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Spawn Of Possession - Apparition [Taiko]

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Total Posts
69
Topic Starter
Raiden
This beatmap was submitted using in-game submission on miércoles, 27 de abril de 2016 at 0:51:50

Artist: Spawn Of Possession
Title: Apparition
Tags: incurso album technical progressive death metal
BPM: 80
Filesize: 13331kb
Play Time: 08:18
Difficulties Available:
  1. Terror Oni (6,8 stars, 3506 notes)
Download: Spawn Of Possession - Apparition
Information: Scores/Beatmap Listing
---------------
The apparition, her appearance was so real
Without suspicion, all the prayers of the family were finally heard


TWC 2016 Finals tiebreaker!
DarkVortex
M4M here we go (my map: https://osu.ppy.sh/s/280663)

00:55:069 (6) - If 00:54:569 (1) - gets a D for the crash cymbal, this should get a K or D as well.
Same goes for 00:59:069 (6) - (K ddk then) 01:03:069 (6) - 01:07:069 (6) -

00:59:569 (12) - Starting here how about this? The kdk pattern should stick to the high-pitched guitar sound like you did before on 00:58:319 (20,21,22) -
http://puu.sh/ll8SC/a906ab267d.jpg
01:04:319 (20,21,22) - making this a kkk would emphasize the guitar sound more especially due to the use of kdk patterns here 01:03:569 (11,12,13) -
01:10:819 - add a ddddk or kkkkk pattern here
01:12:569 (15) - d/D
01:14:944 (30,31,32,33) - I doubt that there are 1/6 here it just sounds like a kkkkk 1/4.
01:16:569 (45) - d/D
01:28:694 (22,23,24,25,26,27,28) - ddk d kdd suits the guitar better
01:31:569 (48) - k
01:32:069 (53,54) - switch to k d
01:36:381 - adding a k would fit the woahp sound nicely
02:01:256 - add d
02:20:131 (426) - k
02:22:069 (451) - k for emphasizing the singer
02:22:569 - Same suggestions like above
02:39:084 - How about fading out the bass by adding a d on 02:39:084 - 02:39:583 - 02:40:082 - 02:40:582 - 02:41:081 - and a D on 02:41:561 -

03:01:319 (14) - k
03:06:756 (62,63) - This is weird, rather add a k on 03:06:662 - and delete 03:06:850 (63) -
03:11:819 (109,110,111,112,113,114,115) - Why not making this a stream?
03:50:446 (13,15) - both K
03:55:446 (36,37,38,39) - K K D D
04:08:966 (66,67,68,69,70,71) - kkddkk instead like you used before
04:10:886 (82) - k
04:20:486 (128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150) - Just being curious why didn't you map this a stream like before (even though it would be 1/6 based here)?
04:46:166 (339,340,341,342) - kkdkd would fit here nicely
04:49:166 (372,373,374) - ddk for ascending motion
05:52:886 (97) - d
06:39:326 (374,375) - dk
06:42:807 (6) - You could mark these sounds nicely with finishers if you want
06:49:450 (8,9,10) - kkkd 1/6
06:56:093 (8,9,10) - no finishers? if you do D K D would fit best
06:57:807 (17,18,19,20,21) - finishers instead? D K K for example
06:59:521 (30,31,32) - K K K (delete 06:59:414 (29) - if you apply this)
07:00:807 (37,38,39,40) - ddddkdddd stream would fit here
07:02:950 (8,9,10) - D K D
07:04:664 (17,18,19,20,21) - D K K
07:06:378 (30,31,32) - K K K

Cool song cool map, good luck with it! :)
Topic Starter
Raiden

DarkVortex wrote:

M4M here we go (my map: https://osu.ppy.sh/s/280663) I will take a while, quite busy irl

00:55:069 (6) - If 00:54:569 (1) - gets a D for the crash cymbal, this should get a K or D as well. it doesn't quite fit tbh, and plays terrible lol
Same goes for 00:59:069 (6) - (K ddk then) 01:03:069 (6) - 01:07:069 (6) - same answers, Finishers only fit at the beginning of each stanza imo

