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Daniel Ingram - Hearts as Strong as Horses

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Total Posts
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Topic Starter
diraimur

HappyRocket88 wrote:

Recheck


[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage. You wrote it by yourself, "...slider velocity changes must be added in the beatmap description...". There are no sv changes on this whole set.
[Easy]
I asked too many others BNs about the current size of the CS of this diff and we agreed it should be, at least, 3. This goes to lead new players into a comfortable circle size that not confuse due the spacing this difficulty manages. Even though I highly disagree that newer players wouldn't able to play cs 3.5, I'll change it anyway. CS and SV are basically two things that should matter most of the time. If SV is low, CS can be high. If CS is high, SV should be low, since they play the same but only different mapping area you get. Yeah, sensivity and tablet area matters, but its a very subjective thing. I'll lower to CS3 anyway, I'm just not really satisfied with it. (rip whole set being 3.5)
00:31:727 (1,2) - Despite you said: "you weren't following vocals" the strong beats reside over the white ticks which should be emphasized to improve the rhythm. Ending the sliders on the red tick play a bit weird imo. I still didn't understand whats wrong with them, I used 3/2 rhythms for quite a bit on this map and this one is also probably 3/2 unless the song we are listening to are different.
01:39:469 (1) - Remove NC here to have consistency with the way you managed the NC in this diff. whoops, fixed.

[Hard]
I'm honestly confused with the increasing of DS among the notes in the kiai. If there's no SV change, what's the reason of increasing the DS by 0.20x in the notes? It would be better if you increase the SV in the kiai to lead players the kiai will have bigger spacing and some harder patterns. Consider doing the same with both kiais. I'll go ahead and say I disagree with this, just because I've used higher spacing on some parts doesn't mean I should increase SV, in fact if you want to emphasis it more you should use slower SV with higher spacing on kiai's on some songs, and SV is already as high as it is, increasing on kiai would be too unplayable. SV changes aren't necessary things to do anyway.
Sorry if I sound kinda salty, I am just stressed atm... Sorry!

/me runs

/me comes back

also ty, ilu

/me runs again
Arphimigon

HappyRocket88 wrote:

<thing about SVs>
Last time I checked with QATs that meant SV multipliers below 0.5x and above 2x
Because really 1.24 Base SV isnt weird at all or anything but massively changing SV Multipliers IS killer
HappyRocket88
Ok... o_o



I guess I misspelled some words by paraphrasing what Ranking Criteria states. I'm sorry for the misunderstandings. I still disagree with the increasing of SV in the kiai over the hard, but I hope that won't be a big deal when others BNs check it out.
Firmatorenio

HappyRocket88 wrote:

[Normal]
00:23:985 (8) - I still believe this object should have NC to keep consistency in the way you managed NC. //I still don't understand what good it does, I only see 2 ill side effects: ruined looks and slightly increased drain
01:15:759 (4) - Ctrl + J to improve the flow in this segment. //i would, but sorry, not enough space
01:31:001 (3,4) - I honestly believe starting the sliders in the red tick doesn't highlight properly the beats. Thus, it would be better if you kept consistency in the way the sliders started in the white tick throughout the kiai. Look how you placed the sliders over the kiai time
<...>

This would have played better if you had done same here to don't break the way you built up the patterning on the start of the kiai. If the music and the instruments is the same through the kiai, what's the reason to make different rhythm flows? Consider doing an uniform rhythm in both kiais, this imply to give a look of these patterns. 00:52:292 (4,5) - 01:27:130 (3,4) - 01:31:001 (3,4) - //I changed some of them, but not all of them; one actually ruined the looks
dirai there's a tags conflict in my diff to fix, fing the version in discord again
HappyRocket88
Despite I disagree with diraimur's concerns about not-increasing the SV in the kiai in the hard, I don't think it will be a big deal to realize the kiai is more intense than the rest of the diff. I also would suggest ot the next BN take a look of the Normal diff due to some sliders which start in the red tick and some others not. For my eyes, this deserves to be pushed to the bubble page. Good luck!
Arphimigon
Ok I think it's safe for Z now xd
-Kanzaki
gogogo
Arphimigon
zzz
Topic Starter
diraimur
whatever i dont know if there is any point in trying at all
Arphimigon
[i]Shh m9-1, there is all the point!
As CMC said:

CMC wrote:

WE GOT DERMINATION
TO REpREsEnt THE nATION!
Voli
placeholder, will mod this some day
Topic Starter
diraimur
placeholder, will reply Voli's mod once he fills his placeholder.
Arphimigon
placeholder, will also reply to Voli's mod and then proceed to write about all the things dirai rejected and that he shouldn't have actually rejected them
Firmatorenio
I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Arphimigon

Firmatorenio wrote:

I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Very specific i m o tbh
Kathex
Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
Topic Starter
diraimur

Kathex wrote:

Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
don't be so negative

oh wait it was me being negative only a few posts ago
Arphimigon
ABUSE DA SYSTEM
Gero
I'll post my mod later, sorry for delay but I'm quite busy in real life.
Topic Starter
diraimur

Gero wrote:

I'll post my mod later, sorry for delay but I'm quite busy in real life.
Hey its fine, I'm not in a hurry and real life takes priority anyway, good luck on whatever youre doing.
thanks for the comment btw~
Arphimigon

diraimur wrote:

real life takes priority
Topic Starter
diraimur

Arphimigon wrote:

diraimur wrote:

real life takes priority
PLEASE, LOL
Arphimigon
pls dont die
pls dont die
pls dont die
pls dont die







pls dont die
Topic Starter
diraimur
bump
Gero
Greetings, sorry for delay.

General

  1. Your current title is wrong, it should be Daniel Ingram - Hearts as Strong as Horses, take this as reference since is the only proof we have.
    Your MP3 quality is not good enough for ranking if you ask me, so I would like you to use this one instead otherwise it's highly probable that someone will complain about this when this set moved out to the Qualify Category. New Offset: 845 (85+)
  2. I'm going to be honest, this break makes no sense and even more with the kiai time there, so I would like that you to replace it on 01:49:147 - this part.
  3. For which reason you've added "hsah" on tags? I typed it on google and that is not even related to My Little Pony.
Easy

  1. I have only one complaint about this difficulty and is about the excessive use of circles and the spacing that makes it confusing in parts such as this 00:51:082 (1,2,3,4,5,1,2,3,4,5) - for your next maps try to don't mix 1/2 rhythms with 1/1 please, take it in mind, The whole difficulty was mapped like this, but well, isn't not a big deal, but if is possible to rework on the pattern I've pointed out above and remember that the same thing goes for the copy paste.
Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified.
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead.
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way.
Hard

  1. 00:10:437 (1) - How about if you move this circle to X:256 Y:96? it could improve the aesthetics and if you ask me, it could fits even more better with the symmetrical pattern.
  2. 00:32:211 (2,3) - I know that you're trying to follow the vocal at this part but I realized while I played this, that somehow it feels quite empty so if you add a note here would be great.
  3. 00:33:663 (1,2,3,4) - Wrong spacing and wrong overlaps, what do you think about changing all this together for something like this? this might works even more better than the current one.
  4. 01:14:308 (1,5) - For a few seconds the combo burst is covering the repeat arrow and that's unrankable, try to do something else here.
  5. 01:43:340 (1,2,3) - Stack 3 notes is boring, don't you? how about moving them like this. (01:44:308 (2) - X: 444 Y:68 01:44:792 (3) - X: 68 Y: 68)
Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same.
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1?
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song.
  4. 01:52:897 - the same thing goes for this.
Ask to HappyRocket for rebubble and after that, you're free to call me back.
Topic Starter
diraimur
Applied everything. (somethings were rather changed in different way though!) Thank you so much for your mod <3

(special thanks for mp3, too)
Firmatorenio

Gero wrote:

Greetings, sorry for delay. //nom :3

Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it. //no, this is exactly how i want it; i look at it like the circle is symmetry center for this slider and the one that goes before.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified. //yes-okay
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead. //had to remap that part, but applied
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way. //uh lol wat wth adsf ok
I'm actually surprised no one points out hitsounding /me runs
Voli
modhelp mod of mods
07:59 Voli: firma
07:59 diraimur: and 4 more sliders!
07:59 Firmatorenio: please
07:59 Voli: 00:45:361 (4,5) -
07:59 Voli: blanket
07:59 Voli: 00:46:570 (7) - 2 circles pls
07:59 Firmatorenio: voli go mod it
07:59 *Firmatorenio runs
07:59 Voli: 00:51:167 (1) - pls hitsound consistency
07:59 Voli: no
08:00 Firmatorenio: what do you mean by hitsound consistency
08:00 Voli: 01:20:441 (5,6) - why not circle and then note
08:00 Voli: way better imo
08:00 Voli: o well that HEARTS vocal thing doesnt have a finish and stuff like the last one
08:00 Voli: sounds odd to me
08:01 Voli: 00:47:296 (1) - like dis
08:01 Firmatorenio: please it's much more pressured
08:01 Firmatorenio: has a crash sound
08:01 Voli: well thats just preference tbh
08:01 Voli: dont alter if u dont want
08:02 Voli: 01:20:441 (5,6) - but pls reverse these
08:02 Voli: as in first note then slider
08:02 Firmatorenio: no
08:02 Firmatorenio: i copy rhythm of 01:18:506 (1,2,3,4) -
08:03 Firmatorenio: inb4 change that too
08:03 Voli: ya
08:03 Voli: LOL
08:04 Voli: having 3 sliders paired honestly plays much better
08:04 Voli: esp with the downbeats
08:05 Voli: but rest seems fine 2 me k
08:05 Firmatorenio: 00:46:570 (7) - should i stack them?
08:05 Voli: stack with what?
08:06 Voli: o those notes
08:06 Voli: depends if u use stacks anywhere else in the map
08:06 Voli: if its the only stack then no
08:07 Firmatorenio: i don't know how to make them look good tbh
08:08 Firmatorenio: with and without stacking
08:08 Voli: well i guess u can stack them
08:08 Firmatorenio: no i can't
08:09 Voli: i know i think
08:09 diraimur: voli
08:10 diraimur: post the very small mod youve done on mi map
08:10 diraimur: and then post th mod uve done on firma
08:10 diraimur: and i kds u

also helped dirai fix some small things in his hard diff in irc
Arphimigon

Gero wrote:

Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this. its not about the bpm, its more a stylistic choice, but i countered the high spacing with big circles (that's what I do comfortably, high spacing big circles) and this mapset generally has large circles for its diffs also, so I'm oblidged to attempt to keep this circle size.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same. lol its even lower, 3.5 now
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1? i changed the first but not the second because I feel like the second isnt very obstructing (but the first is ye)
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song. actually, i didnt, i was on purposefully going for a different rhythm for variance but ye i should probably change it
  4. 01:52:897 - the same thing goes for this. same as above, was intended but changed anyway
Code
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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HappyRocket88
The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.


vs

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns.
Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff.
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players.
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing.
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here.
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one.
Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here.
Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff
Let me know what you think and what agreement we can build :idea:
Topic Starter
diraimur

HappyRocket88 wrote:

The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal. while I do agree its kinda weird to jump into one onto another, lets not forget song is merely 124 bpm.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects. will see what others say about it, for now i'll just make it stay as it is.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns. I'm actually not sure about whenever applying this or not, I might change to slider, but so far I feel like it should be just a note.

Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here. nope, it wasnt intentional, fixed. It was actually a placeholder that I was going to remake sometime but I totally forgot about it, though it wasn't really bad, still remade it because why not \o/
Let me know what you think and what agreement we can build :idea:
thanks for the re-re-check

ilu

/me runs
Arphimigon

HappyRocket88 wrote:

Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff That pattern was one of the newer ones since that is what I do a lot more now, but it does stand out a bunch from the older patterns. I'll try and neaten up the spacing to fit the old style.
Reworked a few things in that area not just the above said thing so ya!
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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64,144,32054,2,0,L|64:88,2,52.4999976158143,0|0|2,0:2|0:0|0:2,0:2:0:0:
160,256,32538,1,0,0:2:0:0:
256,144,32780,2,0,L|256:80,2,52.4999976158143,2|0|0,0:2|0:0|0:2,0:2:0:0:
352,256,33264,1,2,0:2:0:0:
448,152,33506,1,0,0:2:0:0:
288,344,33748,5,2,0:2:0:0:
175,275,33990,1,0,0:2:0:0:
138,301,34111,1,0,0:2:0:0:
98,295,34232,1,2,0:2:0:0:
16,192,34474,1,0,0:2:0:0:
80,72,34715,2,0,L|272:48,1,157.499992847443,2|0,0:2|0:0,0:2:0:0:
206,21,35199,2,0,L|101:34,1,104.999995231629,2|0,0:2|0:2,0:2:0:0:
253,266,35683,5,4,0:3:0:0:
321,155,35925,1,8,0:3:0:0:
191,155,36167,1,8,0:3:0:0:
383,268,36409,1,4,0:3:0:0:
256,40,36651,1,8,0:3:0:0:
129,268,36893,1,4,0:3:0:0:
321,155,37135,1,8,0:3:0:0:
117,60,37619,6,0,P|65:128|61:164,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
123,282,38103,1,0,0:2:0:0:
247,28,38344,2,0,L|221:241,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
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288,136,39433,1,0,0:2:0:0:
298,183,39554,6,0,P|280:231|243:268,1,104.999995231629,2|0,0:2|0:2,0:2:0:0:
128,272,40038,1,8,0:3:0:0:
341,5,40280,2,0,P|363:103|281:190,1,209.999990463257,2|0,0:2|0:0,0:2:0:0:
256,80,41006,1,4,0:3:0:0:
48,200,41490,6,0,L|65:141,1,52.4999976158143,2|0,0:2|0:0,0:2:0:0:
12,166,41732,2,0,P|-12:270|60:366,2,209.999990463257,2|2|2,0:2|0:2|0:2,0:2:0:0:
240,120,42941,2,0,P|272:176|272:232,1,104.999995231629,8|8,0:3|0:3,0:2:0:0:
112,310,43425,5,2,0:2:0:0:
163,97,43667,1,0,0:2:0:0:
408,272,43909,2,0,P|360:296|306:283,1,104.999995231629,2|0,0:2|0:2,0:2:0:0:
282,39,44393,2,0,P|315:78|321:129,1,104.999995231629,2|0,0:2|0:2,0:2:0:0:
170,356,44877,2,0,P|112:270|128:176,1,157.499992847443,2|0,0:2|0:0,0:2:0:0:
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256,161,45603,1,8,0:3:0:0:
31,281,45844,1,8,0:3:0:0:
142,52,46086,1,8,0:3:0:0:
187,303,46328,1,8,0:3:0:0:
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256,161,46812,1,8,1:3:0:0:
269,213,46933,1,0,0:2:0:0:
247,262,47054,1,8,0:3:0:0:
199,288,47175,1,0,0:2:0:0:
146,277,47296,5,4,0:2:0:0:
256,60,47780,1,4,0:3:0:0:
256,60,48264,1,4,0:3:0:0:
425,322,48506,1,0,0:2:0:0:
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336,305,49232,5,4,0:3:0:0:
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305,36,50683,2,0,L|240:24,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
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454,264,51651,1,4,0:3:0:0:
454,264,52135,1,4,0:3:0:0:
124,91,52377,1,0,0:2:0:0:
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425,306,55522,1,4,0:3:0:0:
425,306,56006,1,4,0:3:0:0:
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146,51,56490,2,0,P|206:96|220:137,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
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416,139,57215,2,0,P|374:279|307:332,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
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256,192,59030,12,0,60844,0:2:0:0:
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314,117,61812,2,0,L|212:97,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
212,287,62296,2,0,L|314:266,1,104.999995231629,4|0,0:3|0:0,0:0:0:0:
128,192,62780,5,4,0:0:0:0:
348,70,70522,5,4,0:3:0:0:
243,35,70764,2,0,L|138:32,1,104.999995231629,8|0,0:3|0:3,0:0:0:0:
37,193,71248,2,0,L|142:190,1,104.999995231629,4|0,0:3|0:3,0:0:0:0:
338,348,71732,2,0,P|234:363|142:307,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
106,187,72457,5,8,0:3:0:0:
187,120,72699,2,8,P|291:105|383:161,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
156,192,73425,2,0,P|110:136|120:86,1,104.999995231629,8|8,0:3|0:3,0:2:0:0:
146,7,73909,1,8,0:3:0:0:
320,40,74151,1,0,0:2:0:0:
323,50,74272,1,0,0:2:0:0:
326,60,74393,5,2,0:3:0:0:
223,271,74635,1,2,0:2:0:0:
202,124,74877,1,2,0:2:0:0:
340,179,75119,1,2,0:2:0:0:
127,209,75361,1,2,0:3:0:0:
304,71,75603,1,2,0:2:0:0:
335,293,75844,1,2,0:2:0:0:
128,112,76086,1,2,0:2:0:0:
384,112,76328,1,2,0:3:0:0:
69,314,76812,6,0,P|76:268|44:214,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
148,85,77296,2,0,P|141:131|173:185,2,104.999995231629,4|0|8,0:3|0:0|0:3,0:2:0:0:
428,256,78022,1,0,0:2:0:0:
430,264,78143,1,0,0:2:0:0:
432,272,78264,5,4,0:3:0:0:
286,124,78506,1,2,0:2:0:0:
356,293,78748,1,2,0:2:0:0:
356,95,78990,1,2,0:2:0:0:
286,263,79232,1,2,0:2:0:0:
426,124,79474,1,2,0:2:0:0:
257,194,79715,1,2,0:2:0:0:
444,200,79957,1,2,0:2:0:0:
453,200,80078,1,0,0:2:0:0:
462,200,80199,1,2,0:3:0:0:
87,263,80441,5,2,0:2:0:0:
227,122,80683,1,2,0:2:0:0:
157,291,80925,1,2,0:2:0:0:
157,93,81167,1,2,0:2:0:0:
227,262,81409,1,2,0:2:0:0:
87,122,81651,1,2,0:2:0:0:
240,186,81893,1,2,0:2:0:0:
248,189,82014,1,0,0:2:0:0:
256,192,82135,1,2,0:3:0:0:
256,192,82256,12,0,85038,0:2:0:0:
366,277,86006,5,4,0:2:0:0:
256,60,86490,1,4,0:3:0:0:
256,60,86974,1,4,0:3:0:0:
87,322,87215,1,0,0:2:0:0:
127,224,87457,2,0,P|208:215|238:233,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
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80,148,88183,2,8,P|179:120|278:150,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
418,114,88909,1,4,0:3:0:0:
245,259,89151,1,4,0:3:0:0:
207,36,89393,2,0,L|272:24,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
424,135,89635,2,0,L|359:147,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
256,306,89877,5,2,0:3:0:0:
58,264,90361,1,4,0:3:0:0:
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388,91,91086,1,0,0:2:0:0:
240,79,91328,2,0,L|257:185,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
388,91,91812,5,4,0:3:0:0:
94,69,92054,2,0,L|128:276,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
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300,186,93022,1,4,0:3:0:0:
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216,360,93506,2,0,L|207:309,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
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425,306,94232,1,4,0:3:0:0:
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485,103,94957,1,0,0:2:0:0:
330,44,95199,2,0,P|270:89|256:130,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
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267,362,98344,2,0,L|533:318,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
368,63,99070,2,0,P|339:134|355:168,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
442,294,99554,5,8,0:3:0:0:
256,192,99796,1,4,0:3:0:0:
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188,134,100280,2,0,P|234:86|135:50,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
287,153,101006,2,0,P|310:77|299:29,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
144,146,101490,5,4,0:3:0:0:
210,302,101732,1,2,0:2:0:0:
366,237,101974,1,2,0:2:0:0:
301,80,102215,1,4,0:3:0:0:
89,262,102457,1,2,0:2:0:0:
326,357,102699,1,2,0:2:0:0:
421,120,102941,1,4,0:3:0:0:
184,25,103183,1,2,0:2:0:0:
89,262,103425,5,8,0:3:0:0:
400,108,104393,5,4,0:3:0:0:
111,108,104877,1,4,0:3:0:0:
256,359,105361,1,4,0:3:0:0:
256,192,105482,12,0,107296,0:2:0:0:
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280,161,108264,2,0,L|392:169,1,104.999995231629,2|0,0:2|0:2,0:0:0:0:
424,313,108748,2,0,L|312:321,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
126,335,109232,1,4,0:0:0:0:
446,233,111651,5,4,0:3:0:0:
331,30,111893,1,0,0:2:0:0:
314,79,112014,1,0,0:0:0:0:
291,125,112135,2,0,P|219:149|179:133,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
52,227,112619,2,0,P|128:229|164:259,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
256,326,113103,1,4,0:0:0:0:
121,155,116974,5,8,0:3:0:0:
371,112,117215,1,0,0:2:0:0:
357,62,117336,1,0,0:2:0:0:
304,60,117457,1,0,0:2:0:0:
286,109,117578,1,0,0:2:0:0:
328,142,117699,2,0,L|336:208,2,52.4999976158143,0|0|0,0:2|0:0|0:2,0:2:0:0:
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176,40,118425,1,0,0:2:0:0:
336,344,118909,5,4,0:3:0:0:
Firmatorenio

