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Tsukasa - Accelerator

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Topic Starter
meiikyuu

iiko wrote:

good map :)
Nitojgrem
Here is my mod as promised ^^
Contains only suggestions so feel free to follow them or not :D

General
  1. Add "LunarSakuya" to tags
  2. Iconsistency in Combo colours (If it's on purpose, please explain to me why):
    SPOILER
    - [Maximum] 
    Combo1 : 255,128,0
    Combo2 : 128,0,255
    Combo3 : 252,14,67

    - [Moderation]
    Combo1 : 128,0,255
    Combo2 : 223,0,79
    Combo3 : 255,128,0

    - [Sakuya's Heavy]
    Combo1 : 255,128,0
    Combo2 : 128,0,255
    Combo3 : 252,14,67
  3. Oh and I dislike the Stack Legniency of 10. Mostly in Sakuya's Heavy it looks sometimes "ugly" imo .-.
Moderation
  1. 00:27:171 (2,3) - Just as a question, why are they not equal? :o
  2. 00:28:462 (3,4) [Nazi] - Doesn't look well how they overlap... D:
  3. 00:50:397 (7) - It feels like there is maybe a hitsound needed, add finish?
  4. 01:03:945 (4) - Add whistle?
  5. 01:06:526 (4) - ^?
  6. 01:09:107 (4) - ^?
  7. 01:14:913 (1,2,3) [Nazi] - D: Overlapping looks ugly. Make it like this. (At least it look quite symmetrical... or so...)
  8. 01:27:816 (1) - Add clap?
  9. 01:44:591 (3) [Nazi] - Move it one to the right... then it is in the middle of 1 and 2 ;) u-u-ltra naziing xD...
  10. 01:48:784 (1) - Add finish? It supports the background drum imo :D
  11. 02:03:945 (1) - Add whistle
  12. 02:33:623 (1) - Add finish?
  13. 02:50:397 (1,2,3,4) - Idk why but the positions of this sliders look... scattered or kind of disarranged :/
  14. 03:52:333 (1,2) [Nazi] - uhh... they're not the same ._. Maybe make them being the same? (ctrl+c, ctrl+v, ctrl+r :D)
    Sorry if it looks a bit picky but... yeah when I see somethign I mention it, lol
Sakuya's Heavy
  1. OD+1?
  2. 00:33:945 (2,3) [Nazi] - I mention this right here, when you want to make something 100% symmetrical, copy&past it and then use ctrl+r. These two circles are as an example not symmetrical although they seem to be that.
  3. 00:35:558 (7,8) [Nazi] - ^Same
  4. 00:41:365 (1) - Add finish?
  5. 00:53:623 - Add circle (because of 00:56:204 (7) )
  6. 01:29:268 (6,7) [Nazi] - Oh well... non-symmetrical :P
  7. 01:51:042 (2) - I suggest to make two sliders out of this one (instead of the repeats)
    That's all here~ Good hard but you should look at some more points about the symmetrie. I pointed out just a few^^
Maximum
  1. OD+1?
  2. 00:15:236 (9,1,2) - I really dislike how 2 is covered by the hit of 9. It's really hard to see while playing IMO D: Please change that
  3. 00:23:139 (9,1) - Dis anti-jump, lol...
  4. 01:18:945 (1,2) - It looks strange that all circles overlapp in this pattern except this two, please change that :)
  5. 01:22:333 (6) - Maybe move this one to x:364 y:80?
  6. 02:41:365 (5) - Idk... I would like this one more if it looked similiar 02:40:074 (1) (from the style)
    That's all here, interesting jumps ~ (although it's sometimes kind of boring when you repeat them :/)
I hope the mod will help^^
Hf, Gl then :D
LunarSakuya
don't know why those weren't symmetrical lol thxs for mod

Download: Tsukasa - Accelerator (meiikyuu) [Sakuya's Heavy].osu
Frostmourne
Hi ~

General
fine

Moderation
- Sound : I think some point you miss adding hitsound some points. It's my opinion. You can ignore them if you don't agree. I hope you will check overall again if you agreed~~
For example :
00:20:720 (1) - miss a finish at the start ?
00:22:655 (4) - swap a clap here (tail should be the head)
01:05:881 (3) - miss a clap here~
01:23:623 (2) - ^
01:24:268 (4) - swap a clap same as 00:22:655 ?
01:40:397 (1) -
01:41:687 (3) -
02:33:623 (1) - finish ? , It sounds very loud
03:16:204 (1) - finish at the start

