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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete

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Topic Starter
Anxient

HB24 wrote:

Hi

[Beyond the Gate]
-well, i just learned from Priti that beginning a map with streams is very desorionting for the player so u should actually swap ur patterns :v - not much i can do about it
-00:18:671 (4) - i really prefer having the slider tail directing more upwards if u know wat i mean - i am fully upright. and nah i dont think its a good idea. go hide your man stick
-less spacing here 00:23:768 (2,3) - then 00:23:622 (1,2) - i tried.
-00:24:496 (1,2,3) - for some reasong nothing here is blanketed when it should be xd - i did my best
-00:25:224 (3,4) - not really much movement in here i see, from 2 to 4 it only like did go down a bit, not really intresting pattern compared to wat u did before - there really is nothing special about this part though. theres no emphasis at all so i decided to make this part bland.
-00:25:515 (5) - is it me or u forgot a clap? - whoops!
-00:26:098 (3) - changing slider shape should make things differ a bit, i recommend a normal straight shape for this one, should be intresting (or making this one straight instead is also an option) - nah ill keep it. i like repeating things alot.
-00:26:826 (1) - very weird shape for sry - made it better looking.
-00:29:884 (3,4,5) - well again theres not much to let the cursor move, so maybe stack 3 and 4? - i need buildup for 00:30:175 (5,1) -
-just a suggestion, u can move 00:31:341 (5) - to x81 y209 like u did after, allowing better flow i guess - i guess i rarely use this kind of jump. the one you proposed is more common.. okay then. applied.
-00:31:341 (5) - i would make a circle here and move the slider here 00:31:341 (5) - ?
-00:33:379 (4) - try putting clap here, it sounds gud to my ears :D - nice catch
-00:36:001 - again u forgot clap - dammit
-00:38:040 (3,4,5) - the vocals inspire more to make a back and forth jump here - i dont wanna abuse the back and forth in this map. itll feel redundant.
-00:37:457 (1) - the end of this one should be clickable cuz of the vocals impact - theres no instruments in that part so ill reject
-00:39:787 (1) - same goes here - ^
-00:50:127 (3) - have u tryed making it 1/8? - the guitar riff isnt too fast for it to be a 1/8.
placements of notes are nice and emphsizing claps and strong notes are considered so i say its a very nice diff - thanks!

[Insane]
-00:06:583 (3) - dont ctrl+g it, if u know wat i mean, so it would be more directed to 00:06:875 (4) - im not changing this part. i need the flow.
-00:14:884 - put 1/2 slider pls - added after having this request drilled to my brain countless times. also added to the top diff.
-00:29:010 (4) - clap - baka anxient
-00:29:884 (3) - rotate more to 00:30:321 (1) - pls, its actually hard to catch ;w; - git gud :^)
-00:33:379 (5) - clap, trust me - i trust you
-00:36:001 (5) - clap
-00:42:845 (2) - custom stack it on 00:42:554 (1) - thatll make the movement to 00:43:137 (1) - too sudden. i dont want that.
-00:53:476 - making a circle here is really better and u might want to put it on x67 y32 - good idea
-01:29:738 (1,2,3,4) - WOT XD - what the fuck?

nice
thanks for modding ^^
SuperMIC
m4m

---

[Normal]

00:15:175 (1) - Normal hitsounds sound really harsh during this section. I think Soft hitsets, with a snare (normal-hitnormal) on beats 2 and 4 would fit much better with a transition back to Normal at 00:24:496 (1) this goes for all difficulties so I'll only mention it once here

clean

[Feb's Advanced]

00:08:768 (2) - i don't like how this skips over that strum on the red tick; you were mapping it in the previous two patterns why not now? try this?:


00:13:428 (2) - ^
00:37:457 (4,5,6,1) - ooo interesting
00:51:146 (1) - 1/4 repeat slider instead?
01:01:341 (5) - doesn't look good because the slider head and end overlap
01:08:331 (5) - ends on a vocal note i think should be clicked on
01:10:661 (5) - same comment as 1:01:341
01:19:981 (2) - better flow facing the other way


[Hard]

00:08:913 (3) - i think back and forth flow fits better here in terms of momentum


00:10:078 (4) - i get this curves the way it does because of the direction of (3), but i think it should curve the other way to accommodate the transition to (1). Either is fine, your call.
00:49:981 (4) - should be two hitcircles

[Insane]

00:06:583 (3,4) - awkward flow, solution is probably more changing (3) rather than moving (4)
00:09:787 (2) - ctrl+g is more readable
00:40:224 (3) - just a hitcircle would be better for emphasis imo; technically overmapped currently
00:57:845 (3,4,5) - why the different spacing?

[Beyond the Gate]

00:25:515 (5) - i don't think the music warrants this big of an emphasis for (5); reduce spacing

quite polished

---

good work anxient!

-SMIC
Feb

SuperMIC wrote:

m4m

[Feb's Advanced]

00:08:768 (2) - i don't like how this skips over that strum on the red tick; you were mapping it in the previous two patterns why not now? try this?: because this is not the same as before the pattern is rpeating 00:10:515 - here the first time. so it should be fine.
00:13:428 (2) - ^ same reasoning
00:37:457 (4,5,6,1) - ooo interesting jhnddfdnkfd cool
00:51:146 (1) - 1/4 repeat slider instead? trying to keep simple 1/2 rhyhtm so no :/
01:01:341 (5) - doesn't look good because the slider head and end overlap i don't think it looks bad tho ..
01:10:661 (5) - same comment as 1:01:341 ^
not mentioned = agreed with.

hi anxient
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"GATE 2 OP RES.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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340,216,59447,6,0,B|464:224|464:224|516:192,1,165,4|8,0:0|0:0,0:0:0:0:
468,118,60030,1,0,0:0:0:0:
422,42,60175,2,0,P|391:24|361:22,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,105,60612,2,0,B|182:94,1,165,4|8,0:0|0:0,0:0:0:0:
38,176,61341,2,0,B|79:134|79:134|106:202,1,110,2|8,0:0|0:0,0:0:0:0:
139,258,61777,6,0,P|199:304|284:268,1,165,4|8,0:0|0:0,0:0:0:0:
443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
117,255,68331,2,0,P|121:289|116:313,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
351,144,79981,2,0,P|352:175|372:200,1,55,10|0,0:0|0:0,0:0:0:0:
408,271,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:
Topic Starter
Anxient

SuperMIC wrote:

m4m

---

[Normal]

00:15:175 (1) - Normal hitsounds sound really harsh during this section. I think Soft hitsets, with a snare (normal-hitnormal) on beats 2 and 4 would fit much better with a transition back to Normal at 00:24:496 (1) this goes for all difficulties so I'll only mention it once here - i think its fine as is tho :[

clean

[Hard]

00:08:913 (3) - i think back and forth flow fits better here in terms of momentum - i used the previous rhythm


00:10:078 (4) - i get this curves the way it does because of the direction of (3), but i think it should curve the other way to accommodate the transition to (1). Either is fine, your call. - its like that coz it IS the transition to 1. to indicate that its a new section of the song. appropriate, no?
00:49:981 (4) - should be two hitcircles - nah

[Insane]

00:06:583 (3,4) - awkward flow, solution is probably more changing (3) rather than moving (4) - not awkward to me tho :l
00:09:787 (2) - ctrl+g is more readable - gotcha
00:40:224 (3) - just a hitcircle would be better for emphasis imo; technically overmapped currently - theres a drumroll though.
00:57:845 (3,4,5) - why the different spacing? - buildup.

