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ZUN - Yanagi no Shita no Dullahan

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koliron


General
  1. Combocolours: why red colour? I don't see in the BG, remove it or chage to blue (sky) or yellow (lights), and make the grey a bit blue
  2. Preview point: maybe chage to 01:23:688, I find it weird

Rain
  1. 00:01:100 (2) - maybe you should ctrl+g, this slider start where end the previous, and to vary a bit with the direction of these sliders
  2. 00:02:496 (2) - the same case
  3. 00:11:914 (1,2,3) - you already used it in 00:04:938 (1,2,3) (with different direction), I suggest you this
  4. 00:13:310 (1,2,3) - the same case (okay, maybe keep one)
  5. If 00:17:321 (5,1) - 00:19:938 (4,1) - and 00:26:914 (4,1) - have HDash, why not 00:18:542 (4,1) - 00:21:333 (4,1) - 00:22:990 (6,1) - 00:24:298 (6,1) - and 00:25:693 (6,1) - ? the sound is quite strong, is excellent for HDash, and it is advisable to maintain consistency
  6. 00:34:240 (1,2,3,4) - some repetitive, and you ctrl+c ctrl+v in 00:37:031 (1,2,3,4) - , i suggest you change the patterns and directions of some slider to vary
  7. 00:43:658 (4,5) - why HDash here if the sounds are equally?
  8. 00:56:042 (2,1) - is good time to HDash!
  9. 01:04:938 (1,2) - no movement, add distance to make it more fun :)
  10. 01:07:031 (5) - there are sound in 01:07:379 - , so I suggst you change that slider to this (or only add reverse)
  11. 01:07:903 - why not circle here?
  12. 01:08:077 (1,2,3,4,5,6) - some repetitive, try to make other pattern in some of these
  13. kiai has few Dash! you should add more, for example between:
    -01:29:879 (3,1) -
    -01:32:670 (7,1) -
    -01:38:252 (4,5) - (and why not NC in (5) if have in 01:27:263 (1) - ?)
    -01:41:129 (6,1) -
    -01:42:438 (5,1) -
  14. 01:46:624 (10) - x: 128 to maitain constacy with 01:46:100 (4,5,6,7,8,9) - , if you make this distance reduce of 01:46:711 (11,12) - a bit

Good luck!!
Topic Starter
Moeruattack

koliron wrote:



General
  1. Combocolours: why red colour? I don't see in the BG, remove it or chage to blue (sky) or yellow (lights), and make the grey a bit blue *STD are different wallpaper, so i use red color since it fits the character color :p*
  2. Preview point: maybe chage to 01:23:688, I find it weird *sure*

Rain
  1. 00:01:100 (2) - maybe you should ctrl+g, this slider start where end the previous, and to vary a bit with the direction of these sliders *sure*
  2. 00:02:496 (2) - the same case
  3. 00:11:914 (1,2,3) - you already used it in 00:04:938 (1,2,3) (with different direction), I suggest you this *sure*
  4. 00:13:310 (1,2,3) - the same case (okay, maybe keep one) Keep.
  5. If 00:17:321 (5,1) - 00:19:938 (4,1) - and 00:26:914 (4,1) - have HDash, why not 00:18:542 (4,1) - 00:21:333 (4,1) - 00:22:990 (6,1) - 00:24:298 (6,1) - and 00:25:693 (6,1) - ? the sound is quite strong, is excellent for HDash, and it is advisable to maintain consistency *sure*
  6. 00:34:240 (1,2,3,4) - some repetitive, and you ctrl+c ctrl+v in 00:37:031 (1,2,3,4) - , i suggest you change the patterns and directions of some slider to vary Seems fine btw :p
  7. 00:43:658 (4,5) - why HDash here if the sounds are equally? *H-Dash seems nice here, so it fits on this place*
  8. 00:56:042 (2,1) - is good time to HDash! *sure*
  9. 01:04:938 (1,2) - no movement, add distance to make it more fun :) sure, change most of it.
  10. 01:07:031 (5) - there are sound in 01:07:379 - , so I suggst you change that slider to this (or only add reverse) *change other than the suggestion*
  11. 01:07:903 - why not circle here? *Didn`t add, adding a bit break.*
  12. 01:08:077 (1,2,3,4,5,6) - some repetitive, try to make other pattern in some of these *Seems fine*
  13. kiai has few Dash! you should add more, for example between:
    -01:29:879 (3,1) -
    -01:32:670 (7,1) -
    -01:38:252 (4,5) - (and why not NC in (5) if have in 01:27:263 (1) - ?)
    -01:41:129 (6,1) -
    -01:42:438 (5,1) -
  14. 01:46:624 (10) - x: 128 to maitain constacy with 01:46:100 (4,5,6,7,8,9) - , if you make this distance reduce of 01:46:711 (11,12) - a bit
*Fixed all of the distance + NC with some new pattern i did, old 2014 map is really a bit silly back then :p*
Good luck!!
Tq for modding :D
Seijiro
M4M from my queue~

Great, I don't have to mod CtB :D

[General]
  • Remove "ss (2015-09-14 at 02.21.06).png" from your folder since it isn't used anywhere in your mapset

[Lunatic]
  • 00:10:519 (1,3) - This overlap isn't so nice and the circle is barely visible

    00:22:728 (4) - I'd remove a repeat from this slider and move 00:23:077 (1) - away from there

    00:23:949 (5) - Imo you should keep using circles as before (remember to avoid the overlap here too)

    00:27:438 (2,3,4) - Why so many drum whistles? They're really noisy and a bit overdone imo

    I wonder why 00:27:961 (5,6,7) - and 00:28:310 (8,9,10) - have different spacing even if they are both triplets and they are both in the same combo... (While there is no change into the music)

    00:28:658 - From here on there is that cool rhythm where you have a strong beat every 3 beats. The problem is that you use the same DS for everything D:
    Places like 00:29:182 - 00:29:705 - 00:30:228 - 00:31:972 - 00:32:496 - 00:33:019 - need more spacing imo

    00:33:542 (1,1) - Why 2 NCs here when you used just one for 00:30:752 (1,2) - ?

    00:35:286 (1,2) - Random micro spacing lol. It's ok to keep symmetry but try to not put such short spacings

    00:53:775 (1) - Unrankable. Do not put such giggles on a slider

    00:55:170 (1) - Ctrl +G for flow?

    00:55:519 (2) - Same ^

    01:01:100 (1) - Not really nice to see... Can you improve their shape?

    01:21:333 (3) - What kind of shape is this? xD From my point of view it has no particular meaning at all

    01:24:298 (7) - Keep up with the circles, it's strange to finish it with such a slider

    01:29:356 (3,4) - Try to avoid overlaps...

    01:33:368 (4,5) - Smaller spacing out of the blue for no apparent reason once again...

    01:33:368 (4,6) - Overlap

    01:35:374 (4) - You never used such pattern before and feels strange to accelerate at the end of a long slider. Using circles will work out well

    01:35:810 (2,3) - Sliders should go on white ticks, not red ones. Move them 1/2 earlier

    01:38:426 (1,1) - Why double NC?