00:39:268 (4) - add new combo it instead of next note (remove next note) from its position and sound , I think it's better to new here
00:39:913 (2,3) - (2) is under 00:38:462 (3) - , It looks a bit hard to see. It's better to avoid this placement in easiest diff
02:11:687 (2) - remove new combo here ~~ , It doesn't need to add here because it doesn't follow sound
02:55:236 (1) - remove new combo and add next note instead
03:35:397 (1) - no, it isn't necessary to add new combo here
03:48:784 (3,4) - try moving (3) and (4) avoid overlap from (1)'s slider, will make it better (don't forget to set the position again)

Sakuya's Heavy
I suggest you to add finish sound in this diff. It's kinda empty sound in this diff, adding finish will make it more fun.
00:27:010 (3) - move down 1 grid for complete stacking with 00:25:397 (5) -
00:34:591 (4) - you must add note here , because it runs from (2) and (3) with 1/2 beat. It cuts the flow, people will get miss from this slider (test played). Maybe you add at (4)'s position
00:52:978 (6) - honestly, you can remove a note here. It hasn't any sound here = =''
00:55:559 (6) - ^
01:01:284 (2) - in my opinion, starting 1/4 note at blue tick is not good for hard diff, It should start with slider (It won't make x100 from the slider). Also from its spacing , I think you should move 01:01:687 (4) - to other position which is more far than this.
suggestion here
01:01:849 (5) - ^ remove note here if you did above
01:13:623 (5) - try moving here to x:208 y:272 , also use ctrl+shift+r , selection centre and add 7 , it will make better spacing compare to 01:14:429 (6,7,8) -
01:14:913 (1,2,3,4) - please move a bit in every note and fix these spacing (I see you use wrong spacing in other note (maybe I'm wrong D: but I'd say)
for example : 01:19:591 (1,2,3) - , 00:32:171 (4) - , if you meant to accelerate spacing , you must make it more obvious :3
01:31:849 (4) - new combo here please~
01:34:268 (3) - here too ^
01:42:010 (3) - ^ :D
01:51:042 (2) - a bit hard for some player. imo, ppl would miss from not holding this note.
try making something like this will be easier and better flow for these note.
03:20:720 (4) - add new combo here~
03:40:074 (5) - spacing (should be 1.3)
03:57:494 (1) - move down 2 grid ~ , same reason , for complete stacking

Maximum
00:40:559 (3) - you should add new combo here if you would like to add as (1) (2) (1) (2) like previous notes
00:50:236 (7) - just imo, It suddenly appear this one , maybe you can remove this note (it isn't necessary. The reason is you have used 1/2 notes in this part.
01:11:365 (2) - I'm not sure it's rankable or not. Slider has complete stacking with 01:10:720 (5) -
01:14:591 (11) - only whistle here and remove all sound next note (it's kinda weird sound o.o'')
01:17:494 (1) - move right 1 grid for complete stacking
01:34:913 (4) - how does this finish come ? = ="
01:51:204 (7) - new combo should start here ~ , 01:51:365 (1) - remove here
01:52:655 (5) - you can choose to add here too ,this will follow the sound better
02:53:784 (4) - I suggest adding slider here instead of note and end at 02:54:268
02:58:139 (9) - add new combo
03:00:720 (5) - ^
03:05:881 (3) - ^

overall, It's good ! but you can still improve it better either !

Good luck for ranking ! :D
pieguyn
hi there~

General:

-add "LunarSakuya" to tags

Moderation:

00:20:720 (1) - add finish on start
00:58:784 (1) - remove NC
00:59:429 (2) - add NC
01:02:010 (1) - finish on start
01:11:042 (1) - add finish
01:43:945 (2) - too far from (1)
01:52:655 (3) - finish on end. I'll stop here for now, if you like the idea add finishe
02:03:945 (1) - finish
02:04:591 (2,3) - remove whistle from (2) and add whistle on (3)
02:11:687 (1) - remove NC
02:40:074 (1) - end it at 02:44:591?
02:55:558 (2) - finish on start
03:16:204 (1) - finish on start
03:23:300 (1) - remove NC
03:23:945 (2) - add NC
03:25:236 (1) - remove NC. also, finish on end?
03:26:849 (2) - add NC
03:28:462 (5) - maybe change into a slider ending at 03:28:784 ?
03:36:849 (1) - finish on start
03:47:171 (1) - ^

Sakuya's Heavy:

00:34:591 - add a note?