[Beyond the Gate]

00:25:515 (5) - i don't think the music warrants this big of an emphasis for (5); reduce spacing - nerfed

quite polished

---

good work anxient! - thank

-SMIC
thanks for the mod mic ^^

Feb wrote:

hi anxient
hi feb
Broccoly
m4m

[BTG]
00:38:040 (3,4,5,1) - flow going from 5 to 1 might be sharp considering 3~5 is linear flow with opposite direction
00:51:729 (2,3) - kinda too close and may confuse reading. put 3 a bit further apart?

[I]
00:51:583 (1,2,3,4) - do smth like this? cuz its right before kiai u kno to build up

I can't really find anything in Hard and advanced and normal ...
damn look at the difference between ur mod n mine
ask me for testplays or smth to make up fo r it lo im very sorry
Seijiro
Hi~

General
  • fine

Beyond the Gate
  • 00:30:175 (5) - just personal here, but I find the current position a bit random. What about moving it to around 503;33?

    00:52:020 (4) - I wonder if I'm the only one pointing this out, but I can't hear this beat tbh. Even if you delete it the spacing is still good

    01:01:341 (3,4,5,6,7,8) - I would have made it more curvy since as it is now it's a bit flat and doesn't tell me much, but that's really really minor

    01:05:709 (2) - Ctrl + G? (I actually tried Ctrl + G-ing different objects for that part and whatever object is fine lol, such black magic)

    01:22:748 (1) - isn't there a cleaner version of this? =w= (same for all the others) even this can work

Insane
  • 00:52:020 (4) - same as above ^

    01:27:117 (5,1) - I would have stacked these since the spacing is a bit misleading but I guess it is fine as it is

Hard
  • 00:52:020 (3) - just this note (again)

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff)

    01:29:156 (7,1) - Switch combo?

Normal
  • Not really much to say here

Ugh, it turned out to be a short mod, even shorter than I imagined.
Well, there you go... go rank this =w=b
Topic Starter
Anxient

Broccoly wrote:

m4m

[BTG]
00:38:040 (3,4,5,1) - flow going from 5 to 1 might be sharp considering 3~5 is linear flow with opposite direction - methinks its fine lol. it gives that really big emphasis kick
00:51:729 (2,3) - kinda too close and may confuse reading. put 3 a bit further apart? - idk how you would misread this but i did it anyway. spaced out a BIT more.

[I]
00:51:583 (1,2,3,4) - do smth like this? cuz its right before kiai u kno to build up - did something like that. applied.

I can't really find anything in Hard and advanced and normal ...
damn look at the difference between ur mod n mine - Q_Q
ask me for testplays or smth to make up fo r it lo im very sorry - ill keep that in mind.

MrSergio wrote:

Hi~

General
  • fine

Beyond the Gate
  • 00:30:175 (5) - just personal here, but I find the current position a bit random. What about moving it to around 503;33? - i think moving it there is more random .-.

    00:52:020 (4) - I wonder if I'm the only one pointing this out, but I can't hear this beat tbh. Even if you delete it the spacing is still good - theres the vocals bro

    01:01:341 (3,4,5,6,7,8) - I would have made it more curvy since as it is now it's a bit flat and doesn't tell me much, but that's really really minor - itll be too plain :cc

    01:05:709 (2) - Ctrl + G? (I actually tried Ctrl + G-ing different objects for that part and whatever object is fine lol, such black magic) - i want emphasis for 01:06:001 (3) - thooo

    01:22:748 (1) - isn't there a cleaner version of this? =w= (same for all the others) even this can work - applied. it SHOULD look less cancer lol

Insane
  • 00:52:020 (4) - same as above ^ - same as above

    01:27:117 (5,1) - I would have stacked these since the spacing is a bit misleading but I guess it is fine as it is - if it really causes a problem ill change it. but for now its staying.

Hard
  • 00:52:020 (3) - just this note (again) - same response (again)

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff)

    01:29:156 (7,1) - Switch combo?

Normal
  • Not really much to say here - tei

Ugh, it turned out to be a short mod, even shorter than I imagined.
Well, there you go... go rank this =w=b
thanks for modding you two <3
Feb

MrSergio wrote:

Hi~

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff) u mean it should be ctrl+h? I think it's fine as it is tho.

    01:29:156 (7,1) - Switch combo? I see why, but i want to have the player realize that there's an pause between those notes, so in this case i don't think it makes much difference if i have the combo on 7 or 1.

Ugh, it turned out to be a short mod, even shorter than I imagined. blame anxient's mapping
Well, there you go... go rank this =w=b YES ANXIENT OOOOO
Broccoly
Sekai wo Koete no?
Topic Starter
Anxient
sekai wo koete no rank
Feb
give anxient some bn friends
Zetera
I completely forgot to mod this.

I don't know how much longer you need to get this ranked, but I'm free after my chemistry exam on April 7. That's super late, so I'll be more than happy to mod one of your other sets in case this one's done by then.

Sorry ;;
Topic Starter
Anxient

Zetera wrote:

I completely forgot to mod this.

I don't know how much longer you need to get this ranked, but I'm free after my chemistry exam on April 7. That's super late, so I'll be more than happy to mod one of your other sets in case this one's done by then.

Sorry ;;
Its fine man
From the way things are working on, there's no guarantee I can get a BN by then

Q_Q
Zetera
I promised a mod, so here it is.

Are you sure the artist is correct? I got a couple maps that use "Akeboshi" instead of "Akebosi" in the artist's name.
I am not going to comment on hitsounding, since I use default hitsounds and your added ones just make's this whole thing sound weird. But I see what you are doing, therefore I'm not the one to judge that.

[Normal]

|00:02:214 (1,2,3) - These missed downbeats make this part more complicated to understand than nessecary.
|00:41:826 (3) - Another missed downbeat.

[Feb's Advanced]

Pretty much what I expected to see. Well done!

[Hard]

|00:48:234 (1,2,3,4,1,2,3,4) - There are a lot of ignored downbeats in this diff as well, but these are not working out, while the others do. Here, it becomes unclear what you are stressing with your sliders.

Other than that, it's a nice diff.

[Insane]

|00:25:661 (1,2,3) - Unsatisfying flow, mainly because 2 is immensely spaced from 1 and 3 is very flat. There is plenty of space in the upper left-hand corner, so why not work with that?
|00:32:506 (5) - Why did you increase the spacing here? This would be fine if 00:32:214 (3,4) - didn't have as little space inbetween them.

[Beyond the Gate]

I assume that the diff title is related to the anime and not just with the title, but w/e, you're free to choose the name anyways.

|00:42:554 (1,2,1) - I kinda expected the slider to come after those circles. Since this is not the case, I can't understand the function of those circles at that certain spot.
|00:47:797 (1) - Given the fact that the flow leads into the upper left-hand corner (or at least partially there), a different angle for this slider is probably more appropriate. If you have followlines in your skin, then please use those to adjust this slider's form. Like this, its trail after the nudge is just a tad unappealing.

Though I wold nerf the streams of this diff a bit by decreasing the spacing, this was also very solid.




Well, it was fairly apparent that not much could be said in addition to what has already been done for this set, it is definitely ready for a qualification.

Good luck!
Topic Starter
Anxient

Zetera wrote:

I promised a mod, so here it is.

Are you sure the artist is correct? I got a couple maps that use "Akeboshi" instead of "Akebosi" in the artist's name. - im using the website's metadata.
I am not going to comment on hitsounding, since I use default hitsounds and your added ones just make's this whole thing sound weird. But I see what you are doing, therefore I'm not the one to judge that.

