:057 - d for the drum why not, added.
02:28:332 - ^ ^

[Muzukashii]
01:39:194 - add d Quite jinx the flow, as adding d makes the pattern too continuous.
03:07:470 - ^ ^
02:24:539 (3,4,5,6) - d kkd fits better here imo focusing on drums instead and not on melody. Also want to be consistent with 00:56:263 (3,4,5)
You could increase density during the buildup by adding a d at 02:29:712 - and 02:31:091 - Noted those time-points. Might need to increase the note density in this diff overall.
03:29:022 (6) - ddd here instead? changed to dkd instead.
03:40:057 (6) - ^ no change for this one. Want to keep as dkd

[Oni]
Nothing to say.

[Inner Oni]
01:15:488 - add d don't want to bring 7-plet pattern this early + want to diversity the pattern structure.
01:15:746 (9,10,11,12,13) - how about dkd ddk to follow both the cymbal and the drums? going for ddk ddk instead for smoother flow.
01:16:867 - add d Same reason as above.
01:27:212 - ^ added
02:29:712 (5) - d fits the violin better k does sound intrusive so changed to d
02:43:763 - add d Not in this part
02:45:143 - ^ ^
02:55:488 - ^ added
03:29:539 - ^ Similar reason to muzukashii, I did not put a note here so that it emphasizes more on the previous and next pattern.
03:40:574 - ^ ^

Very nice maps, pretty close to rank I think. Good luck!
Thanks for your contribution and a star~
Really appreciated.
[R]
[Futsuu]
00:59:019 - add note ?

01:06:605 - move red tick forward, better pitch
01:08:502 - instead adding note here, guess you can move 01:07:812 - so the biola sound more clear
01:10:226 - add note

02:12:122 - add note

[Muzukashii]
02:11:088 - add note
02:56:778 - add d
03:02:295 - add d
03:28:847 - can add k ,make not boring
03:39:881 - ^

03:41:950 - feels weird if empty here, try adding d
03:47:467 - ^

[Oni]
01:03:329 - delete this
01:12:726 - maybe triplet more reasonable in 01:13:071 -
01:14:278 - add k ?
01:27:467 - change to k
01:54:536 - add k , sound still continous
02:00:054 - ^
02:05:571 - ^
02:11:088 - ^

Good Luck
Topic Starter
ZTH

[R] wrote:

[Futsuu]
00:59:019 - add note ? want to conserve the note density here, so no change.

01:06:605 - move red tick forward, better pitch I am confused what you are suggesting here. :?: Move this note to 01:06:778? If that's so, the rhythm is too complex for the beginners and I want to keep it simple by mapping those drums.
01:08:502 - instead adding note here, guess you can move 01:07:812 - so the biola sound more clear Adding a note here means I need to add other notes in the similar area to achieve consistency. So no change.
01:10:226 - add note No for the same reason. (Also makes the diff too hard)

02:12:122 - add note Want to be consistent with 02:00:743.

[Muzukashii]
02:11:088 - add note Sure. Added a note at 02:00:054 for consistency.
02:56:778 - add d this becomes a two consecutive 1/2 4-plets, which is too hard for this diff.
03:02:295 - add d no for the same reason
03:28:847 - can add k ,make not boring added, so less boring now.
03:39:881 - ^ ^

03:41:950 - feels weird if empty here, try adding d It does feel empty here, but it makes this diff different (note density) than others. So no change for now until I gather more mods.
03:47:467 - ^ ^

[Oni]
01:03:329 - delete this changed to k actually
01:12:726 - maybe triplet more reasonable in 01:13:071 - Silly me for putting a triplet there. Fixed.
01:14:278 - add k ? no emphasis to put a note here
01:27:467 - change to k oki
01:54:536 - add k , sound still continous focusing on the violin(?) instead
02:00:054 - ^ ^
02:05:571 - ^ ^
02:11:088 - ^ ^

Good Luck
Thank you for the mod~ :D
Jason X
Hi o/ from Queue

  • Muzukashii

    testplay feels like futsuu with ddk kkd etc. ... please make it a little bit harder, try to add more notes on the background drums of the song

    Oni

    00:54:795 - add d { background sound is a little stream
    01:05:829 - add d { same reason
    01:10:571 - add k { the same sound like 01:11:433 (15) -
    01:16:088 - 01:16:174 - add d { for a ddk stream (background sound)

    01:21:605 - add d {drum in the background
    01:26:519 - add d, if you want (just for a 2nd stream to make it more looks like Oni)
    01:27:122 - 01:27:209 - add d { for a ddk stream (background sound)
    01:39:191 - add d { background sound

    01:50:226 - add d { background sound
    02:23:071 - add d { for a ddk stream (background sound)
    02:34:105 - add d { same reason (t
    02:38:847 - add k {some easy notes in the kiai

    02:43:588 (4,5) - move to 02:43:674 (4,5) - { stream sound is here
    02:44:364 - 02:44:450 - add d { background sound is a little stream
    02:45:743 - add d { in the background is a drum sound
    02:49:881 - add d { same reason

    02:55:398 - 02:55:485 - add d { background sound is a little stream
    03:07:467 - add d { in the background is a drum sound
    03:18:502 - add d { same reason

    03:28:502 - add d { stream sound, but an easier part at the end is fine i think
    03:39:536 - add d { same reason

    Inner

    idk why, but this note 02:17:812 (8) - fells better to play here 02:17:726 -
nice song, good luck :)
Topic Starter
ZTH

Jason X wrote:

Hi o/ from Queue

  • Muzukashii

    testplay feels like futsuu with ddk kkd etc. ... please make it a little bit harder, try to add more notes on the background drums of the song Yeah. The note density between futsuu and muzu is somewhat similar. Will make it a bit harder.

