so good
but I like this
http://nicosound.anyap.info/sound/sm10336273
So I replaced the MP3 when I play

but I like this
http://nicosound.anyap.info/sound/sm10336273

So I replaced the MP3 when I play

Yeah, as it is now, I'm not so sure. I mean, you're just kind of doing circles. Over and over. I get the theme and all, but when you highlight all the notes and you get this... :P If you want to remap, go ahead, but for now, I'll keep the options open, hehe.Krisom wrote:
As I told you, I'll hitsound my diff when you upload the custom hitsounds.
I may also do some other changes, I'm not really happy at how I mapped it though <_<, this ended up as a harder hard, not as an Insane >_<"
Remember, feel free to refuse (even though you alredy added the english chorus)
EDIT: Oh yeah, I only used thos combo colours to map, I could not see anything with the other ones, change them to whatever you want ^^"
Wow, that version is hilariously awful. I love it.march9th wrote:
so good
but I like this
http://nicosound.anyap.info/sound/sm10336273
:P
So I replaced the MP3 when I play
:oops:
Thanks for looking!Colin Hou wrote:
[General]:[Easy]:
- I didn't get the Normal diff lol, maybe a full submit can fix this? We'll see what happens, hehe.
- .osb file lol Uh, it's in use.
- idk whether wokawa should be the Artist... Um, wowaka did compose the song... I don't see why he shouldn't be in the artist field. I'm not going to put Hatsune Miku, that's for sure.
I originally had it there, but I wasn't sure if the emphasis felt better on the beginning or end of "ima" I'll keep it for now unless someone else speaks up about it.
- 02:51:194 (1,1) - cancel newcombos? These go with the color burst during the video.
- 02:52:425 (1,1) - ^
- 03:08:118 (1) - end this at 03:10:118
[Normal]:[Krisom's Rolling]:
- 02:58:887 (2,3) - a little bit too close k
- 02:51:194 (1,1) - cancel newcombos?
- 02:52:425 (1,1) - ^
[Hard]:
- fine
- 01:31:964 (1,2,3,4) - spacing Hrm... k
- 02:13:656 (7) - new combo Nah
- 02:51:194 (1,1) - cancel newcombos?
- 02:52:425 (1,1) - ^
I have a bunch of HoroAvatar in my harddisk <3Ah, okay. Just checkin'
star~
Thanks for the look!Rolled wrote:
I'm not quite sure the current view on using different mp3's in a beatmap. Personally, I don't find having both of them too convenient. I think you should just pick a language and go with it. Consult a BAT or something about it first though, if you want to keep it. Alright, I'll look into it. Thanks.
Hard:
Ticksounds <3
03:09:348 (1,2,3,4,5) - I suggest you take an approach similar to Krimson's diff for this part. The current formation is pretty awkward. Guarantees some 100's on what could otherwise be a solid playthrough. Alright. You can hardly hear that triplet even without the help of the hitsounds anyway.
Other than that, nothing game breaking. You can do some polishing by rounding out some sliders, but that's about it. I'll comb through and see what I can make smoother, etc. Though I like the way the 01:09:810 (8) one looked. ;p
Ex:
00:33:656 (2) - Sliders with curves as sharp as this look better with two anchors.
01:04:733 (7) - Would look better a bit more symmetrical.
01:09:810 (8) - Remove both anchors closest to the slider ends, and extend the middle-most two outward.
As I've said, it's purely cosmetic and it could be subjective. I do believe it makes the sliders look better, and improves the map's flow, though.
Krimson:
3365 offset. Much better. k
00:41:364 (5) - As cool as it is, it's pretty hidden. Probably needs a removal.
The hitsounds are pretty cool in this. It begs for Ticksounds to keep the beat, though ;(.
Normal is nice
I could see easy getting a bit confusing with the spacing so small. Harder to tell the length between each note when they have similar spacing. (ex: 01:22:271 (1,2,3,4,1,1)) I wouldn't mind +.1 or .2 to the distance snapping, but that's on you. I agree. I'll respace everything.
Nice map.
