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fhana - Comet Lucifer ~The Seed and the Sower~

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Topic Starter
Mikii

Asserin wrote:

Insane

  1. 00:37:493 (1,1,2,1,2,3) - There is problem with NCs .-.
  2. 00:18:583 (4) - I think u can stack it on this slider
    I prefer not to as a readability choice
  3. 00:20:227 (2) - I don't like it a little .-. ITS A TRAP ! XD
    haha fixed
  4. 00:29:822 (1) - Stack it for 00:28:726 (1) - I KNOW IM PEDANTIC
  5. 00:29:822 (1,2,3,4) - It look more swag for me, https://osu.ppy.sh/ss/4152164
    What i have is fine :p
  6. 00:30:781 (1,2,3) - Weird a little .-.
    Fixed
  7. 00:31:877 (1,3) - This overlap looks bad for me .-.
    I think its fine in gameplay
  8. 00:38:589 (1,2,3) - Put it like there (imean stack on 00:38:452 (3) ) http://osu.ppy.sh/ss/4152173
  9. 00:56:397 (2,3,4) - I know what u wanted to make but try to correct this pattern pls, it looks weird .-.
    This plays great i thought
  10. 01:06:397 (4) - Stack it on 01:05:712 (6)
  11. 01:11:740 (2) - Stack on 01:11:192 (4)
    Unstacked for readability
Nice job ! I just cant understend why u didnt stack some patterns .-.
No comment = fixed
Thanks a lot for the mod request! I simply chose to unstack some spots if they were close in timing towards eachother as a readability choice
Lasse
m4m reply

gifdium
00:01:351 (1,2,1,2) - why the big disparity in spacing for the 1-2 jumps? music doesnt suggest it at all
also the whole way you nc stuff here makes no sense to me
you nc this 00:01:351 (1,2,1,2) - which means according to that you should also 00:04:365 (3) -
musically it would make much more sense to nc this intro like this for example http://i.imgur.com/N1Hlakw.jpg

00:15:324 (6,1,2) - this its how it will be played, doesnt really seem nice for me http://i.imgur.com/8LRuNNF.png
Just move stuff a bit and curve 6 to get a much nicer angle http://i.imgur.com/MlDOSru.png and now dont tell me "but now the spacing to 1 is lower" with the way the previous slider is played by 90% of the playerbase it doesn't make a real difference

00:17:898 (2,4) - why are they spaced way differently, or even more important, why are they spaced at all? It is already a bit much having them clickable imo since they are basically continuations of 1/3, at least stack them under those to lower the impact of having them clickable

00:20:227 (4) - skipped 1/4 here hurts, make it a repeating 1/4 slider instead

00:30:644 (3,4) - the musical pattern from 1-2-1-2-1-2 continues and so should yours
also using some kicksliders for those taps that have 1/4 after them here would feel really nice. doesnt impact playbility and makes the drum 1/4 not feel so ignored

I see you like doing those overlaps 00:33:383 (2,3,4,5,6) - quite often in your map
nothing inherently wrong with them, I like how most of them play and use them myself too
!but
you should really have a consistent spacing for those (it shouldnt even take 10 minutes to make it sth. like ctzrl-g some notes - set ~0.3ds - ds them - ctrlg back and it will look much more polished, currently it looks all over the place
Before: http://i.imgur.com/p26SzJh.jpg
After: http://i.imgur.com/R2QSvhg (if the distance of sth like 5-6 is too low then move 5 - the note not used in the overlap)
and your distance for those varies greatly the whole time. a .1 change in ds on those spots doesnt really impact playability but it looks much nicer and not just like you threw some jumps there that happened to overlap
here for example it is extremely noticeable: 00:36:945 (2,3,4,1,2,3,1,2,1,2,3) - or 00:49:822 (2,3,4,5,6,7,1,2,3) -

00:38:589 (1,2,3,4) - you seem to map the vocals here, fine. But why is this not the biggest jump 00:38:863 (2,3) -, actually 00:38:589 (1,3,1) - should have the highest ds according to the vocals if you listen to them and how the syllables/tone and all goes

00:40:096 (2) - either stack on 3 or delete 3 and make 1/1 slider, since you are still mapping the vocals it seems that would make much more sense
00:40:507 (4) - can be spaced higher in relation cause new syllable/word thing and strong drum beat

00:44:890 - really strong vocal and instrumental, yet not clickable????????

00:47:630 (3,3) - such impactful drum hits, feels wrong to me to have them stacked, some trangular pattern would fit the music better imo. you could keep the current one for the piano and all, but adding small jumps on the 3s that go towards the next 1 would fit even better with the instruments and since they go back towards the next note they dont make it that much harder, example I did in 5 seconds: http://i.imgur.com/JTbe3S8.jpg

00:49:000 (3,4) - they would feel so much better fitting for the viiolions (or whatever the instrument is) if you used higher sv since it sounds really fast and high pitched. if you do that move the nc from 00:48:589 (1) - to 00:48:931 (2) - since that will look nicer as you would have to nc before the changed sv sliders anyways

00:50:644 (1) - if you put vocal // 3/4 sliders like this that end on empty blue ticks, at least make the ending less audible (20% or 10% volume) it feels so wrong cause they create a weird artificial rhythm and feel overmapped if you dont

01:12:287 (6) - sudden wide angles like this play really shitty and it is a really strong drum beat again that should be spaced further anyways maybe sth like
http://i.imgur.com/oIxSTaQ.jpg or http://i.imgur.com/7ufjjct.jpg

01:18:315 (3,6,2,5) - the difference in how those are arranged on each other feels extremely strange

well, most of the stuff I pointed continues throughtout the map so you should take a good look :v
at least fix some spacing/angles and the overlap aesthetics, then it could become a decent (or maybe better) map since the "core" looks okay


elvis
should probably space those 1/1 "stacks" the same 00:12:721 (5,1) - 00:13:680 (2,3) - to greatly aid readability, considering you do it like the second one in later parts of the map like 00:18:720 (4,1) - changing 00:12:721 (5,1) to be the same would be the best option

also using the same pattern (stacked on the end of following 1/2 slider) for those 3/2 gaps would be really nice imo 00:21:734 (1,1) - 00:12:995 (1,1) -

the 1/2 slider "spam" is pretty interesting and seems mostly fine, but the ones that end on stuff like strong guitar hits really throw me off 00:22:972 (4) - for example 00:24:068 (4) - etc maybe at least use stacked 1/2 or /2 with low spacing? keeps it clear that you dont mainly focus on guitar while making it nicer to play