00:59:569 (12) - Starting here how about this? The kdk pattern should stick to the high-pitched guitar sound like you did before on 00:58:319 (20,21,22) -
http://puu.sh/ll8SC/a906ab267d.jpg kdk gives way more flow as following the hand movement of the previous don
01:04:319 (20,21,22) - making this a kkk would emphasize the guitar sound more especially due to the use of kdk patterns here 01:03:569 (11,12,13) - okay
01:10:819 - add a ddddk or kkkkk pattern here doesn't quite fit what I'm trying to follow
01:12:569 (15) - d/D
01:14:944 (30,31,32,33) - I doubt that there are 1/6 here it just sounds like a kkkkk 1/4. true
01:16:569 (45) - d/D no to the dons part, I prefer keeping it as kats
01:28:694 (22,23,24,25,26,27,28) - ddk d kdd suits the guitar better k ddd k ddd plays much better
01:31:569 (48) - k oh nice catch
01:32:069 (53,54) - switch to k d that'd play badly imo
01:36:381 - adding a k would fit the woahp sound nicely d for better playability
02:01:256 - add d I prefer the small gap
02:20:131 (426) - k nah, kdd repetition feels better
02:22:069 (451) - k for emphasizing the singer I kinda prefer as it is
02:22:569 - Same suggestions like above same answah
02:39:084 - How about fading out the bass by adding a d on 02:39:084 - 02:39:583 - 02:40:082 - 02:40:582 - 02:41:081 - and a D on 02:41:561 - I prefer the feeling of emptiness in that part of the bass echoes

03:01:319 (14) - k na
03:06:756 (62,63) - This is weird, rather add a k on 03:06:662 - and delete 03:06:850 (63) - I think it's fine lolz
03:11:819 (109,110,111,112,113,114,115) - Why not making this a stream? It gives a nice vocal following feeling
03:50:446 (13,15) - both K na
03:55:446 (36,37,38,39) - K K D D na
04:08:966 (66,67,68,69,70,71) - kkddkk instead like you used before i think it's fine
04:10:886 (82) - k na
04:20:486 (128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150) - Just being curious why didn't you map this a stream like before (even though it would be 1/6 based here)? to emphasize the next 2450 bpm part
04:46:166 (339,340,341,342) - kkdkd would fit here nicely yeah
04:49:166 (372,373,374) - ddk for ascending motion kdk instead
05:52:886 (97) - d why?
06:39:326 (374,375) - dk nice catch
06:42:807 (6) - You could mark these sounds nicely with finishers if you want naa
06:49:450 (8,9,10) - kkkd 1/6 hm I don't hear it clearly
06:56:093 (8,9,10) - no finishers? if you do D K D would fit best chnaged current ones to finishers
06:57:807 (17,18,19,20,21) - finishers instead? D K K for example
06:59:521 (30,31,32) - K K K (delete 06:59:414 (29) - if you apply this)
07:00:807 (37,38,39,40) - ddddkdddd stream would fit here nah
07:02:950 (8,9,10) - D K D
07:04:664 (17,18,19,20,21) - D K K na
07:06:378 (30,31,32) - K K K

Cool song cool map, good luck with it! :)
Thanks!
The no reply = fixed without comment
Monstrata
I just came here to say that "Terror Oni" sounds like a type of pasta.
MMzz
Topic Starter
Raiden
kd'd because he has helped me a lot with a stream

edit: applied MMzz's stream suggestion
Akiyama Mizuki

Monstrata wrote:

I just came here to say that "Terror Oni" sounds like a type of pasta.
terroroni mazzeroni
MMzz
Bubble #1
Topic Starter
Raiden
its happeninggggggg
bananannian
:O
Intelli

bbj0920 wrote:

Monstrata wrote:

I just came here to say that "Terror Oni" sounds like a type of pasta.
terroroni mazzeroni
New diff name?
OzzyOzrock
FURRY STORM SO THEY DON'T THINK I RIPPED OFF kkddkdddkkddkddd.,,,,,,,,,,,,,,,,,,,

[Terroroni]
  1. Being "a sub-genre of rock", it's not a complete guarantee whatsoever that this is timed perfectly... BUT 270 SO NO CHOICE BUT OD 7
  2. Debating whether or not HP should be higher. Consider that GC has HP3, but reaches 320 bpm, and doesn't let you recover HP. 3.5 would be fair despite the length and the deathstream.
  3. The few 40% sections sound kind of on par with the instruments making it hard to focus on hitsounds alone. 50 might work better.

  4. 01:31:256 (42) - d? Or some other don-heavy triplet, since having two kkd here makes it seem like there's some sort of rhythm or percussion I'm not hearing, compared to 01:33:569 (66,67,68,69,70,71,72,73,74,75,76) - where it's clear what you're mapping to.
  5. 01:54:381 (127) - deleting this flows nicer, since it's technically three kdd leading into the kkkkdddd.
  6. 02:01:069 (202,203,204,205,206,207,208,209) - I think this should be a 5plet like how you mapped it before for consistency's sake?
  7. 02:06:819 (267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285) - idk how you choose how you map something sometimes. This part is mapped like there's a lot of depth to it, but the only part that's mapped close to the song is 02:07:819 (277,278,279,280,281,282,283,284,285) - where the guitar does stuff.
    :arrow: 02:07:069 (269,270,271,272) - kkd k, then move 02:07:631 (275) - to 02:07:506 to match the guitar I mentioned above, then (this is one big thing) move 02:08:881 (290) - to 02:09:131, and delete 02:09:506 (297) - so it's a 1/4, two 1/2, 1/4, sort of pattern. IDK WHY I BULLIED THIS ONE PART.
  8. 02:15:631 (370) - Similarly, if you did something else here, the kdd kdd kdd kkd would seem to follow guitar more.
  9. 02:19:631 (416) - ^ to 02:19:381 and made into k?
  10. 03:17:819 (154,155,156,157,158,159,160,161) - I think this can represent the chugchugchugchug much better. Cutting 03:17:725 (153) - off and then making something like, kdkdkkkkd starting at 03:17:819 would be nicer.
  11. 03:21:569 (188,189,190,191,192,193,194,195,196,197,198,199,200,201) - This entire part seems mapped wrong (i.e. 03:22:506 (197,198) - should be dons basically). Maybe d kdd k ddddkkd for that part?
  12. 03:57:279 (5) - If you're not going to follow the rhythm fully you may as well stop at the 1/2 since 5 1/6 is awful. (Also note that you never do it again)
  13. 04:28:166- This is so gross aaah. It follows the guitar so poorly due to how you're trying to go for the snare hits as well. Something more structured would be nice. Literally anything. dddkdddkdkdkddkk or dkdkdkdkdkdkddkk ANYTHING.
    :arrow: AND 04:31:046 (192) - k TO EMPHASIZE THAT PLEASE.
  14. 04:36:806- This part could use more triplet variation like every other one has.
  15. 05:07:166 (106,107,108,109) - THIS IS THE SNARE SHAKING CALM TF DOWN NO 1/6. ddkkk would even work nicely.
  16. 06:33:379 (201,202,203,204,205,206,207) - ddddkddd? idk why you cut ANY of these short, actually. It plays better for the dddddddd to lead into something else.
  17. 06:27:272 - ^
  18. 06:28:987 - ^ etc. Makes no real sense unless you're using big notes. Actually, you could really use big notes, as the 'k' is pretty underwhelming.
  19. 06:39:454 (251) - Deleting this makes stuff way less confusing.
  20. 07:00:807 (34,35,36,37) - Stream (kkddddkdd)? It's a nice spot to lead into a finisher and make it impact more.
  21. 07:33:584 (12) - Hey! We're back to old suggestions. Maybe move this somewhere?
  22. 07:41:584 (108) - ^
  23. 07:45:584 (153) - ^ this part has so much kdd ddk etc
  24. 07:58:897 (29) - Delete? Why is this the only string of notes this long? There are stops in it as well like this one.
  25. 08:07:834 - Add k? Density seems to vary throughout this part but I think having it denser at the end of a stanza is what feels best in most cases.
  26. 08:10:272 (142,143,144,145) - ^ kdddk?
peace out girl scout
Topic Starter
Raiden