[Normal]

|00:02:214 (1,2,3) - These missed downbeats make this part more complicated to understand than nessecary. its simple enough :L
|00:41:826 (3) - Another missed downbeat. - if youre telling me to make that part 1/2, thatll bump the SR all the way to 2.04.

[Feb's Advanced]

Pretty much what I expected to see. Well done!

[Hard]

|00:48:234 (1,2,3,4,1,2,3,4) - There are a lot of ignored downbeats in this diff as well, but these are not working out, while the others do. Here, it becomes unclear what you are stressing with your sliders. - seems fine to me tho. seriously.

Other than that, it's a nice diff.

[Insane]

|00:25:661 (1,2,3) - Unsatisfying flow, mainly because 2 is immensely spaced from 1 and 3 is very flat. There is plenty of space in the upper left-hand corner, so why not work with that? - gotcha.
|00:32:506 (5) - Why did you increase the spacing here? This would be fine if 00:32:214 (3,4) - didn't have as little space inbetween them. - transition to the next part

[Beyond the Gate]

I assume that the diff title is related to the anime and not just with the title, but w/e, you're free to choose the name anyways. - eyup.

|00:42:554 (1,2,1) - I kinda expected the slider to come after those circles. Since this is not the case, I can't understand the function of those circles at that certain spot. - imo (1) is has a rather powerful sound, so i wanted to emphasize it as much as possible.
|00:47:797 (1) - Given the fact that the flow leads into the upper left-hand corner (or at least partially there), a different angle for this slider is probably more appropriate. If you have followlines in your skin, then please use those to adjust this slider's form. Like this, its trail after the nudge is just a tad unappealing. - ok.

Though I wold nerf the streams of this diff a bit by decreasing the spacing, this was also very solid. - no mercy for the weak




Well, it was fairly apparent that not much could be said in addition to what has already been done for this set, it is definitely ready for a qualification. - tell that to the BNs.

Good luck!
thanks!
ProfessionalBox
Hey Anxient! Here for the free mod :D

Normal

00:02:942 - Adding a slider here and removing 00:03:088 (2) - Fits the rhythm much better and I highly suggest you do this
00:14:593 (4) - Maybe make this slider into 2 circles instead? You use a ton of sliders in this part so adding circles would provide more variety!
00:41:680 - 00:42:263 - The rhythm here could be better if you added a circle and moved 00:41:826 (3) -
00:51:292 - 01:19:253 - You use a total of 4 circles in the whole first part of the kiai. You could try to replace some sliders again here with a circle or two for variety but then again you keep the constant rhythm with the sliders so I don't think it's a must but still recommended.

Feb's Advanced

00:06:438 (3) - Remove this clap and move it to the tail of 00:06:583 (4) - Instead
00:14:593 (3) - The curve on this could be softened to blanket a tiny bit better with 00:14:302 (2) - for better visuals
00:49:690 (5,6,7) - I feel like 3x 206bpm singletaps in a row is too hard even for an advanced diff so I'd remake this part
01:23:913 - 01:24:933 - You ignore the rhythm that you've been following here entirely. This would be much better imo
01:26:389 (3,4,5) - Same here but instead you can just add a circle here 01:26:826 - to fix this
01:29:447 (1) - I feel like this jump would feel better if this was here

Hard

00:03:379 (5,1) - I think that this tricks people into playing the slider too early. Maybe something like this instead?
01:12:263 (1,2) - This looks a bit messy, consider blanketing properly
01:29:156 (3,4) - I think you could add even more distance between these


Insane

00:10:370 (7,1) - The distance on this is too hard. Just make the (7) a normal circle instead and it's good after that
00:40:224 (3,4) - I think the distance is misleading here aswell. I couldn't quickly come up with a good replacement pattern so you have to figure out one yourself :(
01:29:156 (2,3) - More distance would be fun here imo

Beyond The Gate

00:38:040 (3,4,5) - I think this pattern would play much better like this
01:15:758 (1) - Flip this with ctrl + J and position it like it was for better flow. You might need to move 01:16:195 (2,4) - up a bit so that they aren't too close to the slider.

That's it for the mod. Good luck with the set :)!
Topic Starter
Anxient
shit i accidentally lost my response :(( sorry prof box
Feb

ProfessionalBox wrote:

Feb's Advanced

00:06:438 (3) - Remove this clap and move it to the tail of 00:06:583 (4) - Instead oh y
00:14:593 (3) - The curve on this could be softened to blanket a tiny bit better with 00:14:302 (2) - for better visuals should be alright now.
00:49:690 (5,6,7) - I feel like 3x 206bpm singletaps in a row is too hard even for an advanced diff so I'd remake this part I felt like this was the amount which was okay, to be singletapped. It's not very hard to follow.
01:23:913 - 01:24:933 - You ignore the rhythm that you've been following here entirely. This would be much better imo Everytime the electric guitar starts the downbeat gets set on the redtick so starting the downbeat on 01:26:389 - is fine since i follow standard drums here 01:25:078 (1) - guitar starts on the redtick which is the downbeat now since on the current white is nothing.

01:26:389 (3,4,5) - Same here but instead you can just add a circle here 01:26:826 - to fix this same thing
01:29:447 (1) - I feel like this jump would feel better if this was here sure


That's it for the mod. Good luck with the set :)!
Thanks for modding.

forgot codeeee
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
Video,0,"GATE 2 OP RES.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 241,117,255
Combo2 : 102,198,255
Combo3 : 255,64,64

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262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
457,205,89447,5,14,0:0:0:0:
Cryptic
Hi this is the fifth time I've set down to mod this and I always end up having to do something else. Only gonna mod the Insane/Extra
uni sux

[General]
  1. You need to reset your metronome because people could actually maybe NC this. Create another timing red timing point at 5855.
[Insane]
  • While this isn't how I'd map an Insane for this song, its definitely very polished at this point, just a few things to note.
  1. OD 7? On a 4.7* map? OD 8 please. (I assume its set to OD 7 due to the BPM, but most maps at this BPM and SR have OD 8.)
  2. 00:33:088 (2,3,4,5,6,7,1) - This pattern feels a bit clunky. 2 > 3,4,5 is fine, but 5 > 6 (and 7 > 1) just feels like a weird transition to me. I recommend changing the placement of the 6,7 to make the jump pattern have a more circular flow, or move the 1 so that its more below the 6.
  3. 01:24:787 (4,1) - The flow here feels a bit clunky, I'd either rotate the 4 slider to be pointing more downward or change the location of it to be blanketed in the 1 (and then rotate it a bit). Both of those don't look as visually good as what you have now, but I feel as if they'd both play better.