HappyRocket88 wrote:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
When i was making my diff, there was no Easy diff planned, i had no lower border to make something between the Hard diff and that border; i thought since Hard spams circles, i'd just replace them with sliders and lower the ar, sv and ds /me runs

Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff. //no, the way i built this diff is exactly the other - making quite a few off-beat sliders among with the on-beat ones that dominate still ever since 00:31:812 - ; about this certain occasion, i used exactly the same slider the two times just before this one
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players. //not sure if this works, but tried to do something
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing. //i do not understand what sense does that make, i finish the previous sequence with this note which makes it part of it; it would also make the triangle look weird
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here. //ok; changed same in many other places too. I don't understand what i'm hitsounding either, i just tried to make something sounding remotely acceptable since the music is not the kind where you can just spam claps every second white tick and get away with it. To be really honest, imho the hitsounding on both higher diffs sounds like just random weirdness that would a typical new mapper make /me runs
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one. //removed the first spinner altogether, not sure what you are suggesting with the second one though
dirai tell me pls why is there a green line at 01:47:296 - , i don't remember placing it, remove it if it's unneeded in my diff
HappyRocket88
Waiting for Gero's comment about the spread issue.
ztrot
I'm no gero but I'm not seeing any issues with the spread there is a small gap but it falls with in lines of an acceptable set, I would put this through personally.
HappyRocket88
Being that said, I have no more problems to boost this to the ranked page.
Gero
The mapset looks great, I have nothing to say about the spread.

~ Qualified ~
Makyu
Gratz!
fieryrage
01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
HappyRocket88

fieryrage wrote:

01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
I honestly find it suitable because the vocals goes stronger as well as the jumps. It isn't really big when is consistent and flows intuitively throughout the difficulty.
Sieg
Jumps are fine imo.

something that caught my eye within 5 minutes i spend looking at Arphimigon's For The Win!
You should probably pay more attention to why absolutely solid drum rolls here 00:08:586 (1,2,3) and there 00:10:038 (5,6,1) was torn apart. While 00:12:699 (2,3,4) or 00:16:328 (1,2,3) for example is a good usage for them, or even 00:39:070 (4,5,1) with the jump justified by weak->strong lyrics beats.
Also 00:56:006 (3,4,5) - is a bit inconsistent with what you used 5 other times in the difficulty for the same music(jump)->lyrics(plain)->lyrics pattern\song spot.
Yuii-
Finally I can mod again, god dammit osu!

Gotta agree with Sieg here.
Also 00:53:828 - clickable please :( makes more sense with both 00:51:651 (2) - and 00:56:006 (3) - .
Last thing I swear 01:35:925 (2,3) - rhythm is a bit odd here, what about http://puu.sh/n3vdG/7cc39156de.jpg ?

00:45:361 (2) - (On Easy) Nice Whistle! I'm not sure that's intentional :(

The overlaps on Hard seem to be a bit untidy, but that's just a personal preference.
riffy
I have to agree with Sieg here, the ideas he mentioned should be considered.

Also, while we are at it, I'd recommend to tune down Normal, as those intense 1/2 ccombos do not work well with the spread, I believe. Additionally, they make Normal itself feel more like a Normal+, which doesn't work with the song and spread here.
HappyRocket88
ztrot and Gero said the spread between the Easy and the Normal wasn't that big, and now, it was an issue for Bakari to DQ. XD
Topic Starter
diraimur
w e d i d i t b o i z
ok going to change a few things on my diff's while at it
Yuii-
I could prob. make a difficulty to fit the spread in case you need it.
Topic Starter
diraimur

Yuii- wrote:

I could prob. make a difficulty to fit the spread in case you need it.
If you have time I would love one actually \o/
/me runs
Firmatorenio
Rename mine into Advanced then, I guess..
Tfw my diff was originally planned as lowest.
Yuii-

diraimur wrote:

Yuii- wrote:

I could prob. make a difficulty to fit the spread in case you need it.
If you have time I would love one actually \o/
/me runs
Sure I will send it to you in a couple of hours, tell me if you like it or not!
Firmatorenio
Inb4 dirai circlejerk confirmed
ztrot
yeah no that spread is fine are you joking right now? we have 100 other maps in pending with top heavy bullshit and this gets pointed out for spread? I'm all for discussion and improvement of a set but spread was not an issue. it baffles me how we have all these other top heavy maps going through but a more simple and thought out map gets hit for things these +12 map sets break all the time I would think about getting priorities in order. I await to see if this improves the set. If the mapper is okay with it that is cool.
Shohei Ohtani
lmfao holy fucking shit D E S T R O Y E D

Also, while I don't agree with the fact that normal is "too hard", sometimes it feels that normal can be more dense than hard is, especially in the chorus. I'm not sure if it's actually like that or if the AR makes Hard seem less dense than normal.

But like it's fine, I don't see anything unrankably bad lmao
Firmatorenio
In case you're keeping this diff, you could rename it into Normal and rename mine into Advanced :o

no kds ofc lol

[Yuii-'s Standard]
00:11:248 (5) - this slider doesn't seem to work adsf
00:23:586 (6) - maybe drum-hitclap?
00:35:925 (1) - i think a 1/2 repeat works much better here
00:43:425 (1) - this slider looks out of style not to mention it just asks for a red point 1/2 in imo
00:50:441 (7,8,1) - the spacing looks a little bit derped here /me runs
01:20:441 (1,2) - remove the hitwhistle from (1) and put it on (2)'s head?
01:38:586 (3) - uhhhhhh

01:02:780 (4) - you may have wanted to NC this, though i don't understand that logic
Arphimigon
I entrust dirai to do any mods/enquiries relating to my diff as I am not going to be online for the next five or so days due to problems financially.
You know what you are doing and how I think enough so I trust that you won't mess it up.

