xxjesus1412fanx wrote:
the solution is to move some pp from the higher end to the lower end, it's basically gauranteed that the first 800 pp score is going to be hr right now. so many underrated hr plays and overrated ones at the same time, this would fix that.
So do you mean to take away acc pp from near SS and move it to the lower end of the acc spectrum? I support this.
Actually no because I think that 99%+ on OD10 and nearing SS should be rewarded pretty fucking highMahogany wrote:
Remember that low-medium level DT is basically simpler Nomod but with inflated PP gains
It only really starts differentiating itself once it reaches a...higher...level...idk, I don't play DT. Khel, what SR/BPM would you say DT comes into its own?
Anything below 240 and really 230 is accessible to a lot of people who don't specalise in speed. Take a look at a lot of famous maps like Daidai, koigokoro, orange, and OK DAD (Though OK dad has a lot of hard aim it's really short and hias high OD). They're all below 230.
I don't consider someone who only high acc's od8 + DT and lower than 240 bpm maps a real DT player but whatever. As for star rating, when you get into insane patterns it starts to become actually difficult. My rule of thumb is 5.5* with DT and 4.00* with nomod, but that's an approximation. Also around 95-97% 200pp.