First

naisu googel powa
naisu googel powa
Arphimigon wrote:
DOUBLE POST R i p ME
Screw editing last post its been like half a month AND this is completely different topic
[General]
Boring BG. u r nt d 1 2 decid tht ;~;
[Normal] gonna check sumtim cba atm ;w;
Incomplete!
00:08:501 (1,2) - bad blanket whoop de doop
00:09:469 (3) - blah u know what i mean lmaooo
00:10:436 (1,2,1,2) - Pattern is kinda boring ya know repetitive curves for the WHOLE map and blah
00:12:132 (2) - Yhhh make into long slider be pro
[Hard]
Long sliders ruin the feel of the "hard" ness if ya know what i mean rite
00:08:743 (2,4) - Blanket lmaooo except thats not even supposed to be a blanket ;w;
00:09:953 (5) - No long slider here it doesnt fit ;-; (then make 00:10:437 - into note again) dam k
00:13:582 (7) - ^ ^
00:14:308 (8) - NC but there is so many this is the only one imma say kkk
00:16:001 (13,15) - Ugly overlaps are ugly I agree!
00:16:001 (13) - On the above note, make this into a note then slider after it fits vocal better k
00:23:501 (13,15) - Ctrl-g flow this is pain o dam ye thats a lot better
00:42:130 (34) - NOW IS GOOD PLACE FOR LONG SLIDER do n e
01:13:098 (9,10) - Note then slider? Please? Feels nicer imo kk
01:15:276 (15,16) - Eh i slider broke on this loads of times not sure if placement of rhythm dunno tried my b e s t
01:17:211 (19,20) - note then slider ;-; idk it already is like that? ;w;
01:18:421 (21,22,23,24,25,26,27,28,29,30) - You know what im done with this pattern its bad if you ctrl-g it any way even though it seems fine i dunno i like it
01:50:284 - Break time odam
01:57:493 (3) - Raise a small grid section? k ;w;
01:58:824 (7) - NC for effect lmao ayyyy
[Arphi's Insane]
Too hard a
00:14:066 (7,1) - This fkn stack feels like c r a p made something more cra p
00:23:380 - Add sound? ;-; idk wot im doing
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite idk wot to do so i left
00:38:985 (4,5,1) - Kinda fast snap kk
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break kk
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream added space ty for reminding gotta get that sr [/s]
01:01:243 (1,2,3,4,5,1,2,3) - k k
01:21:929 - Add sound for consistency don
01:24:953 - End spinner dere wow
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum? o k
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS l o l i almost changed nothing
[Arphi's Insane]Now gotta pester dirai to get the fixed ver up
Too hard a
00:14:066 (7,1) - This fkn stack feels like c r a p Now its 20% cooler trust me
00:23:380 - Add sound? ;-; Added sound + extra blanket
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite
00:38:985 (4,5,1) - Kinda fast snap Moved stuff around eh kinda better
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break I did something which somehow fits even though it sucks lmao
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream r U mad this is amazin
01:01:243 (1,2,3,4,5,1,2,3) - k Kept the basic idea, made it easier to read doe
01:21:929 - Add sound for consistency Good thinking
01:24:953 - End spinner dere Fixed
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum? I did that, but only a l i t t l e
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS DW ITS GONE
Oh, thats pretty cool I think, yeah thank you I guess it sounds a lot better with these hit sounds. (I hope I'm not giving this kudosss wrong.)ztrot wrote:
http://puu.sh/iG3He/fa1ac453c1.rar try this out for hitsounds it works well with the simple design i only edited the hard but give it a try drop all the contents of this folder into your song folder. Tell me what you think.
diraimur wrote:
s1 pls mod dis mapset
riktoi wrote:
hi mod was requested for arphimigon's diffget ready for some sliders00:36:566 (5) - make into slider no :3 ruins emphasis on vocal
01:16:001 (8) - slider too no it would end on a downbeat or be 1/4 and that really makes the tapping weird/sudden :3
01:43:098 (8) - slider yes yes same about downbeats asdf
01:44:308 (9,10) - sliders https://osu.ppy.sh/ss/3505867 (sry i deleted bg on accident don't bulyl pls)???? dude thats mapping to nothing and removing punchiness of vocal again
rank pls so i can dt farm yes dude nice memes
Firmatorenio wrote:
ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS
[Bloom's Insane]
00:50:840 (8,1) - wat is flow
Allow me to teach you something
There are two ways you can play this pattern here, lenciency or not leniency wise
Please tell me how those are terrible, clearly you can just snap it simply and do the top one with the low SV rate.
