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Au5 - Reiteration

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Topic Starter
C00L
This beatmap was submitted using in-game submission on 20 marca 2016 at 11:39:02

Artist: Au5
Title: Reiteration
Tags: drum and bass dnb electronic dubstep jumpy accelerator acc streams wub -Bumblebee- Ambient -Famous-
BPM: 170
Filesize: 6342kb
Play Time: 03:46
Difficulties Available:
  1. Ambient's Expert (5,12 stars, 712 notes)
  2. Bumblebee's Hard (3,56 stars, 482 notes)
  3. Easy (1,46 stars, 196 notes)
  4. -Famous-' Normal (2,08 stars, 344 notes)
  5. Samsara (5,07 stars, 783 notes)
Download: Au5 - Reiteration
Information: Scores/Beatmap Listing
---------------
7th map (with hitsounds) NOTE: IF YOU DOWLOADED THE BEATMAP BEFORE 25/2/16 THEN REDOWLOAD! THE MP3 FILE HAS BEEN CHANGED

I hope you enjoy :)

Easy - Done by me Done ready for mods
Normal - Done by -Famous- Done ready for mods
Hard - Done by -Bumblebee- Done ready for mods
Samsara - Done by me Done ready for mods
Expert - Done by Ambient Done ready for mods

"Saṃsāra
as the title
its the buddhism word for the cicle of life (slow part) and death (drop)
and the Name Iteration fits as well" -Don-ald Trump
KappaPraise
hi \o, M4M is here ༼ つ ◕_◕ ༽つ

General
How is that background fits for this song?
Nothing special, but next time i recommend place offset of BPM at start of mapping like here 00:22:729 (spinner not considered)
I guess you should add hitsounds "_"
HP drain is too high for this diff 6 should be better MAX 7
Size of background picture wrong (736x522) standart size 1366x768
Make some your own Colours of combo

Samsara
Make more accurate patterns, your patterns looks very random, but streams not straight and very much unnecessary overlaps and sometimes overmap
00:17:081 (1) - what about end this spinner here 00:22:288, silnece him and make slider stars here 00:22:376 end here 00:22:685 (7/8 tick) something like this https://osu.ppy.sh/ss/4428502 (with 1.5x SV)
00:25:199 (1,2,3,4) - dat drums, thats all your hitsounds? xDD
00:37:905 (4,6) - overlap
00:39:581 (4,5) - fix spacing, this still stream spacing must be same, jumps allowed only after sliders/kick sliders
01:04:111 (6,7,8) - spacing
00:40:199 (1,2,3,4) - weird pattern
01:06:317 (4) - i hear stream here, try end this slider 01:05:964 (3) - here 01:06:405, but here 01:06:494 place circle ... 02:36:317 same part
01:07:376 (1) - 1/8 repeats instead of 1/4
01:15:494 (1,2,3,4) - mmm... may be you should use here same spacing like ohter streamd?
01:16:376 (1) - make it reverse?
01:17:258 (3,4) - i hear 1 slider
01:17:964 (6) - remove this circle
01:19:200 - strong note here must be something clickable
01:27:229 (4,5) - spacing
01:27:670 (6,1) - 1 slider + reverse
01:33:670 - make here this: https://osu.ppy.sh/ss/4428753 ... https://osu.ppy.sh/ss/4428757 ... https://osu.ppy.sh/ss/4428765 , but not like this patterns that just random =) ... 01:44:964 - same part
01:38:964 (3) - circle instead of this slider
01:39:317 - https://osu.ppy.sh/ss/4428798 ... https://osu.ppy.sh/ss/4428804
01:50:611 (1,2,3,1,2,1,2,3,4,5) - 2 sliders
02:14:435 (1,2,3,4) - another hitsounds \("o")/
02:41:082 (2) - try make slow sliders like this more creative
02:49:552 (8) - slider
03:04:023 - i guess here same parts like i changed before, check them and fix

Thx for mod, good luck
Topic Starter
C00L

WISPG_G wrote:

hi \o, M4M is here ༼ つ ◕_◕ ༽つ

General
How is that background fits for this song? no idea haha i just like winter and snow
Nothing special, but next time i recommend place offset of BPM at start of mapping like here 00:22:729 (spinner not considered) it doesnt really make a difference for me tbh
I guess you should add hitsounds "_" probably :P
HP drain is too high for this diff 6 should be better MAX 7 ok
Size of background picture wrong (736x522) standart size 1366x768 yh mines is too small but specifically 1366x768?
Make some your own Colours of combo hmm ok

