Thank you so much! I also have bugs with them.LunarBlossom wrote:
doubleposting <
http://makina.s-ul.eu/vfo3LzIY
ask bakari for fix rings, idk why, i have a bugs with it. Its deleted from .osb, but present in editor, WTF?
Thank you so much! I also have bugs with them.LunarBlossom wrote:
doubleposting <
http://makina.s-ul.eu/vfo3LzIY
ask bakari for fix rings, idk why, i have a bugs with it. Its deleted from .osb, but present in editor, WTF?
delete all what you wantWelpe wrote:
@LunarBlossom, Sorry, we have to remove the circles :<
It's a pity! Thank you so much!Mako Sakata wrote:
Hello as requested
Sugestion,
InsaneHard
- 00:29:011 (4,1) - Move both to x:192 y:97? so they more straight http://puu.sh/nudrL/bf9f76af6f.jpg - Okay, done
- 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 - Yes, I can
- 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - Oops
Nice gameplay!Advanced
- 00:21:080 (1) - Better stacked with 00:20:218 (9) - . So it will produce better blanket on 00:21:080 (1,2) - I missed
- 00:27:115 (2,3) - Try move both to x:293 y:131? http://puu.sh/nuemm/2f680cc913.jpg - Okay
- 00:30:908 (6,1,1) - Consider on moving those three to x:276 y:186? so at least you can have more equal jump on 00:30:736 (5,6) - with several same pattern like 00:19:701 (7,8) - 00:25:218 (6,7) - and 00:36:253 (6,7) - Yeah, it's good idea, but this overlap - We discussed this in the pm
- 00:58:667 (1,2,3,4) - I think those stream can be neater if you use constant spacing there http://puu.sh/nuezT/3cfa07156d.jpg - fixed
- 01:09:615 - You can try to delete clap there? imo they sound contradictive with another clap here 01:09:701 - Done
- 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - fixed
- 01:13:667 (6,7) - Try to avoid a complete stacked there with 01:12:805 (1) - . Otherwise it can cause misreading on the rhythm. My sugestion you can try move that a bit left like this http://puu.sh/nueKa/4cb3129155.jpg so at least player easier to distinguish them - fixed, but in one's own way
- 01:22:977 (4) - Imo better a triplet instead a 1/4 slider there - Yes, I can
Desp Normal
- 00:36:253 (5) - Since on first part you usually follow vocal, I think a rhythm like this much better to follow http://puu.sh/nuf8u/b7b022491c.jpg - I thought about it
- 01:11:253 (4,1) - Try to ctrl+g that? at least the downbeat here 01:11:425 - clickable http://puu.sh/nufkL/e3f7ee17ee.jpg - I don't like, because I followed the music. this difficulties also contains other moments similar
- 01:22:287 - Probably missing whistle there, due to your hitsound pattern on this part 01:21:080 - fixed
- 01:21:080 - The circular thing on that part a bit boring imo, but no problem you did well there
- 01:42:287 - From that point why not using a spinner instead like this http://puu.sh/nufEx/439ce675e8.jpg ? so at least it will more consistent with your Hard and Insane - Ok, I can use spinner
Miki Easy
- My only concern is, maybe you can consider on doing a ctrl+g on some rhythm on 01:10:736 (3,4) - 01:13:494 (3,4) - 01:16:253 (3,4) - like you have on 00:59:701 (3,4) - ? for some reason they not really good to play during testplay, beacause the beat on here 01:11:253 - and any other similiar worth to be clicked instead being a slider end
I don't agree on fast ranking, try to find more mods then I'll take a look again later
- 00:33:494 (3) - Just personal preference, I think a curve would flows better there on whole pattern 00:32:115 (1,2,3) - http://puu.sh/nugex/82a8b22b5e.jpg
- 01:05:736 - Remove the clap? imo just using a soft whistle there is sufficient enough to emphsized the piano, then add clap here 01:06:253 - to emphsized the drum
- 01:34:874 - Add clap for drum?
