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The Prototypes - 'Don't Let Me Go' Feat. Amy Pearson (Origin

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HabiHolic
Here is your request M4M

[Mikii's Easy]

00:16:633 (2) - your this note hitsound add. so whistle add here
00:19:750 (3) - tail add whistle.
00:42:460 (1) - I think is this need whistle. cuz this part is piano sound

[Desperate's Normal]

01:39:529 (4) - Maybe this is better patten here :arrow: http://osu.ppy.sh/ss/4682099
01:42:460 (4) - NC. cuz this part song sound down.

[Advanced]

00:16:633 - Whistle.
01:18:322 (1) - This move better 244:232. maybe this change flow is good.

[Hard]

00:16:288 (3) - Tail add whistle.
01:18:322 (1) - Move better here :arrow: http://osu.ppy.sh/ss/4682132

[Insane]

00:16:288 (3) - Tail add whistle.
00:25:079 (1) - Delete NC here. don't need this NC i think.

Good Luck.
Topic Starter
Welpe
HabiHolic

HabiHolic wrote:

Here is your request M4M

[Mikii's Easy]

00:16:633 (2) - your this note hitsound add. so whistle add here
00:19:750 (3) - tail add whistle.
00:42:460 (1) - I think is this need whistle. cuz this part is piano sound

[Desperate's Normal]

01:39:529 (4) - Maybe this is better patten here :arrow: http://osu.ppy.sh/ss/4682099
01:42:460 (4) - NC. cuz this part song sound down.

[Advanced]

00:16:633 - Whistle.
01:18:322 (1) - This move better 244:232. maybe this change flow is good.

[Hard]

00:16:288 (3) - Tail add whistle.
01:18:322 (1) - Move better here :arrow: http://osu.ppy.sh/ss/4682132

[Insane]

00:16:288 (3) - Tail add whistle.
00:25:079 (1) - Delete NC here. don't need this NC i think.

Good Luck.
Thanks, fixed all!
ZZHBOY
one thing i'd like to know before start to mod your map:
About those red time line, I think they were just set to follow those vocal and make no sense. I think it's better to follow those background sounds, they are snap without those red time line and it's better for players to enjoy the song. If you'd like to insist to keep this timing, just told me reasons and explanation.
Topic Starter
Welpe

ZZHBOY wrote:

one thing i'd like to know before start to mod your map:
About those red time line, I think they were just set to follow those vocal and make no sense. I think it's better to follow those background sounds, they are snap without those red time line and it's better for players to enjoy the song. If you'd like to insist to keep this timing, just told me reasons and explanation.
I rechecked. The current timing is better, because it's focused on vocal intro. I trust TicClick. I intend to leave it at that. In any case, I have to consult with him
TicClick

ZZHBOY wrote:

About those red time line, I think they were just set to follow those vocal...
Yes, they were!

ZZHBOY wrote:

...and make no sense.
Eh? They do have a meaning, and you pointed that out a couple of words earlier. I had to set them up due to vocals being.. well, vocal and much more strong than these background sounds that form the beat later. Yes, the melody in background can be described with a plain single red line, and yes, if it would be mapped to that melody, I'd probably leave it alone (although I'm not so sure about this one). But the beginning of all difficulties of the set is actually mapped to the vocal part of the song.

On the contrary, the timing provided by me may be incorrect. It may be not good enough. The host's gonna probably get in trouble because of some sliders' dangling tails, like 00:18:357 (1) and stuff on Easy. I recommend you two to get someone else's (preferably, a QAT member) opinion on the current state of things. In the end, it's up to you and them to decide, not me.

