Hello Xexxar. I hope you don't mind, but I'm going to drop a post-qualification mod on your map:
I could've talked about a lot more, but it would've started getting redundant. If I've understood the map correctly, I don't think it's ready for rank as is. There are a lot of conflicting jump concepts, and it seems like it was mishandled in the modding process, with a lot of people trying to force more "traditional" jump concepts onto it. Or maybe I've misunderstood the map, in which case feel free to correct me. This is just what the map looks like it's going for. Either way, it would be nice if there was some more discussion, it's very hard to understand your intentions for the various jump patterns.
My Hero!
So from my understanding of how the My Hero diff is supposed to work, the spacing is based on the song's shifts in tone? So for example, the 00:01:448 (1,2,1) - spacing is so high because of the sudden introduction of guitar, as well as the burst into the introductory verse. That kind of thing? If that's the idea, then I think the execution could be a lot better.- 00:12:520 (1,2) - This takes away a lot of the power from 00:12:877 (3,4,1) - , which doesn't match up with how you layed out 00:01:091 (3,1,1,2,1) - .
- 00:23:234 (1,2,3,4,5) - This jump pattern is way more intense than the 00:20:377 (1,2,3) - slider patterns right before it. I don't see any real difference in the song here.
- 00:28:948 (1,2,3,4,1,2) - The slow increase in spacing kills a lot of the power of 00:30:020 (3,4,1) - , since the player already expects the spacing to be that high.
- 00:34:127 (2,1) - The vast majority of your jump patterns use a slow spacing increase concept. This spacing could easily come across as another 1/2 jump. If that's the intended mechanic to show off how the song sort of "hovers" here, you should've done the same thing at 00:05:555 (6,1) - , it's pretty much the same effect.
- 00:37:698 (2,3,4,5,6,7,8,9,1) - This all seems really unnecessary, it's even higher spaced than 00:41:448 (1,2) - , which is pretty nonsensical. (This also applies to 00:39:305 (2,3,4,5,6,7,8,1) - to an extent)
- 00:45:913 (3) - Shouldn't this be NC'd to match up with all the following vocal NC spam?
- 00:54:127 (4,5) - Spacing should be much lower, the vocals aren't as strong here and all power is being taken out of the snap into the downbeat.
- 00:56:091 (1,2,3,4) - The spacing is higher than the much stronger 00:56:984 (5,6,7,1) - vocals.
- 01:00:020 (3,4) - I would probably lower the spacing to continue the decreasing effect. The downbeat will already feel strong enough because of the comparative distance between 4,1 and 3,4.
- Oh, and since you used that decreasing spacing effect, you should also do it at 00:10:913 (3,4,5,6,7,1) - , where the guitar is fading off. Pretty much the same concept imo.
- 01:04:127 (6,7) - Spacing is much higher than the stronger 01:04:305 (7,1) - vocal jump.
- There isn't enough difference between 01:05:734 (5,6) - and 01:06:091 (1,2) - for their respective musical effects, try lowering 01:06:091 (1,2) - 's spacing.
- Please work 01:18:218 (3) - into the following jump pattern somehow, this is basically the exact same as 00:01:091 (3,1,1,2) - musically but the effects are totally different.
- 01:23:575 (3,4) - This really detracts from the crazy strong 01:23:932 (1,2,3) - guitar.
- 01:30:896 (1,2) - Spacing being on par with 01:34:289 (1,2) - is nonsensical. Applies to pretty much every jump in the outro.