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toby fox + RichaadEB - MEGALOVANIA ~Dual Mix~

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Topic Starter
The_CJ
Im currently out for one week, because pf work.
Im back on 7.2.16. Then take all modes together.
Thanks anyways :)

Also must beatmaps diff. Namens really always the same lame ?
Sylvette

The_CJ wrote:

Also must beatmaps diff. Namens really always the same lame ?
Because of bad grammar, I didn't exactly understand what you tried to say, but I think answer is yes.
Topic Starter
The_CJ
-_- #bestGrammar
Sry dude. It was 11:50 pm for me as wrote that.
Byside that, m grammar is always Bad + im sending all reply's from my phone, because i don't have internet during this week
I do my best (...mostly) :P
-Xephyr-
There are plenty of ranked maps that do not follow the Beginner, Easy, Normal, Hard, Insane, Extra difficulty rule, especially those that use other game's terms like Exhaust. I'm sure there are ways to work around it so I would only change the difficulty names if explicitly asked to by someone who actually has power when it comes to ranking maps.
Enkrypton
Difficulty names doesn't really matter, some people use words like "hyper" or "another" instead of "insane" and "extra" or "intermediate" and "expert" and so on. I use to look at 3.5 stars and be like: oooh thats insane, now im like, psssh, its easy. "Difficulty names" go almost by the players experience.

Adding on. Some elctro, non jap songs, tend to use "Standard" "Hyper" "Another" and more typical osu songs use the regular "normal" "easy" "hard" like the song "Highscore" for example. There is so many variations of difficulty names i don't think it matters anymore.

There was many times i had a higher rank friend tell me, even tho the diff is called insane, that map should be a normal.
On the other hand, this map with unique difficulty names didn't create such controversy.

Also, Cirno-baka9, i have hardly ever seen the term of "Light" Hard and "Light insane"

Just some of my own info to add on, not sure if all if it is correct, but i guess it can help.
Also, The_CJ, im playing your map everyone once a while, its getting better each time, keep up the good work!
Topic Starter
The_CJ
Mmmm.. OK then. I keep the namens for now.
Im gonna ask a bit around, if thats ok,.

Whatever. Thanks for all the support. :]
Sylvette
Read the ranking criteria before posting things like this. https://osu.ppy.sh/wiki/Ranking_Criteria

BronzeXephyr wrote:

There are plenty of ranked maps that do not follow the Beginner, Easy, Normal, Hard, Insane, Extra difficulty rule, especially those that use other game's terms like Exhaust. I'm sure there are ways to work around it so I would only change the difficulty names if explicitly asked to by someone who actually has power when it comes to ranking maps.
Exhaust is actually a valid name for insane difficulties according to the rules. Any ranked maps that don't use Beginner, Easy, Standard, Normal, Hyper, Hard, Another, Insane, Exhaust, Extra, etc is either old or marathon. There is ways of working around it, but only if the difficulty names are based off of the actual difficulty.

Enkrypton wrote:

Difficulty names doesn't really matter, some people use words like "hyper" or "another" instead of "insane" and "extra" or "intermediate" and "expert" and so on. I use to look at 3.5 stars and be like: oooh thats insane, now im like, psssh, its easy. "Difficulty names" go almost by the players experience.
Like I said, hyper and another are proper difficulty names according to ranking criteria. Also, difficulty names do not go by the player's experience.
Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert

-Ranking Criteria

Enkrypton wrote:

Adding on. Some elctro, non jap songs, tend to use "Standard" "Hyper" "Another" and more typical osu songs use the regular "normal" "easy" "hard" like the song "Highscore" for example. There is so many variations of difficulty names i don't think it matters anymore.
Not true. it does matter.

Enkrypton wrote:

There was many times i had a higher rank friend tell me, even tho the diff is called insane, that map should be a normal.
On the other hand, this map with unique difficulty names didn't create such controversy.
It doesn't matter about what your friend says. If it's between 3.75 and 5.25, it's an insane. Your friend has no say in this.

Enkrypton wrote:

Also, Cirno-baka9, i have hardly ever seen the term of "Light" Hard and "Light insane"
Just because you haven't ever heard of it doesn't mean that you can't use it. Also, it is rankable according to ranking criteria.

