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sana - Kotonoha Clinic

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Nathan
10:16 sukiNathan: asdfasd
10:18 sukiNathan: 02:02:340 (4) -
10:18 sukiNathan: nc?
10:18 sukiNathan: for the transition from anti-jumps to 1/2
10:18 Kite: o right
10:19 sukiNathan: 02:23:301 (1) - forgot this one?
10:19 sukiNathan: 02:27:274 (1,1) - d
10:20 Kite: nah that one is alright imo since the shhhh for shiawase is starting there lol
10:20 sukiNathan: oh mk
10:20 Kite: same for the other one
10:21 Kite: 02:28:863 (5) -
10:21 Kite: removed it here
10:21 sukiNathan: kk
10:21 sukiNathan: 02:40:685 (7,1) - could buff this spacing tbh
10:22 Kite: done
10:24 sukiNathan: the last spinner feels over extended
10:24 sukiNathan: not really a problem but imo u could reduce it
10:25 Kite: it was longer before, now it ends when the rain sound is starting to fade out
10:26 Kite: could end it at previous long white tick
10:26 sukiNathan: yeah
10:26 Kite: okay changing in other diffs
10:27 sukiNathan: you still have some blue tick ncs in hard
10:28 Kite: was about to check in hard diff haha
10:30 *sukiNathan is editing [https://osu.ppy.sh/b/910650 sana - Kotonoha Clinic [Normal]]
10:30 sukiNathan: 01:32:539 (1) -
10:30 sukiNathan: 01:35:718 (1) -
10:30 sukiNathan: was that spacing intentional
10:31 Kite: nope
10:32 Kite: fuck
10:32 Kite: lol
10:32 sukiNathan: 02:20:221 (1,2) - overlap is iffy
10:32 sukiNathan: slightly overlaps the tail of 2
10:32 sukiNathan: 02:24:592 (3,1) - this too
10:32 sukiNathan: can barely see any of the path so mmmmmmmmmmm
10:33 sukiNathan: 03:17:440 (1,3) -
10:33 Kite: i dont think its a huge problem personally
10:35 Kite: ill leave the overlaps
10:36 sukiNathan: mh are you sure lol
10:36 sukiNathan: for the 1st and 3rd one you just need to move it a tiny bit
10:36 sukiNathan: http://puu.sh/nNwbi/5af426d25e.jpg
10:36 Kite: i guess that works
10:38 sukiNathan: did u change the first one too
10:38 sukiNathan: I guess the second one is acceptable
10:38 sukiNathan: since you introduced overlaps in the easy too
10:38 Kite: changing first one
10:38 Kite: also moved 03:19:426 (6,1) - around
10:38 Kite: since it was a bit high up
10:39 Kite: http://puu.sh/nNwon/8e844d0a45.jpg
10:39 Kite: is this alright
10:40 sukiNathan: yeah
10:41 *sukiNathan is editing [https://osu.ppy.sh/b/918201 sana - Kotonoha Clinic [Easy]]
10:41 sukiNathan: 00:33:731 (3,1) - i'm absolutely sure stacks like this will get insta dq'd LOL
10:42 sukiNathan: one of my own easy diffs got dq'd for a tiny overlap on a slider tail
10:42 Kite: eh for real?
10:42 Kite: its pretty straight forward
10:42 sukiNathan: yeah
10:42 Kite: i did that a few times
10:42 sukiNathan: really wtf
10:42 sukiNathan: qats dq'd two of my maps for stuff like that
10:45 Kite: 03:06:314 (2,3,1) -
10:45 Kite: is this ok then
10:45 sukiNathan: don't think so
10:45 Kite: because id have no idea how to fix that without remapping the whole section
10:45 sukiNathan: yeah lol
10:45 Kite: i can fix the other one easily
10:46 sukiNathan: can you fix stuff like 01:38:897 (1,1) - too
10:47 Kite: uh
10:47 Kite: maybe.. lol
10:48 sukiNathan: 01:50:022 (1,1) -
10:48 sukiNathan: 02:04:327 (1,3) -
10:49 sukiNathan: 03:11:877 (2,1) -
10:49 sukiNathan: if you fix those i'll bubble after
10:50 Kite: 03:04:724 (1,2,3) - this too?
10:50 Kite: wh
10:50 Kite: wait
10:50 Kite: 03:06:314 (2,3,1) -
10:50 sukiNathan: yeah
10:53 Kite: really no idea how to handle this 02:04:327 (1,3) -
10:53 Kite: lol
10:54 sukiNathan: hm
10:54 sukiNathan: http://puu.sh/nNxh8/af2ed04718.jpg
10:54 sukiNathan: would have to move 02:07:506 (1) - a bit after
10:55 Kite: i shortened the slider instead
10:56 sukiNathan: oh kk
11:01 Kite: okay
11:01 Kite: fixed as best as i could
11:01 Kite: easy diffs are so cancer
11:02 sukiNathan: ikr
11:04 Kite: lemme know if theres anything else
11:05 sukiNathan: ar for easy and normal seem a bit high
11:05 sukiNathan: especially for a 151 bpm map
11:06 Kite: 3/5 instead?
11:07 sukiNathan: yeah
11:07 sukiNathan: could lower hard a tiny bit too maybe
11:07 sukiNathan: there's a jump between normal and hard but it makes sense with the density of hard
11:07 Kite: nah i think hard is about right
11:07 sukiNathan: ok that's fine
11:08 Kite: its actually quite nice to make entire diffspread on your own
11:08 Kite: dont have to wait for guest mappers to fix mods + you can keep gimmicks in all diffs
11:08 sukiNathan: yeah
11:08 Kite: like the back and forth stuff
Topic Starter
Kite
Thanks!
Koiyuki
General
  1. 01:15:056 - the timing point should be set at 01:05:519 -
  2. 02:15:452 - there is no need to be a kiai time imo
Insane
  1. 03:18:036 (4) - nc?
i find it nothing to complain about except the timing section, i dont wanna pop the bubble but it has to be fixed
those back and forth jump is quite cruel ;;
Topic Starter
Kite
Weird, when I add an uninherited section there it shifts some of the objects and snaps by 1ms for whatever reason..
I agree with the timing section, it makes more sense for the metronome reset