Good luck with getting this set back all of you!

Also if all goes to worst, if you want you can wait until I come back and then I can remap the entire difficulty. It's really old and I have a lot of new ways of mapping now compared to before.

or you can remove it like I said was okay because I still feel like I'm stealing the highest difficulty spot with a really old map
Yuii-

Firmatorenio wrote:

In case you're keeping this diff, you could rename it into Normal and rename mine into Advanced - I'd leave that to diraimur if he feels like doing that. I wanted to be original with the diffname and still get it ranked with a common difficulty as "Standard" is.

[Yuii-'s Standard]
00:11:248 (5) - this slider doesn't seem to work adsf - Explain why. This slider is higlighting "town" in a separate object as it's differently noticeable when you are listening to the song.
00:23:586 (6) - maybe drum-hitclap? - Hitsounds were taken from your diff, I forgot this one I guess.
00:35:925 (1) - i think a 1/2 repeat works much better here - You are right here. However, I did notice this while mapping it and it was intentional due to amount of space. That's why I also decided to map 00:38:828 (6) - (deserves a repeater as well) the same way I did with the (1).
00:43:425 (1) - this slider looks out of style not to mention it just asks for a red point 1/2 in imo - Not out of style, that's like saying "old-fashioned"? Made something different as it sounded a bit weird, right.
00:50:441 (7,8,1) - the spacing looks a little bit derped here /me runs - u mad
01:20:441 (1,2) - remove the hitwhistle from (1) and put it on (2)'s head? - Aaaalright.
01:38:586 (3) - uhhhhhh - Same.

01:02:780 (4) - you may have wanted to NC this, though i don't understand that logic - There's no logic. I'm NC'ing every 2 stanzas.
Thanks for the mod, Firma. Much appreciate it.
(Also fixed a bunch of NCs and did a self-mod).

Update: http://puu.sh/n58S5/2d31e419f4.osu

I would love to get a couple of mods more before pushing this forward, try getting ztrot if that's possible haha. Updating every 2 hours will be tough, I will wait for all the modders to come.
Topic Starter
diraimur
To be blunt, I don't even have any slight idea why it was DQ'd at all.

From what I can tell, 1/4 jumps weren't welcome or sth but idk.
If Arphi's diff was mine I probably wouldn't change much, or perhaps anything at all, and I don't see any reason why its been DQ'd. However since it was not my map, I wanted Arphi's opinion about it (though it seems like he won't login for a while (which is fine because I need to find a few mods on Yuii-'s map anyway.).).

I was pretty sick when it was DQ'd anyway and morally depressed at the time as I was tired and I didn't really want something to ruin my day any more, so I didn't want to bother much about it.

With that being said, I'll let Arphi's map stay like that for a while.


Firmatorenio wrote:

no kds ofc lol
why?
Firmatorenio

Yuii- wrote:

Firmatorenio wrote:

00:11:248 (5) - this slider doesn't seem to work adsf - Explain why. This slider is higlighting "town" in a separate object as it's differently noticeable when you are listening to the song. //it's not that the slider doesn't work, it's the sliderend that doesn't work. I'd either extend the slider so it's 1/1 or just put a circle on the sliderhead.

diraimur wrote:

Firmatorenio wrote:

no kds ofc lol
why?
cuz i'm gder, duh
HappyRocket88
There's not any rule which prohibit GD'ers to receive kudosu for modding the map. But well, up to you. XD
Yuii-
That'd force me to split the vocals up when I really don't want to. Sometimes vocals will piss on your beats.
Topic Starter
diraimur

Firmatorenio wrote:

cuz i'm gder, duh

HappyRocket88 wrote:

There's not any rule which prohibit GD'ers to receive kudosu for modding the map. But well, up to you. XD
dis
bibilicu
Hello! I'm here to give a look at Yuii-'s difficulty.

[Yuii-'s Standard]
  1. I'm a bit confused regarding spacing.You're using 1.24x but there are still spacing issues regarding the non-kiai parts.I think you have to rework the spacing here just to avoid spacing issues.
    Note:The spacing changes in kiai parts are fine since the vocals are getting more stronger there
  2. This difficulty could be named 'Yuii-'s Normal' and Firman's difficulty to Advanced since this difficulty of Yuii- wasn't added just for an extra normal.It was added for a better spread since the spread gap between Easy and Firman's Normal was kinda big because Easy looks like it is fullfilled only with 2/1 sliders plus few notes and Firman's Normal is fullfilled mostly with 1/2 little sliders plus 2/1 slider plus notes which indeed this difficulty looks like an advanced difficulty(I agree with Bakari regarding the spread u_u).Just saying but it's up to the mapper of this mapset
  3. 00:11:732- Maybe adding a note here wouldn't hurt at all since there's still sound and it could be followed instead being ignored completely in my opinion and if you don't want to extend the slider from an 1/2 slider to 1/1 slider (starting and ending on 1/2 ticks,not 1/1 ticks as always)
  4. 01:22:135(1,2)- Honestly saying,this kind of pattern can be improved because the current one doesn't look really nice in my opinion.I suggest to try this kind of pattern for improving the pattern and also you will have the opportunity to try something creative let's say
  5. I really don't like the structure of the rhythm here.It's just my own opinion but some beats which are strongers some of them are mostly ignored and the players can be confused when it comes the time to click the respective objects.Here you following the vocals and the instruments as i can see but you can emphasize some strong beats instead leaving them empty so as I can see,it needs some improvement in rhythms.For example, 01:18:748(1,2,3)- I kinda don't like how you decided to structure the rhythm here and it is not really well structured the rhythm here because 01:18:506- the vocals are really stronger than 01:18:748(1,2,3)- I mean their pitch is increasing with the pronouncion of 'We've' so the first note can be placed here to give emphasis to the stronger vocals from 01:18:506-.Same with all patterns where you did same with the structure of the rhythm which doesn't looks really well to my eyes
Looks almost neat but it needs some work before pushing it forward I mean it needs some work on the structure of rhythms and on patterns to polish them much better in my opinion.Just get some mods(and from experienced modders if it's possible) to polish this difficulty much better and then it could be considered as 'ready for rank'.
Good Luck for now!
Topic Starter
diraimur

Sieg wrote:

Jumps are fine imo.

something that caught my eye within 5 minutes i spend looking at Arphimigon's For The Win!
You should probably pay more attention to why absolutely solid drum rolls here 00:08:586 (1,2,3) and there 00:10:038 (5,6,1) was torn apart. While 00:12:699 (2,3,4) or 00:16:328 (1,2,3) for example is a good usage for them, or even 00:39:070 (4,5,1) with the jump justified by weak->strong lyrics beats. Sliders and circles play different when it comes to gameplay, since sliders have leniency which circles don't have, so it stays.
Also 00:56:006 (3,4,5) - is a bit inconsistent with what you used 5 other times in the difficulty for the same music(jump)->lyrics(plain)->lyrics pattern\song spot. I guess you mean spacing, and while I do kinda agree with it, I think this fits the map difficulty curve better, and its not entirely inconsistent spacing. (getting harder as it progress throughout first kiai.)
Thanks for the mod.

Yuii- wrote:

Finally I can mod again, god dammit osu!

Gotta agree with Sieg here. read above
Also 00:53:828 - clickable please :( makes more sense with both 00:51:651 (2) - and 00:56:006 (3) - . its done consistenly throughout the kiai's, and sliders being held for long enough to have an impact on the end.
Last thing I swear 01:35:925 (2,3) - rhythm is a bit odd here, what about http://puu.sh/n3vdG/7cc39156de.jpg ? imo it's weirder /me runs

00:45:361 (2) - (On Easy) Nice Whistle! I'm not sure that's intentional :( removed

The overlaps on Hard seem to be a bit untidy, but that's just a personal preference. tried to fix a few of them
Thanks for the mod too.

Keep in mind that while Arphi did give me permission to change the map, I still want his opinion about this once he comes.
Yuii-

ByBy13 wrote:

Hello! I'm here to give a look at Yuii-'s difficulty.