Samsara
Make more accurate patterns, your patterns looks very random, but streams not straight and very much unnecessary overlaps and sometimes overmap hmm i like that but sure ill look at it, im not gonna make it straight since thats old style
00:17:081 (1) - what about end this spinner here 00:22:288, silnece him and make slider stars here 00:22:376 end here 00:22:685 (7/8 tick) something like this https://osu.ppy.sh/ss/4428502 (with 1.5x SV) nah man i like my current pattern, the slider ends there since there is a beat end sound if you listen you can hear it, and i dont like the SV since i especially made it 0,9 since it is a very calm start
00:25:199 (1,2,3,4) - dat drums, thats all your hitsounds? xDD i didnt hitsound that haha i think its the audio settup but i added some claps :P
00:37:905 (4,6) - overlap em i like it like that sorry
00:39:581 (4,5) - fix spacing, this still stream spacing must be same, jumps allowed only after sliders/kick sliders i put it in like this cause i like the beat sort of jumps if you hear it, im keeping it :P
01:04:111 (6,7,8) - spacing spacing? you mean a triple inside a stream? :P
00:40:199 (1,2,3,4) - weird pattern oryt changed that was pretty close together
01:06:317 (4) - i hear stream here, try end this slider 01:05:964 (3) - here 01:06:405, but here 01:06:494 place circle ... 02:36:317 same part changed that and added a circle thanks
01:07:376 (1) - 1/8 repeats instead of 1/4 but the slider is a 1/8
01:15:494 (1,2,3,4) - mmm... may be you should use here same spacing like ohter streamd? nah man it plays really well
01:16:376 (1) - make it reverse? nah sorry doesnt fit imo
01:17:258 (3,4) - i hear 1 slider true
01:17:964 (6) - remove this circle ok
01:19:200 - strong note here must be something clickable ok
01:27:229 (4,5) - spacing nah man like that too
01:27:670 (6,1) - 1 slider + reverse dont know what you mean by that :/
01:33:670 - make here this: https://osu.ppy.sh/ss/4428753 ... https://osu.ppy.sh/ss/4428757 ... https://osu.ppy.sh/ss/4428765 , but not like this patterns that just random =) ... 01:44:964 - same part fixed a bit of it so that its not that random but i dont like your pattern sorry
01:38:964 (3) - circle instead of this slider no since there is a whooshing sound at that slider
01:39:317 - https://osu.ppy.sh/ss/4428798 ... https://osu.ppy.sh/ss/4428804 nah sorry like my current state
01:50:611 (1,2,3,1,2,1,2,3,4,5) - 2 sliders ^
02:14:435 (1,2,3,4) - another hitsounds \("o")/ i dont know how that got there haha i dont hitsounds my maps but i guess it sounds decent
02:41:082 (2) - try make slow sliders like this more creative i think i done it :P
02:49:552 (8) - slider i like that
03:04:023 - i guess here same parts like i changed before, check them and fix fixed a bit

Thx for mod, good luck

Thank you for the mod :)
Spork Lover

Hey brah!! M4M for you! :)


BEFORE YOU READ THE MOD
I'm normally a very picky modder, and I normally give my opinion about the map.
Also, reading the color coding explains the importance of said suggestion.

Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General


The background is very blurry, and that can be a problem in the ranking process. The background's aesthetics are fine, but the resolution should be changed.
Add combo colours. Some
Dark blue and Light blue colours would fit this song, as well as the background, perfectly.
Add hitsounds. Soft hitsounds would fit, and you generally place whistles on the main beat, and claps on the 3rd beat in a section, and finishes on new areas of the song like the start of kiai time.

Reduce the HP from 8 to 7.
Increase OD from 8 to 8.3.
Generally, the spacing is very similar most of the way through the song.
You can't rank the song untill you have a normal or easy difficulty. (Normal would be most fitting)
A song has to be 5 minutes or above in drain time to be rankable by itself.