Enkrypton wrote:

Just some of my own info to add on, not sure if all if it is correct, It isn't. but i guess it can help.
Also, The_CJ, im playing your map everyone once a while, its getting better each time, keep up the good work!
Don't try to continue this argument, the ranking criteria proves I am right.
Topic Starter
The_CJ
-_-...


Yeah...

Eeeeeee... Idk what i should say...

As i said, when im back, i gonna ask some other mapper or a contributor about the Name stuff.
Well then, cya.
Topic Starter
The_CJ
Btw. Is there anything thats need to be modded? (Byside the names)
Something like, OD, AR or anoying sliders?
-Xephyr-
I was going to wait until the changes from Cirno-Baka9's mod were done before going back to Genocide again for more suggestions so I don't repeat anything. I can do Determination if you need it but I'm not touching Bad Time or Excors. I can't play them competently enough to know how they actually feel or play.
Topic Starter
The_CJ
I changed all mods :]
xDololow
Hi. I have "cool" undertail hitsounds. Maybe use it?
http://puu.sh/n0fTW.7z

all undertail sounds: http://puu.sh/n0foJ.7z
Topic Starter
The_CJ
i'm out for work again,
for now it seems like i can only update the map during weekend,
but please, keep posting mods,
-Xephyr-
Genocide again. I've played this map quite a bit now, so I'm going to give mostly opinion based change advice. The ones in Red are global changes that I think everyone would agree on, not just me.

00:12:554 (1) - The countdown needs to go. Not only do maps not really use it more, but the high BPM makes it seem like the countdown doesn't go with anything.

00:39:366 (3) - This big downbeat here seems lost since it is within a combo and does not start a new section.
00:41:366 (3) - Same thing as above here.
00:43:366 (3) - And here as well. After playing this map a lot I noticed that it lacked "kick", for a lack of a better term. The map overall didn't feel SATISFYING when you hit the big beats, and I couldn't understand why until now. You're not accenting big downbeats in the song.
There are MANY occasions where this is the case, so I'm going to stop pointing them out, I can point them out in another post if you need me to.

00:38:366 (1,1,1) - Not sure why these have their own combo color, just because they are somewhat stacked? I'm probably in the wrong here for saying they should be all one combo, though.

00:48:991 (1,2,3,4,5,6,7) - These double taps kind of come out of nowhere and are, to me, annoying to play. It kind of messes with the flow since the rest of the map before it has been constant cursor motion and there's nothing really in the music to suggest double-tapping.

00:51:866 (1,2,1,2,1,2) - These should probably be all one combo, but again I could not know something about this.

00:58:116 (1) - You lose an important beat in this slider, feels weird not to hit it.

01:05:991 (1) - This spinner REALLY messes with the flow. Again, it doesn't feel satisfying to spin past a cool part in the song and it kind of comes out of nowhere.

01:09:366 (1) - Still don't know why you're not mapping the fast fanfare part here, instead of this longer slider it's the perfect part for 16ths or a small reverse slider so the player feels like they're playing that awesome little rhythm that's really unique to the song.

01:30:366 (1,2,3,4,5,6,7,8) - This pattern seems a little smashed together and kind of awkwardly spaced, but I don't know how you would really fix it.

01:46:116 (1,2,3,4,5,6,7,8,9,10) - This part is pretty unimaginative. The interesting thing about this map is that it goes from high speed jumps to this kind of stuff extremely quickly, which isn't really a good thing. The map seems to change styles at every section sometime. You have a very flow-y map with very little sharp directional changes except for a couple places, so the "jumps" of the map come out of nowhere when this kind of pattern is the usual style.

02:18:366 (1,2,3,4,5) - There's zero reason why these sliders change speed. Makes this stream section that much more confusing.

02:23:366 (1) - Starting right here I would much rather just stream this normally, with circles instead of sliders. The sliders are incredibly annoying and difficulty to deal with when trying to combo, since at 240BPM it's very easy to let go too early and get a slider-break. If the player has been able to stream 240BPM for the first 3/4's of the song, I'd say they can stream 2 more sets and not feel too bad about it.

03:03:366 (7) - This should start a new combo.

