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Olivia Noelle - Skyscraper (Nightcore Mix)

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TicClick
[General (every single difficulty)]
  1. 00:30:789 - you don't need the kiai burst here, in my opinion. The song here is no special (yeah, vocals rise here, but according to your logic you should also add kiai on 00:34:635 etc, which is not a good idea). You can check and see the worst appearance of this on Normal, where it pops up in the middle of a repeating slider (not even on the repeat itself!)
  2. 01:01:558 - this offset is way too loud for the music, comparing to previous volume level. Decrease it to 35%, please, and do the same for all the offsets with Normal sampleset that do not turn kiai time on.
  3. On a side note: the custom skin and the colour scheme you used is a pure eyerape for me, especially when playing with my default white cursor. Anyway, I guess it won't be changed :<
[Easy]
  1. 00:26:943 (1) - I don't find it good enough, how about changing it to something like http://puu.sh/1TRvu
  2. 01:00:356 (1) - please, no. Why? Because you put a note on the red tick after the spinner, and previous notes were placed on the white ones, so it's hard to catch, especially for the beginners (mostly because it's located on the upbeat)
  3. 01:16:702 (1,2) - may be a bit problematic to read due to stack
  4. 01:20:789 (1) - why do you have to waste sliders in this way? I would use a simple ring shape here
  5. 01:22:712 (2) - I see no point in bending it this hard, better restore its normal curve: http://puu.sh/1TRF6
  6. 01:40:741 (2,5) - may be problematic to hit due to upbeat (i.e. red ticks coming suddently)
  7. 01:43:385 (6) - better not to force symmetry here. If you move it somewhere else, you will a) restore the distance between this circle and next slider and b) prevent overlapping
  8. 01:54:202 (1) - may be hard to catch (see 01:00:356 (1) for reference)
  9. 01:54:683 (2,3) - I would put a note on 01:55:404 instead of forcing symmetry and skipping the big white tick
  10. 02:03:337 (1,2) and 02:05:741 (4,5) - how about making a better beat blanket: http://puu.sh/1TRKc
[Normal]
AR +1 so things like 00:47:856 (1,2,3,4,5) become more passable
  1. 00:11:558 (1,2) - I would make them curvy so they fit other sliders around
  2. 00:19:250 (1,2) - ^
  3. 00:34:635 (1) - not sure if I missed such things before or it's the first I meet, but clap doesn't sound well together with normal finish. Better remove the clap
  4. 00:47:375 (4,1) - better reduce the spacing here
  5. 01:50:596 (4) - I'd replace it with two short sliders to map the beat on 01:51:318
  6. 02:03:337 (1,2,3,4) - too many finish hitsounds in a row (they are also too loud for the music)
  7. 02:44:923 (2) - remove finish?
[Hard]
  1. 00:16:366 (2,3) - is it really that necessary to stack them? You just kill the flow
  2. 00:29:587 (6,7) - I don't feel like jumping here at all, mind at least decreasing it?
  3. 00:47:135 (3,4) - how about unstacking them? The reason is the same as for 00:16:366 (2,3)
  4. 01:16:943 (5) - looks ugly for me, mostly because the curvy part in the very middle has got the angle. Mind repairing?
  5. 01:22:712 (7) - I'd rotate it about 15-20 degrees right
  6. 02:03:337 (1,2,3,4) - too many finish hitsounds in a row (they are also too loud for the music)
  7. 02:05:260 (1) - place the clap on the end, not beginning? Sounds a bit awkward together with vocals)
  8. 02:56:943 (4) - I would mark it with a new combo for better readability
Aside from the combo colours, too loud hitsounds, copypasta and forced symmetry, you map is good enough. *sigh* I wish it was better, though, so if you have some free time, please, try fixing these four things even not completely.
Topic Starter
BounceBabe
Its a powerful song and thats why i put the hitsounds like this. It is your opinion if the map is ugly or not, its an old map and i try my best. Also this is not my current mappingstyle so please dont be so hard on me. Didnt change much though and still thanks for your time modding it! Made tiny changes.. Overall i like the mapset how it is at the moment.
TicClick
I understand that my mod may seem to be harsh or a bit aggressive, especially in the very end, but all I wanted is to make your map better. I don't say it's ugly — I pick the patterns and figures I found not good enough, and I try to show you the way to improve them. I did realize it's an old map of yours, so I skipped some parts that could be skipped, but I can't skip everything and bring no improvements at all, so I tried my best (at least I think so lol).