You should fix the red sections before asking for more mods, 'cause they'll most likely say the same thing :p


Samsara


00:32:964 (7) - Make the end of this slider overlap with the start of 00:34:023 (5).
00:33:493 (8,1) - The spacing, combined with the angle of the stream makes this section a little crazy compared most of the start, consider changing the slider into more notes for the stream instead.
00:39:581 (4,5) - This isn't as crazy as the 00:32:964, but you should still be careful about those.
00:44:081 (5,6,7,1,2) - This could be more spaced. Use the sides and corners some more :D
01:05:964 (3,4) - Remove 4 of the slider ends, and make a fun jump sequence with 2 more notes taking the slider end's place.
01:10:376 (1,2,3,4) - Pretty sure this part isn't 1/3.
01:18:141 (5) - The angle and shape of this slider is a little weird, consider reworking this slider.
01:24:141 (3) - Make the slider end on 01:24:317, and add a small jump sequence on the new empty space.
01:27:229 (4,5) - Same as on 00:33:493 (8,1).
01:33:670 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - Great patterns!
01:36:494 (1,2,3,1,2,3) - Consider spacing this more, a lot of time to click.
01:42:141 (1,2,3,1,2,3) - Same thing.
01:44:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,5) - Also a nice pattern, keep those up!
01:55:200 (3,4) - Ctrl+G and move 4 to x:452 y:152.
02:01:905 (2,3,4,5,6,1,2,3,4,5,6,7,8) - Rework this part, Feels randomly placed due to the music having emphasized beats.. Example on how to fix it: http://osu.ppy.sh/ss/4432962
03:05:964 (1,2,3,4,5,6) - Be careful with this, it doesn't feel like a kick slider stream when you listen to the music. It's a nice aesthetic, but it can result in a fast fail with HP8.
03:11:788 (1) - Ctrl+G
03:32:788 (5,6,1,2,3,4) - Same as on 02:01:905
03:35:082 (2,3,4,5,6,7) - A little awkward to play when every other part of the song has been curvy.
03:37:905 (2,3,4,5,6,7) - Same thing, but not as important on this section.

There are some places in the song, where you could easily create increased spacing where it wouldn't hurt, but I didn't point all that many out in this mod.
I hope my mod was useful in any way, and I hope I was not too picky :3.
Good luck with your map!
~Spork
Topic Starter
C00L

Spork Lover wrote:

Hey brah!! M4M for you! :)


BEFORE YOU READ THE MOD
I'm normally a very picky modder, and I normally give my opinion about the map.
Also, reading the color coding explains the importance of said suggestion.

Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General


The background is very blurry, and that can be a problem in the ranking process. The background's aesthetics are fine, but the resolution should be changed. [color=#00FF00]im going to change the bg colour anyway :P
Add combo colours. Some[/color] Dark blue and Light blue colours would fit this song, as well as the background, perfectly.
Add hitsounds. Soft hitsounds would fit, and you generally place whistles on the main beat, and claps on the 3rd beat in a section, and finishes on new areas of the song like the start of kiai time.[/color] thanks for the advice ill add them in soon
Reduce the HP from 8 to 7. done
Increase OD from 8 to 8.3. done
Generally, the spacing is very similar most of the way through the song. ill change that if i see something pop into my head
You can't rank the song untill you have a normal or easy difficulty. (Normal would be most fitting) yh ik im looking for GD's atm
A song has to be 5 minutes or above in drain time to be rankable by itself. yep

You should fix the red sections before asking for more mods, 'cause they'll most likely say the same thing :p
oki :)