    01:39:472 (1,3) - How can I see 3? lol

    01:42:438 (1,2,3) - Spacing inconsistency: 2 --> 3 has to be way more larger than it is now

    01:42:874 - The slider should be placed here, not at 01:42:961 -

[Hard]
  • 00:02:496 (2,1) - Why do you keep overlapping things in such manner D: It's not nice to look at at all

    00:08:775 (4,2) - Same ^

    00:10:345 (4,2) - Can you stack them maybe? :/

    00:11:217 (3,1) - Ugh :v

    00:17:496 (1,4) - This is like the boss of all overlaps lol

    00:50:984 (1) - No lol. Use and odd number of repeats on such diffs, above all if the slider is 1/2 long. The way it is it's highly un-readable

    01:01:449 (2,3) - Use a repeat instead, trust me. It will feel more natural to play

    01:12:961 (5,1) - I'm having a hard time trying to understand this stack...

    01:31:275 (4,5) - Bad blanket here

    01:35:635 (1) - Too many repeats

    01:41:565 (2) - Move it 1/4 earlier

    Disable Widescreen support on this diff
Overall this diff isn't nice at all: overlaps are everywhere and the map looks really unclean (+ quite a few wrong snaps).
Imo you should try to focus more on the aesthetics of your map since it highly affects the ranking process of it

[Normal]
  • 00:34:589 (2,3,4,5) - Really confusing for newbie players. Isn't there any better option for this?

    00:51:682 (2,4) - Overlap once again...

    01:18:019 (5) - Unrankable. It is barely usable on a Hard diff and you want to use it on a Normal, please don't. Players won't read this almost for sure

    01:21:682 (1,1) - You need at least 2 measures of rest after every spinner on Normal diffs. See t/241019&start=0 for more information

    01:35:635 (1) - Unrakable and you know why

    01:38:426 (1,2) - Newbie players can't read strange snaps yet. Try to put a slider with a repeat here instead

    01:38:949 (2,2) - Ugly overlap once again

    01:41:565 (2,3,1) - Strange snaps + stack = fail

    OD can be lowered up to 4
This diff needs a lot of work: the spacing is consistent but the continuous overlaps and the strange snaps at the end makes it way too complex for this level. Also, the general Slider Velocity is way too high for this diff. If we decrease the SV and look at the map we'll notice that this diff is more like an Easy rather than a Normal

[Easy]
  • 00:01:449 (2,1) - Do you hate stacks that much? .-.

    00:04:240 (2,1) - Overlap here too...

    01:18:891 (1,2,1) - Why 2 isn't in the middle of the circle you created with the 2 sliders?
What I said for the Normal diff applies here too.
Overall the various overlaps and difference in density of the notes makes this diff really unbalanced.
SV is too high here too

Alright, that's all from me, good luck~
LigerZero
Source Change to "東方Project" and Tags added "Touhou Kishinjou Double Dealing Character Comiket84"

no kudosu
Topic Starter
Moeruattack

MrSergio wrote:

M4M from my queue~

Great, I don't have to mod CtB :D :D

[General]
  • Remove "ss (2015-09-14 at 02.21.06).png" from your folder since it isn't used anywhere in your mapset *yes i forgot to remove that c:*

[Lunatic]
  • 00:10:519 (1,3) - This overlap isn't so nice and the circle is barely visible Moved to different area

    00:22:728 (4) - I'd remove a repeat from this slider and move 00:23:077 (1) - away from there

    00:23:949 (5) - Imo you should keep using circles as before (remember to avoid the overlap here too)

    00:27:438 (2,3,4) - Why so many drum whistles? They're really noisy and a bit overdone imo *fixed*

    I wonder why 00:27:961 (5,6,7) - and 00:28:310 (8,9,10) - have different spacing even if they are both triplets and they are both in the same combo... (While there is no change into the music) *Fixed*

    00:28:658 - From here on there is that cool rhythm where you have a strong beat every 3 beats. The problem is that you use the same DS for everything D:
    Places like 00:29:182 - 00:29:705 - 00:30:228 - 00:31:972 - 00:32:496 - 00:33:019 - need more spacing imo *Maybe not necessary to make random DS, I stick to similar DS, but adding more distance a bit.

    00:33:542 (1,1) - Why 2 NCs here when you used just one for 00:30:752 (1,2) - ? *fixed*

    00:35:286 (1,2) - Random micro spacing lol. It's ok to keep symmetry but try to not put such short spacings *fixed*

    00:53:775 (1) - Unrankable. Do not put such giggles on a slider *fixed*

    00:55:170 (1) - Ctrl +G for flow? *fixed*

    00:55:519 (2) - Same ^ *fixed*

    01:01:100 (1) - Not really nice to see... Can you improve their shape? *fixed*

    01:21:333 (3) - What kind of shape is this? xD From my point of view it has no particular meaning at all *Very cute S :p *fixed*

    01:24:298 (7) - Keep up with the circles, it's strange to finish it with such a slider *Switching to repeated slider*

    01:29:356 (3,4) - Try to avoid overlaps... *fixed*

    01:33:368 (4,5) - Smaller spacing out of the blue for no apparent reason once again... *fixed*

    01:33:368 (4,6) - Overlap *fixed*

    01:35:374 (4) - You never used such pattern before and feels strange to accelerate at the end of a long slider. Using circles will work out well *fixed*

    01:35:810 (2,3) - Sliders should go on white ticks, not red ones. Move them 1/2 earlier *fixed*

    01:38:426 (1,1) - Why double NC? *fixed*

    01:39:472 (1,3) - How can I see 3? lol *fixed*

    01:42:438 (1,2,3) - Spacing inconsistency: 2 --> 3 has to be way more larger than it is now *I like to stay like this flow, but v fixed the issues*

    01:42:874 - The slider should be placed here, not at 01:42:961 - *fixed*

[Hard]
  • 00:02:496 (2,1) - Why do you keep overlapping things in such manner D: It's not nice to look at at all

    00:08:775 (4,2) - Same ^

    00:10:345 (4,2) - Can you stack them maybe? :/

    00:11:217 (3,1) - Ugh :v

    00:17:496 (1,4) - This is like the boss of all overlaps lol

    00:50:984 (1) - No lol. Use and odd number of repeats on such diffs, above all if the slider is 1/2 long. The way it is it's highly un-readable

    01:01:449 (2,3) - Use a repeat instead, trust me. It will feel more natural to play

    01:12:961 (5,1) - I'm having a hard time trying to understand this stack...

    01:31:275 (4,5) - Bad blanket here

    01:35:635 (1) - Too many repeats

    01:41:565 (2) - Move it 1/4 earlier

    Disable Widescreen support on this diff

    Everything fixed, + Some pattern changes occurance
Overall this diff isn't nice at all: overlaps are everywhere and the map looks really unclean (+ quite a few wrong snaps).
Imo you should try to focus more on the aesthetics of your map since it highly affects the ranking process of it *Probably I check for more mods*

[Normal]
  • 00:34:589 (2,3,4,5) - Really confusing for newbie players. Isn't there any better option for this?

    00:51:682 (2,4) - Overlap once again...

    01:18:019 (5) - Unrankable. It is barely usable on a Hard diff and you want to use it on a Normal, please don't. Players won't read this almost for sure

    01:21:682 (1,1) - You need at least 2 measures of rest after every spinner on Normal diffs. See t/241019&start=0 for more information

    01:35:635 (1) - Unrakable and you know why

    01:38:426 (1,2) - Newbie players can't read strange snaps yet. Try to put a slider with a repeat here instead

    01:38:949 (2,2) - Ugly overlap once again

    01:41:565 (2,3,1) - Strange snaps + stack = fail

    OD can be lowered up to 4
This diff needs a lot of work: the spacing is consistent but the continuous overlaps and the strange snaps at the end makes it way too complex for this level. Also, the general Slider Velocity is way too high for this diff. If we decrease the SV and look at the map we'll notice that this diff is more like an Easy rather than a Normal

Fixed all of it, including some remapping a little, I think i keep the SV to current now.