Basically, my goal is bringing maps to the better state, so I'd be happy to see at least some of suggestions you rejected, and, if possible, a short explanation for each of them telling why you didn't apply it. I don't really think that I'll convince you to change something else, but I'd like to know why you disapproved certain parts of my mod, so I can do better mods in future (I hope).
Topic Starter
BounceBabe
Already said i changes a few, but not everything since its just opinion and style modding, which i dont find i want to change. And the map is not bad... Ive seen worse which are ranked. If you think you want to give criticism on the map do this but i wont accepts everything of course, noone does change everything.
RikiH_
M4M lol

Easy

00:07:712 (1,2) - They sound a bit odd, try to end them 1/2 earlier
01:08:770 (4,1) - This blanket can be better...
01:43:385 (6,1) - Move 6 elsewhere, it's confusing for newbie players on that slider
02:03:337 (1,2) - Blanket
02:05:741 (4,5,6) - The same

Normal

00:26:702 (1,2) - Why these sliders end on blue ticks? End them on red tick, it sounds better...
02:10:308 (4,5) - Put them in the center?
02:14:875 (2,3,4,5) - These blankets can be better
02:21:366 (2) - End this 1/4 later

Hard

00:19:250 (1,2) - I'm not sure about this jump. It's only 1/2 and for a hard is too difficult
01:09:130 (2) - This note is unneccessary imo, I don't hear any sound in this part of the song... Unfortunately this can be applied on all the triplets in the song :/

Well, good luck
Topic Starter
BounceBabe
01:43:385 (6,1) - Move 6 elsewhere, it's confusing for newbie players on that slider

Only changes this orz

Thanks for modding anyway
Darksonic
Hey!, here my mod :3 /late

Easy:

00:14:443 (4): What about moving to x:256 y:320?, this stack seems a bit bored.
00:32:712 (3,4,5): Please consider reduce spacing between notes here, it's a bit hard for beginners.
01:05:404 (1,2,3): Why you suddenly changed spacing to 0,7x?, try to move them with 0,8x instead.
01:35:212 (1,2): What about moving them to x:256 y:136? (CTRL+J in 01:31:366 (4,5) -, due there is a spinner after this, I guess that if you use symmetry flows better.
02:03:818 (2): Fix blanket? --> http://osu.ppy.sh/ss/592624
02:05:741 (4): If you followed my previous suggestion, then use same slider here. Also, a NC fits good here.
02:53:096 (5,6): I think a 1/1 slider here instead two notes fits better with vocal. If you don't want to change, consider to remove Finish on (6), sounds bad. I would recommend to add NC in 5 too.
02:57:423 (2,3): 1,6x spacing?, lol no, reduce it, remember it's an Easy diff, I wouldn't recommend to change spacing like this in the easier diff.

Normal:

00:15:404 (1,2,3): 1,2x spacing please.
01:03:241 (1,2,3): ^
01:28:000 (6,1): Stack them perfectly.
02:05:981 (2,3): ^
02:53:096 (6): Add NC?
02:53:577 (7): Remove Finish.

Hard:

AR-1?

00:11:077 (4,5,1): Move them to x:451 y:184, this way slider will be perfectly stacked with 00:10:596 (2) -
00:26:943 (1,2,3): Like this? (If you do, remember to stack (4) properly)
00:29:587 (6,7): This extreme jump feels a bit unnecesary, I know you're using symmetry here, but distance it's too big, reduce a bit.
00:47:135 (3,4): Stack them perfectly.
01:41:462 (3,4,5): Move them to x:192 y:120, to fix symmetry. (CTRL+H on 01:40:020 (1) - and you will see)
02:53:577 (2): Remove Finish.

That's it for me. Good luck :3
Topic Starter
BounceBabe
00:29:587 (6,7)This extreme jump feels a bit unnecesary, I know you're using symmetry here, but distance it's too big, reduce a bit.

I like this jump :) Everythin else changed! Thank you
RikiH_
I spent half an hour, you could at least give me a kudosu, I let you decide anyways...
Topic Starter
BounceBabe

RikiH_ wrote:

I spent half an hour, you could at least give me a kudosu, I let you decide anyways...
It wasn't a big help you know? And begging for a kudosu is not welcome. My mods also get rejects and no changes like you did, you don't need to kudosu for a NC change. And i don't need a kudosu if it wasn't helpful for the mapper. Modding is for helping to improve the map, it means that when the mapper gives you one that it was helpful, its not a challenge of collecting kudosu.
RikiH_

BounceBabe wrote:

RikiH_ wrote:

I spent half an hour, you could at least give me a kudosu, I let you decide anyways...
It wasn't a big help you know? And begging for a kudosu is not welcome. My mods also get rejects and no changes like you did, you don't need to kudosu for a NC change. And i don't need a kudosu if it wasn't helpful for the mapper. Modding is for helping to improve the map, it means that when the mapper gives you one that it was helpful, its not a challenge of collecting kudosu.
I also give a kudosu to people who care about my map and mod it. Anyways no problem, this is your opinion and I respect it, good luck with your map.
dosyeru
hi, you requested me mods, but those maps seem to have enough mods lol
this map is not worth to be in the Graveyard nor Pendings, so I decided to mod this ;)
Like I wrote previous mod, here are basically what I felt from the map.
I'm glad if you take up any of the following.