OzzyOzrock wrote:

FURRY STORM SO THEY DON'T THINK I RIPPED OFF kkddkdddkkddkddd.,,,,,,,,,,,,,,,,,,,

[Terroroni]
  1. Being "a sub-genre of rock", it's not a complete guarantee whatsoever that this is timed perfectly... BUT 270 SO NO CHOICE BUT OD 7
  2. Debating whether or not HP should be higher. Consider that GC has HP3, but reaches 320 bpm, and doesn't let you recover HP. 3.5 would be fair despite the length and the deathstream.
  3. The few 40% sections sound kind of on par with the instruments making it hard to focus on hitsounds alone. 50 might work better.

  4. 01:31:256 (42) - d? Or some other don-heavy triplet, since having two kkd here makes it seem like there's some sort of rhythm or percussion I'm not hearing, compared to 01:33:569 (66,67,68,69,70,71,72,73,74,75,76) - where it's clear what you're mapping to. the two kkd work just fine they represent the same sound as it is on the song
  5. 01:54:381 (127) - deleting this flows nicer, since it's technically three kdd leading into the kkkkdddd. oooo
  6. 02:01:069 (202,203,204,205,206,207,208,209) - I think this should be a 5plet like how you mapped it before for consistency's sake? filled the gap instead, i think it hints the guitar wub more
  7. 02:06:819 (267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285) - idk how you choose how you map something sometimes. This part is mapped like there's a lot of depth to it, but the only part that's mapped close to the song is 02:07:819 (277,278,279,280,281,282,283,284,285) - where the guitar does stuff. what are you talking about in the chorus i use kdd kdd kdd kdd because it entirely fits the depth of the voice plus the emphasizing of the heavy bass drums
    :arrow: 02:07:069 (269,270,271,272) - kkd k, then move 02:07:631 (275) - to 02:07:506 to match the guitar I mentioned above, then (this is one big thing) move 02:08:881 (290) - to 02:09:131, and delete 02:09:506 (297) - so it's a 1/4, two 1/2, 1/4, sort of pattern. IDK WHY I BULLIED THIS ONE PART. not following guitar at all
  8. 02:15:631 (370) - Similarly, if you did something else here, the kdd kdd kdd kkd would seem to follow guitar more.
  9. 02:19:631 (416) - ^ to 02:19:381 and made into k? not following guitarrrrrrrrrrrrrrr
  10. 03:17:819 (154,155,156,157,158,159,160,161) - I think this can represent the chugchugchugchug much better. Cutting 03:17:725 (153) - off and then making something like, kdkdkkkkd starting at 03:17:819 would be nicer. did kdkdddkdk not gonna lose emphasis on the last snare
  11. 03:21:569 (188,189,190,191,192,193,194,195,196,197,198,199,200,201) - This entire part seems mapped wrong (i.e. 03:22:506 (197,198) - should be dons basically). Maybe d kdd k ddddkkd for that part? did something
  12. 03:57:279 (5) - If you're not going to follow the rhythm fully you may as well stop at the 1/2 since 5 1/6 is awful. (Also note that you never do it again) plays perfectly fine as 180 bpm kkkkk 1/4 plus the fact of it being ISOLATED FROM EVERYTHING
  13. 04:28:166- This is so gross aaah. It follows the guitar so poorly due to how you're trying to go for the snare hits as well. Something more structured would be nice. Literally anything. dddkdddkdkdkddkk or dkdkdkdkdkdkddkk ANYTHING. implying i wanted to follow guitar?????? im not ozzy duhh
    :arrow: AND 04:31:046 (192) - k TO EMPHASIZE THAT PLEASE. ooo
  14. 04:36:806- This part could use more triplet variation like every other one has. sure
  15. 05:07:166 (106,107,108,109) - THIS IS THE SNARE SHAKING CALM TF DOWN NO 1/6. ddkkk would even work nicely. that 1/6 works just fine for me, its not hard to hit and i like how it kinda finishes off all the stanzas on the 250 bpm part
  16. 06:33:379 (201,202,203,204,205,206,207) - ddddkddd? idk why you cut ANY of these short, actually. It plays better for the dddddddd to lead into something else.
  17. 06:27:272 - ^
  18. 06:28:987 - ^ etc. Makes no real sense unless you're using big notes. Actually, you could really use big notes, as the 'k' is pretty underwhelming.
  19. 06:39:454 (251) - Deleting this makes stuff way less confusing. fixed the 3 above
  20. 07:00:807 (34,35,36,37) - Stream (kkddddkdd)? It's a nice spot to lead into a finisher and make it impact more. sure
  21. 07:33:584 (12) - Hey! We're back to old suggestions. Maybe move this somewhere? Hey! We're back to old answers.
  22. 07:41:584 (108) - ^
  23. 07:45:584 (153) - ^ this part has so much kdd ddk etc ssssss
  24. 07:58:897 (29) - Delete? Why is this the only string of notes this long? There are stops in it as well like this one. sure
  25. 08:07:834 - Add k? Density seems to vary throughout this part but I think having it denser at the end of a stanza is what feels best in most cases.
  26. 08:10:272 (142,143,144,145) - ^ kdddk? sure dad
peace out girl scout
i missed these walls of text