I won't hold grudges against you two if you reset timing back to what it was, but honestly, although I can't say I am dead sure about my part of work, the map feels more on-spot for me with multitiming in the beginning.
ZZHBOY
emmmm...though those time line followed vocal well, but i don't like them. anyway they worked well, so just keep them :>

[General]
  1. gap between Hard and Advance seems a little big because Hard diff has plenty of 1/4 rhythms, so you'd better add some 1/4 repeat slider in advance to make a better spread imo.
[Easy]
  1. 00:34:734 (1) - consider to start from 00:34:906 - ?
  2. 01:32:115 (1) - move to around 360 168 to avoid overlap with 01:30:046 (2) -
[Normal]
  1. 00:34:734 (1) - also suggest to start from 00:34:906 -
  2. 00:42:460 (1) - Easy diff stopped this spinner at 00:46:424 - , and i think you can try it as well
  3. 01:26:598 (1,2) - you can make them blanket well
  4. 01:42:286 - rhythm here seems a little confusing, try this? https://osu.ppy.sh/ss/4690876
[Advance]
  1. 00:29:030 (6) - here has no clear vocal, maybe you can remove this circle
  2. 00:35:604 (3,6) - maybe you can make this blanket well
  3. 00:42:460 (1) - suggest to end at 00:46:424 -
[Hard]
  1. 00:29:030 (6) - remove?
  2. 00:31:301 (1) - nc is unnecessary here, consider to remove this nc
  3. 00:42:460 (1) - end at 00:46:424 - ?
  4. 01:25:735 - try this? https://osu.ppy.sh/ss/4690912
  5. you followed those 1/4 drum so it's not good to just use 1/2 rhythm in this part (from 01:25:217 -), you can add some 1/4 rhythms properly to make this part be consistent with previous part.
[Insane]
  1. 00:29:030 (7) - remove?
  2. 00:55:045 (3,4) - such large jump is unreasonable imo, maybe you can move them closer, try to move 00:55:217 (4) - to around 204 312?
nice flow

call me back :3
Topic Starter
Welpe

ZZHBOY wrote:

emmmm...though those time line followed vocal well, but i don't like them. anyway they worked well, so just keep them :>

[General]
  1. gap between Hard and Advance seems a little big because Hard diff has plenty of 1/4 rhythms, so you'd better add some 1/4 repeat slider in advance to make a better spread imo. - I think so too
[Easy]
  1. 00:34:734 (1) - consider to start from 00:34:906 - ?
  2. 01:32:115 (1) - move to around 360 168 to avoid overlap with 01:30:046 (2) -
[Normal]
  1. 00:34:734 (1) - also suggest to start from 00:34:906 -
  2. 00:42:460 (1) - Easy diff stopped this spinner at 00:46:424 - , and i think you can try it as well
  3. 01:26:598 (1,2) - you can make them blanket well
  4. 01:42:286 - rhythm here seems a little confusing, try this? https://osu.ppy.sh/ss/4690876
[Advance]
  1. 00:29:030 (6) - here has no clear vocal, maybe you can remove this circle - but there is a clear sound
  2. 00:35:604 (3,6) - maybe you can make this blanket well - done
  3. 00:42:460 (1) - suggest to end at 00:46:424 - it makes sense, yes
[Hard]
  1. 00:29:030 (6) - remove? - ^
  2. 00:31:301 (1) - nc is unnecessary here, consider to remove this nc - removed
  3. 00:42:460 (1) - end at 00:46:424 - ? ^
  4. 01:25:735 - try this? https://osu.ppy.sh/ss/4690912 - Yes
  5. you followed those 1/4 drum so it's not good to just use 1/2 rhythm in this part (from 01:25:217 -), you can add some 1/4 rhythms properly to make this part be consistent with previous part. Yeah, done
[Insane]
  1. 00:29:030 (7) - remove? - ^
  2. 00:55:045 (3,4) - such large jump is unreasonable imo, maybe you can move them closer, try to move 00:55:217 (4) - to around 204 312? - done
nice flow

call me back :3
Thank you so much!
Nozhomi
I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
Myxo

HabiHolic wrote:

[Desperate's Normal]

01:39:529 (4) - Maybe this is better patten here :arrow: http://osu.ppy.sh/ss/4682099 I don't think so, I prefer two curved sliders here
01:42:460 (4) - NC. cuz this part song sound down. There is no reason for a single object combo here.

