The beatmap is great. sometimes the beats are abit off in hard but overall still great. I hope an insane difficulty is coming soon
Thank you! <3MadaoX wrote:
Hi!
I created the Normal+ level
I hope it can help you
Good luck!BEATMAPosu file format v14
[General]
AudioFilename: BDop.mp3
AudioLeadIn: 0
PreviewTime: 37312
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 12924,25312,37699,50086,62473,74860,85699
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Re:Re:
TitleUnicode:Re:Re:
Artist:Asian Kung-Fu Generation
ArtistUnicode:アジアン・カンフー・ジェネレーション
Creator:Sacowea
Version:MadaoX's Normal+
Source:僕だけがいない街
Tags:re re akfg asian kungfu generation rere boku dake ga inai machi erased opening tv size op cris_1
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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thx, insane diff is comingAngelicSwift wrote:
The beatmap is great. sometimes the beats are abit off in hard but overall still great. I hope an insane difficulty is coming soon
thank you!! i was looking for a good videoMadaoX wrote:
Hi, i tried to help you about the video problem
how about you use this video?
Boku Dake Ga Inai Machi Opening
*sorry for bad english
arreglado amigo :3, si hay algo mas que este mal solo avisaAGUSTY48 wrote:
Veo un problema con la dificultad VisrtualVision's Insane, creo que OD 8 y HP 8 es mucho para la dificultad del beatmap, en mi opinión debería ser OD 7 y HP 6, al agregar el mod HR se nota bastante, queda OD 10 y HP 10, lo cual me parece demasiado para un beatmap de 3,94 estrellas.
wow, thank you smic <3, i'll try to add some hitsoundsSuperMICrophone wrote:
queue
---
[Timing]
Timing is off. Try +11ms, or offset 525. Be sure to shift all of your inherited/green ticks.
[General]
These difficulties really lack hitsounds. You need to add some.
[Cris's Easy]
Diff name should just be Cris' Easy.
00:03:626 (1,3) - This looks ugly. I would make (3) a curve that blankets (1).
00:06:723 (1) - Make this blanket (2). You could also make (4) stack underneath the repeat.
00:09:820 (1,1) - Blanket can be improved.
00:16:013 (1) - ugly shape
00:25:304 (1) - ^ the curve is too scrunched up.
00:33:045 (2) - ^
00:34:594 (1) - This has awkward flow. Try making it face the other way with ctrl+h & ctrl+j.
00:37:304 (1) - This ends on a really strong beat that should be clicked on. Make this two hitcircles?
00:42:142 (2,3) - Might be too hard for an Easy difficulty.
01:07:497 (5) - why is this different from (2,3,4)
01:13:304 (1) - This doesn't end in the right place.
01:22:594 (3,4) - Blanket can be improved.
01:24:142 (5) - new combo
[Normal]
00:01:300 (2,3) - Why not make these symmetrical? Just use the same slider.
00:03:622 (1,2,3) - ehh this has weird flow.
00:38:654 (3,4) - This has bad flow; change the shape of (4).
00:40:783 (2,4) - why not make these symmetrical
00:49:300 (5) - ugly shape, just make a normal three-point curve. It also ends on a very strong beat that should be clicked on. Make this slider shorter and add a circle on the long white tick.
00:52:977 (1) - move the endpoint so this slider "points" at (2).
01:00:138 (3,4,5) - (4) has weird flow. Move (4) out to the right.
[MadaoX's Normal+]
00:07:481 (5) - ugly shape, just make a normal curve.
00:14:449 (4,6) - make these parallel
00:16:384 (2) - weird shape, make it symmetrical.
00:38:836 (4,5) - These overlap slightly; try to avoid contact between objects because it looks weird.
00:45:997 (3,4) - This should definitely be changed. Move (4) so it starts at the bottom and is parallel to the end of (3).
00:52:384 (1,2) - Move (2) a little.
00:54:707 (2,3,4) - Poor flow, move (3) to the left.
00:55:868 (1) - This kind of ignores the music.