fixed the hp and the volume too
OzzyOzrock
ugh now people will think I copied this in fury of the storm...

Bubble #2!
tasuke912
Hi.
[ General]
  1. 02:38:569 - 02:58:576 -, Hide unnecessary barlines. This part doesn't have any notes, so not affect for playing. However looks really not beautiful, bar lines should be on each first beat.
  2. 03:23:069 - Hide barline?

  3. 04:57:686 - Add redline here. Because 04:56:006 - This measure is 7/4.
  4. 06:22:237 - Hitsound isn't too small?
  5. 06:22:237 - 280bpm. drums sounds like 1/3.
  6. 06:39:379 - Barline should be here.
  7. 07:08:521 - Add redline here what checked "omit first bar line" for hiding unnecessary barline.
[ Terror Oni]
  1. 01:36:444 (98) - Normal notes works good enough imo. no strong sound here
  2. 03:01:881 (17) - remove finisher? ^
  3. 03:10:694 (100,101,102,103) - why not finisher? i think it works better than 1/6. similar way as 03:19:319 (166) -

  4. 03:05:444 (49,50,51,52,53,54,55,56,57,58,59,60,61,62) - I felt position of 1/1 is weird. no reason that not follow drums rhythm. (add note at 03:06:662 - and delete 03:06:287 (58,60) - 03:05:537 (50,52) - )
  5. 03:42:190 (39,40,41,42,43) - lol. isn't it delay? could be on 1/12 tick right.
  6. 05:07:166 (106,107,108,109,110,111) - Remove 1/6s and add kat 05:07:466 ? it fits to drums well imo
  7. 05:15:446 How about adding spinner here?

  8. 08:14:022 - 08:18:147 - Isn't This part too monotone? Other colors also fits to sound well..
call me back (¦3[▓▓]
Topic Starter
Raiden

tasuke912 wrote:

Hi.
[ General]
  1. 02:38:569 - 02:58:576 -, Hide unnecessary barlines. This part doesn't have any notes, so not affect for playing. However looks really not beautiful, bar lines should be on each first beat.
  2. 03:23:069 - Hide barline?