Easy
00:01:221 - you can add a note here.
00:05:068 - ^
01:00:356 - remove this note, and extend the spinner at here
01:16:943 (1,2)- these notes shouldn't be stacked because most of stacked notes in this diff are on white lines.
Since this diff is the easiest one, it causes confusion to newbies IMO.
01:18:385 (3) - remove Drum sound on this note

Normal
AR + 2
00:34:154 - add a note
00:34:395 - move a reverse slider here
00:36:318 - add a note
so that it sounds more fit in the music IMO
01:20:548 (2,3) - reverse these note and slider. that's more fit in the music IMO
here is an example of the placement in case you do.

Hard
AR -1
00:10:596 (2) - remove a note
00:14:443 - move this note to 00:14:202
00:26:943 - how about this rhythm?
01:28:241 (5,6,1) - the distance of notes iis not constant here. I suggest replacing (6) by x0.83 or making (1) be on y=204
02:43:481 (1,2,3) - I think these notes should not be stacked. how about making triangle?

that's all I felt.
I like the no sound of normal-sliderslide.wave, but it's up to you.
anyway, this is good map-set
I hope this map to be ranked :D
Topic Starter
BounceBabe
Thanks for your mod, almost changed everything!
Andrea
~General~

You're missing some skin files - cursortrail.png & hit0.png.

Spinner-circle.png's dimensions must be exactly 666x666 (currently 666x665).

Default-comma.png, default-dot.png, default-percent.png and default-x.png are unused files.

Black.jpg file is missing into the folder.

Combo Colours are inconsistent through the difficulties.

Kiai Times are inconsistent through the difficulties.

Too many Kiai Fountains through the difficulties.


~Easy~

HP Drain -2 or -3 please.

Too many stacks in this difficulty, pretty confusing for beginners.


00:01:943 (3,1) - Not good to have anti-jump on Easy difficulty.
01:22:712 (2) - This slider doesn't follow anything.
02:30:741 (2,3,4) - This is too confusing for new players.
02:34:587 (2,3) - ^
02:57:423 (3,4,5) - ^

~Normal~

Approach Rate +1 perhaps.


00:26:702 (1,2) - Unsnapped sliders.
00:34:154 (5,1) - Wrong spacing.
00:37:520 (5) - Sounds weird.
00:40:885 (1,2,3,4) - Overlapped pattern, looks pretty bad.
00:51:702 (5) - New combo.
00:52:664 (1) - Remove new combo.
00:56:269 (1,2) - Overlap with spinner.
01:34:250 (1) - ^
01:54:443 (2) - Reverse arrow might be hidden due to the spinner.
02:18:481 (2,3) - These sliders looks ugly.
02:20:164 (4) - New combo.
02:21:125 (1) - Remove new combo.
02:24:731 (1) - Overlap with spinner.
02:29:539 (1) - Remove new combo.
02:30:020 (2) - New combo.
02:39:635 (1) - Overlap with spinner.
02:49:250 (4) - New combo.

~Hard~

02:22:087 (6,7) - This jump feels really random and out of sense.
02:25:933 (6,7) - ^
02:39:635 (1) - Overlap with spinner's hitburst.

This map still needs a lot of work.
Topic Starter
BounceBabe

Andrea wrote:

~General~

Kiai Times are inconsistent through the difficulties. Where?

Too many Kiai Fountains through the difficulties. No they fit the song


This map still needs a lot of work. Hahahaha, no
mm201

BounceBabe wrote:

Hahahaha, no
Show some respect to someone who has taken time out of their day to help you with your map.
Topic Starter
BounceBabe
I am not disrespectful lol
Parachute
Hi, heres the mod.^^

Easy

You used very much stacking.. you should avoid it at much points of your map like
00:39:443 (1,2) -
01:31:366 (4,5) -
01:41:462 (3,1) - Especially that.
02:53:096 (1,2) -
And always after a spinner.. dont do just 2 circles in the middle..

Spacing:
01:43:866 (1) - well i guess you shouldn't do that spacing on easy^^
also this.. 02:31:943 (3,4,5) - the 3 and 4.. change it x_x
02:35:789 (3,4,5) - ^

Normal

00:27:664 (2) - Do the slider end 1/8 back
02:44:923 (2,1) - Shouldn't do the 2 that near


Hard

00:03:385 (5) - Remove whistle and add a finish
00:49:779 (1,2,3,4) - This looks... weird... the 2 and 3.. get them more together ^^
02:15:356 (3,4,5,6,7) - 3 and 6.. add whistle, 7 .. remove whistle
02:19:202 (3,4,5,6,7) - ^
02:56:943 (1) - Random bpm change to 0,50.. should change that..

Normal and Hard are good.. but you should really change things on Easy ^^ GL.
pandaikon
hi

suggestions ahoy!

