Karen
Your M4M request with this map(Xinely has no much time recently so i'm here to finish it for her.)
good mapset, good luck
[Easy]
- 00:01:052 - decrease the volume here to 40% - 50% (all diffs) // Accepted. Thanks for the nice suggestion.
- 00:32:435 (1) - it's a bit hard for new player to read, the reverse time should be more than once. // Perhaps, but this is readable enough. And actually, multiple reverse arrows in a long slider is a mapping technique for low difficulties.
- 00:36:127 (1,2,3) - try this flow? would be better i think // Sorry, I prefer a flow drop here.
- 00:54:588 (1,2) - this blanket is forced and unnecessary, also it has a bad flow with 00:56:434 (3) - , try something like this // Yes, that blanket is forced in visual purpose. (2,3) has a nice linear flow.
- 00:37:973 (3) - A repeat slider may fit here much better because of the vocal 00:38:435 - here. // The rhythm selection was purposed to make a difference with the previous (1,2) while constructing a nice interval between the kiai.
- 00:41:203 (2,3) - this somehow looks weird, try making 00:41:665 (3) - a straight slider? // (1) and (3) are same in shapes. I'd prefer to be organized here.
- 00:04:744 (1,2,3) - I personally dont like straight flow like this o.o, try something like this: // I'd prefer this linear pattern.
- 00:42:588 (5) - ctrl+g this for better flow with 00:42:126 (3,4) - O.O // The flow angle of (3,4,5) works fine enough with the music imo, and I do not want a jump in this difficulty.
- 00:04:513 - Add a note here for consistency with 00:02:667 (5) - , although it sounds like overmap, but it's necessary in my opinion. // You must have failed to notice the difference in instruments. Keeping the current rhythm.
- 01:07:049 (5) - remove the whistle on the slider body. // Oh that was a nice catch.
- 00:15:705 (4,1) - please don't decrease the spacing suddenly here, try stack 00:15:820 (1) - with 00:14:666 (3) - this slider's head // Why not? There was a sudden change in the music, and this sudden decrease of spacing suits well.
- 00:20:781 (4) - this stack looks so forced and has a really bad flow, you can have more choices here, such as 00:20:666 (3,2) - stack, 00:20:781 (4,3) - stack // After taking a look of your mods, you seem to dislike forced patterns, but my difficulties in this mapset mostly consists of forced patterns. Was this pattern terribly annoying and results in a minus quality for this difficulty? If yes, I'd consider for a change, but I'd prefer my style.
- 00:24:589 (1,2,3,4) - this straight flow plays bad, especially having a sudden jump (00:24:935 (4,1) -) after this, i suggest to use this // Those four beats didn't felt important enough to construct a flow for me, and that was why I decided to make a straight stream. Nothing gets emphasized, but only the jump towards 00:24:936 (4,1) accordingly.
- 00:25:858 (5,1) - jump please, like 00:24:935 (4,1) - 00:26:781 (6,1) - ......, try this // Oh well I should've considered more when mapping this, but what's done is done. I'd like to sacrifice consistency for this aesthetic pattern.
- 00:48:819 (3,4,1) - this plays bad, 00:48:934 (4) - stack this on 00:48:126 (1) - this slider's head. // That was the original placement, but I could form a better flow.
- 00:52:165 (2,3,4) - umm obtuse angle doesnt fit here, try move 00:52:395 (4) - to (185,316) // Why did you think obtuse angle flow didn't suit in terms of playability issue? Again, this is a forced pattern, and I'd like to prefer the current setting.
- 01:07:741 (2,3,4,5) - my personal taste, try a five-pointed star here, pic: // A star flow feels more natural while constructing a difference with the later pattern. Thanks for the suggestion.
- clean diff
good mapset, good luck
CelsiusLK
as requested
[easy]
good luck
[easy]
- 00:37:050 (2) - how about move this to about x160 y320 ? it would make the flow here 00:36:127 (1,2) - a bit better imo , you might need to move (3) a bit tho // I prefer the drop flow here.
- 00:47:203 (1) - how about curve this the another way so it would make flow here 00:47:203 (1,2) - a bit nice for beginner // I don't see why such flow would be better for beginners. If you preferred something smooth here, then I'd like to say the curve of (1) was intended to interact with the curve of (3).
- looks fine
- 00:27:819 (3) - the rhythm here sound weird somehow , try this rhythm instead ? I think it would be better to make the cymbal sound here 00:28:050 - clickable // For the sake of 120 rotation pattern, I won't prefer a change here. Also as you can know, the cymbal sound of 00:28:052 does not contain a lyric. That's why it was in the reverse. Also by placing that finish in the reverse, the actual cymbal with a vocal which appears at 00:28:744 could get a better emphasis.