    Oni

    00:54:795 - add d { background sound is a little stream Don't want to bring a 1/4 triplet in that section, as it resembles too much of inner oni diff. Also, the changing svs make the triplet too hard for this diff.
    01:05:829 - add d { same reason ^
    01:10:571 - add k { the same sound like 01:11:433 (15) - added d actually
    01:16:088 - 01:16:174 - add d { for a ddk stream (background sound) going for the distinct melody instead, so no change.

    01:21:605 - add d {drum in the background sure, added
    01:26:519 - add d, if you want (just for a 2nd stream to make it more looks like Oni) want to keep this oni relatively easy so no change.
    01:27:122 - 01:27:209 - add d { for a ddk stream (background sound) Makes the pattern too long
    01:39:191 - add d { background sound same reason as above. Plus, it makes the flow too continuous, which I do not want.

    01:50:226 - add d { background sound ^
    02:23:071 - add d { for a ddk stream (background sound) ^
    02:34:105 - add d { same reason (t ^
    02:38:847 - add k {some easy notes in the kiai added d instead

    02:43:588 (4,5) - move to 02:43:674 (4,5) - { stream sound is here I see your point, but I would prefer some diversity on patterns. Constantly mapping those bass drums can result in some repetitiveness. (Also, the bass drums aren't the focus of this diff)
    02:44:364 - 02:44:450 - add d { background sound is a little stream again, going for the distinct melody.
    02:45:743 - add d { in the background is a drum sound long pattern
    02:49:881 - add d { same reason added

    02:55:398 - 02:55:485 - add d { background sound is a little stream ^

    03:07:467 - add d { in the background is a drum sound ^

    03:18:502 - add d { same reason ^

    03:28:502 - add d { stream sound, but an easier part at the end is fine i think The distinct 1/1 pattern captures the music better, as it emphasizes the violin (?) melody.
    03:39:536 - add d { same reason ^

    Inner

    idk why, but this note 02:17:812 (8) - fells better to play here 02:17:726 -I find it really awkward, due to being an irregular beat snap.


nice song, good luck :)
I see that your mod is trying to make this map more consistent (which isn't a bad thing), but being too consistent can make this map a bit boring to play due to its repetitive nature. (No need to map those bass drums as they are not that emphasized.)

Still, you delivered some good suggestions which really helps.

Thanks~
Acrith


First of all - I totally love... or not, not that. I really like Feint in overall, and this song. Played Inner Oni - pretty good work for me there, seems a liittle too easy - but rhythm is good, and for first try without edit mode nothing was bad. Let's try checking them in editor.

[Inner Oni]
click
00:22:122 (1) - Shouldn't THIS be as red line? I was taught that first note is always on red line.
You tried making those: 00:56:950 (10,11,1,7,8,9,1,12,14,18) - as finishers? The rhythm for start is pretty slow, and keeping the rhythm up there is great! :D
For the kiai I have feeling there are too many simple patterns...
01:09:536 (4,5) - Switch to kats
01:10:916 (15,16) - Switch to kats
01:14:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1) - This part seems weird for me, like... You ignored one hit rhythm, and the patterns are pretty (again) repeative. Let's do:
01:15:485 - I'd add here kat, 01:16:174 (14) - switch here to kat
01:28:157 (22,1) - Switch colors, rhythm drop there to lower beat, so don should fiit better.
01:50:226 (25) - Maybe kat? To emphatize next don finisher as lower beat.
02:25:226 (10,11,1,7,8,9,1,12,14) - Same situation as on 56:950.
02:37:898 (5) - Don?
02:43:760 - Add don? (Same reason at 01:15:485)
03:27:295 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - In this rhythm instead of having dkdkd -> dkddk -> dkdkd I would lovely see dkdkd -> dkddk -> ddkdk, so the change would be 03:28:847 (15,16,17,18,19) - making this whole don, then 03:29:019 (17,19) - making those kats.
03:34:709 (17) - I'd add kat for rhythm
03:38:329 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Those are last patterns, make them harder a bit. Also, you again made the triple drum hit by one kat, so I'd suggest: 03:38:933 - add kat, 03:39:622 - add don, 03:40:312 - add don.
03:46:260 (11) - I have no real idea why I like kat there instead of don, maybe because of pitch?

I guess that's all! Map is pretty. Yes, pretty. I like it. Seriously. Great work out there :D
Topic Starter
ZTH

Acrith wrote:



First of all - I totally love... or not, not that. I really like Feint in overall, and this song. Glad you like the song~ Played Inner Oni - pretty good work for me there, seems a liittle too easy - but rhythm is good, and for first try without edit mode nothing was bad. Let's try checking them in editor.