Maximum:

-if you liked the idea of adding finishes in Moderation, I'd recommend doing the same thing in this diff :P

00:23:220 - add a note?
00:23:300 (1) - stack under (9)
02:58:139 (9) - add NC
02:59:429 (1) - remove NC
03:00:720 (5) - add NC
03:04:913 (1) - remove NC?
03:05:881 (3) - add NC
03:15:558 (1) - remove NC
03:24:913 (1) - remove NC
03:31:042 (1) - remove NC
03:31:687 (3) - add NC
03:32:333 (1) - remove NC

nice map :)
Tenshi-nyan
Heya.

Maximum
00:32:333 (5,6,7) - this triplet doesn't feel right. no similar sound in the music. I say remove (6).
00:50:236 (7) - move here: X:168 Y: 100 (those are coordinates, all right.)
01:16:849 (1,2) - I don't like this. Turn them into jump sliders - like this: http://puu.sh/vR9I
02:31:042 (5) - add New combo
02:59:429 (1,2,3,4,5,6,7,8,9,10,11,12) - care to arrange them another way?
03:20:074 (2) - ugly slider
03:23:945 (1) - unnecessary triplet
03:33:623 (3,4,5) - ^

Sakuya
Oh god. AR+1. Impossible to play it like this.

00:32:978 (5,6,7,8) - ugly overlap
03:19:752 - this beat wants to be clicked - add a circle!

Moderation
Nothing worthy of being noted.
Topic Starter
meiikyuu
thanks for the mods everyone (: fixed a lot

Tenshi-nyan: as for the jumpsliders u suggested, i will think about it
Katsuri
[general]
you have almost 1 minute of unmapped song, try fading out the end.
add 'lunarsakuya' to tags in all diffs
the combo colors between difficulties are different and you use the same bg, is that inttentional?

[moderating]
03:47:171 (1,3) - i suggest you to not let objects touch each other this way.

[sakuya's something]
00:33:139 (6,7,8) - don't make them overlap this way, it may look a bit ugly, try http://puu.sh/vTly
good

[maximum]
00:39:268 (1) - this new combo marks nothing, remove?
00:49:107 (5) - ads new combo? new instrumental part. if you do remove from 00:50:397 (1) -
Dai
Okuu <3
Banana
Hi~ Banana here from my queue~

Maximum

00:15:478 - pattern suggestion, jump (9) seems more nature to me to start a new section. and it well be nice if you try to make some patterns with following sliders
00:22:010 (6) - you jump this note, and to me, the jump should at (5) for at that time have the same sound with (1), where have a jump. maybe you can use jump at both (5) and (6)
00:22:655 (8) - jump after this repeat slider? for at the end of the slider that sound show up, and be more smooth to me
00:28:784 (2) - imo, your 1/2 sliders curverd too much, here is my [urlhttp://puu.sh/wgG0]suggestion[/url]. you may not fix them in this map for they are ok now, though i think you can pay some attaintion on these issue in your next map XD
00:36:204 (1,2,3,4) - spacing here is increasing, and to me they are not suit the music well, change the place between (2) & (4)? (you may need to move (2,3,4) in next combo if you follow this)
00:38:462 (7,1) - stack these two?
00:50:236 (3) - place this circle right part of the playfield
01:13:784 (7) - jump? in consistancy with (3)
01:21:204 (5) - circle? in consistancy with 01:18:623 (4)
01:36:042 (2) - not stack well with the former (2)
01:42:171 (T) - 45% volume?
01:44:591 (5) - (6) start the music, and i suggest you jump (5)
02:06:526 - break is more than enough around here..
02:52:171 (6) - Ctrl+R? spacing here is small
03:19:752 (1) - spacing here is a bit confusing, suggestion
03:37:978 (5) - same issue as 00:22:010 (6)

Sakuya's Heavy

00:30:074 (2) - place at right top of the playfield?
00:34:268 (3) - spacing after this silder is confusing, for you use jump in this diff., and i suggest you to move (2,3) avay from the middle
00:51:687 (1) - you use soft hitsound here, and i think soft-whistle is not suit the music well, maybe you can use some clap
01:13:300 (4) -how about make these sliders like this
01:24:107 (1) - i prefer stack here
01:51:687 (3) - split this repeat slider to a circle and a repeat slider following? thus the two repeat sliders can cover the same sound
03:12:333 (1) - this stack is not plays well, maybe to use a jump here?
03:50:236 (2) - add a circle?

Moderation

00:50:074 (6,7) - as this is the easist diff. over the mapset, may be use slider would be better
03:09:752 (3) - keep the spacing?