- 00:31:973 (4) - somehow it sound weird here lol , maybe use 1/1 slider here instead here ? it sound a bit better imo // Drum ends at 00:32:090. That's why this slider's length is that way.
- 00:41:895 (2) - curve this the another so maybe the flow here 00:41:665 (1,2,3) - will be better imo // This mirrored pattern is one of my mapping style. I'd prefer mine.
- 01:10:972 (5) - a bit similiar to what I said above
- 00:49:049 (1,2,3) - flow is a bit weird here maybe if you curve (2) the another way it would make this flow better imo // A flip totally plays better here. Thanks for your great suggestion!
good luck
Nya
Heya~ Responding to your request in-game.
The overall neatness can still be improved on I guess.
This diff can be a bit more difficult imo.
Overall, I’m still worried about the spread between Hard and Insane, since I feel the Hard is a bit too easy.
Anyway, good luck~!
General:
- The BG resolution should be 1366X768. Easy fix. // That's just a recommended value. I won't prefer manually increasing the image resolution.
- Maybe change the audio lead-in to 2000ms? // There is an auto lead-in. No need to add.
- No video? // Blame BSS. Added.
Expert:
- 00:20:436 (1,2,3,4) –Ehr, can’t you map these notes to the other side so that they don’t overlap with 00:19:975 (3) -? Cuz it looks a bit cramped into one little space. // Uhh,, this could've been better, but since this is an expert difficulty, this much overlap wouldn't be much a problem imo.
- 00:21:821 (3,4,5,6) –Maybe try a shape like this: // I'd prefer the current 90 degree rotation & triangle pattern.
- 00:29:205 (3) –Lower the slider. It’s overlapping the HP bar. // Come on, this is an expert. You could've been more generous for such guidelines :3
- 00:41:436 (4,1) –Why not blanket instead? // A blanket would be nice in visual, and be smooth in flow. But I felt a drop flow would suit the music better for here. Also by making the slider path of (1) penetrate the head of (4), visibility is contained in another way.
- 00:52:744 (1,2,3,4) –Will players not mistake this for circles that have to be clicked earlier? I would rather suggest you space them out normally. // (5,1) has a normal spacing since the actual change starts from 00:52:744 (1). There is a slight change of instruments starting there. This distance was meant to express that change.
- 00:54:128 (1,2,3,4) -^
The overall neatness can still be improved on I guess.
Insane:
- 00:27:128 (2,3) –I would try avoiding unnecessary overlappings like this. // Uhh,, nice jokes. (2) is nearly invisible when (3) appears.
- 00:32:205 –Place a note here. It will fit nicely. // Drum ends at the blue tick. I'd want to keep that in all difficulties.
- 00:59:436 (4,2) –Avoid overlap?
Hard:
- This diff is kind of easy and I’m worried that might create a problem with the gap between the Hard and Insane.
- There is two places where there’s problem with snapping: // Ooops. Mistakenly removed a timeline.
- Isn’t HP 4 for a Hard a bit low? I would suggest 5. // Insane is 5. 4 will be a healthy balanced.
- 00:04:744 (1) –Since this is still a Hard diff, I suggest that you break that slider up and make more use of the other beats that there is. That slider is just too easy imo. // I'd like to follow the long instrument sound.
- 01:11:898 (2) –Maybe place this slider like this: // This pattern is focused on flow. Changing this pattern will demand a whole change in 01:10:975 (3,1,2,3,1,2,3,4,1,2,3).
- 01:12:821 –Place a note? // Following the major instruments.
- 01:24:128 (1) –This slider doesn’t look right, lol. Did you want to place it like this instead?: // fixed
Normal:
- HP 4 would work better imo. 3 is too low for a Normal.
- 00:02:667 –Why would you leave this empty? Sounds like an important beat to map imo. // Since this is the intro of the beatmap, I wouldn't like to introduce a hard 1/2 for players.
- 00:06:359 -^
- 00:10:282 (1) –Ctrl+J. Better flow. // Changed.
- 01:14:667 –Map this beat since you mapped it here: 01:10:975 (3) – // Pattern of 01:14:898 contains a vocal, and to make it discernable with the previous pattern, I made 01:14:667 an intentional pause.
- 01:22:282 (4) –NC? // This single NC will damage the the effect of the final S slider.
- 01:24:128 (1) –You can break this slider up since there are other important beats. // All ENH ends with this S curved slider. I don't want to break consistency.
This diff can be a bit more difficult imo.
Easy:
- I can hear the sliderslide sound in this diff and it’s a bit irritating. I suggest you try to remove it. // Not sure what you were meaning.