Samsara


00:32:964 (7) - Make the end of this slider overlap with the start of 00:34:023 (5). done
00:33:493 (8,1) - The spacing, combined with the angle of the stream makes this section a little crazy compared most of the start, consider changing the slider into more notes for the stream instead. sorry i want to keep that :/
00:39:581 (4,5) - This isn't as crazy as the 00:32:964, but you should still be careful about those. i will but again i want to keep that
00:44:081 (5,6,7,1,2) - This could be more spaced. Use the sides and corners some more :D done
01:05:964 (3,4) - Remove 4 of the slider ends, and make a fun jump sequence with 2 more notes taking the slider end's place. done
01:10:376 (1,2,3,4) - Pretty sure this part isn't 1/3. :)
01:18:141 (5) - The angle and shape of this slider is a little weird, consider reworking this slider. its the weee sound you hear thats why its there :( dont want to change that
01:24:141 (3) - Make the slider end on 01:24:317, and add a small jump sequence on the new empty space. done that
01:27:229 (4,5) - Same as on 00:33:493 (8,1). no sorry
01:33:670 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - Great patterns! thank you :)
01:36:494 (1,2,3,1,2,3) - Consider spacing this more, a lot of time to click. done
01:42:141 (1,2,3,1,2,3) - Same thing. done
01:44:964 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,5) - Also a nice pattern, keep those up! thanks :)
01:55:200 (3,4) - Ctrl+G and move 4 to x:452 y:152. done
02:01:905 (2,3,4,5,6,1,2,3,4,5,6,7,8) - Rework this part, Feels randomly placed due to the music having emphasized beats.. Example on how to fix it: http://osu.ppy.sh/ss/4432962 done
03:05:964 (1,2,3,4,5,6) - Be careful with this, it doesn't feel like a kick slider stream when you listen to the music. It's a nice aesthetic, but it can result in a fast fail with HP8. i changed the HP to 7 and i really want to keep this, maybe the HP change will do :P
03:11:788 (1) - Ctrl+G done
03:32:788 (5,6,1,2,3,4) - Same as on 02:01:905 changed
03:35:082 (2,3,4,5,6,7) - A little awkward to play when every other part of the song has been curvy. true changed that
03:37:905 (2,3,4,5,6,7) - Same thing, but not as important on this section. i like this so im not going to change it sorry :/

There are some places in the song, where you could easily create increased spacing where it wouldn't hurt, but I didn't point all that many out in this mod.
I hope my mod was useful in any way, and I hope I was not too picky :3.
Good luck with your map!
~Spork

Thank you for the mod :)
Shyotamaze
Hi, from #modreqs

General
  1. Maybe OD8 instead
Samsara
  1. 00:24:494 (7,8) - Fix blanket
  2. 00:28:376 (5,1) - ^
  3. 00:31:022 (3,1) - ^
  4. 00:37:375 (1,2,3,4) - ^
  5. 00:39:581 (4,5) - Collides
  6. 01:04:111 (6,7,8) - Not sure about this, can be really tricky
  7. 01:05:258 (2) - Reverse
  8. 01:05:611 (4) - ^
  9. 01:05:787 (1,2) - Too much spaced
  10. 01:05:964 (3) - Reverse
  11. 01:08:964 (4,5) - Collides
  12. 01:14:788 (4,5) - Fix blanket
  13. 01:27:229 (4,5) - Collides
  14. 01:35:788 (1,2,3,4,5) - Too much spaced
  15. 02:34:111 (6,7,8) - Can be really tricky, remember it's a 5* map not 6* so it's unnecessary imo
  16. 02:34:905 (7,8,1) - ^
  17. 02:36:141 (1,2) - Too much spaced
Nice song, good luck! ;)
Topic Starter
C00L

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Maybe OD8 instead i had that and previous mod said i should change it, ill just keep it as it is :P
Samsara
  1. 00:24:494 (7,8) - Fix blanket fixed
  2. 00:28:376 (5,1) - ^ fixed
  3. 00:31:022 (3,1) - ^ fixed
  4. 00:37:375 (1,2,3,4) - ^ fixed
  5. 00:39:581 (4,5) - Collides kepping this buddy because of the music drop
  6. 01:04:111 (6,7,8) - Not sure about this, can be really tricky i dont think its tricky and i didnt want a continuos stream as well
  7. 01:05:258 (2) - Reverse fixed
  8. 01:05:611 (4) - ^ this im keeping flows well
  9. 01:05:787 (1,2) - Too much spaced fixed
  10. 01:05:964 (3) - Reverse fixed
  11. 01:08:964 (4,5) - Collides keeping those
  12. 01:14:788 (4,5) - Fix blanket fixed
  13. 01:27:229 (4,5) - Collides keeping those :)
  14. 01:35:788 (1,2,3,4,5) - Too much spaced its not rly it plays nicelly too
  15. 02:34:111 (6,7,8) - Can be really tricky, remember it's a 5* map not 6* so it's unnecessary imo keeping that
  16. 02:34:905 (7,8,1) - ^ fixed
  17. 02:36:141 (1,2) - Too much spaced fixed
Nice song, good luck! ;)
Thanks for the mod buddy :)
Alheak
ey M4M