  3. 04:57:686 - Add redline here. Because 04:56:006 - This measure is 7/4.
  4. 06:22:237 - Hitsound isn't too small?
  5. 06:22:237 - 280bpm. drums sounds like 1/3. hmmm I think it really is 140 with the 1/8 at the ending :(
  6. 06:39:379 - Barline should be here.
  7. 07:08:521 - Add redline here what checked "omit first bar line" for hiding unnecessary barline.

    Fixed most of ^ except comment
[ Terror Oni]
  1. 01:36:444 (98) - Normal notes works good enough imo. no strong sound here But there is a strong cymbal crash on the background ><
  2. 03:01:881 (17) - remove finisher? ^ The finisher is more to represent the high tone instrument that plays there (idk how it's called probably the bass)
  3. 03:10:694 (100,101,102,103) - why not finisher? i think it works better than 1/6. similar way as 03:19:319 (166) - Oh yes

  4. 03:05:444 (49,50,51,52,53,54,55,56,57,58,59,60,61,62) - I felt position of 1/1 is weird. no reason that not follow drums rhythm. (add note at 03:06:662 - and delete 03:06:287 (58,60) - 03:05:537 (50,52) - ) Oh done!
  5. 03:42:190 (39,40,41,42,43) - lol. isn't it delay? could be on 1/12 tick right. Fixed
  6. 05:07:166 (106,107,108,109,110,111) - Remove 1/6s and add kat 05:07:466 ? it fits to drums well imo I think the short 1/6 works pretty well at ending the stanza because it gives a blasting feeling before the SV down ><
  7. 05:15:446 How about adding spinner here? There isn't much time I think, and the music doesn't go crazy to ensure a keyboard mashing element ><

  8. 08:14:022 - 08:18:147 - Isn't This part too monotone? Other colors also fits to sound well.. I planned on increasing SV of this, but it would be overkill XD also I think the monotone ending fits more than anything else ;w;
call me back (¦3[▓▓]
omg ty tasuke <3
Prophecy
speedrank again;w;
Senritsu

Prophecy wrote:

speedrank again;w;
tasuke912
No kds
[ Timing]
  1. 02:38:569 - 02:58:514 - please fix bar lines positions

  2. 04:55:766 (8) - (7/4)
  3. 04:57:686 (18) - 4/4
  4. 04:58:646 (26) - 6/4
  5. 04:59:606 (34) - 4/4
  6. 05:01:766 (51) - 4/4
  7. 05:03:686 (74) - (7/4)
  8. 05:05:366 (90) - 4/4

  9. 07:08:521 - I didn't mean check it to existing red line. uncheck it and add red line here.
Topic Starter
Raiden
ok I think I "fixed" them?
Surono
Ok Go!1!!, Nishtzumi pass this map but not iron m,an
tasuke912
Sorry Raiden, I put wrong timestamp ;w;
04:56:006 - 7/4 is here.

and i found better barlines positions.
04:58:646 (26) - 6/4
05:00:086 (38) - 7/4
05:06:326 (97) - 6/4
05:09:206 (1) - 4/4


