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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete

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Topic Starter
Anxient

MikasaSerket wrote:

Nice Anxient! I wanted to map this song for a while, I never have really gotten to it. Hopefully you are able to get it ranked ;^)
ayy thanks
Feb
rank monogatari thing
Topic Starter
Anxient

Feb wrote:

rank monogatari thing
once pho wakes up done
P A N
[General]
  1. Every diff except Normal have unsnapped preview point.

[Beyond the door]
  1. 00:00:176 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - add some drum-hitsound don't be lazy. tbh i want you to add yourself but i will leave my suggestion here so you won't think I'm lazy.
    - 00:00:176 (1,2,3,4) - clap
    - 00:00:467 (5,1,2,3,4) - drum-clap
    - 00:01:049 (5,1,2,3,4,5,1,2,3,4) - drum-finish
  2. there still have some place that you can add drum-hitsound if you want. because don't add is possible too.
  3. 00:32:506 (5,1) - cymbal sound have less spacing than (5)? just no. you made it more spacing the whole map.
  4. 00:47:360 (4) - why add finish here? you didn't add at 00:45:030 (4)
  5. 00:48:671 (4,5) - why you use two sliders? imo replace to 4 circles plays better and more HARDCORE.
  6. 01:20:418 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - tbh, overmapped. but I don't know how to fix either. so let's keep like that first :p

[Insane]
  1. unsnapped preview time.
  2. 00:13:282 (2,3,4,5,6,7,1,2,3,4,5) - tbh, this pattern is even harder than expert diff. please nerf it.
  3. 00:29:156 (1) - make it further or nerf (3). make cymbal more spacing.
  4. 00:01:632 (1,2,3,4,5,6,7,8,1) - also please reconsider about this, expert even doesn't has 9 notes stream. (here)
  5. 00:42:117 (1,2,3) - the way you use NC is a bit weird imo, 00:42:117 (1,2) = 1/2 but have more spacing than 00:42:554 (2,3) which is 1/1 and the same NC color. almost got me when testplay.
  6. 00:55:952 (1) - I knew you probably don't change but you did like this on 00:57:117 (1) and 00:58:282 (1) and 00:59:447 (1). it's also have more flow so maybe?

[Hard]
  1. 00:21:001 (1) - soo do you want to use NC on every 1 or 2 stanza I confused. remove this one? make them consistent.
  2. 00:49:981 (4) - spread to two circles to fit with the strong beat? and more fit with the song.
  3. 00:51:583 (1,2,3) - this is still a hard diff. will be more friendly if you move these pattern nearer to the middle. so they can hit them comfortably.
  4. I think use circle to emphasize cymbal sound sounds and plays better. such as
    01:22:311 (3) , 01:24:642 (3) and 01:26:680 (2,3) or you can use this rhythm.
  5. Insane have many stream and triple, how about add a few triple (or slider stream) to this diff for better spread?

[Feb]
  1. 00:08:768 (2,3) - ctrl+g sounds and plays better imo.
  2. 00:13:428 (2,3) - ^
  3. 00:23:768 (1) - unnecessary imo. it is more like the same set the previous NC. no impact from the song to add here.
  4. 00:37:894 (5) - error spacing.

[Normal]
  1. 00:05:855 (1) - tbh from my experience, beginner mostly miss a pattern like this, long gap but stack. every time I spec noob, they always hit that slider beforehand and miss because the break is too long and their cursor reach it too fast so they don't know what to do but click it. it's up to you to change or not :3
  2. 00:23:622 - unused green line. also 00:24:496 (1) - ^
  3. 00:43:865 (1) - ^ please avoid stack for easiest diff.
  4. 01:06:438 (1) - not sure if this shape is too tricky for beginner.
  5. 01:11:098 (1) - please avoid stack.
  6. 01:20:418 (1) - ^

good map GL :P

pm/tell me anywhere if you want to star for star.
Feb

P A N wrote:

[General]

  • [notice][Feb]
  1. 00:08:768 (2,3) - ctrl+g sounds and plays better imo. I think both play alright tbh, in my case i wanna follow the electric guitar in your case you wanna follow the basic drums. I think both ways are acceptable.
  2. 00:13:428 (2,3) - ^ ^
  3. 00:23:768 (1) - unnecessary imo. it is more like the same set the previous NC. no impact from the song to add here. I added NC because of the SV change. Idk if its appropriate since the SV change is not to huge, but I'll stay better safe than sorry atm.
  4. 00:37:894 (5) - error spacing.
    fixed
Thanks for modding pan!

hi anxient
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52028
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~
TitleUnicode:GATEⅡ~世界を超えて~
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:tv size opening kreygasm drum 2 feb
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
27,286,68331,2,0,P|71:312|99:269,1,110,0|8,0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
461,140,79981,2,0,P|454:168|432:194,1,55,10|0,0:0|0:0,0:0:0:0:
410,272,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
263,193,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:
Topic Starter
Anxient

P A N wrote:

[General]
  1. Every diff except Normal have unsnapped preview point.

[Beyond the door]
  1. 00:00:176 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - add some drum-hitsound don't be lazy. tbh i want you to add yourself but i will leave my suggestion here so you won't think I'm lazy.
    - 00:00:176 (1,2,3,4) - clap
    - 00:00:467 (5,1,2,3,4) - drum-clap
    - 00:01:049 (5,1,2,3,4,5,1,2,3,4) - drum-finish
  2. there still have some place that you can add drum-hitsound if you want. because don't add is possible too. - its not that i was lazy in putting the hitsounds lol, its that i didnt think or cannot think of any hitsound pattern that would suit it :c
  3. 00:32:506 (5,1) - cymbal sound have less spacing than (5)? just no. you made it more spacing the whole map. - lowered the spacing so it wont be the largest jump in the set
  4. 00:47:360 (4) - why add finish here? you didn't add at 00:45:030 (4) - changed to clap
  5. 00:48:671 (4,5) - why you use two sliders? imo replace to 4 circles plays better and more HARDCORE. - i need build up :cc
  6. 01:20:418 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - tbh, overmapped. but I don't know how to fix either. so let's keep like that first :p - lol its overmapped?

[Insane]
  1. unsnapped preview time.
  2. 00:13:282 (2,3,4,5,6,7,1,2,3,4,5) - tbh, this pattern is even harder than expert diff. please nerf it. - nerfed
  3. 00:29:156 (1) - make it further or nerf (3). make cymbal more spacing. - i made 3 more visible, but ill keep the spacing as is. i did reloacte some notes so there will be flow break. that should be enough emphasis right?
  4. 00:01:632 (1,2,3,4,5,6,7,8,1) - also please reconsider about this, expert even doesn't has 9 notes stream. (here) - changed to 4 hit and one slider repeat
  5. 00:42:117 (1,2,3) - the way you use NC is a bit weird imo, 00:42:117 (1,2) = 1/2 but have more spacing than 00:42:554 (2,3) which is 1/1 and the same NC color. almost got me when testplay. - continue combo for 00:42:117 (7) - and NC for 00:42:554 (1) -
  6. 00:55:952 (1) - I knew you probably don't change but you did like this on 00:57:117 (1) and 00:58:282 (1) and 00:59:447 (1). it's also have more flow so maybe? - nah i think it flows well as it is rn

[Hard]
  1. 00:21:001 (1) - soo do you want to use NC on every 1 or 2 stanza I confused. remove this one? make them consistent. - continue combo
  2. 00:49:981 (4) - spread to two circles to fit with the strong beat? and more fit with the song. - copied previous slider and rotated so it flows. used 2.0x DS
  3. 00:51:583 (1,2,3) - this is still a hard diff. will be more friendly if you move these pattern nearer to the middle. so they can hit them comfortably. - is it really that hard? ;A; fiine changed rhythm to hitcircle --> slider --> hitcircle. should be 300% easier now
  4. I think use circle to emphasize cymbal sound sounds and plays better. such as
    01:22:311 (3) , 01:24:642 (3) and 01:26:680 (2,3) or you can use this rhythm. - i think its fine lol
  5. Insane have many stream and triple, how about add a few triple (or slider stream) to this diff for better spread? - my concept for hard is no 1/4 notes so nah ^^"

[Normal]
  1. 00:05:855 (1) - tbh from my experience, beginner mostly miss a pattern like this, long gap but stack. every time I spec noob, they always hit that slider beforehand and miss because the break is too long and their cursor reach it too fast so they don't know what to do but click it. it's up to you to change or not :3 - made it unstack, but im not sure about this. gonna have to confirm with you.
  2. 00:23:622 - unused green line. also 00:24:496 (1) - ^ - deleted the 1st one but not the second one. the 2nd one is for volume change and change hitsound number
  3. 00:43:865 (1) - ^ please avoid stack for easiest diff. - okay but im keeping this .-.
  4. 01:06:438 (1) - not sure if this shape is too tricky for beginner. - made it more noob friendly
  5. 01:11:098 (1) - please avoid stack. - ok dad
  6. 01:20:418 (1) - ^ - im keeping this

good map GL :P

pm/tell me anywhere if you want to star for star. - yes pls LOL
lit120
ready

[General]
  1. AiMod said that you messed up the preview point on Feb's Advanced
  2. 00:15:175 - well, i don't think this normal hitsound requires for this quite part. use soft hitsound instead (about the use of hitsound, just set it to "Normal" in additions)
[Beyond to Hell]
  1. 00:48:379 (2,3) - why is this closer?
  2. 00:55:952 (1,2) - (2) has a loud sound due to its drum rather than on (1)'s tail. i suggest you to make it far from its distance
  3. 01:12:263 (1,2) - ^
  4. 01:19:544 (1,2,3,4) - i'd make that triplet a bit away from it
[Insane]
  1. sound like "Light Extra" for me on intro
  2. 00:51:146 (1,2,3) - avoid from less confusing by using a 1/4 reverse slider
gl
Topic Starter
Anxient

lit120 wrote:

ready

[General]
  1. AiMod said that you messed up the preview point on Feb's Advanced - dudenice
  2. 00:15:175 - well, i don't think this normal hitsound requires for this quite part. use soft hitsound instead (about the use of hitsound, just set it to "Normal" in additions)
[Beyond to Hell]
  1. 00:48:379 (2,3) - why is this closer? - increase tension?
  2. 00:55:952 (1,2) - (2) has a loud sound due to its drum rather than on (1)'s tail. i suggest you to make it far from its distance - gotcha fam
  3. 01:12:263 (1,2) - ^ - i tried
  4. 01:19:544 (1,2,3,4) - i'd make that triplet a bit away from it - seems fine to me...?
[Insane]
  1. sound like "Light Extra" for me on intro - naww
  2. 00:51:146 (1,2,3) - avoid from less confusing by using a 1/4 reverse slider - nah its fine as it is imo .-.
gl
tank~
Feb
does that hitsound thingy apply to my part? i can't remember if i copied your hitsounds lal
Topic Starter
Anxient

Feb wrote:

does that hitsound thingy apply to my part? i can't remember if i copied your hitsounds lal
you didnt :l
Battle
n

[Normal]
00:12:409 (4,1) - This is awkward, mainly due to the other sliders follow flow with each other
00:14:010 (3) - Changing rhythm from guitar to whatever this is is kinda just awkward, just make this a 1/1 repeat to fit the music better
00:36:438 (2,3) - The change of direction doesn't feel too good imo, maybe make this one not change direction, but curve the slider of 3 to start going toward the right (after re-positioning 2 ofc)
00:40:807 (1,2,3) - You could make the curves n stuff here flow more smoothly
00:42:845 (5) - You should turn this into two circles cuz emphasis
01:08:331 (4,1) - lol I'm fine with all the other transitions but these ones really bug me cuz you can just make them flow perfectly

[Adv]
00:02:797 (1,2) - lol ds
00:06:729 (4,5,6) - It would be better to have 4,5 stack instead of 6 because you would rather have the restart of every guitar w/e be emphasized, applies to all sections with this

[Hard]
00:09:933 - I dunno, for here you were were following guitar before, and then now the strong guitar isn't clicked but w/e
00:25:224 (3,1) - Emphasis, you did it for last combo, why not for this one as well?
00:26:826 (1) - ^
00:27:991 (1) - ^ like, even like a .2x difference would be nice, to accent the start of every verse
00:31:341 (4,1) - So inconsistent with these accents imo
00:37:166 (5,1,2) - You were following vocals so
00:39:642 (5,1) - ctrl g rhythm
00:41:826 (4,5) - Why flow stop here? If it's for vocals like last stack, last stack was stronger so maybe unstack that one orrrr, you could unstack the next stack because they follow drums :v
00:42:554 (3,4,1) - I dunno, anti-jumps here would be cool

im free from owing people yayay
squirrelpascals
m4m

Hard
• 00:04:253 (1) - End on white tick for a hard diff?