This will be more of a general mod or feedback, no case by case or detail picking

[General]
  1. "Source" is reserved for a series, anime, film or video game, otherwise, don't write anything there, so please remvoe "Electronic Music"
  2. Do you have a reason for OD8.3? If not you should just put OD8
  3. you don't need two bg images, only one can be used per difficulty, and it should be the highest resolution one
  4. Your .mp3 is only 128kbps, if you can, try getting a better quality one of 192kbps
  5. Offset is 157, after you've changed it, go in F6, select all your green sections and move their offsets by 16, check "snap objects" and "adjust bookmarks" before clicking "OK"
  6. Do not use dark combo colours, most experienced players play with dim on, so dark colours blend in the background, rendering them really hard to see
[Samsara]
  1. For NCs, I'd recommend only placing one every measure, unless it's a slower part. You can add exeptionnal NCs after on jumps, unusual rhythm (1/3, 3/4 etc) or change in SV to put emphasis on them, this shows the player that they should pay attention to this section
  2. Rhythm wise, you should map on downbeats as much as possible as they are the backbone of the rhythm, sliders should begin on them unless you have a big reason not to
    Do not ignore strong beats or notes, like 00:23:964 -
  3. Stick to simple but well done sliders for now, while diverse sliders are always interesting and can help to not make your map boring, they can make it look very cheap if not done properly.
    Read this if you haven't already: t/37194
    Do not be afraid of copy pasting your sliders' shapes, consistency is key in your map's design
    Also do not curve your sliders too much unless you want to match a sound in the song, 01:38:435 (2) - this for example is a good curved slider, 01:32:258 (1) - this one is not
  4. Always be on the lookout for overlaps like 00:33:493 (8,5) - , even if this doesn't look like a big deal, they make your map look cheap and messy
    Overlaps should always be justified, if you can avoid them, by all means do
  5. You seem to have your spacing down, so i won't talk about it too much, just try to not space your streams too much unless you really feel like it's justified. 01:04:993 (8,1) - this for example is way too much
For the rest, flow, slider leniency, etc, you'll learn it by mapping, i can't really explain it properly and it may be a bit early for you, though if you're curious and still want to learn, try reading this: t/239778

Good luck!
Topic Starter
C00L

Alheak wrote:

ey M4M

This will be more of a general mod or feedback, no case by case or detail picking

[General]
  1. "Source" is reserved for a series, anime, film or video game, otherwise, don't write anything there, so please remvoe "Electronic Music" didnt know that o_o so i removed it thanks will remember for the future
  2. Do you have a reason for OD8.3? If not you should just put OD8 yh sure
  3. you don't need two bg images, only one can be used per difficulty, and it should be the highest resolution one didnt know i had 2 lol :P
  4. Your .mp3 is only 128kbps, if you can, try getting a better quality one of 192kbps i dont know how :/
  5. Offset is 157, after you've changed it, go in F6, select all your green sections and move their offsets by 16, check "snap objects" and "adjust bookmarks" before clicking "OK" done that sounds a bit better thank you
  6. Do not use dark combo colours, most experienced players play with dim on, so dark colours blend in the background, rendering them really hard to see
ill change that if you say so, makes a lot of sense

[Samsara]
  1. For NCs, I'd recommend only placing one every measure, unless it's a slower part. You can add exeptionnal NCs after on jumps, unusual rhythm (1/3, 3/4 etc) or change in SV to put emphasis on them, this shows the player that they should pay attention to this section hmm ill try that thanks for the tip
  2. Rhythm wise, you should map on downbeats as much as possible as they are the backbone of the rhythm, sliders should begin on them unless you have a big reason not to
    Do not ignore strong beats or notes, like 00:23:964 - i dont understand this there is no beat here :/
  3. Stick to simple but well done sliders for now, while diverse sliders are always interesting and can help to not make your map boring, they can make it look very cheap if not done properly.
    Read this if you haven't already: t/37194
    Do not be afraid of copy pasting your sliders' shapes, consistency is key in your map's design
    Also do not curve your sliders too much unless you want to match a sound in the song, 01:38:435 (2) - this for example is a good curved slider, 01:32:258 (1) - this one is not uuu thats interesting ill keep a lookout for that thanks
  4. Always be on the lookout for overlaps like 00:33:493 (8,5) - , even if this doesn't look like a big deal, they make your map look cheap and messy
    Overlaps should always be justified, if you can avoid them, by all means do ill have a look for those
  5. You seem to have your spacing down, so i won't talk about it too much, just try to not space your streams too much unless you really feel like it's justified. 01:04:993 (8,1) - this for example is way too much fair point, changed that
For the rest, flow, slider leniency, etc, you'll learn it by mapping, i can't really explain it properly and it may be a bit early for you, though if you're curious and still want to learn, try reading this: t/239778 i take your word for it :P