ZZHBOY wrote:

[Normal]
  1. 00:34:734 (1) - also suggest to start from 00:34:906 - Fixed!
  2. 00:42:460 (1) - Easy diff stopped this spinner at 00:46:424 - , and i think you can try it as well No, I think it fits better here and Normal can have a lower gap after the spinner.
  3. 01:26:598 (1,2) - you can make them blanket well It's intentional, I prefer more strongly curved sliders
  4. 01:42:286 - rhythm here seems a little confusing, try this? https://osu.ppy.sh/ss/4690876 Done!
Thank you! :3

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[Metadata]
Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Desperate's Normal
Source:
Tags:DnB Drum and Bass LunarBlossom Mikii Desperate-kun
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Shiranai
As promised I'll recheck again after zzbn bubble :)
Topic Starter
Welpe

Mako Sakata wrote:

As promised I'll recheck again after zzbn bubble :)
Thank you so much! ;)
ZZHBOY

Nozhomi wrote:

I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
how about this? consider to set Insane's od to 8?
Topic Starter
Welpe

ZZHBOY wrote:

Nozhomi wrote:

I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
how about this? consider to set Insane's od to 8?
I've already changed, LOL
ZZHBOY
seems fine, bubbled~!
btw to welpe: to show that you are a polite mapper, remember to reply all comments in your map's thread properly before push your map go ahead :3
Topic Starter
Welpe

Nozhomi wrote:

I don't really like the giant up of OD between Hard and Insane (6 to 8.5). Didn't check rest of the map but Insane looks clean except this OD.
I changed, Insane=OD 8, Hard=OD 6.5, Adv=OD 5
Topic Starter
Welpe

ZZHBOY wrote:

seems fine, bubbled~!
btw to welpe: to show that you are a polite mapper, remember to reply all comments in your map's thread properly before push your map go ahead :3
Thank you so much! I take a note :3
Topic Starter
Welpe

ZZHBOY wrote:

emmmm...though those time line followed vocal well, but i don't like them. anyway they worked well, so just keep them :>

[Easy]
  1. 00:34:734 (1) - consider to start from 00:34:906 - ?
  2. 01:32:115 (1) - move to around 360 168 to avoid overlap with 01:30:046 (2) -
2016-03-10 15:32 Mikii: http://puu.sh/nBwLs/626bff2674.txt
Shiranai
Hello recheck

General
  1. Sb element glow.png not in used, better delete that. You can make sure again with your storyboarder
  2. Can I have metadata source?
Insane
  1. 00:40:648 - Try to pull the break time back to its default state, before http://puu.sh/nCyeO/30d639ce28.jpg and after http://puu.sh/nCyfQ/83b0d71730.jpg. So it more consistent with your other diffs
  2. 00:25:079 (5) - Better nc to make it consistent with similiar pattern like 00:19:405 (1) - 00:30:612 (1) - and etc
  3. 00:28:341 (5) - Also nc for anti jump
Hard
  1. Try od 7 and hp 6?
  2. 00:28:341 (4) - Imo better nc to indicate the anti jump
  3. 01:41:598 (5,1) - I think the nc should be on (5) instead, at least it more consistence with 01:38:839 (1) -
Advanced
  1. Try od 6? try to have the configuration more balance on this set
  2. 00:28:341 (4) - Nc for anti jump
  3. 00:51:943 (2) - Object not snapped
Desp Normal
  1. 00:27:665 (3) - and 00:51:943 (4) - Object not snapped
  2. 00:41:079 - About the break time, I think better to use default one http://puu.sh/nCyTJ/6e7dcdc49b.jpg ?
  3. 00:42:460 (1) - How about make that spinner end on 00:46:424 - instead? rather ending the spinner on nothing here 00:47:286 - the vocal and instrument kinda weak on that one imo
  4. 01:10:735 (3,4,5) - 01:13:493 (3,4,5) - 01:16:252 (3,4,5) - and 01:41:942 (3,4) - Is the spacing on those 1/2 rhythm intentional to be compressed? if so, why another 1/2 rhythm like 00:59:701 (3,4) - 01:02:460 (3,4) - and etc using regular 1.1 spacing instead? I think you should make them more consistent or something here
Miki easy
  1. 01:08:666 (3) - Delete clap on slider head
The timing seems fine
Topic Starter
Welpe

Mako Sakata wrote:

Hello recheck
Hello recheck

General
  1. Sb element glow.png not in used, better delete that. You can make sure again with your storyboarder - Deleted
  2. Can I have metadata source? - Yes, added
Insane
  1. 00:40:648 - Try to pull the break time back to its default state, before http://puu.sh/nCyeO/30d639ce28.jpg and after http://puu.sh/nCyfQ/83b0d71730.jpg. So it more consistent with your other diffs - fixed
  2. 00:25:079 (5) - Better nc to make it consistent with similiar pattern like 00:19:405 (1) - 00:30:612 (1) - and etc - done
  3. 00:28:341 (5) - Also nc for anti jump - done
Hard
  1. Try od 7 and hp 6? - I did HP 6 and OD 7
  2. 00:28:341 (4) - Imo better nc to indicate the anti jump - done
  3. 01:41:598 (5,1) - I think the nc should be on (5) instead, at least it more consistence with 01:38:839 (1) - I agree
Advanced
  1. Try od 6? try to have the configuration more balance on this set - Ok
  2. 00:28:341 (4) - Nc for anti jump - done
  3. 00:51:943 (2) - Object not snapped - fixed
Miki easy
  1. 01:08:666 (3) - Delete clap on slider head - fixed, with his permission
The timing seems fine
Fixed all!
Thank you so much! ♥
Stjpa
That's the right Metadata btw. Taken from their soundcloud. And yes, you also have to use these '.

No kudosu because it's just metadata.
Topic Starter
Welpe

Stjpa wrote:

That's the right Metadata btw. Taken from their soundcloud. And yes, you also have to use these '.

No kudosu because it's just metadata.
Thanks
Stjpa
(because of Metadata, you have to use 1:1 the same as in the screenshot, dunno if you changed it or not)

Because of the storyboard: I don't really understand why the background blurrs while playing in the beginning instead of getting clearer and then getting blurried again during the break.
Also, why don't you use another hitnormal sound that's quite loud? In the Easy diff as example it's quite hard to hear the drums because the melody is actually dominant. Also the claps are on the upbeats (dunno if they are called like this lol) so you have some missing emphasizing. Might just be me though.

[Mikii's Easy]
• 01:05:217 (2) - You should really stick to the drums on the white ticks because it feels really weird if you switch it for a short period.
• 01:15:562 (1,2,3) - Why are you forcing a pattern like this when you have so much space?
• 01:35:562 (2,2) - As before. I see that you want to follow the melody, but switching like this feels just so weird.


[Desp]
• 00:29:375 (1,3,4) - That's not a perfect triangle. :^) just going nazi because the map has quite some mods already.
• 00:32:133 (1,2) - Might wanna fix the DS.


[Advanced]
• 00:19:923 (4) - Why not 1/2 slider + circle to emphasize the N of the word "nights"? Can't tell if's also better on the similar patterns afterwards lol.
• 00:36:942 - Would actually love to see a circle here.
• 01:00:736 (2,3) - Improve blanket? Looks odd atm.
• 01:02:460 (3,1) - ^


[Hard]
• 00:36:810 (1) - Why do you NC it if you didn't do in previously too? It would be completely fine if it was on the red line, but this isn't the case. It's just a simple syllable without having a strong beat that can be emphasized this way.


Edit: Just some little changes in Insane that aren't worth to be mentioned. Also fixed the Metadata.
Topic Starter
Welpe

Stjpa wrote:

(because of Metadata, you have to use 1:1 the same as in the screenshot, dunno if you changed it or not) - Yes, i changed, I just haven't updated

Because of the storyboard: I don't really understand why the background blurrs while playing in the beginning instead of getting clearer and then getting blurried again during the break.
Also, why don't you use another hitnormal sound that's quite loud? In the Easy diff as example it's quite hard to hear the drums because the melody is actually dominant. Also the claps are on the upbeats (dunno if they are called like this lol) so you have some missing emphasizing. Might just be me though. - I deleted SB
[Advanced]
• 00:19:923 (4) - Why not 1/2 slider + circle to emphasize the N of the word "nights"? Can't tell if's also better on the similar patterns afterwards lol. - I don't think so, because I don't like how is played
• 00:36:942 - Would actually love to see a circle here. - it's hard to play, I have already tried
• 01:00:736 (2,3) - Improve blanket? Looks odd atm. - fixed
• 01:02:460 (3,1) - ^ - fixed