00:39:685 (1,2) - have you tried using different sv for those (with 2 being faster)? it should go really nice with the vocals

00:42:287 (1,2,3,4,5) - lol seems like you really want people to misread those as 1/3 :v

01:15:027 (2,3,4,5,6,7) - actually think spammin nc would make this look nicer http://i.imgur.com/nuuK8gV.jpg

diff looks fine

gl with that set
Topic Starter
Mikii

Lasse wrote:

m4m reply

gifdium
00:01:351 (1,2,1,2) - why the big disparity in spacing for the 1-2 jumps? music doesnt suggest it at all
also the whole way you nc stuff here makes no sense to me
you nc this 00:01:351 (1,2,1,2) - which means according to that you should also 00:04:365 (3) -
musically it would make much more sense to nc this intro like this for example http://i.imgur.com/N1Hlakw.jpg

Makes sense with the NC and i did try to create symmetry in my first jump but I'll decrease the spacing to 3.6x

00:15:324 (6,1,2) - this its how it will be played, doesnt really seem nice for me http://i.imgur.com/8LRuNNF.png
Just move stuff a bit and curve 6 to get a much nicer angle http://i.imgur.com/MlDOSru.png and now dont tell me "but now the spacing to 1 is lower" with the way the previous slider is played by 90% of the playerbase it doesn't make a real difference
I will keep the gap but switched the spacing around

00:17:898 (2,4) - why are they spaced way differently, or even more important, why are they spaced at all? It is already a bit much having them clickable imo since they are basically continuations of 1/3, at least stack them under those to lower the impact of having them clickable

00:20:227 (4) - skipped 1/4 here hurts, make it a repeating 1/4 slider instead
I think this is fine

00:30:644 (3,4) - the musical pattern from 1-2-1-2-1-2 continues and so should yours
also using some kicksliders for those taps that have 1/4 after them here would feel really nice. doesnt impact playbility and makes the drum 1/4 not feel so ignored

I tried to add kickslider before but the fact that its 220bpm makes it really uncomfortable for just one part to have kicksliders. I'll add a triple instead

I see you like doing those overlaps 00:33:383 (2,3,4,5,6) - quite often in your map
nothing inherently wrong with them, I like how most of them play and use them myself too
!but
you should really have a consistent spacing for those (it shouldnt even take 10 minutes to make it sth. like ctzrl-g some notes - set ~0.3ds - ds them - ctrlg back and it will look much more polished, currently it looks all over the place
Before: http://i.imgur.com/p26SzJh.jpg
After: http://i.imgur.com/R2QSvhg (if the distance of sth like 5-6 is too low then move 5 - the note not used in the overlap)
and your distance for those varies greatly the whole time. a .1 change in ds on those spots doesnt really impact playability but it looks much nicer and not just like you threw some jumps there that happened to overlap
here for example it is extremely noticeable: 00:36:945 (2,3,4,1,2,3,1,2,1,2,3) - or 00:49:822 (2,3,4,5,6,7,1,2,3) -

A lot of the stack were made with the intention of randomness and I don't know if people like them, but for me they work well when transitioning into gameplay due to hit circles disappearing in a quick succession with them randomly being stacked to another appearing is quite appealing to me. So having a structural improper stack might be good but I simply didn't want that.


00:38:589 (1,2,3,4) - you seem to map the vocals here, fine. But why is this not the biggest jump 00:38:863 (2,3) -, actually 00:38:589 (1,3,1) - should have the highest ds according to the vocals if you listen to them and how the syllables/tone and all goes
I was focusing on the aesthetics really and having a short long short long distance snap

00:40:096 (2) - either stack on 3 or delete 3 and make 1/1 slider, since you are still mapping the vocals it seems that would make much more sense
This is fine because of the change in pitch while she is still saying that one word 力 lol

00:40:507 (4) - can be spaced higher in relation cause new syllable/word thing and strong drum beat
Spacing isnt the biggest focus here rather its aesthetics

00:44:890 - really strong vocal and instrumental, yet not clickable????????
I still do like this however if more people come to me saying they have a problem with this reverse slider, I'll change it

00:47:630 (3,3) - such impactful drum hits, feels wrong to me to have them stacked, some trangular pattern would fit the music better imo. you could keep the current one for the piano and all, but adding small jumps on the 3s that go towards the next 1 would fit even better with the instruments and since they go back towards the next note they dont make it that much harder, example I did in 5 seconds: http://i.imgur.com/JTbe3S8.jpg
I know I can make a triangular pattern but the stacks here go quite well with the drum imo so I will keep them for now

00:49:000 (3,4) - they would feel so much better fitting for the viiolions (or whatever the instrument is) if you used higher sv since it sounds really fast and high pitched. if you do that move the nc from 00:48:589 (1) - to 00:48:931 (2) - since that will look nicer as you would have to nc before the changed sv sliders anyways
Great point, added!

00:50:644 (1) - if you put vocal // 3/4 sliders like this that end on empty blue ticks, at least make the ending less audible (20% or 10% volume) it feels so wrong cause they create a weird artificial rhythm and feel overmapped if you dont

01:12:287 (6) - sudden wide angles like this play really shitty and it is a really strong drum beat again that should be spaced further anyways maybe sth like
http://i.imgur.com/oIxSTaQ.jpg or http://i.imgur.com/7ufjjct.jpg

01:18:315 (3,6,2,5) - the difference in how those are arranged on each other feels extremely strange
very messy section, will clean it up

well, most of the stuff I pointed continues throughtout the map so you should take a good look :v
at least fix some spacing/angles and the overlap aesthetics, then it could become a decent (or maybe better) map since the "core" looks okay

gl with that set
No comment = fixed
Thanks a lot for the mod, a lot of interesting points, sorry if you didn't agree with me on some points of my mod :)
Froskya
Hi!~ M4M from #modreqs