01:10:437 (1,2,3,4) - i can't even I hate this, aaaaand I just made it worse.
01:56:889 (1,2,3,4,5,6,7,8,1) - uhh hitsounds? left on purpose since all the background noises are similar so adding hitsounds here I found no good solution
crash sounds are weirdly different throughout, whyy? i cant hitsound
Firmatorenio wrote:
ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS wow kek
[Hard]
00:23:985 (1) - could as well make an unfinished star k
01:42:372 (1) - ctrl+g? k
01:45:276 (3) - pls remove the crash sound... it fits more on the end of that, not the start ehh sounds fine to me
01:58:098 (5) - doesn't fit either? ehhh yeah I don't know about this one, I'm going to keep it for now I think.
xdOzzyOzrock wrote:
because you were clearly farming it with your friend and it was noticed
*soon intensifies*Firmatorenio wrote:
Uh, I'd rather have a hitsound mod tbhsuricate1 wrote:
[Firmatorenio's Normal]
- 00:21:082 (3) - where that beatiful blanket and stack at 00:18:905 (6) - ? //blanket looked bland, and what stack are you talking about, they're so far from each other on the timeline
- 00:58:824 (3) - WHAT? </3
HOW U CAN DO THAT? //pls i can make other slidershapes if they're too long
- 01:57:856 (3,4) - remove it slider dont look good to sound, put circles at 01:58:098 - and 01:58:340 - //remember that this is still a normal, not a hard
- 01:58:824 (5) - SPACE TO THE LAST HIT //will look ugly
- Where the 3 points sliders?*suricate1 runs* //everywhere tbh
This map wasnt actually designed to be played on DT, it was made after for compatibility, but I won't change core fundamentals for DT. HR maybe though ayy.suricate1 wrote:
[Arphi's Insane]
- I hate all Breaks, make me lose my DT rhythm same breaks as on hard, and also they don't play smoothly when mapped, not adding
- 00:33:663 (1,2,3,4) - HOW I WILL CAN FARM DT WITH THIS WICKED FLOW? 1) This flow is fine and it's a pretty neat wrist movement, the previous pattern had up and down movements, so going down on this curve shouldn't feel all too awkward. also idc about DT farming
- 00:51:082 (1) - remove the nc and look how ugly is this flow 00:50:840 (8,1) - same : 01:29:551 (8,1) - lider leniency makes this eaaaaasily playable, you just want easy DT PP dont you? or even without leniency (i always follow all my sliders except holds) it still plays fine as snaps, keeping
Thanks for the mod!suricate1 wrote:
Hay Everypony hi.
[Hard]GL
- Probably u can use Stack leniency 2 Cause 1/2 rythm nope.
- 00:21:082 (3,5) - ztrot dont teach u to not overlap?
well, I don't really like it myself too much too, however I'll let it stay until someone else also complains or someone gives a better way to make a pattern there.
- 00:42:130 (3) - i dont like it stacked well, I wanted to use 1/2 stacks before kiai, so players can understand that those stacks are 1/2 and have no trouble reading afterwards, else there would be stacks only on kiai which (imo) would be weird. so its kinda like, creating an infrastructure before kiai starts. however, I might change it, I'll let it stay for now.
- 01:37:534 (1) - why dont on center? like 01:39:468 (1) - did some changes.
ty.
Arphimigon wrote:
dirai can you remove the NCs at 01:26:405 - and 00:47:695 - then update? thanks done
Sorry ;w;ztrot wrote:
I've looked over this once again, all the changes i asked for have been adjusted!bubble for youas request of the creator I'm revoking for silly reasons imo but whatever as long as the mapper is happy 8D
we all screw up the first time we try and rank smthdiraimur wrote:
k eventually I kinda screwed this up
meh AR makes no difference to me, let the world take voteKrfawy wrote:
Also would be nice to set AR8.3-8.5 in Insane I believe.