• 00:08:913 (3) - blanket with 2*

• strong beat at 00:14:884 - , would recommend making this a circle instead

• 00:20:855 (4) - place around x228 y224 to continue flow*

• 00:21:729 (7,8,1) - space evenly?*

• 00:28:719 (3,1) - why not stack?

• 00:29:884 (3,4,1) - another example of same type of thing as 00:20:855 (4) ^

• 00:32:360 (4,5) - Why a double?

• 00:42:554 (3,4) - ds with 2

• 00:50:200 (1) - start on white tick

• 01:26:680 (2,3) - blanket xd

Insane
• 00:02:506 (2) - Why not ctrl+g?

• 00:03:234 (1) - same^ for flowish purposes

• 00:06:292 (2,1) - not a fan of the overlaps like this i spotted in testplay. Would put closer together (x236 y120 for here)*

• 00:22:894 (4) - move farther away from slider or overlap it

• 00:32:214 (3,4,5,1) - what is this spacing? just space this evenly, it feels more necessary here at 00:33:088 -

• 00:40:224 (3) - make this a circle, no need for kickslider here

• 00:50:127 (6) - this repeat slider is very iffy. unaware of long hold + let go = loss of hp

• 00:53:185 (3) - make this a modification of 2, like this*

• 01:01:341 (3) - why not put a stream here?

• 01:06:001 (3) - another example of thing at 00:53:185 (3)

*= appears multiple times throughout map

That's all I can do due to time, good luck with the set!! :)
Topic Starter
Anxient

Battle wrote:

n

[Normal]
00:12:409 (4,1) - This is awkward, mainly due to the other sliders follow flow with each other - made it more intuitive(?)
00:14:010 (3) - Changing rhythm from guitar to whatever this is is kinda just awkward, just make this a 1/1 repeat to fit the music better - gotcha fam
00:36:438 (2,3) - The change of direction doesn't feel too good imo, maybe make this one not change direction, but curve the slider of 3 to start going toward the right (after re-positioning 2 ofc) - i tried
00:40:807 (1,2,3) - You could make the curves n stuff here flow more smoothly - feels smooth enough imo?
00:42:845 (5) - You should turn this into two circles cuz emphasis - star rating is now 1.99
01:08:331 (4,1) - lol I'm fine with all the other transitions but these ones really bug me cuz you can just make them flow perfectly - nah fam

[Adv]
00:02:797 (1,2) - lol ds
00:06:729 (4,5,6) - It would be better to have 4,5 stack instead of 6 because you would rather have the restart of every guitar w/e be emphasized, applies to all sections with this

[Hard]
00:09:933 - I dunno, for here you were were following guitar before, and then now the strong guitar isn't clicked but w/e - changed the rhythm
00:25:224 (3,1) - Emphasis, you did it for last combo, why not for this one as well? - this is a new section of the song lol
00:26:826 (1) - ^ - ^
00:27:991 (1) - ^ like, even like a .2x difference would be nice, to accent the start of every verse - naw
00:31:341 (4,1) - So inconsistent with these accents imo - okay ill fix this.
00:37:166 (5,1,2) - You were following vocals so - i was following vocals?
00:39:642 (5,1) - ctrl g rhythm - gotcha
00:41:826 (4,5) - Why flow stop here? If it's for vocals like last stack, last stack was stronger so maybe unstack that one orrrr, you could unstack the next stack because they follow drums :v - naw ill keep the 1st stack coz transition to a new part of the song. ill keep the 2nd stack coz doing anything but that looks weird :V
00:42:554 (3,4,1) - I dunno, anti-jumps here would be cool - eue. increased the spacing a bit so meh

im free from owing people yayay

squirrelpascals wrote:

m4m

Hard
• 00:04:253 (1) - End on white tick for a hard diff? - nope

• 00:08:913 (3) - blanket with 2* - its intentional*

• strong beat at 00:14:884 - , would recommend making this a circle instead - personal preference. doesnt disturb gameplay all that much imo. besides its a transition to a new part of the song.

• 00:20:855 (4) - place around x228 y224 to continue flow* - eh. after comparing to certain parts of the song, ill make it same ds. but your suggestion is a big nono. such a big jump in a hard diff? nope.

• 00:21:729 (7,8,1) - space evenly?* - this is a recurring thing if you didnt notice. 00:17:069 (6,1) - 00:19:690 (8,1) - 00:22:020 (8,1) - in this part, every time theres a NC, there will be a small jump.

• 00:28:719 (3,1) - why not stack? - from the mods on sayonara no yukue, stacks arent recommended on hard diffs.

• 00:29:884 (3,4,1) - another example of same type of thing as 00:20:855 (4) ^ - - need jump

• 00:32:360 (4,5) - Why a double? - made into a triangle.

• 00:42:554 (3,4) - ds with 2 - emphasis.

• 00:50:200 (1) - start on white tick - why? theres sound on the blue tick .-. well in cases with the insane diff it would be a repeat slider but meh

• 01:26:680 (2,3) - blanket xd - ok dad

Insane
• 00:02:506 (2) - Why not ctrl+g? - good idea.

• 00:03:234 (1) - same^ for flowish purposes - not this one tho.

• 00:06:292 (2,1) - not a fan of the overlaps like this i spotted in testplay. Would put closer together (x236 y120 for here)* - i happen to like this tho :c

• 00:22:894 (4) - move farther away from slider or overlap it - nah. it doesnt look too bad imo

• 00:32:214 (3,4,5,1) - what is this spacing? just space this evenly, it feels more necessary here at 00:33:088 - gave spacing to 00:33:088 (2) -

• 00:40:224 (3) - make this a circle, no need for kickslider here - there is double.

• 00:50:127 (6) - this repeat slider is very iffy. unaware of long hold + let go = loss of hp - your loss. git gud :^)

• 00:53:185 (3) - make this a modification of 2, like this* - implying that it isnt?

• 01:01:341 (3) - why not put a stream here? - overkill imo

• 01:06:001 (3) - another example of thing at 00:53:185 (3) - ^ ^

*= appears multiple times throughout map

That's all I can do due to time, good luck with the set!! :)
thanks you two!
Feb

Battle wrote:

n

[Adv]
00:02:797 (1,2) - lol ds i suck dick
00:06:729 (4,5,6) - It would be better to have 4,5 stack instead of 6 because you would rather have the restart of every guitar w/e be emphasized, applies to all sections with this agreed.
you need to add video to my diff
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~
TitleUnicode:GATEⅡ~世界を超えて~
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:tv size opening kreygasm drum 2 feb
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
176,291.26213592233,4,1,15,60,1,0
5709,-100,4,1,15,50,0,0
15175,-125,4,2,15,40,0,0
23331,-90.9090909090909,4,1,15,40,0,0
23768,-100,4,3,15,50,0,0
24496,-100,4,1,15,50,0,0
50127,-133.333333333333,4,2,15,50,0,0
51146,-100,4,3,15,50,0,0
52457,-100,4,1,15,60,0,1
60612,-100,4,1,15,50,0,0
61777,-100,4,1,15,60,0,1
69933,-100,4,1,15,50,0,0
71098,-100,4,1,15,60,0,1
79253,-100,4,1,15,50,0,0