General

  1. Elvis' Insane need rename at 'Elvis's Insane"
  2. BG size should be either 1024*768 or 1366*768

Easy

  1. 00:17:761 (1) - set end of slider at x:320 y:200
  2. 00:12:310 (3,1) - this hardest to beginners
  3. 00:26:534 (1,2,3) - ^
  4. 00:28:726 (1,2,3) - ^
  5. 00:36:945 (2,3,1) - ^
  6. 00:41:877 (1,2,1) - ^
  7. 00:59:411 (2,3,1,2,3) - ^
  8. 01:02:698 (1,2,3) - ^
  9. 01:05:164 (1,2,3) - ^
  10. 01:07:082 (1,2,3,4) - ^
  11. 01:17:493 (3,1,2,3) - ^
  12. 00:24:342 (1) - set slider at x:336 y:286
  13. 00:33:109 (1) - set slider's start at x:352 y:68
  14. 00:49:548 (1) - rotate slider (selection centre) at 290 (clockwise)
  15. 00:52:835 (2) - set slider's start at x:196 y:164
  16. 01:05:164 (1) - set slider's end at x:408 y:236
  17. 01:09:274 (1) - set slider's central point at x:260 y:328
  18. 01:13:657 (1) - set slider's end at x324: y:316
  19. 00:45:164 (1) - NC
  20. 00:47:356 (1) - ^
  21. 01:26:258 (3) - Remove NC


Normal

  1. 00:21:460 (3,4) - not recommended to Normal
  2. 00:35:301 (1,2) - ^
  3. 00:37:904 (3,4) - ^
  4. 00:07:653 (1) - NC
  5. 00:30:644 (1) - ^
  6. 00:57:219 (1) - ^
  7. 01:01:603 (3) - ^
  8. 01:05:986 (1) - ^
  9. 00:03:543 (4) - ^

Hard

  1. Check AiMod
  2. 00:10:940 (1) - NC
  3. 00:53:931 (1) - ^
  4. 00:58:315 (5) - ^

Insane

  1. Check AiMod
  2. 00:02:173 (3) - remove NC
  3. 00:04:365 (1) - ^
  4. 00:17:076 (1) - ^
  5. 00:38:041 (4) - ^
  6. 00:42:698 (3) - ^

Elvis' Insane

  1. Check AiMod
  2. 00:02:173 (3) - remove NC
  3. 00:21:734 (1) - ^
  4. 00:42:287 (4) - ^
  5. 00:43:246 (2) - ^
  6. 01:03:520 (4) - ^
  7. 01:04:068 (2) - ^
  8. 01:12:151 (4) - ^
  9. 00:11:077 (1) - NC
  10. 00:41:877 (1) - ^
  11. 01:03:794 (1) - ^
  12. 01:12:424 (6) - ^

Gifdium

  1. Check AiMod
  2. 00:02:173 (1) - remove NC
  3. 00:04:365 (1) - ^
  4. 00:09:023 (5) - ^
  5. 01:26:669 (1) - ^
  6. 01:00:507 (1) - NC

Sorry for spam about "NC" and "remove NC", because I training modding starting diffs

Good Luck and I'll waiting when this map will ranked!~
Natteke desu

Revialink wrote:

Elvis' Insane need rename at 'Elvis's Insane
http://puu.sh/m4VU7/bb5645b728.png
Iceskulls
as requested

[general]
  1. easy normal hard mikii's insane and gifdium

    AIBat v3.1 wrote:

    Snapping
    01:19:000 (1) - Unsnapped slider (end).
    might need to mess with slider code a bit since some diff is like has a red timing point between the slider

[gifdium]
  1. 00:03:543 (1) - I think that if you do stack thing like what you did previously it will make this thing play good , stack 00:03:543 (1,2) - ?
  2. 00:11:762 (4) - I think curve this the another way would make flow here 00:11:762 (4,1) - better imo
  3. 00:20:227 (4) - the sliderend for emphasized beat there make the rhythm play a bit weird here , try this rhythm ?
  4. 00:30:781 (3,1) - imo should have higher spacing than 00:30:644 (2,3) - so it make the emphasis on cymbal at (1) there nice , try move (1) to around x272 y164 ?
  5. 00:37:904 (1,2) - I think ctrl+g this make flow here 00:37:493 (1,2,3,1,2) - nice imo
  6. 00:42:972 (1,2) - would be good to increase spacing here a bit so it will not looks like 1/4 spacing like 00:43:520 (4,5) - , it give spacing difference which make thing easier to read
  7. 00:48:178 (1,2) - woah pretty big jumps there and I feel like the beat here has like similiar intensity to 00:47:493 (2,3) - 00:47:904 (2,3) - so maybe try to make spacing a bit more consistent with those ?
  8. 01:07:904 (5,1) - can have bigger spacing to emphasis beat at (1) better , try move (5) to around x256 y16 ?
  9. 01:10:096 (6,1) - similiar ,try move (6) to around x160 y180 ?
  10. 01:12:287 (6,1) - ^^^ , try move (6) to around x88 y196 ?
  11. 01:23:214 (1,2) - yea spacing consistency thing I talk about here 00:48:178 (1,2) -

    so hard to tap t.t
[elvis]
  1. 00:03:954 - whistle ?
  2. 00:30:644 (8,9) - I think ctrl+g this make flow here 00:30:370 (7,8,9,1) - nice imo
  3. 00:38:452 (3,1) - I think this should have higher spacing so it emphasis the cymbal on (1) better , try move (1) to around x168 y16 ?
  4. 00:55:986 (6,1) - similiar , I think higher spacing help emphasis beat at (1) better , try move (1) to around x384 y128 ?
  5. 01:05:849 (6,1) - ^^^^ similiar
[insane]
  1. 01:03:657 (6,1) - can have more spacing to emphasis cymbal at (1) better , try move (6) to around x112 y352 ?
  2. 01:17:904 (6,1) - similiar , can have more spacing to emphasis beat at (1) better , try move (6) to around x424 y112 ?