[Easy]
the map is pretty good, but it has a lot of stacked notes, which is not that cool to encounter in an easy diff. i would suggest removing most of the stacks, but that's up to you
also
01:08:769 (4,2,3) - i can see that you tried to do this symmetrically, but it's a little bit to clustered. you could try to move a little bit the slider with the note, possibly to change it's direction. you could also unstack 01:10:693 (2,3) and make a nicer pattern

[Normal]
good diff, but at times it can get really clustered, maybe you should try changing up a bit the patterns for a better flow?
00:41:366 (3,4,5) - it would've been nice to continue with 4 and 5 in a different direction
00:46:173 (1,2) - you could try stacking these notes as well
00:47:856 (1,2,3,4,5) - this might confuse inexperienced players
01:06:366 (2,3,4,5,6,1,2,3) - clustered
01:14:539 (2,1) - looks kinda eh, maybe move up 2 a little bit?
02:24:731 (1,2,3,4,5) - clustered as well

[Hard]
not much that i could find, but the spacing was at times odd. you could have used a higher slider velocity rate, but that's ok as it is

even though it's not really much, hope this mod helps~
good luck with the map!
Topic Starter
BounceBabe
Thanks for your mods! Changed almost everything and improved the stacking on Easy!
merchat7
Sorry for slight delay. A bit difficult to use the editor due to sample insert always appearing when I press alt. Still waiting for the new build. Because of this, I may be a bit lazier.

[General]

- I prefer 2000 audio lead-in

[Easy]

00:01:221 (2,2) - Prefer if you could follow the piano with whistle, e.g. whistle at begin and end of these two sliders.
00:24:539 (2,4) - Not too fond of these two claps since there is no sound like the clap in music. This is not the main reason. Since there is no sound like this in music, it cause the hitsound to be "accented". I feel this ruin the emphasis of the music on the stanza e.g. sound on 00:25:020 and 00:26:943. I recommend removing or lowering the volume of these two claps.
00:29:587 (2) - The note isn't following a strong sound in music (piano is pretty quiet there), I think it's better to follow the vocal 1/2 later with a 1/2 repeating slider. This make it nicer to catch 00:30:789 (1) - as well due to the simple 1/1 rhythm rather then x/2 rhythm. http://puu.sh/20Izp
00:31:510 (2) - No piano at end, so I don't think you should have whistle there.
00:32:712 (3,4) - Very similar to 00:29:587. If you want to follow the piano, then I recommend slider starting on (3) and ending on (4) instead. It's pretty hard to catch this 3/2 hit circle rhythm here.
00:34:635 (1) - Whistle at end for piano
00:36:077 (2) - There is piano here, but since you don't have anything on 00:35:837 and 00:36:318, I think it's best to remove it. Or consider this alternate rhythm, hit circle is on 00:35:837 http://puu.sh/20IHF. Whistle at end of (1), on (2) and begin of (3). Sound pretty nice I think.
00:39:443 (1,2) - I think you'll feel the song more if you choose to focus on the piano here, e.g. a rhythm like this http://puu.sh/20IOj. For hitsounding, whistle on all place you can put it except slider body.
00:42:327 (3,4,5) - ^ http://puu.sh/20IQy two 3/2 sliders seem best here. Whistle end of (3), begin and end of (4).
00:51:943 (3) - Same as 00:31:510.
01:16:702 (1) - Stack on (2)?
01:31:366 (4,5) -
01:31:366 (4) - I prefer if you move this to 01:30:885 as current spot doesn't have any real sound from music while 01:30:885 has vocal.
01:43:866 (1) - Edit in notepad the B of this slider to P and adjust in editor (Use the new slider algorithm), it'll look better.
01:39:058 (1) - I feel this note are lead-up, so I don't think you should start your whistle pattern yet. Consider removing whistle here.
02:03:337 (1) - Whistle sound nice to me here.
02:08:866 (1,2) - You have claps on the stanza so don't see why no clap at begin of slider and on hit circle?
02:53:577 (2) - Sure about finish? Don't think it fit here and I can't hear any cymbal sounds here.Just whistle seem nicer. If you want finish, then put it here 02:53:096 (1) - to be consistent with your other finish placement.

I feel rhythm at beginning would be better if you focus more on piano. The rhythm you did there feel like you're following drum, but no drum plays there.

[Normal]

- 00:46:173 (1,2,3,4,1,2,3,4,5) - This part is really difficult to read with this ar. +1 ar or rearrange these pattern.