[Colours]
Combo1 : 241,117,255
Combo2 : 102,198,255
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281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:
Topic Starter
Anxient
Exa
IRC
06:20 *Exa is editing [https://osu.ppy.sh/b/916147 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Normal]]
06:20 *Anxient is editing [https://osu.ppy.sh/b/916147 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Normal]]
06:20 Anxient: gotcha fam
06:21 Exa: 00:23:040 (3,1) - Stack
06:21 Exa: 00:34:544 (2,3) - Not good enough blankut
06:21 Exa: 00:34:544 (2) - Rotate this by 1 with select center
06:22 Anxient: 1st stack
06:22 Anxient: im pretty sure with a gap that large
06:22 Anxient: anyone would know NOT to click
06:22 Exa: hm?
06:22 Anxient: fixed blanket
06:22 Anxient: 4/1 gap pls
06:22 Exa: yeah, the stack is imperfect tho that's what I am saying
06:22 Anxient: dont worry exa i know how to make those things lol
06:22 Exa: XD
06:23 Anxient: WHAT
06:23 Exa: http://puu.sh/nNiyR/54aa42416e.jpg
06:23 Anxient: fixed
06:23 Exa: lol
06:23 Anxient: fixed
06:23 Anxient: btw im not changing the rhythm unless it doesnt increase the star rating
06:23 Anxient: its 1.99 and im really sensitive
06:23 Exa: yeah I saw lol
06:24 Exa: 01:26:972 (4) - rotate by -4 with select center
06:24 Exa: no thechnical errors on normal, wp
06:24 Anxient: wp?
06:25 Exa: well played
06:25 Exa: should i mod febs thing?
06:25 Anxient: yeah sure
06:25 Exa: oh wow
06:25 Anxient: lemme see if hes online
06:25 Exa: so
06:25 Anxient: if he is, mod my part and then move to him
06:25 Exa: ofc
06:25 Exa: let me know
06:25 Anxient: if he isnt, blah forum mod
06:26 Exa: ofc
06:26 Anxient: hes online
06:26 Anxient: okay lets continue
06:26 *Exa is editing [https://osu.ppy.sh/b/905046 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Hard]]
06:27 Exa: 00:09:205 (4,1) - Try doing something like [http://puu.sh/nNiLo/78067885eb.jpg this] since I find the current movement too be too snappy
06:27 Anxient: which diff
06:27 *Anxient is editing [https://osu.ppy.sh/b/905046 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Hard]]
06:27 Anxient: ?
06:27 Exa: 00:08:913 (3,4,1) - The vertical alternation here makes it way too snapy
06:27 Exa: yeah
06:27 Exa: and you haven't used such movement afterwards or before so
06:28 Exa: 00:14:010 (5) - It would be nice if that was a slider since the sound it's representing is the exact same with 00:14:302 (1) -
06:28 Anxient: does it look okat to you http://puu.sh/nNiS9/28bdb64adb.jpg
06:29 Anxient: btw http://puu.sh/nNiSE/3e236f9f52.jpg
06:29 Exa: yup, quite nice
06:29 Exa: alright
06:29 Anxient: btw what wdum?
06:29 Anxient: 00:14:010 (5,1,2) - what do
06:29 Exa: slider
06:29 Exa: instead of nice
06:29 Exa: note*
06:29 Anxient: make 5 into a 1/2 slider?
06:29 Exa: yup
06:29 Anxient: nah i wanna emphasize the next two notes lol
06:29 Anxient: if i use a 1/2 slider it kinda loses its magic imo
06:30 Exa: 00:14:010 (5,1) - These 2 represent the exact same sound
06:30 Exa: Rhythmicaly speaking it doesn't make sense
06:30 Exa: to not have them be the same objects
06:30 Anxient: well then youre not gonna liek what i did to the next 2 diffs lol
06:30 Exa: lol
06:31 Exa: welp it's your map
06:31 Exa: and your vision
06:31 Anxient: coz i literally use the same rhythm
06:31 Anxient: yeah i guess
06:31 Anxient: well im keeping it lol
06:31 Anxient: i wanna keep the vibe i think i made
06:31 Exa: if you think it's better this way, you should keep it c:
06:31 Exa: sure
06:31 Anxient: c:
06:32 Exa: 00:17:069 (6,1) - According to this, 00:19:399 - a reverse slider should start here
06:32 Exa: cause currently its incosistent
06:32 Exa: you can even tell by the vocals
06:33 Anxient: so hwat do you want me to do lol
06:33 Exa: 00:19:399 - start a reverse slider here lol
06:33 Anxient: make it a slider fest or a..
06:33 Anxient: oh
06:34 Exa: [http://puu.sh/nNj6C/3bad9a35ae.jpg this seems to work much better]
06:34 Anxient: yeah im doing thsy rn
06:34 Exa: aight
06:34 Anxient: kinda confused on how to place it tho
06:34 Exa: 00:29:156 (1,1) - Stack nicely
06:35 Exa: welp I could suggest stuff but placement is too subjective
06:35 Anxient: ill use my own judgement lol
06:37 Anxient: http://puu.sh/nNjhA/53bb64f4a6.jpg
06:37 Anxient: ??
06:38 Anxient: kinda upset i had to do this tho v
06:38 Anxient: http://puu.sh/nNjj2/bc1a66890a.jpg
06:38 Exa: seems much nicer compared to what I came up with
06:38 Exa: why are you upset with this?
06:38 Anxient: well later ill update and you judge it yourself lol
06:38 Exa: ofc
06:38 Anxient: just my pet peeve
06:38 Anxient: http://puu.sh/nNjl4/f0a2306cfd.jpg you see this
06:39 Anxient: look at the slider direction
06:39 Anxient: and look at the follow line direction
06:39 Anxient: its not parallel
06:39 Anxient: its a perfect triangle
06:39 Anxient: but its not parallel
06:39 Anxient: #dillema
06:39 Exa: 00:20:273 (2,3) - you mean that these 2 are not parallel?
06:39 Anxient: no
06:39 Anxient: 00:19:836 (1,2) - this
06:40 Anxient: compare this http://puu.sh/nNjoP/237b36d14a.jpg
06:40 Exa: Oooh
06:40 Anxient: with this http://puu.sh/nNjpz/a688b56358.jpg
06:40 Anxient: #dillema
06:40 Anxient: so its either sacrifice perfect triangle
06:40 Anxient: or sacrifice parallel folllow points
06:40 Exa: welp that's up to you really
06:40 Exa: you have 2 solutions, the thing is to choose
06:40 Anxient: i want both of them
06:41 Exa: #canthaveboth
06:41 Anxient: @why
06:41 Exa: %idk, it depends on what you do
06:41 Anxient: bah im going with the perfect triangle
06:41 Exa: you might be able to have both
06:41 Anxient: coz not everyone uses a follow lines lol
06:41 Anxient: 6
06:41 Exa: aight
06:41 Anxient: yeah
06:41 Exa: let me continue c:
06:42 Exa: 00:52:020 (3) - I very much expected this to be a slidere
06:43 Anxient: well you expected wrong
06:43 Exa: probs
06:44 Exa: no more complaints from the hard
06:44 Anxient: bah im keeping the non parallel line
06:44 Exa: pretty clean, pretty nicer
06:44 Anxient: hnggggggggggggh
06:44 Exa: nice*
06:44 Exa: lol
06:44 Anxient: i dont like it
06:45 Anxient: btw this set
06:45 Anxient: is very bad for beginners lol
06:45 Exa: welp you have a 1.99* normal with no easy
06:45 Anxient: this spread is evil
06:45 *Exa is editing [https://osu.ppy.sh/b/905047 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Insane]]
06:46 *Anxient is editing [https://osu.ppy.sh/b/905047 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Insane]]
06:47 Exa: STREAMS OUTTA NOWHERE
06:47 Exa: This spread is trully evil
06:47 Exa: no streams on hard
06:47 Anxient: I WAS AS MERCIFUL AS I COULD POSSIBLY BE
06:47 Anxient: dude
06:48 Anxient: one stream on hard = 4 star diff
06:48 Anxient: literally
06:48 Exa: ik
06:48 Exa: cause bpm
06:48 Exa: fuk
06:48 Anxient: i hope the higher than average SV for hard is a hint
06:49 Anxient: and then lightning speed SV for insane
06:49 Anxient: omg why am i a mapper
06:49 Exa: idk man
06:49 Exa: I see the same 1/1 sliders lel
06:49 Exa: wp wp
06:50 Anxient: where
06:50 Anxient: doko
06:50 Exa: 00:42:845 (2,1) - fuk movement
06:51 Exa: slider proposes opposite direction movement compared to the existing one
06:51 Anxient: its not THAT bad
06:51 Anxient: is it?
06:51 Exa: don't see how you could fix it
06:51 Exa: nah it's not bad
06:51 Exa: I see many maps do that
06:51 Exa: never liked it cause it fucks the flow up
06:51 Anxient: its the perfect flow breaker
06:51 Exa: yeah
06:51 Anxient: new song section
06:51 Anxient: 00:42:554 (1,2) - transition
06:51 Exa: it's cool cause it's before 1/1
06:51 Exa: else it would be very weird
06:51 Anxient: 00:44:593 (2,3,4,5) - kinda stole this from gangsta
06:51 Exa: there are much better ways to break flow with 1/2 gaps
06:51 Anxient: if it wasnt 1/1 i would rage lol
06:52 Exa: but since this is 1/1 it's cool
06:52 Anxient: dudenice
06:53 Exa: 00:52:894 (2,3) - Dude you just entered the chorus and you basicaly reduce the movement to a minimum here
06:53 Exa: 00:52:894 (2,3) - Not only the transition is easy and smooth af, but the player also basicaly stops on the reverse slider
06:53 Exa: Even though the vocals asre still crazy
06:54 Anxient: okay dad
06:54 Anxient: i stopped being merciful http://puu.sh/nNk2a/812af97d70.jpg
06:54 Exa: well it's better ofc
06:55 Anxient: but i dont think anyone would stop moving
06:55 Anxient: unless they actually tried
06:55 Exa: 00:58:719 (2,3,1) - Same here
06:55 Anxient: coz the song is too upbeat lol
06:55 Exa: Well noone would actually //STOP// moving
06:55 Exa: but they would reduce movement to almost non-existent
06:56 Anxient: well
06:56 Anxient: thats how they play the game nowdays right :l
06:56 Anxient: not much i can do about it
06:56 Anxient: increased SVhttp://puu.sh/nNk8D/888f6a15ee.jpg
06:57 Exa: SV?
06:57 Exa: mean DS?
06:57 Anxient: ..
06:57 Anxient: right
06:57 Anxient: LOL
06:57 Exa: lol
06:57 Exa: 01:12:263 (1,2) - Dude that looks like 1/4
06:57 Exa: too close to one another
06:58 Anxient: seriosly?
06:58 Anxient: 01:13:428 (1,2) - and this doesnt? :OO
06:58 Anxient: oh
06:58 Anxient: i was using 1.0x
06:58 Anxient: its supposed to be 1.1x
06:59 Exa: this particular one caught me eye and trigered me
06:59 Exa: It looked like 1/4 to me
06:59 Anxient: my bad
06:59 Anxient: lol
07:00 Exa: gimmie 1 min
07:00 Exa: [https://www.youtube.com/watch?v=Ij5KI6odrQk MY POINT IS MADE]
07:01 Anxient: http://puu.sh/nNknp/6d57a7dcc5.jpg
07:01 Anxient: is it better dad http://puu.sh/nNknX/ea44a91c65.jpg
07:01 Exa: c:
07:01 Exa: it is
07:01 Anxient: c:
07:01 Exa: did you watch the video?
07:02 Anxient: yeah
07:02 Exa: c:
07:02 Anxient: why did they make an entire documentary about tripping balls
07:02 Anxient: omg
07:02 Anxient: doesnt cnn have anything better to do ;l
07:03 Exa: 01:26:389 (1,5) - So I would stack these and add a note 01:27:263 - here and stack it with 01:27:409 (1) - this
07:03 Exa: idk cnn is nuts
07:03 Anxient: well
07:04 Anxient: unless i make that on the extra diff as well
07:04 Anxient: im not doing it lol ;l
07:04 Exa: hm alright
07:04 Exa: it just seems weird to skip that sound out of the blue
07:04 Anxient: and dude as much as i like stacking
07:05 *Exa is editing [https://osu.ppy.sh/b/901096 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Beyond the Gate]]
07:06 Exa: 00:26:826 (1) - lol what is that
07:06 Anxient: well im not hearing anything that powerful so ;l
07:07 Anxient: my poor attempt at trying to emphasize the guitar
07:07 Exa: it looks like it grew a tummor and gave up on life right before it died and then rotted in your map
07:07 Exa: nothing actually wrong with it though
07:07 Anxient: LOL
07:07 Anxient: 10/10 for that analogy
07:07 Anxient: i want that printed
07:07 Exa: lol
07:08 Exa: 00:48:671 (4,5) - how about you turn these into circles
07:08 Exa: cause you kinda kill the tension
07:08 Anxient: wow
07:08 Anxient: you too?
07:09 Exa: o.o
07:09 Exa: I suppose it has been said fore ay?
07:09 Anxient: yeah
07:09 Exa: welp change it
07:10 Anxient: i think making it circles would make it unecessarily harder
07:10 Anxient: im not xxr :l
07:10 Anxient: but it refused
07:10 Anxient: >"[
07:10 Exa: unecessarily harder
07:10 Exa: dude that's the final diff
07:10 Exa: it's gotta be harder than usual
07:10 Exa: or better
07:10 Exa: it //can// be
07:11 Anxient: give me a pattern that doesnt look like shti lol
07:11 Anxient: coz im all out of ideas
07:11 Exa: #askingmeforpatterns
07:11 Exa: k I will try some stuff out
07:12 Exa: 00:47:797 (1) - but idk, this fallen penis-like slider makes clean patterning too hard
07:13 Anxient: well
07:13 Anxient: what else should i put :l
07:15 Anxient: ok
07:15 Anxient: i tried http://puu.sh/nNl0K/288a4faf77.jpg
07:15 Anxient: hah
07:15 Exa: http://puu.sh/nNl1o/f680b8faeb.jpg
07:15 Exa: I can send you the code if you want
07:15 Anxient: I CANT RAD
07:15 Anxient: send me .osu
07:15 Anxient: with diffname Exa
07:16 Exa: http://puu.sh/nNl61/e7d4d8ea6b.osu
07:18 Anxient: how about this :l http://puu.sh/nNlb4/a9db6b0947.osu
07:19 Exa: 00:48:671 (4) - did you just not let the player tap on a white tick on the buildup?
07:19 Anxient: oh
07:19 Anxient: my god
07:19 Anxient: fine
07:20 Exa: XD
07:20 Anxient: http://puu.sh/nNlfX/b436def670.osu
07:21 Exa: much better
07:21 Exa: 00:49:399 (2,4,7) - Don't like this overlap tho
07:21 Anxient: #prei
07:21 Exa: too crampy
07:21 Anxient: intentional tho :(
07:22 Exa: I know ofc it is intentional
07:22 Exa: I just find it to bee too crampy
07:22 Exa: if you think it's cool then keep it XD
07:22 Anxient: ok
07:22 Anxient: btw recheck once i update kay
07:23 Exa: ofc
07:23 Anxient: just to know if youre satisfied with the changes
07:23 Anxient: and then after checking, talk to feb about it :^)
07:24 Exa: no more complaints on this diff
07:24 Exa: sec now
07:24 Anxient: ?
07:24 Anxient: ill update kay
07:24 Exa: no sec
07:24 Exa: gonna check files and stuff
07:24 Anxient: ook
07:24 Anxient: ok
07:27 Anxient: dont mind the bg name
07:27 Anxient: >.>
07:27 Exa: d
07:27 Exa: got disc
07:27 Exa: sec
07:27 Anxient: k
07:27 Anxient: tell when allow
07:27 Exa: http://puu.sh/nNlCS/5751607036.png
07:28 Anxient: why do you still have beyond the extra
07:28 Anxient: delete that
07:29 Exa: shit do I
07:29 Exa: I don't why the fuk did it appear there
07:29 Exa: then it's cool
07:29 Exa: files are fine
07:29 Anxient: well
07:29 Anxient: ok
07:29 Anxient: ill update?
07:30 Exa: yup
07:30 Anxient: ill update.
07:30 Anxient: gotcha
07:30 Anxient: updating
07:32 Anxient: updated
07:32 Anxient: good job buffing it by 0.8 stars
07:32 Exa: XD
07:32 Anxient: oh
07:33 Anxient: http://www.generasia.com/wiki/Gate_II_~Sekai_wo_Koete~
07:33 Anxient: it has a tv size metadata
07:33 Anxient: damn
07:33 Exa: 00:49:836 (5) - NC
07:33 Anxient: NC'd
07:33 Anxient: i wanna find the meta for this
07:34 Anxient: ah damn
07:34 Anxient: http://whv-amusic.com/kisidakyoudan/dis ... 60000.html
07:34 Anxient: changing the metadata
07:35 Exa: I suck at finding metadata so
07:35 Exa: if you think this is legit, change it
07:37 Exa: so
07:37 Exa: imma talk with feb
07:37 Exa: and post everything once done
07:37 Anxient: feb is offline
07:37 Anxient: dammit
07:37 Anxient: well just stuff a forum mod
07:39 Exa: asdaikhrfp;kjhf
07:39 Exa: I don't wanna forum cause I will have to type way too much
07:39 Exa: just let me know when he comes online
07:39 Anxient: lol
07:39 Anxient: uh okay i guess