[Inner Oni]
click
00:22:122 (1) - Shouldn't THIS be as red line? I was taught that first note is always on red line. Wish I could but whenever I put a red line here, this problem occurs and I have no idea how to fix that. Despite that, the current red line is fine.
You tried making those: 00:56:950 (10,11,1,7,8,9,1,12,14,18) - as finishers? The rhythm for start is pretty slow, and keeping the rhythm up there is great! :D Not for this part. Focusing more on violins/melody instead so finishers are not really needed. Also, putting them makes the pattern a bit cluttered/hideous to play.
For the kiai I have feeling there are too many simple patterns...Well it is dnb so you can't really go complex on patternings, but I tried to diversify the patterns as much as possible while following the song.
01:09:536 (4,5) - Switch to kats why not, switched.
01:10:916 (15,16) - Switch to kats switched 16,17 to k instead
01:14:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1) - This part seems weird for me, like... You ignored one hit rhythm, and the patterns are pretty (again) repeative. Let's do:
01:15:485 - I'd add here kat Don't want to bring 7-plet pattern this early during kiai. , 01:16:174 (14) - switch here to kat want to keep the smooth ddk ddk flow. Switching to k feels abrupt.
01:28:157 (22,1) - Switch colors, rhythm drop there to lower beat, so don should fiit better. 01:28:329 (1) - only changed this note to D. (Also changed 02:56:605 (1) to d for consistency
01:50:226 (25) - Maybe kat? To emphatize next don finisher as lower beat.There's a bass drum here so d fits better.
02:25:226 (10,11,1,7,8,9,1,12,14) - Same situation as on 56:950. Same reason as above
02:37:898 (5) - Don? sounds a bit awkward, considering I don't use kdkkd in any other patterns
02:43:760 - Add don? (Same reason at 01:15:485) Same reason as well
03:27:295 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - In this rhythm instead of having dkdkd -> dkddk -> dkdkd I would lovely see dkdkd -> dkddk -> ddkdk, so the change would be 03:28:847 (15,16,17,18,19) - making this whole don, then 03:29:019 (17,19) - making those kats. ddkdk feels a bit off, considering I always put k on the second note. (See any similar patterns and you can notice it starts either dk or kk. not dd)
03:34:709 (17) - I'd add kat for rhythm K here sounds alright, but I want a smoother flow with dkkdd.
03:38:329 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Those are last patterns, make them harder a bit. Also, you again made the triple drum hit by one kat, so I'd suggest: 03:38:933 - add kat, 03:39:622 - add don, 03:40:312 - add don. The song is calmer here so I want to keep the lower note density.
03:46:260 (11) - I have no real idea why I like kat there instead of don, maybe because of pitch? Since 03:40:743 (1) is a D, also want this note to be a d for consistency.

I guess that's all! Map is pretty. Yes, pretty. I like it. Seriously. Great work out there :D Thanks for the compliment~ :D
I don't think inner oni is that easy (or maybe you are just too good and I am not :P). The difficulty itself is fine, and I feel like making a bit harder will result in an overmap. Anyways, appreciate your effort on modding and keep up the good work~
Aloda
Hello! I'm having a very hard time finding room for improvement in this map, so this is going to be a very short mod :?

Oni
02:58:674 - Add a d - This feels a little more natural to me, although to be honest, it plays fine without it

01:30:398 - Add a k ^

02:57:295 - Add a d ^

Inner Oni
02:42:122 (16) - 02:50:398 (17) - 02:58:674 (16) - k -> d This feels a lot more intuitive to me

I found no issues is the other diffs.

Sorry this is such a short mod, but that's just because it's incredibly well mapped already. I hope to see this ranked soon! :D
Topic Starter
ZTH

Aloda wrote:

Hello! I'm having a very hard time finding room for improvement in this map, so this is going to be a very short mod :?

Oni
02:58:674 - Add a d - This feels a little more natural to me, although to be honest, it plays fine without it wut. There's already a d here.

01:30:398 - Add a k ^Sure, added

02:57:295 - Add a d ^Added since I changed some doubles in the kiai.

Inner Oni
02:42:122 (16) - 02:50:398 (17) - 02:58:674 (16) - k -> d This feels a lot more intuitive to me Nah. They sound alright and give more pattern variety for the second kiai.

I found no issues is the other diffs.

Sorry this is such a short mod, but that's just because it's incredibly well mapped already. I hope to see this ranked soon! :D
No need to be sorry. Even one suggestion can help a map a lot. :D

Thanks for the mod~
Ayyri
Hello!

M4M for you~

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Kantan
01:31:778 (2) - This note differs from the previous rhythm. Consider moving to 01:32:122 - and ctrl+g so it's not k d 3 times in a row.
01:32:467 - Why are you suddenly not following the rhythm here? Also there's a weird break here too.
Consider removing 01:31:778 (2,3) - and adding 01:32:122 - to 01:33:157 - k d k d
01:37:295 (2) - Remove.
01:42:812 (2) - Remove.
01:43:847 - Add d.
01:44:191 - Add k.
02:39:019 - Add d.
02:39:364 - Add d.
02:50:398 - Add k.
03:06:950 (5) - Move to 03:07:295 -
03:12:467 - Add d.
03:50:743 - Add d.

Futsuu
01:11:433 - Add d.
02:39:709 - Add k.
03:06:260 (4) - Change to d.
03:28:329 (3,4) - ctrl+g

Muzukashii
00:49:019 (5) - Change to k.
01:41:433 - Add d.
03:32:812 - Add k.
Topic Starter
ZTH

Ayyri wrote:

Hello!