[Easy]
  • 00:01:449 (2,1) - Do you hate stacks that much? .-.

    00:04:240 (2,1) - Overlap here too...

    01:18:891 (1,2,1) - Why 2 isn't in the middle of the circle you created with the 2 sliders?
What I said for the Normal diff applies here too.
Overall the various overlaps and difference in density of the notes makes this diff really unbalanced.
SV is too high here too

All fixed, except notes up here, SV seems fine here, density of notes maybe I recheck after this.

Alright, that's all from me, good luck~
Thanks for mod, very big help :D

LigerZero wrote:

Source Change to "東方Project" and Tags added "Touhou Kishinjou Double Dealing Character Comiket84"

no kudosu
Sure
Luel Roseline
I'll mod your map later.
Topic Starter
Moeruattack

S A V E R Y wrote:

I'll mod your map later.
alright :)
Luel Roseline
Tag
Add them: 東方輝針城 Eastern Castle of Shining Needles

[Easy]
00:59:007 (3) - Followpoint hide?

[Normal]
00:34:240 (1,2) - Don't stack it with that slider.
00:44:007 (2,3,4,5) - Move to (296,124).
Topic Starter
Moeruattack

S A V E R Y wrote:

Tag
Add them: 東方輝針城 Eastern Castle of Shining Needles Added

[Easy]
00:59:007 (3) - Followpoint hide?
Alright

[Normal]
00:34:240 (1,2) - Don't stack it with that slider. Alright
00:44:007 (2,3,4,5) - Move to (296,124). Somehow, i can`t move to y:124, so i moved to y:128.
Thanks for modding :)
Originality
Hey! :D

This is like at least a week late (finals are rough...), here goes...

[Normal]

00:14:705 (1) - Are you going from mapping keyboard to drums on the return slider hit here? Seems like a bit of stretch to me -- overmapped imo.
00:26:565 (2) - This is small thing, but worth mentioning. this overlap here isn't straight on...
http://puu.sh/lKBRf/e76174e3c3.png
to
http://puu.sh/lKBWy/016af16980.png
00:34:240 (1,2,3,4,5,6) - Turn your speed down to 50% and listen to this, I think those sliders need moved to red tick, even if you're mapping base there, guitar is way louder/more prevalent. This might work?
http://puu.sh/lKCaz/0b0315d9b1.png
00:37:031 (1,2,3,4,5,6) - Same thing here.
00:47:147 (3) - Same thing with this return as the one earlier
00:55:170 (2) - You're mapping guitar here, and there's a pretty strong hit on the end of that slider, making it awkward to move to 3.
00:57:263 (2) - Don't see what you're mapping with this return either
00:58:658 (4) - That return slider is great though!
00:59:356 (1) - Don't like whistle for entire slider here
01:01:798 (4) - ^^
01:07:728 (1) - Same as earlier section
01:13:310 (1) - Lots of room to do something special with this, that last guitar and drum part is different on 01:15:403 (5) - but you mapped the same
01:17:496 (4) - This kind of fancy thing is wonderful, do something like that for ^^ -- consistency
01:25:868 (3,4) - Same with these returns as earlier ones -- I can hear that you're trying to map the drums here, but it just doesn't feel right...
01:30:054 (1) - That's the kind of return slider I like -- because it's emphasizing the main part's return section that is held out, compared to a drums three separate hits.
01:35:635 (1) - Extend one further?

[Hard]
00:02:496 (2) - Those return sliders feel a lot better here where you're hitting more drum notes.
00:13:310 (1) - Don't like these as long whistles. There are 3-4 consecutive sliders here that have that
00:16:972 (3) - That whistle sounds abrupt/out of place
00:20:635 (2) - Visual overlap of this note and 00:21:333 (4) - is yuck
00:22:902 (6) - resnap this to 1-- they're def too far apart
00:25:693 (5) - Would move this over more, I don't think it's in the center of the note before and after it
00:38:949 (6) - Adding sliders here on the beat of the keyboard would make the transition to the new section a lot smoother, maybe something like this?
http://puu.sh/lKDyu/e89914ce53.png
00:44:007 (1) - 2 is closer to 3 than one.
00:49:589 (1,2,3) - ^^
00:50:984 (1,2) - Are these curves matching? the seem a little off...
01:07:728 (1) - Same thing I mentioned in normal diff applies here
01:13:310 (1) - Whistle is being used way to much in this section, tone that down
01:27:263 (1,2,3,4) - These are fine, but since you've got awesome patterns going before and after, it's making these sliders look lazy
01:40:868 (5) - It's bugging me that slider curves more than 4
01:41:217 (1) - I like that you're using spacing to separate out different sounds here, but thats a REALLY long jump. use a pattern instead, maybe? I just moved it closer and made a triangle.


Best of luck getting these ranked!
Topic Starter
Moeruattack

Originality wrote:

Hey! :D

This is like at least a week late (finals are rough...), here goes...

[Normal]

00:14:705 (1) - Are you going from mapping keyboard to drums on the return slider hit here? Seems like a bit of stretch to me -- overmapped imo. *Maybe but i kept this way, I lessen the edge of the slider*
00:26:565 (2) - This is small thing, but worth mentioning. this overlap here isn't straight on...
http://puu.sh/lKBRf/e76174e3c3.png
to
http://puu.sh/lKBWy/016af16980.png *Not sure why I can`t follow this, but, I did some change in here, doing redesign*
00:34:240 (1,2,3,4,5,6) - Turn your speed down to 50% and listen to this, I think those sliders need moved to red tick, even if you're mapping base there, guitar is way louder/more prevalent. This might work?
http://puu.sh/lKCaz/0b0315d9b1.png *Might work, but might raise too much difficulty spikes in here. So no change.*
00:37:031 (1,2,3,4,5,6) - Same thing here. ^
00:47:147 (3) - Same thing with this return as the one earlier *Maybe I kept this one, seems normal*
00:55:170 (2) - You're mapping guitar here, and there's a pretty strong hit on the end of that slider, making it awkward to move to 3. *Alright, change pattern*
00:57:263 (2) - Don't see what you're mapping with this return either *This seems fine btw*
00:58:658 (4) - That return slider is great though! *Remaked from 00:55:170 (2) mod*
00:59:356 (1) - Don't like whistle for entire slider here *Ority*
01:01:798 (4) - ^^ *Remaked*
01:07:728 (1) - Same as earlier section *Same as before reason*
01:13:310 (1) - Lots of room to do something special with this, that last guitar and drum part is different on 01:15:403 (5) - but you mapped the same *Remaked to 2015 style*
01:17:496 (4) - This kind of fancy thing is wonderful, do something like that for ^^ -- consistency *Remaked to 2015 style*
01:25:868 (3,4) - Same with these returns as earlier ones -- I can hear that you're trying to map the drums here, but it just doesn't feel right...
01:30:054 (1) - That's the kind of return slider I like -- because it's emphasizing the main part's return section that is held out, compared to a drums three separate hits.
01:35:635 (1) - Extend one further?
For further more notes from up here, I start remaking back the kiai time, somehow old pattern from 2014 kinda a bit ugly :p