FEB IRC
08:13 Exa: feb
08:13 Exa: irc?
08:16 Feb: ohhhhhh k
08:16 Feb: sry my graphic card died
08:16 Exa: lel
08:16 *Exa is editing [https://osu.ppy.sh/b/908097 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Feb's Advanced]]
08:16 Feb: hmmm
08:17 Exa: first thing that I noticed is that the rhythm that you use is very incosistent
08:17 Exa: like
08:17 Exa: 00:05:709 (1,2) - Stacked on slider
08:17 Exa: 00:06:875 (5,6) - Not stacked on slider
08:17 Exa: nothing to do with rhythm
08:18 Exa: but
08:18 Exa: 00:07:748 (8,1) - shouldn't there be a note before 8?
08:18 Exa: 00:09:933 (5,1) - Same goes for before 1
08:18 Exa: 00:11:243 (3,4) - And before 4
08:18 Feb: the one you mentioned which is unstacked
08:18 Feb: and the following are unstacked because i want the downbeat to have more impact
08:18 Feb: the rhythm should be consistent tho :/
08:19 Exa: it isn't tho :|
08:19 Exa: 00:05:709 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Compare this
08:19 Exa: 00:10:515 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - To this
08:20 Feb: 00:05:709 (1,2) - isn't that thze only thing which is different o.o
08:21 Exa: Nope
08:21 Exa: 00:06:729 (4,5) - And 00:11:243 (3) -
08:21 Exa: because of the thing that you just said is different, the rest of the rhythm is different as well
08:22 Feb: sec
08:24 Exa: sooo?
08:24 Feb: im changing pattern
08:24 Feb: continue
08:26 Exa: 01:23:768 (2,4) - Stack these nicely
08:26 Exa: no technical stuff here
08:26 Exa: aside from the incosistent rhythm at the beginning, this is pretty decent
08:27 Exa: alright that's it I guess, didn't find much and it looks like its ready for ranking
08:27 Exa: imma post this
Feb
KOT
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
Video,0,"GATE 2 OP RES.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 241,117,255
Combo2 : 102,198,255
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155,163,3234,2,0,L|216:154,2,55,10|8|0,0:0|0:0|0:0,0:0:0:0:
105,89,3671,1,8,0:0:0:0:
276,51,3962,2,0,L|330:58,1,55,6|0,0:0|0:0,0:0:0:0:
408,17,4253,2,0,B|424:56|409:92|409:92|388:130|411:181,1,165
409,175,5709,5,8,0:0:0:0:
409,175,5855,2,0,P|356:192|251:167,1,165,4|8,0:0|0:0,0:0:0:0:
165,189,6438,1,8,0:0:0:0:
165,189,6583,2,0,B|150:249|150:249|169:304,1,110
243,328,7020,2,0,B|265:213|265:213|245:147,1,165,6|8,0:0|0:0,0:0:0:0:
228,81,7603,1,0,0:0:0:0:
228,81,7748,2,0,P|175:85|121:53,1,110,0|8,0:0|0:0,0:0:0:0:
59,0,8185,6,0,P|83:49|73:173,1,165,6|8,0:0|0:0,0:0:0:0:
14,220,8768,2,0,P|21:257|64:330,1,110
123,375,9205,1,8,0:0:0:0:
171,301,9350,2,0,B|212:281|212:281|338:291,1,165,6|8,0:0|0:0,0:0:0:0:
419,278,9933,2,0,P|465:242|398:193,1,165,0|8,0:0|0:0,0:0:0:0:
315,212,10515,6,0,B|175:200|175:200|201:163,1,165,6|8,0:0|0:0,0:0:0:0:
229,100,11098,1,0,0:0:0:0:
229,100,11243,2,0,P|174:92|110:134,1,110,0|8,0:0|0:0,0:0:0:0:
40,93,11680,2,0,B|19:142|19:142|42:172|42:172|45:218|34:267,1,165,4|8,0:0|0:0,0:0:0:0:
81,323,12263,1,0,0:0:0:0:
81,323,12409,2,0,B|137:307|137:307|194:314,1,110,0|8,0:0|0:0,0:0:0:0:
273,333,12845,6,0,B|326:287|333:246|327:210|327:210|293:237,1,165,4|8,0:0|0:0,0:0:0:0:
219,230,13428,2,0,P|183:212|162:149,1,110
158,61,13865,1,8,0:0:0:0:
158,61,14010,6,0,P|187:54|222:56,1,55,12|0,0:0|0:0,0:0:0:0:
271,120,14302,2,0,P|303:119|341:110,1,55,8|0,0:0|0:0,0:0:0:0:
374,41,14593,2,0,P|406:65|413:93,1,55,8|0,0:0|0:0,0:0:0:0:
470,143,14884,2,0,P|470:181|453:213,1,55,8|0,0:0|0:0,0:0:0:0:
385,252,15175,6,0,B|347:247|347:247|314:259|314:259|280:245|241:262,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
459,203,16195,1,8,0:0:0:0:
459,203,16341,2,0,B|478:152|478:152|460:63,1,132,2|8,0:0|0:0,0:0:0:0:
307,12,17069,2,0,L|297:120,1,88,2|8,0:0|0:0,0:0:0:0:
256,172,17506,6,0,P|202:132|127:129,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
283,251,18525,1,8,0:0:0:0:
283,251,18671,2,0,B|359:289|359:289|426:284,1,132,2|8,0:0|0:0,0:0:0:0:
484,137,19399,2,0,L|377:144,1,88,2|8,0:0|0:0,0:0:0:0:
357,68,19836,6,0,B|294:53|294:53|216:74,2,132,6|8|0,0:0|0:0|0:0,0:0:0:0:
396,142,20855,1,8,0:0:0:0:
359,217,21001,2,0,P|354:273|420:263,1,132,2|8,0:0|0:0,0:0:0:0:
270,185,21729,2,0,P|254:260|263:288,1,88,2|8,0:0|0:0,0:0:0:0:
280,350,22166,6,0,B|191:366|191:366|148:346,1,132,6|8,0:0|0:0,0:0:0:0:
88,295,22748,1,2,0:0:0:0:
80,154,23040,1,2,0:0:0:0:
270,185,23331,6,0,P|300:133|258:114,1,121.000003692627,6|0,0:0|0:0,0:0:0:0:
188,168,23768,6,0,P|188:205|206:237,1,55,8|0,0:0|0:0,0:0:0:0:
268,270,24059,2,0,P|312:263|340:247,1,55,8|0,0:0|0:0,0:0:0:0:
378,191,24350,1,8,0:0:0:0:
458,154,24496,6,0,B|478:196|478:196|448:313,1,165,6|8,0:0|0:0,0:0:0:0:
282,379,25224,2,0,L|267:265,1,110,2|8,0:0|0:0,0:0:0:0:
255,182,25661,2,0,P|186:155|111:207,1,165,6|8,0:0|0:0,0:0:0:0:
84,283,26243,2,0,L|10:288,2,55
157,331,26680,1,8,0:0:0:0:
157,331,26826,6,0,B|211:320|211:320|341:344,1,165,6|8,0:0|0:0,0:0:0:0:
401,307,27409,2,0,P|417:272|389:192,1,110
329,154,27845,1,8,0:0:0:0:
329,154,27991,2,0,L|204:147,1,110,4|0,0:0|0:0,0:0:0:0:
155,86,28428,2,0,P|191:102|317:48,1,165,8|2,0:0|0:0,0:0:0:0:
387,34,29010,1,10,0:0:0:0:
465,74,29156,6,0,B|474:113|474:113|445:250,1,165,6|8,0:0|0:0,0:0:0:0:
325,362,29884,2,0,P|282:342|264:283,1,110,0|8,0:0|0:0,0:0:0:0:
314,213,30321,2,0,P|218:205|141:245,1,165,4|8,0:0|0:0,0:0:0:0:
120,151,30904,2,0,P|182:120|233:113,1,110
295,64,31341,1,8,0:0:0:0:
349,132,31486,6,0,B|360:248|360:248|333:305,1,165,4|8,0:0|0:0,0:0:0:0:
250,288,32069,2,0,P|222:277|177:270,2,55
287,367,32506,1,8,0:0:0:0:
199,361,32651,2,0,P|131:350|26:361,1,165,6|8,0:0|0:0,0:0:0:0:
9,273,33234,1,0,0:0:0:0:
79,220,33379,2,0,P|123:207|146:207,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
38,141,33816,6,0,P|90:156|188:86,1,165,2|10,0:0|0:0,0:0:0:0:
352,64,34544,2,0,B|371:117|371:117|358:176,1,110,2|10,0:0|0:0,0:0:0:0:
285,217,34981,1,0,0:0:0:0:
285,217,35127,2,0,P|257:278|294:291,1,110,2|8,0:0|0:0,0:0:0:0:
367,296,35564,2,0,P|397:299|434:315,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
318,369,36001,1,8,0:0:0:0:
230,370,36146,6,0,B|111:361|111:361|62:316,1,165,6|10,0:0|0:0,0:0:0:0:
19,162,36875,2,0,L|135:169,1,110,2|10,0:0|0:0,0:0:0:0:
208,204,37311,1,0,0:0:0:0:
286,163,37457,2,0,P|337:162|382:223,1,110,2|10,0:0|0:0,0:0:0:0:
357,287,37894,1,0,0:0:0:0:
304,358,38040,2,0,P|270:362|236:351,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
357,287,38476,6,0,P|269:310|193:272,1,165,6|8,0:0|0:0,0:0:0:0:
102,143,39205,2,0,P|66:184|110:219,1,110,2|8,0:0|0:0,0:0:0:0:
180,191,39642,1,0,0:0:0:0:
255,146,39787,2,0,B|286:132|286:132|369:138,1,110,2|8,0:0|0:0,0:0:0:0:
426,197,40224,1,0,0:0:0:0:
490,136,40370,2,0,P|500:103|491:63,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
426,197,40807,6,0,P|377:125|396:35,1,165,6|8,0:0|0:0,0:0:0:0:
210,69,41535,2,0,P|169:98|119:64,1,110,2|8,0:0|0:0,0:0:0:0:
41,34,41972,1,0,0:0:0:0:
14,117,42117,2,0,B|2:171|2:171|22:240,1,110,0|8,0:0|0:0,0:0:0:0:
90,272,42554,1,2,0:0:0:0:
252,204,42845,1,2,0:0:0:0:
150,348,43137,6,0,B|137:280|137:280|169:183,1,165,6|8,0:0|0:0,0:0:0:0:
252,204,43719,2,0,P|300:214|312:122,1,165,0|8,0:0|0:0,0:0:0:0:
251,60,44302,2,0,B|188:47|188:47|76:66,1,165,2|8,0:0|0:0,0:0:0:0:
7,99,44884,2,0,P|-4:153|10:208,1,110,2|0,0:0|0:0,0:0:0:0:
68,270,45321,1,0,0:0:0:0:
68,270,45467,6,0,B|180:299|180:299|236:268,1,165,6|8,0:0|0:0,0:0:0:0:
296,226,46049,2,0,P|343:208|421:218,1,110,2|0,0:0|0:0,0:0:0:0:
474,261,46486,1,8,0:0:0:0:
474,261,46632,2,0,B|490:207|490:207|472:88,1,165,6|8,0:0|0:0,0:0:0:0:
393,63,47214,1,0,0:0:0:0:
311,97,47360,2,0,P|284:94|243:82,2,55,6|0|8,0:0|0:0|0:0,0:0:0:0:
393,63,47797,6,0,P|336:115|346:216,1,165,6|8,0:0|0:0,0:0:0:0:
378,275,48379,2,0,L|365:332,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
290,286,48816,2,0,L|274:346,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
201,286,49253,2,0,L|178:360,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
181,200,49690,1,10,0:0:0:0:
97,172,49836,1,0,0:0:0:0:
24,220,49981,1,8,0:0:0:0:
102,267,50127,6,0,B|144:252|144:252|171:266|171:266|247:242|282:254|298:265|298:265|270:275|256:270,1,247.500009441376,6|0,0:0|0:0,0:0:0:0:
261,358,51146,6,0,P|301:357|329:345,1,55,10|8,0:0|0:0,0:0:0:0:
430,218,51583,2,0,P|457:217|491:230,2,55,10|12|0,0:0|0:0|0:0,0:0:0:0:
430,218,52457,6,0,B|315:237|315:237|260:202,1,165,2|8,0:0|0:0,0:0:0:0:
208,47,53185,2,0,P|156:71|109:51,1,110,0|8,0:0|0:0,0:0:0:0:
25,29,53622,2,0,L|39:193,1,165,4|8,0:0|0:0,0:0:0:0:
86,268,54205,1,0,0:0:0:0:
160,221,54350,2,0,P|210:208|273:236,1,110,0|8,0:0|0:0,0:0:0:0:
320,294,54787,6,0,P|362:347|410:288,1,165,4|8,0:0|0:0,0:0:0:0:
383,113,55515,2,0,P|431:109|490:150,1,110,0|8,0:0|0:0,0:0:0:0:
414,196,55952,2,0,B|354:204|354:204|324:193|324:193|241:204,1,165,4|8,0:0|0:0,0:0:0:0:
189,139,56535,1,0,0:0:0:0:
104,162,56680,2,0,P|78:163|42:144,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
189,139,57117,6,0,B|207:258|207:258|183:308,1,165,4|8,0:0|0:0,0:0:0:0:
16,340,57845,2,0,L|4:217,1,110,0|8,0:0|0:0,0:0:0:0:
88,200,58282,2,0,B|128:192|128:192|160:200|160:200|208:188|260:208,1,165,4|8,0:0|0:0,0:0:0:0:
340,216,58865,1,0,0:0:0:0:
352,304,59010,2,0,P|332:328|288:284,1,110,0|8,0:0|0:0,0:0:0:0:
340,216,59447,6,0,B|464:224|464:224|516:192,1,165,4|8,0:0|0:0,0:0:0:0:
468,118,60030,1,0,0:0:0:0:
422,42,60175,2,0,P|391:24|361:22,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,105,60612,2,0,B|182:94,1,165,4|8,0:0|0:0,0:0:0:0:
38,176,61341,2,0,B|79:134|79:134|106:202,1,110,2|8,0:0|0:0,0:0:0:0:
139,258,61777,6,0,P|199:304|284:268,1,165,4|8,0:0|0:0,0:0:0:0:
443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
27,286,68331,2,0,P|71:312|99:269,1,110,0|8,0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
461,140,79981,2,0,P|454:168|432:194,1,55,10|0,0:0|0:0,0:0:0:0:
410,272,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:

thanks for mod exa
Topic Starter
Anxient
updooted
Starset
Hi

[Beyond the Gate]
-well, i just learned from Priti that beginning a map with streams is very desorionting for the player so u should actually swap ur patterns :v
-00:18:671 (4) - i really prefer having the slider tail directing more upwards if u know wat i mean
-less spacing here 00:23:768 (2,3) - then 00:23:622 (1,2) -
-00:24:496 (1,2,3) - for some reasong nothing here is blanketed when it should be xd
-00:25:224 (3,4) - not really much movement in here i see, from 2 to 4 it only like did go down a bit, not really intresting pattern compared to wat u did before
-00:25:515 (5) - is it me or u forgot a clap?
-00:26:098 (3) - changing slider shape should make things differ a bit, i recommend a normal straight shape for this one, should be intresting (or making this one straight instead is also an option)
-00:26:826 (1) - very weird shape for sry
-00:29:884 (3,4,5) - well again theres not much to let the cursor move, so maybe stack 3 and 4?
-just a suggestion, u can move 00:31:341 (5) - to x81 y209 like u did after, allowing better flow i guess
-00:31:341 (5) - i would make a circle here and move the slider here 00:31:341 (5) -
-00:33:379 (4) - try putting clap here, it sounds gud to my ears :D
-00:36:001 - again u forgot clap
-00:38:040 (3,4,5) - the vocals inspire more to make a back and forth jump here
-00:37:457 (1) - the end of this one should be clickable cuz of the vocals impact
-00:39:787 (1) - same goes here
-00:50:127 (3) - have u tryed making it 1/8?
placements of notes are nice and emphsizing claps and strong notes are considered so i say its a very nice diff

[Insane]
-00:06:583 (3) - dont ctrl+g it, if u know wat i mean, so it would be more directed to 00:06:875 (4) -
-00:14:884 - put 1/2 slider pls
-00:29:010 (4) - clap
-00:29:884 (3) - rotate more to 00:30:321 (1) - pls, its actually hard to catch ;w;
-00:33:379 (5) - clap, trust me
-00:36:001 (5) -
-00:42:845 (2) - custom stack it on 00:42:554 (1) -
-00:53:476 - making a circle here is really better and u might want to put it on x67 y32
-01:29:738 (1,2,3,4) - WOT XD

nice
Topic Starter
Anxient

HB24 wrote:

Hi

[Beyond the Gate]
-well, i just learned from Priti that beginning a map with streams is very desorionting for the player so u should actually swap ur patterns :v - not much i can do about it
-00:18:671 (4) - i really prefer having the slider tail directing more upwards if u know wat i mean - i am fully upright. and nah i dont think its a good idea. go hide your man stick
-less spacing here 00:23:768 (2,3) - then 00:23:622 (1,2) - i tried.
-00:24:496 (1,2,3) - for some reasong nothing here is blanketed when it should be xd - i did my best
-00:25:224 (3,4) - not really much movement in here i see, from 2 to 4 it only like did go down a bit, not really intresting pattern compared to wat u did before - there really is nothing special about this part though. theres no emphasis at all so i decided to make this part bland.
-00:25:515 (5) - is it me or u forgot a clap? - whoops!
-00:26:098 (3) - changing slider shape should make things differ a bit, i recommend a normal straight shape for this one, should be intresting (or making this one straight instead is also an option) - nah ill keep it. i like repeating things alot.
-00:26:826 (1) - very weird shape for sry - made it better looking.
-00:29:884 (3,4,5) - well again theres not much to let the cursor move, so maybe stack 3 and 4? - i need buildup for 00:30:175 (5,1) -
-just a suggestion, u can move 00:31:341 (5) - to x81 y209 like u did after, allowing better flow i guess - i guess i rarely use this kind of jump. the one you proposed is more common.. okay then. applied.
-00:31:341 (5) - i would make a circle here and move the slider here 00:31:341 (5) - ?
-00:33:379 (4) - try putting clap here, it sounds gud to my ears :D - nice catch
-00:36:001 - again u forgot clap - dammit
-00:38:040 (3,4,5) - the vocals inspire more to make a back and forth jump here - i dont wanna abuse the back and forth in this map. itll feel redundant.
-00:37:457 (1) - the end of this one should be clickable cuz of the vocals impact - theres no instruments in that part so ill reject
-00:39:787 (1) - same goes here - ^
-00:50:127 (3) - have u tryed making it 1/8? - the guitar riff isnt too fast for it to be a 1/8.
placements of notes are nice and emphsizing claps and strong notes are considered so i say its a very nice diff - thanks!

[Insane]
-00:06:583 (3) - dont ctrl+g it, if u know wat i mean, so it would be more directed to 00:06:875 (4) - im not changing this part. i need the flow.
-00:14:884 - put 1/2 slider pls - added after having this request drilled to my brain countless times. also added to the top diff.
-00:29:010 (4) - clap - baka anxient
-00:29:884 (3) - rotate more to 00:30:321 (1) - pls, its actually hard to catch ;w; - git gud :^)
-00:33:379 (5) - clap, trust me - i trust you
-00:36:001 (5) - clap
-00:42:845 (2) - custom stack it on 00:42:554 (1) - thatll make the movement to 00:43:137 (1) - too sudden. i dont want that.
-00:53:476 - making a circle here is really better and u might want to put it on x67 y32 - good idea
-01:29:738 (1,2,3,4) - WOT XD - what the fuck?

nice
thanks for modding ^^
SuperMIC
m4m

---

[Normal]

00:15:175 (1) - Normal hitsounds sound really harsh during this section. I think Soft hitsets, with a snare (normal-hitnormal) on beats 2 and 4 would fit much better with a transition back to Normal at 00:24:496 (1) this goes for all difficulties so I'll only mention it once here

clean

[Feb's Advanced]

00:08:768 (2) - i don't like how this skips over that strum on the red tick; you were mapping it in the previous two patterns why not now? try this?:


00:13:428 (2) - ^
00:37:457 (4,5,6,1) - ooo interesting
00:51:146 (1) - 1/4 repeat slider instead?
01:01:341 (5) - doesn't look good because the slider head and end overlap
01:08:331 (5) - ends on a vocal note i think should be clicked on
01:10:661 (5) - same comment as 1:01:341
01:19:981 (2) - better flow facing the other way


[Hard]

00:08:913 (3) - i think back and forth flow fits better here in terms of momentum


00:10:078 (4) - i get this curves the way it does because of the direction of (3), but i think it should curve the other way to accommodate the transition to (1). Either is fine, your call.
00:49:981 (4) - should be two hitcircles

[Insane]

00:06:583 (3,4) - awkward flow, solution is probably more changing (3) rather than moving (4)
00:09:787 (2) - ctrl+g is more readable
00:40:224 (3) - just a hitcircle would be better for emphasis imo; technically overmapped currently
00:57:845 (3,4,5) - why the different spacing?

[Beyond the Gate]

00:25:515 (5) - i don't think the music warrants this big of an emphasis for (5); reduce spacing

quite polished

---

good work anxient!