00:57:417 (5) - ^
00:59:739 (4,6) - Ugly overlap.
01:09:804 (7,1) - This can blanket way better.
[Hard]
00:07:288 (3,4) - You've used so many lines in the beginning that I think you should vary it a little and make these curves.
00:22:578 (2,1) - you can improve this blanket.
00:27:804 (3,4,1,2) - weird flow. Most likely can be fixed by moving (1).
00:31:868 (3) - ugly shape
00:33:417 (3) - ^ elbows are made like this:
00:35:352 (5) - ^
01:25:675 (8) - new combo
[VirtualVisions's Insane]
Diff name should just be VirtualVisions' Insane.
00:03:997 (2,3) - The flow slows down so much here; they need to be further apart.
00:06:707 (1,2,3) - these are so clumped and slow aaaa
00:12:513 (1) - remove new combo
00:14:255 (1,2) - I don't like the use of red-tick sliders here. The player should be clicking on the white ticks as well.
00:15:804 (1,2) - ^
00:18:900 (1,2) - ^
00:20:449 (1,2) - ^
00:21:997 (1,2) - ^ you get the point; i won't point out the rest but you should change the rhythms. (this only applies to the cases before kiai)
00:27:417 (3,4) - Doesn't look good and is kinda weird. Move (4) to the right.
00:37:675 (1) - remove new combo
00:49:288 (3) - not a very good shape
00:51:997 (4,5) - (5) should blanket (4)
00:52:965 (1,2) - ugly overlap
01:12:513 (3,4) - weird flow. (4) should be lower than the end of (3).
01:16:965 (5,6) - make parallel
---
Patterning still needs polishing, so I hope the points above help.
GL
-SMIC
Hi! please delete "Cris's Easy", it was replaced by "Cris' Easy" :3ILuvCats1111 wrote:
Hi again, i'm presuming this is a mistake but with the last update you've added the "cris's easy" beatmap twice with 2 different diffuculty ratings.
Thank you for the mod :3! and obviously i also want the map go ranked xDDplesdonate wrote:
Please rank this map
- For the Easy (Cris) map. I suggest you to make the circles and sliders a little further from each other. DTHR farmers might take this advantage.
-Normal map, every is good to me so far, as a newbie to help unranked maps. Same thing as the easy map, place the circles and sliders away from each other
- The Normal+ map. Seems ok to me, DTHR farmers also have a easy time with it, place the circles and sliders away from each other
this map is amazingly made, but if you dont want DTHR farmers to farm the living peppy out of your map, place the circles and sliders away from each other
(this is my first review on a unranked map, I'm sorry if I did a bad review.)
(I'm also a dirty HDHR farmer)
I'm tryingArielAtom wrote:
Please make this ranked! <3
Gracias caballero <3 lo intentaré actualizar en la tardeSiiilver wrote:
<3
Amo esta canción, estaba haciendo una pero no pude xD
Gracias a dios hablan español por que mi inglés es horrible
[Metadata][Cris' Easy]
- Página oficial (Música)
Artist (Y Romanised) es ASIAN KUNG-FU GENERATION (Si, con mayúscula)[Normal]
- En vez de cambiar el nivel de rejilla te recomiendo usar Distance Snap.
- 00:41:557 - Creo que esto tiene que ser clickeable.
- 00:50:073 (1) - Hay que mantener el DS en Easy.
- 00:52:783 (1) - ^
- 01:07:492 (5) - ^
- 01:19:105 (1) - Creo que sería mejor reemplazar por un círculo y empezar el slider en 01:19:492 - Algo como esto (Te habías saltado un sonido demasiado prominente)
[MadaoX's Normal+]
- Revisa AiMod (Ctrl + Shift + A), El Kiai y el final del Kiai no están ajustados. Imagen
- 00:17:363 (4) - ¿Circulo aquí?
[Hard]
- Rather like a advanced diff (Sorry for my bad English)
- 00:34:395 - Circle?
- 01:02:073 - Finish
- 01:17:363 - Circle?