    Thats about it for this diff.
[Beyond the (INCORRECT TRANSLATION)]
  • I'll be forward and say I think you could have done a lot more with this diff. I really do.
  1. AR 9.2 > AR 9.3 - 9.2 feels just a bit too slow for this BPM at this SR - this will also make some of my complaints negligible.
  2. OD 8? I guess I get your OD spread and all, but when I go into my maps and look at all the maps surrounding yours, the majority of them are 8.5 or higher. Consider 8.5
  3. So I feel like this map has two huge issues in my opinion, you're mapping to the vocals in a song with an interesting guitar playing audibly enough to map to. You do give nods to the guitar with things such as this slider: 00:26:826 (1) - and a few other instances, but you overall map strictly to the vocals. While thats not a problem, I feel like much more could be done with a song like this and I'm kind of disappointed you haven't done more - but I digress. The second problem I have is that it seems that in some sections intensity in spacing isn't properly expressed. Obviously this is incredibly subjective so I'll only be mentioning it occasionally, but this map feels more like a vamped up Insane rather than an Extra.
  4. 00:00:758 (1,2,3,4,5) - Flows awkwardly, just my opinion here. I'd uncramp the curve a bit.
  5. 00:01:632 (5) - Give this slider a slight curve to follow the motion of the notes leading to it?
  6. Kickslider jump section: 00:02:214 (1) - to 00:03:816 (2) - feels really awkward. Most of the sliders aren't leading in to each other so it feels kind of like triplet jumps (which is what they are) but since there are notes inbetween the triplets I feel as if there needs to be some continuity to the flow for the player. As in it should flow more natural than it does now. You have a lot of harsh opposing movements (00:02:214 (1,1) - 00:02:942 (2,1) - 00:03:234 (1,2) - 00:03:379 (2,1) - ) that just don't feel natural when stuck all together. It plays okay, but I feel like if you arranged the slider tails to better indicate the location of the next note it'd play a lot better.
  7. 00:07:748 (3,4) - Theres a decent emphasis on the 4 here but theres practically 0 spacing between the notes - it should be emphasized more by a larger jump.
  8. 00:08:913 (3,4) - ^
  9. 00:11:535 (5,1) - This is a weird transition because the previous jumps would make you expect for the 1 slider to be somewhere near the 00:10:952 (2) - , but rather its much below that. I'm not really sure how you could bandage this up other than maybe raising the slider head to be above the slider end, like this.
  10. 00:12:409 (3,4) - I guess I'm gonna stop mentioning this now, but I feel like it should be emphasized more. Like, whats the audible difference between 00:11:243 (3,4,5) - and 00:12:409 (3,4) - ? And why is it mapped differently?
  11. 00:15:175 (1) - This section is fine - I don't think anything in the emphasized vocal section needs to be changed.
  12. 00:24:496 (1) - Heres where I start to think you diverge from an interesting rhythmic choice. You have a constant guitar shred in the background that you could have used triplets, repeating sliders, or mini-streams to emphasize. It definitely would have been more interesting then playing a larger-spaced rhythmic-replication of your last 'section.'
  13. 00:26:389 (4,5,1) - This is an awkward transition. Typically when you have a slider curved in such a way that 4 is, you'd have the note where 5 is and then a note somewhere to the right and below of 5. You clearly ran out of room, but I think it was kind of a bad solution to running out of room. Maybe rework the position of the 5 or the 1 slider a bit.
  14. 00:27:554 (3,4,5) - I feel as if this is just understated. This is such an intense section with such small spacing. You do it a lot but it just irks me.
  15. Jump pattern from 00:48:379 (2) - to 00:50:127 (3) - is kind of a mess. The flow is a bit weird. You start by placing a strong drum beat on a slider end (00:47:797 (1) - ) then these jumps seem indicative of a back-and-forth type pattern (00:48:379 (2,3,1,2) - ) but you end up going into a triangular motion (00:48:816 (2,3,4) - ) to which you then change to a hexagon type motion (00:49:108 (4,1,2,3) - ) and then to a back and forth motion (00:49:399 (2,3,4) - ) that then goes into a triangular motion (00:49:544 (3,4,1) - ) and finally an opposite triangular motion (00:49:836 (1,2,3) - ). There really is no consistency in these jump patterns and they seem a bit haphazard. I'm sure if you're good enough it won't really make a difference, but for someone at my skill level they seemed (and look) very clunky.
  16. 00:52:020 (4) - If anything, this should be a slider head. As its mapped now it looks like a drum beat, which it definitely is not.
  17. Small spacing in the kiai, I'll just be repetitive if I mention it now. It such an intense section of the song and your spacing minimally increases from previous sections.
  18. 01:25:807 (1) - I think the red tick within this slider needs to be emphasized because the weird guitar wobble starts on that beat relatively distinctly.

    I nazi'd this the best I could - but overall I just don't like the hardest diff. The others are fine but this one just feels too much like an exaggerated Insane/Another.
Topic Starter
Anxient

Cryptic wrote:

Hi this is the fifth time I've set down to mod this and I always end up having to do something else. Only gonna mod the Insane/Extra
uni sux

[General]
  1. You need to reset your metronome because people could actually maybe NC this. Create another timing red timing point at 5855. - wow ok
[Insane]
  • While this isn't how I'd map an Insane for this song, its definitely very polished at this point, just a few things to note.
  1. OD 7? On a 4.7* map? OD 8 please. (I assume its set to OD 7 due to the BPM, but most maps at this BPM and SR have OD 8.) - OD 7,5
  2. 00:33:088 (2,3,4,5,6,7,1) - This pattern feels a bit clunky. 2 > 3,4,5 is fine, but 5 > 6 (and 7 > 1) just feels like a weird transition to me. I recommend changing the placement of the 6,7 to make the jump pattern have a more circular flow, or move the 1 so that its more below the 6.
  3. 01:24:787 (4,1) - The flow here feels a bit clunky, I'd either rotate the 4 slider to be pointing more downward or change the location of it to be blanketed in the 1 (and then rotate it a bit). Both of those don't look as visually good as what you have now, but I feel as if they'd both play better. - well i made it like this so i can have a flow break.

