gucci map btw good job
No comment = fixedHi Im Nathan wrote:
hi m4m
[easy]
00:29:822 (3,1) - blanket these 2?
01:02:424 - maybe add a note here ? The drum is beat here is pretty strong
This one is conflicting but the hitcircle at 01:02:698 (1) - is pretty strong so I think I wanted to emphasise that :3
[normal]
01:19:392 (4) - apparently this isnt snapped according to AI
couldnt find anything else
[hard]
01:28:724 (1,2) - delete this 2 notes and have the spinner end at 01:28:724 with a clap. The current pattern is too hard for a hard diff imo.
Aha just to be consistent and troll with the insane and extra haha
[Insane]
nothing
I cant mod the final diff. Sorry wasnt much of a mod. Your mapset is really polished and there's nothing really much to find. Have a star and GL!
Fixed a lot here but didn't write anything for a reply, if you feel anything should still be changed, feel free to pm me!Weegle wrote:
m4m ^3^
[Easy]
• 00:12:310 - Slider gets real close to the hp bar -
• 00:30:918 - Maybe blanket this slider to fit more snug to the end of the previous slider? ( https://osu.ppy.sh/wiki/Blanket_Combos ) -
• 00:36:945 - Slider gets real close to the hp bar -
• 01:09:274 - Fix dat blanket -
[Normal]
• 00:03:954 - hitsound? -
• 00:19:679 - fix dat blanket, its just off by a tiny bit >.< -
• 00:23:246 - I think it would look nicer if you adjusted the note and slider to something like this? • 00:33:109 - adjust slider to overlap previous slider end of 00:31:877 -
• 01:18:041 - adjust slider to overlap the slider end of 01:19:000 -
[Hard]
• 00:02:173 - collides with hp bar -
• 00:15:050 - adjust slider to overlap the slider end of 00:14:365 -
• 00:34:753 - fix blankey :3 -
• 01:11:466 - blaaaankkkeeet :333 -
I suck too badly to properly mod Insane and Gifdium so it's just minor touch ups!
[Insane (my personal favorite)]
• 00:03:612 - fix blanket -
• 00:45:164 - collides with hp bar -
• 01:03:794 - blankey blankey fix or spanky :3 -
[Gifdium]
• I dont understand the name of this difficulty cx
• 00:05:735 - blanket fix pls
• 00:12:242 - Maybe move note between the two sliders to avoid confusion? -
• 00:41:818 - ^
• 00:46:740 - ^
• 00:48:931 - ^ just a suggestion but then again i cant play this high star rating so what do i know cx
That's all i can do cx
my map - https://osu.ppy.sh/s/387617
No comment = fixedVan246 wrote:
m4m \:D/
God this map is polished, not sure what I can do but here goesNice background
[Gifdium][Insane]
- 00:14:776 (2) - dangerously close to HP bar, depending on skin, it overlaps HP bar
- 00:29:822 (1) - ^
- 00:48:178 (1) - ^
- 01:17:082 (3,5,8) - ^
- 00:24:205 (1) - Questionable slider shape? either make it like 00:44:342 (3) - or make it a simple straight/curved slider
yeee- 00:30:096 (3,4,1) - Im assuming these notes are for the short drum roll, but i feel like its too sudden, maybe a stream instead? Sorta feels weird to tap quickly three times at that section
I'll make this flow better for now, but if anyone else finds this to be an issue, I'll sort it out
Nothing to say here honestly, love this diff
ayy thanks a lot!
[Hard][Normal]
- maybe try moving 00:15:050 (3) - so it overlaps tail of 00:14:365 (1) -
This was intentional- 00:21:734 (3) - having note straight under slider like this on hard might be too much
It won't be :p- 00:22:972 (4) - ^
This on the other hand should not be stacked imo, thanks- 01:05:164 (4) - pattern too difficult for hard?
Nah, unlees people point it out, there's a lot of room for this pattern to work[Easy]
- 00:30:644 (5,1) - overlaps 00:31:877 (1) -
During gameplay, the slider 00:31:877 (1) - is in clear view so I won't change it- 00:58:315 (1) - 00:59:411 (3) - stacking these may look better
intentionally placed irregular stack- 00:59:822 (4) - overlaps 01:01:055 (2) -
- 01:18:041 (1) - Try putting head of this slider on the tail of 01:19:000 (3) -
Welp this map was really nice in general, really liked Insane (looks fun on DT), Gifdium had really fun jumps too, good luck ;D
- 00:01:351 (1) - No sound on the white ticks at 00:01:899 - and 00:02:447 - two sliders ending at red ticks may be a better option -> http://puu.sh/lTt5L/f07606f9ca.jpg
Unfortunately these white tick sliders fit too well for easy and so there is no reason to change them to red ticks- 00:03:543 (1) - ^
- 00:47:082 (1) - Spinner is kinda short, players playing easy may not be able to spin it
Thanks a lot! But try not to give mods that work on comparisons between if the slider placement is right but switching to the red tick may map some part of the singer when the white tick can also be mapped well to the rhythm etc because that's super hard to decide. Stacks have been change somewhat change to be more far apart thoughSkinnyJommy wrote:
Hi, random m4m that i saw in #modreqs so ayyyyyyyyyyyyyy here i am
BIG MOD
[General]
Everyone says its polished and perfect... It's not.