[VirtualVisions' Insane]
- 00:10:203 (2) - Aquí hay un triple.
- 01:01:687 (7) - Finish (Al final del slider)
- 00:48:331 - Aquí hay un sonido que creo que no deberías saltarlo
- 01:13:300 (1) - Aquí hay muchas notas demasiado prominentes, deberías remover el spin
Eso encontré, no soy bueno con los mods xD
- Offset is 525!
- 00:19:093 (2) - Unsnapped (final)
- 01:13:288 (1) - You could remove because there are many notes there
GL~
Gracias wacho :,DElbowed056 wrote:
Buen beatmap exelente hard y insane y como siempre buen trabajo tio sacowea
AIBat v3.1 wrote:
[General]Background
bg.png is 1366x768, which differs from the recommended size of 1024x768.
[All .osu Files]Kiai
Inconsistency in Kiai Times:
- [Cris' Easy] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [Hard] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [MadaoX's Normal+] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [Normal] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
- [VirtualVisions' Insane] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
Tags
- Consider adding "Cris" to all of your tags
Timing Sections
Inconsistency in uninherited (red) timing sections:
- [Cris' Easy]
Red timing sections at:
00:00:525, BPM of 155,000
- [Hard]
Red timing sections at:
00:00:525, BPM of 155,000
- [MadaoX's Normal+]
Red timing sections at:
00:00:525, BPM of 155,000
- [Normal]
Red timing sections at:
00:00:525, BPM of 155,000
- [VirtualVisions' Insane]
Red timing sections at:
00:00:513, BPM of 155,000
[Cris' Easy]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
[Hard]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
Unsnapped inherited (green) sections at:
01:02:449 - snap to 01:02:460
[MadaoX's Normal+]Audio Lead-In
There is only 137 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
Unsnapped inherited (green) sections at:
00:12:900 - snap to 00:12:912
00:13:288 - snap to 00:13:299
00:25:288 - snap to 00:25:299
00:25:675 - snap to 00:25:686
00:31:481 - snap to 00:31:492
00:31:868 - snap to 00:31:879
00:38:062 - snap to 00:38:073
00:43:675 - snap to 00:43:686
00:43:868 - snap to 00:43:879
01:02:449 - snap to 01:02:460
01:13:288 - snap to 01:13:299
01:29:933 - snap to 01:29:944
[Normal]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
Non-Downbeat Kiai Times
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
Snapping
Unsnapped inherited (green) sections at:
00:37:675 - snap to 00:37:686
00:50:062 - snap to 00:50:073
01:14:836 - snap to 01:14:847
01:25:675 - snap to 01:25:686
[VirtualVisions' Insane]Audio Lead-In
There is only 513 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
00:27:611 (4) - Unsnapped slider (start).
01:02:256 (5) - Unsnapped circle.
Thank you sirWazZzaA123 wrote:
NM from queue^
[Hitsounds]
I suggest lowering the sound of hitsounds to 5% in this section 00:11:352 - 00:12:513 -
[Insane]
Nothing to see
[VirtualVision's Insane]
01:26:255 (3) - I suggest you continue with the slider you did here 01:25:481 (1,2) - until the end
[Hard]
Nothing to see here
[MadaoX's Normal]
Try to change the difficulty name since it's higher than normal
Check AiMod For Distance Snapping
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
Blanket this slider 00:42:137 (5) - With 00:41:557 (4) -
[Normal]
nothing to see major
[Cris Easy]
Check distance snap into AiMod
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.AIBat v3.1 wrote:
[General]Background
bg.png is 1366x768, which differs from the recommended size of 1024x768.
