And here goes:
Thanks!
Aiya, I need to scrutinize my stuff more, apparently. >> I'll implement the tick rate 2 later on. That'll take some time.
SPOILER
Pokie wrote:
I chose last two diffs to mod o.o
hahaha sliderballs are creative XD Yeah, I love them. Just wish I could get them to turn around, but you can't unless you make a full-blown skin AND have it installed. Bleh.
General
- Add "Krisom" on all diffs' tag Crap, I thought I had... where'd they go?! Oh well, re-added.
- "Nico Nico Chorus - Rolling Girl (Garven).osb" is usual, but "wowaka - Rolling Girl (Chorus) (Garven).osb" is unusal o.o? remove this one XD Ack, artist/title change got me on that one.
Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here?
02:03:210 (9) - ^
02:27:364 (7) - ^
Hard
...Is this really a Hard XD? hahaha (failed)
- some of combos are too long imo, try to use new combo to cut them? I like the long combos. Since I have large circles, I needed some sort of boost to difficulty (don't want to up hp drain due to beginning)
(oh I finally realized that I mod lots of nazi new combo..)
then..have my stars :D
Thanks!
SPOILER
NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
not sure if you can use different mp3 in a same map....should ask a BAT to make sure. Okayed by Ephemeral. Just gotta keep the mp3s in decent quality and small filesize (once you have a good reason for having multiple mp3s)
slider tick rate 2 on Easy/Normal/Hard, and remake all tick sounds... yay that's a big work but i think you need to make them perfect. now some ticksounds are on red lines, where they shouldn't be.
some skin elements are not good enough imo (especially combobursts..?) [/color]
[Easy]
02:51:194 (1,1) - remove this new combos..? They go with the color explosion in the video.
02:52:425 (1,1) - ^
03:06:887 (3,4) - 3- 1 grid left, 4- center of the screen, i think will looks better= = k
03:08:118 (1) - end 1/4 later? Bleh, I guess everyone likes it later than earlier. Moved.
[Normal]
00:22:271 (4,5) - 4- 1grid up+ 1 grid right, 5- 1 grid right= = Man, I need to nazi my stuff more closely. >>
01:39:656 (1) - a bit short... how about end it 1/2 later? Nah.
01:53:964 (8,1,2) - nazi spacing XD Haha, scooted over a tiny bit.
02:51:194 (1,1) - same new combo thing= =
02:52:425 (1,1) - ^
03:06:887 (3) - 1 grid left kk
[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.) I let NatsumeRin know about the answer, and he said that the diff was fine since it was so heavy on symmetry.
[Hard]
HP Drain Rate-1, or you should add some short breaks in the front part...
except for the same new combo problem... you should add some new combos to preven really long combos (the max in this diff=17 i think...?), example:00:41:348 (9) I like the really long combos. It increases the difficulty a little but considering the large circle size and close spacing.
01:17:348 (1,2,3,4) - emm... spacing? Was doubling distance each hit, but I guess it ended up a little fugly. I'll rearrange them.
01:39:656 (1) - end 1/2 later? Nah, goes with the "no" vocal.
02:13:348 (5) - looks strange... 1 grid up+ about 0.5 grid left? It's lining up for the stacking. Check play mode.
02:35:348 (4) - 1 grid up Ack, done.
Aiya, I need to scrutinize my stuff more, apparently. >> I'll implement the tick rate 2 later on. That'll take some time.