I have to disqualify this because of the Storyboard issues.
[Storyboard]
White.png is way too bright and can blind players for a sec which can cause miss easily.
01:02:179 -
01:27:591 -
01:38:885 -
etc
This could be solved easily if you make this image less bright.
Moreover some of your images used as background are too bright compared with the rest, this can also cause some issue at the first few second after it appears. Since its takes a while for the eyes to adjust themselves.
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Some extra
[Unfettered]
01:43:826 (1,2,3,1,2,3) - Its really easy to get a miss at this point because of the Hypers. I suggest you to move the notes closer in both of these to make the chance smaller.
01:49:825 (2,3,4,5) - Its really hard to get the correct timing at this point as there is a huge distance between (2,3) on the timeline but its small on the playfield while (4,5) is the exact opposite of it. I don't think (4,5) needs to be a Hyper anyway.
02:02:885 (1,2,3,4,5,6,7,8) - What a messed up pattern. (2,3) don't need to be a jump while at the same time (5,6) and (7,8) don't need to be Hyper as there is nothing to be highlighted at that point.
03:17:003 (1,2,3,1,2,3) - The exact same problem as before.
[]
This could be moved back to qualified fast after the issues solved. Good luck. o/
[Storyboard]
White.png is way too bright and can blind players for a sec which can cause miss easily.
01:02:179 -
01:27:591 -
01:38:885 -
etc
This could be solved easily if you make this image less bright.
Moreover some of your images used as background are too bright compared with the rest, this can also cause some issue at the first few second after it appears. Since its takes a while for the eyes to adjust themselves.
- a (7).png
- b (4).png
- b.png
- a (1).png
[]
Some extra
[Unfettered]
01:43:826 (1,2,3,1,2,3) - Its really easy to get a miss at this point because of the Hypers. I suggest you to move the notes closer in both of these to make the chance smaller.
01:49:825 (2,3,4,5) - Its really hard to get the correct timing at this point as there is a huge distance between (2,3) on the timeline but its small on the playfield while (4,5) is the exact opposite of it. I don't think (4,5) needs to be a Hyper anyway.
02:02:885 (1,2,3,4,5,6,7,8) - What a messed up pattern. (2,3) don't need to be a jump while at the same time (5,6) and (7,8) don't need to be Hyper as there is nothing to be highlighted at that point.
03:17:003 (1,2,3,1,2,3) - The exact same problem as before.
[]
This could be moved back to qualified fast after the issues solved. Good luck. o/