I_Tatsuo_I wrote:
Hai, here's a mod~
[Easy]
Good
[KRZY's Normal]
Fun
[Insane]
Pretty insane..
Lanttu wrote:
Your map has more than 8 stars, but because I like this song I will mod it. ^^ // Oops. I'm sorry, I don't know why I didn't see that rule. orz Nevertheless you modded this map. Thank you!
[Insane]
Maybe add another bit longer break somewhere? Maybe the same as in easy/normal starting at 01:52:939? // There is no need to add longer break. Bcuz Insane.
Garven wrote:
[Easy]
00:33:939 (2) - Raise one grid? // Two sliders were fixed on either side of it.
01:05:939 (4) - Sticking into the hp bar a bit. Don't know if you care about those or not though. // fixed
No last kiai like in KRZY's? // I don't put it.
[Insane]
I hear some soft whistle on slider slides - dunno if you use them intentionally or not. I'll just mention this here. // I put them by intention.
01:52:939 (1) - Ack, lose 1/2 health if you get all 300's until it picks up again. Maybe use more new combos to sustain hp? That or use short breaks, though that kind of looks tacky... // Using more new combo or using short breaks seem ugly. Player gonna die when miss some notes in this part.
02:12:439 (3) - This should be snapped with 1/3 at 02:12:383. // No
No last kiai like in KRZY's?
Thanks for mod.SadKangaroo wrote:
[Insane]
00:36:272 (2) - Allign better please. // fixed
02:40:105 (1) - It's so fast and it starts so suddenly.Really cruel. // I don't care.
Thanks for mod. updated a little bit.VanMoNky wrote:
[Easy]
-- Too many red tick notes for an [Easy] diff @@. Consider changing the diff's name to [Normal-] or [Normal]. [?] // Too many red tick notes don't mean Normal diff always.
item~ >w</quintitem wrote:
carrot~ >w</
모딩 감사합니다. ^^arien666 wrote:
[General]
Why did you add TAG 'Gee'??? // Because it is title of album.
[Insane]
00:01:105 (2) - [Suggestion] How about move 1 grid right? // fixed
00:57:939 (1,2,3,4,5,6,7,8,9,10) - Make these notes symmetric via y-axis // fixed
01:20:272 (8,9) - [Suggestion] How about move 1 grid up? // no
02:38:022 (1) - Start seems like 02:38:105 // In this case, hit sound of spinner is more important than start of spinner.
02:58:272 - Delete Break :3 // no. warning for 'not yet finished'
arien666 wrote:
[KRZY's Normal]
00:33:939 (4,5,6) - How about move 1 grid up?
00:47:272 (2) - If possible, make sure that end is on the perfect center :3
01:32:606 (4,5,6) - How about move 1 grid down?
01:45:939 (2) - Same as 00:47:272 (2)
02:49:939 (2) - ^
안타깝지만 이 시점에서 하드를 만들거나 받기엔 너무 늦었어요...Sunny Holic wrote:
하드를 어떻게 안될까요~? 인센은 너무 어렵고 노멀은 쉽고.......
Thanks ploycomet ^^orioncomet wrote:
[KRZY's Normal]
02:12:939 (4) - new combo? or fix spacing // fixed
Thank you so much Derekku. Your mods are always helpful.Derekku wrote:
[Easy]
00:41:439 (5,6) - hmmmm perhaps make this one repeating slider? There were triplet repeating sliders before this, so the extra red ticks here might be a bit confusing. // fixed
00:49:439 (3) - Ah, there it is. :p Maybe if you just switched this with the above? // Yes, I fixed them like it
00:53:939 (3) - oooh this sounds nice (:
02:11:939 (2,3) - perhaps make this a slider? // fixed
02:37:939 - End kiai at the beginning or the end of the spinner instead? (And then change Insane's as well) // fixed
02:45:939 - No kiai? ): // Alright.. added
[31's Taiko]
*Perhaps give this a one-second lead-in like the other diffs? // fixed
[Insane]
00:34:439 (6,7,8,9) - With a high OD and snaking sliders turned off, you really can't tell which of these is the circle and which is the slider. If there were slider ticks or repeats that could be easily missed, then these would be unrankable. However, right now they're just confusing and I suggest changing them. // fixed
00:53:939 (3) - <3
02:45:939 - No kiai? ): // added