00:01:221 (2,4) - Same as Easy, add whistle
00:13:241 (3) - Lead better to pause to me if you do whistle instead of clap. Clap suggest to me that the rhythm is going to continue.
00:15:645 (2) - Whistle at begin for piano
00:17:327 (1) - ^ at end
00:19:971 (2) - Consider whistle at end
00:20:933 (3) - Same as 00:13:241. Incase i forget to mention, this apply to all similar rhythm.
00:24:058 (2,2) - Piano is at end not begin, so I think it's best for whistle to be at end
00:30:548 (1) - Whistle on 2nd repeat
00:32:952 (4) - Whistle on begin
00:36:798 (4) - Consider new combo for readability, I know most Normal player would try to click (4) first and get confused here.
00:37:039 (5) - Whistle at begin perhaps.
00:56:750 (2) - Whistle at repeat is better to me then clap
01:05:164 (1,2,3,4,5) - I think whistle should be on the red tick with piano instead so end of (1), (3), (5) and remove from (2,4).
01:08:529 (1) - Fix the spacing, even through it's minor, I hit this too early at first due to the closer spacing.
01:09:971 (5) - Whistle at begin
01:54:202 (1) - I prefer much more if this is place on the white tick like 01:49:635 (1) -
02:03:818 (2,3,4) - While, I like how how you did the finish, it doesn't fit well with how you do whistle (it feel like one part, no whistle, then the part, lot of whistles). So I recommend changing the hitsound of these three notes to whistle instead of finish.
02:14:635 (1) - Place a little closer to center? I feel a little far to the corner after playing spinner http://puu.sh/20JGY
02:15:356 (3) - This blanket can definitely be better
02:18:000 (1) - No piano, so no whistle
02:19:202 (3) - Whistle at end for piano.
02:24:731 (2) - Just making sure, no new combo on this is intentional?
02:45:404 (1) - 0.6x spacing feel really weird here.
02:45:404 (1,2,1,2) - Consider whistle on the repeat for the piano.
02:53:096 (1,2) - Read Easy, same as Easy.

I didn't mention everything for hitsounding, please keep this in mind. I notice that I like your hitsounding much more when you follow the piano properly with hitsound, that's the only advice I can give you.

[Hard]

00:36:318 (1) - Would be better with new slider algorithm (B > P) and remove all slider point, but one.

Ignore hitsound, since it should be oblivious now what I want you to do. Pattern seem good in general, I don't have anything really to mention.

Main reason why I always mod hitsound first is that if I don't, it's very difficult for me to find anything else. Like I think some rhythm is weird, but in reality, it's just the hitsounding that need changing, etc. In general, hitsounding can be improve quite a lot. Rhythms in Easy & Normal can definitely be improve. Hard just need whistle with the piano and then it'll be close to perfect.

Hitsound error is too major for my taste, so cannot star.

Hope this mod help ,good luck
Topic Starter
BounceBabe
Made quiet a lot changes except from some which i find dont suit my hitsound rythm. Thanks!

merchat7 wrote:

Hitsound error is too major for my taste
What do you mean by that anyway?
Irreversible
Hallo~
m4m und so xD

Was für ein distance snap benutzt du? Irgendwie ist es komisch o.o bei mir zeigte es 0.8 an, dabei stimmt es nicht.. im übrigen würde ich grid size 4 empfehlen O:

[Easy]

00:07:712 (1) - Mit diesem neuen slider-mach-system genügt doch auch 1 weisser punkt, für so ne fette kurve xD
00:14:443 (4) - clap?
00:22:135 (5) - ^
01:05:404 (1,3) - Ich würd vllt das aussehen von denen ändern (nur meine meinung ^^)
01:20:789 (1) - der sieht cool aus :D
01:28:000 (1,2,3) - den part könntest du ev. spiegeln
02:45:404 (1,2,3,4) - An den enden von diesen könntest du vielleicht einen hitsound einbauen, wie ein clap oder finish xD
02:58:866 (5) - nc?

Notiz: Schöne diff, mit coolen hitsound übergängen

[Normal]

00:09:395 (2,3,4,5) - Eine schönere anordnung ? D:
00:15:404 (1,2) - Find ich eher verwirrend das das einfach hier anfängt, würde vielleicht vorhin noch nen circle platzieren
00:42:087 (4) - Ist das nicht ein bisschen arg zu hidden für normal < der noob spricht :D xD
01:35:933 (5) - würd ich so anordnen wie die 3 (beim slider end)
01:50:596 (4) - 1 tick länger?
02:21:366 (3) - soll der auf nem blauen tick enden?
02:31:462 (2,3,4) - das soll son dreieck ergeben http://puu.sh/20VHi

Notiz: Diese diff scheint mir manchmal ein wenig verwirrend, zum beispiel wie oben erwähnt, bei 15:404 und so.. Manchmal könnte auch die anordnung ein bisschen schöner sein D: hoffe hab dir mit dem mod geholfen. (auch wenn ich jettz nicht sehr erfahren bin ^^)

[Hard]

00:13:721 (4,5,1) - hätte hier nach der 5 nochmal nen circle erwartet, add a circle?
00:15:404 (1) - clap?
01:22:712 (7) - würde den gerade nach oben machen

In der letzten Kiai time nervt mich iwie das slider geräusch

Mehr hab ich hierzu nicht zu sagen xD

Notiz: Auch hier hat es wieder verwirrende stellen. Die hitsounds finde ich ansich gut, allerdings würd ichs manchmal anders machen (manchmal fehlt mir persönlich einer oder zwei) Aber die diff an sich ist echt schön gemacht!