    Thats about it for this diff.
[Beyond the (INCORRECT TRANSLATION)]
  • I'll be forward and say I think you could have done a lot more with this diff. I really do. - lets hear it.
  1. AR 9.2 > AR 9.3 - 9.2 feels just a bit too slow for this BPM at this SR - this will also make some of my complaints negligible. - lets just go sanic fast and do AR 9,5
  2. OD 8? I guess I get your OD spread and all, but when I go into my maps and look at all the maps surrounding yours, the majority of them are 8.5 or higher. Consider 8.5 - ok
  3. So I feel like this map has two huge issues in my opinion, you're mapping to the vocals in a song with an interesting guitar playing audibly enough to map to. You do give nods to the guitar with things such as this slider: 00:26:826 (1) - and a few other instances, but you overall map strictly to the vocals. While thats not a problem, I feel like much more could be done with a song like this and I'm kind of disappointed you haven't done more - but I digress. The second problem I have is that it seems that in some sections intensity in spacing isn't properly expressed. Obviously this is incredibly subjective so I'll only be mentioning it occasionally, but this map feels more like a vamped up Insane rather than an Extra. - but isnt a extra a vamped up insane technically
  4. 00:00:758 (1,2,3,4,5) - Flows awkwardly, just my opinion here. I'd uncramp the curve a bit. - gotcha.
  5. 00:01:632 (5) - Give this slider a slight curve to follow the motion of the notes leading to it? - mk
  6. Kickslider jump section: 00:02:214 (1) - to 00:03:816 (2) - feels really awkward. Most of the sliders aren't leading in to each other so it feels kind of like triplet jumps (which is what they are) but since there are notes inbetween the triplets I feel as if there needs to be some continuity to the flow for the player. As in it should flow more natural than it does now. You have a lot of harsh opposing movements (00:02:214 (1,1) - 00:02:942 (2,1) - 00:03:234 (1,2) - 00:03:379 (2,1) - ) that just don't feel natural when stuck all together. It plays okay, but I feel like if you arranged the slider tails to better indicate the location of the next note it'd play a lot better. - i get what you mean, but if i were to be really blunt about it, i really dont think anyone reads kickslider locations anymore. besides i cant really think of a way to make these better than they already are.
  7. 00:07:748 (3,4) - Theres a decent emphasis on the 4 here but theres practically 0 spacing between the notes - it should be emphasized more by a larger jump. - rearranged.
  8. 00:08:913 (3,4) - ^ - added spacing
  9. 00:11:535 (5,1) - This is a weird transition because the previous jumps would make you expect for the 1 slider to be somewhere near the 00:10:952 (2) - , but rather its much below that. I'm not really sure how you could bandage this up other than maybe raising the slider head to be above the slider end, like this. - that image resolution is amazing, and not applied coz i think what i have is better
  10. 00:12:409 (3,4) - I guess I'm gonna stop mentioning this now, but I feel like it should be emphasized more. Like, whats the audible difference between 00:11:243 (3,4,5) - and 00:12:409 (3,4) - ? And why is it mapped differently? - ok dad. mapped it to be more back and forthy and similar. i swear this map gets harder by every mod
  11. 00:15:175 (1) - This section is fine - I don't think anything in the emphasized vocal section needs to be changed. - ok dad
  12. 00:24:496 (1) - Heres where I start to think you diverge from an interesting rhythmic choice. You have a constant guitar shred in the background that you could have used triplets, repeating sliders, or mini-streams to emphasize. It definitely would have been more interesting then playing a larger-spaced rhythmic-replication of your last 'section.' - i couldve mapped this as a stream. i seriously could, but i think by doing that i really ruin the playability of my map. thats what i think, so i think slider wouldve worked better here.
  13. 00:26:389 (4,5,1) - This is an awkward transition. Typically when you have a slider curved in such a way that 4 is, you'd have the note where 5 is and then a note somewhere to the right and below of 5. You clearly ran out of room, but I think it was kind of a bad solution to running out of room. Maybe rework the position of the 5 or the 1 slider a bit. - this i really dont think this is a problem. plus i put (1) up there coz the guitar shred has high af pitch. i hope you understand :c
  14. 00:27:554 (3,4,5) - I feel as if this is just understated. This is such an intense section with such small spacing. You do it a lot but it just irks me. - i wouldnt call this part intense. well compared to the entire song at least. at least 5 got the emphasis it deserved.
  15. Jump pattern from 00:48:379 (2) - to 00:50:127 (3) - is kind of a mess. The flow is a bit weird. You start by placing a strong drum beat on a slider end (00:47:797 (1) - ) then these jumps seem indicative of a back-and-forth type pattern (00:48:379 (2,3,1,2) - ) but you end up going into a triangular motion (00:48:816 (2,3,4) - ) to which you then change to a hexagon type motion (00:49:108 (4,1,2,3) - ) and then to a back and forth motion (00:49:399 (2,3,4) - ) that then goes into a triangular motion (00:49:544 (3,4,1) - ) and finally an opposite triangular motion (00:49:836 (1,2,3) - ). There really is no consistency in these jump patterns and they seem a bit haphazard. I'm sure if you're good enough it won't really make a difference, but for someone at my skill level they seemed (and look) very clunky. - if someone mentions these jumps as clunky, ill rework them, coz rn i really dont know how to fix this.
  16. 00:52:020 (4) - If anything, this should be a slider head. As its mapped now it looks like a drum beat, which it definitely is not. - ill try this. if it turns out to be worse, ill revert it.
  17. Small spacing in the kiai, I'll just be repetitive if I mention it now. It such an intense section of the song and your spacing minimally increases from previous sections. - ill buff the spacings.
  18. 01:25:807 (1) - I think the red tick within this slider needs to be emphasized because the weird guitar wobble starts on that beat relatively distinctly.

    I nazi'd this the best I could - but overall I just don't like the hardest diff. The others are fine but this one just feels too much like an exaggerated Insane/Another.
nuked af. thanks alot cryptic!
Sonnyc
Random modding.

• Unused hitsounds:
normal-slidertick6.wav
[Feb's Advanced]
  1. Strongly consider a consistent kiai usage with other diffs. I know this is a GD, but since the mapping style is pretty similar, I believe making such setting consistent would benefit.
  2. 00:05:709 (1) - Consider removing this note. Surely a beat exists here, but due to this beat, the emphasis for the cymbol of 00:05:855 felt a little weaker.
  3. 00:09:787 - Consider finish.
[Hard]
  1. Consider Tick2. The provided rhythm supports the tick enough, and since the style is similar with insane and expert, 2 will work consistently.
[Insane]
  1. 01:10:952 (7) - Pretty strange that Expert has got this as a note while this is a slider. Change to a note, or if you prefer the current rhythm, then consider adding NC at 01:10:661 (3) for readability.
  2. 01:25:515 (3,4) - Suspicious spacing imo considering this diff.
[Beyond the Gate]
  1. 00:09:350 (1,2) - Highly recommended to start nc from (2), since the 1/4 rhythm starts there. It will be more intuitive in reading.
  2. 00:15:612 - etc - It's more like a general issue, but this hitsounding is a no-go from me. Both normal-hitnormal.wav and normal-hitclap.wav are the same when you use the default hitsound. This results in a 200% hitsound volume, which hurts our ear. You'll have to use an alternative hitsound files. Or you can reduce the volume of hitclap idk.
  3. 00:30:030 (4,5,1) - (4,5) has no flow change, and seeming other similar usage of 00:31:195 (4,5,1), 00:32:360 (4,5,1) it felt less consistent.
  4. 01:22:020 (6) - Consider adding NC since this is 1/2, not 1/4.
  5. 01:26:972 (8) - Consider NC for emphasis, and pattern distribution.
BPM is pretty high (206), while your rhythms for Normal was a liiitle complicated to get considered as something beginner friendly due to several 1/2 usages. I admit the current difficulty isn't that high and is under 2.00*, but I'd expect a lower difficulty for the love of beginners please.

Really good map. Worths 3 stars. Fix issues and call me.
Topic Starter
Anxient

Sonnyc wrote:

Random modding. - HOLY

• Unused hitsounds:
normal-slidertick6.wav - *looks at lasse

[Hard]
  1. Consider Tick2. The provided rhythm supports the tick enough, and since the style is similar with insane and expert, 2 will work consistently. - ok
[Insane]
  1. 01:10:952 (7) - Pretty strange that Expert has got this as a note while this is a slider. Change to a note, or if you prefer the current rhythm, then consider adding NC at 01:10:661 (3) for readability. - would it be better if i made the gate diff a slider instead? the drum in here seems too powerful for me to ignore. NC'd.
  2. 01:25:515 (3,4) - Suspicious spacing imo considering this diff. - we'll have to discuss this. whats wrong with it?
[Beyond the Gate]
  1. 00:09:350 (1,2) - Highly recommended to start nc from (2), since the 1/4 rhythm starts there. It will be more intuitive in reading. - id keep it this way coz the main rhythm starts in (1), rather than 2.
  2. 00:15:612 - etc - It's more like a general issue, but this hitsounding is a no-go from me. Both normal-hitnormal.wav and normal-hitclap.wav are the same when you use the default hitsound. This results in a 200% hitsound volume, which hurts our ear. You'll have to use an alternative hitsound files. Or you can reduce the volume of hitclap idk. - changed the hitfile
  3. 00:30:030 (4,5,1) - (4,5) has no flow change, and seeming other similar usage of 00:31:195 (4,5,1), 00:32:360 (4,5,1) it felt less consistent. - i dont think thats a big of a problem tho..? but if i have to, ill do it. to be discussed later
  4. 01:22:020 (6) - Consider adding NC since this is 1/2, not 1/4. - okk
  5. 01:26:972 (8) - Consider NC for emphasis, and pattern distribution. - okk
BPM is pretty high (206), while your rhythms for Normal was a liiitle complicated to get considered as something beginner friendly due to several 1/2 usages. I admit the current difficulty isn't that high and is under 2.00*, but I'd expect a lower difficulty for the love of beginners please. - i tried to make the normal as beginner friendly as possible tho :c but if this is a really problem, ill make the ez diff, but tbh id rather not.