[Yuii-'s Standard]
  1. I'm a bit confused regarding spacing.You're using 1.24x but there are still spacing issues regarding the non-kiai parts.I think you have to rework the spacing here just to avoid spacing issues. - I'm using 1.10x~1.20x during the non-kiai parts and 1.4x on the Kiais. Intended, nothing to rework and completely permitted/rankable.
  2. This difficulty could be named 'Yuii-'s Normal' and Firman's difficulty to Advanced - diramuir should decide this, for me it's not a big deal.
  3. 00:11:732- Maybe adding a note here wouldn't hurt at all since there's still sound and it could be followed instead being ignored completely in my opinion and if you don't want to extend the slider from an 1/2 slider to 1/1 slider (starting and ending on 1/2 ticks,not 1/1 ticks as always). I'm trying to omit some beats throughout the difficulty, especially on the non-kiais, as you can figure out in: 00:14:151 - 00:16:570 - 00:21:893 - etc. Isn't a bad idea, but remember that I'm trying to find a balance between the Advanced and the Easy, so I really want to make it simple.
  4. 01:22:135(1,2)- Honestly saying,this kind of pattern can be improved because the current one doesn't look really nice in my opinion.I suggest to try this kind of pattern for improving the pattern and also you will have the opportunity to try something creative let's say. - Not trying to be creative or anything here, just making something different which in this case is completely okay, I'd say. Your pattern does indeed have a problem that I'm trying to avoid and that's making the slider-end having a similar direction to where the following object is going to be. With the pattern you suggested the slider-head of (2) is looking to the opposite side where (1) ends, meaning that'd break completely with what I am trying to do, you know?
  5. I really don't like the structure of the rhythm here.It's just my own opinion but some beats which are strongers some of them are mostly ignored and the players can be confused when it comes the time to click the respective objects.Here you following the vocals and the instruments as i can see but you can emphasize some strong beats instead leaving them empty so as I can see,it needs some improvement in rhythms.For example, 01:18:748(1,2,3)- I kinda don't like how you decided to structure the rhythm here and it is not really well structured the rhythm here because 01:18:506- the vocals are really stronger than 01:18:748(1,2,3)- I mean their pitch is increasing with the pronouncion of 'We've' so the first note can be placed here to give emphasis to the stronger vocals from 01:18:506-.Same with all patterns where you did same with the structure of the rhythm which doesn't looks really well to my eyes - I'll explain you what I did with this difficulty even if I already replied it at the beginning. This difficulty is supposed to fit the spread, meaning not 1/2 spam and following a very simple rhythm, I want to make it easy and I am really satisfied with what I did in less than 45 minutes. By taking a look at Firma's diff you would see that all the things you pointed out were simplified from his difficulty, and indeed, the parts are mapped more or less in a similar way (see 01:18:506 (1,2,3,4,5,6,7,8) - for reference on Firma's). You want to know which is the difference? I replace 2 of his 1/2s and made 1 1/2 with a repeater and ignored the last beat, that's what I did. In the entire difficulty, no more. Added some breaks to avoid slider spam whilst mapping the most important stuff, following both vocals and beats at the same time. No tricks here. Yes, the beat you mentioned at the beginning of the mod could be map, but it won't be there for a personal preference of balancing the spread, not too much density, it's magic.
    The density increases a lot during Kiais for the spread, as well. Everything is done according to numbers. Calculated to perfection, including the "random spacing" on it. You already know this, Byby, but sometimes you can't expect to see everything mapped on lower difficulties unless there's a huge break in between. Here's a complete 1/1 spam, not so many breaks, just enough for players to recovery after every object clicked.
Thanks for the mod, Byby! Much appreciate it.
Update: http://puu.sh/n5gxk/8f1bf57474.osu

@diraimur: Please, say something about the diffnames because this will be an endless spam.
Topic Starter
diraimur

Yuii- wrote:

@diraimur: Please, say something about the diffnames because this will be an endless spam.
Ok going to change names.

ByBy13 wrote:

I agree with Bakari regarding the spread u_u
I don't necessarily agree with this, both diffs were under 2 stars to start with, which means easy difficulty doesn't even need to exist, and lets not forget song is merely 124 bpm anyway. However, each to their own I guess...
Thanks a bunch for the mod, by the way!
Firmatorenio
Mfw i was called Firman :D
Topic Starter
diraimur

Firmatorenio wrote:

Mfw i was called Firman :D
firfilly
Arphimigon

Sieg wrote:

Also 00:56:006 (3,4,5) - is a bit inconsistent with what you used 5 other times in the difficulty for the same music(jump)->lyrics(plain)->lyrics pattern\song spot.

Yuii- wrote:

Gotta agree with Sieg here.
00:53:828 - clickable please
As much as I want to change this, it doesn't make sense patterning wise with this old af diff.

Yuii- wrote:

Last thing I swear 01:35:925 (2,3) - rhythm is a bit odd here, what about http://puu.sh/n3vdG/7cc39156de.jpg ?
As much ass that makes sense, my old-style patterning and rhythmical style doesn't fit that.
Aka. I'd change that rhythm if I remapped.

tl;dr I'm either going to remap this diff to be WAY more like my modern mapping and accept these mods in the process, or not change at all. Both styles of mapping are so different, but lots of people would really like to see this map stay. I'll have to think about that.

ztrot wrote:

we have 100 other maps in pending with top heavy bullshit
pls z using other maps to justify your own usually sux
...although I can agree with what you said
Kathex
plz, my cat can play the easy :?
Nerova Riuz GX
whatever lol

[yuii-]
gonna take some byby's words here, and I'll suggest to reconsider about what she said

00:11:732 - should add something here, or extend the slider. 00:09:070 (2,3) - according to this one we can see that you're mostly following the vocal, and there's a clear vocal at this point. AT LEAST the vocal here is stronger than 00:11:490 - . probably omitting notes does make sense, but you don't even need to add anything if you're going to extend the slider.

00:22:135 (4,5,6) - I might be against this pattern because it's not saturated enough. first, they are long vocals, and cant be well covered by just three single circles. second, the pattern brings changes between 1/1 and 3/2 gaps in a short time. I don't think making them commonly changed is a good idea, something like 00:13:183 (2,3,4) - is much enough, after all you can't find that much 3/2 gaps in the whole diff.

Though this map is aiming for preventing too much 1/2 spam, most of the objects are still 1/2 sliders and circles, long sliders are not that common. they create some gaps, which is a little bit kinda random, and make the diff less saturated.
Arphimigon
Replying for Yuii:

ignored the first suggestion for consistency and applied the second one because he's kinda "right" (even though I completely disagree) but seems that nobody likes a spam of circles on normals lel
don't know if you want me to make the full reply or just will leave you with the wording
thanks in advance btw, really appreciate it

dl here http://puu.sh/n81A9/876644d2a0.osu

also 666th post
Topic Starter
diraimur

Nerova Riuz GX wrote:

whatever lol

[yuii-]
gonna take some byby's words here, and I'll suggest to reconsider about what she said

00:11:732 - should add something here, or extend the slider. 00:09:070 (2,3) - according to this one we can see that you're mostly following the vocal, and there's a clear vocal at this point. AT LEAST the vocal here is stronger than 00:11:490 - . probably omitting notes does make sense, but you don't even need to add anything if you're going to extend the slider.

00:22:135 (4,5,6) - I might be against this pattern because it's not saturated enough. first, they are long vocals, and cant be well covered by just three single circles. second, the pattern brings changes between 1/1 and 3/2 gaps in a short time. I don't think making them commonly changed is a good idea, something like 00:13:183 (2,3,4) - is much enough, after all you can't find that much 3/2 gaps in the whole diff.

Though this map is aiming for preventing too much 1/2 spam, most of the objects are still 1/2 sliders and circles, long sliders are not that common. they create some gaps, which is a little bit kinda random, and make the diff less saturated.
Thanks for the feedback.


Arphimigon wrote:

Replying for Yuii:

ignored the first suggestion for consistency and applied the second one because he's kinda "right" (even though I completely disagree) but seems that nobody likes a spam of circles on normals lel
don't know if you want me to make the full reply or just will leave you with the wording
thanks in advance btw, really appreciate it

dl here http://puu.sh/n81A9/876644d2a0.osu

also 666th post
...Is that the old diff? It says Yuii-'s Standart instead of Yuii's Normal. ;-;
Arphimigon
Idk that's just what I was told to give you ;-;
Also make Voli's diff CS3.5 and its good to go Kappa
Firmatorenio
wth

tick rate 2 pls /me runs
also we don't need arphi's diff anymore lol
Yuii-
I can mod Voli's diff if needed l3l
Topic Starter
diraimur
Well you can mod it, however only do it if you think its good enough, like not bad but you know, I personally kinda find the map out of place from the set. Thanks in either way anyway
edit: got positive feedback on voli's diff therefore decided to keep it \o/
Topic Starter
diraimur
small mod on Yuii-'s diff (i suck at modding tho so get rdy to deny some mod)

-I feel like overall spacing used on kiai are too much compared to parts that arent (just opinion, its fine). Maybe perhaps increase sv on kiai's.
-AR is kinda low.
-00:58:909 (3) - this slider could look better i m o
-01:38:586 (3) - remove dis since you didnt put note on 01:36:651 -
-01:20:199 - is sad (but its ok i guess w/e)
HappyRocket88