[Hard]
00:02:496 (2) - Those return sliders feel a lot better here where you're hitting more drum notes. *Fixed*
00:13:310 (1) - Don't like these as long whistles. There are 3-4 consecutive sliders here that have that *Fixed*
00:16:972 (3) - That whistle sounds abrupt/out of place *Fixed*
00:20:635 (2) - Visual overlap of this note and 00:21:333 (4) - is yuck *Fixed*
00:22:902 (6) - resnap this to 1-- they're def too far apart *Fixed*
00:25:693 (5) - Would move this over more, I don't think it's in the center of the note before and after it *Fixed*
00:38:949 (6) - Adding sliders here on the beat of the keyboard would make the transition to the new section a lot smoother, maybe something like this?
http://puu.sh/lKDyu/e89914ce53.png *Fixed*
00:44:007 (1) - 2 is closer to 3 than one. *Fixed*
00:49:589 (1,2,3) - ^^ *Fixed*
00:50:984 (1,2) - Are these curves matching? the seem a little off... *Fixed*
01:07:728 (1) - Same thing I mentioned in normal diff applies here *I keep this one*
01:13:310 (1) - Whistle is being used way to much in this section, tone that down *Fixed*
01:27:263 (1,2,3,4) - These are fine, but since you've got awesome patterns going before and after, it's making these sliders look lazy *Fixed*
01:40:868 (5) - It's bugging me that slider curves more than 4 *Fixed*
01:41:217 (1) - I like that you're using spacing to separate out different sounds here, but thats a REALLY long jump. use a pattern instead, maybe? I just moved it closer and made a triangle. *I think I like to keep this one, since the sound base is high here, and its last section of the song. I change when other mod mention this too.*
Best of luck getting these ranked!
Thanks for modding, really long time but really worth waiting :)
Chibi Maruko
Hai! From Modding queueueue

[Hard]
  • 00:28:484 - You miss something here
    00:52:554 (6) - NC if u want
    00:57:786 (3) - Change slider into circle like triple
    01:27:961 (3) - Change it into straight slider because start from 01:27:263 (1) to 01:28:310 (4) is part of straight slider. So, change it if u want
    01:29:967 - Add circle because I hear rhythm like triple
[Insane]
  • 00:06:682 - You miss something here
    00:11:914 (1) - Add finish
    00:22:728 (4,5,6) - The straight stream are too much space. I know this is ur mapping style and change it if u want
    00:28:222 - Add circle into stream
    00:52:379 (1) - Why new combo
    01:24:472 (1) - Add finish/whistle if u want
    01:25:868 (8) - NC
    01:41:042 - Like first comment
Ok, bai
Topic Starter
Moeruattack

Chibi Maruko wrote:

Hai! From Modding queueueue

[Hard]
  • 00:28:484 - You miss something here *Fixed*
    00:52:554 (6) - NC if u want *Fixed*
    00:57:786 (3) - Change slider into circle like triple *Fixed*
    01:27:961 (3) - Change it into straight slider because start from 01:27:263 (1) to 01:28:310 (4) is part of straight slider. So, change it if u want *Fixed*
    01:29:967 - Add circle because I hear rhythm like triple *Fixed*
[Insane]
  • 00:06:682 - You miss something here *I keep this one*
    00:11:914 (1) - Add finish *Fixed*
    00:22:728 (4,5,6) - The straight stream are too much space. I know this is ur mapping style and change it if u want *Changed to repeated Slider*
    00:28:222 - Add circle into stream *Nope, but on back of it, it was slider, turned to stream*
    00:52:379 (1) - Why new combo *Fixed*
    01:24:472 (1) - Add finish/whistle if u want *Fixed*
    01:25:868 (8) - NC *Fixed*
    01:41:042 - Like first comment *Fixed*
Ok, bai
Tq modding, ok bai :)
Electoz
Hi, from my modding queue~

[General]

  1. Add some more hitsounds, I think it's too calm, I mean to use hitsounds frequently and consistently.
  2. The song is not that long though, so I wouldn't recommend to have a break. No matter what diff it is.
[Easy]

  1. 00:17:496 (1,2,1) - You can do a better blanket than this. > http://puu.sh/lVNKv/553d3c18a6.jpg .
  2. The first part of the song, like the first 15 seconds? It's kinda weird. I wouldn't recommend you using a 2/1 beat spacing.
  3. There are some spacing errors in the song, you should fix it. > 00:47:496 (2,1,2) - 01:00:054 (4,1) - 01:18:891 (1,2) .
  4. 01:28:658 (3) - Well, this one overlaps the life bar. > http://puu.sh/lVOAY/ca8f54fd76.jpg
  5. 01:33:891 (2,4) - Try to avoid unintentional overlap like this, doesn't look neat.
[Normal]

  1. You put whistle over a slider body, which doesn't make much sense in my opinion. I mean, I didn't catch the rhythm why you put it there.
  2. Spacing errors > 00:45:054 (5,1) - 01:29:356 (5,1) .
  3. 00:14:705 (1,2,3) - The flow here's kinda weird imo.
  4. 00:25:868 (1,1) - An overlap here, try moving them a bit. Same applies to 01:11:915 (4,6) .
  5. 00:48:542 (2,4) - Stack them together?
[Hard]

  1. 00:02:496 (2,3) - How about making them having the same shape?
  2. 00:17:321 - I would map sth here, but up to you.
  3. 00:20:984 (3) - I think if you rotate 90 degrees anti-clockwise would make the flow smoother.
  4. 00:44:705 (5,1) - Doesn't look good imo. Same applies to 00:46:798 (1,3) - 01:20:984 (5) .
  5. 00:48:193 (1,2,3,4) - Since they're the same combo I think the shape should be the same too.
  6. 00:57:089 (2) - Move the tail to stack with 00:55:868 (2) 's head?
  7. 01:35:635 (1,3) - A little overlap here.
  8. 01:37:031 (6,3) - Stack them maybe?
  9. 01:40:519 (4,5) - The angle of 01:40:868 (5) doesn't make the flow smooth enough imo.
Hope my mod helps. Good luck~
Topic Starter
Moeruattack

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Add some more hitsounds, I think it's too calm, I mean to use hitsounds frequently and consistently. *orite*
  2. The song is not that long though, so I wouldn't recommend to have a break. No matter what diff it is. Hard only, insane also.
[Easy]

  1. 00:17:496 (1,2,1) - You can do a better blanket than this. > http://puu.sh/lVNKv/553d3c18a6.jpg Sorta fixed
  2. The first part of the song, like the first 15 seconds? It's kinda weird. I wouldn't recommend you using a 2/1 beat spacing. I think I keep this way, because it is Easy Diff.
  3. There are some spacing errors in the song, you should fix it. > 00:47:496 (2,1,2) - 01:00:054 (4,1) - 01:18:891 (1,2) Doesn`t seem a bit issue but orite*
  4. 01:28:658 (3) - Well, this one overlaps the life bar. > http://puu.sh/lVOAY/ca8f54fd76.jpg *Fixed*
  5. 01:33:891 (2,4) - Try to avoid unintentional overlap like this, doesn't look neat. *Fixed*
[Normal]

  1. You put whistle over a slider body, which doesn't make much sense in my opinion. I mean, I didn't catch the rhythm why you put it there. I'll see what i can do.
  2. Spacing errors > 00:45:054 (5,1) - 01:29:356 (5,1) .Fxed
  3. 00:14:705 (1,2,3) - The flow here's kinda weird imo. Looks fine.
  4. 00:25:868 (1,1) - An overlap here, try moving them a bit. Same applies to 01:11:915 (4,6) *orite*
  5. 00:48:542 (2,4) - Stack them together? Maybe not, cause remaked.
[Hard]