-SMIC
Feb

SuperMIC wrote:

m4m

[Feb's Advanced]

00:08:768 (2) - i don't like how this skips over that strum on the red tick; you were mapping it in the previous two patterns why not now? try this?: because this is not the same as before the pattern is rpeating 00:10:515 - here the first time. so it should be fine.
00:13:428 (2) - ^ same reasoning
00:37:457 (4,5,6,1) - ooo interesting jhnddfdnkfd cool
00:51:146 (1) - 1/4 repeat slider instead? trying to keep simple 1/2 rhyhtm so no :/
01:01:341 (5) - doesn't look good because the slider head and end overlap i don't think it looks bad tho ..
01:10:661 (5) - same comment as 1:01:341 ^
not mentioned = agreed with.

hi anxient
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

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CircleSize:3.3
OverallDifficulty:5
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430,218,51583,2,0,P|457:217|491:230,2,55,10|12|0,0:0|0:0|0:0,0:0:0:0:
430,218,52457,6,0,B|315:237|315:237|260:202,1,165,2|8,0:0|0:0,0:0:0:0:
208,47,53185,2,0,P|156:71|109:51,1,110,0|8,0:0|0:0,0:0:0:0:
25,29,53622,2,0,L|39:193,1,165,4|8,0:0|0:0,0:0:0:0:
86,268,54205,1,0,0:0:0:0:
160,221,54350,2,0,P|210:208|273:236,1,110,0|8,0:0|0:0,0:0:0:0:
320,294,54787,6,0,P|362:347|410:288,1,165,4|8,0:0|0:0,0:0:0:0:
383,113,55515,2,0,P|431:109|490:150,1,110,0|8,0:0|0:0,0:0:0:0:
414,196,55952,2,0,B|354:204|354:204|324:193|324:193|241:204,1,165,4|8,0:0|0:0,0:0:0:0:
189,139,56535,1,0,0:0:0:0:
104,162,56680,2,0,P|78:163|42:144,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
189,139,57117,6,0,B|207:258|207:258|183:308,1,165,4|8,0:0|0:0,0:0:0:0:
16,340,57845,2,0,L|4:217,1,110,0|8,0:0|0:0,0:0:0:0:
88,200,58282,2,0,B|128:192|128:192|160:200|160:200|208:188|260:208,1,165,4|8,0:0|0:0,0:0:0:0:
340,216,58865,1,0,0:0:0:0:
352,304,59010,2,0,P|332:328|288:284,1,110,0|8,0:0|0:0,0:0:0:0:
340,216,59447,6,0,B|464:224|464:224|516:192,1,165,4|8,0:0|0:0,0:0:0:0:
468,118,60030,1,0,0:0:0:0:
422,42,60175,2,0,P|391:24|361:22,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,105,60612,2,0,B|182:94,1,165,4|8,0:0|0:0,0:0:0:0:
38,176,61341,2,0,B|79:134|79:134|106:202,1,110,2|8,0:0|0:0,0:0:0:0:
139,258,61777,6,0,P|199:304|284:268,1,165,4|8,0:0|0:0,0:0:0:0:
443,215,62506,2,0,B|454:272|454:272|435:324,1,110,0|8,0:0|0:0,0:0:0:0:
348,331,62942,2,0,B|319:214|319:214|339:155,1,165,4|8,0:0|0:0,0:0:0:0:
384,99,63525,1,0,0:0:0:0:
317,40,63671,2,0,P|255:37|199:51,1,110,0|8,0:0|0:0,0:0:0:0:
124,20,64108,6,0,P|117:62|116:192,1,165,4|8,0:0|0:0,0:0:0:0:
226,320,64836,2,0,P|239:268|239:210,1,110,0|8,0:0|0:0,0:0:0:0:
208,129,65273,2,0,B|259:121|259:121|309:139|309:139|385:128,1,165,4|8,0:0|0:0,0:0:0:0:
430,193,65855,1,0,0:0:0:0:
457,109,66001,2,0,P|466:95|496:69,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
430,193,66438,6,0,B|446:254|446:254|424:365,1,165,4|8,0:0|0:0,0:0:0:0:
249,354,67166,2,0,P|231:310|241:244,1,110,0|8,0:0|0:0,0:0:0:0:
292,179,67603,2,0,B|172:158|172:158|117:171,1,165,4|8,0:0|0:0,0:0:0:0:
47,200,68185,1,0,0:0:0:0:
117,255,68331,2,0,P|121:289|116:313,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
47,200,68768,6,0,P|30:125|69:40,1,165,4|8,0:0|0:0,0:0:0:0:
150,61,69350,1,0,0:0:0:0:
238,56,69496,2,0,P|276:46|302:29,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
150,61,69933,2,0,B|129:132|129:132|151:239,1,165,4|8,0:0|0:0,0:0:0:0:
318,263,70661,2,0,B|370:282|370:282|320:324,1,110,2|8,0:0|0:0,0:0:0:0:
251,360,71098,6,0,L|69:353,1,165,4|8,0:0|0:0,0:0:0:0:
45,275,71680,1,0,0:0:0:0:
84,196,71826,2,0,P|78:153|60:125,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
153,255,72263,2,0,L|322:263,1,165,4|8,0:0|0:0,0:0:0:0:
391,213,72845,1,0,0:0:0:0:
383,125,72991,2,0,P|377:84|385:52,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
307,170,73428,6,0,L|126:158,1,165,4|8,0:0|0:0,0:0:0:0:
65,115,74010,1,0,0:0:0:0:
134,61,74156,2,0,P|133:22|117:-4,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
351,144,79981,2,0,P|352:175|372:200,1,55,10|0,0:0|0:0,0:0:0:0:
408,271,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:
Topic Starter
Anxient

SuperMIC wrote:

m4m

---

[Normal]

00:15:175 (1) - Normal hitsounds sound really harsh during this section. I think Soft hitsets, with a snare (normal-hitnormal) on beats 2 and 4 would fit much better with a transition back to Normal at 00:24:496 (1) this goes for all difficulties so I'll only mention it once here - i think its fine as is tho :[

clean

[Hard]

00:08:913 (3) - i think back and forth flow fits better here in terms of momentum - i used the previous rhythm


00:10:078 (4) - i get this curves the way it does because of the direction of (3), but i think it should curve the other way to accommodate the transition to (1). Either is fine, your call. - its like that coz it IS the transition to 1. to indicate that its a new section of the song. appropriate, no?
00:49:981 (4) - should be two hitcircles - nah

[Insane]

00:06:583 (3,4) - awkward flow, solution is probably more changing (3) rather than moving (4) - not awkward to me tho :l
00:09:787 (2) - ctrl+g is more readable - gotcha
00:40:224 (3) - just a hitcircle would be better for emphasis imo; technically overmapped currently - theres a drumroll though.
00:57:845 (3,4,5) - why the different spacing? - buildup.

[Beyond the Gate]

00:25:515 (5) - i don't think the music warrants this big of an emphasis for (5); reduce spacing - nerfed

quite polished

---

good work anxient! - thank

-SMIC
thanks for the mod mic ^^

Feb wrote:

hi anxient
hi feb
Broccoly
m4m

[BTG]
00:38:040 (3,4,5,1) - flow going from 5 to 1 might be sharp considering 3~5 is linear flow with opposite direction
00:51:729 (2,3) - kinda too close and may confuse reading. put 3 a bit further apart?

[I]
00:51:583 (1,2,3,4) - do smth like this? cuz its right before kiai u kno to build up

I can't really find anything in Hard and advanced and normal ...
damn look at the difference between ur mod n mine
ask me for testplays or smth to make up fo r it lo im very sorry
Seijiro
Hi~

General
  • fine

Beyond the Gate
  • 00:30:175 (5) - just personal here, but I find the current position a bit random. What about moving it to around 503;33?

    00:52:020 (4) - I wonder if I'm the only one pointing this out, but I can't hear this beat tbh. Even if you delete it the spacing is still good

    01:01:341 (3,4,5,6,7,8) - I would have made it more curvy since as it is now it's a bit flat and doesn't tell me much, but that's really really minor

    01:05:709 (2) - Ctrl + G? (I actually tried Ctrl + G-ing different objects for that part and whatever object is fine lol, such black magic)

    01:22:748 (1) - isn't there a cleaner version of this? =w= (same for all the others) even this can work

Insane
  • 00:52:020 (4) - same as above ^

    01:27:117 (5,1) - I would have stacked these since the spacing is a bit misleading but I guess it is fine as it is

Hard
  • 00:52:020 (3) - just this note (again)

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff)

    01:29:156 (7,1) - Switch combo?

Normal
  • Not really much to say here

Ugh, it turned out to be a short mod, even shorter than I imagined.
Well, there you go... go rank this =w=b
Topic Starter
Anxient

Broccoly wrote:

m4m

[BTG]
00:38:040 (3,4,5,1) - flow going from 5 to 1 might be sharp considering 3~5 is linear flow with opposite direction - methinks its fine lol. it gives that really big emphasis kick
00:51:729 (2,3) - kinda too close and may confuse reading. put 3 a bit further apart? - idk how you would misread this but i did it anyway. spaced out a BIT more.

[I]
00:51:583 (1,2,3,4) - do smth like this? cuz its right before kiai u kno to build up - did something like that. applied.

I can't really find anything in Hard and advanced and normal ...
damn look at the difference between ur mod n mine - Q_Q
ask me for testplays or smth to make up fo r it lo im very sorry - ill keep that in mind.

MrSergio wrote:

Hi~

General
  • fine

Beyond the Gate
  • 00:30:175 (5) - just personal here, but I find the current position a bit random. What about moving it to around 503;33? - i think moving it there is more random .-.

    00:52:020 (4) - I wonder if I'm the only one pointing this out, but I can't hear this beat tbh. Even if you delete it the spacing is still good - theres the vocals bro

    01:01:341 (3,4,5,6,7,8) - I would have made it more curvy since as it is now it's a bit flat and doesn't tell me much, but that's really really minor - itll be too plain :cc

    01:05:709 (2) - Ctrl + G? (I actually tried Ctrl + G-ing different objects for that part and whatever object is fine lol, such black magic) - i want emphasis for 01:06:001 (3) - thooo

    01:22:748 (1) - isn't there a cleaner version of this? =w= (same for all the others) even this can work - applied. it SHOULD look less cancer lol

Insane
  • 00:52:020 (4) - same as above ^ - same as above

    01:27:117 (5,1) - I would have stacked these since the spacing is a bit misleading but I guess it is fine as it is - if it really causes a problem ill change it. but for now its staying.

Hard
  • 00:52:020 (3) - just this note (again) - same response (again)

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff)

    01:29:156 (7,1) - Switch combo?

Normal
  • Not really much to say here - tei

Ugh, it turned out to be a short mod, even shorter than I imagined.
Well, there you go... go rank this =w=b
thanks for modding you two <3
Feb

MrSergio wrote:

Hi~

Feb's Advanced
  • I could argue on some aesthetics (such as 01:19:690 (1,2) - why they aren't the same even if it's the same sound?) but I find it pointless at this point, since the rhythm is fine and so is the patterning. It just needs polishing the small details like the one I pointed out (applies for every diff) u mean it should be ctrl+h? I think it's fine as it is tho.

    01:29:156 (7,1) - Switch combo? I see why, but i want to have the player realize that there's an pause between those notes, so in this case i don't think it makes much difference if i have the combo on 7 or 1.

Ugh, it turned out to be a short mod, even shorter than I imagined. blame anxient's mapping
Well, there you go... go rank this =w=b YES ANXIENT OOOOO
Broccoly
Sekai wo Koete no?
Topic Starter
Anxient
sekai wo koete no rank
Feb
give anxient some bn friends
Zetera
I completely forgot to mod this.

I don't know how much longer you need to get this ranked, but I'm free after my chemistry exam on April 7. That's super late, so I'll be more than happy to mod one of your other sets in case this one's done by then.

Sorry ;;
Topic Starter
Anxient

Zetera wrote:

I completely forgot to mod this.

I don't know how much longer you need to get this ranked, but I'm free after my chemistry exam on April 7. That's super late, so I'll be more than happy to mod one of your other sets in case this one's done by then.

Sorry ;;
Its fine man
From the way things are working on, there's no guarantee I can get a BN by then

Q_Q
Zetera
I promised a mod, so here it is.

Are you sure the artist is correct? I got a couple maps that use "Akeboshi" instead of "Akebosi" in the artist's name.
I am not going to comment on hitsounding, since I use default hitsounds and your added ones just make's this whole thing sound weird. But I see what you are doing, therefore I'm not the one to judge that.

[Normal]

|00:02:214 (1,2,3) - These missed downbeats make this part more complicated to understand than nessecary.
|00:41:826 (3) - Another missed downbeat.

[Feb's Advanced]

Pretty much what I expected to see. Well done!

[Hard]

|00:48:234 (1,2,3,4,1,2,3,4) - There are a lot of ignored downbeats in this diff as well, but these are not working out, while the others do. Here, it becomes unclear what you are stressing with your sliders.

Other than that, it's a nice diff.

[Insane]

|00:25:661 (1,2,3) - Unsatisfying flow, mainly because 2 is immensely spaced from 1 and 3 is very flat. There is plenty of space in the upper left-hand corner, so why not work with that?
|00:32:506 (5) - Why did you increase the spacing here? This would be fine if 00:32:214 (3,4) - didn't have as little space inbetween them.