Really good map. Worths 3 stars. Fix issues and call me. - thanks
woah a bn check
Sonnyc
Source: GATE 自衛隊 彼の地にて、斯く戦えり

http://gate-anime.com/music/index.html
Feb
applied all of the points above.

dfsdfads
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai o Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
Video,0,"GATE 2 OP RES.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
176,291.26213592233,4,1,15,60,1,0
5709,-100,4,1,15,50,0,0
15175,-125,4,2,15,40,0,0
23331,-90.9090909090909,4,1,15,40,0,0
23768,-100,4,3,15,50,0,0
24496,-100,4,1,15,50,0,0
50127,-133.333333333333,4,2,15,50,0,0
51146,-100,4,3,15,50,0,0
52457,-100,4,1,15,60,0,1
60612,-100,4,1,15,50,0,1
61777,-100,4,1,15,60,0,1
69932,-100,4,1,15,50,0,1
71097,-100,4,1,15,60,0,1
79253,-100,4,1,15,50,0,0
80418,-100,4,1,15,60,0,1
89447,-100,4,1,15,50,0,0


[Colours]
Combo1 : 241,117,255
Combo2 : 102,198,255
Combo3 : 255,64,64

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219,230,13428,2,0,P|183:212|162:149,1,110
158,61,13865,1,8,0:0:0:0:
158,61,14010,6,0,P|187:54|222:56,1,55,12|0,0:0|0:0,0:0:0:0:
271,120,14302,2,0,P|303:119|341:110,1,55,8|0,0:0|0:0,0:0:0:0:
375,37,14593,2,0,P|404:58|414:90,1,55,8|0,0:0|0:0,0:0:0:0:
470,143,14884,2,0,P|470:181|453:213,1,55,8|0,0:0|0:0,0:0:0:0:
385,252,15175,6,0,B|347:247|347:247|314:259|314:259|280:245|241:262,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
459,203,16195,1,8,0:0:0:0:
459,203,16341,2,0,B|478:152|478:152|460:63,1,132,2|8,0:0|0:0,0:0:0:0:
307,12,17069,2,0,L|297:120,1,88,2|8,0:0|0:0,0:0:0:0:
256,172,17506,6,0,P|202:132|127:129,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
283,251,18525,1,8,0:0:0:0:
283,251,18671,2,0,B|359:289|359:289|426:284,1,132,2|8,0:0|0:0,0:0:0:0:
484,137,19399,2,0,L|377:144,1,88,2|8,0:0|0:0,0:0:0:0:
357,68,19836,6,0,B|294:53|294:53|216:74,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
396,142,20855,1,8,0:0:0:0:
359,217,21001,2,0,P|354:273|420:263,1,132,2|8,0:0|0:0,0:0:0:0:
270,185,21729,2,0,P|254:260|263:288,1,88,2|8,0:0|0:0,0:0:0:0:
280,350,22166,6,0,B|191:366|191:366|148:346,1,132,6|8,0:0|0:0,0:0:0:0:
88,295,22748,1,2,0:0:0:0:
80,154,23040,1,2,0:0:0:0:
270,185,23331,6,0,P|300:133|258:114,1,121.000003692627,6|0,0:0|0:0,0:0:0:0:
188,168,23768,6,0,P|188:205|206:237,1,55,8|0,0:0|0:0,0:0:0:0:
268,270,24059,2,0,P|312:263|340:247,1,55,8|0,0:0|0:0,0:0:0:0:
378,191,24350,1,8,0:0:0:0:
458,154,24496,6,0,B|478:196|478:196|448:313,1,165,6|8,0:0|0:0,0:0:0:0:
282,379,25224,2,0,L|267:265,1,110,2|8,0:0|0:0,0:0:0:0:
255,182,25661,2,0,P|186:155|111:207,1,165,6|8,0:0|0:0,0:0:0:0:
84,283,26243,2,0,L|10:288,2,55
157,331,26680,1,8,0:0:0:0:
157,331,26826,6,0,B|211:320|211:320|341:344,1,165,6|8,0:0|0:0,0:0:0:0:
401,307,27409,2,0,P|417:272|389:192,1,110
329,154,27845,1,8,0:0:0:0:
329,154,27991,2,0,L|204:147,1,110,4|0,0:0|0:0,0:0:0:0:
155,86,28428,2,0,P|191:102|317:48,1,165,8|2,0:0|0:0,0:0:0:0:
387,34,29010,1,10,0:0:0:0:
465,74,29156,6,0,B|474:113|474:113|445:250,1,165,6|8,0:0|0:0,0:0:0:0:
325,362,29884,2,0,P|282:342|264:283,1,110,0|8,0:0|0:0,0:0:0:0:
314,213,30321,2,0,P|218:205|141:245,1,165,4|8,0:0|0:0,0:0:0:0:
120,151,30904,2,0,P|182:120|233:113,1,110
295,64,31341,1,8,0:0:0:0:
349,132,31486,6,0,B|360:248|360:248|333:305,1,165,4|8,0:0|0:0,0:0:0:0:
250,288,32069,2,0,P|222:277|177:270,2,55
287,367,32506,1,8,0:0:0:0:
199,361,32651,2,0,P|131:350|26:361,1,165,6|8,0:0|0:0,0:0:0:0:
9,273,33234,1,0,0:0:0:0:
79,220,33379,2,0,P|123:207|146:207,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
38,141,33816,6,0,P|90:156|188:86,1,165,2|10,0:0|0:0,0:0:0:0:
352,64,34544,2,0,B|371:117|371:117|358:176,1,110,2|10,0:0|0:0,0:0:0:0:
285,217,34981,1,0,0:0:0:0:
285,217,35127,2,0,P|257:278|294:291,1,110,2|8,0:0|0:0,0:0:0:0:
367,296,35564,2,0,P|397:299|434:315,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
318,369,36001,1,8,0:0:0:0:
230,370,36146,6,0,B|111:361|111:361|62:316,1,165,6|10,0:0|0:0,0:0:0:0:
19,162,36875,2,0,L|135:169,1,110,2|10,0:0|0:0,0:0:0:0:
208,204,37311,1,0,0:0:0:0:
286,163,37457,2,0,P|337:162|382:223,1,110,2|10,0:0|0:0,0:0:0:0:
357,287,37894,1,0,0:0:0:0:
304,358,38040,2,0,P|270:362|236:351,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
357,287,38476,6,0,P|269:310|193:272,1,165,6|8,0:0|0:0,0:0:0:0:
102,143,39205,2,0,P|66:184|110:219,1,110,2|8,0:0|0:0,0:0:0:0:
180,191,39642,1,0,0:0:0:0:
255,146,39787,2,0,B|286:132|286:132|369:138,1,110,2|8,0:0|0:0,0:0:0:0:
426,197,40224,1,0,0:0:0:0:
490,136,40370,2,0,P|500:103|491:63,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
426,197,40807,6,0,P|377:125|396:35,1,165,6|8,0:0|0:0,0:0:0:0:
210,69,41535,2,0,P|169:98|119:64,1,110,2|8,0:0|0:0,0:0:0:0:
41,34,41972,1,0,0:0:0:0:
14,117,42117,2,0,B|2:171|2:171|22:240,1,110,0|8,0:0|0:0,0:0:0:0:
90,272,42554,1,2,0:0:0:0:
252,204,42845,1,2,0:0:0:0:
150,348,43137,6,0,B|137:280|137:280|169:183,1,165,6|8,0:0|0:0,0:0:0:0:
252,204,43719,2,0,P|300:214|312:122,1,165,0|8,0:0|0:0,0:0:0:0:
251,60,44302,2,0,B|188:47|188:47|76:66,1,165,2|8,0:0|0:0,0:0:0:0:
7,99,44884,2,0,P|-4:153|10:208,1,110,2|0,0:0|0:0,0:0:0:0:
68,270,45321,1,0,0:0:0:0:
68,270,45467,6,0,B|180:299|180:299|236:268,1,165,6|8,0:0|0:0,0:0:0:0:
296,226,46049,2,0,P|343:208|421:218,1,110,2|0,0:0|0:0,0:0:0:0:
474,261,46486,1,8,0:0:0:0:
474,261,46632,2,0,B|490:207|490:207|472:88,1,165,6|8,0:0|0:0,0:0:0:0:
393,63,47214,1,0,0:0:0:0:
311,97,47360,2,0,P|284:94|243:82,2,55,6|0|8,0:0|0:0|0:0,0:0:0:0:
393,63,47797,6,0,P|336:115|346:216,1,165,6|8,0:0|0:0,0:0:0:0:
378,275,48379,2,0,L|365:332,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
290,286,48816,2,0,L|274:346,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
201,286,49253,2,0,L|178:360,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
181,200,49690,1,10,0:0:0:0:
97,172,49836,1,0,0:0:0:0:
24,220,49981,1,8,0:0:0:0:
102,267,50127,6,0,B|144:252|144:252|171:266|171:266|247:242|282:254|298:265|298:265|270:275|256:270,1,247.500009441376,6|0,0:0|0:0,0:0:0:0:
261,358,51146,6,0,P|301:357|329:345,1,55,10|8,0:0|0:0,0:0:0:0:
430,218,51583,2,0,P|457:217|491:230,2,55,10|12|0,0:0|0:0|0:0,0:0:0:0:
430,218,52457,6,0,B|315:237|315:237|260:202,1,165,2|8,0:0|0:0,0:0:0:0:
208,47,53185,2,0,P|156:71|109:51,1,110,0|8,0:0|0:0,0:0:0:0:
25,29,53622,2,0,L|39:193,1,165,4|8,0:0|0:0,0:0:0:0:
86,268,54205,1,0,0:0:0:0:
160,221,54350,2,0,P|210:208|273:236,1,110,0|8,0:0|0:0,0:0:0:0:
320,294,54787,6,0,P|362:347|410:288,1,165,4|8,0:0|0:0,0:0:0:0:
383,113,55515,2,0,P|431:109|490:150,1,110,0|8,0:0|0:0,0:0:0:0:
414,196,55952,2,0,B|354:204|354:204|324:193|324:193|241:204,1,165,4|8,0:0|0:0,0:0:0:0:
189,139,56535,1,0,0:0:0:0:
104,162,56680,2,0,P|78:163|42:144,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
189,139,57117,6,0,B|207:258|207:258|183:308,1,165,4|8,0:0|0:0,0:0:0:0:
16,340,57845,2,0,L|4:217,1,110,0|8,0:0|0:0,0:0:0:0:
88,200,58282,2,0,B|128:192|128:192|160:200|160:200|208:188|260:208,1,165,4|8,0:0|0:0,0:0:0:0:
340,216,58865,1,0,0:0:0:0:
352,304,59010,2,0,P|332:328|288:284,1,110,0|8,0:0|0:0,0:0:0:0:
340,216,59447,6,0,B|464:224|464:224|516:192,1,165,4|8,0:0|0:0,0:0:0:0:
468,118,60030,1,0,0:0:0:0:
422,42,60175,2,0,P|391:24|361:22,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,105,60612,2,0,B|182:94,1,165,4|8,0:0|0:0,0:0:0:0:
38,176,61341,2,0,B|79:134|79:134|106:202,1,110,2|8,0:0|0:0,0:0:0:0:
139,258,61777,6,0,P|199:304|284:268,1,165,4|8,0:0|0:0,0:0:0:0:
443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
117,255,68331,2,0,P|121:289|116:313,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
351,144,79981,2,0,P|352:175|372:200,1,55,10|0,0:0|0:0,0:0:0:0:
408,271,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
457,205,89447,5,14,0:0:0:0:
Sonnyc
Nominated.
Topic Starter
Anxient
Ue[b]EYEDH[/b]
Battle
yikes that code is a clown fiesta
Feb