  1. 00:02:496 (2,3) - How about making them having the same shape? *I wish too, but seems I really like the current state now, pattern doesn`t seem right when using same shape.
  2. 00:17:321 - I would map sth here, but up to you. Alright
  3. 00:20:984 (3) - I think if you rotate 90 degrees anti-clockwise would make the flow smoother. Good catch :D
  4. 00:44:705 (5,1) - Doesn't look good imo. Same applies to 00:46:798 (1,3) - 01:20:984 (5) *Fixed*
  5. 00:48:193 (1,2,3,4) - Since they're the same combo I think the shape should be the same too. *I stick to this pattern since this looks fine, maybe I check other modder if he mention the same.*
  6. 00:57:089 (2) - Move the tail to stack with 00:55:868 (2) 's head? Did something else.
  7. 01:35:635 (1,3) - A little overlap here. *Seems didn`t effect the flow of the overlap, and gameplay issues c:*
  8. 01:37:031 (6,3) - Stack them maybe? Sure
  9. 01:40:519 (4,5) - The angle of 01:40:868 (5) doesn't make the flow smooth enough imo. *I like this way*
Hope my mod helps. Good luck~
Thanks for modding :)
Kalibe
As requested.
  1. Only 752 ms? Prefer to increase Audio Lead-In to 1000~1500 just to be safe.
  2. Well.. i tested this map and.. i didn't see any custom numbers on sliders, circles etc. I'm not a expert of this job, but i just notice it.
  3. normal-hitfinish2 is unused. Delete it if you don't want to use it.
  4. 00:00:752 - minor - Clap or Finish will be works neat on this tho.
Easy :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. OD seems too high. I highly recommend you decrease it to 2 like you did in HP.
  3. 00:02:845 (3,1) - Try to avoid this stack. It is really misreading for nuubies imo.
  4. 00:01:449 (2,2) - Stack these sliders properly for tidyness.
  5. 01:13:310 (1,3) - I really don't like these slider shapes. They are weird to play and their tidyness (%) is 0, really ;w;
  6. 01:32:845 (1,2,1) - Fix blanket.
Normal :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 00:42:612 (6,2) - Stack these objects.
  3. 01:01:100 (1,3) - Switch NC, cause on (3) is new measure of song.
  4. 01:09:647 (5,6) - I'm not a fan of this overlap too.. Well i can see the better place to put it.. smth like 328|316 ?
  5. 01:12:961 (6) - ^ Same thing.. I think you could stack on slider tho.
Hard :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 01:07:031 (1) - Useless NC. Prefer to delete it.
  3. 01:18:193 (6) - Uhh.. this slider is a little bit ugly and weird to play. I recommend you change it to something other, use creativy ! :idea:
  4. 01:41:217 (1,2,3) - Unreasonable spacing.. between (1) and (2) is around 1/2 and that jump is too high for Hard diff. Consider to rework it.
Lunatic :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:24:462 - snap to 00:24:472 -
    00:28:648 - snap to 00:28:658 -
    00:30:742 - snap to 00:30:752 -
    00:31:439 - snap to 00:31:449 -
    00:33:532 - snap to 00:33:542 -
    00:34:230 - snap to 00:34:240 -
    00:36:323 - snap to 00:36:333 -
    00:37:021 - snap to 00:37:031 -
    00:38:939 - snap to 00:38:949 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
    01:18:881 - snap to 01:18:891 -
Ok, that's all. Hope i helped with something .w. Good luck o/
Topic Starter
Moeruattack

Kalibe wrote:

As requested.
  1. Only 752 ms? Prefer to increase Audio Lead-In to 1000~1500 just to be safe. (Wait what, its looks fine ._." (Maybe because my delayed ms is 4.3ms, I need other ppl to recheck this))
  2. Well.. i tested this map and.. i didn't see any custom numbers on sliders, circles etc. I'm not a expert of this job, but i just notice it. (I`m not expert on this either, so I let other modder check)
  3. normal-hitfinish2 is unused. Delete it if you don't want to use it.
  4. 00:00:752 - minor - Clap or Finish will be works neat on this tho.
Easy :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -

    Fixed

  2. OD seems too high. I highly recommend you decrease it to 2 like you did in HP. Oh yeah, nice catch c:
  3. 00:02:845 (3,1) - Try to avoid this stack. It is really misreading for nuubies imo. Fixed
  4. 00:01:449 (2,2) - Stack these sliders properly for tidyness. Fixed
  5. 01:13:310 (1,3) - I really don't like these slider shapes. They are weird to play and their tidyness (%) is 0, really ;w; I use the next slider looks like, so its a Reimu Corner :3
  6. 01:32:845 (1,2,1) - Fix blanket. Fixed
Normal :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 00:42:612 (6,2) - Stack these objects. Ok.
  3. 01:01:100 (1,3) - Switch NC, cause on (3) is new measure of song. Sure.
  4. 01:09:647 (5,6) - I'm not a fan of this overlap too.. Well i can see the better place to put it.. smth like 328|316 ? Its a same place.
  5. 01:12:961 (6) - ^ Same thing.. I think you could stack on slider tho. I wish too, but maybe not changing for now.
Hard :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 01:07:031 (1) - Useless NC. Prefer to delete it. Ok.
  3. 01:18:193 (6) - Uhh.. this slider is a little bit ugly and weird to play. I recommend you change it to something other, use creativy ! :idea: End up changing to repeated slider.
  4. 01:41:217 (1,2,3) - Unreasonable spacing.. between (1) and (2) is around 1/2 and that jump is too high for Hard diff. Consider to rework it. No, I like how this goes. This is because I prefer to make jump on end song with high-density beat, so that will be no problem in here.
Lunatic :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:24:462 - snap to 00:24:472 -
    00:28:648 - snap to 00:28:658 -
    00:30:742 - snap to 00:30:752 -
    00:31:439 - snap to 00:31:449 -
    00:33:532 - snap to 00:33:542 -
    00:34:230 - snap to 00:34:240 -
    00:36:323 - snap to 00:36:333 -
    00:37:021 - snap to 00:37:031 -
    00:38:939 - snap to 00:38:949 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
    01:18:881 - snap to 01:18:891 -
Ok, that's all. Hope i helped with something .w. Good luck o/
Thanks for modding, everything stated including unsnapped section fixed!

"Some notes about your modding : I realized that I did have Hitsounding files but I completely forgotten and end up using Drum Hitsounding. So I`m remaking the hitsounding on all difficulty using custom one, thanks for your notice 8-) "
greenwood0301
Hi murulattack here the m4m

EASY

01:00:752 add a note there

NORMAL

01:00:752 random combo

Sorry for the short mod but that all i find

GL HF for the rank
Topic Starter
Moeruattack

greenwood0301 wrote:

Hi murulattack here the m4m

EASY

01:00:752 add a note there *Okay*

NORMAL

01:00:752 random combo *Okay*

Sorry for the short mod but that all i find

GL HF for the rank
# Fixed, thanks for the tip 8-)
Nelka714
hi there
Lunatic diff mod here (can't mod the other diffs, it's already good and i can't mod CtB)

SPOILER
Unsnapped inherited (green) sections from:
00:17:486 to 01:18:881 -> 14 in a row (Thanks AIBat) - Just move every single of it's offset by 10