Krfawy wrote:
Нормаль
- Давай, ОД4, пожалуйста! ХD //было в оригинале, дирай менял статы за меня
I cry tbh xD
- 00:08:501 (1,2) - По моему то я бы дал серкла и после слайдера. //окей
- 00:31:727 (1,2) - Тоже само xD //эм не, не подходит здесь, путает ритмы (00:33:905 (6) - 00:35:840 (1) - )
- 01:10:437 (1,2) - И ещё раз .3. //переделал паттерн, но не применено, путает ритм впоследствии (01:14:550 (1,2) - )
- 01:23:985 (1) - Очень короткий слайдер, можешь сделать что-нибудь иное, пожалуйста? //ещё один длиннный слайдер? нуок //алсо, спиннер, не слайдер
- 01:38:018 (2,3) - Не давай стаков в нормале, это очень трудно играть и считать! это обычно нормально, но я не умею это правильно использовать -:\
- 01:58:340 (4) - Я бы дал серкла вместо слайдера. :v //если только один, то почему бы и нет..
nobody knows yet ;w;Arphimigon wrote:
So what is happening now?
or nopony..?diraimur wrote:
nobody knows yet ;w;Arphimigon wrote:
So what is happening now?
EDITCMC wrote:
We've got DETERMINATION
To represent the nation
Fooooooooor theeeeeeeeeeeeeee wiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!
redid all ncs actually yayHappyRocket88 wrote:
[Arphimigon's Insane]
- don't leave it as a monotonous insane. Just had an idea
- Hp + 0.5 same reason as Hard diff. ok
- 00:21:566 (5,6) - The spacing here is rather big comparing to the jumps you managed before and as long as 6 isn't the strong beat, what's the reason of placing it too far? idk patterning i guess, nerfing!
- 00:23:985 (5) - NC here to follow properly the way you managed NC in this diff. sure, why not!
- 00:51:566 (1) - Remove NC here just as well as you managed in the first pattern 00:47:210 (1,2,3) - Consider doing the same in these 00:54:953 (1,1,2) - yus will do!
- 01:22:292 (1) - This spinner should start here 01:22:171 - to follow slightly better the vocals. sure!
- 01:34:630 (1) - Remove NC here. there's no need to play with new objects when the diffs plays better if you kept consistent the NC fixd!
- 01:34:630 (1,1) - http://puu.sh/m7se8/c2b7c43dec.png as long as the're not strong beats, what's the need to create such as a big jump here? Consider doing the same here 00:55:921 (2,1) LOL Derp on my side! That should never had been so high!
dirai grab the diff in discord when you're up, dun forget to change hp if you need toHappyRocket88 wrote:
[Firmatorenio's Normal]
IMPORTANT
- HP +0.1. I know this go in your preferences but it would be way better if you used rounded numbers over Normal difficulties because the current 3.4 looks a bit weird imo. //my preferences is in fact hp4
[]- 00:23:985 (8) - NC here to keep consistency in the way you managed NC in the diff. //uh no, what good will do a 1-note combo?
- 00:57:856 (1,2) - Honestly the way these two sliders flow is a bit bad because, besides the blanket among them is not so clean. It would be better if you tried out something more smoother to improve the readability of those sliders. //the flow is intended, i increased the distance between (1) and (3) though
- 01:23:985 (3) - This slider should end here 01:24:711 - to highlight better the instruments / vocals in this segment. //wow, nice
- 01:31:001 (3,4) - Ctrl + G this to improve the rhythm. It's quite awkward to make downbeats in the white ticks and make the sliders tart on the white tick. It would be more intuitive if all the slider started in the white tick as long as this is a lower diff that should lead players to realize where strong beats are. Consider doing the same here 01:27:130 (3,4) - 00:48:421 (4,5) - 00:52:292 (4,5) - //my rhythm suits for the song better, as well as i don't find any strong enough beats to accentuate here; just because it's a white tick doesn't mean it's strong enough
- 01:41:405 (1,2,3) - The was you placed these sliders is making a weird flow because isn't really intuitive to the players to follow those sliders when the sliders shapes suggest something different. It would make more sense if you tried out to create a more perceptive flow as well as you did in the previous patterns. //huh no, it's an intended pattern, i'll make them look a bit better though
- 01:45:276 (8) - This circle creates an over map pattern because there's no strong beat that needs to be emphasized there. It would be better if you removed that circle and place the spinner exactly in the white tick since the vocals reside there. //that vocal needs to be pressured, and just the spinner doesn't give that pressure
- 01:45:276 (1) - Remove the clap and the finish of this slider since it sound way over set due to the noisy sound they produce together. //replaced with a whistle; what's up with you people calling spinners sliders?