03:04:366 (1,2,3,4,5,6) - Like I said in that last big paragraph about jumps, this pattern here comes out of nowhere. I'm partially complaining because I can never hit it because I'm bad, but at the same time these jumpy parts come out of nowhere in an otherwise very linear map that is more about speed and dealing with the 240BPM and streaming rather than jumps.

That's my two cents again, feel free to message me in-game if you have any questions regarding any of this. Again most of this is my opinion so don't take it as fact.
Topic Starter
The_CJ

xDololow wrote:

Hi. I have "cool" undertail hitsounds. Maybe use it?
There not bad but, i think no... but thanks anyways :)
-Xephyr-
Nice changes, Genocide is 10x more fun to play this time around. Hopefully more people come and mod this, it's shaping into something nice.
Topic Starter
The_CJ
Thanks dude,



And Thanks to all how modded ♥
[Winter]
So yeah, I really want this map ranked (unfortunately I can't mod because I know nothing about mapping :P ) but I went looking about the name set thing.

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. (Taken from the ranking criteria wiki)

So basically right now the difficulty names are references to undertale? (I never played it :P) So if it clearly indicates the level of difficulty to the player it should be fine.

Another map that uses custom names for every single difficulty: https://osu.ppy.sh/s/359173 (It quite clearly states the difficulty level)

But I still think you should confirm with someone who has had experience with ranking maps.
Topic Starter
The_CJ
Good News, im working on a new diff. Its between Pacifit and Neutral,

And i need a new name for it....
xDololow

The_CJ wrote:

Good News, im working on a new diff. Its between Pacifit and Neutral,

And i need a new name for it....
Asriel Dreemurr - for 9+ stars
Chara - for 8+stars
Flowey - 6.5 - 8 stars
Frisk - for below 6.5 stars

SPOILER
Kappa here
Topic Starter
The_CJ
Mmmm...

Not Bad, but do you have a non-chatacter name
For ~3 Stars
xDololow

The_CJ wrote:

Mmmm...

Not Bad, but do you have a non-chatacter name
For ~3 Stars
LV or LoVe maybe :?
Topic Starter
The_CJ
I finally had time to finish the last diff, now the mapset have a diff for everyone, :)
Sylvette

xDololow wrote:

The_CJ wrote:

Good News, im working on a new diff. Its between Pacifit and Neutral,

And i need a new name for it....
Asriel Dreemurr - for 9+ stars
Chara - for 8+stars
Flowey - 6.5 - 8 stars
Frisk - for below 6.5 stars

SPOILER
Kappa here
None of these are rankable.

One more thing:
Mapset is not rankable. Put it back in Work in Progress and make a Normal below 2 stars. Then it is considered rankable.
Topic Starter
The_CJ
My life sucks. Cant do anything right now. I even send the reply's from a Internet coffee :(
I will work in the weekend ;)
Topic Starter
The_CJ
I HAVE INTERNET \o/
that means i can now instantly upload changes. :)

also: i set it back to WIP
Topic Starter
The_CJ
I'm going to remap, Excors and Bad Time, hope its get better,
-Zeraora
Just passing by. No kudosu pls.

  1. Title: "MEGALOVANIA (Dual Mix)" Is what I suggest.
  2. Tags: Remove "undertale" (since it's already given at the source), "toby fox" (given at the artist), and "videogame" & "game" (when you get this ranked, this mapset will have a category and "video game" is gonna be it).
That is all. :D
Topic Starter
The_CJ
Finished remapping, at least Excors, its way better :)
Topic Starter
The_CJ
Renamed the song, and made some changes on excors
Vulkin
we need a sb for the beginning
Topic Starter
The_CJ
Make one.... Kappa
Vulkin

The_CJ wrote:

Make one.... Kappa
Teach me how to SB
Topic Starter
The_CJ
i wish i know why....
Vulkin

The_CJ wrote:

i wish i know why....
orz

lazy solution would be editing out the sans speech at the beginning or using another dual mix mp3 that doesnt have that
Topic Starter
The_CJ
I think about It. But i think i just ignore the SB
Trost
Rip...Genocide was my favourite

Well at least the new Genocide brings more difficulty now
Topic Starter
The_CJ
why RIP?

i find it why better, and its now perfect timed
Topic Starter
The_CJ
Genocide and Determination are now in v2 \o/
Topic Starter
The_CJ
Neutral to
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