[Voli's Very Hard] This diff name is somehow misleading. For a moment I thought it was Voli is very hard. /u\ Just to avoid misconceptions, I think this could be renamed to Hyper or Insane which are, in my opinion, more suitable for this diff because of the streams you used.
  1. 00:09:554 (6) - Not sure if this is intentional compared with the smoother slider-shapes you used over the next patterns. Because it's quite neater a slider which goes like this 00:14:393 (1) - compared with the slider-end of this 00:09:554 (6) - one. The same would go for this one 00:36:167 (3) -
  2. 00:58:909 (1) - 01:45:361 (1) - <3
  3. 01:14:393 (1) - 01:18:264 (1) - Rhythmically talking, these circles are the downbeats here and you did it well emphasizing with a circle that plays totally fine with a circle. However, it's a bit weird you didn't make it visible. It's likely a preference of my way to see the things but it would have flowed better if you had un-stacked them to allow players to see the new measure of combo over those patterns.
  4. 01:16:691 - Shouldn't be a circle here as well as you did it here 01:12:820 (2) - ? I find it quite interesting you placed some triplets and you skipped other ones where making consistent the placement of the triplet would increase the rhythm readability of this section. Otherwise, try to reduce the number of them here.
  5. 01:25:522 (2,3,4,5) - Missing hitsounds here. Why would you make it different from 00:46:812 (8,9,10,11) - when both sections are way similar?
  6. 01:42:457 (1) - Remove NC here to keep consistency in the way you built up the NC over this kiai. It like somewhat intentional but it plays a bit awkward imo.
  7. 01:47:780 (1) - Would you mind placing this circle somewhere else? It's quite weird to stop here if we consider the fluent movement the players do after following this slider shape 01:45:361 (1) -
  8. 01:52:740 (4) - This feels overmapped. Despite it keep consistency with the quintuplets you used over the whole map, it ends sounding over-set because there's no audible sound here 01:52:740 (4) - to emphasize.
[]
Will mod Yuii's diff in a while. Not sure of the Settings, but the diff is fine.
Irreversible
hi dirai, as I can see this was unranked .. so let's try to bring it back!

[Easy]

Actually a really good easy. Nothing that can be pointed out, savely mapped! Nice.

[Yuii]

00:11:248 (5) - Can I suggest making this a 1/1 slider? It will fit the "tooown" way better. You should give it a try and see if it works for you.
00:16:328 (1) - I believe that 126 39 looks cleaner.
00:17:296 (3) - 201 182
00:18:264 - I would simplify the rhythm again a bit. Try: http://puu.sh/nf9d8/6a3690faa2.jpg Reason is that it will be probably easier to the player to follow this rhythm, and it suits the vocals good too.
00:20:925 (2,3) - Hm, I'm not too sure about it. A stack AND a 1/2 repeater?
00:32:780 (3) - If you moved this a bit down I'm sure the flow for newbie players improve. It's easier for them, than such a straigth flow.
00:52:377 (4) - Bad rhythm. I see what you did normally but here it just feels like a cutoff. You should try some more 1/1 sliders too.
00:56:248 (4) - ^
00:58:909 (3) - Try to make a heart slider? XD
01:16:812 (4,5,6) - I think this is a keysentence, as it is really heavily emphasized. It wonders me that you NOW used 1/1 sliders, when it's not an optimal situation. You should consider mapping this a bit more closely and instead remove some 1/2 on other parts.
01:56:974 (1) - NC because DUDUNDUNDU. It's ok to break consistency here.

You just need to work a bit on the rhythm and this will be fine too.

[Firmatorenio]

00:18:990 (6) - http://puu.sh/nf9yO/eb02883102.jpg
00:21:167 (3) - Rotate that one slightly for a blanket?

That one is solid too.

[Hard]

Can't say anything, your mapping looks clean to me.

[Voli]

00:52:135 (3,4,5,6,1) - This pattern didnt' make too much sense to me. Her vocals are clearly split, why putting a star over the whole? Maybe try redoing it while fully listening to the song.
00:56:006 (3,4,5,6) - Same. Can be fine if you have a reason why you did that though.

[Arphi]

00:08:949 (2) - I think this is equally emphasized as 00:09:070 (3) - so imo http://puu.sh/nfa6L/fa5065b20b.jpg would fit better (and look better imo)
00:16:328 (1,2,3) - Rule n°1: If there isn't anything significant in the background, never ever overmap on a white tick.
00:33:990 (2,3,4) - That triplet looks so low spaced compared to all others.
00:41:490 (1,2,3) - Mhh.. everything so far looks really patterned, but this kinda doens't compliment each other too much. Try working with the sliders a bit differently?
00:48:748 (5,1,2) - nice
01:20:199 (10,1) - vs. 01:18:264 (1,2) - (check NCing)
01:42:457 (5) - NC HIP SONG

Rest is good too!

After Yuii improved some rhythms here and there and you've taken a look at the mod, we'll see how it goes on.



01:24:070 - Add a circle and shift the spinner by 1/4? And in my opinion the 01:23:103 (1) - NC here doesn't really fit. It's one sentence, so.



00:18:990 (6) -
Arphimigon
I'll go over the mod tomorrow.
Also, if certain things are brought up, I may remap the diff/drop it entirely, since it's really baring down on me that I'm keeping an old, extremely flawed diff up.
Cya tmrw


mod response

Irreversible wrote:

[Arphi]
00:08:949 (2) - I think this is equally emphasized as 00:09:070 (3) - so imo http://puu.sh/nfa6L/fa5065b20b.jpg would fit better (and look better imo)
I bet ya really quickly realised why this was a useless line, the flaw is everywhere!
00:16:328 (1,2,3) - Rule n°1: If there isn't anything significant in the background, never ever overmap on a white tick. 00:16:449 - this? idk it just FEELS better, not like it should be there
00:33:990 (2,3,4) - That triplet looks so low spaced compared to all others. tru
00:41:490 (1,2,3) - Mhh.. everything so far looks really patterned, but this kinda doens't compliment each other too much. Try working with the sliders a bit differently? i would if i didnt suck rrr
00:48:748 (5,1,2) - nice
01:20:199 (10,1) - vs. 01:18:264 (1,2) - (check NCing) okdad
01:42:457 (5) - NC HIP SONG HIP SONG but ok sure idk

01:24:070 - Add a circle and shift the spinner by 1/4? And in my opinion the 01:23:103 (1) - NC here doesn't really fit. It's one sentence, so.

Ye, I've come to the conclusion after lots of self-evaluation that I don't deem this difficulty to be good enough to be pushed forward. Sorry dirai, I don't wanna scar your chances of ranking this set, so I think it's in both our interests to leave it off. The set has enough diffs crammed into it anyway.
Voli
but I liked Arphi's diff ;w;

also thanks very much Rocket and Irre for the mods, I'll apply/reply to them tomorrow, very tired right now :p
Topic Starter
diraimur
Thanks for the mods HappyRocket and Irreversible.
(I gave rocket kds because he modded a map that wasn't there before.)

Honestly, I don't see any reason why you don't want to push forward, Arphi. That map was like, only reason why I continued this set ;-;.
Irreversible
Arphi, the first line wasn't a flaw everywhere. Just when i particularly pointed it out there was this equal emphasis on the voice, which normally didn't occur. You should keep the map, it's really good!
Firmatorenio

Irreversible wrote:

hi dirai, as I can see this was unranked .. so let's try to bring it back! wonder whether this was random or asked

[Firmatorenio]

00:18:990 (6) - http://puu.sh/nf9yO/eb02883102.jpg //not sure how's that different, but tried to change it according to the pic
00:21:167 (3) - Rotate that one slightly for a blanket? //nah, as i said, i look at this as the (2) is the symmetry center despite the fact that the second slider isn't as long as the first one; a blanket looks meh to me in that place since it makes the 3-4-5 curve quite sharp