[Beyond the Gate]

I assume that the diff title is related to the anime and not just with the title, but w/e, you're free to choose the name anyways.

|00:42:554 (1,2,1) - I kinda expected the slider to come after those circles. Since this is not the case, I can't understand the function of those circles at that certain spot.
|00:47:797 (1) - Given the fact that the flow leads into the upper left-hand corner (or at least partially there), a different angle for this slider is probably more appropriate. If you have followlines in your skin, then please use those to adjust this slider's form. Like this, its trail after the nudge is just a tad unappealing.

Though I wold nerf the streams of this diff a bit by decreasing the spacing, this was also very solid.




Well, it was fairly apparent that not much could be said in addition to what has already been done for this set, it is definitely ready for a qualification.

Good luck!
Topic Starter
Anxient

Zetera wrote:

I promised a mod, so here it is.

Are you sure the artist is correct? I got a couple maps that use "Akeboshi" instead of "Akebosi" in the artist's name. - im using the website's metadata.
I am not going to comment on hitsounding, since I use default hitsounds and your added ones just make's this whole thing sound weird. But I see what you are doing, therefore I'm not the one to judge that.

[Normal]

|00:02:214 (1,2,3) - These missed downbeats make this part more complicated to understand than nessecary. its simple enough :L
|00:41:826 (3) - Another missed downbeat. - if youre telling me to make that part 1/2, thatll bump the SR all the way to 2.04.

[Feb's Advanced]

Pretty much what I expected to see. Well done!

[Hard]

|00:48:234 (1,2,3,4,1,2,3,4) - There are a lot of ignored downbeats in this diff as well, but these are not working out, while the others do. Here, it becomes unclear what you are stressing with your sliders. - seems fine to me tho. seriously.

Other than that, it's a nice diff.

[Insane]

|00:25:661 (1,2,3) - Unsatisfying flow, mainly because 2 is immensely spaced from 1 and 3 is very flat. There is plenty of space in the upper left-hand corner, so why not work with that? - gotcha.
|00:32:506 (5) - Why did you increase the spacing here? This would be fine if 00:32:214 (3,4) - didn't have as little space inbetween them. - transition to the next part

[Beyond the Gate]

I assume that the diff title is related to the anime and not just with the title, but w/e, you're free to choose the name anyways. - eyup.

|00:42:554 (1,2,1) - I kinda expected the slider to come after those circles. Since this is not the case, I can't understand the function of those circles at that certain spot. - imo (1) is has a rather powerful sound, so i wanted to emphasize it as much as possible.
|00:47:797 (1) - Given the fact that the flow leads into the upper left-hand corner (or at least partially there), a different angle for this slider is probably more appropriate. If you have followlines in your skin, then please use those to adjust this slider's form. Like this, its trail after the nudge is just a tad unappealing. - ok.

Though I wold nerf the streams of this diff a bit by decreasing the spacing, this was also very solid. - no mercy for the weak




Well, it was fairly apparent that not much could be said in addition to what has already been done for this set, it is definitely ready for a qualification. - tell that to the BNs.

Good luck!
thanks!
ProfessionalBox
Hey Anxient! Here for the free mod :D

Normal

00:02:942 - Adding a slider here and removing 00:03:088 (2) - Fits the rhythm much better and I highly suggest you do this
00:14:593 (4) - Maybe make this slider into 2 circles instead? You use a ton of sliders in this part so adding circles would provide more variety!
00:41:680 - 00:42:263 - The rhythm here could be better if you added a circle and moved 00:41:826 (3) -
00:51:292 - 01:19:253 - You use a total of 4 circles in the whole first part of the kiai. You could try to replace some sliders again here with a circle or two for variety but then again you keep the constant rhythm with the sliders so I don't think it's a must but still recommended.

Feb's Advanced

00:06:438 (3) - Remove this clap and move it to the tail of 00:06:583 (4) - Instead
00:14:593 (3) - The curve on this could be softened to blanket a tiny bit better with 00:14:302 (2) - for better visuals
00:49:690 (5,6,7) - I feel like 3x 206bpm singletaps in a row is too hard even for an advanced diff so I'd remake this part
01:23:913 - 01:24:933 - You ignore the rhythm that you've been following here entirely. This would be much better imo
01:26:389 (3,4,5) - Same here but instead you can just add a circle here 01:26:826 - to fix this
01:29:447 (1) - I feel like this jump would feel better if this was here

Hard

00:03:379 (5,1) - I think that this tricks people into playing the slider too early. Maybe something like this instead?
01:12:263 (1,2) - This looks a bit messy, consider blanketing properly
01:29:156 (3,4) - I think you could add even more distance between these


Insane

00:10:370 (7,1) - The distance on this is too hard. Just make the (7) a normal circle instead and it's good after that
00:40:224 (3,4) - I think the distance is misleading here aswell. I couldn't quickly come up with a good replacement pattern so you have to figure out one yourself :(
01:29:156 (2,3) - More distance would be fun here imo

Beyond The Gate

00:38:040 (3,4,5) - I think this pattern would play much better like this
01:15:758 (1) - Flip this with ctrl + J and position it like it was for better flow. You might need to move 01:16:195 (2,4) - up a bit so that they aren't too close to the slider.

That's it for the mod. Good luck with the set :)!
Topic Starter
Anxient
shit i accidentally lost my response :(( sorry prof box
Feb

ProfessionalBox wrote:

Feb's Advanced

00:06:438 (3) - Remove this clap and move it to the tail of 00:06:583 (4) - Instead oh y
00:14:593 (3) - The curve on this could be softened to blanket a tiny bit better with 00:14:302 (2) - for better visuals should be alright now.
00:49:690 (5,6,7) - I feel like 3x 206bpm singletaps in a row is too hard even for an advanced diff so I'd remake this part I felt like this was the amount which was okay, to be singletapped. It's not very hard to follow.
01:23:913 - 01:24:933 - You ignore the rhythm that you've been following here entirely. This would be much better imo Everytime the electric guitar starts the downbeat gets set on the redtick so starting the downbeat on 01:26:389 - is fine since i follow standard drums here 01:25:078 (1) - guitar starts on the redtick which is the downbeat now since on the current white is nothing.

01:26:389 (3,4,5) - Same here but instead you can just add a circle here 01:26:826 - to fix this same thing
01:29:447 (1) - I feel like this jump would feel better if this was here sure


That's it for the mod. Good luck with the set :)!
Thanks for modding.

forgot codeeee
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52020
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~ (TV-size)
TitleUnicode:GATE Ⅱ ~世界を超えて~ (TV-size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:opening kreygasm drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
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CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

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65,115,74593,2,0,B|42:168|42:168|56:223,1,110,4|0,0:0|0:0,0:0:0:0:
109,287,75030,1,8,0:0:0:0:
185,243,75175,2,0,L|305:251,1,110
382,244,75612,1,8,0:0:0:0:
454,294,75758,6,0,P|479:227|462:126,1,165,4|8,0:0|0:0,0:0:0:0:
387,96,76341,1,0,0:0:0:0:
299,105,76486,2,0,P|268:104|237:90,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
349,177,76923,2,0,P|327:243|238:241,1,165,4|8,0:0|0:0,0:0:0:0:
155,261,77506,1,0,0:0:0:0:
69,241,77651,2,0,L|12:224,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
155,261,78088,6,0,B|167:196|167:196|140:91,1,165,4|8,0:0|0:0,0:0:0:0:
136,11,78671,1,0,0:0:0:0:
219,38,78816,2,0,P|269:53|335:28,1,110
409,19,79253,1,4,0:0:0:0:
409,19,79690,6,0,P|408:57|398:89,1,55,10|0,0:0|0:0,0:0:0:0:
351,144,79981,2,0,P|352:175|372:200,1,55,10|0,0:0|0:0,0:0:0:0:
408,271,80273,1,10,0:0:0:0:
333,314,80418,6,0,B|291:297|291:297|257:306|257:306|212:286|156:300,2,165,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,272,81438,1,8,0:0:0:0:
459,103,81729,2,0,B|407:87|407:87|336:97,1,110,2|8,0:0|0:0,0:0:0:0:
286,35,82166,2,0,P|262:90|268:206,1,165,0|8,0:0|0:0,0:0:0:0:
234,276,82748,6,0,B|177:286|177:286|155:272|155:272|112:280|66:268,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
262,192,83768,1,8,0:0:0:0:
437,174,84059,2,0,P|454:109|439:59,1,110,0|8,0:0|0:0,0:0:0:0:
271,87,84642,2,0,P|255:133|269:208,1,110,4|8,0:0|0:0,0:0:0:0:
279,278,85078,6,0,B|234:292|234:292|209:284|209:284|162:297|105:267,2,165,6|8|0,0:0|0:0|0:0,0:0:0:0:
361,310,86098,1,8,0:0:0:0:
458,163,86389,2,0,B|472:103|472:103|451:33,1,110,2|8,0:0|0:0,0:0:0:0:
281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
457,205,89447,5,14,0:0:0:0:
Cryptic
Hi this is the fifth time I've set down to mod this and I always end up having to do something else. Only gonna mod the Insane/Extra
uni sux

[General]
  1. You need to reset your metronome because people could actually maybe NC this. Create another timing red timing point at 5855.
[Insane]
  • While this isn't how I'd map an Insane for this song, its definitely very polished at this point, just a few things to note.
  1. OD 7? On a 4.7* map? OD 8 please. (I assume its set to OD 7 due to the BPM, but most maps at this BPM and SR have OD 8.)
  2. 00:33:088 (2,3,4,5,6,7,1) - This pattern feels a bit clunky. 2 > 3,4,5 is fine, but 5 > 6 (and 7 > 1) just feels like a weird transition to me. I recommend changing the placement of the 6,7 to make the jump pattern have a more circular flow, or move the 1 so that its more below the 6.
  3. 01:24:787 (4,1) - The flow here feels a bit clunky, I'd either rotate the 4 slider to be pointing more downward or change the location of it to be blanketed in the 1 (and then rotate it a bit). Both of those don't look as visually good as what you have now, but I feel as if they'd both play better.