- 01:54:469 (3) - Remove the clap of this slider too. ^ //moved the clap to the head and put a whistle on the end
ty for modHappyRocket88 wrote:
I was asked to mod this trough PM :u Merry Christmas! thank you, you too! Popping because there's no hitsounds in the easy diff i want to kill myself confirmed here with the Aibat why ;-;
[General]
[
- Add to tags "Flight to the Finish" because this was the episode where the song firstly appears. done
- Add to tags "Songs of Ponyville" because is the album name where the song releases. done
Easy]
[
- 01:01:727 (3) - This note is so off screen fixed
- 00:31:727 (1,2) - Ending the sliders' ends on the red tick plays a bit weird because the vocals suggest that the strong vocals go over the white ticks. It would be better if you made those sliders end here 00:32:695 - and here 00:34:630 - applying to 00:31:727 (1) - and 00:33:663 (2) - respectively. I disagree, I didn't follow vocals.
- 00:55:437 (2,3) - Ctrl + G these to don't have the same flow direction of the previous pattern 00:51:566 (2,3) - ayyy ok
- 01:34:147 (2,3) - ^ ^
- 01:37:534 (1,2,3,4) - The use of 1/1 in this segment flows a bit weird because the vocals / instruments doesn't support a constantly 1/1 rhythm. It would be make more sense if you replaced these two objects 01:37:534 (1,2) - with a 2/1 slider and a note. Consider doing the same here 01:39:469 (3,4) - The whole pattern should look like this
yeah thats better i guess
- 01:43:340 (3,4) - DS problem here, it should be 1x or 0.97x at max regarding spacing in these two objects. ok i have no idea how i messed that up
- 01:58:824 (1) - Remove NC here since it's kinda unnecessary according on how you manage the NC in the whole set. nu its there for effect
DON' FORGET TO ADD THE HITSOUNDS! ![]()
pls i want to kill miself Hard]
Honestly I really well made hard. ty
- HP + 0.5 just for the sake of having rounded numbers on the diff. I see no reasons by setting the HP over 4.5 since this is the hard diff. honestly i dont think its that big of a deal but will do anyway
- 00:21:808 (6) - This should be properly stacked under 00:21:324 (4) - to keep consistent the DS here. remade pattern
s y m m e t r y sucks </3
no
ok decided to remove all stacksHappyRocket88 wrote:
[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage.
just wanna say that i checked and found that there was only 1xSV through all the mapsets... unless im blind (and I am slightly but still)
[Arphimigon's For the Win!]
00:55:921 (3,4) - http://puu.sh/m9jM5/7ecbe137da.png I didnt fix this in the last mod!? ok
01:14:066 (5,6,1) - These should've been stacked as well as the upcoming triplets. Just for the sake of keeping consistency here.[/list]
(this is blue ok) I disagree with this statement cus the non-stack was for flow simplicity and the stacks later were for the patterning but w/e i'll find something for them both to work
Firmatorenino's NormalArphimigon wrote:
just wanna say that i checked and found that there was only 1xSV through all the mapsets... unless im blind (and I am slightly but still)
Sorry if I sound kinda salty, I am just stressed atm... Sorry!HappyRocket88 wrote:
Recheck
[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage. You wrote it by yourself, "...slider velocity changes must be added in the beatmap description...". There are no sv changes on this whole set.