Edit: Updated the mapset, moved red section, removed one of the kiais and fixed the NC you mentioned

Thanks a lot for taking a look!
Koiyuki
qualified

good luck on ranking <3
dqs01733
yay!! Grats :)
Topic Starter
Kite
Wow, that's really suprising lol I thought it had to be rebubbled first, thanks so much!
Raiden
gratz Kite!
Okoratu
uh actually timing changes should require the other guy who nominated the other timing to agree lol
Topic Starter
Kite
I thought so too, I've asked several people to avoid causing problems for Minakami Yuki or sukiNathan.. but everyone said something different.
p3n told me a metronome reset is not an unrankable issue (as long as the general timing is correct and the reset doesn't happen during KIAI) and shouldn't be a big enough change to require a rebubble, but if I wanted to be safe I should get 2 BNs after the fix.
In this case the reset was during the kiai because I didn't realize it should be at the start of the chorus instead.
It was moved from 01:15:055 - to 01:05:519 - , which doesn't affect anything in-game.

As I said, I was expecting a rebubble and later ask Nathan to recheck, but I guess this should be fine afterall?
riffy
Greetings. We have a few things to address.

[Easy]
  1. 03:07:903 (1) - this slider goes offscreen on 4:3 displays and it has to be fixed. Screenshot


While we are at it, I highly doubt that at this slider velocity the difficulty can actually be labled as Easy.
Topic Starter
Kite
Fixed offscreen, disagree on SV as it increases by .2 every diff and there is a noticeable skill difference between Easy and Normal
Squigly
The sv for this easy is completely fine. But i kinda want to see what makes you think it isnt.
ac8129464363
i don't really see the issue, imo it fits as a set and honestly they should be able to handle it. it makes the diff more interesting for newbies to play too lol
riffy
Much depends on where you draw the line interesting/playable. I tend to overreact to the difficulty levels quite often. Personally, I feel like the difficulty is much faster than an average Easy, and it is bothering me.
Squigly

Bakari wrote:

Much depends on where you draw the line interesting/playable. I tend to overreact to the difficulty levels quite often. Personally, I feel like the difficulty is much faster than an average Easy, and it is bothering me.
But if anything this is more of an average easy for such mapsets. I'm fairly certain this should be more than acceptable for being an easy with this sv.
Topic Starter
Kite
uh...

Edit:

Well I am really not sure what is happening now.. already fixed the DQ issue and gave reason as to why I disagree with your opinion.. can we move on?
riffy

Kite wrote:

can we move on?
Let's find out!
Topic Starter
Kite
Thanks~
Sorry if it sounded a bit rude, I was just sorta puzzled about the whole situation
Nathan
aaa
ac8129464363
bbb
litoluna
sana~~ :D
caren_sk
nice mapping !! congratz !!
Underforest
Sana <3
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