M4M for you~

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Kantan
01:31:778 (2) - This note differs from the previous rhythm. Consider moving to 01:32:122 - and ctrl+g so it's not k d 3 times in a row. See the reason below
01:32:467 - Why are you suddenly not following the rhythm here? Also there's a weird break here too.
Consider removing 01:31:778 (2,3) - and adding 01:32:122 - to 01:33:157 - k d k d Kantan is usually mapped with independent patterns, so these 2/1 notes are usually alright. Plus, the use of 3/1 spacing here isn't as emphasized as the pattern seen here 01:25:571, and I want to avoid using them since they are not kantan friendly. Also, k d k d is the longest pattern throughout the map, which I means I need to add more notes on the other part to achieve consistency, which increases the difficulty a lot. So I don't want to do that.
01:37:295 (2) - Remove. Why? 2/1 note, but still adequately follows the music.
01:42:812 (2) - Remove. Again, why?
01:43:847 - Add d. Want to keep a 4/1 break here, so no change.
01:44:191 - Add k. No for the same reason
02:39:019 - Add d. 4/1 break.
02:39:364 - Add d. ^
02:50:398 - Add k. Last 4/1 break.
03:06:950 (5) - Move to 03:07:295 - Focusing more on the violin instead, which adds pattern variety.
03:12:467 - Add d. 3/1 break. Kantan players need some break.
03:50:743 - Add d.Not a bad idea, but I want this section to be consistent with only 4/1 notes.

Futsuu
01:11:433 - Add d. Need a 3/1 break, so no change.
02:39:709 - Add k. ^
03:06:260 (4) - Change to d. Sounds better. Changed.
03:28:329 (3,4) - ctrl+g Yup.

Muzukashii
00:49:019 (5) - Change to k. Since there are enough notes for this diff (futsuu and kantan needed some K to avoid repetitiveness), I want the bass drums(?) to be consistent with D.
01:41:433 - Add d. obligatory 2/1 break
03:32:812 - Add k. Want to be consistent with 03:21:778.
Most of your suggestions were good and followed the song, but I unfortunately had to reject them to respect the difficulty spread.

Thanks for the mod~
Q____X
Hi :)


-Turn off Widescreen Support on Kantan, Futsuu and Muzukashii

Oni
00:56:433 - d
00:56:519 - ^
00:57:295 - ^
01:01:950 - ^
01:02:036 - ^
01:02:640 - ^
02:24:709 - ^
02:24:795 - ^
02:25:571 - ^
02:26:950 - ^
03:42:036 - ^
03:47:640 - ^

Sorry for the short mod :o
Your map is very good :D i like it Don't give kudos if this don't help you
Surono
please stop farming sp, u just need call a staff user/more experience user to check ur map.. rip lol ;w;okey I started like dem, too spooky. " Enjoi teh gaem "

placeholder for M4M

>Inner
00:30:398 (8) - should kat for 00:29:709 - bit similar on high sound, 00:33:157 (13) - this differ with that (8)
00:45:916 (5,6,7,1) - KKdK?
00:51:433 (5,6,7,1) - ^
01:03:847 - d, 01:04:881 (20,21) - kk
02:14:191 - about that 3plet finisher+1 note. please the contrast of color..
02:32:122 - d and next kk, just over with emphasize. dem!1!! I has spoken the explain xd
03:45:226 - how this can be kat? don please xd
03:46:260 - and this kat
03:50:743 - kat
okey this really very good, I saw like
base pattern: 1/2 don kat don kat blabla. cus u correct followd the snare and kick
flow pattern: I saw dkk and dkkdd or dkkkd and more.. thats fit with the flow, okey nice!
and Idk, really I did shiitmoodd xd

>Oni
same like Inner for coloring. and for low diff too if u had consistent color every diff
01:01:950 - I think you need put a note for spread bcus inner has 3plet

okey I give up.. just that I have to mention as problem. this really solid mapset xd take my stars.. brah this my map
Topic Starter
ZTH
Wut. Dem English hieroglyphics.

Anyways, that was really unexpected. You should have sent me a PM instead :<

I will check both of the mods tomorrow. Will kudosu after I have applied and replied to your mods.

@Surono, I will check you weird map tomorrow as well. Thanks for farming kudosu. I am a farmer now. 8-)

(Will edit this post for mod replies)
Topic Starter
ZTH

Q____X wrote:

Hi :)


-Turn off Widescreen Support on Kantan, Futsuu and Muzukashii Didn't expect this to be on so far. Turned off.

Oni
00:56:433 - d 6-plet 1/2 pattern which is long for the build up so nope.
00:56:519 - ^ avoiding 1/4 triplet in the build up.
00:57:295 - ^ The break is alright. Still follows the song.
01:01:950 - ^ Can add this
01:02:036 - ^ No 1/4 in the buildup.
01:02:640 - ^ Makes the pattern too long
02:24:709 - ^ a break servers better
02:24:795 - ^ no 1/4
02:25:571 - ^ not for this part
02:26:950 - ^ Since it is the second part of the song, can add this to increase the note density.
03:42:036 - ^ only using 1/4 for inner oni (and I don't use ddk for this diff)
03:47:640 - ^ ^

Sorry for the short mod :o
Your map is very good :D i like it Don't give kudos if this don't help you
Some explanations would have been nice, but the mod still somewhat helped so thanks~