- 01:21:080 - Starting that part, try to avoid unnecesarry overlap, some overlap looks weird. Also on that part I think it's better if you use a rhythm like 01:21:080 (1,2,3) - more consistant. I think that rhythm better on representing the music here
- 01:35:563 (2) - Remove the clap? and add clap here 01:36:598 - ? kinda misplaced the clap there
Thank'sKloyd wrote:
- Insane
- 01:39:011 (1,2) - this can make consistency http://puu.sh/nupVY/c9f2b7cd97.jpg - Yes, why not
- 01:39:615 (3,4) - http://puu.sh/nupZ3/4f956dd040.jpg - Okay
- Hard
- 00:25:391 (7,8) - for better shape http://puu.sh/nuq2F/44985e7f55.jpg / - done
- 01:02:460 (3) - http://puu.sh/nuq5V/e2c76e209e.jpg / take care for the notes away from the stacks and blankets - ^
- Advanced
- 00:33:667 (4) - how about putting this at here ? i think it can be regarded as a overspacing (considering its difficulty) http://puu.sh/nuqfQ/e54dcae877.jpg - but, it's DS
goodluck
14909,344.827586206897,4,2,0,50,1,0
19061,344.827586206897,4,2,0,50,1,0
21114,344.827586206897,4,2,0,50,1,0
28341,344.827586206897,4,2,0,50,1,0
30095,344.827586206897,4,2,0,50,1,0
32133,352.941176470588,4,2,0,50,1,0
32853,344.827586206897,4,2,0,50,1,0
34734,344.827586206897,4,2,0,50,1,0
35604,344.827586206897,4,2,0,50,1,0
36942,344.827586206897,4,2,0,50,1,0
Thank'sSnowNiNo_ wrote:
From my queue
1pc test play
[Insane]
00:28:322 - decrease the volume here - Good idea
00:30:908 (3) - wrong place, should stick the end of 00:30:046 (3) - I really don't understand, what you mean
00:31:253 (1) - ^
00:53:494 (1,2,3,4) - actually 1>2 DS should be bigger since is 1/1 snap, shouldnt be the same as/closed to 3>4, this is kinda ahrd to read with HD, and same 00:54:184 (4,1,2) - and 00:55:046 (3,4,1) - I don't think, This pattern, a kind of acceleration
00:57:632 (1) - move to 320 148 to consist the flow in front, and 00:57:977 (2,3) - need a small fix
01:14:011 (7) - stick with 01:13:149 (2) - or try dont overlap - done
01:16:598 (7) - same above 01:15:391 (9) - done
01:17:977 (8) - stick the end of 01:16:942 (1) - done
01:24:874 (6,7) - the DS shouldnt be small here - fixed
sorry i only can mod insane of your map :\
GL~
Большое спасибо за помощь!TicClick wrote:
Привет.
[General]Тайминг в начале битый из-за вокала. На каждой дифке нажми F6, сотри красную точку, потом скопируй и вставь вот это:
- sb\glow.png не используется
14909,344.827586206897,4,2,0,50,1,0
19061,344.827586206897,4,2,0,50,1,0
21114,344.827586206897,4,2,0,50,1,0
28341,344.827586206897,4,2,0,50,1,0
30095,344.827586206897,4,2,0,50,1,0
32133,352.941176470588,4,2,0,50,1,0
32853,344.827586206897,4,2,0,50,1,0
34734,344.827586206897,4,2,0,50,1,0
35604,344.827586206897,4,2,0,50,1,0
36942,344.827586206897,4,2,0,50,1,0
Если ты изменял скорость слайдеров, то её надо восстановить, для этого добавь зелёную полоску прямо на каждую из новых точек. Ещё надо будет вручную реснапнуть все объекты в начале (но их там мало) и в одном месте 00:32:133 - проверить длину слайдеров.
Сделано
[Insane и Hard]На самом деле, это всё. Остальное было бы такими мелочами, что их нет смысла выписывать.
- 00:36:942 - я бы ноту добавил, чтобы у этого участка было логическое завершение - C учётом нового тайминга, играются они не очень
Thank's-Tochi wrote:
As requested :3
Insane
- 00:27:665 (1) - I don't this NC here is necessary tbh. (No SV changes, only volume) - Ok
- 00:29:375 (1,3) - Please improve this blanket. - where you saw the blanket?
- 00:34:059 (1) - Unnecessary NC again.
- 01:00:217 (10,11,1) - This would look better when it's stacked like: http://puu.sh/nvsP1/d90d1e7d67.jpg - Yeah, why not
- 01:25:562 (2,3,4,5,6) - The flow here doesn't seems that good in my eyes, try something like: http://puu.sh/nvsTd/3421a2f536.jpg - hmm, I like it
- 01:31:424 (4) - Would be better to make this slider two circles instead, it fits more with the vocal also like: http://puu.sh/nvsX2/eecaba8969.jpg - Changed, but as I think
Feedback
Nice map, good luck!
2016-03-06 16:07 Welpe: Hey~ sup?
2016-03-06 16:07 Welpe: are you accepting mod reqs?
2016-03-06 16:07 Aia: hi
2016-03-06 16:07 Aia: I don't really mod.
2016-03-06 16:07 Welpe: hmm
2016-03-06 16:07 Welpe: okay
2016-03-06 16:07 Welpe: sorry to trouble
2016-03-06 16:08 Aia: Don't worry about it.
2016-03-06 16:08 Welpe: and
2016-03-06 16:08 Welpe: you can test maybe?