- 00:32:436 (1) –I never like double repeat sliders like this in an Easy or Normal diff. >.< I suggest you break it up. // I don't see a problem for this usage.
- 00:39:359 –This is quite an important vocal. I suggest you map it. // Giving a pause is one of the nice way to emphasis patterns. Especially kiais. Also ENH all has a pause here. I prefer to be consistent here.
- 00:46:744 -^, you mapped it at other places. // Deleted 01:01:513 instead. Thanks for providing a second thought to make rhythm structure more organized!
Overall, I’m still worried about the spread between Hard and Insane, since I feel the Hard is a bit too easy.
Anyway, good luck~!
Pereira006
Thanks for your inputs![Easy]
Gameplay:
[Normal]
Gameplay:
[Hard]
Gameplay:
[]
Didn't mod insane and expert look really good, after read comment's from -Nya-, I have to agree that, Insane look like really full jump and SV speed 2.00x, this level Hard and insane are too far, Hard too easy and Insane super difficulty, I feel the hard need increassing more rhythm or make new diff Light insane or something.
Good luck
Gameplay:
- 00:02:898 (2,1) - inconsistency spacing // Can't catch what you were meaning, since the spacing are consistent. Was the spare area of this blanket the problem?
[Normal]
Gameplay:
- 00:23:205 (1) - this could remove NC as you style, in this part 00:17:667 at kiai, you put NC every 2/1, so this look like missing remove NC // This is seperated in points of patterns. While the counterpart of 00:30:590 (4) has no NC, this is attached with the previous pattern.
- 00:37:975 (3,1) - not sure are you trying this antispacing ? for me look like is inconsistency spacing this can be fix IMO // When there is a big interval between two patterns, a consistent spacing doesn't have a big meaning. Since there is a long time between these two patterns, I've setted a closer distance to make players easier to click.
[Hard]
Gameplay:
- 00:23:205 (1) - this could remove NC, if you wanna keep it, then 00:19:513 (5) - could put NC, you style NC are bit inconsistency for me // I NC for patterns and for musics, not for a certain cycle.
- 00:23:205 (1) - also, you sure the rhythm stay this ? I feel this can change good rhythm, the Normal rhythm 2 slider is harder than this slider long in Hard level. and Insane the rhythm is too far gap with this part, I feel this need change something rhythm IMO // Keeping this for now since I like the current pattern, but will make a consideration when there are more complains for here. But since there is a 1/4 slider after this slider, I don't think this is just easier than the normal.
- 00:50:898 (4) - missing NC // Fixed. Thanks!
- 01:11:898 (2) - you don't wanna stack with 01:10:975 (3) or blanket ? is would be nice // This pattern was based on flow.
Didn't mod insane and expert look really good, after read comment's from -Nya-, I have to agree that, Insane look like really full jump and SV speed 2.00x, this level Hard and insane are too far, Hard too easy and Insane super difficulty, I feel the hard need increassing more rhythm or make new diff Light insane or something.
Good luck
Regarding Difficulty Spread
Normally a need for a difficulty spread debate would mean there is a flaw in the spread, but I'd like to express my intentions between the current spread design, and would like to make an explanation why this design would work.
- Easy mostly consists with 1/1 and some 3/2 when music demands such rhythm.
- Normal contains some 1/2 clicks when possible but are in a close distance each, resulting in an overlap. Some 3/4 rhythms appear when the rhythm gets complexed.
- Hard mostly consists of 1/2 circles with one follow point distance snapped setting. 7 1/4 click appear in this difficulty. There are completely no jumps since I sticked to distance snap. The difficulty gap between normal is never narrow since this hard uses 1/2 as the major rhythm. Also some challenges for 1/4 exist for low level players.
- Insane mostly consists of 1/4 sliders. Objects of 1/4 has a zero follow point distance snapped setting. Since this difficulty is an Insane, this contains a jump, but all jumps are slider based, preferably based on ctrl+G. Other 1/4 has no random spacings, and are hardly sticked to distance snap. CS is 4.3, and requires player precision ability. Since the difficulty of this comes from slider jumps, the actual level of difficulty is pretty low. The major rhythm being 1/4 might form a high gap with hard, but the consistent usage of distance snapping for 1/4 provides a concept of a gradual increase of rhythms. Easy (1/1) -> Normal (1/1 + few 1/2) -> Hard (1/2 + few 1/4) -> Insane (1/4)
- Expert focuses on 1/4 heavily. The difference of Insane is that this difficulty frequently uses circle jumps which never appeared in Insane. This forms a high level of difficulty, which constructs a big gap with Insane.