[Easy]
I asked too many others BNs about the current size of the CS of this diff and we agreed it should be, at least, 3. This goes to lead new players into a comfortable circle size that not confuse due the spacing this difficulty manages. Even though I highly disagree that newer players wouldn't able to play cs 3.5, I'll change it anyway. CS and SV are basically two things that should matter most of the time. If SV is low, CS can be high. If CS is high, SV should be low, since they play the same but only different mapping area you get. Yeah, sensivity and tablet area matters, but its a very subjective thing. I'll lower to CS3 anyway, I'm just not really satisfied with it. (rip whole set being 3.5)
00:31:727 (1,2) - Despite you said: "you weren't following vocals" the strong beats reside over the white ticks which should be emphasized to improve the rhythm. Ending the sliders on the red tick play a bit weird imo. I still didn't understand whats wrong with them, I used 3/2 rhythms for quite a bit on this map and this one is also probably 3/2 unless the song we are listening to are different.
01:39:469 (1) - Remove NC here to have consistency with the way you managed the NC in this diff. whoops, fixed.
[Hard]
I'm honestly confused with the increasing of DS among the notes in the kiai. If there's no SV change, what's the reason of increasing the DS by 0.20x in the notes? It would be better if you increase the SV in the kiai to lead players the kiai will have bigger spacing and some harder patterns. Consider doing the same with both kiais. I'll go ahead and say I disagree with this, just because I've used higher spacing on some parts doesn't mean I should increase SV, in fact if you want to emphasis it more you should use slower SV with higher spacing on kiai's on some songs, and SV is already as high as it is, increasing on kiai would be too unplayable. SV changes aren't necessary things to do anyway.
Last time I checked with QATs that meant SV multipliers below 0.5x and above 2xHappyRocket88 wrote:
<thing about SVs>
dirai there's a tags conflict in my diff to fix, fing the version in discord againHappyRocket88 wrote:
[Normal]
00:23:985 (8) - I still believe this object should have NC to keep consistency in the way you managed NC. //I still don't understand what good it does, I only see 2 ill side effects: ruined looks and slightly increased drain
01:15:759 (4) - Ctrl + J to improve the flow in this segment. //i would, but sorry, not enough space
01:31:001 (3,4) - I honestly believe starting the sliders in the red tick doesn't highlight properly the beats. Thus, it would be better if you kept consistency in the way the sliders started in the white tick throughout the kiai. Look how you placed the sliders over the kiai time<...>
This would have played better if you had done same here to don't break the way you built up the patterning on the start of the kiai. If the music and the instruments is the same through the kiai, what's the reason to make different rhythm flows? Consider doing an uniform rhythm in both kiais, this imply to give a look of these patterns. 00:52:292 (4,5) - 01:27:130 (3,4) - 01:31:001 (3,4) - //I changed some of them, but not all of them; one actually ruined the looks
CMC wrote:
WE GOT DERMINATION
TO REpREsEnt THE nATION!
Very specific i m o tbhFirmatorenio wrote:
I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
don't be so negativeKathex wrote:
Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...
R.I.P. dear ponys
Hey its fine, I'm not in a hurry and real life takes priority anyway, good luck on whatever youre doing.Gero wrote:
I'll post my mod later, sorry for delay but I'm quite busy in real life.
diraimur wrote:
real life takes priority
I'm actually surprised no one points out hitsounding /me runsGero wrote:
Greetings, sorry for delay. //nom :3Firmatorenio's Normal
- 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it. //no, this is exactly how i want it; i look at it like the circle is symmetry center for this slider and the one that goes before.
- 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified. //yes-okay
- 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead. //had to remap that part, but applied
- 01:52:776 (5,3) - Nazi* Stack them in a properly way. //uh lol wat wth adsf ok
Gero wrote:
Arphimigon's For The Win!
Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this. its not about the bpm, its more a stylistic choice, but i countered the high spacing with big circles (that's what I do comfortably, high spacing big circles) and this mapset generally has large circles for its diffs also, so I'm oblidged to attempt to keep this circle size.