Good luck!
Thank you for the tips man, really appriciated
Makeli
ye

suppreme buddha

this is prolly going to be a kind of general tip thing again. I can definitely see that you have improved from the last time but there is still work to do.

First let's go through your spacing. You pretty much spaced everything equally which doesn't really give any sound the emphasis it deserves. 00:26:627 (1) - for example here. It obviously feels like the song kinda like demands for this to be more emphasized and so you should add more spacing to this. Also you should emphasize kicks and snares more with your spacing.

Now i'm gonna talk about random stuff and do stuff.

00:17:098 (1) - Silencing this spinnerend makes no sense as there is that snare/kick/whatever there
00:26:627 (1) - you can be creative with your slidershapes but try to think what looks good and what doesn't. I don't really base my maps on visual things as I think flow comes first but I care at least this much for visuals
00:27:333 (3) - notice that you're skipping a sound with this slider
00:37:921 (4,6) - be careful when overlapping. Overlaps look good when done in a right way but this kind of overlaps make your map seem kinda unpolished.
00:39:598 (4,5) - you shouldn't do this kind of stuff just randomly. The song should support this (in this case it actually does) but right now you just suddenly introduce this which should have been introduced waaay back in the map. You should introduce this kind of stuff super early in the map so the player is always on edge for this kind of things.
00:43:215 (2,4,6) - with these sliders you're leaving the hardest kick on the sliderend which is not cool
01:01:921 (2) - this slider shouldn't end on that downbeat as the 1/4 starts there. And you don't need that many control points to blanket that sliderend. You can do it with just one
01:04:127 (6,7,8) - this is also something you should not do when the song doesn't support it. It's also kinda random that it starts from the blue tick.
01:05:980 (3) - 1/4 starts from 01:06:156 - again
01:07:392 (1) - that sliderend should be a circle imo
01:07:921 (3) - dude you picked a hard song to map. I suggest you go check out this, this, this and this for reference on this kind of songs since I'm not really the best modder for this kind of songs.
01:51:686 (1) - kinda random that you decide to end this slider on a downbeat
Gonna end this general bullshit thing here.

Now about nc's. Generally it's a good rule to put NC's every measure (in other words that big white tick on the timeline). Obviously in places like 00:23:804 (5) - it doesn't work but then you can just extend that NC for two measures or just split it in half where it fits. And about fitting NC's with the music. You can emphasize the song really nicely with nc's. You can emphasize some kick/snare patterns like 03:32:804 (5,6,1,2,3) - here you could add a NC to every kick and it would emphasize the kicks really nicely. But for now that NC on every measure is a good rule.

Also I'm gonna explain this 00:23:964 - you skipped a sound here. There is that piano or something sound here. And it's not really cool to skip these

I might have forgotten something important but this is it for now. Things I said here apply in other places in this map. The thing now is for you to notice where you make those mistakes and fix them.

If you have any questions about anything in my mod or about mapping in general you can just PM ingame when I'm online (i tend to forget forum pms) since I answer there 100%.