00:28:397 (6) - https://imgur-archive.ppy.sh/i2gCOsw.jpg Move this circle a little bit upper
00:33:542 (1,2) - https://imgur-archive.ppy.sh/NYbmpRI.jpg Rotate both sliders (ctrl+shift+r) by 45 with selection centre; anti-clockwise for slider 2
This might nerf the jump a bit, but at least it looks better
01:01:798 (3) - Step back 1/4 beats (to 01:01:711) because the sound fits better here, and also https://imgur-archive.ppy.sh/rLDg0ZI.jpg move it near to the end of slider 2

that's all i can do
i hope it's helpful
Topic Starter
Moeruattack

Nelka714 wrote:

hi there
Lunatic diff mod here (can't mod the other diffs, it's already good and i can't mod CtB)

SPOILER
Unsnapped inherited (green) sections from:
00:17:486 to 01:18:881 -> 14 in a row (Thanks AIBat) - Just move every single of it's offset by 10

00:28:397 (6) - https://imgur-archive.ppy.sh/i2gCOsw.jpg Move this circle a little bit upper
00:33:542 (1,2) - https://imgur-archive.ppy.sh/NYbmpRI.jpg Rotate both sliders (ctrl+shift+r) by 45 with selection centre; anti-clockwise for slider 2
This might nerf the jump a bit, but at least it looks better
01:01:798 (3) - Step back 1/4 beats (to 01:01:711) because the sound fits better here, and also https://imgur-archive.ppy.sh/rLDg0ZI.jpg move it near to the end of slider 2

that's all i can do
i hope it's helpful
All fixed, thanks :)
wonjae
:D
Topic Starter
Moeruattack
Rip CTB map.
SYAHME

murutattack wrote:

Rip CTB map.
Topic Starter
Moeruattack

SYAHME wrote:

murutattack wrote:

Rip CTB map.
yep
VicoTeen
Hi there ! First time modding, I hope I don't make mistakes.

Easy :
- 01:18:891 (1,2,1) - The circle is not exactly on the middle of the 2 sliders. Put the circle more in the center by lowing down the second slider like this (noelshack style sorry) :

- 01:28:658 (3) - This slider should be a little bit down to make the "circle 3" as the center of the circle made by the first slider. Like this :


Normal :
- 01:20:810 (3) - This slider doesn't have the right sound, it should be as the other ones. example : 01:18:019 (1,2) - I'm not sure about it tho

Hard :
- 00:16:972 (3) - By playing this part, I really dislike the fact that it finishs by a slider instead of a stream. Maybe by putting a note at 00:17:321 it would be better. But the pause feels unconfortable. You should maybe do like there 00:22:728 (4,1)
- 01:27:263 (1,2) - Those sliders should be parallels

That's all I could found.
Topic Starter
Moeruattack

VicoTeen wrote:

Hi there ! First time modding, I hope I don't make mistakes.
Welcome to modding ^^)

Easy :
- 01:18:891 (1,2,1) - The circle is not exactly on the middle of the 2 sliders. Put the circle more in the center by lowing down the second slider like this (noelshack style sorry) :

Seems nothing change but did make some correction on the first slider and second sliders.

- 01:28:658 (3) - This slider should be a little bit down to make the "circle 3" as the center of the circle made by the first slider. Like this :

The distance snapping seems inconsistance if move here and making 01:29:356 (4) overlapped. But end up correcting the slider shaped on (3).

Normal :
- 01:20:810 (3) - This slider doesn't have the right sound, it should be as the other ones. example : 01:18:019 (1,2) - I'm not sure about it tho
I think it fits the rhythm, just adding variation. Probably asking BN about that.

(And did some correction on 01:21:682 spinners since I changed to 1 instead for all mapset)

Hard :
- 00:16:972 (3) - By playing this part, I really dislike the fact that it finishs by a slider instead of a stream. Maybe by putting a note at 00:17:321 it would be better. But the pause feels unconfortable. You should maybe do like there 00:22:728 (4,1) Remapped
- 01:27:263 (1,2) - Those sliders should be parallels Seems I don`t understand parallels but end up remapped some.

That's all I could found.
Thanks for modding, updating later :D
Lully
Topic Starter
Moeruattack

nyu - wrote:

<:)
Plush
NM from my modding queue
well it's not moe somehow but I just wanted to do some modding, lol.

[Easy]
01:27:961 (2) - can be blanketed better. https://osu.ppy.sh/ss/6966312
01:28:658 (3,4) - the spacing between these two sliders might seem... ugly because too narrow? change angle a little bit? https://osu.ppy.sh/ss/6966333
01:32:845 (1,2,1) - this can surely look better, esp for newer players https://osu.ppy.sh/ss/6966357
Overall nice!

[Normal]
Slider speed at 1.2 is a little bit too fast... I think lowering a little bit (1.1) won't hurt. You'll probably need remapping though. Probably it can be left as it is for the time being...
00:13:310 (3,4,1) - blanketing is better https://osu.ppy.sh/ss/6966448
00:23:077 (1) - I don't really get it but I feel like it should be shaped better. Try blanket with 00:23:775 (2)
00:27:786 (2) - I feel like there's nothing significant in the song, somehow it might be hard for players at this difficulty, I suggest removing it
00:55:170 (2) - can be blanketed better with end of 00:54:472 (1)
00:59:356 (1) - can be blanketed with 01:01:100 (2)
01:14:182 (3,4,5,1,2) - try this? https://osu.ppy.sh/ss/6966522

[Hard]
00:03:019 (3) - this note really doesn't feel nice, I think 00:03:193 should be clickable https://osu.ppy.sh/ss/6966610 also add a clap there
00:44:007 (1,2,3,4) - this pattern is not DT friendly https://osu.ppy.sh/ss/6966642

[Lunatic]
CS is too high for a map with this SR, I suggest CS 4.2 or 4...
00:32:147 (3,5,7) - this doesn't sound natural, I even didn't expect it after hearing the song... I suggest removing it.
00:50:112 (3,4,5) - potential jump since 00:50:635 (5) doesn't deserve reverse 1/4s https://osu.ppy.sh/ss/6966701
00:52:205 (6,7,1) - it's really hard to read, atleast using the default skin. I recommend https://osu.ppy.sh/ss/6966715
Topic Starter
Moeruattack

Garryanderson wrote:

NM from my modding queue
well it's not moe somehow but I just wanted to do some modding, lol. (yea its not moe ;-;)

[Easy]
01:27:961 (2) - can be blanketed better. https://osu.ppy.sh/ss/6966312 Fixed
01:28:658 (3,4) - the spacing between these two sliders might seem... ugly because too narrow? change angle a little bit? https://osu.ppy.sh/ss/6966333 Fixed
01:32:845 (1,2,1) - this can surely look better, esp for newer players https://osu.ppy.sh/ss/6966357 Fixed
Overall nice! tq ;-;

[Normal]
Slider speed at 1.2 is a little bit too fast... I think lowering a little bit (1.1) won't hurt. You'll probably need remapping though. Probably it can be left as it is for the time being... (I think I leave it be since it plays fine as it is, unless if other mention the same, then I will change.)
00:13:310 (3,4,1) - blanketing is better https://osu.ppy.sh/ss/6966448 Fixed
00:23:077 (1) - I don't really get it but I feel like it should be shaped better. Try blanket with 00:23:775 (2) Fixed
00:27:786 (2) - I feel like there's nothing significant in the song, somehow it might be hard for players at this difficulty, I suggest removing it Fixed
00:55:170 (2) - can be blanketed better with end of 00:54:472 (1) Fixed
00:59:356 (1) - can be blanketed with 01:01:100 (2) Fixed
01:14:182 (3,4,5,1,2) - try this? https://osu.ppy.sh/ss/6966522 Doesn`t seem change anything but, Fixed