Anxient wrote:

Ue[b]EYEDH[/b]
u creepy fug
Mint
Coming from your lame BN meme on Reddit. Let's see!

[General]
  1. I doubt whether scenes like 00:36:146 (1) - are fully SFW. Lately they have been getting stricter on this, would ask for more opinions before getting this qualified.
  2. All copy/paste-able sources give me "GATE(ゲート) 自衛隊 彼の地にて、斯く戦えり" instead. Even though "(ゲート)" is still just GATE, it's still as official you can get. Consult another meta expert, but I'd say - get it as official as you can.
[Normal]
  1. 00:43:137 (3,1) - Not sure how player-friendly this exactly is. Stacks should be fine, but polarity is broken at the same time, still feels slightly inappropriate as this is the easiest difficulty of the set.
[Advanced]
  1. 00:08:768 (2,3) - 00:13:428 (2,3) - Not sure why you suddenly started to change the rhythm here, ctrl+g'ing this rhythm wise would cover the more important sounds. Also sounds really strange compared to the stuff before this...
  2. 00:43:719 (2) - 00:46:049 (2) - Wouldn't completely skip vocal + kick if I were you here as well lol. They all seem intentional, but they sound so strange and they break your consistency. Would prefer keeping a good base rhythm over having 'variety' for these type of difficulties...
  3. 00:48:379 (2,3,4) - All offbeat = me sad.
[Expert]
  1. Most stuff here from a player's perspective, feel free to disagree.
  2. 00:02:942 (2,1,2,1,2) - The antiflow here of the kicksliders was quite uncomfortable during gameplay. Would just stick to regular flow, like 00:02:214 (1,2,3,1,2,3,1,2) -
  3. 00:14:302 (1,2) - Seems awfully close for a note-based jump pattern in my eyes? Especially seeing your style, which makes (3,4) feel a bit strange afterwards. Consider enlarging the distance? When I played this it felt like it was a triplet missing a note in between that space lol.
  4. 00:29:884 (3,4,5,1) - Jumps like these play very uncomfortable due to the low angle here. Generally, try to stick a sharper angled jumps - they play better and help more with emphasis. 00:25:224 (3,4,5) - for example plays so much better. // 00:38:040 (3,4,5) - // 01:22:020 (1,2,3,4) - // 01:24:496 (4,5) -
  5. 00:41:972 (7,1) - A little bit same as above. Another thing to note here though, shouldn't the larger jump be here instead to be consistent with 90% of your patterns? http://puu.sh/ongad/4c6ace8c4e.jpg
  6. 00:51:292 (3,1) - I find that 1/1 gaps play much better when stacked, like how you did it in the Insane difficulty. Especially after the jump spam before this. Though, it's completely up to you.
  7. 01:10:952 (7,1) - 01:20:272 (3,1) - 1/4 jump too large in my eyes.
Generally okay set, feel free to call me back if you need me!
Topic Starter
Anxient
selfpop

appleeaterx wrote:

Coming from your lame BN meme on Reddit. Let's see! - pan told me to post it :c

[General]
  1. I doubt whether scenes like 00:36:146 (1) - are fully SFW. Lately they have been getting stricter on this, would ask for more opinions before getting this qualified. - ill look for bakari or some QAT
    discussion about the video; its SFW
    20:43 Anxient: uh are you available for video check or what is it called
    20:44 Anxient: like the part wwhere i ask a QAT to confirm on whether a video is SFW enough
    20:45 Kurokami: Is your video contains nudity or extreme violance?
    20:45 Anxient: no violence
    20:46 Anxient: but theres this part of the video that a BN told me to confirm http://puu.sh/oo3xv/6a5239eb20.jpg
    20:48 Kurokami: Hm
    20:49 Kurokami: Thats the most extreme part of the video?
    20:49 Anxient: ya
    20:50 Anxient: theres also this on the end of the video uhh.. http://puu.sh/oo3JG/9f9f13d5ef.jpg
    20:50 Anxient: but thats about it
    20:53 Kurokami: I assume both only show up for a few sec, given that this is a tv size opening or something
    20:53 Anxient: the 1st one appears for 1 second
    20:54 Anxient: the 2nd one appears for half a second
    20:54 Kurokami: What is the name of the show? (gonna check the rating of it)
    20:54 Anxient: and is hard to see unless youre looking for it
    20:54 Anxient: GATE 2
    20:55 Anxient: or if by going with the source im using
    20:55 Anxient: GATE(ゲート) 自衛隊 彼の地にて、斯く戦えり
    20:55 Kurokami: Ah that one
    20:55 Kurokami: I guessed it from the first pic actually. :c
    20:55 Anxient: so how is it
    20:55 Anxient: legal or no legal?
    20:56 Kurokami: Give me a sec
    20:56 Anxient: okk
    20:58 Kurokami: Its rated as R which is around 16+ so it should be fine
    20:58 Anxient: ok thank you so much
    20:58 Anxient: ill post log on the thread.

  2. All copy/paste-able sources give me "GATE(ゲート) 自衛隊 彼の地にて、斯く戦えり" instead. Even though "(ゲート)" is still just GATE, it's still as official you can get. Consult another meta expert, but I'd say - get it as official as you can. - god dammit sonny
[Normal]
  1. 00:43:137 (3,1) - Not sure how player-friendly this exactly is. Stacks should be fine, but polarity is broken at the same time, still feels slightly inappropriate as this is the easiest difficulty of the set. - made the slider point to the next note more if thats what you meant.
[Advanced]
  1. 00:08:768 (2,3) - 00:13:428 (2,3) - Not sure why you suddenly started to change the rhythm here, ctrl+g'ing this rhythm wise would cover the more important sounds. Also sounds really strange compared to the stuff before this...
  2. 00:43:719 (2) - 00:46:049 (2) - Wouldn't completely skip vocal + kick if I were you here as well lol. They all seem intentional, but they sound so strange and they break your consistency. Would prefer keeping a good base rhythm over having 'variety' for these type of difficulties...
  3. 00:48:379 (2,3,4) - All offbeat = me sad.
[Expert]
  1. Most stuff here from a player's perspective, feel free to disagree.
  2. 00:02:942 (2,1,2,1,2) - The antiflow here of the kicksliders was quite uncomfortable during gameplay. Would just stick to regular flow, like 00:02:214 (1,2,3,1,2,3,1,2) - okay okay ill fix it.
  3. 00:14:302 (1,2) - Seems awfully close for a note-based jump pattern in my eyes? Especially seeing your style, which makes (3,4) feel a bit strange afterwards. Consider enlarging the distance? When I played this it felt like it was a triplet missing a note in between that space lol. - widened.
  4. 00:29:884 (3,4,5,1) - Jumps like these play very uncomfortable due to the low angle here. Generally, try to stick a sharper angled jumps - they play better and help more with emphasis. 00:25:224 (3,4,5) - for example plays so much better. // 00:38:040 (3,4,5) - // 01:22:020 (1,2,3,4) - // 01:24:496 (4,5) - changed the angling up a bit, but im still not sure. ill have to discuss with you later when i get the chance.
  5. 00:41:972 (7,1) - A little bit same as above. Another thing to note here though, shouldn't the larger jump be here instead to be consistent with 90% of your patterns? http://puu.sh/ongad/4c6ace8c4e.jpg - changed it up a bit, but ill have to confirm the changes with you
  6. 00:51:292 (3,1) - I find that 1/1 gaps play much better when stacked, like how you did it in the Insane difficulty. Especially after the jump spam before this. Though, it's completely up to you. - ill keep it as it is.
  7. 01:10:952 (7,1) - 01:20:272 (3,1) - 1/4 jump too large in my eyes. - nerfed the 1st one, but not the 2nd one. it feels fine imo.
Generally okay set, feel free to call me back if you need me! - gotcha.
sorry for offending :cccccccc
Feb
agree with all.
was thinking about the second one, because I had it before like this, because i wanted to have diversity on this, but meh sounds better this way. so changed it back.


thx
cddfdfd
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai o Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
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CircleSize:3.3
OverallDifficulty:5
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[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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38,176,61341,2,0,B|79:134|79:134|106:202,1,110,2|8,0:0|0:0,0:0:0:0:
139,258,61777,6,0,P|199:304|284:268,1,165,4|8,0:0|0:0,0:0:0:0:
443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
117,255,68331,2,0,P|121:289|116:313,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
351,144,79981,2,0,P|352:175|372:200,1,55,10|0,0:0|0:0,0:0:0:0:
408,271,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
457,205,89447,5,14,0:0:0:0:
Topic Starter
Anxient
upboated

now waiting for a chance to catch apple online

EDIT1: Metadata Confirmation

IamKwan wrote:

22 minutes ago
Unicode Title: GATE Ⅱ ~世界を超えて~ (TV-size)
Romanised Title: GATE II ~Sekai o Koete~ (TV-size)
Unicode Artist: 岸田教団&THE明星ロケッツ
Romanised Artist: KISIDA KYODAN & THE AKEBOSI ROCKETS
Source: GATE 自衛隊 彼の地にて、斯く戦えり ((ゲート) is the pronunciation of GATE which should be excluded.)

References:
http://puu.sh/ooQkt/3fb3de443d.jpg from http://gate-anime.com/music/index.html
http://puu.sh/ooQCs/41d5f04c60.jpg from http://whv-amusic.com/kisidakyoudan/dis ... 60000.html
http://puu.sh/ooQwy/1db2391c20.jpg from CD Cover of the Single アニメ盤 - 1000590452

Good luck !
Mint
Off you go!
Topic Starter
Anxient
pls no dq
Haruto
Congrats Ani-san >3<//
Topic Starter
Anxient
UeEYEDH[/b]
Raiden
"BNs in a nutshell"

hmmm?
Topic Starter
Anxient

Raiden wrote:

"BNs in a nutshell"

hmmm?
pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no pls no
Yuii-
"OMG I have been waiting for 3 days and I can't get any BN. I will make a post crying because everyone is so bad but me xddddd"
Topic Starter
Anxient

Yuii- wrote:

"OMG I have been waiting for 4 weeks and I can't get any BN. I will make a post crying because everyone is so bad but me xddddd"
ftfy

;w; omg i shouldnt have posted that shouldnt have posted that
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