Thanks!banvi wrote:
Go!!! Roling Girl
oh... skin(silder) is good. and nicemap.![]()
my mod Oo, nazi's. <3
[spoilerbox]General
uh... wowaka is certainly this song composer. But he doesn't sing this.
so I think , you should change "Nico Nico Chorus" in Artist... I'll ask around about this one. Even the guidelines don't have something for this situation.
Easy
01:16:425 (3) move 1 up?(LV3)
01:28:271 (2) spacing? I think , move 3 up.
02:32:271 (3) too overhang, change pattern please? (the rule for good) I'm going to end up respacing this difficulty as per Rolled's (that doesn't fell grammatically correct, heh) mod, so I'll just keep these in consideration while I move everything around.
Normal
over ☆4... so I think Normal+ It doesn't really play like a Normal+ though. Star ratings are goofy.
00:24:118 (2) move 1 left? nah
00:29:041 (2,6) move 1 up? k
01:26:118 (3) move 1 down? k
01:39:502 (1) remove new combo? Eh, They are sizeable jumps for a Normal, and it's a huge emphasis on that high note for the chorus. I'll keep it.
02:16:425 (2) move 1 up? nah
02:18:887 (6) move 1 left? k
02:35:041 (3) move 1 down? k
02:48:425 (1) remove new combo? ^
Krisom's
I think okay.
It's beautiful spacing and rhythm.
Hard
00:52:733 (5) move 2 up and 2 left? sure
01:53:810 (9,10) move 1 left? Also moved down one.
02:13:348 (5,6,7) move 1 up? Due to stacking, it's positioned there. Check it in play mode.
02:16:271 (17) move 1 left? I did something close to that.
star & gl
Pokie wrote:
I chose last two diffs to mod o.o
hahaha sliderballs are creative XD Yeah, I love them. Just wish I could get them to turn around, but you can't unless you make a full-blown skin AND have it installed. Bleh.
General
- Add "Krisom" on all diffs' tag Crap, I thought I had... where'd they go?! Oh well, re-added.
- "Nico Nico Chorus - Rolling Girl (Garven).osb" is usual, but "wowaka - Rolling Girl (Chorus) (Garven).osb" is unusal o.o? remove this one XD Ack, artist/title change got me on that one.
Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here?
02:03:210 (9) - ^
02:27:364 (7) - ^
Hard
...Is this really a Hard XD? hahaha (failed)
- some of combos are too long imo, try to use new combo to cut them? I like the long combos. Since I have large circles, I needed some sort of boost to difficulty (don't want to up hp drain due to beginning)
(oh I finally realized that I mod lots of nazi new combo..)
then..have my stars :D
NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
not sure if you can use different mp3 in a same map....should ask a BAT to make sure. Okayed by Ephemeral. Just gotta keep the mp3s in decent quality and small filesize (once you have a good reason for having multiple mp3s)
slider tick rate 2 on Easy/Normal/Hard, and remake all tick sounds... yay that's a big work but i think you need to make them perfect. now some ticksounds are on red lines, where they shouldn't be.
some skin elements are not good enough imo (especially combobursts..?) [/color]
[Easy]
02:51:194 (1,1) - remove this new combos..? They go with the color explosion in the video.
02:52:425 (1,1) - ^
03:06:887 (3,4) - 3- 1 grid left, 4- center of the screen, i think will looks better= = k
03:08:118 (1) - end 1/4 later? Bleh, I guess everyone likes it later than earlier. Moved.
[Normal]
00:22:271 (4,5) - 4- 1grid up+ 1 grid right, 5- 1 grid right= = Man, I need to nazi my stuff more closely. >>
01:39:656 (1) - a bit short... how about end it 1/2 later? Nah.
01:53:964 (8,1,2) - nazi spacing XD Haha, scooted over a tiny bit.
02:51:194 (1,1) - same new combo thing= =
02:52:425 (1,1) - ^
03:06:887 (3) - 1 grid left kk
[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.) I let NatsumeRin know about the answer, and he said that the diff was fine since it was so heavy on symmetry.
[Hard]
HP Drain Rate-1, or you should add some short breaks in the front part...
except for the same new combo problem... you should add some new combos to preven really long combos (the max in this diff=17 i think...?), example:00:41:348 (9) I like the really long combos. It increases the difficulty a little but considering the large circle size and close spacing.