    Thats about it for this diff.
[Beyond the (INCORRECT TRANSLATION)]
  • I'll be forward and say I think you could have done a lot more with this diff. I really do.
  1. AR 9.2 > AR 9.3 - 9.2 feels just a bit too slow for this BPM at this SR - this will also make some of my complaints negligible.
  2. OD 8? I guess I get your OD spread and all, but when I go into my maps and look at all the maps surrounding yours, the majority of them are 8.5 or higher. Consider 8.5
  3. So I feel like this map has two huge issues in my opinion, you're mapping to the vocals in a song with an interesting guitar playing audibly enough to map to. You do give nods to the guitar with things such as this slider: 00:26:826 (1) - and a few other instances, but you overall map strictly to the vocals. While thats not a problem, I feel like much more could be done with a song like this and I'm kind of disappointed you haven't done more - but I digress. The second problem I have is that it seems that in some sections intensity in spacing isn't properly expressed. Obviously this is incredibly subjective so I'll only be mentioning it occasionally, but this map feels more like a vamped up Insane rather than an Extra.
  4. 00:00:758 (1,2,3,4,5) - Flows awkwardly, just my opinion here. I'd uncramp the curve a bit.
  5. 00:01:632 (5) - Give this slider a slight curve to follow the motion of the notes leading to it?
  6. Kickslider jump section: 00:02:214 (1) - to 00:03:816 (2) - feels really awkward. Most of the sliders aren't leading in to each other so it feels kind of like triplet jumps (which is what they are) but since there are notes inbetween the triplets I feel as if there needs to be some continuity to the flow for the player. As in it should flow more natural than it does now. You have a lot of harsh opposing movements (00:02:214 (1,1) - 00:02:942 (2,1) - 00:03:234 (1,2) - 00:03:379 (2,1) - ) that just don't feel natural when stuck all together. It plays okay, but I feel like if you arranged the slider tails to better indicate the location of the next note it'd play a lot better.
  7. 00:07:748 (3,4) - Theres a decent emphasis on the 4 here but theres practically 0 spacing between the notes - it should be emphasized more by a larger jump.
  8. 00:08:913 (3,4) - ^
  9. 00:11:535 (5,1) - This is a weird transition because the previous jumps would make you expect for the 1 slider to be somewhere near the 00:10:952 (2) - , but rather its much below that. I'm not really sure how you could bandage this up other than maybe raising the slider head to be above the slider end, like this.
  10. 00:12:409 (3,4) - I guess I'm gonna stop mentioning this now, but I feel like it should be emphasized more. Like, whats the audible difference between 00:11:243 (3,4,5) - and 00:12:409 (3,4) - ? And why is it mapped differently?
  11. 00:15:175 (1) - This section is fine - I don't think anything in the emphasized vocal section needs to be changed.
  12. 00:24:496 (1) - Heres where I start to think you diverge from an interesting rhythmic choice. You have a constant guitar shred in the background that you could have used triplets, repeating sliders, or mini-streams to emphasize. It definitely would have been more interesting then playing a larger-spaced rhythmic-replication of your last 'section.'
  13. 00:26:389 (4,5,1) - This is an awkward transition. Typically when you have a slider curved in such a way that 4 is, you'd have the note where 5 is and then a note somewhere to the right and below of 5. You clearly ran out of room, but I think it was kind of a bad solution to running out of room. Maybe rework the position of the 5 or the 1 slider a bit.
  14. 00:27:554 (3,4,5) - I feel as if this is just understated. This is such an intense section with such small spacing. You do it a lot but it just irks me.
  15. Jump pattern from 00:48:379 (2) - to 00:50:127 (3) - is kind of a mess. The flow is a bit weird. You start by placing a strong drum beat on a slider end (00:47:797 (1) - ) then these jumps seem indicative of a back-and-forth type pattern (00:48:379 (2,3,1,2) - ) but you end up going into a triangular motion (00:48:816 (2,3,4) - ) to which you then change to a hexagon type motion (00:49:108 (4,1,2,3) - ) and then to a back and forth motion (00:49:399 (2,3,4) - ) that then goes into a triangular motion (00:49:544 (3,4,1) - ) and finally an opposite triangular motion (00:49:836 (1,2,3) - ). There really is no consistency in these jump patterns and they seem a bit haphazard. I'm sure if you're good enough it won't really make a difference, but for someone at my skill level they seemed (and look) very clunky.
  16. 00:52:020 (4) - If anything, this should be a slider head. As its mapped now it looks like a drum beat, which it definitely is not.
  17. Small spacing in the kiai, I'll just be repetitive if I mention it now. It such an intense section of the song and your spacing minimally increases from previous sections.
  18. 01:25:807 (1) - I think the red tick within this slider needs to be emphasized because the weird guitar wobble starts on that beat relatively distinctly.

    I nazi'd this the best I could - but overall I just don't like the hardest diff. The others are fine but this one just feels too much like an exaggerated Insane/Another.
Topic Starter
Anxient

Cryptic wrote:

Hi this is the fifth time I've set down to mod this and I always end up having to do something else. Only gonna mod the Insane/Extra
uni sux

[General]
  1. You need to reset your metronome because people could actually maybe NC this. Create another timing red timing point at 5855. - wow ok
[Insane]
  • While this isn't how I'd map an Insane for this song, its definitely very polished at this point, just a few things to note.
  1. OD 7? On a 4.7* map? OD 8 please. (I assume its set to OD 7 due to the BPM, but most maps at this BPM and SR have OD 8.) - OD 7,5
  2. 00:33:088 (2,3,4,5,6,7,1) - This pattern feels a bit clunky. 2 > 3,4,5 is fine, but 5 > 6 (and 7 > 1) just feels like a weird transition to me. I recommend changing the placement of the 6,7 to make the jump pattern have a more circular flow, or move the 1 so that its more below the 6.
  3. 01:24:787 (4,1) - The flow here feels a bit clunky, I'd either rotate the 4 slider to be pointing more downward or change the location of it to be blanketed in the 1 (and then rotate it a bit). Both of those don't look as visually good as what you have now, but I feel as if they'd both play better. - well i made it like this so i can have a flow break.

    Thats about it for this diff.
[Beyond the (INCORRECT TRANSLATION)]
  • I'll be forward and say I think you could have done a lot more with this diff. I really do. - lets hear it.
  1. AR 9.2 > AR 9.3 - 9.2 feels just a bit too slow for this BPM at this SR - this will also make some of my complaints negligible. - lets just go sanic fast and do AR 9,5
  2. OD 8? I guess I get your OD spread and all, but when I go into my maps and look at all the maps surrounding yours, the majority of them are 8.5 or higher. Consider 8.5 - ok
  3. So I feel like this map has two huge issues in my opinion, you're mapping to the vocals in a song with an interesting guitar playing audibly enough to map to. You do give nods to the guitar with things such as this slider: 00:26:826 (1) - and a few other instances, but you overall map strictly to the vocals. While thats not a problem, I feel like much more could be done with a song like this and I'm kind of disappointed you haven't done more - but I digress. The second problem I have is that it seems that in some sections intensity in spacing isn't properly expressed. Obviously this is incredibly subjective so I'll only be mentioning it occasionally, but this map feels more like a vamped up Insane rather than an Extra. - but isnt a extra a vamped up insane technically
  4. 00:00:758 (1,2,3,4,5) - Flows awkwardly, just my opinion here. I'd uncramp the curve a bit. - gotcha.
  5. 00:01:632 (5) - Give this slider a slight curve to follow the motion of the notes leading to it? - mk
  6. Kickslider jump section: 00:02:214 (1) - to 00:03:816 (2) - feels really awkward. Most of the sliders aren't leading in to each other so it feels kind of like triplet jumps (which is what they are) but since there are notes inbetween the triplets I feel as if there needs to be some continuity to the flow for the player. As in it should flow more natural than it does now. You have a lot of harsh opposing movements (00:02:214 (1,1) - 00:02:942 (2,1) - 00:03:234 (1,2) - 00:03:379 (2,1) - ) that just don't feel natural when stuck all together. It plays okay, but I feel like if you arranged the slider tails to better indicate the location of the next note it'd play a lot better. - i get what you mean, but if i were to be really blunt about it, i really dont think anyone reads kickslider locations anymore. besides i cant really think of a way to make these better than they already are.
  7. 00:07:748 (3,4) - Theres a decent emphasis on the 4 here but theres practically 0 spacing between the notes - it should be emphasized more by a larger jump. - rearranged.
  8. 00:08:913 (3,4) - ^ - added spacing
  9. 00:11:535 (5,1) - This is a weird transition because the previous jumps would make you expect for the 1 slider to be somewhere near the 00:10:952 (2) - , but rather its much below that. I'm not really sure how you could bandage this up other than maybe raising the slider head to be above the slider end, like this. - that image resolution is amazing, and not applied coz i think what i have is better
  10. 00:12:409 (3,4) - I guess I'm gonna stop mentioning this now, but I feel like it should be emphasized more. Like, whats the audible difference between 00:11:243 (3,4,5) - and 00:12:409 (3,4) - ? And why is it mapped differently? - ok dad. mapped it to be more back and forthy and similar. i swear this map gets harder by every mod
  11. 00:15:175 (1) - This section is fine - I don't think anything in the emphasized vocal section needs to be changed. - ok dad
  12. 00:24:496 (1) - Heres where I start to think you diverge from an interesting rhythmic choice. You have a constant guitar shred in the background that you could have used triplets, repeating sliders, or mini-streams to emphasize. It definitely would have been more interesting then playing a larger-spaced rhythmic-replication of your last 'section.' - i couldve mapped this as a stream. i seriously could, but i think by doing that i really ruin the playability of my map. thats what i think, so i think slider wouldve worked better here.
  13. 00:26:389 (4,5,1) - This is an awkward transition. Typically when you have a slider curved in such a way that 4 is, you'd have the note where 5 is and then a note somewhere to the right and below of 5. You clearly ran out of room, but I think it was kind of a bad solution to running out of room. Maybe rework the position of the 5 or the 1 slider a bit. - this i really dont think this is a problem. plus i put (1) up there coz the guitar shred has high af pitch. i hope you understand :c
  14. 00:27:554 (3,4,5) - I feel as if this is just understated. This is such an intense section with such small spacing. You do it a lot but it just irks me. - i wouldnt call this part intense. well compared to the entire song at least. at least 5 got the emphasis it deserved.
  15. Jump pattern from 00:48:379 (2) - to 00:50:127 (3) - is kind of a mess. The flow is a bit weird. You start by placing a strong drum beat on a slider end (00:47:797 (1) - ) then these jumps seem indicative of a back-and-forth type pattern (00:48:379 (2,3,1,2) - ) but you end up going into a triangular motion (00:48:816 (2,3,4) - ) to which you then change to a hexagon type motion (00:49:108 (4,1,2,3) - ) and then to a back and forth motion (00:49:399 (2,3,4) - ) that then goes into a triangular motion (00:49:544 (3,4,1) - ) and finally an opposite triangular motion (00:49:836 (1,2,3) - ). There really is no consistency in these jump patterns and they seem a bit haphazard. I'm sure if you're good enough it won't really make a difference, but for someone at my skill level they seemed (and look) very clunky. - if someone mentions these jumps as clunky, ill rework them, coz rn i really dont know how to fix this.
  16. 00:52:020 (4) - If anything, this should be a slider head. As its mapped now it looks like a drum beat, which it definitely is not. - ill try this. if it turns out to be worse, ill revert it.
  17. Small spacing in the kiai, I'll just be repetitive if I mention it now. It such an intense section of the song and your spacing minimally increases from previous sections. - ill buff the spacings.
  18. 01:25:807 (1) - I think the red tick within this slider needs to be emphasized because the weird guitar wobble starts on that beat relatively distinctly.

    I nazi'd this the best I could - but overall I just don't like the hardest diff. The others are fine but this one just feels too much like an exaggerated Insane/Another.
nuked af. thanks alot cryptic!
Sonnyc
Random modding.

• Unused hitsounds:
normal-slidertick6.wav
[Feb's Advanced]
  1. Strongly consider a consistent kiai usage with other diffs. I know this is a GD, but since the mapping style is pretty similar, I believe making such setting consistent would benefit.
  2. 00:05:709 (1) - Consider removing this note. Surely a beat exists here, but due to this beat, the emphasis for the cymbol of 00:05:855 felt a little weaker.
  3. 00:09:787 - Consider finish.
[Hard]
  1. Consider Tick2. The provided rhythm supports the tick enough, and since the style is similar with insane and expert, 2 will work consistently.
[Insane]
  1. 01:10:952 (7) - Pretty strange that Expert has got this as a note while this is a slider. Change to a note, or if you prefer the current rhythm, then consider adding NC at 01:10:661 (3) for readability.
  2. 01:25:515 (3,4) - Suspicious spacing imo considering this diff.
[Beyond the Gate]
  1. 00:09:350 (1,2) - Highly recommended to start nc from (2), since the 1/4 rhythm starts there. It will be more intuitive in reading.
  2. 00:15:612 - etc - It's more like a general issue, but this hitsounding is a no-go from me. Both normal-hitnormal.wav and normal-hitclap.wav are the same when you use the default hitsound. This results in a 200% hitsound volume, which hurts our ear. You'll have to use an alternative hitsound files. Or you can reduce the volume of hitclap idk.
  3. 00:30:030 (4,5,1) - (4,5) has no flow change, and seeming other similar usage of 00:31:195 (4,5,1), 00:32:360 (4,5,1) it felt less consistent.
  4. 01:22:020 (6) - Consider adding NC since this is 1/2, not 1/4.
  5. 01:26:972 (8) - Consider NC for emphasis, and pattern distribution.
BPM is pretty high (206), while your rhythms for Normal was a liiitle complicated to get considered as something beginner friendly due to several 1/2 usages. I admit the current difficulty isn't that high and is under 2.00*, but I'd expect a lower difficulty for the love of beginners please.

Really good map. Worths 3 stars. Fix issues and call me.
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