[All .osu Files]Kiai
Inconsistency in Kiai Times:
- [Cris' Easy] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [Hard] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [MadaoX's Normal+] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686
- [Normal] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
- [VirtualVisions' Insane] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
Tags
- Consider adding "Cris" to all of your tags
Timing Sections
Inconsistency in uninherited (red) timing sections:
- [Cris' Easy]
Red timing sections at:
00:00:525, BPM of 155,000
- [Hard]
Red timing sections at:
00:00:525, BPM of 155,000
- [MadaoX's Normal+]
Red timing sections at:
00:00:525, BPM of 155,000
- [Normal]
Red timing sections at:
00:00:525, BPM of 155,000
- [VirtualVisions' Insane]
Red timing sections at:
00:00:513, BPM of 155,000
[Cris' Easy]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
[Hard]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
Unsnapped inherited (green) sections at:
01:02:449 - snap to 01:02:460
[MadaoX's Normal+]Audio Lead-In
There is only 137 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
Unsnapped inherited (green) sections at:
00:12:900 - snap to 00:12:912
00:13:288 - snap to 00:13:299
00:25:288 - snap to 00:25:299
00:25:675 - snap to 00:25:686
00:31:481 - snap to 00:31:492
00:31:868 - snap to 00:31:879
00:38:062 - snap to 00:38:073
00:43:675 - snap to 00:43:686
00:43:868 - snap to 00:43:879
01:02:449 - snap to 01:02:460
01:13:288 - snap to 01:13:299
01:29:933 - snap to 01:29:944
[Normal]Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.
Non-Downbeat Kiai Times
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675
Snapping
Unsnapped inherited (green) sections at:
00:37:675 - snap to 00:37:686
00:50:062 - snap to 00:50:073
01:14:836 - snap to 01:14:847
01:25:675 - snap to 01:25:686
[VirtualVisions' Insane]Audio Lead-In
There is only 513 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
00:27:611 (4) - Unsnapped slider (start).
01:02:256 (5) - Unsnapped circle.
Que haces modeando mis mapas ql xDDDMrStarklol wrote:
Wena ql! te vengo a modear el mapin
[Cris' Easy]
00:31:492 (1,2) - Deberias cambiarle la forma a los sliders
00:50:073 (1,2,3) - No me convence esta parte, intenta remapear
00:52:783 (1,2,3,4) - ^
00:55:879 (1,2,3,4) - ^
[Normal]
00:25:300 (1) - Gira el slider para que quede horizontal
01:00:912 (5,6,7) - Cambia la forma de los sliders
01:06:332 (1,2,3,4) - ^
[MadaoX's Advanced]
No le veo problemas a esta
[Hard]
Lo mismo, no le veo gran problema
[VirtualVisions' Insane]
En algunas partes no hay buen flujo, pero imagino que asi son los insane (no juego insane asi que no se como se mapea)
Y eso es todo ps, sorry si fue muy corto pero sabes que no tengo experiencia en esto del modding xDD
Suerte wn
No hay problema wn, para eso estamosSacowea wrote:
Que haces modeando mis mapas ql xDDD
Lo arreglo al toque wn, hamor para ti <3
Thanks for your mod <3- Frontier - wrote:
From ur request .-.
[Cris' Easy]
00:07:879 (2) - x 332 y 228
[Normal]
00:07:879 (2) - slider here
[MadaoX's Advanced]
00:12:524 (2) - x 468 y 272
00:54:524 (6,1) - x 76 y 144
00:55:105 (2) - x 1 y 140
[Hard]
00:06:138 (8,9,10) - asymmetry triangle
00:52:009 (5) - asymmetry
01:19:493 (1) - slider here
[VirtualVisions' Insane]
You don't need to use distance snap here.
00:14:266 (1) - overlap
[Overall]
Good map. I can't mod. But some diffs have no HS ?????
Good luck >w<
ヽ༼ຈل͜ຈ༽ノplesdonate wrote:
(ง ͠° ͟ل͜ ͡°)ง
Thanks for your mod :3Annadine wrote:
VirtualVisions' Insane[]Hard[]
- 00:25:299 (2) - why did you put a finish (auto) hs here but not anywhere else in the map xd my suggestion would be to remove the finish HS at the end of the slider.