Viel glück!
merchat7

BounceBabe wrote:

Made quiet a lot changes except from some which i find dont suit my hitsound rythm. Thanks!

merchat7 wrote:

Hitsound error is too major for my taste
What do you mean by that anyway?
In other words, hitsound can be improved much more.
Topic Starter
BounceBabe
@Irreversible: Hab n bissl was geändert aber nicht alles weil die anderen schon ok sind. Danke!
Hinsvar
Hi there; going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Isn't 396 KB for a BG file pretty large? I think it can still be reduced to ~200 KB, but it's up to you.
>Easy
  1. 00:00:741 - Clap really doesn't fit here; replace with whistle.
  2. 00:02:664 - ^
  3. 00:04:587 - ^
  4. 00:06:510 - ^
  5. 00:12:520 (2) - Add whistle to emphasize the sound at 00:12:279?
  6. 00:33:433 (4) - Add whistle?
  7. 00:56:750 (1,2) - Is it okay if these two notes are stacked? I think the new players (those that are supposed to play this diff) is going to be confused.
  8. 01:31:366 (4) - Whistle to emphasize the vocal?
  9. 01:45:789 (2) - Whistle? This place feels really empty without one.
  10. 01:50:596 (1,2) - Same as 00:56:750 (1,2).
  11. 02:15:116 (2,3,4) - Add whistle and remove the clap on (3)?
  12. 02:18:962 (2,3,4) - ^
  13. 02:30:741 - Whistle?
  14. 02:34:587 - ^
  15. 02:40:596 (1,2) - Same as 00:56:750 (1,2).
  16. 02:45:404 (1,2,3,4) - Add a Soft whistle on the repeats?
  17. 02:57:423 (3) - Whistle? (Apply my hitsound suggestions on other diffs if you did them.)
  18. 02:58:866 (5) - Move one grid up (on small grid size, so y:224) so 02:57:423 (3,4,5) will look better.
>Normal
  1. 00:08:433 - Replace clap with whistle? Clap seriously doesn't fit here.
  2. 00:10:356 - ^
  3. 00:12:279 - ^
  4. 00:16:125 - ^
  5. 00:18:048 - ^
  6. 00:19:971 - ^
  7. 00:31:510 - Whistle?
  8. 00:32:712 (3) - Replace with whistle?
  9. 00:34:635 - Remove clap?
  10. 00:35:116 - Whistle?
  11. 00:36:077 (2) - ^
  12. 00:36:558 (3) - Remove clap?
  13. 00:37:520 (3) - Make this a 1/1 slider please. Making this 3/4 is just wrong. If you did this, you can start 00:38:481 (1) 1/4 beats later.
  14. 00:38:481 (1) - Replace clap with whistle?
  15. 00:42:688 (1) - Remove clap?
  16. 00:48:096 (2) - ^
  17. 00:50:741 - Whistle?
  18. 00:51:702 - Remove clap?
  19. 00:52:904 (3) - Same as 00:37:520 (3).
  20. 00:56:270 - Replace clap with whistle?
  21. 00:56:750 (2) - Remove all claps here?
  22. 01:06:846 (4,5) - Swap whistle?
  23. 01:07:327 (6) - Remove all whistles on the head?
  24. 01:08:769 (2,3) - Umm, 1.26x? I think it goes a bit over the spacing limit, IMO.
  25. 01:11:414 (3) - Whistle on the slider's body?
  26. 01:15:019 (4) - Remove all hitsounds on the head?
  27. 01:20:789 - Finish?
  28. 01:22:712 (7) - Remove all whistles on the head?
  29. 01:54:803 - Add whistle on the tail?
  30. 02:05:500 - Whistle?
  31. 02:20:885 - ^
  32. 02:41:318 - ^ (Yep, same as Easy, apply the suggestions to the other diff if you did them.)
  33. 02:47:327 (2,3,1) - Umm, the blanketing looks weird, TBH... I think you can make it look better.
>Hard
  1. Won't mention much things regarding hitsound, but I think you should go with merchat's advice...02:09:827 (1) -
  2. 02:09:827 (1,2) - Isn't this kind of jump a bit too big for a Hard diff? Oh well, NC (1) for the massive change of spacing, anyway.
  3. 02:34:106 (5) - Remove the whistles from the head?
  4. 02:44:202 (2) - Remove finish. There's no reason to add one since there's nothing for the finish to follow.
Yes, that's it. And yes, you can see from my mod that I agree with merchat's opinion:

In general, hitsounding can be improve quite a lot. Rhythms in Easy & Normal can definitely be improve. Hard just need whistle with the piano and then it'll be close to perfect.
Your choice, though; can't force you to follow our opinion, although it'll be better if you do, IMO :P *runs*

Good luck on the way 8-)
[Luxord]
Hello!