Its has a lot of intentional unperfect stacks so it may look that way as well as the lack of mods put in the extra so far.
[Gifdium]
00:03:269 (4,5) - Not sure if intentional or not, but regardless a blanket would look better here!
Intentional
00:03:954 - Shouldn't you have a clickable circle here to emphasize the bell sound here? You did the same for 00:01:762 (2) - and 00:02:584 (2) -
I just made it different here but the places where it is hittable the same :p
00:05:050 - There is a pretty definitive sound here, i feel that you should have a circle on here and map it!
It's the singer breathing in so I don't really want to map anything there and the fact that the rhythm here is still pretty consistent with the previous notes
00:06:283 (3) - This isn't mapped to anything, so i think the better option would be to delete this and make this 00:06:146 (2) - a slider that extends to the next red tick because it follows that weird ambient sound with a lot of reverb in the sound, so it better simulates that
00:07:242 (3,4) - These two should be flipped around on the note bar at the top because if you have the vocal landing on a slider it becomes more realistic as this is a held vocal, so you would be mimicking the held vocal with a held slider
These two parts definitely have issues but I'll try them like this similar to what you just said
00:08:749 (5,6) - I say just combine these into a single 1/2 slider because don't really see a reason to have these be circles, also 1 second longer into the map you have 4 syllables being said with increasing volume and pitch but you mapped it with sliders instead, i feel the circles would fit much better there instead of randomly here, ya feel me?
I feel ya but I think the slider is for a dramatic holdddd?
00:10:666 (3,4) - again combine these into a 1/2 slider to fit the song better, you have the jumps after the intensity of the song expires and also before it... kinda awkward
Same thing
00:11:077 (1,2,3,4) - like all the other suggestions, they aren't necessarily bad, but the thing is that they can be improved, and since you are going for ranked, all ranked maps should be of the highest quality. so i think you should try this rhythm for this!!
and the reason for this rhythm ^ is because i think you are trying to fit too much into this particular part of the song, but clearly the song is toning down for the build up literally one second later, so save it for that!
I mean this is fine as well but what I have here is fine too and I don't think there's any need for change even though its consistent with the previous reverse slider
00:13:132 (7) - delete this and make 00:12:995 (6) - this a slider that extends to the red tick, to help follow the vocals, preferably you could slow down the speed of this slider to make the drop of the semi-kiai time bigger and more felt... you want to be playing the song, not playing the map
But the two hitcircles have a large gap in order to emphasise the beginning of the semi kiai D:
00:15:980 (3,4) - you could switch these on the note bar to keep the bell/piano/whatever sound that is landing on the heads of sliders or circles, and not on the end like you have it currently... because on important sounds like this, common sense would be wanting to click on sounds that stand out in the song right? sounds that have an impact, which is what ive been telling you to change since i started this mod!! like i said, play the song, not the map, the same applies to mapping, map the song, not the map? wait im confused...
??? IM SO CONFUSED lmao but I'll ctrl+g this
00:17:761 (1) - see you did that here, and thats good but then the following slider 00:17:898 (2) - starts on a red tick, but it is not mapped to any sound, slow it down to 25% and listen to it. so it is pretty awkward to play since there is no sound there, so i suggest making 1 a 1/2 slider or you could just have 3 jumps here, because the piano sound has increased volume and i think that allows space for a difficulty increase, you could also just make it a 4/4 slider if you wanted to, but what you currently have is just bleh imo. also 00:15:706 (2) - the same thing applies to this because i missed it LOL
00:18:309 (4) - ^ literally the exact same thing as here
The effect here is that this pattern creates a back and forth motion and 00:18:309 (4) - is mapped to a white tick which I feel is reasonably easier to play because of it.
00:20:090 (2,3,4) - The triple here is really good, but 00:20:227 (4) - definitely should not be a slider, in fact it should be moved to 00:20:501 - because this is where the big piano hits are, also since it is the end of the mini kiai time i think it would be best to end with a big finish... like to end with some semi-large jumps because the song allows it, i think it would fit great rather than sliders, because this is the most intense that the song gets so far, so its best to replicate that!
00:20:501 (5) - But the hitcircle here emphasises the piano :c
00:22:287 - you are skipping the 2nd hit of the piano here, which is really noticable to me, i would advice you to either: shorten the slider here, or make it 2 circles, i see that you are following the vocals but this is just too noticable to skip...
00:22:151 (1) - But this slider is the emphasis for the piano
00:23:109 (1) - ^
00:23:657 (3,4) - Switching these on the note bar seems a lot better as you have the vocal hitting on a slider, instead of the slider riding on air basically, also you did this ^ on this slider 00:22:561 (2) - and it felt great to play... it made sense to the song, ya know?
Problem is what I have is also fine! lmao
00:24:205 (1) - ^ this refers to 00:22:287 - the same concept
00:26:260 (3,1) - This just looks ugly, so stack please!!
:^) The whole map is filled with irregular stacks, I've just made these a bit more well spaced
00:27:493 (1) - same as the other parts like thsi, skipping sounds
But this slider emphasises her voice
00:27:904 (2,3) - Combine these two please! 3 isnt mapped to anything
But this is fine D:
00:30:918 - you are skipping a finish sound here!!! that is really not good, never do that
I would love to map there but the hold of the slider with her voice 00:30:781 (1) - makes me want to use a long slider
00:33:383 (2,4) - Stack these please, ugly looking again!