    nice diff , I like it
[hard]
  1. 00:20:364 (3,1) - the overlap here is visible in-game and kinda make thing hard to read here , I would not do overlap there , maybe move (1) to around x465 y171 ? idk what place better lol
  2. 00:23:794 (7,8) - kinda looks weird here in term of aesthetic , try move (8) to x256 y352 and see if you like it and also I think that make this bit easier to read too
  3. 00:24:890 (3,4) - better not overlap much , somehow I think pattern here hard to read because the overlap
[normal]
  1. 00:11:077 (3,4) - rhythm sound weird here , try this ?
  2. 00:14:365 (3) - try this rhythm instead ? sound better imo
  3. 00:34:068 - add circle here ? I think it make rhythm sound better
  4. 01:02:698 (1,2) - should be 0.9x spacing for consistent spacing here
[easy]
  1. 00:48:589 - I think it sound weird to skip this emphasized beat , maybe start this 00:48:452 (3) - at 00:48:589 - instead ?
  2. 01:10:233 - it sound weird to skip this emphasized beat , how about this rhythm ?
    not really a fan of low 1/1 spacing here lol
good luck :)
Topic Starter
Mikii

CelsiusLK wrote:

as requested

[general]
  1. easy normal hard mikii's insane and gifdium

    AIBat v3.1 wrote:

    Snapping
    01:19:000 (1) - Unsnapped slider (end).
    might need to mess with slider code a bit since some diff is like has a red timing point between the slider
Yeah I would have no idea how to fix this lol, I'll try asking around


[gifdium]
  1. 00:03:543 (1) - I think that if you do stack thing like what you did previously it will make this thing play good , stack 00:03:543 (1,2) - ?
  2. 00:11:762 (4) - I think curve this the another way would make flow here 00:11:762 (4,1) - better imo It was curved with intention to slightly blanket the hitcircle to the right but I'll fix that for clarity
  3. 00:20:227 (4) - the sliderend for emphasized beat there make the rhythm play a bit weird here , try this rhythm ? Red beat definitely makes good emphasis on the sliders but I'm going to delete the triple
  4. 00:30:781 (3,1) - imo should have higher spacing than 00:30:644 (2,3) - so it make the emphasis on cymbal at (1) there nice , try move (1) to around x272 y164 ?
  5. 00:37:904 (1,2) - I think ctrl+g this make flow here 00:37:493 (1,2,3,1,2) - nice imo
  6. 00:42:972 (1,2) - would be good to increase spacing here a bit so it will not looks like 1/4 spacing like 00:43:520 (4,5) - , it give spacing difference which make thing easier to read
  7. 00:48:178 (1,2) - woah pretty big jumps there and I feel like the beat here has like similiar intensity to 00:47:493 (2,3) - 00:47:904 (2,3) - so maybe try to make spacing a bit more consistent with those ?
  8. 01:07:904 (5,1) - can have bigger spacing to emphasis beat at (1) better , try move (5) to around x256 y16 ?
  9. 01:10:096 (6,1) - similiar ,try move (6) to around x160 y180 ?
    Moved the hitcircle instead
  10. 01:12:287 (6,1) - ^^^ , try move (6) to around x88 y196 ?
  11. 01:23:214 (1,2) - yea spacing consistency thing I talk about here 00:48:178 (1,2) -
    This surprisingly doesn't have as much difficulty as the spike placed at 00:48:178- and I've managed to clear it a few times so I'll keep it as it is

    so hard to tap t.t
rip 219bpm

[elvis]
  1. 00:03:954 - whistle ?
  2. 00:30:644 (8,9) - I think ctrl+g this make flow here 00:30:370 (7,8,9,1) - nice imo
  3. 00:38:452 (3,1) - I think this should have higher spacing so it emphasis the cymbal on (1) better , try move (1) to around x168 y16 ?
  4. 00:55:986 (6,1) - similiar , I think higher spacing help emphasis beat at (1) better , try move (1) to around x384 y128 ?
  5. 01:05:849 (6,1) - ^^^^ similiar
[insane]
  1. 01:03:657 (6,1) - can have more spacing to emphasis cymbal at (1) better , try move (6) to around x112 y352 ?
  2. 01:17:904 (6,1) - similiar , can have more spacing to emphasis beat at (1) better , try move (6) to around x424 y112 ?
    Ctrl+g
    nice diff , I like it
<3

[hard]
  1. 00:20:364 (3,1) - the overlap here is visible in-game and kinda make thing hard to read here , I would not do overlap there , maybe move (1) to around x465 y171 ? idk what place better lol
    Just change since it was mentioned before
  2. 00:23:794 (7,8) - kinda looks weird here in term of aesthetic , try move (8) to x256 y352 and see if you like it and also I think that make this bit easier to read too
    This was kinda mentioned as well so I'm just going to stack and place a NC and it should fix the problem
  3. 00:24:890 (3,4) - better not overlap much , somehow I think pattern here hard to read because the overlap
[normal]
  1. 00:11:077 (3,4) - rhythm sound weird here , try this ? The rhythm here is well mapped imo with the white tick sliderend
  2. 00:14:365 (3) - try this rhythm instead ? sound better imo nice
  3. 00:34:068 - add circle here ? I think it make rhythm sound better
  4. 01:02:698 (1,2) - should be 0.9x spacing for consistent spacing here
[easy]
  1. 00:48:589 - I think it sound weird to skip this emphasized beat , maybe start this 00:48:452 (3) - at 00:48:589 - instead ?
    Definitely should be fixed, thanks
  2. 01:10:233 - it sound weird to skip this emphasized beat , how about this rhythm ?
    not really a fan of low 1/1 spacing here lol

    lol i just hope this work because beginners might focus more on ar rather than distance??? MAYBE
good luck :)
No comment = fixed
Thanks a lot for the subtle checks, helps out a lot!
-Keitaro
From #modreqs!
You said M4M so here my map https://osu.ppy.sh/s/396144

Easy

00:12:310 (3) - Move to left 1 grid
normal
00:58:315 (1,3) - Stack these
Hard
00:12:447 (2,4) - Stack these
00:31:466 (4,1) - ^
00:45:164 (1,3) - ^
Insane
00:31:877 (1,3) - Stack these
pkk
ni ce
jonathanlfj
[General]
timing at the end is a little iffy, I added another red line to reconcile the timing but I recommend you get a timing expert to look it over one more time
01:07:305 - 219.2bpm