Good luck!
Lumin
Mod 4 Mod from #modreqs!
I would change hp a little lower than 7, maybe 5-6 because it's only a 5 star map
00:22:745 (1,4) - Ugly overlap
00:23:274 (2,5) - same
00:25:480 (4) - Y:268
00:27:333 (3) - this slider makes me cringe
00:33:509 (8) - I hear only 2 sounds at that rep, 1/8 not needed
00:34:039 (5,4) - overlap
00:37:921 (4,6) - I don't really like this overlap
01:06:509 (6) - SV starting here, at first amazing build up with streams etc and then. HUGE BONERKILLER, make it faster
01:08:451 (2,4) - slight overlap
01:08:980 (4,6) - same
01:30:862 (1) - bigger jumps between sliders at this section..
01:41:451 (5,1) - maybe a little smaller jump
01:42:156 (1) - SV... make it faster
01:46:745 (2,4,5) - Overlap
01:48:333 (2) - not a nice shape
01:51:686 (1) - remake this, that little turn to left at the end of the slider makes me cringe
01:53:274 (2,5) - Overlap
01:57:156 (6,2) - ^
02:12:862 (1,4) -^
02:32:627 (1) - This stream starting here is nice, i like it
02:38:274 (1) - more SV.. or maybe not necessary but consider
02:50:627 (4,6) - This overlap is a no
03:05:451 (1,1,2,3) - overlaaap...
03:08:274 (1,4) - overlapping
03:16:215 (4,5,2) - overlap
03:29:098 (1) - y:320
03:35:274 (3,4,5,6) - overlaps
03:23:451 (1) - Jumps starting here overall should be harder
Don't make those "flash kiai's" 1-3 big ones that lasts more than 15 seconds

Your sound samples are 100% soft, maybe normal or drum sometimes?

So the difficulty on your map is almost all on streams, your jumps are like 4-4,5 star hard and that doesn't combine well with 5 star streams

Good Luck!
Topic Starter
C00L

Maakkeli wrote:

ye

suppreme buddha

this is prolly going to be a kind of general tip thing again. I can definitely see that you have improved from the last time but there is still work to do.

First let's go through your spacing. You pretty much spaced everything equally which doesn't really give any sound the emphasis it deserves. 00:26:627 (1) - for example here. It obviously feels like the song kinda like demands for this to be more emphasized and so you should add more spacing to this. Also you should emphasize kicks and snares more with your spacing. that is right i'll be on the lookout for those

Now i'm gonna talk about random stuff and do stuff.

00:17:098 (1) - Silencing this spinnerend makes no sense as there is that snare/kick/whatever there yep that is correct dont know how i misshear that it was probably that whoosh sound that put me off
00:26:627 (1) - you can be creative with your slidershapes but try to think what looks good and what doesn't. I don't really base my maps on visual things as I think flow comes first but I care at least this much for visuals yea i seen that from the map i modded, it had really nice flow
00:27:333 (3) - notice that you're skipping a sound with this slider are you sure? i can hear a nice sound going with this slider
00:37:921 (4,6) - be careful when overlapping. Overlaps look good when done in a right way but this kind of overlaps make your map seem kinda unpolished.right changed that a little bit and i am carefull to me it looks good though
00:39:598 (4,5) - you shouldn't do this kind of stuff just randomly. The song should support this (in this case it actually does) but right now you just suddenly introduce this which should have been introduced waaay back in the map. You should introduce this kind of stuff super early in the map so the player is always on edge for this kind of things. i need to disagree with this since this is the earliest i can introduce this since the song at this point becomes really strong in beat which is why i put this here something similar at 00:33:509 (8,1) - is shown which is pretty similar to the jump made at the point you suggested
00:43:215 (2,4,6) - with these sliders you're leaving the hardest kick on the sliderend which is not cool emm i dont understand this
01:01:921 (2) - this slider shouldn't end on that downbeat as the 1/4 starts there. And you don't need that many control points to blanket that sliderend. You can do it with just one when i was doing that slider i was strugling with one control point so i just added that many, maybe it is too much but i mean does it matter?
01:04:127 (6,7,8) - this is also something you should not do when the song doesn't support it. It's also kinda random that it starts from the blue tick. right ill change that, i dont think its randomly placed since thats when i heard the beat change-ish
01:05:980 (3) - 1/4 starts from 01:06:156 - again true changed that
01:07:392 (1) - that sliderend should be a circle imo yep i agree with that
01:07:921 (3) - dude you picked a hard song to map. I suggest you go check out this, this, this and this for reference on this kind of songs since I'm not really the best modder for this kind of songs. i will do that thanks for the references
01:51:686 (1) - kinda random that you decide to end this slider on a downbeat its not random its cause of that whoosh sound the slider is placed there
Gonna end this general bullshit thing here.