2016-03-06 16:09 Aia: 01:00:217 (10,11,1) -
2016-03-06 16:09 Aia: Are these supposed to be stacked like that
2016-03-06 16:09 Aia: ACTION is editing [http://osu.ppy.sh/b/917120 The Prototypes ft. Amy Pearson - Don't Let Me Go [Insane]]
2016-03-06 16:10 Welpe: 01:00:045 -
2016-03-06 16:11 Welpe: oh
2016-03-06 16:11 Welpe: there was no stacks
2016-03-06 16:11 Welpe: but modder advised to make
2016-03-06 16:11 Aia: no, but 10 & 11 are stacked
2016-03-06 16:12 Aia: and 1 is not stacked with them
2016-03-06 16:12 Aia: That seems weird to me
2016-03-06 16:13 Aia: 00:58:666 (1,2,3,4,1) - I would move this a bit closer to the previous object
2016-03-06 16:13 Welpe: 01:00:217 (1,2,3) - https://imgur-archive.ppy.sh/M7EHLdE.png now its fine?
2016-03-06 16:13 Aia: Jump seems really big for no reason
2016-03-06 16:14 Aia: I mean this, the slider is not stacked with the 2 notes https://osu.ppy.sh/ss/4669928
2016-03-06 16:14 Aia: Nothing related to NC's
2016-03-06 16:15 Welpe: oh
2016-03-06 16:16 Aia: 01:36:855 (3,4) - Wouldn't have these two objects like this, would put them more to the side so it looks better
2016-03-06 16:16 Welpe: but its stack https://imgur-archive.ppy.sh/EgCgWlw.png
2016-03-06 16:17 Aia: hm, might just be a bug for me, nevermind then
2016-03-06 16:17 Aia: 01:39:614 (3,4) - Same thing here, but this is just something I'd prefer, imo it looks better
2016-03-06 16:18 Welpe: like this https://imgur-archive.ppy.sh/gl22S62.png ?
2016-03-06 16:18 Welpe: or not stack?
2016-03-06 16:18 Aia: um, no wait a second
2016-03-06 16:18 Aia: https://osu.ppy.sh/ss/4669960
2016-03-06 16:18 Aia: Like that
2016-03-06 16:18 Aia: Just looks nicer imo
2016-03-06 16:19 Welpe: oh
2016-03-06 16:19 Welpe: yes
2016-03-06 16:19 Welpe: and it was before
2016-03-06 16:19 Welpe: but
2016-03-06 16:19 Aia: Those look fine on curved sliders, but it looks weird on straight sliders
2016-03-06 16:19 Welpe: it was uncomfortable to play
2016-03-06 16:19 Aia: what
2016-03-06 16:19 Welpe: yeah
2016-03-06 16:20 Welpe: just look at my thread
2016-03-06 16:20 Aia: Not really
2016-03-06 16:20 Aia: They're perfectly fine to play
2016-03-06 16:21 Aia: Also, I think you should be consistent with the 2 notes after sliders
2016-03-06 16:21 Aia: Sometimes you stack the two notes, sometimes you don't
2016-03-06 16:21 Aia: 01:39:614 (3,4) - stacked here, but not stacked here 01:40:993 (3,4) -
2016-03-06 16:23 Welpe: a like stacks
2016-03-06 16:23 Welpe: I*
2016-03-06 16:23 Aia: Yeah, but why do you not stack some of them then?
2016-03-06 16:23 Aia: 01:40:993 (3,4) - like here
2016-03-06 16:23 Welpe: and make 01:28:579 (3,4) - like this
2016-03-06 16:23 Welpe: but
2016-03-06 16:24 Welpe: i dont really want all cirlcles like these
2016-03-06 16:24 Welpe: idk
2016-03-06 16:24 Aia: hmm okay
2016-03-06 16:24 Aia: How about you try this
2016-03-06 16:24 Aia: 01:28:666 - Here
2016-03-06 16:24 Aia: https://osu.ppy.sh/ss/4669997
2016-03-06 16:24 Aia: Try this instead?
2016-03-06 16:25 Aia: Looks a lot better
2016-03-06 16:26 Welpe: your skin
2016-03-06 16:26 Welpe: omg
2016-03-06 16:26 Aia: ? :o
2016-03-06 16:26 Welpe: https://imgur-archive.ppy.sh/wq75dNY.png
2016-03-06 16:26 Welpe: this nice?
2016-03-06 16:26 Aia: Should I use another one?
2016-03-06 16:26 Aia: Is it hard to see
2016-03-06 16:26 Aia: That's fine too
2016-03-06 16:26 Aia: But if you didn't want to make everything stacked like you said, not to make everything the same
2016-03-06 16:26 Welpe: okay i like it
2016-03-06 16:27 Welpe: i makes
2016-03-06 16:27 Welpe: maked*
2016-03-06 16:27 Aia: Okay
2016-03-06 16:27 Welpe: all stacks
2016-03-06 16:27 Aia: oh
2016-03-06 16:27 Aia: okay
2016-03-06 16:27 Welpe: i need just update
Thank's for mod!Aia wrote:
"Mod" in IRC:logs2016-03-06 16:07 Welpe: Hey~ sup?
2016-03-06 16:07 Welpe: are you accepting mod reqs?