00:34:753 (3,4,5,6) - Just like I said in the beginning of the song you have jumps before the intensity of the song rises!! so i would make 3 and 5 sliders and then make 00:35:301 (1,2,3) - increasing spacing jumps! because it follows the song ya know
okay this part might be too intense
00:36:397 - skipped another important sound here with a slider ;-;
In returned I mapped her voice better
00:38:589 - 00:42:835 i think the hitsounds are a bit too low, it would make you think that you missed here
But whistle hitsounds
00:40:918 (2) - again another slider on the red tick mapped to nothing, so i think that you should keep all sliders on white ticks on parts like this, where there is no snare and just a bunch of kicks, unless of course there is a vocal part but that all varies on the song, but for this song there is no vocal at this part so yea its better to keep sliders on white ticks on rhythms like these
Agreed
00:44:342 (3) - I feel this part is a bit wasted imo, her voice goes really high so you have more spacing to work with, i feel its wasted on just a repeat slider!
buildupppp
00:53:246 (2,4) - I think stacks like these are too close, either stack these or move them just a bit farther apart!
Done
00:56:671 (4,5) - uhh this stack is kind of random? all the others are jumps and this is randomly a stack with no change in the song, its kinda weird
I really do think the stacks work here when they're continuously placed in the same spot and causes more focus on that spot
00:57:219 (1,2) - ^ same thing here
00:58:041 (7,8) - This is good because theres a snare on both on these notes, so putting a stack here is nice, i mean whether this was a stack or a jump it would still be good because it follows the song, but the other stacks that i mentioned dont folllow anything really
00:59:822 (4,5) - same as the previous stacks
01:01:055 (3,4,5,6) - these stacks make a bit more sense as the vocals are higher pitch / higher volume
01:02:561 - maybe a triple would fit well here so there isnt some sort of random pause in the song, especially in the kiai time
01:10:781 (3,5) - you have a lot of near stacked stacks... i say just have them far enough apart so that you can see the circle that is beneat it, far enough so that you can see the next number, or dot or whatever you use to map
01:11:192 (6,3) - ^
01:15:164 (4,6) - ^
I don't have much knowledge of mapping other difficulties other than Extra, so I guess i wont mod those
so for my map. it is rather long, so i request that you mod A's Another and only do 1:30 of the map, or if you want to just do the whole map thats cool too
my map: https://osu.ppy.sh/s/323627
your song is amazing btw!!! good luck with this
235,297,2584,2,0,P|254:241|242:176,1,120,2|0,0:0|0:0,0:0:0:0:
No comment = fixedHydroCannon13 wrote:
hello, here is the m4m![ Easy]
- 00:02:584 (2) - curve on this slider is very flat, and doesn't look appealing imo. put a more rounded curve on it, cuz I don't think it would look good as a straight slider either. for example (you don't have to use this), I think this looks better:
235,297,2584,2,0,P|254:241|242:176,1,120,2|0,0:0|0:0,0:0:0:0:However I do think the slightly curved slider looks fine- 00:03:543 (1) - same thing here, except I think this one would benefit if you just took out the curve altogether.
Part of the mapping style- 00:04:776 (2,1) - blanket can be improved
- 01:08:315 (4) - switch direction of curve, so that the slider looks like the way it is played (coming from the left). then fix 01:09:274 (1,2,3) so that it wont be overlapping with 01:08:315 (4).
[ Normal]
- 00:03:543 (4,6) - get rid of overlap plz
- 00:09:023 (3,1) - the way these are set up, looks like you were going for symmetry. maybe change either of them to make them the same?
- 00:27:082 (2,3) - I think a blanket looks better in this case?
- 00:27:904 (4) - slider looks better more curved here imo
- 00:43:383 (2) - I think it plays and sounds better without this note at all? if you do decide to remove, also fix the ds of 00:42:972 (1,3)
Did something similar, thanks a lot[ Hard]
- 01:06:397 (2) - too flat, have it point more towards the top right corner
This is fine in my opinion- 01:26:806 (1,1,2) - should be more room for recovery from spinner, even in hard I still think it is necessary
A lot of people wanted this change so I'm going to do it[ Insane]
very nice, smooth and clean diff here. nothing bad to say, except the spinner recovery thing from hard. nice job[ Gifdium] So overall very nice map. Would love to see this ranked, good luck!
- 00:05:050 - add circle?
Keeping it consistent to the rhythm from before- 00:06:420 (1) - vocals don't start until 00:06:557, so maybe just put a circle there instead of a slider
- 00:06:420 (1) - same here. instead of slider, just have circle at 00:07:242 x:155 y:359
This slider here is fine I think as I mapped it to the end of the singer's voice- 01:09:000 (6) - might as well not have a curve
- 01:11:192 (6) - ^
- spinner recovery thing from hard
Mikii wrote:
even gucci designer purses can't save this anime
VINXIS wrote:
I fort in d greatjihadvietman wa r n i couldnt save thi sanime
No comment = fixedAsserin wrote:
Insane
Nice job ! I just cant understend why u didnt stack some patterns .-.
- 00:37:493 (1,1,2,1,2,3) - There is problem with NCs .-.