01:17:348 (1,2,3,4) - emm... spacing? Was doubling distance each hit, but I guess it ended up a little fugly. I'll rearrange them.
01:39:656 (1) - end 1/2 later? Nah, goes with the "no" vocal.
02:13:348 (5) - looks strange... 1 grid up+ about 0.5 grid left? It's lining up for the stacking. Check play mode.
02:35:348 (4) - 1 grid up Ack, done.
Thank you ^^!I_Tatsuo_I wrote:
[Krisom's Rolling]
I love this difficulty.
Awesome~
Well, in fact, the answer is yes. Shinxyn has alredy done this in "Migikata no Chou". Uhh, can't do much about the hitsounding, I love them :3NatsumeRin wrote:
[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.)
Thank you ^^!Pokie wrote:
Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here? Nah
02:03:210 (9) - ^ Yes
02:27:364 (7) - ^ Nah :3
Thank you ^^!banvi wrote:
Krisom's
I think okay.
It's beautiful spacing and rhythm.
Rolled wrote:
Krimson: D: It's Krisom
3365 offset. Much better. Looks like Garven changed it alredy ;D
00:41:364 (5) - As cool as it is, it's pretty hidden. Probably needs a removal. Changed...Hmmmm, I'm unsure about how it is now...
The hitsounds are pretty cool in this. It begs for Ticksounds to keep the beat, though ;(. Yeah
Thank you ^^!Colin Hou wrote:
[Krisom's Rolling]:
- fine
I_Tatsuo_I wrote:
Ohai~ Here comes my mod~ Oh, hi.
[Overall]
Krisom's Rolling feels much harder than the [Hard] that is on here.
Yet it has just a little bit less star rating than [Hard]. Yeah. I ... don't really have any control over that though. :P
[Normal]
01:37:041 1,2,3,4 - I'm not too fond on how these are placed. Looks a bit ugly. It's because of that cursed (1) hit circle. Gah, fine. Nobody likes my dumb combo placement, hehe.
[Hard]
00:34:271 (3) - I'm not too fond of this slider. I am. :D
Didn't find much to complain about, hah.
*throws a star at you*
Thar ya go~
Neethime wrote:
;) Hello Ahoy
I chose first two diffs to mod o.o
[General]
00:32:88 - 01:18:88 :turn up volume by 10? I wanted a decent change in volume level when the chorus hits, and also some breathing room for slowly turning it up on the four big notes before the climax.
[Easy]
00:13:041 - delete this green line Ack. There used to be some really ugly sliders back there. ;)
00:42:887 (1) - finish k
01:13:502 (1) - remove new combo I was changing with the reply vocals. Style combo more than anything.
01:33:194 (1) - remove new combo ^
01:56:887 (1) - this slider doesn't fit music much...And I also feel difficult to catch the song...so I can't give suggestion,sorry. I tried to set this up to be going with the rhythmic vocals (thus the sound set change) but it was hard to pull off for the easy diff. If anything, if you click on the beat next anyway, the OD is low enough to not kill your combo and you'll just start sliding anyway, hehe.
03:08:118 (1) - this spinner should end at 03:10:118 according to your Normal Oops, done.
[Normal]
I didn't find mistakes , but imo, you'd better not change distance spacing in Normal(I found some small jumps),right? Yeah. I figured since they had two beats between each, plus that point in the song it'd be fine.
03:10:118 (2) - finish The cymbals linger too long for my taste.
:D Star~
01:22:271*xxheroxx wrote:
[Krisom's Rolling]
- • 01:22:133 - Set current position as preview point.
xxheroxx wrote:
[Mod Infos]
Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________
[General][Easy]
- • Open all .osu files and change...
//Background Colour Transformations
3,100,192,192,192
• Add "Vocaloid" into Tags[/color] Hrm... fine.[Normal]
- • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. I think it flows enough that it shouldn't be that much of a problem.
• Slider Tick Rate: 1 This is set at 2 for hit sounds.
• 01:22:271 - Set current position as preview point.
• 01:25:810 (1) - Remove "New combo" k
• 01:25:810 (1,2) - Spacing (keep "Distance Snap" active and fix it) Ack. Missed that one, thanks.