2016-03-06 16:07 Aia: hi
2016-03-06 16:07 Aia: I don't really mod.
2016-03-06 16:07 Welpe: hmm
2016-03-06 16:07 Welpe: okay
2016-03-06 16:07 Welpe: sorry to trouble
2016-03-06 16:08 Aia: Don't worry about it.
2016-03-06 16:08 Welpe: and
2016-03-06 16:08 Welpe: you can test maybe?
2016-03-06 16:09 Aia: 01:00:217 (10,11,1) -
2016-03-06 16:09 Aia: Are these supposed to be stacked like that
2016-03-06 16:09 Aia: ACTION is editing [http://osu.ppy.sh/b/917120 The Prototypes ft. Amy Pearson - Don't Let Me Go [Insane]]
2016-03-06 16:10 Welpe: 01:00:045 -
2016-03-06 16:11 Welpe: oh
2016-03-06 16:11 Welpe: there was no stacks
2016-03-06 16:11 Welpe: but modder advised to make
2016-03-06 16:11 Aia: no, but 10 & 11 are stacked
2016-03-06 16:12 Aia: and 1 is not stacked with them
2016-03-06 16:12 Aia: That seems weird to me
2016-03-06 16:13 Aia: 00:58:666 (1,2,3,4,1) - I would move this a bit closer to the previous object
2016-03-06 16:13 Welpe: 01:00:217 (1,2,3) - https://imgur-archive.ppy.sh/M7EHLdE.png now its fine?
2016-03-06 16:13 Aia: Jump seems really big for no reason
2016-03-06 16:14 Aia: I mean this, the slider is not stacked with the 2 notes https://osu.ppy.sh/ss/4669928
2016-03-06 16:14 Aia: Nothing related to NC's
2016-03-06 16:15 Welpe: oh
2016-03-06 16:16 Aia: 01:36:855 (3,4) - Wouldn't have these two objects like this, would put them more to the side so it looks better
2016-03-06 16:16 Welpe: but its stack https://imgur-archive.ppy.sh/EgCgWlw.png
2016-03-06 16:17 Aia: hm, might just be a bug for me, nevermind then
2016-03-06 16:17 Aia: 01:39:614 (3,4) - Same thing here, but this is just something I'd prefer, imo it looks better
2016-03-06 16:18 Welpe: like this https://imgur-archive.ppy.sh/gl22S62.png ?
2016-03-06 16:18 Welpe: or not stack?
2016-03-06 16:18 Aia: um, no wait a second
2016-03-06 16:18 Aia: https://osu.ppy.sh/ss/4669960
2016-03-06 16:18 Aia: Like that
2016-03-06 16:18 Aia: Just looks nicer imo
2016-03-06 16:19 Welpe: oh
2016-03-06 16:19 Welpe: yes
2016-03-06 16:19 Welpe: and it was before
2016-03-06 16:19 Welpe: but
2016-03-06 16:19 Aia: Those look fine on curved sliders, but it looks weird on straight sliders
2016-03-06 16:19 Welpe: it was uncomfortable to play
2016-03-06 16:19 Aia: what
2016-03-06 16:19 Welpe: yeah
2016-03-06 16:20 Welpe: just look at my thread
2016-03-06 16:20 Aia: Not really
2016-03-06 16:20 Aia: They're perfectly fine to play
2016-03-06 16:21 Aia: Also, I think you should be consistent with the 2 notes after sliders
2016-03-06 16:21 Aia: Sometimes you stack the two notes, sometimes you don't
2016-03-06 16:21 Aia: 01:39:614 (3,4) - stacked here, but not stacked here 01:40:993 (3,4) -
2016-03-06 16:23 Welpe: a like stacks
2016-03-06 16:23 Welpe: I*
2016-03-06 16:23 Aia: Yeah, but why do you not stack some of them then?
2016-03-06 16:23 Aia: 01:40:993 (3,4) - like here
2016-03-06 16:23 Welpe: and make 01:28:579 (3,4) - like this
2016-03-06 16:23 Welpe: but
2016-03-06 16:24 Welpe: i dont really want all cirlcles like these
2016-03-06 16:24 Welpe: idk
2016-03-06 16:24 Aia: hmm okay
2016-03-06 16:24 Aia: How about you try this
2016-03-06 16:24 Aia: 01:28:666 - Here
2016-03-06 16:24 Aia: https://osu.ppy.sh/ss/4669997
2016-03-06 16:24 Aia: Try this instead?
2016-03-06 16:25 Aia: Looks a lot better
2016-03-06 16:26 Welpe: your skin
2016-03-06 16:26 Welpe: omg
2016-03-06 16:26 Aia: ? :o
2016-03-06 16:26 Welpe: https://imgur-archive.ppy.sh/wq75dNY.png
2016-03-06 16:26 Welpe: this nice?
2016-03-06 16:26 Aia: Should I use another one?