[Hard]
00:03:019 (3) - this note really doesn't feel nice, I think 00:03:193 should be clickable https://osu.ppy.sh/ss/6966610 also add a clap there Did the different way but still accept this one.
00:44:007 (1,2,3,4) - this pattern is not DT friendly https://osu.ppy.sh/ss/6966642 Changed to slider

[Lunatic]
CS is too high for a map with this SR, I suggest CS 4.2 or 4... (Oh yea I realized that too, change to 4.2 instead.)
00:32:147 (3,5,7) - this doesn't sound natural, I even didn't expect it after hearing the song... I suggest removing it. (I think it still the same as the 00:29:007 (2,3,1,2,3,4) one, as it has similar beats. Still wanted to hear other opinion also.)
00:50:112 (3,4,5) - potential jump since 00:50:635 (5) doesn't deserve reverse 1/4s https://osu.ppy.sh/ss/6966701 Okay
00:52:205 (6,7,1) - it's really hard to read, atleast using the default skin. I recommend https://osu.ppy.sh/ss/6966715 Nice idea, fixed
thanks for modding, updated all of it!
William K
Hi, from my queue, sorry for a very late mod.

[Lunatic]

  1. 00:28:658 - until 00:39:821 - I'm pretty confused what you follow here, the repetitive sound of the instrument, is it bass/guitar is at 1/12. And about the 1/2 single notes like 00:29:356 (3) - and 00:29:879 (2,4) - is off if you're trying to map to the repetitive 1/12 sound. Also, I think there's no instrument at 00:29:356 (3) - 00:29:879 (2) - etc... In short, 1/2s at this part does not suit the instrument. Please consider changing this.
  2. 00:30:752 - The SV shouldn't be too large from the actual SV as the music instensity is only increasing by a bit. Same to 00:33:542 - and 00:36:333 - .
  3. 00:38:775 - and 00:33:891 - These parts are pretty much similar each other. But why did you map the 1/4s at 00:38:949 (2,3,4) - but not 00:33:891 - ?

No kds is okay, because it's really short :3 The map can be improved in rhythm.
Good Luck~
Topic Starter
Moeruattack

William K wrote:

Hi, from my queue, sorry for a very late mod.

[Lunatic]

  1. 00:28:658 - until 00:39:821 - I'm pretty confused what you follow here, the repetitive sound of the instrument, is it bass/guitar is at 1/12. And about the 1/2 single notes like 00:29:356 (3) - and 00:29:879 (2,4) - is off if you're trying to map to the repetitive 1/12 sound. Also, I think there's no instrument at 00:29:356 (3) - 00:29:879 (2) - etc... In short, 1/2s at this part does not suit the instrument. Please consider changing this. Maybe no, since it still fine if you played like 01:02:147 (1) until 01:12:961 (5).
  2. 00:30:752 - The SV shouldn't be too large from the actual SV as the music instensity is only increasing by a bit. Same to 00:33:542 - and 00:36:333 - . I think its fine, since you still can pass it with that kind of pattern. But 00:33:542 - and 00:36:333, still same too, but since considering a bit... I moved the 00:34:240 (3) a bit nearer to (2) to not getting ezmiss.
  3. 00:38:775 - and 00:33:891 - These parts are pretty much similar each other. But why did you map the 1/4s at 00:38:949 (2,3,4) - but not 00:33:891 - ? The beats on the song itself have a strong 1/4 beats, but 00:33:542 (1) are less than that, so making jump pattern is ok.

No kds is okay I still give kudosu as for advance :), because it's really short :3 The map can be improved in rhythm.
Good Luck~
Well not much suggestion accepted, but still thanks for modding :)
Updated
SYAHME
[Diff]
  1. Easy: A note, A Slider, A Spinner - Only have 3 objects lol
  2. Normal: More notes, More Sliders, A Spinner
  3. Hard: More Jumps, More notes, More Sliders, A Spinner.
  4. Lunatic: A Jump-Notes-Sliders-Spinners, A stream.
Good luck on ranking this, kudosu please.
Topic Starter
Moeruattack
lol intended xD
-Nya-
Hi, you requested.

General:
  1. The combobreak.wav has a delay of over 10 ms. Even though this isn’t a hitsound, it would be better to remove the delay to avoid any issues when the sound should be played.
  2. There are a few missing skinelements that must be added to complete the skinset:
    Cursormiddle
    Cursor-smoke
    Spinner-circle
    Scorebar-marker
    Check this out to make sure you don’t leave out any skin-elements.
  3. The hitsounding is rather loud. It almost dominates the music. Please lower the volume a bit.

Lunatic:
  1. 00:02:147 (1,5) –I would try stacking this for aesthetic reasons by moving 00:02:845 (4) – a bit more to the right. Something like this:
  2. 00:05:461 (4,5) –Why is the spacing here lower than the previous objects’ spacing? The beat on the head of 00:05:635 (5) –is also quite strong so at least try making the spacing similar to the spacing here: 00:04:938 (1,2,3,4) –
  3. 00:05:984 (6) –Hmm, since this is the Insane diff, I suggest changing this repeat slider into three circles to make it more challenging, but up to you.
  4. 00:10:519 (1) –Why did you add new combo here? Looks very inconsistent and don’t really make sense since there’s no SV change and nothing strange in the music. Rather remove NC. This applies to all similar cases.
  5. 00:13:310 (1,2) –Same as 00:05:461 (4,5) – The spacing is quite low while there’s a strong beat on (2). Please increase the distance a bit for emphasis and also for consistency.
  6. 00:28:833 – and 00:31:624 – There are clear beats here so leaving it empty almost looks like a mistake. Rather add circles there to continue the flow and to avoid confusion. This applies to all similar cases.
  7. 00:38:949 (2,3,4) –Make the spacings here similar. There’s no need to decrease the spacing from (3) to (4).
  8. 00:40:345 (3,4,3,2) – etc. Usually mappers try to avoid starting sliders on the red ticks. The reason for this is because then you’ll have the slider’s tail on a white tick and the white ticks are usually the most important beats. Also, I realized that the rhythm is better when sliders start at white ticks instead (in most cases; not all cases) There’s a lot of places in this diff where you started sliders on red ticks and it would have been better rhythm-wise if they started on white ticks instead though. For example: 00:40:519 – this beat is rather strong so for emphasis reasons it would be nice if it was clickable, but right now it’s a slider’s tail so there’s almost no emphasis at all and the player will miss out on that. I would have done something like this:
    Also, if you listen closely at this tick: 00:40:519 – you’ll hear that the sound that’s being played is a long sound so a slider would support that. This happens a lot throughout the diff, but I’m not gonna point it out any further.
  9. 00:50:722 – 00:50:810 - 00:50:897 – You can actually create a stream here by placing circles on those ticks. If you listen closely you’ll hear clear beats on the ticks.
  10. 00:57:612 –This beat here is actually way stronger than the beat here: 00:57:525 – but yet, 00:57:612 – isn’t mapped out. Highly consider placing a note there.
  11. 01:01:449 (2,3) –I also want to point out that it’s important to keep similar beats’/patterns’ spacings similar for consistency and also so that the player knows you have a specific structure. Right now the spacing here: 01:01:449 (2,3) – isn’t similar to the spacing here: 00:57:263 (2,3) – but the same rhythm is being used, so it’s important to keep spacings consistent. This applies to all similar cases.