• 01:33:194 (1) - Remove "New combo" It's kind of a response in the lyrics, so nah
• 01:55:810 (1) - ^ k
• 01:56:887 (1) - Add a repetition I was worried about the confusion of when the repeating stops, so I gave plenty of room. I guess it's not that horrid...
• 02:34:733 (1) - Remove "New combo" k
• 02:42:117 (1) - ^ nah
• 02:50:887 (1,1,1,1,1,1) - ^ These go with the color explosion in the video.
• 02:56:887 (1) - ^ k
• 03:01:810 (1) - ^[/color] nah[Hard]
- • 01:22:271 - Set current position as preview point.
• 01:33:194 (1) - Remove "New combo"
• 02:42:117 (1) - ^ nah
• 02:50:887 (1,1,1,1,1,1) - ^ Explained above
• 02:56:887 (1) - ^ nah
• 03:01:810 (1) - ^[/color] nah
- • 01:22:271 - Set current position as preview point.
• 01:33:194 (1) - Remove "New combo"
• 02:13:964 (8) - Add "New combo" k
• 02:50:887 (1,1,1,1,1,1) - Remove "New combo" Explained above
• 02:56:887 (1) - ^ nah[/color]
Kecco wrote:
01:22:271* I like my current preview time better - thanks though.xxheroxx wrote:
[Krisom's Rolling]
- • 01:22:133 - Set current position as preview point.
•Overall•
Nico Nico Chorus is wrong -> It should be NicoNico Chorus. Oh hey, whoops.
•Hard•
00:19:194 (5) - New combo? I like the longer combos for this difficulty.
00:21:656 (5) - ^
00:27:041 (5) - ^
00:29:502 (6) - ^
00:31:964 (6) - ^
00:41:348 (9) - ^
01:05:656 (8) - ^
01:10:733 (9) - ^
01:17:348 (1,2,3,4) - Make those notes symmetrical? I rearranged 'em.
02:13:964 (8) - New combo? Already done via xxhero's
02:20:271 (10) - ^ nah
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them. Goes with color explosion in video.
•Krisom•
OK.
•Normal•
Jeez, the Slider Velocity is too high for a Normal Diff : 1,00? I think it's fine where it's at.
Overall Difficulty and HP Drain rate -1?
02:28:118 (3) - Spacing error. It's on purpose.
02:48:656 (1) - This spinner is too quick for a Normal Diff. Felt fine to me, and oddly, no AIMod flags.
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them. ^
03:08:118 (1) - This spinner is too quick for a Normal Diff. ^
•Easy•
Jeez, the Slider Velocity is too high for a Normal Diff : 0,80? I think it's fine where it's at.
Overall Difficulty and HP Drain rate -1? I like the OD where it's at. HP drain reduced, though.
01:19:810 (1) - This spinner is too quick for a Easy Diff. Hrm. Slidered it up.
Star~
Frill wrote:
[Hard]
02:49:733 - let the KIAI stop here. 02:49:656 - - ? I moved it back further so the .5 slider isn't glowing momentarily.
01:41:656 - ^ 01:41:502 - This one doesn't matter so much.
Fun map.
Kudo for the inspiration of the change I made, hehe.
+Star
Thanks for the look!YGOkid8 wrote:
General:
- Last Kiai section should end on the last beat Doesn't hurt anything, but whatever. Moved.
- Song feels a bit fast... try Offset 3,513 I started getting way early then. :/
Nazi Mod for you. Feel free to fix/change if you can be stuffed. <3 All adjusted except for the ones left below:
Easy:
02:03:502 (2,3) - ^ Not sure what to adjust with these two - I like 'em.
Normal:
00:40:281 (5) - ^ with (4,6) I like how this one ended up. :/
01:54:589 (2,3,4) - (3,4) Grid Down + Right so they align with (2)
01:56:118 (6) - Unsnapped to grid They were that way to line up with the 3, 4 before. Need to adjust them anyway, now.
02:01:656 (1) - Ugly I like it.
02:26:887 (2,3) - Spacing It's on purpose.
Krisom's Rolling
- What the hell, reduce HP Drain and OD by 1
Rolling Girl
- OD +1
Holy hell, this gets really hard for me now. I'll change it unless someone else speaks up, though.
01:41:348 (1) - Replace with hitcircles Hrm, k.