2016-03-06 16:26 Aia: Is it hard to see
2016-03-06 16:26 Aia: That's fine too
2016-03-06 16:26 Aia: But if you didn't want to make everything stacked like you said, not to make everything the same
2016-03-06 16:26 Welpe: okay i like it
2016-03-06 16:27 Welpe: i makes
2016-03-06 16:27 Welpe: maked*
2016-03-06 16:27 Aia: Okay
2016-03-06 16:27 Welpe: all stacks
2016-03-06 16:27 Aia: oh
2016-03-06 16:27 Aia: okay
2016-03-06 16:27 Welpe: i need just update
Krfawy wrote:
Mikki's EasyDesperate
- 00:33:542 (3) - Personally I think a whistle on the very end of the slider would emphasize the vocal better. :3
- 00:47:977 - 00:58:666 - This section is not equipped with any hitsounds except soft-hitnormal which is kind of empty now. I am pretty sure it would be a good idea to use a whistle on every (or every second) white tick so players can get more clear feedback. :C
Advanced
- Despie, AR4 on such distances and slider velocities like 00:47:977 (1,2,3,4) - here and 1/2 and 3/2 slider combinations like there 00:59:011 (1,2,3,4) - is quite mean because it's really hard to follow the notes if we can see like 6 notes in a row or 3 of them where two sliders last like forever so I suggest to use AR4.5-5.0. :V
Hard
- 00:36:466 (6) - Свисток на конце слайдера? По моему считает лучше. :v - Можно попробовать
- 01:10:046 (1) - А может софт-финиш? Так-то будет выгодное для музыки. :3 - Да, звучит не плохо
Insane
- 01:08:494 (1) - Блин, что случилось? Слайдер выглядит так уродливо, а ты знаешь как поставить прекрасные слайдеры! На пример 00:49:184 (2) - вот и самый правильный слайдер. - Поправил
Очень хороший мапсет, я бы сексовал! о/ Удачи, ребёнок! \ ^3^ /
- Дай, пожалуйста, ОД8.5-9.0 чтобы игроки получили более пп. :^ - Хорошо
osu file format v14
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AudioLeadIn: 0
PreviewTime: 68667
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
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BeatDivisor: 2
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Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Desperate's Normal
Source:
Tags:DnB Drum and Bass LunarBlossom Mikii Desperate-kun
BeatmapID:917118
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Thanks~MadaoX wrote:
From NM queuemod[Hard]
HP 6? I think it must be 5,5 or 5 because 6 is for light insane - We have many Hard diffs with HP 6, but I can make 5.5
00:19:923 (8,9,1) move it into x:144 y:164 - Explain the reason why I have to move?
00:30:612 (4,5,6,1,2)
4 > Move to x:368 y:276
5 > Move to x:416 y:208
6 > Move to x:288 y:264
1 > ^
2 > ^
HabiHolic wrote:
Here is your request M4M
[Mikii's Easy]
00:16:633 (2) - your this note hitsound add. so whistle add here
00:19:750 (3) - tail add whistle.
00:42:460 (1) - I think is this need whistle. cuz this part is piano sound
[Desperate's Normal]
01:39:529 (4) - Maybe this is better patten herehttp://osu.ppy.sh/ss/4682099
01:42:460 (4) - NC. cuz this part song sound down.
[Advanced]
00:16:633 - Whistle.
01:18:322 (1) - This move better 244:232. maybe this change flow is good.
[Hard]
00:16:288 (3) - Tail add whistle.
01:18:322 (1) - Move better herehttp://osu.ppy.sh/ss/4682132
[Insane]
00:16:288 (3) - Tail add whistle.
00:25:079 (1) - Delete NC here. don't need this NC i think.
Good Luck.
I rechecked. The current timing is better, because it's focused on vocal intro. I trust TicClick. I intend to leave it at that. In any case, I have to consult with himZZHBOY wrote:
one thing i'd like to know before start to mod your map:
About those red time line, I think they were just set to follow those vocal and make no sense. I think it's better to follow those background sounds, they are snap without those red time line and it's better for players to enjoy the song. If you'd like to insist to keep this timing, just told me reasons and explanation.
Yes, they were!ZZHBOY wrote:
About those red time line, I think they were just set to follow those vocal...
Eh? They do have a meaning, and you pointed that out a couple of words earlier. I had to set them up due to vocals being.. well, vocal and much more strong than these background sounds that form the beat later. Yes, the melody in background can be described with a plain single red line, and yes, if it would be mapped to that melody, I'd probably leave it alone (although I'm not so sure about this one). But the beginning of all difficulties of the set is actually mapped to the vocal part of the song.ZZHBOY wrote:
...and make no sense.
Thank you so much!ZZHBOY wrote:
emmmm...though those time line followed vocal well, but i don't like them. anyway they worked well, so just keep them :>
[General][Easy]
- gap between Hard and Advance seems a little big because Hard diff has plenty of 1/4 rhythms, so you'd better add some 1/4 repeat slider in advance to make a better spread imo. - I think so too
[Normal]
- 00:34:734 (1) - consider to start from 00:34:906 - ?