[Hard]
• 00:36:810 (1) - Why do you NC it if you didn't do in previously too? It would be completely fine if it was on the red line, but this isn't the case. It's just a simple syllable without having a strong beat that can be emphasized this way. - I highlighted the end of the intro, as well as in the insane difficulty. If this is a problem, I can fix it


Gonna look at Insane later, maybe IRC if you are online and I can find something.
thanks for mod!
Myxo

Mako Sakata wrote:

Desp Normal
  1. 00:27:665 (3) - and 00:51:943 (4) - Object not snapped They are snapped for me...
  2. 00:41:079 - About the break time, I think better to use default one http://puu.sh/nCyTJ/6e7dcdc49b.jpg ? Yes
  3. 00:42:460 (1) - How about make that spinner end on 00:46:424 - instead? rather ending the spinner on nothing here 00:47:286 - the vocal and instrument kinda weak on that one imo Okay
  4. 01:10:735 (3,4,5) - 01:13:493 (3,4,5) - 01:16:252 (3,4,5) - and 01:41:942 (3,4) - Is the spacing on those 1/2 rhythm intentional to be compressed? if so, why another 1/2 rhythm like 00:59:701 (3,4) - 01:02:460 (3,4) - and etc using regular 1.1 spacing instead? I think you should make them more consistent or something here It's intentional. I use lower spacing when circles are involved.

Stjpa wrote:

[Desp]
• 00:29:375 (1,3,4) - That's not a perfect triangle. :^) just going nazi because the map has quite some mods already. I don't see the issue, also there is definitely nothing noticable ingame.
• 00:32:133 (1,2) - Might wanna fix the DS. It's just a different number due to the timing change, the DS is correct
Thanks!

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Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Desperate's Normal
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Mikii

stjpa wrote:

[Mikii's Easy]
• 01:05:217 (2) - You should really stick to the drums on the white ticks because it feels really weird if you switch it for a short period.
I do want to give it variety, but if it comes down to more people saying that I should change the rhythm, then I will do it
• 01:15:562 (1,2,3) - Why are you forcing a pattern like this when you have so much space?
Huh, I'm not forcing anything
• 01:35:562 (2,2) - As before. I see that you want to follow the melody, but switching like this feels just so weird.
Same reason
Thanks a lot!
riffy

Official SC page gets higher priority as the label's SC. This metadata is obtained directly from the artist.

Source field must be empty unless the song comes from a certain show/movie/game/anime. Please kill the record label there and move it to tags.
Shiranai
Recheck again,

General
  1. I already redownload and delete the old version, but it seems you have two .osb file on your song folder because you change the title http://puu.sh/nCOUU/d7933b8ab1.png , in this case you can delete this one The Prototypes ft. Amy Pearson - Don't Let Me Go (Welpe).osb
  2. Why you choose to delete the sb spectrum and whole awsome sb effect? because on your current .osb stated missing some sb elements on its folder http://puu.sh/nCP5G/997880dab7.png is that intentional?
  3. As Bakari stated above you can add Viper Recordings on Tags as their label respectively

    I have more concern about your sb, have you talk again with LunarBlossom about the sb? in case you don't understand about storyboarding
I'm gonna go sleep, since you said gonna away to take a walk :p
I'll wait to your answer before we push this forward again
Topic Starter
Welpe

Mako Sakata wrote:

Recheck again
Recheck again,

General
  1. I already redownload and delete the old version, but it seems you have two .osb file on your song folder because you change the title http://puu.sh/nCOUU/d7933b8ab1.png , in this case you can delete this one The Prototypes ft. Amy Pearson - Don't Let Me Go (Welpe).osb - fixed
  2. Why you choose to delete the sb spectrum and whole awsome sb effect? because on your current .osb stated missing some sb elements on its folder http://puu.sh/nCP5G/997880dab7.png is that intentional? - I returned SB
  3. As Bakari stated above you can add Viper Recordings on Tags as their label respectively - Done

    I have more concern about your sb, have you talk again with LunarBlossom about the sb? in case you don't understand about storyboarding
I'm gonna go sleep, since you said gonna away to take a walk :p
I'll wait to your answer before we push this forward again
Thank, all fixed. I returned SB.
Topic Starter
Welpe

Bakari wrote:


Official SC page gets higher priority as the label's SC. This metadata is obtained directly from the artist.