That one is solid too. Woot!
hitsounds afds
Voli
rocket


[Voli's Very Hard] This diff name is somehow misleading. For a moment I thought it was Voli is very hard. /u\ Just to avoid misconceptions, I think this could be renamed to Hyper or Insane which are, in my opinion, more suitable for this diff because of the streams you used. Voli is very hard LOL idk i'll let dirai decide this since hes the mapset owner and has more to say about the spread than me, but the reason I didn't name it ''hyper'' is because the theme of the song doesnt really fit an iidx difficulty name, and the spacing is too consistent to call an insane. In my opinion this name is fine since there's a hard and this diff is harder, so it's not that misleading. As I said I'll let dirai decide though.
  1. 00:09:554 (6) - Not sure if this is intentional compared with the smoother slider-shapes you used over the next patterns. Because it's quite neater a slider which goes like this 00:14:393 (1) - compared with the slider-end of this 00:09:554 (6) - one. The same would go for this one 00:36:167 (3) - I agree, fixed both of them
  2. 00:58:909 (1) - 01:45:361 (1) - <3 <3
  3. 01:14:393 (1) - 01:18:264 (1) - Rhythmically talking, these circles are the downbeats here and you did it well emphasizing with a circle that plays totally fine with a circle. However, it's a bit weird you didn't make it visible. It's likely a preference of my way to see the things but it would have flowed better if you had un-stacked them to allow players to see the new measure of combo over those patterns. Yeah I actually planned to do this earlier already, so I unstacked them a little, you're right.
  4. 01:16:691 - Shouldn't be a circle here as well as you did it here 01:12:820 (2) - ? I find it quite interesting you placed some triplets and you skipped other ones where making consistent the placement of the triplet would increase the rhythm readability of this section. Otherwise, try to reduce the number of them here. I don't hear a triplet here? am I getting deaf? xD - I usually placed triplets where the drum roll thing was more prominent and there wasn't a vocal start to highlight, so that's my logic behind those triples.
  5. 01:25:522 (2,3,4,5) - Missing hitsounds here. Why would you make it different from 00:46:812 (8,9,10,11) - when both sections are way similar? I... don't know. Went ahead and added them there too.
  6. 01:42:457 (1) - Remove NC here to keep consistency in the way you built up the NC over this kiai. It like somewhat intentional but it plays a bit awkward imo.done
  7. 01:47:780 (1) - Would you mind placing this circle somewhere else? It's quite weird to stop here if we consider the fluent movement the players do after following this slider shape 01:45:361 (1) - I don't think it warrants a jump though, and the break between those notes makes it play fine, the momentum already sorta stops because of that break. Just like here: 00:58:909 (1,1) -
  8. 01:52:740 (4) - This feels overmapped. Despite it keep consistency with the quintuplets you used over the whole map, it ends sounding over-set because there's no audible sound here 01:52:740 (4) - to emphasize. I clearly hear a drum roll here though o.o

irre
[Voli]

00:52:135 (3,4,5,6,1) - This pattern didnt' make too much sense to me. Her vocals are clearly split, why putting a star over the whole? Maybe try redoing it while fully listening to the song.
00:56:006 (3,4,5,6) - Same. Can be fine if you have a reason why you did that though. So I did these pattenrs because I don't know how else to make a nice looking pattern while still maintaining the consistent spacing, because of this I can't really seperate those notes and having one single note there and then a 4 note pattern just plays weird in my opinion. The way it is right now it plays fine though I see your point.

Thanks again for the mods!

cod e
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,14877,31727,47211,70437
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Voli's Very Hard
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville Yuii- Voli
BeatmapID:904899
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.99999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Arphimigon
Yo dirai, check out this update, and if you think it's still ok then I don't mind you keeping the difficulty up:
lolxd
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville Yuii- Voli
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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xd
Yuii-
I'll reply in a couple of minutes! Thanks for the mod, Irre <3

Irreversible wrote:

[Yuii-]

00:11:248 (5) - Can I suggest making this a 1/1 slider? It will fit the "tooown" way better. You should give it a try and see if it works for you. - Personally, I didn't like this rhythm at first. To begin with I only wanted to cover the vocals up to "town" and not up to "got the". Although, I gotta say that part of the vocals must be filled with something nevertheless. Instead of making 2 1/2, I will try to simplify the rhythm overall, so I did your 1/1 slider thingy.
00:16:328 (1) - I believe that 126 39 looks cleaner.
00:17:296 (3) - 201 182 - As for these suggestions: the first one is a linear movement from 1 to 2. Your suggestion might work if I happen to curve the slider a bit which is not what I'm aiming for, to be honest. On a side note, I'm trying to make a pattern where after that 1/1 break the flow keeps circular/linear and not something different as the ideas you propose. Kind of a similar thing applies for the second example, but in this case I could curve the slider due to how long it is.
00:18:264 - I would simplify the rhythm again a bit. Try: http://puu.sh/nf9d8/6a3690faa2.jpg Reason is that it will be probably easier to the player to follow this rhythm, and it suits the vocals good too. - Did something similar, although I kinda disagree with what you stated. From 00:19:232 - to 00:19:474 - there's not too much to highlight on the music, so rather leaving a blank space there instead of filling it with a slider. Besides, I changed what you mentioned about 00:20:925 (2,3) - to make it more simple so now the density is okay-ish, really want to avoid more notes on that section.
00:32:780 (3) - If you moved this a bit down I'm sure the flow for newbie players improve. It's easier for them, than such a straigth flow. - It's a triangle, come on, ask monstrata, I'm sure he'd love this!!!!!!
00:52:377 (4) - Bad rhythm. I see what you did normally but here it just feels like a cutoff. You should try some more 1/1 sliders too. - Hmmm, it took me like 10 whole minutes to think of this. The placement killed me so hard.
00:58:909 (3) - Try to make a heart slider? XD - Hearts are just for you, bae ♥
01:16:812 (4,5,6) - I think this is a keysentence, as it is really heavily emphasized. It wonders me that you NOW used 1/1 sliders, when it's not an optimal situation. You should consider mapping this a bit more closely and instead remove some 1/2 on other parts. - Replaced (4) only. You're right that 01:17:054 - needs a bit more of attention. However, I have no plans on changing 01:18:264 - to make it clickable at all, in my honest opinion, sometimes you have to sacrifice a couple of beats in order to simplify rhythm overall and follow vocals, in this case: "believe~".
01:56:974 (1) - NC because DUDUNDUNDU. It's ok to break consistency here. - Not going to break my consistency, heeeey! Besides, it's on 01:58:909 (1) - nobody wants that (1), it must survive for its own!!!
Thanks again, Andrew~
Much appreciate it!

http://puu.sh/ngO9w/5af0bb88f9.osu
HappyRocket88
w h e n
Arphimigon
~One Day(tm)~
Firmatorenio
still no kds lol
[arphi]
00:40:764 (5) - x:230 y:85
01:02:296 (2) - pls ctrl+g and a bit closer to center, same with the following one
01:11:732 (4,1) - why is this not a jump? :(
01:19:957 (8,9,1) - and 01:21:893 (8,9,1) - these are too horisontal among all diagonal patterns to look good uh
01:25:280 - and 01:25:522 - why no notes here? :(
01:57:699 (6) - this could be an 1/6 slider with 2 repeats, or with one with a note after it (needs an NC then though)
Arphimigon

Firmatorenio wrote:

still no kds lol
[arphi]
00:40:764 (5) - x:230 y:85 okdadnazi
01:02:296 (2) - pls ctrl+g and a bit closer to center, same with the following one tried to find a way to do that without messing up everything, i failed. gonna have to look into a replacement pattern
01:11:732 (4,1) - why is this not a jump? :( REALLY BAD REPLACEMENT KILLME
01:19:957 (8,9,1) - and 01:21:893 (8,9,1) - these are too horisontal among all diagonal patterns to look good uh no they r fine
01:25:280 - and 01:25:522 - why no notes here? :( its a nice break after the spinner imo. i dont like stuff immediately after spinners, plays unpredictably
01:57:699 (6) - this could be an 1/6 slider with 2 repeats, or with one with a note after it (needs an NC then though) this is definitely 1/8, and when it was mapped to 1/8 it felt really out of place, sry
okdad code
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville Yuii- Voli
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
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OverallDifficulty:7.5
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146,51,56490,2,0,P|206:96|220:137,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
87,306,56974,5,4,0:3:0:0:
416,139,57215,2,0,P|374:279|307:332,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
105,216,57941,2,0,P|146:76|213:23,2,209.999990463257,4|4|4,0:3|0:3|0:3,0:2:0:0:
256,192,59030,12,0,60844,0:2:0:0:
148,272,61328,5,0,0:0:0:0:
256,175,61570,1,0,0:0:0:0:
256,122,61691,1,0,0:0:0:0:
257,69,61812,1,0,0:0:0:0:
364,272,62054,5,0,0:0:0:0:
156,113,62296,2,0,L|101:95,1,52.4999976158143
356,113,62538,2,0,L|410:95,1,52.4999976158143
256,302,62780,5,4,0:0:0:0:
348,70,70522,5,4,0:3:0:0:
243,35,70764,2,0,L|138:32,1,104.999995231629,8|0,0:3|0:3,0:0:0:0:
37,193,71248,2,0,L|142:190,1,104.999995231629,4|0,0:3|0:3,0:0:0:0:
338,348,71732,2,0,P|234:363|142:307,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
104,176,72457,5,8,0:3:0:0:
174,36,72699,2,0,P|278:21|370:77,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
168,232,73425,2,0,P|135:191|131:140,1,104.999995231629,8|8,0:3|0:3,0:2:0:0:
174,36,73909,1,8,0:3:0:0:
320,40,74151,1,0,0:2:0:0:
323,50,74272,1,0,0:2:0:0:
326,60,74393,5,2,0:3:0:0:
223,271,74635,1,2,0:2:0:0:
202,124,74877,1,2,0:2:0:0:
340,179,75119,1,2,0:2:0:0:
127,209,75361,1,2,0:3:0:0:
304,71,75603,1,2,0:2:0:0:
335,293,75844,1,2,0:2:0:0:
128,112,76086,1,2,0:2:0:0:
384,112,76328,1,2,0:3:0:0:
69,314,76812,6,0,P|76:268|44:214,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
148,85,77296,2,0,P|141:131|173:185,2,104.999995231629,4|0|8,0:3|0:0|0:3,0:2:0:0:
442,53,78022,1,0,0:2:0:0:
444,61,78143,1,0,0:2:0:0:
446,68,78264,5,4,0:3:0:0:
414,282,78506,1,0,0:0:0:0:
256,192,78748,1,0,0:0:0:0:
414,100,78990,1,0,0:0:0:0:
309,282,79232,1,0,0:0:0:0:
309,100,79474,1,0,0:0:0:0:
466,192,79715,1,0,0:0:0:0:
265,28,79957,1,2,0:2:0:0:
256,28,80078,1,0,0:2:0:0:
247,28,80199,5,2,0:3:0:0:
98,282,80441,1,0,0:0:0:0:
256,192,80683,1,0,0:0:0:0:
98,100,80925,1,0,0:0:0:0:
203,282,81167,1,0,0:0:0:0:
203,100,81409,1,0,0:0:0:0:
46,192,81650,1,0,0:0:0:0:
247,356,81893,1,2,0:2:0:0:
256,356,82014,1,0,0:2:0:0:
265,356,82135,5,2,0:3:0:0:
256,192,82256,12,0,85038,0:2:0:0:
366,277,86006,5,4,0:2:0:0:
256,60,86490,1,4,0:3:0:0:
256,60,86974,1,4,0:3:0:0:
87,322,87215,1,0,0:2:0:0:
127,224,87457,2,0,P|208:215|238:233,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
176,305,87941,5,4,0:3:0:0:
80,148,88183,2,8,P|179:120|278:150,1,209.999990463257,8|8,0:3|0:3,0:3:0:0:
418,114,88909,1,4,0:3:0:0:
245,259,89151,1,4,0:3:0:0:
207,36,89393,2,0,L|272:24,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
424,135,89635,2,0,L|359:147,1,52.4999976158143,8|0,0:3|0:0,0:2:0:0:
256,306,89877,5,2,0:3:0:0:
58,264,90361,1,4,0:3:0:0:
58,264,90844,1,4,0:3:0:0:
388,91,91086,1,0,0:2:0:0:
240,79,91328,2,0,L|257:185,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
388,91,91812,5,4,0:3:0:0:
94,69,92054,2,0,L|128:276,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
231,354,92780,1,4,0:3:0:0:
300,186,93022,1,4,0:3:0:0:
383,325,93264,2,0,L|392:376,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
216,360,93506,2,0,L|207:309,1,52.4999976158143,8|0,0:3|0:0,0:0:0:0:
304,160,93748,5,2,0:3:0:0:
425,306,94232,1,4,0:3:0:0:
425,306,94715,1,4,0:3:0:0:
485,103,94957,1,0,0:2:0:0:
330,44,95199,2,0,P|270:89|256:130,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
425,306,95683,5,4,0:3:0:0:
95,139,95925,2,0,P|137:279|204:332,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
406,216,96651,2,0,P|365:76|298:23,1,209.999990463257,4|4,0:3|0:3,0:2:0:0:
173,33,97377,1,0,0:2:0:0:
165,292,97619,6,0,L|298:270,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
75,227,98103,1,4,0:3:0:0:
267,362,98344,2,0,L|533:318,1,209.999990463257,8|0,0:3|0:0,0:2:0:0:
368,63,99070,2,0,P|339:134|355:168,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
442,294,99554,5,8,0:3:0:0:
256,192,99796,1,4,0:3:0:0:
69,294,100038,1,4,0:3:0:0:
189,83,100280,2,0,P|139:8|98:83,1,209.999990463257,4|0,0:3|0:0,0:2:0:0:
290,143,101006,2,0,P|310:96|309:43,1,104.999995231629,4|0,0:3|0:0,0:2:0:0:
144,146,101490,5,4,0:3:0:0:
210,302,101732,1,2,0:2:0:0:
366,237,101974,1,2,0:2:0:0:
301,80,102215,1,4,0:3:0:0:
89,262,102457,5,2,0:2:0:0:
326,357,102699,1,2,0:2:0:0:
421,120,102941,1,4,0:3:0:0:
184,25,103183,1,2,0:2:0:0:
89,262,103425,5,8,0:3:0:0:
400,108,104393,5,4,0:3:0:0:
111,108,104877,1,4,0:3:0:0:
256,359,105361,1,4,0:3:0:0:
256,192,105482,12,0,107296,0:2:0:0:
107,80,107780,5,0,0:0:0:0:
205,292,108022,1,0,0:0:0:0:
256,304,108143,1,0,0:0:0:0:
307,292,108264,1,0,0:0:0:0:
405,80,108506,5,0,0:0:0:0:
144,152,108748,2,0,L|136:214,1,52.4999976158143
367,231,108990,2,0,L|375:169,1,52.4999976158143
256,192,109232,5,4,0:0:0:0:
446,233,111651,5,4,0:3:0:0:
331,30,111893,1,0,0:2:0:0:
314,79,112014,1,0,0:0:0:0:
291,125,112135,2,0,P|219:149|179:133,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
52,227,112619,2,0,P|128:229|164:259,1,104.999995231629,2|0,0:2|0:0,0:0:0:0:
256,345,113103,5,4,0:0:0:0:
121,155,116974,5,8,0:3:0:0:
371,112,117215,1,0,0:2:0:0:
357,62,117336,1,0,0:2:0:0:
304,60,117457,1,0,0:2:0:0:
286,109,117578,1,0,0:2:0:0:
328,142,117699,2,0,L|336:208,2,52.4999976158143,0|0|0,0:2|0:0|0:2,0:2:0:0:
176,40,118183,1,0,0:2:0:0:
176,40,118425,1,0,0:2:0:0:
336,344,118909,5,4,0:3:0:0:
Arphimigon
Bump, recheck
I wanna say no kds but I LIKE KDS SO FEED ME ANYWAY

[General]
Ur missin sweetie belle's eye colour for combos xd

[Easy]
00:37:619 (3,4) - Pls u kno this is gonna be a problem
00:39:554 (1,2) - Dese look bad xd
00:56:974 (4,1) - Imma just say dis plays really weird and easy players can be offput by the angling here as they are easily affect even over these time scales (also u can see both sliders at once so they shul flow nicr)
01:16:328 (3,4) - Dis mappd to vocals before but now it sucks here pls remove makes 0 sense

[Yuii]
idk how 2 mod dis xd

[Voli]
Its weird u map these 00:12:215 (1,3) - 00:22:135 (1,2) - extended sliders sometimes but not always 00:18:990 (3) -
00:22:861 (2,3,4) - Dis 1/4 after long slider is more evil than corner jumps
00:37:619 (1,2,3) - I'd try making these into 4 notes and skipping 00:38:586 - as it adds much more punch to the vocals
01:22:135 (1,1) - Remove second NC, makes the sliders seem more in the same pattern! also shift 01:23:103 (1) - about 3 pixels left for better symettry
01:27:215 - 01:31:086 - 01:34:957 - etc since ur skippin dese this kiai is a lot easier than the last kiai cus the jumps are shorter everywhere which is kinda weird cus maps should stay the same/get slightly harder during choruses amirite so what about if u switched both kiais around!?!?!
01:38:344 (2,4) - Sliderbody space pls
01:44:877 (4,1) - omg dis spacin and stuff SO HARD

moddin da diffs i didnt mod before
Topic Starter
diraimur

Arphimigon wrote:

Bump, recheck
I wanna say no kds but I LIKE KDS SO FEED ME ANYWAY

[General]
Ur missin sweetie belle's eye colour for combos xd green goes too bad with other colors sorry ;w;

[Easy]
00:37:619 (3,4) - Pls u kno this is gonna be a problem ya ok trid sth
00:39:554 (1,2) - Dese look bad xd wow ok rip
00:56:974 (4,1) - Imma just say dis plays really weird and easy players can be offput by the angling here as they are easily affect even over these time scales (also u can see both sliders at once so they shul flow nicr) the distance between notes (both in placement and in timeline) are too far away to even slightly matter even for beginners, still did sth w/e
01:16:328 (3,4) - Dis mappd to vocals before but now it sucks here pls remove makes 0 sense okdad

moddin da diffs i didnt mod before thxdad
HappyRocket88
I want hearts. ;w;
Topic Starter
diraimur

HappyRocket88 wrote:

I want hearts. ;w;
AS STRONG AS HORSES
Topic Starter
diraimur
Soon™
Arphimigon
one day
Arphimigon
idc about doublepost
WTF GRAVED? BLASHPHEMY!
Kathex

Arphimigon wrote:

idc about doublepost
WTF GRAVED? BLASHPHEMY!
I CANT BELIVE MY EYES :(
Arphimigon
rip graved again
Topic Starter
diraimur
i honestly have no idea how it got graved again
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