[Easy]
00:20:587 (2) - clap
00:30:452 - green line snap to 00:30:456
00:44:565 (3) - clap end
00:49:497 (4) - clap, also this angle might be a bit hard to read for beginners, try not to overlap the previous slider too much
01:02:921 (1) - finish
01:04:017 (3) - whistle or clap on end
01:07:305 (1,2,3,4) - follow vocals here, its really confusing to play right now
01:13:880 (1) - shorten to 01:14:291 and add a note at 01:14:565

[Normal]
00:03:762 (4) - NC
00:11:296 (3,4) - this plays better if you follow vocals, its more dominant in the music
00:20:176 (1) - clap end
00:31:552 (2) - since you started with following vocals, better to do the same here and extend it to 00:31:963 (and if you want, swap for two circles since that will avoid messy overlaps)
00:44:839 (4) - clap end
01:02:921 (1) - finish
01:04:017 (1) - remove NC, it is not really needed for a volume change
01:04:839 (1) - whistle or clap
01:05:387 (2) - clap
01:12:647 (3,4) - swap this for a slider, the current rhythm is really difficult to do with circles
01:13:332 (5) - start it at 01:13:195 to follow vocals
01:13:880 (1,2,3,4) - do this: a lot of weird rhythm choices in this diff, you should choose to follow one layer and stick to it

[Hard]
00:25:661 (6) - NC
00:27:168 (2,3) - move these further apart, its really easy to misread the spacing here
00:30:319 (3) - turn the slider so the repeat is more visible, also stack 00:30:730 (5,6) instead of 00:30:593 (4,5)
00:45:113 (4) - clap
00:48:812 (3) - NC
00:58:264 (4) - clap end
01:02:921 (1) - finish
01:04:839 (3) - whistle or clap
01:08:675 (2) - i would use a 1/2 repeat slider here to cover for vocals
01:27:041 (1) - silence the end


[Insane]
a lot of green lines are unsnapped, make sure to snap them properly
00:45:387 (1) - clap should be on this instead of 00:45:798 (2)
00:49:223 (4) - NC here, i was inclined to play them as 1/2s due to the spacing between 4 and 5
00:58:264 (5) - clap end
01:02:921 (1) - finish
01:04:839 (1) - whistle or clap
01:27:041 (1) - silence the end

[Elvis' Insane]
00:12:392 (1,3) - that distance...make a proper star xD
00:14:173 (3) - should be at 00:14:036
00:34:702 (4) - clap
00:45:113 (5) - ^
01:02:237 (2) - i would end this at the drums at 01:02:647 and add a circle at 01:02:784
01:04:839 (2) - clap
01:15:798 (6,7) - lol that spacing decrease was not proportional to the rest of them
01:21:278 (5,6,1) - this doesn't really play well at this angle, you might want to rearrange 01:21:551 (1,2,3,4) - a bit
01:26:973 (1) - silence end
a lot of missing claps, please go over the diff and add them since I don't think i caught all of it

[Gifdium]
00:16:489 (4,5) - i think ctrl+g here plays better, also fix blanket
00:34:428 (1,2) - move these slightly furthur to use the same spacing as earlier 1/4s
00:46:963 (3) - i dont really hear the 1/4 here, its better if you delete the circle and use slider jumps to build up for the circle jumps after
00:58:401 (4) - clap
01:02:921 (1) - finish
01:04:839 (1) - whistle or clap
01:12:100 (3,6) - this slight overlap makes me cringe a little, either overlap them more or dont overlap at all xD
01:27:041 (1) - silence the end of this

get someone to check the timing again and then call be back
Topic Starter
Mikii
Thanks for the huge mod check. There are some points I haven't agreed but I have taken most of them into the map :D
Natteke desu
didn't fixed only 01:02:237 (2) - because i'd i like to emphasise vocals here hitsounds up to Mikii since they were copied from extra diff
code
osu file format v14

[General]
AudioFilename: Comet Lucifer OP - Opening - The Seed and the Sower by Fhana.mp3
AudioLeadIn: 0
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[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー 〜The Seed and the Sower〜
Artist:fhana
ArtistUnicode:fhána
Creator:Mikii
Version:Elvis' Insane
Source:コメット・ルシファー
Tags:opening evilelvis towana junichi sato yuxuki waga kevin mitsunaga
BeatmapID:852687
BeatmapSetID:374875