- 01:32:115 (1) - move to around 360 168 to avoid overlap with 01:30:046 (2) -
[Advance]
- 00:34:734 (1) - also suggest to start from 00:34:906 -
- 00:42:460 (1) - Easy diff stopped this spinner at 00:46:424 - , and i think you can try it as well
- 01:26:598 (1,2) - you can make them blanket well
- 01:42:286 - rhythm here seems a little confusing, try this? https://osu.ppy.sh/ss/4690876
[Hard]
- 00:29:030 (6) - here has no clear vocal, maybe you can remove this circle - but there is a clear sound
- 00:35:604 (3,6) - maybe you can make this blanket well - done
- 00:42:460 (1) - suggest to end at 00:46:424 - it makes sense, yes
[Insane]
- 00:29:030 (6) - remove? - ^
- 00:31:301 (1) - nc is unnecessary here, consider to remove this nc - removed
- 00:42:460 (1) - end at 00:46:424 - ? ^
- 01:25:735 - try this? https://osu.ppy.sh/ss/4690912 - Yes
- you followed those 1/4 drum so it's not good to just use 1/2 rhythm in this part (from 01:25:217 -), you can add some 1/4 rhythms properly to make this part be consistent with previous part. Yeah, done
nice flow
- 00:29:030 (7) - remove? - ^
- 00:55:045 (3,4) - such large jump is unreasonable imo, maybe you can move them closer, try to move 00:55:217 (4) - to around 204 312? - done
call me back :3
HabiHolic wrote:
[Desperate's Normal]
01:39:529 (4) - Maybe this is better patten herehttp://osu.ppy.sh/ss/4682099 I don't think so, I prefer two curved sliders here
01:42:460 (4) - NC. cuz this part song sound down. There is no reason for a single object combo here.
Thank you! :3ZZHBOY wrote:
[Normal]
- 00:34:734 (1) - also suggest to start from 00:34:906 - Fixed!
- 00:42:460 (1) - Easy diff stopped this spinner at 00:46:424 - , and i think you can try it as well No, I think it fits better here and Normal can have a lower gap after the spinner.
- 01:26:598 (1,2) - you can make them blanket well It's intentional, I prefer more strongly curved sliders
- 01:42:286 - rhythm here seems a little confusing, try this? https://osu.ppy.sh/ss/4690876 Done!
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Title:Don't Let Me Go
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Artist:The Prototypes ft. Amy Pearson
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Thank you so much!Mako Sakata wrote:
As promised I'll recheck again after zzbn bubble
how about this? consider to set Insane's od to 8?Nozhomi wrote:
I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
I've already changed, LOLZZHBOY wrote:
how about this? consider to set Insane's od to 8?Nozhomi wrote:
I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
I changed, Insane=OD 8, Hard=OD 6.5, Adv=OD 5Nozhomi wrote:
I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
Thank you so much! I take a note :3ZZHBOY wrote:
seems fine, bubbled~!
btw to welpe: to show that you are a polite mapper, remember to reply all comments in your map's thread properly before push your map go ahead :3
2016-03-10 15:32 Mikii: http://puu.sh/nBwLs/626bff2674.txtZZHBOY wrote:
emmmm...though those time line followed vocal well, but i don't like them. anyway they worked well, so just keep them :>
[Easy]
- 00:34:734 (1) - consider to start from 00:34:906 - ?
- 01:32:115 (1) - move to around 360 168 to avoid overlap with 01:30:046 (2) -
Fixed all!Mako Sakata wrote:
Hello recheckHello recheck
GeneralInsane
- Sb element glow.png not in used, better delete that. You can make sure again with your storyboarder - Deleted
- Can I have metadata source? - Yes, added
Hard
- 00:40:648 - Try to pull the break time back to its default state, before http://puu.sh/nCyeO/30d639ce28.jpg and after http://puu.sh/nCyfQ/83b0d71730.jpg. So it more consistent with your other diffs - fixed
- 00:25:079 (5) - Better nc to make it consistent with similiar pattern like 00:19:405 (1) - 00:30:612 (1) - and etc - done
- 00:28:341 (5) - Also nc for anti jump - done
Advanced
- Try od 7 and hp 6? - I did HP 6 and OD 7
- 00:28:341 (4) - Imo better nc to indicate the anti jump - done
- 01:41:598 (5,1) - I think the nc should be on (5) instead, at least it more consistence with 01:38:839 (1) - I agree
Miki easy
- Try od 6? try to have the configuration more balance on this set - Ok
- 00:28:341 (4) - Nc for anti jump - done
- 00:51:943 (2) - Object not snapped - fixed
The timing seems fine
- 01:08:666 (3) - Delete clap on slider head - fixed, with his permission
ThanksStjpa wrote:
That's the right Metadata btw. Taken from their soundcloud. And yes, you also have to use these '.