- 00:50:461 (3,4) - you could seriously make this a blanket
img...or something like that xD- Aand 00:50:267 (2,3) - this overlap. Look at what I did
- move 00:50:267 (2) - to where the start of 00:50:073 - was
- move 00:50:073 (1) - to make 00:50:073 (1,2,3) - a nice triangle
- Then probably move 00:50:461 (3) - to create a playable angle, idk ;-;
- 00:52:589 (5,1,2) - inconsistent spacing. Move 00:52:976 (1) -
- 00:53:363 (2,3,4) - ^
- 00:55:105 (2,3,4,5) - I dont like this flow xd since slider 00:55:105 (2) - is facing downwards, it would be better to move these notes to the bottom part of the screen
image
you think of the rest xd- 01:03:234 (3) - fix this slider's shape asn I'm sure the curve is too close to 01:02:847 (2) -
- 01:06:137 (3,4) - putting notes close together like this makes it looks crumpled qqq. Make it a blanket instead
- 01:07:105 (1,2,3) - u n e v e n s p a c i n g. Also, move 01:07:492 (2) - down to create a curve.
- 01:07:686 (3,4,5) - same as 01:06:137 (3,4) -, but hey look even the distance of the end of slider 01:07:686 (3) - to 01:08:073 (4) - is different than the distance between 01:08:073 (4,5) - . I would suggest move 01:08:073 (4) -
- 01:09:234 (3,4) - overlap. Fix the shape of 01:09:428 (4) -
- 01:15:428 (5,6) - I think this is too close and the angle doesn't feel right. ctrl+shift+R by, uh, 13? And would be nice to make 01:15:815 (6,7) - a blanket
- Make 01:16:976 (5) - a curve because that slider and this triplet 01:16:589 (2,3,4) - feels too near with each other.
- 01:16:976 (5,6,7) - not straight
- 01:17:944 (1,2,3) - add more curve. And probably you should move them up to create a...blanket. See the image. Make 01:17:750 (7,2,4) - a straight line (or at least something like that).
- 01:18:524 (5,6,7) - add more curve, especially to make 01:18:717 (7) - 'facing' 01:18:911 (8) -
- 01:18:911 (8,9,1) - a very inconsistent spacing
- 01:19:879 (4,5) - #HowCloseAreYouFromOverlap lol move 01:20:073 (5) -
- 01:21:621 (4,5,6) - more curve especially from 01:21:621 (4) -
- 01:22:008 (7,8,9) - inconsistent spacing
- 01:24:330 (3,4,5) - ^
Wait it's basically just repeating the same pattern for the whole kiai xd You shouldn't have been afraid to add some jumps for emphasis, as the BPM is not that low too.
At least you used DS, thats good ;_;MadaoX's Advanced[]
- 00:09:235 (8,1) - do you realise how far this is?
- 00:10:783 (1,2,3,4) - I think it would be nice to have a more 'angeled' zigzag pattern. And umm, it's not even an even zigzag xd
- 00:52:977 (1) - NC please
- 01:02:461 (1,2,3,4,1,2,3,4,1,2,3,4) - so... just repeating silders?
- 01:08:654 (3,4,5,6,1,2,3,4,1,2,3,4) - again?
[]
- 00:19:492 (1) - would be better with a curve
- 00:20:653 (4) - why not just ctrl+g this and make 00:20:653 (4,5) - a blanket xd
- 00:36:911 (6,7,8) - I believe you could do something else with this spacing / angle .3. 00:37:299 (8) - a bit to the left
- 00:54:524 (6,1,2) - stacked notes on top of both ends?? ._.
I think that's all from me. It's dinner time and I'm starving x3
Good luck~
Thank you~Yukida wrote:
Cris' Easy:
00:51:234 (2) - Try adding a hitcircle here
00:52:783 (5) - Same Here
00:55:492 (4) - change circle to a slider
00:57:041 (2) - Same Here
00:58:976 (4) - Maybe add a hit circle here?