- 00:18:583 (4) - I think u can stack it on this slider
I prefer not to as a readability choice- 00:20:227 (2) - I don't like it a little .-. ITS A TRAP ! XD
haha fixed- 00:29:822 (1) - Stack it for 00:28:726 (1) - I KNOW IM PEDANTIC
- 00:29:822 (1,2,3,4) - It look more swag for me, https://osu.ppy.sh/ss/4152164
What i have is fine :p- 00:30:781 (1,2,3) - Weird a little .-.
Fixed- 00:31:877 (1,3) - This overlap looks bad for me .-.
I think its fine in gameplay- 00:38:589 (1,2,3) - Put it like there (imean stack on 00:38:452 (3) ) http://osu.ppy.sh/ss/4152173
- 00:56:397 (2,3,4) - I know what u wanted to make but try to correct this pattern pls, it looks weird .-.
This plays great i thought- 01:06:397 (4) - Stack it on 01:05:712 (6)
- 01:11:740 (2) - Stack on 01:11:192 (4)
Unstacked for readability
No comment = fixedLasse wrote:
m4m replygifdium
00:01:351 (1,2,1,2) - why the big disparity in spacing for the 1-2 jumps? music doesnt suggest it at all
also the whole way you nc stuff here makes no sense to me
you nc this 00:01:351 (1,2,1,2) - which means according to that you should also 00:04:365 (3) -
musically it would make much more sense to nc this intro like this for example http://i.imgur.com/N1Hlakw.jpg
Makes sense with the NC and i did try to create symmetry in my first jump but I'll decrease the spacing to 3.6x
00:15:324 (6,1,2) - this its how it will be played, doesnt really seem nice for me http://i.imgur.com/8LRuNNF.png
Just move stuff a bit and curve 6 to get a much nicer angle http://i.imgur.com/MlDOSru.png and now dont tell me "but now the spacing to 1 is lower" with the way the previous slider is played by 90% of the playerbase it doesn't make a real difference
I will keep the gap but switched the spacing around
00:17:898 (2,4) - why are they spaced way differently, or even more important, why are they spaced at all? It is already a bit much having them clickable imo since they are basically continuations of 1/3, at least stack them under those to lower the impact of having them clickable
00:20:227 (4) - skipped 1/4 here hurts, make it a repeating 1/4 slider instead
I think this is fine
00:30:644 (3,4) - the musical pattern from 1-2-1-2-1-2 continues and so should yours
also using some kicksliders for those taps that have 1/4 after them here would feel really nice. doesnt impact playbility and makes the drum 1/4 not feel so ignored
I tried to add kickslider before but the fact that its 220bpm makes it really uncomfortable for just one part to have kicksliders. I'll add a triple instead
I see you like doing those overlaps 00:33:383 (2,3,4,5,6) - quite often in your map
nothing inherently wrong with them, I like how most of them play and use them myself too
!but
you should really have a consistent spacing for those (it shouldnt even take 10 minutes to make it sth. like ctzrl-g some notes - set ~0.3ds - ds them - ctrlg back and it will look much more polished, currently it looks all over the place
Before: http://i.imgur.com/p26SzJh.jpg
After: http://i.imgur.com/R2QSvhg (if the distance of sth like 5-6 is too low then move 5 - the note not used in the overlap)
and your distance for those varies greatly the whole time. a .1 change in ds on those spots doesnt really impact playability but it looks much nicer and not just like you threw some jumps there that happened to overlap
here for example it is extremely noticeable: 00:36:945 (2,3,4,1,2,3,1,2,1,2,3) - or 00:49:822 (2,3,4,5,6,7,1,2,3) -
A lot of the stack were made with the intention of randomness and I don't know if people like them, but for me they work well when transitioning into gameplay due to hit circles disappearing in a quick succession with them randomly being stacked to another appearing is quite appealing to me. So having a structural improper stack might be good but I simply didn't want that.
00:38:589 (1,2,3,4) - you seem to map the vocals here, fine. But why is this not the biggest jump 00:38:863 (2,3) -, actually 00:38:589 (1,3,1) - should have the highest ds according to the vocals if you listen to them and how the syllables/tone and all goes
I was focusing on the aesthetics really and having a short long short long distance snap
00:40:096 (2) - either stack on 3 or delete 3 and make 1/1 slider, since you are still mapping the vocals it seems that would make much more sense
This is fine because of the change in pitch while she is still saying that one word 力 lol
00:40:507 (4) - can be spaced higher in relation cause new syllable/word thing and strong drum beat
Spacing isnt the biggest focus here rather its aesthetics
00:44:890 - really strong vocal and instrumental, yet not clickable????????
I still do like this however if more people come to me saying they have a problem with this reverse slider, I'll change it
00:47:630 (3,3) - such impactful drum hits, feels wrong to me to have them stacked, some trangular pattern would fit the music better imo. you could keep the current one for the piano and all, but adding small jumps on the 3s that go towards the next 1 would fit even better with the instruments and since they go back towards the next note they dont make it that much harder, example I did in 5 seconds: http://i.imgur.com/JTbe3S8.jpg
I know I can make a triangular pattern but the stacks here go quite well with the drum imo so I will keep them for now
00:49:000 (3,4) - they would feel so much better fitting for the viiolions (or whatever the instrument is) if you used higher sv since it sounds really fast and high pitched. if you do that move the nc from 00:48:589 (1) - to 00:48:931 (2) - since that will look nicer as you would have to nc before the changed sv sliders anyways
Great point, added!