- 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same. lol its even lower, 3.5 now
- 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1? i changed the first but not the second because I feel like the second isnt very obstructing (but the first is ye)
- 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song. actually, i didnt, i was on purposefully going for a different rhythm for variance but ye i should probably change it
- 01:52:897 - the same thing goes for this. same as above, was intended but changed anyway
osu file format v14
[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999
[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569
[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1
[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
845,483.870967741935,4,1,1,60,1,0
47296,-100,4,1,1,60,0,1
62780,-100,4,1,1,60,0,0
86006,-100,4,1,1,60,0,1
109232,-100,4,1,1,60,0,0
[Colours]
Combo1 : 255,255,128
Combo2 : 222,89,255
Combo3 : 255,79,79
Combo4 : 255,128,64
Combo5 : 255,183,255
[HitObjects]
144,343,8586,6,0,P|112:287|120:231,1,104.999995231629,4|0,0:3|0:2,0:2:0:0:
229,313,8949,1,0,0:2:0:0:
281,318,9070,2,0,L|433:326,1,104.999995231629,8|0,0:3|0:2,0:2:0:0:
440,127,9554,2,0,L|335:132,1,104.999995231629,4|0,0:3|0:2,0:2:0:0:
121,237,10038,2,0,P|162:285|156:329,1,104.999995231629,8|0,0:3|0:2,0:2:0:0:
71,147,10401,1,0,0:2:0:0:
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thanks for the re-re-checkHappyRocket88 wrote:
The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:
General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal. while I do agree its kinda weird to jump into one onto another, lets not forget song is merely 124 bpm.
After being this said, we have two options:Easy
- Either Making the Easy difficulty harder by adding some objects. will see what others say about it, for now i'll just make it stay as it is.
- Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
- 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns. I'm actually not sure about whenever applying this or not, I might change to slider, but so far I feel like it should be just a note.
Hard
- 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here. nope, it wasnt intentional, fixed. It was actually a placeholder that I was going to remake sometime but I totally forgot about it, though it wasn't really bad, still remade it because why not \o/
Let me know what you think and what agreement we can build
HappyRocket88 wrote:
Arphi
- 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff That pattern was one of the newer ones since that is what I do a lot more now, but it does stand out a bunch from the older patterns. I'll try and neaten up the spacing to fit the old style.
osu file format v14
[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999
[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569
[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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dirai tell me pls why is there a green line at 01:47:296 - , i don't remember placing it, remove it if it's unneeded in my diffHappyRocket88 wrote:
General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.
After being this said, we have two options:When i was making my diff, there was no Easy diff planned, i had no lower border to make something between the Hard diff and that border; i thought since Hard spams circles, i'd just replace them with sliders and lower the ar, sv and ds /me runs
- Either Making the Easy difficulty harder by adding some objects.
- Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Firmatorenio's Normal
- 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff. //no, the way i built this diff is exactly the other - making quite a few off-beat sliders among with the on-beat ones that dominate still ever since 00:31:812 - ; about this certain occasion, i used exactly the same slider the two times just before this one
- 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players. //not sure if this works, but tried to do something
- 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing. //i do not understand what sense does that make, i finish the previous sequence with this note which makes it part of it; it would also make the triangle look weird
- 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here. //ok; changed same in many other places too. I don't understand what i'm hitsounding either, i just tried to make something sounding remotely acceptable since the music is not the kind where you can just spam claps every second white tick and get away with it. To be really honest, imho the hitsounding on both higher diffs sounds like just random weirdness that would a typical new mapper make /me runs
- Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one. //removed the first spinner altogether, not sure what you are suggesting with the second one though
I honestly find it suitable because the vocals goes stronger as well as the jumps. It isn't really big when is consistent and flows intuitively throughout the difficulty.fieryrage wrote:
01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
If you have time I would love one actually \o/Yuii- wrote:
I could prob. make a difficulty to fit the spread in case you need it.
Sure I will send it to you in a couple of hours, tell me if you like it or not!diraimur wrote:
If you have time I would love one actually \o/Yuii- wrote:
I could prob. make a difficulty to fit the spread in case you need it.
/me runs