Normal:
00:07:493 (2) - Two sliders and a hit circle would work better
00:39:622 (5) - Maybe make the slider a bit longer
MadaoX's Advanced:
00:22:783 (2) - Could be a small slider into two hitcircles
00:42:718 (6) - Circle to slider
Thats all I can think of ;w; hopefully it helped in some way
Thanks for your mod :3zshadowjon wrote:
hi there, from me queue!modVV's Insane:
00:06:718 (1) - this note is really weirdly placed, because 00:05:944 (3) - is here and with the AR8.5, it looks overlapped and bad because for most of the map you don't do this
00:09:815 (1) - awkwardly placed, i suggest redoing to this that way you can blanket (3)
00:15:815 (1) - this shouldn't where the NC is, but the next note
00:25:299 (2) - ctrl+g?
00:27:622 (4) - i would rotate by -67 degrees about selection center, and maybe even ctrl+g it because currently it's pretty weird in flow
00:42:719 (2) - move this over to maintain the spacing between 1, 2, and 3?
00:50:267 (2) - on top of the slider, and like before, with this AR it looks very weird. consider moving it?
01:09:234 (3) - ^ again
01:27:234 (1) - yes pls
Hard:
00:07:300 (3) - oh please it makes the flow feel so much better
00:19:493 (2) - ^
00:22:009 (1,2,3) - why not make this like 2 patterns ago? (00:19:106 (1,2,3) - ) as in like this? it keeps a rhythm going
00:37:687 (1) - move this down a bit so it aligns with the end of the last slider?
00:43:493 (9) - move this like?
00:45:429 (5,6) - i might be wrong, but this doesn't look like a perfect blanket. attempt fixing it?
01:15:041 (1) - move this back a beat, ctrl+g it and add a repeat to make it the closest to actually starting where the spinner ends.
01:27:234 (1) - yes again pls
MadX's Advanced:
00:00:137 (1) - you should snap this to where 00:00:524 (1) - starts to make it look better
00:18:331 (6) - what's the point of this repeat
37686,-100,4,3,0,50,0,1 what's the point of this timing point (at 00:37:686)
00:38:847 (4) - this actually starts a beat after you placed it
Normal:
00:07:493 (2) - what happened to the 1/1 sliders here
00:16:203 (2) - you should probably move this slider a beat forward because you did it here at 00:14:461 (4,5) -
00:43:880 (2) - make the slider point up?
00:45:041 (4) - NC
00:57:622 (3) - NC
01:06:332 (1) - i suggest removing this NC, because the music is staying the same here, and with remove the NC here,
add one to here 01:07:106 (2) -
01:27:234 (1) - yes again AGAIN pls
Cris' Easy:
00:37:299 (4,1) -
01:27:234 (1) - yes again AGAIN AGAIN pls
^ or just continue the slider one more time
other than that it's good
nice work on this mapset, gl with rank!
zshadowjon wrote:
Cris' Easy:
00:37:299 (4,1) -
Thanks for your mod :3Shyotamaze wrote:
Hi, from my modding queueGeneral
- Nothing to say
Hard
- 00:07:687 (4,6) - Fix blanket or don't make a blanket
- 00:09:815 (1,2) - Overlap
- 00:42:719 (6,9) - Collides
VirtualVisions' InsaneSo many songs like this nowadays wow from what anime is that from pls
- 00:03:621 (1,2,3) - Looks a bit like a swastika imo :^)
- 00:03:234 (4,3) - Stack maybe
- 00:05:944 (3,1) - Overlap
- 00:09:428 (4,1) - ^
- 00:10:589 (3) - Maybe make it just a regular slider like this one 00:09:815 (1) - to flow better
- 00:22:977 (4,5,1) - Two regular blankets would be prettier imo
- 00:38:266 (5) - Weird wave, make the dots symmetrical
- 00:50:461 (3,4) - Blanket maybe
- 01:09:234 (3,4) - Overlap
- 01:09:428 (4,5) - Blanket both maybe
- 01:10:976 (5,6) - ^
- 01:12:137 (2,3) - Blanket
- 01:14:847 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The note placement of that part looks really random and messy, try to re-use beat placement more here
Good luck!
Ok xD np :3zshadowjon wrote:
oops, sorry about that! that was actually something i was going to add to the mod, but removed after because you were right