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46,208,43606,1,0,0:0:0:0:
246,249,43743,6,0,B|232:160|277:188|245:62,1,160,2|0,0:0|0:0,0:0:0:0:
188,20,44154,2,0,P|229:62|330:62,1,160,8|2,0:0|0:0,0:0:0:0:
446,153,44565,2,0,P|483:127|510:93,1,80,2|0,0:0|0:0,0:0:0:0:
363,163,44839,2,0,P|318:163|264:187,1,80,0|0,0:0|0:0,0:0:0:0:
416,233,45113,2,0,P|441:267|481:291,1,80,0|0,0:0|0:0,0:0:0:0:
233,344,45387,6,0,P|308:351|389:291,1,160,4|0,0:0|0:0,0:0:0:0:
267,193,45798,1,8,0:0:0:0:
103,242,45935,2,0,P|104:288|102:337,1,80,0|0,0:0|0:0,0:0:0:0:
186,265,46209,2,0,P|184:225|185:185,1,80,2|8,0:0|0:0,0:0:0:0:
242,71,46483,6,0,P|163:64|97:107,1,160,2|8,0:0|0:0,0:0:0:0:
5,81,46894,1,0,0:0:0:0:
86,204,47031,2,0,P|106:245|113:302,1,80,8|0,0:0|0:0,0:0:0:0:
270,348,47305,1,8,0:0:0:0:
88,357,47442,1,0,0:0:0:0:
188,175,47579,6,0,B|268:162|268:162|354:207,1,160,10|0,0:0|0:0,0:0:0:0:
474,72,47990,2,0,B|394:59|394:59|308:104,1,160,10|0,0:0|0:0,0:0:0:0:
143,194,48401,6,0,B|223:181|223:181|309:226,1,160,10|0,0:0|0:0,0:0:0:0:
512,41,48812,2,0,B|432:28|432:28|346:73,1,160,2|0,0:0|0:0,0:0:0:0:
144,66,49223,6,0,L|162:91,1,20,2|0,0:0|0:0,0:0:0:0:
176,289,49497,6,0,L|202:274,1,20,2|0,0:0|0:0,0:0:0:0:
367,200,49771,6,0,L|197:184,1,160,4|10,0:0|0:0,0:0:0:0:
77,308,50182,1,0,0:0:0:0:
250,369,50319,2,0,P|257:329|241:262,1,80,2|0,0:0|0:0,0:0:0:0:
83,153,50593,2,0,P|78:192|85:231,1,80,10|0,0:0|0:0,0:0:0:0:
34,67,50867,6,0,P|80:109|185:113,1,160,0|10,0:0|0:0,0:0:0:0:
409,8,51278,2,0,P|363:50|258:54,1,160,0|0,0:0|0:0,0:0:0:0:
242,178,51689,2,0,B|248:266,1,80,10|0,0:0|0:0,0:0:0:0:
123,324,51963,6,0,B|161:314|161:314|204:319,1,80,0|0,0:0|0:0,0:0:0:0:
388,317,52237,2,0,B|350:307|350:307|307:312,1,80,10|0,0:0|0:0,0:0:0:0:
158,226,52510,2,0,P|151:183|159:136,1,80,2|0,0:0|0:0,0:0:0:0:
334,147,52784,2,0,P|338:186|331:225,1,80,10|0,0:0|0:0,0:0:0:0:
242,175,53058,6,0,L|236:7,1,160,4|10,0:0|0:0,0:0:0:0:
433,60,53469,2,0,L|328:64,1,80,4|2,0:0|0:0,0:0:0:0:
497,155,53743,1,0,0:0:0:0:
354,246,53880,2,0,L|439:249,1,80,10|0,0:0|0:0,0:0:0:0:
264,351,54154,6,0,B|256:308|256:308|260:263,1,80,4|0,0:0|0:0,0:0:0:0:
291,139,54428,2,0,L|191:134,1,80,10|0,0:0|0:0,0:0:0:0:
53,108,54702,2,0,L|120:189,1,80,2|0,0:0|0:0,0:0:0:0:
125,302,54976,2,0,L|183:226,1,80,10|0,0:0|0:0,0:0:0:0:
381,114,55250,6,0,P|377:81|359:31,1,80,0|0,0:0|0:0,0:0:0:0:
223,29,55524,1,10,0:0:0:0:
211,164,55661,2,0,P|261:185|293:187,1,80,0|2,0:0|0:0,0:0:0:0:
486,165,55935,1,0,0:0:0:0:
284,84,56072,1,10,0:0:0:0:
326,286,56209,1,0,0:0:0:0:
403,216,56346,6,0,P|406:175|403:125,1,80,0|0,0:0|0:0,0:0:0:0:
174,90,56620,2,0,P|172:129|175:169,1,80,10|0,0:0|0:0,0:0:0:0:
84,299,56894,1,2,0:0:0:0:
259,257,57031,1,0,0:0:0:0:
99,192,57168,2,0,L|17:198,1,80,10|0,0:0|0:0,0:0:0:0:
332,358,57442,6,0,P|355:297|319:202,1,160,0|10,0:0|0:0,0:0:0:0:
188,213,57853,2,0,P|159:286|182:361,1,160,0|0,0:0|0:0,0:0:0:0:
256,143,58264,1,10,0:0:0:0:
256,23,58401,1,0,0:0:0:0:
256,143,58538,6,0,L|163:138,1,80,4|0,0:0|0:0,0:0:0:0:
34,222,58812,2,0,P|77:210|123:180,1,80,10|0,0:0|0:0,0:0:0:0:
274,296,59086,2,0,P|231:284|185:254,1,80,2|0,0:0|0:0,0:0:0:0:
117,99,59360,2,0,L|126:7,1,80,10|0,0:0|0:0,0:0:0:0:
378,80,59634,6,0,P|325:83|294:75,1,80,0|0,0:0|0:0,0:0:0:0:
214,241,59908,1,10,0:0:0:0:
170,155,60045,2,0,P|209:147|248:151,1,80,0|2,0:0|0:0,0:0:0:0:
370,249,60319,1,0,0:0:0:0:
242,358,60456,1,10,0:0:0:0:
126,246,60593,1,0,0:0:0:0:
361,167,60730,6,0,L|446:160,1,80,8|0,0:0|0:0,0:0:0:0:
167,110,61004,2,0,L|82:103,1,80,10|0,0:0|0:0,0:0:0:0:
308,84,61278,2,0,L|393:77,1,80,2|0,0:0|0:0,0:0:0:0:
236,37,61552,2,0,L|151:30,1,80,10|0,0:0|0:0,0:0:0:0:
34,240,61826,6,0,P|103:201|187:202,1,160,4|8,0:0|0:0,0:0:0:0:
359,31,62237,2,0,P|446:111|386:308,1,320,4|0,0:0|0:0,0:0:0:0:
261,336,62921,6,0,P|227:314|181:306,1,80,0|0,0:0|0:0,0:0:0:0:
318,205,63195,2,0,P|313:260|320:304,1,80,10|0,0:0|0:0,0:0:0:0:
188,232,63469,2,0,P|214:206|241:162,1,80,2|0,0:0|0:0,0:0:0:0:
134,33,63743,6,0,L|141:113,1,80,10|0,0:0|0:0,0:0:0:0:
143,349,64017,1,4,0:0:0:0:
240,315,64291,5,0,0:0:0:0:
71,163,64428,1,4,0:0:0:0:
26,291,64702,5,0,0:0:0:0:
259,193,64839,2,0,B|390:164|381:231|501:190,1,240,0|0,0:0|0:0,0:0:0:0:
330,107,65387,2,0,B|323:69|323:69|334:16,1,80,2|0,0:0|0:0,0:0:0:0:
148,82,65661,2,0,L|243:78,1,80,2|0,0:0|0:0,0:0:0:0:
25,152,65935,1,2,0:0:0:0:
169,255,66072,1,0,0:0:0:0:
130,158,66209,6,0,L|85:229,1,80,12|0,0:0|0:0,0:0:0:0:
238,198,66483,5,0,0:0:0:0:
238,198,66620,2,0,L|250:295,1,80,4|0,0:0|0:0,0:0:0:0:
491,181,66894,5,10,0:0:0:0:
454,87,67031,1,0,0:0:0:0:
431,70,67100,1,0,0:0:0:0:
403,63,67168,1,0,0:0:0:0:
374,65,67237,1,0,0:0:0:0:
349,77,67305,2,0,P|309:124|334:234,1,160,4|10,0:0|0:0,0:0:0:0:
369,367,67716,1,0,0:0:0:0:
490,249,67853,1,8,0:0:0:0:
276,331,67990,6,0,L|186:326,1,80,0|2,0:0|0:0,0:0:0:0:
345,269,68264,2,0,L|352:178,1,80,8|0,0:0|0:0,0:0:0:0:
34,231,68538,6,0,L|125:236,1,80,8|0,0:0|0:0,0:0:0:0:
271,191,68812,2,0,L|180:196,1,80,2|8,0:0|0:0,0:0:0:0:
116,138,69086,1,2,0:0:0:0:
156,306,69223,1,8,0:0:0:0:
156,306,69360,1,0,0:0:0:0:
251,299,69497,6,0,L|331:318,1,80,8|0,0:0|0:0,0:0:0:0:
432,343,69771,1,10,0:0:0:0:
504,181,69908,2,0,L|478:276,1,80,8|0,0:0|0:0,0:0:0:0:
417,191,70182,2,0,P|388:179|328:175,1,80,0|2,0:0|0:0,0:0:0:0:
329,90,70456,2,0,P|244:113|183:180,1,160,8|8,0:0|0:0,0:0:0:0:
69,202,70867,6,0,P|61:239|74:298,1,80,0|2,0:0|0:0,0:0:0:0:
273,345,71141,2,0,P|281:308|268:249,1,80,8|10,0:0|0:0,0:0:0:0:
128,362,71415,1,8,0:0:0:0:
128,362,71552,1,8,0:0:0:0:
370,312,71689,6,0,P|366:254|276:173,1,160,4|10,0:0|0:0,0:0:0:0:
136,110,72100,1,0,0:0:0:0:
207,291,72237,1,8,0:0:0:0:
273,86,72374,5,0,0:0:0:0:
115,28,72510,1,2,0:0:0:0:
44,206,72647,2,0,B|127:223|122:173|206:190,1,160,8|8,0:0|0:0,0:0:0:0:
351,92,73058,1,2,0:0:0:0:
210,30,73195,2,0,P|192:76|199:117,1,80,0|8,0:0|0:0,0:0:0:0:
418,208,73469,2,0,P|434:170|432:131,1,80,0|0,0:0|0:0,0:0:0:0:
465,50,73743,1,2,0:0:0:0:
278,173,73880,6,0,L|287:269,1,80,2|0,0:0|0:0,0:0:0:0:
209,355,74154,1,8,0:0:0:0:
401,356,74291,2,0,L|294:335,1,80,0|0,0:0|0:0,0:0:0:0:
108,265,74565,2,0,L|189:256,1,80,2|0,0:0|0:0,0:0:0:0:
4,112,74839,6,0,P|44:167|146:173,1,160,8|2,0:0|0:0,0:0:0:0:
268,93,75250,1,8,0:0:0:0:
362,76,75387,1,0,0:0:0:0:
438,100,75524,1,2,0:0:0:0:
492,154,75661,1,8,0:0:0:0:
510,222,75798,1,0,0:0:0:0:
497,279,75935,1,0,0:0:0:0:
337,202,76072,6,0,L|422:198,1,80,4|8,0:0|0:0,0:0:0:0:
343,297,76346,1,0,0:0:0:0:
237,224,76483,1,2,0:0:0:0:
299,112,76620,2,0,P|349:106|391:119,1,80,8|0,0:0|0:0,0:0:0:0:
258,306,76894,2,0,P|218:313|179:306,1,80,8|10,0:0|0:0,0:0:0:0:
12,194,77168,5,0,0:0:0:0:
106,141,77305,1,8,0:0:0:0:
183,224,77442,2,0,L|93:221,1,80,2|0,0:0|0:0,0:0:0:0:
227,160,77716,2,0,L|306:157,1,80,10|0,0:0|0:0,0:0:0:0:
411,120,77990,2,0,B|403:81|403:81|412:37,1,80,2|0,0:0|0:0,0:0:0:0:
366,213,78264,6,0,P|416:207|498:288,1,160,0|0,0:0|0:0,0:0:0:0:
285,258,78675,1,2,0:0:0:0:
254,165,78812,2,0,P|253:113|248:72,1,80,8|0,0:0|0:0,0:0:0:0:
292,21,79086,1,10,0:0:0:0:
178,214,79223,1,8,0:0:0:0:
54,72,79360,5,0,0:0:0:0:
134,126,79497,1,0,0:0:0:0:
17,156,79634,1,0,0:0:0:0:
90,210,79771,1,0,0:0:0:0:
16,271,79908,6,0,P|20:315|19:359,1,80,8|0,0:0|0:0,0:0:0:0:
225,309,80181,1,8,0:0:0:0:
106,291,80318,1,2,0:0:0:0:
312,190,80456,6,0,P|308:254|310:293,1,80,4|0,0:0|0:0,0:0:0:0:
320,350,80729,1,2,0:0:0:0:
226,157,80867,2,0,P|223:104|219:66,1,80,8|0,0:0|0:0,0:0:0:0:
298,38,81140,1,0,0:0:0:0:
131,52,81278,1,10,0:0:0:0:
236,247,81414,1,0,0:0:0:0:
449,232,81551,5,0,0:0:0:0:
307,287,81688,1,8,0:0:0:0:
411,359,81825,1,10,0:0:0:0:
340,177,81962,1,0,0:0:0:0:
428,113,82100,6,0,P|466:102|505:107,1,80,10|8,0:0|0:0,0:0:0:0:
432,265,82373,2,0,P|470:276|509:270,1,80,2|0,0:0|0:0,0:0:0:0:
278,226,82647,6,0,L|194:233,1,80,8|0,0:0|0:0,0:0:0:0:
169,120,82921,1,8,0:0:0:0:
237,76,83058,2,0,P|246:115|235:175,1,80,0|8,0:0|0:0,0:0:0:0:
122,246,83332,1,0,0:0:0:0:
257,348,83469,1,8,0:0:0:0:
374,226,83606,1,0,0:0:0:0:
203,264,83743,5,8,0:0:0:0:
116,349,83880,1,8,0:0:0:0:
359,295,84017,1,8,0:0:0:0:
191,162,84154,1,8,0:0:0:0:
32,257,84291,6,0,P|81:262|118:253,1,80,8|8,0:0|0:0,0:0:0:0:
113,113,84565,2,0,P|73:106|34:111,1,80,8|8,0:0|0:0,0:0:0:0:
266,185,84850,6,0,L|446:171,1,160,4|0,0:0|0:0,0:0:0:0:
349,257,85260,2,0,L|333:69,1,160,4|0,0:0|0:0,0:0:0:0:
200,126,85671,6,0,L|20:112,1,160,4|0,0:0|0:0,0:0:0:0:
117,198,86082,2,0,L|133:10,1,160,8|2,0:0|0:0,0:0:0:0:
261,264,86493,5,8,0:0:0:0:
274,284,86767,1,8,0:0:0:0:
434,146,86904,1,4,0:0:0:0:
256,192,86973,12,0,88822,0:0:0:0:
237,83,88959,6,0,B|185:113|185:113|251:107,1,120.000004577637,10|10,0:0|0:0,0:0:0:0:
Santtu
M4M
[Easy]
  1. 00:13:625 (1) - This kind of rhythm could fit much better than current one. Also it fixes the polarity.
  2. Could work also in these places: 00:15:805 (1) - 00:17:985 (1) - 01:13:880 (1) -
  3. 00:31:141 (1) - You could make this blanket with 00:30:045 (3) -. Would look bit better imo.
  4. 00:45:387 (4) - Too close to 00:45:935 (5) - . DS doesn't happen here.
[Normal]
  1. 00:06:365 (2) - Blanket is bit off.
  2. 00:27:305 (2) - Blanket would be improved a bit.
  3. 01:02:921 - Missing a finish sound
  4. 01:24:565 (5) - distance to next object is too big
[Hard]
  1. 00:20:861 (4) - You could Ctrl + G this for better flow.
  2. 00:22:647 (2) - check distances, these does not follow DS
  3. 00:23:195 (4) - keep same prev and next distance
  4. 00:36:209 (4) - replace this note to x112 y180 without doing that jump since it doesn't need it
  5. 00:45:113 (4) - Too close to 00:45:387 (1) - , doesn't follow DS and I don't see reason why not to follow it
[Insane]
  1. 00:18:943 (1) - This blanket would be improved.
  2. 00:50:867 (1) - It's touches 00:51:278 (3) - . Make a little distance between them.
[Elvis' Insane]
  1. 00:13:899 (2,3) - I highly recommend to put those further from 00:13:625 (1) - since it made me to think it was double there. It would improve readable pretty much.
Didn't find anything from Gifdium. Sorry
Really good mapset *_*. I hope my mod was anyhow useful.
Topic Starter
Mikii