Surono wrote:

please stop farming sp, u just need call a staff user/more experience user to check ur map.. rip lol ;w;okey I started like dem, too spooky. " Enjoi teh gaem " ok

placeholder for M4M

>Inner
00:30:398 (8) - should kat for 00:29:709 - bit similar on high sound, 00:33:157 (13) - this differ with that (8) This note has a lower melody sound than the previous note so d works better. (k feels forced)
00:45:916 (5,6,7,1) - KKdK? no no no. Those D finishers represent the bass drums, and I want to be consistent with them.
00:51:433 (5,6,7,1) - ^ ^
01:03:847 - d why? This note clearly has a higher melody than the previous one. , 01:04:881 (20,21) - kk matching those melodies instead so no kk :(
02:14:191 - about that 3plet finisher+1 note. please the contrast of color.. Big dons are delicious so no.
02:32:122 - d and next kk, just over with emphasize. dem!1!! I has spoken the explain xd dem melodies has spoken the explain xd
03:45:226 - how this can be kat? don please xd higher melody. pls.
03:46:260 - and this kat oki since you are not the only person to mention this.
03:50:743 - kat wat
okey this really very good, I saw like
base pattern: 1/2 don kat don kat blabla. cus u correct followd the snare and kick
flow pattern: I saw dkk and dkkdd or dkkkd and more.. thats fit with the flow, okey nice!
and Idk, really I did shiitmoodd xd

>Oni
same like Inner for coloring. and for low diff too if u had consistent color every diff changed accordingly
01:01:950 - I think you need put a note for spread bcus inner has 3plet yup. The modder above mentioned it as well.

okey I give up.. just that I have to mention as problem. this really solid mapset xd take my stars.. brah this my map
Thanks for the unexpected mod and a star~ 8-) Will check your barbaric map soon.

double post wut. (I swear I used the edit button above, but rip)
Surono

ZTH wrote:

8-) Will check your barbaric map soon.
:^) please, that epik song kek
Narrow Minds
Still better late than never.

Muzukashii:
- 00:56:605 (4,5,6) - ddk -> kkd
- 01:05:829 - Since you were using triplets here 01:27:812 (8,9,10) - why not add a note here to make a triplet? (Same here: 02:34:019 (5,6) - )
- 01:46:605 (8) - k -> d
- 02:54:709 (3,5) - Ctrl+G
- 03:21:778 - You missed an important beat here. Put a K here.
- 03:32:812 - ^
- 03:51:088 - I would put a spinner here to finish this song properly.

Oni:
- 00:58:329 (2) - k -> d
There is nothing more that would get my attention.

Good luck with your mapset.
Topic Starter
ZTH

Narrow Minds wrote:

Still better late than never.

Muzukashii:
- 00:56:605 (4,5,6) - ddk -> kkd focusing more on drums than melodies (plus changed some patterns in the other diffs to be consistent with this style)
- 01:05:829 - Since you were using triplets here 01:27:812 (8,9,10) - why not add a note here to make a triplet? (Same here: 02:34:019 (5,6) - ) Don't want to use ddk in this diff (too hard). Plus, the sv change makes the pattern look ugly.
- 01:46:605 (8) - k -> d You can clearly hear a snare here
- 02:54:709 (3,5) - Ctrl+G The current pattern seems to follow the music better
- 03:21:778 - You missed an important beat here. Put a K here. Need to give players some 2/1 break, so this is intentional.
- 03:32:812 - ^ ^
- 03:51:088 - I would put a spinner here to finish this song properly. The end doesn't really warrant to put a spinner.

Oni:
- 00:58:329 (2) - k -> d k seems to emphasize the drum (and the melody) better
There is nothing more that would get my attention.

Good luck with your mapset.
Thanks for the consistency mod~.
DeletedUser_6637817
Mod from Queue!

General
SeemsGood

Inner Oni
00:28:674 (4,5,6) - kdk just for pitch's sake?
00:31:433 (9,10,11) - ^
00:57:985 (1) - this is a clear thump sound, make it d?
I really like how the first kiai has an adapted rhythm with really good k placement
01:09:536 (4,5,6,7,8) - this 5let breaks the k rhythm tho, i suggest making it a kdkdd or ddkdd to preserve that rhythm, which sounds great btw
01:18:502 (8) - again this k breaks the fun-to-listen-while playing rhythm because it doesnt fit with the consistency you set earlier
2nd part was flawless for me, (im not good at modding dnb)
02:26:260 (1) - d again for the thump
Ah, next kiai is almost the same
02:37:812 (4,5,6,7,8) - this breaks the aforementioned rhythm yet again and should be changed to sound better, dkkkd would be fit for the job, the k at the start makes it sound sudden and a bit monotonous in this 5let, the only thing being different is the red beat at the end, so yea dkkkd or ddkkd are candidates for me to replace this
other than that, great map!

Oni
00:28:674 (4,5,6) - kdk because im butthurt about pitch.
00:31:433 (9,10,11) - same goes here

Thats litterally all the time i have for today, sadly i own a real life :c

Hope i could help up the structure, would REALLY wanna see that inner oni ranked!
Topic Starter
ZTH

Nepuri wrote:

Mod from Queue!

General
SeemsGood

Inner Oni
00:28:674 (4,5,6) - kdk just for pitch's sake? Um? The pitch certainly elevates (and then drops) here so dkd works better if I want to make k as a higher pitch.
00:31:433 (9,10,11) - ^ ^
00:57:985 (1) - this is a clear thump sound, make it d? Well if I am going to place d here, then I also need to place d on any other similar areas for consistency. k seems to follow the music better as it emphasizes not only the thump, but also the melody, so I am just following that.
I really like how the first kiai has an adapted rhythm with really good k placement
01:09:536 (4,5,6,7,8) - this 5let breaks the k rhythm tho, i suggest making it a kdkdd or ddkdd to preserve that rhythm, which sounds great btw Yeah. This pattern is out of place. Changed to dkkkd, which still keeps the rhythm.
01:18:502 (8) - again this k breaks the fun-to-listen-while playing rhythm because it doesnt fit with the consistency you set earlier Does sound a bit intrusive so changed from kdk to dkk. (Did the same in this pattern 02:46:778 (9,10,11))
2nd part was flawless for me, (im not good at modding dnb)
02:26:260 (1) - d again for the thump ^
Ah, next kiai is almost the same
02:37:812 (4,5,6,7,8) - this breaks the aforementioned rhythm yet again and should be changed to sound better, dkkkd would be fit for the job, the k at the start makes it sound sudden and a bit monotonous in this 5let, the only thing being different is the red beat at the end, so yea dkkkd or ddkkd are candidates for me to replace this Fair explanation. Changed as you suggested.
other than that, great map!