Source field must be empty unless the song comes from a certain show/movie/game/anime. Please kill the record label there and move it to tags.
Thanks, @Bakari. All fixed!
Shiranai
We have like fourth recheck, we change title, a bit rework the sb by moving unused element, also slightly improve the mapset, so rebubbled!
Log
Mako_Sakata> Hello I just check and they looks good
<Welpe> Thanks
<Welpe> Hi :3
<Welpe> tell me, Mako Sakata its your real name?
<Mako_Sakata> But I have a question regarding desp diff
<Mako_Sakata> Oh its mako anyway
<Welpe> i listen
<Mako_Sakata> Nice to meet you ^^
<Welpe> lol
<Welpe> Rustam
<Welpe> ist my name
<Welpe> its*
<Welpe> just
<Welpe> i like your name Mako Sakata like Yuko Nagasawa
<Welpe> lol
<Welpe> bad example
<Mako_Sakata> 00:27:665 (3) - This slider end is not snapped properly I guess as you can see on http://puu.sh/nDLxE/ca391e9c18.jpg and http://puu.sh/nDLy5/923304585d.jpg
<Mako_Sakata> Maybe need desp comfirmation first about that ><
<Mako_Sakata> Hey rustam :D
<Mako_Sakata> Who is yuko nagasawa xD
<Welpe> idk
<Mako_Sakata> Thank you~
<Welpe> just example
<Mako_Sakata> The rest of diif looks great
<Welpe> hmm
<Welpe> 00:27:665 (3) - but how can I fix that?
<Welpe> 00:27:665 (3) - we have new timing line here
<Mako_Sakata> Yeah you have new timing around here 00:28:341 -
<Mako_Sakata> It makes the slider end slightly not snapped properly
<Welpe> yes
<Mako_Sakata> The rest of the diff is making the beat on 00:28:341 - clickable rather than a slider end
<Welpe> yeah, its true
<Welpe> but, can I fix that in .osu file?
<Welpe> because he maked this slider, before a new timing
<Mako_Sakata> Umm I'd rather choose to wait desp to answer the question, since he made the diff ><
<Welpe> ok
<Mako_Sakata> Don't worry if we have his answer, I can set the bubble right away
<Mako_Sakata> Sorry for the inconvenient
<Welpe> I have no other choice
<Welpe> oh
<Welpe> but its problem?
<Mako_Sakata> Gonna have dinner, will away a bit
<Mako_Sakata> Yeah if its not snapped properly it may lead to disqualification
<Welpe> bon apetite!
To next bn please recheck everything here in case we miss something ><
Nozhomi
Will do this tonight. Nvm do it ZZHBOY
Topic Starter
Welpe

Nozhomi wrote:

Will do this tonight. Nvm do it ZZHBOY
Thank you so much!♥
but I have other BN
ZZHBOY
irc discussed with mapper and fixed a timing problem. also fixed 1ms unsnap issue under the help from nozhomi( thanks for his effort
so gratz for you first qualified map~!
wajinshu
Поздравляю!!! \w/
Nozhomi
Nice :3
Battle
lol that was fast
Avishay
Well deserved, congratulations!
Myxo
Wow that was fast!
Namki
поздравляю
Shmiklak
okay, gratzz
Topic Starter
Welpe
@Mako Sakata, @ZZHBOY, @wajinshu, @Nozhomi, @Battle, @Avishay, @Desperate-kun, @Namki, @Shmiklak Thanks guys!~
Mao
Grats :3
Topic Starter
Welpe

Mao wrote:

Grats :3
Thanks~ ;)
el-ev-en
blitz gratz
Topic Starter
Welpe

el-ev-en wrote:

blitz gratz
thanks~
HabiHolic
Congratz!
Topic Starter
Welpe

HabiHolic wrote:

Congratz!
Thanks!
SagiriBM
fun map :)
Topic Starter
Welpe

BaD MonsterZ wrote:

fun map :)
Thanks
Puyi
Good map
Aurorhythm
Playing The Beatmap, LOVE the hit mark sounds, but the whistles throw me off rhythm every time.
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