GL~
Topic Starter
meiikyuu

Banana wrote:

Hi~ Banana here from my queue~

Maximum

00:15:478 - pattern suggestion, jump (9) seems more nature to me to start a new section. and it well be nice if you try to make some patterns with following sliders
00:22:010 (6) - you jump this note, and to me, the jump should at (5) for at that time have the same sound with (1), where have a jump. maybe you can use jump at both (5) and (6)
00:22:655 (8) - jump after this repeat slider? for at the end of the slider that sound show up, and be more smooth to me
00:28:784 (2) - imo, your 1/2 sliders curverd too much, here is my [urlhttp://puu.sh/wgG0]suggestion[/url]. you may not fix them in this map for they are ok now, though i think you can pay some attaintion on these issue in your next map XD
00:36:204 (1,2,3,4) - spacing here is increasing, and to me they are not suit the music well, change the place between (2) & (4)? (you may need to move (2,3,4) in next combo if you follow this)
00:38:462 (7,1) - stack these two?
00:50:236 (3) - place this circle right part of the playfield
01:13:784 (7) - jump? in consistancy with (3)
01:21:204 (5) - circle? in consistancy with 01:18:623 (4)
01:36:042 (2) - not stack well with the former (2)
01:42:171 (T) - 45% volume?
01:44:591 (5) - (6) start the music, and i suggest you jump (5)
02:06:526 - break is more than enough around here..
02:52:171 (6) - Ctrl+R? spacing here is small
03:19:752 (1) - spacing here is a bit confusing, suggestion
03:37:978 (5) - same issue as 00:22:010 (6)

Sakuya's Heavy

00:30:074 (2) - place at right top of the playfield?
00:34:268 (3) - spacing after this silder is confusing, for you use jump in this diff., and i suggest you to move (2,3) avay from the middle
00:51:687 (1) - you use soft hitsound here, and i think soft-whistle is not suit the music well, maybe you can use some clap
01:13:300 (4) -how about make these sliders like this
01:24:107 (1) - i prefer stack here
01:51:687 (3) - split this repeat slider to a circle and a repeat slider following? thus the two repeat sliders can cover the same sound
03:12:333 (1) - this stack is not plays well, maybe to use a jump here?
03:50:236 (2) - add a circle?

Moderation

00:50:074 (6,7) - as this is the easist diff. over the mapset, may be use slider would be better
03:09:752 (3) - keep the spacing?

GL~
ty ^^
Unknownable_old
No kds please \:D/
[Moderation]
01:11:042 (1) NC
Topic Starter
meiikyuu
lol ty
xiceyx
Awesome map, great job :D Hope it gets ranked soon!
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Moderation
00:22:655 (4) - 2grids right
01:15:881 (2,3) - 1 grid down ( distance )
02:06:526 (4) - NC
02:09:107 (1) - delete NC
02:09:107 (1) - how about make slider lije this? http://puu.sh/BjqK

Sakuya's Heavy
Looks fine for me

Maximum
00:32:333 (5) - NC
01:13:784 (7) - ^
01:44:752 (6) - ^
03:50:881 (1) - 2nd slider point 1 grid right
nice song~~ Good Luck!
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Inconsistency in combo colours:
- [Maximum] :
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 252,14,67
- [Moderation] :
Combo1 : 128,0,255
Combo2 : 223,0,79
Combo3 : 255,128,0
- [Sakuya's Heavy] :
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 252,14,67


[Moderation]
02:39:349 (1) - end at 02:43:945

[Sakuya's Heavy]
00:37:816 (6) - remove this is better IMO (so then 00:37:333 (4,5,6) - could make jumps)
03:43:139 (3) - spacing?


[Maximum]
00:23:139 (9) - not stack completely?
02:00:720 (9) - newcombo
03:04:591 (5) - need a jump
03:05:074 (2) - need a note here..
03:19:752 (1) - not in a good position
03:33:139 (1) - more big jump
-------------------------------------------------
Okay that's all > <
So, Excellent Mapset!
Star ~ ☆
Topic Starter
meiikyuu
tyvm for the star :) and mods
Strawberry
edit: sry I'm late :? some busy these days >w<

[Maximum]
00:14:913 (7,8) - stack them? I think it's more reasonable to read..
01:09:591 (4) - delete this note.
01:25:881 (3) - using the same shape as 01:26:526 (5) - ctrl+h is better imo..
01:31:929 - add a note here
02:47:171 - ^
02:47:816 (8) - NC
02:49:107 (3) - remove nc
03:35:397 (5) - make it rounded? 176,160,215397,2,0,B|116:184|112:264|176:296,1,160,4|0

[Sakuya's Heavy]
00:37:494 - add a note?
01:12:978 (3) - ctrl+r ? and placed 01:12:816 (2) - at x:300 y:52

[Moderation]
looks ok

Nice mapset. good luck~
Topic Starter
meiikyuu
np, thanks ~ made a few changes
Breeze
[Moderation]