00:50:644 (1) - if you put vocal // 3/4 sliders like this that end on empty blue ticks, at least make the ending less audible (20% or 10% volume) it feels so wrong cause they create a weird artificial rhythm and feel overmapped if you dont
01:12:287 (6) - sudden wide angles like this play really shitty and it is a really strong drum beat again that should be spaced further anyways maybe sth like
http://i.imgur.com/oIxSTaQ.jpg or http://i.imgur.com/7ufjjct.jpg
01:18:315 (3,6,2,5) - the difference in how those are arranged on each other feels extremely strange
very messy section, will clean it up
well, most of the stuff I pointed continues throughtout the map so you should take a good look :v
at least fix some spacing/angles and the overlap aesthetics, then it could become a decent (or maybe better) map since the "core" looks okay
gl with that set
http://puu.sh/m4VU7/bb5645b728.pngRevialink wrote:
Elvis' Insane need rename at 'Elvis's Insane
might need to mess with slider code a bit since some diff is like has a red timing point between the sliderAIBat v3.1 wrote:
Snapping
01:19:000 (1) - Unsnapped slider (end).
No comment = fixedCelsiusLK wrote:
as requested
[general]Yeah I would have no idea how to fix this lol, I'll try asking around
- easy normal hard mikii's insane and gifdium
might need to mess with slider code a bit since some diff is like has a red timing point between the sliderAIBat v3.1 wrote:
Snapping
01:19:000 (1) - Unsnapped slider (end).
[gifdium]rip 219bpm
- 00:03:543 (1) - I think that if you do stack thing like what you did previously it will make this thing play good , stack 00:03:543 (1,2) - ?
- 00:11:762 (4) - I think curve this the another way would make flow here 00:11:762 (4,1) - better imo It was curved with intention to slightly blanket the hitcircle to the right but I'll fix that for clarity
- 00:20:227 (4) - the sliderend for emphasized beat there make the rhythm play a bit weird here , try this rhythm ? Red beat definitely makes good emphasis on the sliders but I'm going to delete the triple
- 00:30:781 (3,1) - imo should have higher spacing than 00:30:644 (2,3) - so it make the emphasis on cymbal at (1) there nice , try move (1) to around x272 y164 ?
- 00:37:904 (1,2) - I think ctrl+g this make flow here 00:37:493 (1,2,3,1,2) - nice imo
- 00:42:972 (1,2) - would be good to increase spacing here a bit so it will not looks like 1/4 spacing like 00:43:520 (4,5) - , it give spacing difference which make thing easier to read
- 00:48:178 (1,2) - woah pretty big jumps there and I feel like the beat here has like similiar intensity to 00:47:493 (2,3) - 00:47:904 (2,3) - so maybe try to make spacing a bit more consistent with those ?
- 01:07:904 (5,1) - can have bigger spacing to emphasis beat at (1) better , try move (5) to around x256 y16 ?
- 01:10:096 (6,1) - similiar ,try move (6) to around x160 y180 ?
Moved the hitcircle instead- 01:12:287 (6,1) - ^^^ , try move (6) to around x88 y196 ?
- 01:23:214 (1,2) - yea spacing consistency thing I talk about here 00:48:178 (1,2) -
This surprisingly doesn't have as much difficulty as the spike placed at 00:48:178- and I've managed to clear it a few times so I'll keep it as it is
so hard to tap t.t
[elvis][insane]
- 00:03:954 - whistle ?
- 00:30:644 (8,9) - I think ctrl+g this make flow here 00:30:370 (7,8,9,1) - nice imo
- 00:38:452 (3,1) - I think this should have higher spacing so it emphasis the cymbal on (1) better , try move (1) to around x168 y16 ?
- 00:55:986 (6,1) - similiar , I think higher spacing help emphasis beat at (1) better , try move (1) to around x384 y128 ?
- 01:05:849 (6,1) - ^^^^ similiar
<3
- 01:03:657 (6,1) - can have more spacing to emphasis cymbal at (1) better , try move (6) to around x112 y352 ?
- 01:17:904 (6,1) - similiar , can have more spacing to emphasis beat at (1) better , try move (6) to around x424 y112 ?
Ctrl+g
nice diff , I like it
[hard][normal]
- 00:20:364 (3,1) - the overlap here is visible in-game and kinda make thing hard to read here , I would not do overlap there , maybe move (1) to around x465 y171 ? idk what place better lol
Just change since it was mentioned before- 00:23:794 (7,8) - kinda looks weird here in term of aesthetic , try move (8) to x256 y352 and see if you like it and also I think that make this bit easier to read too
This was kinda mentioned as well so I'm just going to stack and place a NC and it should fix the problem- 00:24:890 (3,4) - better not overlap much , somehow I think pattern here hard to read because the overlap
[easy]
- 00:11:077 (3,4) - rhythm sound weird here , try this ? The rhythm here is well mapped imo with the white tick sliderend
- 00:14:365 (3) - try this rhythm instead ? sound better imo nice
- 00:34:068 - add circle here ? I think it make rhythm sound better
- 01:02:698 (1,2) - should be 0.9x spacing for consistent spacing here
good luck
- 00:48:589 - I think it sound weird to skip this emphasized beat , maybe start this 00:48:452 (3) - at 00:48:589 - instead ?