Can you do that for me ^^?YGOkid8 wrote:
Krisom's Rolling
- What the hell, reduce HP Drain Yes and OD by 1 No
Vikon wrote:
[General]
good map.
[Easy]
00:32:887 delete this timing section and make these changes on 00:03:50?
02:21:349 (1) The volume of the finish is a bit too loud. I think it's fine.
02:31:194 (1) useless timing section? or you forgot to make changes on them? Actually, it was once I re-set kiai on the one before it. >>
03:08:118 (1) end at 03:09:964? Ahaha, where were you when everyone else wanted this to end where it is now and I originally had it in that position? /sigh
[Normal]
a little bit difficult for a [Normal] I was trying for some sort of decent scaling of difficulty up to the hards.
01:17:348 (1,2,3,4) try to increase the volume differance between these notes? players may not feel the volume changes. Hrm, tweaked.
01:56:733 add a note here? Nah
02:00:425 ^ Nah
02:21:348 (1) decrease the volume of this fnish? Nah, it's fine
02:26:271 (1,2,3) try to increase the volume differance between these notes? Tweaked
03:08:118 (1) the end of this spinner is unsnapped? Huh. Fixed. Nice spot.
03:09:887 (1) move it to the next white tick? It's too late then. They all sing off the beat. It's annoying.
[Hard]
This is insane lol? the OA is a bit high for a [Hard]
(00:32:887 double section) Oops
00:34:964 useless timing section? or you forgot to make changes? Ack
01:17:348 (1,2,3,4) try to increase the volume differance between these notes? k
01:56:733 add a note here? Nah
02:21:348 (1) decrease the volume of this fnish? Nah
02:26:271 (1,2,3,4) try to increase the volume differance between these notes? k
02:50:870 useless timing section? or you forgot to make changes? Ack, no. It's supposed to start the kiai, not the one before it.
It's time to get my star~
I know it's not spaced correctly, but It's readeable, so I'm not changing it.Vikon wrote:
[Krisom's Rolling]
03:02:749 (1,2,3) spacing?
Download: NicoNico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osuShulin wrote:
Krisom's Rolling:
01:13:056 (4) - Align with 01:12:595 (3) - ? Done
Shulin wrote:
General:
-- Having 2 mp3's is fine (well there are a few ranked maps with this). But you should make sure they are of the same quality. The mp3 on Krisom's difficulty sounds worse imo so try and get a better mp3? XD This is the best one I could find. :/ I can try again, but I don't think I'll have any better luck.
Easy:
00:36:118 (5) - That custom slider tick sounds odd because the slider ends suddenly on vocal, maybe reduce the volume of it slightly. (imo ~) Hrm, okay. I don't hear much of a difference, but eh. Easy change.
01:31:964 (1) - I expected the custom whistle at the end of the slider. I had them off for that part of the chorus, but if they're expected, sure.
01:33:195 (1) - ^
02:29:964 (4) - Overlap looks a bit bad here, or maybe it's just the slider. Well, it's fading out right when the other is fading in. And yeah, the slider is kinda weird, but I was trying to keep the same form as the hard mode ones.
02:41:041 (1) - Custom whistle end? k
02:42:118 (1) - ^
02:50:887 (1,1,1,1,1,1) - I presume this is because the video changes color or something, idk... it looks kinda strange XD Bleh, nobody likes it. T_T
02:56:887 (2) - Custom whistle end?
02:59:349 (2) - End at 02:59:810 imo k
03:01:041 (2) - Custom whistle? k
The slider velocity is a bit fast but so is the bpm so it's fine I guess. Sometimes I felt that custom whistles were missing.
Normal:
00:15:810 (1) - Custom whistle end?
00:18:271 (1) - ^
00:20:733 (1) - ^
00:23:194 (1) - ^ ~ yeah these sound like they need it, plus it keeps the pattern constant <3 Mm, Looked like I was torn between not having them for the "ah ah" vocals and ended up doing them for the last ones anyway. All added.
01:25:348 (2) - Remove custom slider tick? =S Hrm, k.
01:31:194 (x) - Note. k
01:39:656 (1) - Kinda short for a normal. Well, AI mod isn't crying foul, and I'm getting 300s even when I wait half a second before starting up a spin. It should be okay.