  1. 02:40:074 (1) - This spinner ends at a odd point, I think ends it at 02:43:945 or 02:45:236 would be better
  2. 03:54:591 (1) - Why here new combo?
[Maximum]

  1. 01:11:365 (2) - You need to move this slider make sure it's not totally overlap under 01:10:720 (5)
  2. 02:29:107 (4) - This spacing is much different from others in the same combo, I'd suggest use same spacing in a same combo, at least the spacing shouldn't have a huge difference
Topic Starter
meiikyuu

Breeze wrote:

[Moderation]

  1. 02:40:074 (1) - This spinner ends at a odd point, I think ends it at 02:43:945 or 02:45:236 would be better
  2. 03:54:591 (1) - Why here new combo?
[Maximum]

  1. 01:11:365 (2) - You need to move this slider make sure it's not totally overlap under 01:10:720 (5)
  2. 02:29:107 (4) - This spacing is much different from others in the same combo, I'd suggest use same spacing in a same combo, at least the spacing shouldn't have a huge difference
fixed all, thank you c:
Breeze
OK, then
[CSGA]Ar3sgice
I'm bored so i gave you a star ._.
Topic Starter
meiikyuu
ty!!
wmfchris
[General]
- You only used N:C1 in the song but you have NC2 and SC1 custom htisound in the song file.

[Maximum]
00:15:074 (8) - the current one looks odd as the spacing change (7,8,9) is not expected. You may consider putting this at (232,260) to make a symmetrical figure.
00:33:945 (2) - made to be not symmetrical intentionally? You can copy+rotate slider to make (2,3) symetrical.
01:52:978 (2) - finish at the end like 00:40:881 (3) - ?
02:23:300 (1) - Remove NC here because there's no need to notify spacing change and it's still belonging to the last sentence in the music.
03:35:397 (5) - finish at the beginning corresponding to the accent in the music.

[Heavy]
00:37:655 (5) - [Nazi] left 1 grid so that (5,6,7) is symmetrical

[Moderation]
"Moderate" is more suitable in the sense that "moderation" is a noun...?
00:33:300 - sounds missed a note here especially there's an accent in the music

No big problem at all.
LunarSakuya
update sent through pm
Topic Starter
meiikyuu

wmfchris wrote:

[General]
- You only used N:C1 in the song but you have NC2 and SC1 custom htisound in the song file. fixed

[Maximum]
00:15:074 (8) - the current one looks odd as the spacing change (7,8,9) is not expected. You may consider putting this at (232,260) to make a symmetrical figure.
00:33:945 (2) - made to be not symmetrical intentionally? You can copy+rotate slider to make (2,3) symetrical.
01:52:978 (2) - finish at the end like 00:40:881 (3) - ?
02:23:300 (1) - Remove NC here because there's no need to notify spacing change and it's still belonging to the last sentence in the music.
03:35:397 (5) - finish at the beginning corresponding to the accent in the music.

fixed all
[Heavy]
00:37:655 (5) - [Nazi] left 1 grid so that (5,6,7) is symmetrical fixed

[Moderation]
"Moderate" is more suitable in the sense that "moderation" is a noun...? thought about it and, guess it works
00:33:300 - sounds missed a note here especially there's an accent in the music fixed

No big problem at all.
thanks
wmfchris
sounds good!

ranked
Makar
Congrats on your first rank~
mochi
( ・´ー・`)
Kurokami
YAY \o/ Grats. :3
LunarSakuya
Stefan
Wohooooo congrats \:D/
YTYuyu
MOKYU~~~~congratz on your 1st rank :D
Faust
Congratulations on your first ranked map.
Yume_old_old
Gratz >w<
Frizz
Nuclear Fusion!
UnderminE

Faust wrote:

Congratulations on your first ranked map.
Your Accelerator is more beautiful in my opinion, Faust.

Graaatz
GeeNX
I said it on PM but well.... meeeeiiiii gratz!! You really deserved it!!!!!!!!! ^^
dkun
first is always the best.

congrats! :)
eikkaleyd
okuu ~ XD
miss_master_old
~~
Topic Starter
meiikyuu
Ty everyone (:
Mythol
gratz first rank~!
<3
f e a r
Congratz with the rank =w=~
Kanari
Congrats ~ ^^
cookiegonyaa
really well made, and congrats ^^
Tsukimi Luna
<3
Late congrats =w=
Xakyrie
congrats meiikyuu ^^ ~ ♥
TheAverageLoser
This map is AMAZING... really liked the "Maximum" difficulty, and the song is one of my favourites!
Elektryo
Amazing maps great job xD
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