-----
from 02:38:569 (1) -
please wait, I'm finding right timing point... :(

Please make backup before trying this. Maybe still has incorrect timing.
[TimingPoints]
569,750,4,1,0,20,1,0
54569,250,4,1,0,80,1,0
78569,-100,4,1,0,80,0,1
86569,-100,4,1,0,80,0,0
161569,250,10,1,0,80,1,0
164069,250,6,1,0,80,1,0
165569,250,4,1,0,80,1,0
172569,250,10,1,0,80,1,0
173569,250,6,1,0,80,1,0
175069,250,4,1,0,80,1,0
179069,375,4,1,0,60,1,1
203069,495.867768595041,4,1,0,60,1,8
203069,-75.7575757575758,4,1,0,60,0,0
203440,500,3,1,0,70,1,0
203440,-75.187969924812,4,1,0,70,0,0
227446,500,5,1,0,70,1,0
227446,-75.187969924812,4,1,0,70,0,0
237446,480,4,1,0,70,1,0
237446,-78.125,4,1,0,70,0,0
268166,240,4,1,0,70,1,0
296006,240,7,1,0,70,1,0
297686,240,4,1,0,70,1,0
298646,240,6,1,0,70,1,0
300086,240,7,1,0,70,1,0
301766,240,4,1,0,70,1,0
303686,240,7,1,0,70,1,0
305366,240,4,1,0,70,1,0
306326,240,6,1,0,70,1,0
308726,-105.263157894737,6,1,0,70,0,0
308846,-111.111111111111,6,1,0,70,0,0
308966,-117.647058823529,6,1,0,70,0,0
309086,-125,6,1,0,50,0,0
309206,240,4,1,0,50,1,0
309206,-133.333333333333,4,1,0,50,0,0
357146,-125,4,1,0,60,0,0
357626,-117.647058823529,4,1,0,70,0,0
358106,-111.111111111111,4,1,0,70,0,0
358586,-105.263157894737,4,1,0,70,0,0
359126,222.222222222222,4,1,0,100,1,1
382237,428.571428571429,4,1,0,90,1,0
382237,-51.8134715025907,4,1,0,90,0,0
399379,300,4,1,0,50,1,0
399379,-74.0740740740741,4,1,0,50,0,0
399454,428.571428571429,4,1,0,70,1,8
399454,-51.8134715025907,4,1,0,70,0,0
400204,461.538461538462,4,1,0,70,1,0
400204,-48.0769230769231,4,1,0,70,0,0
400665,-66.6666666666667,4,1,0,70,0,0
401093,428.571428571429,4,1,0,60,1,0
428521,250,4,1,0,80,1,8
428522,250,4,1,0,80,1,1
468522,-100,4,1,0,100,0,0
Aldwych
Hola Raiden!

Even if you would refuse it, i'll do my own check anyway :V
As i said i find the map generally ok, but i think we can still find something to change/improve. Even if it's pointless

[Terror Ono]

01:00:194 : Due to the "piano" sound (i guess), i would go for k instead, yet i can understand for some contrast but there's no beats to make it d. (Same thing for 01:08:194)
01:03:069 : I'm a bit confuse around here about what you want to do. If we look around, you stack 1/2 most of the time once or twice. You did one time 3 but 4 1/2 in a row is a bit too much. Somehow i can understand if you would put a K here because there's a finisher background sound, but because you didn't that's strange imo.
01:16:069 : Did you miss a finisher? Compared to 01:14:569 for example.
03:52:446 : If we compare, this is simillar to 03:57:446 or at least this is maped on the same intention but not on the same way, one got a break + finisher one doesn't both. Maybe uniformize it? There's a similar streams after also.
04:28:166 : Imo, the speed is a bit too much i would reduce a bit, (or find a middle), then max speed at 04:36:806, that makes more sense.
05:57:206 : "That is the coolest Speedup! I gotta get one of those Speedup! That is beautifull i love that!" :V

Well not much too say i'm not that pro to play, neither mod it efficiently. Just some stuff that i found.
GL hf vs haters ;p
Topic Starter
Raiden

Aldwych wrote:

Hola Raiden!

Even if you would refuse it, i'll do my own check anyway :V
As i said i find the map generally ok, but i think we can still find something to change/improve. Even if it's pointless

[Terror Ono]