Oni
00:28:674 (4,5,6) - kdk because im butthurt about pitch. see oni
00:31:433 (9,10,11) - same goes here^

Thats litterally all the time i have for today, sadly i own a real life :c

Hope i could help up the structure, would REALLY wanna see that inner oni ranked! I wish the same.
Thanks for the mod~ The flow seems better now.
Fuel
M4M, sorry for delay :?
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Kantan
00:31:778 (7) - Change to d? It seems like you have a preference for variation but imo since this part which has only a few sounds to work with as well as very similar sounds between those two bits (idk what to call them lol) there's no reason to change up the note color. Also for consistency between diffs.
Rest was nice.

Futsuu
00:55:571 (2) - Personally I don't really hear anything here to warrant the use of the k given how you've opted to map k's to the higher pitched notes of the piano in the majority of the following patterns. Maybe change to d, or delete to maintain the xxx_x 1/1 rhythm from the previous section.
01:01:088 (2) - ^
01:02:122 (4) - Change to k for consistency? In the higher diffs these are all k on the 1/1 beat, the differentiation in Muzu comes from kdk and kkk mapped to 1/2s (Oni's have kdk for both but yeah) so how these would align currently is (from Futsuu -> Muzu):
k d k -> k kdk (before first kiai)
k k k -> k kkk (before second kiai)
and I think having the 1/1 match up is better.
01:38:674 (6) - Personally I think this note is pretty awkward where it is and would be better off on the next 1/1 tick. Would also act as an upbeat of sorts.
01:49:709 (6) - ^ I guess you could apply this same idea to the second half of the Kantan's kiais but that means x_xx_xx pops up everywhere, up to you.
03:06:950 (6) - ^
03:17:985 (6) - ^

Muzukashii
I don't really have much to say about the note choice for the most part, except that maybe you could add some monocolor 1/4 triplets into kiai such as from 01:07:467 and 01:15:398 and other spots with similar sounds. The jump from mostly 1/2s (I counted 6 1/4 triplets?) to many more multicolor 1/4 triplets in the Oni isn't the best imo.

Oni
Nothing to note. Fun diff.

Inner Oni
dkkdd is ew lol why not dkkkd (though that would mean dkkkd like everywhere) or just dkk d but that would probably mess with the flow or something and I'm not good at that stuff tbh.
I don't have anything to say for the parts outside kiai, they were nice.

01:07:467 - ddk here, occurs twice in the first kiai; 4 occurrences of this sound in the first half of both kiais which is ddk dkk dkk ddk in first kiai and just dkk in second kiai. Given that this the piano sound is here I'd say this is one of the more prominent sounds and I'm more for consistency in these parts so I'd say make a change in these triplets between the kiai so they match up.
01:27:726 (18) - Change to k? Help to differentiate from the next two sounds using d as they have the drum beats on them.

Hope it helps :D
Topic Starter
ZTH

Invective wrote:

M4M, sorry for delay :?
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Kantan
00:31:778 (7) - Change to d? It seems like you have a preference for variation but imo since this part which has only a few sounds to work with as well as very similar sounds between those two bits (idk what to call them lol) there's no reason to change up the note color. Also for consistency between diffs. Yup. Changed.
Rest was nice.

Futsuu
00:55:571 (2) - Personally I don't really hear anything here to warrant the use of the k given how you've opted to map k's to the higher pitched notes of the piano in the majority of the following patterns. Maybe change to d, or delete to maintain the xxx_x 1/1 rhythm from the previous section. Actually, I quite revamped this whole bookmarked section to use less d k kdk pattern (pretty much spammed throughout the whole song). Since I do not want to follow the xxx_x rhythm (as you can see from the other diffs), I decided to make the pattern a bit more consistent with kantan rather than muzu.
01:01:088 (2) - ^ ^
01:02:122 (4) - Change to k for consistency? In the higher diffs these are all k on the 1/1 beat, the differentiation in Muzu comes from kdk and kkk mapped to 1/2s (Oni's have kdk for both but yeah) so how these would align currently is (from Futsuu -> Muzu): Following kantan instead so rip suggestion.
k d k -> k kdk (before first kiai)
k k k -> k kkk (before second kiai)
and I think having the 1/1 match up is better.
01:38:674 (6) - Personally I think this note is pretty awkward where it is and would be better off on the next 1/1 tick. Would also act as an upbeat of sorts. Nah. I prefer where its at for smoother flow. Gives the better transition to the players that the verse is ending.
01:49:709 (6) - ^ I guess you could apply this same idea to the second half of the Kantan's kiais but that means x_xx_xx pops up everywhere, up to you. ^
03:06:950 (6) - ^ ^
03:17:985 (6) - ^ ^

Muzukashii
I don't really have much to say about the note choice for the most part, except that maybe you could add some monocolor 1/4 triplets into kiai such as from 01:07:467 and 01:15:398 and other spots with similar sounds. The jump from mostly 1/2s (I counted 6 1/4 triplets?) to many more multicolor 1/4 triplets in the Oni isn't the best imo.I don't know what's harder. FC galaxy collapse or making a proper spread. Guess I will add some of those for better spread.