Definitely should be fixed, thanks- 01:10:233 - it sound weird to skip this emphasized beat , how about this rhythm ?
not really a fan of low 1/1 spacing here lol
lol i just hope this work because beginners might focus more on ar rather than distance??? MAYBE
osu file format v14
[General]
AudioFilename: Comet Lucifer OP - Opening - The Seed and the Sower by Fhana.mp3
AudioLeadIn: 0
PreviewTime: 49548
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 58863
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8
[Metadata]
Title:Comet Lucifer ~The Seed and the Sower~
TitleUnicode:コメットルシファー 〜The Seed and the Sower〜
Artist:fhana
ArtistUnicode:fhána
Creator:Mikii
Version:Elvis' Insane
Source:コメット・ルシファー
Tags:opening evilelvis towana junichi sato yuxuki waga kevin mitsunaga
BeatmapID:852687
BeatmapSetID:374875
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1
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512,41,48812,2,0,B|432:28|432:28|346:73,1,160,2|0,0:0|0:0,0:0:0:0:
144,66,49223,6,0,L|162:91,1,20,2|0,0:0|0:0,0:0:0:0:
176,289,49497,6,0,L|202:274,1,20,2|0,0:0|0:0,0:0:0:0:
367,200,49771,6,0,L|197:184,1,160,4|10,0:0|0:0,0:0:0:0:
77,308,50182,1,0,0:0:0:0:
250,369,50319,2,0,P|257:329|241:262,1,80,2|0,0:0|0:0,0:0:0:0:
83,153,50593,2,0,P|78:192|85:231,1,80,10|0,0:0|0:0,0:0:0:0:
34,67,50867,6,0,P|80:109|185:113,1,160,0|10,0:0|0:0,0:0:0:0:
409,8,51278,2,0,P|363:50|258:54,1,160,0|0,0:0|0:0,0:0:0:0:
242,178,51689,2,0,B|248:266,1,80,10|0,0:0|0:0,0:0:0:0:
123,324,51963,6,0,B|161:314|161:314|204:319,1,80,0|0,0:0|0:0,0:0:0:0:
388,317,52237,2,0,B|350:307|350:307|307:312,1,80,10|0,0:0|0:0,0:0:0:0:
158,226,52510,2,0,P|151:183|159:136,1,80,2|0,0:0|0:0,0:0:0:0:
334,147,52784,2,0,P|338:186|331:225,1,80,10|0,0:0|0:0,0:0:0:0:
242,175,53058,6,0,L|236:7,1,160,4|10,0:0|0:0,0:0:0:0:
433,60,53469,2,0,L|328:64,1,80,4|2,0:0|0:0,0:0:0:0:
497,155,53743,1,0,0:0:0:0:
354,246,53880,2,0,L|439:249,1,80,10|0,0:0|0:0,0:0:0:0:
264,351,54154,6,0,B|256:308|256:308|260:263,1,80,4|0,0:0|0:0,0:0:0:0:
291,139,54428,2,0,L|191:134,1,80,10|0,0:0|0:0,0:0:0:0:
53,108,54702,2,0,L|120:189,1,80,2|0,0:0|0:0,0:0:0:0:
125,302,54976,2,0,L|183:226,1,80,10|0,0:0|0:0,0:0:0:0:
381,114,55250,6,0,P|377:81|359:31,1,80,0|0,0:0|0:0,0:0:0:0:
223,29,55524,1,10,0:0:0:0:
211,164,55661,2,0,P|261:185|293:187,1,80,0|2,0:0|0:0,0:0:0:0:
486,165,55935,1,0,0:0:0:0:
284,84,56072,1,10,0:0:0:0:
326,286,56209,1,0,0:0:0:0:
403,216,56346,6,0,P|406:175|403:125,1,80,0|0,0:0|0:0,0:0:0:0:
174,90,56620,2,0,P|172:129|175:169,1,80,10|0,0:0|0:0,0:0:0:0:
84,299,56894,1,2,0:0:0:0:
259,257,57031,1,0,0:0:0:0:
99,192,57168,2,0,L|17:198,1,80,10|0,0:0|0:0,0:0:0:0:
332,358,57442,6,0,P|355:297|319:202,1,160,0|10,0:0|0:0,0:0:0:0:
188,213,57853,2,0,P|159:286|182:361,1,160,0|0,0:0|0:0,0:0:0:0:
256,143,58264,1,10,0:0:0:0:
256,23,58401,1,0,0:0:0:0:
256,143,58538,6,0,L|163:138,1,80,4|0,0:0|0:0,0:0:0:0:
34,222,58812,2,0,P|77:210|123:180,1,80,10|0,0:0|0:0,0:0:0:0:
274,296,59086,2,0,P|231:284|185:254,1,80,2|0,0:0|0:0,0:0:0:0:
117,99,59360,2,0,L|126:7,1,80,10|0,0:0|0:0,0:0:0:0:
378,80,59634,6,0,P|325:83|294:75,1,80,0|0,0:0|0:0,0:0:0:0:
214,241,59908,1,10,0:0:0:0:
170,155,60045,2,0,P|209:147|248:151,1,80,0|2,0:0|0:0,0:0:0:0:
370,249,60319,1,0,0:0:0:0:
242,358,60456,1,10,0:0:0:0:
126,246,60593,1,0,0:0:0:0:
361,167,60730,6,0,L|446:160,1,80,8|0,0:0|0:0,0:0:0:0:
167,110,61004,2,0,L|82:103,1,80,10|0,0:0|0:0,0:0:0:0:
308,84,61278,2,0,L|393:77,1,80,2|0,0:0|0:0,0:0:0:0:
236,37,61552,2,0,L|151:30,1,80,10|0,0:0|0:0,0:0:0:0:
34,240,61826,6,0,P|103:201|187:202,1,160,4|8,0:0|0:0,0:0:0:0:
359,31,62237,2,0,P|446:111|386:308,1,320,4|0,0:0|0:0,0:0:0:0:
261,336,62921,6,0,P|227:314|181:306,1,80,0|0,0:0|0:0,0:0:0:0:
318,205,63195,2,0,P|313:260|320:304,1,80,10|0,0:0|0:0,0:0:0:0:
188,232,63469,2,0,P|214:206|241:162,1,80,2|0,0:0|0:0,0:0:0:0:
134,33,63743,6,0,L|141:113,1,80,10|0,0:0|0:0,0:0:0:0:
143,349,64017,1,4,0:0:0:0:
240,315,64291,5,0,0:0:0:0:
71,163,64428,1,4,0:0:0:0:
26,291,64702,5,0,0:0:0:0:
259,193,64839,2,0,B|390:164|381:231|501:190,1,240,0|0,0:0|0:0,0:0:0:0:
330,107,65387,2,0,B|323:69|323:69|334:16,1,80,2|0,0:0|0:0,0:0:0:0:
148,82,65661,2,0,L|243:78,1,80,2|0,0:0|0:0,0:0:0:0:
25,152,65935,1,2,0:0:0:0:
169,255,66072,1,0,0:0:0:0:
130,158,66209,6,0,L|85:229,1,80,12|0,0:0|0:0,0:0:0:0:
238,198,66483,5,0,0:0:0:0:
238,198,66620,2,0,L|250:295,1,80,4|0,0:0|0:0,0:0:0:0:
491,181,66894,5,10,0:0:0:0:
454,87,67031,1,0,0:0:0:0:
431,70,67100,1,0,0:0:0:0:
403,63,67168,1,0,0:0:0:0:
374,65,67237,1,0,0:0:0:0:
349,77,67305,2,0,P|309:124|334:234,1,160,4|10,0:0|0:0,0:0:0:0:
369,367,67716,1,0,0:0:0:0:
490,249,67853,1,8,0:0:0:0:
276,331,67990,6,0,L|186:326,1,80,0|2,0:0|0:0,0:0:0:0:
345,269,68264,2,0,L|352:178,1,80,8|0,0:0|0:0,0:0:0:0:
34,231,68538,6,0,L|125:236,1,80,8|0,0:0|0:0,0:0:0:0:
271,191,68812,2,0,L|180:196,1,80,2|8,0:0|0:0,0:0:0:0:
116,138,69086,1,2,0:0:0:0:
156,306,69223,1,8,0:0:0:0:
156,306,69360,1,0,0:0:0:0:
251,299,69497,6,0,L|331:318,1,80,8|0,0:0|0:0,0:0:0:0:
432,343,69771,1,10,0:0:0:0:
504,181,69908,2,0,L|478:276,1,80,8|0,0:0|0:0,0:0:0:0:
417,191,70182,2,0,P|388:179|328:175,1,80,0|2,0:0|0:0,0:0:0:0:
329,90,70456,2,0,P|244:113|183:180,1,160,8|8,0:0|0:0,0:0:0:0:
69,202,70867,6,0,P|61:239|74:298,1,80,0|2,0:0|0:0,0:0:0:0:
273,345,71141,2,0,P|281:308|268:249,1,80,8|10,0:0|0:0,0:0:0:0:
128,362,71415,1,8,0:0:0:0:
128,362,71552,1,8,0:0:0:0:
370,312,71689,6,0,P|366:254|276:173,1,160,4|10,0:0|0:0,0:0:0:0:
136,110,72100,1,0,0:0:0:0:
207,291,72237,1,8,0:0:0:0:
273,86,72374,5,0,0:0:0:0:
115,28,72510,1,2,0:0:0:0:
44,206,72647,2,0,B|127:223|122:173|206:190,1,160,8|8,0:0|0:0,0:0:0:0:
351,92,73058,1,2,0:0:0:0:
210,30,73195,2,0,P|192:76|199:117,1,80,0|8,0:0|0:0,0:0:0:0:
418,208,73469,2,0,P|434:170|432:131,1,80,0|0,0:0|0:0,0:0:0:0:
465,50,73743,1,2,0:0:0:0:
278,173,73880,6,0,L|287:269,1,80,2|0,0:0|0:0,0:0:0:0:
209,355,74154,1,8,0:0:0:0:
401,356,74291,2,0,L|294:335,1,80,0|0,0:0|0:0,0:0:0:0:
108,265,74565,2,0,L|189:256,1,80,2|0,0:0|0:0,0:0:0:0:
4,112,74839,6,0,P|44:167|146:173,1,160,8|2,0:0|0:0,0:0:0:0:
268,93,75250,1,8,0:0:0:0:
362,76,75387,1,0,0:0:0:0:
438,100,75524,1,2,0:0:0:0:
492,154,75661,1,8,0:0:0:0:
510,222,75798,1,0,0:0:0:0:
497,279,75935,1,0,0:0:0:0:
337,202,76072,6,0,L|422:198,1,80,4|8,0:0|0:0,0:0:0:0:
343,297,76346,1,0,0:0:0:0:
237,224,76483,1,2,0:0:0:0:
299,112,76620,2,0,P|349:106|391:119,1,80,8|0,0:0|0:0,0:0:0:0:
258,306,76894,2,0,P|218:313|179:306,1,80,8|10,0:0|0:0,0:0:0:0:
12,194,77168,5,0,0:0:0:0:
106,141,77305,1,8,0:0:0:0:
183,224,77442,2,0,L|93:221,1,80,2|0,0:0|0:0,0:0:0:0:
227,160,77716,2,0,L|306:157,1,80,10|0,0:0|0:0,0:0:0:0:
411,120,77990,2,0,B|403:81|403:81|412:37,1,80,2|0,0:0|0:0,0:0:0:0:
366,213,78264,6,0,P|416:207|498:288,1,160,0|0,0:0|0:0,0:0:0:0:
285,258,78675,1,2,0:0:0:0:
254,165,78812,2,0,P|253:113|248:72,1,80,8|0,0:0|0:0,0:0:0:0:
292,21,79086,1,10,0:0:0:0:
178,214,79223,1,8,0:0:0:0:
54,72,79360,5,0,0:0:0:0:
134,126,79497,1,0,0:0:0:0:
17,156,79634,1,0,0:0:0:0:
90,210,79771,1,0,0:0:0:0:
16,271,79908,6,0,P|20:315|19:359,1,80,8|0,0:0|0:0,0:0:0:0:
225,309,80181,1,8,0:0:0:0:
106,291,80318,1,2,0:0:0:0:
312,190,80456,6,0,P|308:254|310:293,1,80,4|0,0:0|0:0,0:0:0:0:
320,350,80729,1,2,0:0:0:0:
226,157,80867,2,0,P|223:104|219:66,1,80,8|0,0:0|0:0,0:0:0:0:
298,38,81140,1,0,0:0:0:0:
131,52,81278,1,10,0:0:0:0:
236,247,81414,1,0,0:0:0:0:
449,232,81551,5,0,0:0:0:0:
307,287,81688,1,8,0:0:0:0:
411,359,81825,1,10,0:0:0:0:
340,177,81962,1,0,0:0:0:0:
428,113,82100,6,0,P|466:102|505:107,1,80,10|8,0:0|0:0,0:0:0:0:
432,265,82373,2,0,P|470:276|509:270,1,80,2|0,0:0|0:0,0:0:0:0:
278,226,82647,6,0,L|194:233,1,80,8|0,0:0|0:0,0:0:0:0:
169,120,82921,1,8,0:0:0:0:
237,76,83058,2,0,P|246:115|235:175,1,80,0|8,0:0|0:0,0:0:0:0:
122,246,83332,1,0,0:0:0:0:
257,348,83469,1,8,0:0:0:0:
374,226,83606,1,0,0:0:0:0:
203,264,83743,5,8,0:0:0:0:
116,349,83880,1,8,0:0:0:0:
359,295,84017,1,8,0:0:0:0:
191,162,84154,1,8,0:0:0:0:
32,257,84291,6,0,P|81:262|118:253,1,80,8|8,0:0|0:0,0:0:0:0:
113,113,84565,2,0,P|73:106|34:111,1,80,8|8,0:0|0:0,0:0:0:0:
266,185,84850,6,0,L|446:171,1,160,4|0,0:0|0:0,0:0:0:0:
349,257,85260,2,0,L|333:69,1,160,4|0,0:0|0:0,0:0:0:0:
200,126,85671,6,0,L|20:112,1,160,4|0,0:0|0:0,0:0:0:0:
117,198,86082,2,0,L|133:10,1,160,8|2,0:0|0:0,0:0:0:0:
261,264,86493,5,8,0:0:0:0:
274,284,86767,1,8,0:0:0:0:
434,146,86904,1,4,0:0:0:0:
256,192,86973,12,0,88822,0:0:0:0:
237,83,88959,6,0,B|185:113|185:113|251:107,1,120.000004577637,10|10,0:0|0:0,0:0:0:0:
Other than that, many points taken no comment = fixedsmsh150 wrote:
[Hard]Didn't find anything from Gifdium. Sorry
- 00:20:861 (4) - You could Ctrl + G this for better flow.
This is actually to break flow from the music change- 00:22:647 (2) - check distances, these does not follow DS
Distance snap can be varied slightly in harder diffs this is the same for any other distance snap mods
Really good mapset *_*. I hope my mod was anyhow useful.
All points not here are added. Thanks a lot!Monstrata wrote:
Gifdium
Insane
01:05:798 (5,6,1) - This arrangement puts a lot of emphasis onto 6, and makes 1 feel unimportant even though it's quite emphasized in the music as well.
01:20:182 (4,5,1) - Similar thing here, where 1 ends up not being emphasized well because of the spacing of previous objects.
Im not too sure how well i can change these to emphasise
Normal
01:18:675 - Wish you could have followed this somehow.
I'm not too sure about this