The map is awesome! Epic song, so cute and the SB is epic and also the Background, here's a KudoStar, you deserve it, keep going, I want to see this ranked!!! *___*
Topic Starter
BounceBabe
Hinsvar

Hinsvar wrote:

Hi there; going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Isn't 396 KB for a BG file pretty large? I think it can still be reduced to ~200 KB, but it's up to you. Reduced it to 800x600
>Easy
  1. 00:00:741 - Clap really doesn't fit here; replace with whistle.
  2. 00:02:664 - ^
  3. 00:04:587 - ^
  4. 00:06:510 - ^
  5. 00:12:520 (2) - Add whistle to emphasize the sound at 00:12:279?
  6. 00:33:433 (4) - Add whistle?
  7. 00:56:750 (1,2) - Is it okay if these two notes are stacked? I think the new players (those that are supposed to play this diff) is going to be confused.
  8. 01:31:366 (4) - Whistle to emphasize the vocal?
  9. 01:45:789 (2) - Whistle? This place feels really empty without one.
  10. 01:50:596 (1,2) - Same as 00:56:750 (1,2).
  11. 02:15:116 (2,3,4) - Add whistle and remove the clap on (3)?
  12. 02:18:962 (2,3,4) - ^
  13. 02:30:741 - Whistle?
  14. 02:34:587 - ^
  15. 02:40:596 (1,2) - Same as 00:56:750 (1,2).
  16. 02:45:404 (1,2,3,4) - Add a Soft whistle on the repeats?
  17. 02:57:423 (3) - Whistle? (Apply my hitsound suggestions on other diffs if you did them.)
  18. 02:58:866 (5) - Move one grid up (on small grid size, so y:224) so 02:57:423 (3,4,5) will look better.
Changed all

>Normal
  1. 00:08:433 - Replace clap with whistle? Clap seriously doesn't fit here.
  2. 00:10:356 - ^
  3. 00:12:279 - ^
  4. 00:16:125 - ^
  5. 00:18:048 - ^
  6. 00:19:971 - ^
  7. 00:31:510 - Whistle?
  8. 00:32:712 (3) - Replace with whistle?
  9. 00:34:635 - Remove clap?
  10. 00:35:116 - Whistle?
  11. 00:36:077 (2) - ^
  12. 00:36:558 (3) - Remove clap?
  13. 00:37:520 (3) - Make this a 1/1 slider please. Making this 3/4 is just wrong. If you did this, you can start 00:38:481 (1) 1/4 beats later.
  14. 00:38:481 (1) - Replace clap with whistle?
  15. 00:42:688 (1) - Remove clap?
  16. 00:48:096 (2) - ^
  17. 00:50:741 - Whistle?
  18. 00:51:702 - Remove clap?
  19. 00:52:904 (3) - Same as 00:37:520 (3).
  20. 00:56:270 - Replace clap with whistle?
  21. 00:56:750 (2) - Remove all claps here?
  22. 01:06:846 (4,5) - Swap whistle?
  23. 01:07:327 (6) - Remove all whistles on the head?
  24. 01:08:769 (2,3) - Umm, 1.26x? I think it goes a bit over the spacing limit, IMO.
  25. 01:11:414 (3) - Whistle on the slider's body?
  26. 01:15:019 (4) - Remove all hitsounds on the head?
  27. 01:20:789 - Finish?
  28. 01:22:712 (7) - Remove all whistles on the head?
  29. 01:54:803 - Add whistle on the tail?
  30. 02:05:500 - Whistle?
  31. 02:20:885 - ^
  32. 02:41:318 - ^ (Yep, same as Easy, apply the suggestions to the other diff if you did them.)
  33. 02:47:327 (2,3,1) - Umm, the blanketing looks weird, TBH... I think you can make it look better.
Changed all as well

>Hard
  1. Won't mention much things regarding hitsound, but I think you should go with merchat's advice...02:09:827 (1) -
  2. 02:09:827 (1,2) - Isn't this kind of jump a bit too big for a Hard diff? Oh well, NC (1) for the massive change of spacing, anyway.
  3. 02:34:106 (5) - Remove the whistles from the head?
  4. 02:44:202 (2) - Remove finish. There's no reason to add one since there's nothing for the finish to follow.
The jump is fine for the diff, the others are changed

Yes, that's it. And yes, you can see from my mod that I agree with merchat's opinion:

In general, hitsounding can be improve quite a lot. Rhythms in Easy & Normal can definitely be improve. Hard just need whistle with the piano and then it'll be close to perfect.
They improved now, and i like them how they are, they suit the song and fit the emotion of it u.u

Your choice, though; can't force you to follow our opinion, although it'll be better if you do, IMO :P *runs*

Good luck on the way 8-)

Thank you!