02:40:118 (x) - Note. k
03:09:887 (1) - Is this supposed to be on a blue tick? (It's not in Hard btw XD) Oops
Taiko:
-- Short? Yeah, short due to 1000 note limit on Taiko diffs (don't really know why [beyond TnT never going beyond that?])
Yeah pretty typical Taiko diff, streams ~
Hard:
01:14:733 (x) - Note? k
01:34:887 (x) - Kinda expected a note here. Hrm, k
Just picky stuff, nice mapset.
Could you recheck please? I modified it.Derekku Chan wrote:
[Krisom's Rolling]
01:59:980 (4,5) - This is unrankable. It's too hard to tell which is the circle and which is the slider.
Derekku Chan wrote:
[General]
*Perhaps raname "Taiko" to "Natteke's Taiko"? :v He said that plain 'ol Taiko is fine with him.
*All offsets look nice.
[Easy]
*There are only a handful of single red-tick notes in this difficulty, and my only suggestions are to make them sliders or such so that they're not so tricky to hit for the easiest difficulty.
01:09:503 (4,5,6) - Perhaps something like:
01:25:810 (2,3) - perhaps make this a slider?
01:29:503 (1,2) - ^
01:35:656 (2) - Maybe extend (1) to this spot?
02:07:656 (3) - ^ but with (2), obviously
There's more single-red notes after this,but I think I've given you enough suggestions to do the others if you choose to.
I changed a few of them. Some (like the first one) have a big gap of time before the hit, and with the pretty low OD, I don't see much of a problem with them. Some of the rhythmically faster ones I changed up though.
[Normal]
*A bit tricky in a few spots, but otherwise nice.
[Hard]
*2nd kiai doesn't end at the same spot as the other diffs. It wasn't on my copy. :/
*Otherwise, great~
[Krisom's Rolling]
*Could you find a better mp3? The quality of this one is much lower than the other difficulties'. I can try again, but it feels fruitless each extra time I search, hehe.
*Preview point and video offset should be adjusted a bit more for this difficulty.
01:59:980 (4,5) - This is unrankable. It's too hard to tell which is the circle and which is the slider.
Argh, my reading comprehension seems to be lacking this late at night. I was staring at the last kiai wondering what was wrong with me, haha. Okay, all updated, and thanks for the check back. I found the original posting of the video for Krisom's mp3 on nico (at least, I think it was the original one...), and it's the same quality. I don't think it's getting any better, unfortunately. Kudosu for the kiai end suggestion.Derekku Chan wrote:
@Krisom: That should be fine, now.
@Garven: Kiai should be the same for all difficulties (not counting guest diffs), but the second section ends at 02:49:964 for Easy/Normal, but at 02:48:425 for Hard. (I think that ending it at 02:49:656 would be better, though)
ouranhshc wrote:
Hard
01:38:879 (4) - line up with (2) Oops
01:56:879 (1,2,3,4,5,6,7,8,9,10) - maybe like this: http://puu.sh/1mf I'm following the rhythmic speaker during this part, so nah
01:59:802 (3,4,5,6,7) - maybe like this http://puu.sh/1mh ^ I changed the hit sound set and everything. ;_;
Normal
00:26:887 (3) - 1 grid right Uh, what is that accomplishing? It moves it out of line of the 5...
I just edited the first post. >>Kecco wrote:
Ehi Garven, you should change the Subject of this map.
To do it, submit the map and in "Subject" switch the name of the map to "NicoNico Chorus - Rolling Girl"
Download: NicoNico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osuDJPop wrote:
~Krisom's Rolling~
00:32:903 (1) - make it more symmetric I don't know how is that even possible but I tried.
01:02:441 (1) - ^ ^
01:37:364 (1) - start on right white tick Ok~
02:00:133 (5) - looks weird, make it smoother Fine
02:18:441 (1) - add clap In fact, it's a whistle, but done~
02:46:287 (1) - start on right white tick Done~
03:09:749 (1) - move 1/4 left Ok, moved (2) 1/4 left too, of not it sounds totally off imo
+Star
Thanks for the look!Odaril wrote:
Easy:
I can't hear the hitsounds... I think you should make the volume higher. Odd that this is the only one you mention it on as all my diffs have the same volume levels, for the most part. I hear them fine, though if someone else mentions it I'll consider it. So many timing sections to change. ;_;
Besides that, nothing wrong.