Oni
Nothing to note. Fun diff.

Inner Oni
dkkdd is ew lol why not dkkkd (though that would mean dkkkd like everywhere) or just dkk d but that would probably mess with the flow or something and I'm not good at that stuff tbh. But I like dkkdd ;_;
I don't have anything to say for the parts outside kiai, they were nice.

01:07:467 - ddk here, occurs twice in the first kiai; 4 occurrences of this sound in the first half of both kiais which is ddk dkk dkk ddk in first kiai and just dkk in second kiai. Given that this the piano sound is here I'd say this is one of the more prominent sounds and I'm more for consistency in these parts so I'd say make a change in these triplets between the kiai so they match up. Wow. That's a very specific and great suggestion. I will stick with dkk ddk dkk ddk for both of the kiais.
01:27:726 (18) - Change to k? Help to differentiate from the next two sounds using d as they have the drum beats on them. oki

Hope it helps :D
Thanks for the mod~ Was worth the wait. :D
5urface
General

The background image does not have the proper aspect ratio. Please use an image with 1366x768 resolution. I took the liberty to rescale that for you: Image link
The kiai sections feel a little bit long imo, it would be fine to only have kiai active on the first repetition of each "chorus" section
I would go with a higher OD and slightly lower HP drain for both Kantan and Futsuu, going lower than OD 4 is not going to help new players improve their accuracy
Why are you using a new combo about every other note? This kind of aggravates me XD

Futsuu

00:44:191 (1) And following - Is it really neccessary for ALL of those to be finishers? Kinda seems to overshoot the target here. I would replace all D D D patterns in this section:
  • 00:45:571 (2,3,4)
    00:48:329 (2,3,4)
    00:51:088 (2,3,4)
    00:53:847 (2,3,4)
with k D D, this would also nicely follow the music:

01:15:571 (3,4,5) - k k d d like 01:48:674 (3,4,5,6)
01:26:605 (3,4,5) - ^
01:38:329 (5) - d for consistency with 01:48:674 (3,4,5,6)

02:13:847 (2,3,4) -
02:16:605 (2,3,4) -
02:19:364 (2,3,4) -
02:22:122 (2,3,4) - All see above

02:43:847 (3,4,5) - same changes as in the first kiai time
02:54:881 (3,4,5) - ^
03:05:916 (3,4,5,6) - k K d d

Muzukashii

00:45:571 (3) - k or K
00:48:329 (3) - ^
00:51:088 (3) - ^
00:53:847 (3) - ^
01:11:260 - add a d
01:16:260 (7) - d
01:22:295 - add a d
01:27:295 (7) - d
01:40:743 (7) - k
01:41:088 (8) - d
01:41:605 - add d
01:46:605 (8) - d

Mirror all these suggested changes if apllied to the second half of the song (like in the Futsuu)

These suggestions might apply in some form or another to the other difficulties as well (the k D D patterns might reoccur there and so on)


I hope this was helpful :3
Good luck with your map
o/
Topic Starter
ZTH

5urface wrote:

General

The background image does not have the proper aspect ratio. Please use an image with 1366x768 resolution. I took the liberty to rescale that for you: Image link A bit dumbfounded that I had a wrong resolution for the whole time. Thanks for rescaling the image but I did it in my own way by extending the black borders (so the image doesn't strech out). (Fun fact, the bg title is Surface :roll: )
The kiai sections feel a little bit long imo, it would be fine to only have kiai active on the first repetition of each "chorus" section Kiais are fine (and if I put them only on the first chorus, then the usage of kiais seems inconsistent)
I would go with a higher OD and slightly lower HP drain for both Kantan and Futsuu, going lower than OD 4 is not going to help new players improve their accuracy I will put this suggestion on hold and wait for more modders. The current hp system is set to avoid effortless passing.
Why are you using a new combo about every other note? This kind of aggravates me XD To see how many notes there are on each verse. Quite helpful for spread.

Futsuu

00:44:191 (1) And following - Is it really neccessary for ALL of those to be finishers? Kinda seems to overshoot the target here. I would replace all D D D patterns in this section:
  • 00:45:571 (2,3,4)
    00:48:329 (2,3,4)
    00:51:088 (2,3,4)
    00:53:847 (2,3,4)
with k D D, this would also nicely follow the music: The finishers are there to emphasize the bass drums. Changed 00:48:329 (2,3,4) and 00:53:847 (2,3,4) to K D D (to be consistent with kantan).

01:15:571 (3,4,5) - k k d d like 01:48:674 (3,4,5,6) Nah. An extra note kills the distinct flow on the melody. (Also want to conserve 3/1 break)
01:26:605 (3,4,5) - ^ ^
01:38:329 (5) - d for consistency with 01:48:674 (3,4,5,6) Keeping it for pattern variety.

02:13:847 (2,3,4) -
02:16:605 (2,3,4) -
02:19:364 (2,3,4) -
02:22:122 (2,3,4) - All see above Adjusted the same.