No kudosu because it's just metadata.
thanks for mod!Stjpa wrote:
(because of Metadata, you have to use 1:1 the same as in the screenshot, dunno if you changed it or not) - Yes, i changed, I just haven't updated
Because of the storyboard: I don't really understand why the background blurrs while playing in the beginning instead of getting clearer and then getting blurried again during the break.
Also, why don't you use another hitnormal sound that's quite loud? In the Easy diff as example it's quite hard to hear the drums because the melody is actually dominant. Also the claps are on the upbeats (dunno if they are called like this lol) so you have some missing emphasizing. Might just be me though. - I deleted SB
[Advanced]
• 00:19:923 (4) - Why not 1/2 slider + circle to emphasize the N of the word "nights"? Can't tell if's also better on the similar patterns afterwards lol. - I don't think so, because I don't like how is played
• 00:36:942 - Would actually love to see a circle here. - it's hard to play, I have already tried
• 01:00:736 (2,3) - Improve blanket? Looks odd atm. - fixed
• 01:02:460 (3,1) - ^ - fixed
[Hard]
• 00:36:810 (1) - Why do you NC it if you didn't do in previously too? It would be completely fine if it was on the red line, but this isn't the case. It's just a simple syllable without having a strong beat that can be emphasized this way. - I highlighted the end of the intro, as well as in the insane difficulty. If this is a problem, I can fix it
Gonna look at Insane later, maybe IRC if you are online and I can find something.
Mako Sakata wrote:
Desp Normal
- 00:27:665 (3) - and 00:51:943 (4) - Object not snapped They are snapped for me...
- 00:41:079 - About the break time, I think better to use default one http://puu.sh/nCyTJ/6e7dcdc49b.jpg ? Yes
- 00:42:460 (1) - How about make that spinner end on 00:46:424 - instead? rather ending the spinner on nothing here 00:47:286 - the vocal and instrument kinda weak on that one imo Okay
- 01:10:735 (3,4,5) - 01:13:493 (3,4,5) - 01:16:252 (3,4,5) - and 01:41:942 (3,4) - Is the spacing on those 1/2 rhythm intentional to be compressed? if so, why another 1/2 rhythm like 00:59:701 (3,4) - 01:02:460 (3,4) - and etc using regular 1.1 spacing instead? I think you should make them more consistent or something here It's intentional. I use lower spacing when circles are involved.
Thanks!Stjpa wrote:
[Desp]
• 00:29:375 (1,3,4) - That's not a perfect triangle. :^) just going nazi because the map has quite some mods already. I don't see the issue, also there is definitely nothing noticable ingame.
• 00:32:133 (1,2) - Might wanna fix the DS. It's just a different number due to the timing change, the DS is correct
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68667
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
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DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8
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Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Desperate's Normal
Source:
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96,257,77632,2,0,P|110:304|151:331,1,100,0|0,0:0|1:0,0:0:0:0:
259,311,78322,5,4,0:0:0:0:
428,132,80563,2,0,L|438:182,1,50,4|0,0:3|1:0,0:0:0:0:
462,287,81080,6,0,P|437:332|385:353,1,100,4|0,0:0|1:0,0:0:0:0:
297,300,81770,2,0,L|317:149,1,150,2|4,0:0|0:0,0:0:0:0:
225,90,82632,1,2,0:0:0:0:
159,178,82977,2,0,P|115:192|55:172,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
200,214,83839,6,0,L|187:316,1,100,2|0,0:0|1:0,0:0:0:0:
289,355,84529,2,0,P|334:345|381:256,1,150,2|4,0:0|0:0,0:0:0:0:
328,163,85391,1,2,0:0:0:0:
411,90,85736,2,0,L|511:81,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
375,47,86598,6,0,P|344:71|280:71,1,100,4|0,0:0|1:0,0:0:0:0:
175,58,87287,2,0,P|173:107|251:179,1,150,2|4,0:0|0:0,0:0:0:0:
348,188,88149,1,2,0:0:0:0:
285,278,88494,2,0,L|177:294,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
319,320,89356,6,0,L|427:336,1,100,2|0,0:0|1:0,0:0:0:0:
471,238,90046,2,0,P|447:194|344:171,1,150,2|4,0:0|0:0,0:0:0:0:
256,214,90908,1,2,0:0:0:0:
156,167,91253,2,0,P|83:178|41:238,1,150,2|0,0:0|1:0,0:0:0:0:
92,333,92115,6,0,P|138:352|186:340,1,100,4|0,0:0|1:0,0:0:0:0:
263,261,92805,2,0,L|241:110,1,150,2|4,0:0|0:0,0:0:0:0:
335,55,93667,1,2,0:0:0:0:
408,136,94011,2,0,L|396:239,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
447,96,94874,6,0,L|330:121,1,100,2|0,0:0|1:0,0:0:0:0:
239,93,95563,2,0,P|181:137|108:130,1,150,2|4,0:0|0:0,0:0:0:0:
18,192,96425,1,2,0:0:0:0:
109,253,96770,2,0,P|157:241|240:290,1,150,2|0,0:0|1:0,0:0:0:0:
335,344,97632,6,0,P|383:340|419:306,1,100,4|0,0:0|1:0,0:0:0:0:
425,195,98322,2,0,L|390:41,1,150,2|4,0:0|0:0,0:0:0:0:
281,42,99184,1,2,0:0:0:0:
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96,256,101080,2,0,P|135:311|217:314,1,150,2|4,0:0|0:0,0:0:0:0:
283,230,101942,2,0,L|293:169,1,50,2|0,0:0|1:0,0:0:0:0:
298,142,102286,1,0,0:0:0:0:
399,184,102631,2,0,L|415:338,1,150,0|4,0:0|0:0,0:0:0:0:
Thanks a lot!stjpa wrote:
[Mikii's Easy]
• 01:05:217 (2) - You should really stick to the drums on the white ticks because it feels really weird if you switch it for a short period.