Normal:
01:56:887 (1) - This note feels weird to me. I don't get what it is mapped on... But it's perfectly playable. Yeah, it's going with the rhythmic vocalist. I tried to accent that it's following something different by using a new sound set. It doesn't seem to be working, haha. Oh well.
Besides that, nothing wrong.
Hard:
00:25:656 (1) - I don't like notes in the center of the screen after a spinner because they are hidden by the 300/100 when the spinner is completed... But your custom skin makes them easy to see, so I guess it's good. Wha- really? You put them in the center to make things easier after a spinner. You get to see the circle coming while you're spinning, and you have time to align once the spinner is at the Osu! stage. But yeah, I like my hit bursts, hehe.
01:56:887 (1) - Same comment as for Normal. And same reply, hehe.
03:09:964 (1,2) - Same as 00:25:656 (1) - Why is this diff the only one you complain about this on? Every single difficulty does the same thing (well, minus easy, I guess). :/
Krisom's Rolling:
Looks good to me.
Taiko:
I don't mod those~ But they're so much fun to lose at~
Well, star.
thekillerhjkhjk wrote:
General:
all timing sections which change the sound of a note must be at least 1/4 beat before said note Already commented on this in IRC, but I'll scan through and see what I can fix up.
im not sure if you're allowed to have two mp3's in one map... I already got it okayed.
hard
00:17:348 (4,5) - move both up and right one tiny square to make a square pattern Oop, I"m bad at these geometric shapes. >>
00:17:964 (6) - move up and left one tiny square to compensate Haha, already did that.
01:08:118 (2) - move third slider point (first is start) right one to make a more even curve Hrm, okay.
01:09:810 (5) - move 4th slider point up one to make a more symmetrical curve kk
01:27:194 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all left one to center the loop more
02:01:656 (1) - move the 3rd slider point down one and the 7th slider point up one Mm, nice nice.
normal
02:36:117 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all up one to center the loop more
01:27:195 (1) - move 3rd 4th, 5th, 6th, 7th and 8th sliderpoints left one I'm not seeing much of a difference in these, but sure. :D
02:36:118 (1) - delete and copypaste the above one (and flip it)
great map otherwise... STAR
Not for me.Lunarhiro wrote:
Though I keep thinking it will give me a seizure... Add an "Epilepsy Warning" Plz?
Thanks for looking at both of my maps. I appreciate it. :DCracK wrote:
[Krisom's diff and Hard]
Suggestion:
How about increasing slider tickrate up to 2? The ticks on the sliders look a lot nicer with 2, I think
But if you want to change it, you will have to change a lot of timing sections, because of custom slidertick hitsounds I had done this initially, but it sounded kind of bad, actually. I dunno about Krisom, but I'm assuming you're going to get the same deal.
[Hard]
02:13:041 (4) - My nazi-eye detected that the end and start slider point are not aligned perfectlyI'm... not seeing what you mean here. Any clarification?He meant Insane mode - fixed
02:13:348 (5,6,7) - One up all these In play mode, they're aligned correctly.
This is the second time I can't find anything wrong with your quality maps. Good job, also a star *
Thanks for looking, Shinxyn. Looked like it was quite a chore - sorry. D:Shinxyn wrote:
eww Video is supposed to be a bit widescreen, but it gets stretched a bit... probably cuz the resolution is low v__v
Normal-
The custom slider ticks didn't appeal well to me... >>
01:56:887 (1) - this... follows the background "rapping" right? seems kinda random to just suddenly map to that Hrm, I mapped to the rhythmic vocal part during this section for all the diffs (thus the hit sound change) though I guess nobody's liking it, heh. I'd like to keep it though since I wanted to try and feature each of the vocalists somehow (being a Nico Chorus and all) As for the slider itself, I think it'll be okay since it's a slider and even if you miss really bad, it'll still run and give you that 300 you so deserve~
02:50:195 (1) - just start this on the 1/1 >_> Sounds so off now, but okay.