@KiyoshiX101: Thanks to you too, glad you enjoy the map
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Easy]
00:23:096 (1,3) - I guess those two should not be ending to the red line but to the white right after according to 1/2 Snap Divisor and that's because is it an easy difficulty.
00:33:433 (4) - This should be at 00:33:673 - New players which will synchronize better this way than the current. It's not easy for a newbie to synchronize to a song this way from the very beginning.
00:33:673 (4,5,1) - Those 3 afterwards could be set this way for distance snapping: https://osu.ppy.sh/ss/621712 (This is 0.80 Distance Snap)
00:46:173 (1) - This should end at 00:47:135
00:48:096 (3) - This should end at 00:49:058
00:50:020 (1) - This should end at 00:50:981
00:51:943 (3) - This should end at 00:52:904
Synchronization reasons stated above for the newbies. :c
01:15:019 (2,1,2) - This is too much for easy, choose a easier way there. :c

[Norma]
Perfect *-*(somehow harder for a normal but awesome *-*)

[Hard]
Perfect!


Deserves Kudosu Star~
Topic Starter
BounceBabe
@KiyoshiX101: Fixed "01:15:019 (2,1,2) - This is too much for easy, choose a easier way there. :c" this thanks
Frostmourne
hi there

General
some kiai parts are not needed imo , try removing them plzz

Easy
fine

Normal
this AR needs to be 5 (+2) , in Easy , you use the same AR , for this diff , your AR plays a bit toughly because notes are crowded more than the Easy
01:42:423 (4) - this whistle on the head feels strange when it doubles with the tail but eh... if you want to follow mostly on piano , I guess you better add only tail here , sound still works well
01:50:596 (4) - this finish might fit if you added them before on the alike part. This comes a bit strange and doesn't fit imo , remove?
02:09:346 (3) - whistle isn't needed :\ , try checking I believe it should be better !
02:24:971 (2) - whistle only tail , on the sound "like a" on the "ka" sound is lower than the tail there
02:25:452 (3,4,5) - I feel these 3 notes are odd , I suggest you put only one slider here 02:25:452 and end at 02:25:933 I think it fits with vocal and sounds much amazing
02:56:221 (3) - remove this whistle?
main idea on whistle , hitsound things is I don't want you to double them, it doesn't sound good them doubled.

Hard
HP-1 wouldn't hurt anyone I think it fits with the spread of this mapset , as normal diff has 4 , that's why 6 on this diff makes sense and fits with the OD
00:29:587 (6,7) - still worried these two notes are too far from each other, I also compared to the rest of this map , I would say this is quite obvious
reduce the spacing a bit?

nothing much to point out
Topic Starter
BounceBabe
Fixed everything and updated
Frostmourne
totally ready imo

bubbled
Scorpiour
popped~~~

[Skin]
  1. Missing elements : sliderb.png (whole set)
  2. Wrong size elements : spinner-background.png - must be 1023*692
  3. Invisible spinner-osu.png is not allowed
  4. and tbh, i don't very agree with the hitbursts because players may be confused about the score when they play : nice = 100 or 300?
Topic Starter
BounceBabe
Added sliderball, change size and adjusted the visibility of the spinner circle too (just incase). And the spinner osu, well it is a besides effect and actually the most important is the Clear isnt it? The hitburst, i think its obvious enough to see which is 100 and 100k because of the same image just the one is with font.
Scorpiour
well, since the main issue is resolved ~~ i'll leave the hitburst to other BATs to decide.

rebubbled~
Dark_Ai
YAAAAAAH
LOS LOS LOS BABE LOS LOS


ztrot
[Normal]
I noticed these two sliders are on a bit of odd timing from the rest of the map usually normals are super consistant I would sugges moving the 1/4 tick back making them end on red points like so

other than that everything looks pretty darn good some come back to me after that small fix and I think I can get you a heart going on this beauty :D

Edit: fixed up and ranked, good job!
Stefan
meiikyuu
grats~
BrokenArrow
Wow.. congratulations. ;)
Birdy
Skysc_r


congrats
[Luanny]

Static Noise Bird wrote:

Skysc_r


congrats
I love this song but I prefer it without this annoying high pitch :<
congrats
XinCrin
Yay! Grats BB :3/
Topic Starter
BounceBabe
@[Luanny]: Thanks, but its not pitched, sorry for dissapointing you ;)
Dark_Ai
HAH
omedeto ~ endlich ranked hm C:
Cloudchaser
[Luanny]

ok
Cloudchaser

[Luanny] wrote:


ok
ok. funnyjunk.


orz
Topic Starter
BounceBabe
Hell :'D
HannahShyn
WoW This Make Me Cry :? :cry:
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