I do want to give it variety, but if it comes down to more people saying that I should change the rhythm, then I will do it
• 01:15:562 (1,2,3) - Why are you forcing a pattern like this when you have so much space?
Huh, I'm not forcing anything
• 01:35:562 (2,2) - As before. I see that you want to follow the melody, but switching like this feels just so weird.
Same reason
Thank, all fixed. I returned SB.Mako Sakata wrote:
Recheck againRecheck again,
GeneralI'm gonna go sleep, since you said gonna away to take a walk :p
- I already redownload and delete the old version, but it seems you have two .osb file on your song folder because you change the title http://puu.sh/nCOUU/d7933b8ab1.png , in this case you can delete this one The Prototypes ft. Amy Pearson - Don't Let Me Go (Welpe).osb - fixed
- Why you choose to delete the sb spectrum and whole awsome sb effect? because on your current .osb stated missing some sb elements on its folder http://puu.sh/nCP5G/997880dab7.png is that intentional? - I returned SB
- As Bakari stated above you can add Viper Recordings on Tags as their label respectively - Done
I have more concern about your sb, have you talk again with LunarBlossom about the sb? in case you don't understand about storyboarding
I'll wait to your answer before we push this forward again
Thanks, @Bakari. All fixed!Bakari wrote:
Official SC page gets higher priority as the label's SC. This metadata is obtained directly from the artist.
Source field must be empty unless the song comes from a certain show/movie/game/anime. Please kill the record label there and move it to tags.
Mako_Sakata> Hello I just check and they looks good
<Welpe> Thanks
<Welpe> Hi :3
<Welpe> tell me, Mako Sakata its your real name?
<Mako_Sakata> But I have a question regarding desp diff
<Mako_Sakata> Oh its mako anyway
<Welpe> i listen
<Mako_Sakata> Nice to meet you ^^
<Welpe> lol
<Welpe> Rustam
<Welpe> ist my name
<Welpe> its*
<Welpe> just
<Welpe> i like your name Mako Sakata like Yuko Nagasawa
<Welpe> lol
<Welpe> bad example
<Mako_Sakata> 00:27:665 (3) - This slider end is not snapped properly I guess as you can see on http://puu.sh/nDLxE/ca391e9c18.jpg and http://puu.sh/nDLy5/923304585d.jpg
<Mako_Sakata> Maybe need desp comfirmation first about that ><
<Mako_Sakata> Hey rustam :D
<Mako_Sakata> Who is yuko nagasawa xD
<Welpe> idk
<Mako_Sakata> Thank you~
<Welpe> just example
<Mako_Sakata> The rest of diif looks great
<Welpe> hmm
<Welpe> 00:27:665 (3) - but how can I fix that?
<Welpe> 00:27:665 (3) - we have new timing line here
<Mako_Sakata> Yeah you have new timing around here 00:28:341 -
<Mako_Sakata> It makes the slider end slightly not snapped properly
<Welpe> yes
<Mako_Sakata> The rest of the diff is making the beat on 00:28:341 - clickable rather than a slider end
<Welpe> yeah, its true
<Welpe> but, can I fix that in .osu file?
<Welpe> because he maked this slider, before a new timing
<Mako_Sakata> Umm I'd rather choose to wait desp to answer the question, since he made the diff ><
<Welpe> ok
<Mako_Sakata> Don't worry if we have his answer, I can set the bubble right away
<Mako_Sakata> Sorry for the inconvenient
<Welpe> I have no other choice
<Welpe> oh
<Welpe> but its problem?
<Mako_Sakata> Gonna have dinner, will away a bit
<Mako_Sakata> Yeah if its not snapped properly it may lead to disqualification
<Welpe> bon apetite!
Thank you so much!♥Nozhomi wrote:
Will do this tonight.Nvm do it ZZHBOY