01:00:194 : Due to the "piano" sound (i guess), i would go for k instead, yet i can understand for some contrast but there's no beats to make it d. (Same thing for 01:08:194) apart from the contrast there is a beat... a bass drum hit. My mapping style is based on percussion mostly with really few exceptions (like guitar solos where I improvise a bit more)
01:03:069 : I'm a bit confuse around here about what you want to do. If we look around, you stack 1/2 most of the time once or twice. You did one time 3 but 4 1/2 in a row is a bit too much. Somehow i can understand if you would put a K here because there's a finisher background sound, but because you didn't that's strange imo. finishers only fit at the beginning of stanzas the way i mapped it, besides after the beginning of each stanza there are a handful of notes (be it 3 or 4) and i don't see it as a problem. The melody also sounds different in the 2nd stanza than on the first so I deemed the 1/4 unnecessary
01:16:069 : Did you miss a finisher? Compared to 01:14:569 for example. the snare hit is not as strong as the ones with finishers
03:52:446 : If we compare, this is simillar to 03:57:446 or at least this is maped on the same intention but not on the same way, one got a break + finisher one doesn't both. Maybe uniformize it? There's a similar streams after also. it's different, after the isolated kkkkk (which I intentionally isolated) there is a BPM change which would be shitty to play and to look at if I filled it up, so it's intentional
04:28:166 : Imo, the speed is a bit too much i would reduce a bit, (or find a middle), then max speed at 04:36:806, that makes more sense. the music goes rather nuts at this point already, so it'd be pointless to put less speed at it. Besides the 1/4 patterns like 04:35:366 - would be unreadable due to the scrolling speed
05:57:206 : "That is the coolest Speedup! I gotta get one of those Speedup! That is beautifull i love that!" :V lol ty i also think it's kinda cool

Well not much too say i'm not that pro to play, neither mod it efficiently. Just some stuff that i found.
GL hf vs haters ;p
thanks for the check!
Topic Starter
Raiden
sorry for doublepost

according to Deif, so many new timing sections were unnecessary and the original timing from Mazzerin was kinda accurate albeit imperfect (although getting perfect timing on this is like trying to find unicorns...)

I don't really know what to do, I guess I'll just wait for lolcubes :/
XeoStyle
Ok this my timing check for this part (i'm gonna applie it to my map too) :

04:56:006 - 7/4
04:57:686 - 4/4
04:59:606 - 3/4 (and not 6/4 since it's only 3 major beats and not 4)
05:01:766 - 4/4
05:03:686 - 7/4
05:05:366 - 4/4
05:07:286 - 3/4
05:08:726 - 2/4 ? i'm not sure about this one, but it's not rare to find 2/4 in prog metal time signatures to finish a loop like in this section. If it's not it's 4/4 then.
tasuke912
Barlines positions have improved. I think fine.

Bubbled! #1
Topic Starter
Raiden
omg ;w;
Loooctav

tasuke912 wrote:

Barlines positions have improved. I think fine.

Bubbled! #1
hyppppppeeeeeee
Midnaait
ok
Aldwych
ok
OzzyOzrock
Added more notes to a part with too few.

SPOILER
[removed butt talk] 
17:24 OzzyOzrock: so do you wanna add notes at the 05:43:766 part? like i said it gets a lot busier than the previous part so it could warrant AT LEAST constant 1/1 etc
17:24 OzzyOzrock: fuck you editor
17:24 Raiden: DAMN
17:24 Raiden: sure i can
17:24 Raiden: just
17:25 Raiden: do some extra 1/2 triplets
17:25 Raiden: for the bas
17:25 Raiden: s
17:25 OzzyOzrock: ya
17:25 OzzyOzrock: e
17:25 OzzyOzrock: bae
17:25 Raiden: om
17:28 Raiden: fixd
17:28 Raiden: do you like those extra dons
17:28 OzzyOzrock: 28 notes hype
17:28 OzzyOzrock: this is sexy...
17:28 OzzyOzrock: 2 more and 3500...
17:28 OzzyOzrock: holy shit
17:29 OzzyOzrock: thats a lot of notes
17:29 Raiden: FUCK
17:29 Raiden: OK
17:29 Raiden: CAN I
17:29 OzzyOzrock: ok...
17:29 Raiden: no ok
17:29 Raiden: i'll put 1 more
17:29 Raiden: to trigger OCDs
17:29 OzzyOzrock: LMAO
17:29 Raiden: 3499
17:29 OzzyOzrock: that's more authentic anyways
17:29 OzzyOzrock: since 999
17:29 OzzyOzrock: except
17:29 OzzyOzrock: 999 is actually
17:29 OzzyOzrock: really pleasing

Bubble #2!
autofanboy
this is so easy
Surono
how ez,.
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