Your mapping style is very different from mine, so it was a bit difficult to make the right suggestions to avoid changing your own style. Overall, the neatness of the diff can still be improved. There are a lot of places where you overlapped where stackings would have looked neater and blankets can also be improved.

I went through the other diffs and they share the same issues as the Insane. Mostly tidiness and aesthetics. Don’t shy away from blanketing, especially in an Easy. It helps to improve the structure of a map and can make a big difference. Also, make sure (especially in Insane and Hard) to use the correct spacings for certain beats. If a beat is strong, bigger spacing is necessary. If it’s weak, lower spacing. Another thing is consistent spacings. If two similar beats have different spacings then it won’t make much sense. It’ll feel random and it’ll look as if you didn’t consider the spacing at all.

Sorry that I didn’t mod all the diffs individually. The issues just repeat themselves too many times. I think remapping will probably be the best option here if you’re going for ranked since big changes are necessary.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Topic Starter
Moeruattack

-Nya- wrote:

Hi, you requested.

General:
  1. The combobreak.wav has a delay of over 10 ms. Even though this isn’t a hitsound, it would be better to remove the delay to avoid any issues when the sound should be played. *Maybe I should ask JBHyperion about changing the ms.*
  2. There are a few missing skinelements that must be added to complete the skinset:
    Cursormiddle
    Cursor-smoke
    Spinner-circle
    Scorebar-marker
    *About this one, I used the Louis Cyphre skin mapset as a referrence, although I`m not really sure. But still, I like other opinion whether I should keep the skin or not if its a bother for ranking *uhuk* 2014 rules *uhuk**

    Check this out to make sure you don’t leave out any skin-elements.
  3. The hitsounding is rather loud. It almost dominates the music. Please lower the volume a bit. *Yes I knew it, I update later xD*

Lunatic:
  1. 00:02:147 (1,5) –I would try stacking this for aesthetic reasons by moving 00:02:845 (4) – a bit more to the right. Something like this:
    *OK*
  2. 00:05:461 (4,5) –Why is the spacing here lower than the previous objects’ spacing? The beat on the head of 00:05:635 (5) –is also quite strong so at least try making the spacing similar to the spacing here: 00:04:938 (1,2,3,4) – *Yea, hardly unknown for distance placement especially Insane since it looks exactly like Hard. Fixed*
  3. 00:05:984 (6) –Hmm, since this is the Insane diff, I suggest changing this repeat slider into three circles to make it more challenging, but up to you. *I prefer repeated slider I guess, maybe Light Insane or something :p*
  4. 00:10:519 (1) –Why did you add new combo here? Looks very inconsistent and don’t really make sense since there’s no SV change and nothing strange in the music. Rather remove NC. This applies to all similar cases. *Yea forgot to remove NC, fixed*
  5. 00:13:310 (1,2) –Same as 00:05:461 (4,5) – The spacing is quite low while there’s a strong beat on (2). Please increase the distance a bit for emphasis and also for consistency. Oh yea, changed.
  6. 00:28:833 – and 00:31:624 – There are clear beats here so leaving it empty almost looks like a mistake. Rather add circles there to continue the flow and to avoid confusion. This applies to all similar cases. *Remapped*
  7. 00:38:949 (2,3,4) –Make the spacings here similar. There’s no need to decrease the spacing from (3) to (4). *Fixed*
  8. 00:40:345 (3,4,3,2) – etc. Usually mappers try to avoid starting sliders on the red ticks. The reason for this is because then you’ll have the slider’s tail on a white tick and the white ticks are usually the most important beats. Also, I realized that the rhythm is better when sliders start at white ticks instead (in most cases; not all cases) There’s a lot of places in this diff where you started sliders on red ticks and it would have been better rhythm-wise if they started on white ticks instead though. For example: 00:40:519 – this beat is rather strong so for emphasis reasons it would be nice if it was clickable, but right now it’s a slider’s tail so there’s almost no emphasis at all and the player will miss out on that. I would have done something like this:
    Also, if you listen closely at this tick: 00:40:519 – you’ll hear that the sound that’s being played is a long sound so a slider would support that. This happens a lot throughout the diff, but I’m not gonna point it out any further. * *It plays fine even on lower difficulty as that was the beat I like to use.*
  9. 00:50:722 – 00:50:810 - 00:50:897 – You can actually create a stream here by placing circles on those ticks. If you listen closely you’ll hear clear beats on the ticks. Next would be too hard to catch :(
  10. 00:57:612 –This beat here is actually way stronger than the beat here: 00:57:525 – but yet, 00:57:612 – isn’t mapped out. Highly consider placing a note there. Following guitar sound, looks ok here.
  11. 01:01:449 (2,3) –I also want to point out that it’s important to keep similar beats’/patterns’ spacings similar for consistency and also so that the player knows you have a specific structure. Right now the spacing here: 01:01:449 (2,3) – isn’t similar to the spacing here: 00:57:263 (2,3) – but the same rhythm is being used, so it’s important to keep spacings consistent. This applies to all similar cases. Sounds like I following guitar more than similarities to the beat of the song, and the rhythm is different cause stronger beats, so i make a bit different distance instead.

Your mapping style is very different from mine, so it was a bit difficult to make the right suggestions to avoid changing your own style. Overall, the neatness of the diff can still be improved. There are a lot of places where you overlapped where stackings would have looked neater and blankets can also be improved.
*Hard decision since I mapped that way, and most of the partial one was 2015 pattern, and others was 2017 pattern, its inconsistance to look at it :p*

I went through the other diffs and they share the same issues as the Insane. Mostly tidiness and aesthetics. Don’t shy away from blanketing, especially in an Easy. It helps to improve the structure of a map and can make a big difference. Also, make sure (especially in Insane and Hard) to use the correct spacings for certain beats. If a beat is strong, bigger spacing is necessary. If it’s weak, lower spacing. Another thing is consistent spacings. If two similar beats have different spacings then it won’t make much sense. It’ll feel random and it’ll look as if you didn’t consider the spacing at all. I think I did make spacing based on beats, (1.3x > 1.3x > 1.5x > 1.3) or (1.2x > 1.8x > 1.2x > 1.8x), something like that. Same goes as Hard, since I put Distance based on most of the mapping I played the most (cuz i played too much old 2013 map.) So for now, it plays fine.

Sorry that I didn’t mod all the diffs individually. The issues just repeat themselves too many times. I think remapping will probably be the best option here if you’re going for ranked since big changes are necessary. Maybe "remapping" will do, but as a current state, its ok.

Easy, Normal plays fine and doesn`t seem necessary to remap the whole things. But Hard and Insane, I remapped a bit. Maybe thats because I like map that based on gameplay than visuals (probably my style) :p

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Thats pretty long one, but I will apply mod 1 by 1 slowly :3
Thanks for modding ;)
-Nya-
Louis' map was ranked in 2011. That's quite a long time ago, so the skin requirements probably changed since then.
Topic Starter
Moeruattack

-Nya- wrote:

Louis' map was ranked in 2011. That's quite a long time ago, so the skin requirements probably changed since then.
Hmm, I guess that makes sense, but if so, then this was ranked 2016 using same skin.
https://osu.ppy.sh/s/42247

I guess I have to poke BN soon after I clear up my laziness c:
Topic Starter
Moeruattack
Revived, I wanted to see how it goes. :)

Some hitsounding fix and tomorrow new patterning update before I go fetch newer mods.
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