02:43:847 (3,4,5) - same changes as in the first kiai time ^
02:54:881 (3,4,5) - ^ ^
03:05:916 (3,4,5,6) - k K d d Again, for variety reason. (Still follows the song)

Muzukashii

00:45:571 (3) - k or K Keeping it as D to be consistent with the bass drums (consistent with Oni and Inner Oni). Kantan and Futsuu are the only exception since they don't offer much variety due to less notes available.
00:48:329 (3) - ^ ^
00:51:088 (3) - ^ ^
00:53:847 (3) - ^ ^
01:11:260 - add a d mandatory 2/1 break
01:16:260 (7) - d the melody pitch is indeed decreasing, but k still delivers a better emphasis
01:22:295 - add a d 2/1 break
01:27:295 (7) - d ^
01:40:743 (7) - k For pattern variety. (01:35:226 (7) - Same this goes here)
01:41:088 (8) - d ^ (plus snare)
01:41:605 - add d 2/1 break (consistent with 01:30:571)
01:46:605 (8) - d ^

Mirror all these suggested changes if apllied to the second half of the song (like in the Futsuu)

These suggestions might apply in some form or another to the other difficulties as well (the k D D patterns might reoccur there and so on) Did some adjustments.


I hope this was helpful :3
Good luck with your map
o/
Thank you for your mod~ \o
5urface
The BG image I provided wasn't stretched out, I rather downscaled the Original and and silghtly cut it to the proper aspect ratio for optimal quality ;)
Topic Starter
ZTH

5urface wrote:

The BG image I provided wasn't stretched out, I rather downscaled the Original and and silghtly cut it to the proper aspect ratio for optimal quality ;)
Ah ok. My bad for saying that. Since you slightly cut off the image, I will still use mine since it shows everything.

Thanks for the quality effort~
Yuzeyun
Déjà vu

also offset is slightly off to me idk, try 50
Not a BN check because I think there are a more things to point out before pushing it forward - especially in higher diffs.


[Inner Oni]
01:00:054 (9) - 01:02:812 (14) - Kat, you seem to put kats on the bangs (and you do, before the second kiai time)
03:18:674 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - Pattern's boring compared to the others where you added some kats in the ministreams. Add kats as you did later on.

And now for the kiais (trust me, as I mapped one Feint song, I start to wonder how shit's structured because it's literally the same structure, save for the post kiai 2.)

01:06:260 (1) -
01:11:605 (21) - Move that 1 beat forward. Leaving a pause where you have it for now leaves a slight discrepancy with the 1st loop, and plays in a very odd way as well.
01:14:364 (21) - 01:17:122 (21) - 01:22:640 (18) - 01:25:398 (21) - same as above, won't point out the rest because I think you get the idea
Aight actually there's something that struck me: 1st part of kiai 1 has a lot of kats around the 1/1 mark; being almost or actually always there. It feels more forced than anything, I think you're better off trying to do roughly the same as the second half.

01:28:847 (3,4,5) - kdk sounds more forced, while dkd would go along with the song better.
01:30:226 (11,12,13,14,15) - I would say kdkkd at least not to make it seem forced.
01:34:536 (5,6) - dkkdd doesn't work at lot, so invert them (and flow would increase a bit as well)
01:32:295 (9,10,11,12,13,14,15,16,17,18,19) - I'm lost as for the point of these quintuplets, I think you're better off only with triplets and 1/2.
01:40:743 (9,10,11,12,13,14,15,16) - Them's some d d k dkdkd material here, your current pattern flows against the song
01:45:398 (3,4,5,6,7) - Same goes as somewhere I forgot I think I said it, but you should change as dkdkd

For the second kiai time, I would simply suggest doing a harder version of the first, trust me, it worked. For instance, adding notes, complexifying patterns or doing both at the same time will show consistency as well as a desire just not to simply copypaste but shhh that's my secret

[Oni]
00:57:295 - 00:58:674 - You should add notes there, because by experience, you may get sniped if you don't.
--[
01:13:674 - Add a note here to fill in the blank space, you will also add some flow
01:24:709 - SAME TBH
01:28:933 (4) - Is this on purpose
01:39:967 (5) - I start to wonder if this is actually on purpose
]-- Repeat for Kiai 2

02:25:571 - sniped comment
03:23:329 - Add note flow blah blah same as kiais
03:34:364 - ^

[Muzukashii]
01:11:260 - I think you should add a note here because you have a strong kick.
01:30:571 - smae
02:39:532 - yeah you get it, there's one at the end i think you know
03:28:325 (6,7,8) - dkd instead, kdk is just not following the song
03:39:360 (6,7) - Invert them as well
03:06:946 (9,10,11,12) - I think d kkk would work a bit better since the triple ends up on the beat
Other stuff: 02:43:670 (3,4) - you could put triplets here and 02:44:532 (7) - here, (has more occurences in the song, pointed out here as an example)

[Futsuu]
1.40 SV, please. Song speed is not too low so players will not have problems reading the chart
HP8 is pretty high for 375 notes. 7 ~ 7.5 seems to be okay
00:48:674 (3,4) - kats to have consistency with them before
00:54:191 (3,4) - ^
02:16:950 (3,4) - ^
02:22:467 (3,4) - ^

[Kantan]
1.40 SV, please. Same comment as in Futsuu.
HP8.5 for 267 notes is way too high for a Kantan. I recommend 7, instead.
00:48:329 (2) - 00:53:847 (2) - Change them as dons, as kats right now don't carry much sense because of how you constructed your part
02:16:605 (2) - 02:22:122 (2) - ^

03:02:122 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - and its kiai 1 counterpart : The pattern construction might be very complicated for a newcomer - and does not have many breaks to help them.


Also I haven't seen for the BG but there's a lot of artifacting, I'll see if I can get yo ua better quality version of it
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