smsh150 wrote:

[Hard]
  1. 00:20:861 (4) - You could Ctrl + G this for better flow.
    This is actually to break flow from the music change
  2. 00:22:647 (2) - check distances, these does not follow DS
    Distance snap can be varied slightly in harder diffs this is the same for any other distance snap mods
Didn't find anything from Gifdium. Sorry
Really good mapset *_*. I hope my mod was anyhow useful.
Other than that, many points taken :D no comment = fixed
Thanks a lot for the mod!
Monstrata
Gifdium

00:08:831 (2,3,4) - I don't really get what these are following xP. I feel like simplifying the rhythm here will be better since it just sounds overmapped to me xP. You use a lot of slider spam in the intro anyways, i think slider(s) here would fit better.
01:23:743 (1,2,1,2) - Can you not stack them in a jump sequence? :c. They really break momentum because you go from sweeping back/forth motions to start > stop > start > stop motions, to back/forth again. I find that uncomfortable to play since momentum is being broken midway through the jump sequence.
01:26:630 (2) - This really sounds overmapped to me... xP

Insane

01:05:798 (5,6,1) - This arrangement puts a lot of emphasis onto 6, and makes 1 feel unimportant even though it's quite emphasized in the music as well.
01:20:182 (4,5,1) - Similar thing here, where 1 ends up not being emphasized well because of the spacing of previous objects.

Hard

00:03:762 (1,2) - Can you space this out more so it's a bit more straightforward? This is a Hard to yea players are better accustomed to reading, but I think giving this better spacing wouldn't hurt.
00:26:757 (1,2,3) - This spacing is so confusing xP. 1>2 and 2>3 are visually very similar in spacing, but one's a 1/2 and the other is 1/1.
00:36:072 (3,1) - I think this is too soon for a repeat-overlap. The hitburst from 3 will still be eclipsing Slider 1 because of the bpm. It's better not to stack here xP.
01:04:839 (3,4) - This spacing is going to confuse players of this difficulty because you stacked it instead of spacing it. The spacing is also very comparable to 01:04:017 (1,2) - visually.

Normal

00:24:291 (6,1) - Just based off the rhythm of 00:23:195 (3,4) - Players are very likely to click too early here xP. I think its better to have the slider begin on the red tick.
01:18:675 - Wish you could have followed this somehow.
Topic Starter
Mikii

Monstrata wrote:

Gifdium

Insane

01:05:798 (5,6,1) - This arrangement puts a lot of emphasis onto 6, and makes 1 feel unimportant even though it's quite emphasized in the music as well.
01:20:182 (4,5,1) - Similar thing here, where 1 ends up not being emphasized well because of the spacing of previous objects.
Im not too sure how well i can change these to emphasise

Normal

01:18:675 - Wish you could have followed this somehow.
I'm not too sure about this
All points not here are added. Thanks a lot!
jonathanlfj
alright

Monstrata: double check the timing again to make sure all is well
Topic Starter
Mikii
pop
Monstrata
We fixed some snapping stuff and shifted the offset -4ms.
Natteke desu
a n i m e
-Sh1n1-
omg I love this song, Congratz :3
pkk
-Keitaro
Oww~ Congrats :D
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