Not the best easy feel, but slow enough... so okay... could follow vocal a lot less though =.= Well, the song is featuring the chorus part, so I kind of follow that a lot more. :D
Hard-
00:51:656 (4) - =.= matching the other vocalist here, right? ehh, new combo plz? (like you did for Insane~) Alrighty
01:56:887 (1) - this combo follows the rapping guy in the background too? =/ Yeah. Wanted to feature him somewhere. :/
02:50:194 (1) - same as Normal k
03:09:887 (1) - oh my, in the original, miku -does not- sing so off beat here! D: D:! (its supposed to be on 1/1) I know... they rush that first note so bad though... I guess it doesn't play that bad to have it off though. I think.
Ok....ay?
Taiko seems fine...?
Insane- gah, I forget this song is 195bpm >_>
00:52:733 (5) - new combo this please! (I thought it was a jump cuz its spaced the same as 2-3) k
01:19:810 (1) - the custom whistle doesn't fit well here, just sounds like a -thunk- to me =.= Hrm, alright.
02:50:194 (1) - same thing as other two D:
03:09:887 (1) - same thing as Hard >_< -_-
Meeh, could look better in places, and you mapped to the rapping a bit more here~ playable
Krisom''s-
this mp3 is a bit quieter than the rest, and hitsounds are louder... but thats just comparing the other diffs to this one (after listening to the other ones first) Yeah, can't find a better one. :(
01:09:518 - the custom whistle/slider tick sound is "supposed" to go here if it follows the pace you made... (so.. that hitsound sounds a bit odd for the next few notes)
01:41:210 (1,2) - don't like how this part sounds.. remove the custom whistles?
02:30:749 (2) - ^
03:09:750 (1,2) - orz (same as hard/insane) I'm running out of emoticons here.
Darn high Bpm >_< (couldn't test offset cuz of it ;-;)
Map is okay...
@_@ I guess... its the chorus version that makes this so.. confusing (rapper in bg, English fandub, and extra vocals)
I am just thatNatteke wrote:
wtf not ranked yet
James wrote:
if you dont want to count this as a miku song... why use a miku bg? (on one of the diffs)
I was just kind of poking fun of the whole love/hate thing going on in #mod about the Miku program. This is originally a Miku song, with a Miku video to go with it... I'll use a Miku background.anyways, i shall make your dream come true~~~D:
no hitsounds? i got sleepy while testing this... this is bad..
*looks at myriad of green lines* They're there... You're the only one that's mentioned it outside of one person specifically mentioning certain points in Normal. I can hear them fine though.
i smell copy paste... if you want to map 3 min song.. please dont copy paste flip.. its worse than having a map without hitsound.
I copy pasted some sliders (mostly the loops in the chorus) but they're not positioned the same. Even the rhythms used in the chorus are different since I was going with the vocals mostly.
ok on other diffs i hear hitsounds.. but i can barely hear it.. amplify it by 3-4 db.. dont mind about clipping.. Wait... what diffs are you referring to now? Did you start with Krisom's and go down? I'm getting confused now...
i wonder why you use custom sounds then at one part you used default clap...
I was going with the rhythmic vocals and wanted to use a different sound set to go along with that.
transition between normal to soft on one section is ugly... I liked it. Again, another transition (from the male vocalists to the female vocalists).
to be honest.. i love hard better than the other 2 harder diffs.. not because hard is easier, but because the 2 harder diffs sounds like a machine gun. (`・ω-)▄︻┻┳═一 ~ ~ RATATATATATATATATATATATATATATATAT
I don't have an emoticon for a dead guy riddled with bullets. :P
timingwise.. its ok..
placementwise.. its really good, consistency is the key~
not popping the bubble.. because the things i mentioned are NOT in the ranking criteria.. but map would be a waste if i dont point out these stuffs..
if youre not going to do anything about it, its perfectly fine with me. just dont regret it after ranking.
I'll wait for Krisom's commentary, though I'm thinking it's good. It's kind of his style, hehe (if the copy paste you were referring to was on his diff).
cya
not popping the bubble.. because the things i mentioned are NOT in the ranking criteria.. but map would be a waste if i dont point out these stuffs..rank
if youre not going to do anything about it, its perfectly fine with me. just dont regret it after ranking.
Natteke wrote:
wtf not ranked yet