Now about nc's. Generally it's a good rule to put NC's every measure (in other words that big white tick on the timeline). Obviously in places like 00:23:804 (5) - it doesn't work but then you can just extend that NC for two measures or just split it in half where it fits. And about fitting NC's with the music. You can emphasize the song really nicely with nc's. You can emphasize some kick/snare patterns like 03:32:804 (5,6,1,2,3) - here you could add a NC to every kick and it would emphasize the kicks really nicely. But for now that NC on every measure is a good rule. that interested me ill re-NC my map in some parts since i understand your point, but usually i NC stuff if the beat changes

Also I'm gonna explain this 00:23:964 - you skipped a sound here. There is that piano or something sound here. And it's not really cool to skip these yea ik there is a sound there but i wanted to keep the consistency with the sliders in the previous part of the song, and it doesnt sound that bad anyway imo

I might have forgotten something important but this is it for now. Things I said here apply in other places in this map. The thing now is for you to notice where you make those mistakes and fix them. i will thanks

If you have any questions about anything in my mod or about mapping in general you can just PM ingame when I'm online (i tend to forget forum pms) since I answer there 100%.

Good luck!

Thank you really appriciated
Topic Starter
C00L

Lumin wrote:

Mod 4 Mod from #modreqs!
I would change hp a little lower than 7, maybe 5-6 because it's only a 5 star map changed to 6
00:22:745 (1,4) - Ugly overlap true
00:23:274 (2,5) - same i think i changed that
00:25:480 (4) - Y:268 kk
00:27:333 (3) - this slider makes me cringe haha changed
00:33:509 (8) - I hear only 2 sounds at that rep, 1/8 not needed i like that it fills in for those 2 sounds anyway
00:34:039 (5,4) - overlap kk
00:37:921 (4,6) - I don't really like this overlap that's not even an overlap and the second note comes like 30 seconds later lol
01:06:509 (6) - SV starting here, at first amazing build up with streams etc and then. HUGE BONERKILLER, make it faster ?
01:08:451 (2,4) - slight overlap done
01:08:980 (4,6) - same ^
01:30:862 (1) - bigger jumps between sliders at this section.. done
01:41:451 (5,1) - maybe a little smaller jump nerfed a little
01:42:156 (1) - SV... make it faster changed
01:46:745 (2,4,5) - Overlap thats intentional because i was trying to use the stream to go round the slider beginning of the slider start
01:48:333 (2) - not a nice shape changed
01:51:686 (1) - remake this, that little turn to left at the end of the slider makes me cringe changed
01:53:274 (2,5) - Overlap done
01:57:156 (6,2) - ^ ^
02:12:862 (1,4) -^ ^
02:32:627 (1) - This stream starting here is nice, i like it thank you :)
02:38:274 (1) - more SV.. or maybe not necessary but consider i like the current state maybe if someone else reports this
02:50:627 (4,6) - This overlap is a no done
03:05:451 (1,1,2,3) - overlaaap... done
03:08:274 (1,4) - overlapping done
03:16:215 (4,5,2) - overlap done
03:29:098 (1) - y:320 done
03:35:274 (3,4,5,6) - overlaps thats intentional
03:23:451 (1) - Jumps starting here overall should be harder eh i want to end the song in a calm environment not forcing to overmap but maybe ill consider this
Don't make those "flash kiai's" 1-3 big ones that lasts more than 15 seconds i like my "flash kiai's" i like to make burst during parts of a song

Your sound samples are 100% soft, maybe normal or drum sometimes? maybe one day

So the difficulty on your map is almost all on streams, your jumps are like 4-4,5 star hard and that doesn't combine well with 5 star streams i will look into that

Good Luck!

Thank you for the mod really appriciated :)
Log Off Now
M4M Placeholder
SPOILER
26 days im so sorry


[General]

Tags/Preview/Timing points in Samsara diff conflict with the rest of the map (although I have two copies of Samsara for some reason, so maybe thats it?)

You need a normal difficulty, I assume there is one being worked on, but if not the jump between easy and hard is way too large

[Easy]

Lots of blanket errors in this difficulty, but distance spacing is all good. I'll point out the major blanket issues, but I suggest checking over this difficulty

00:25:186 (3,1) - Blanket

00:33:657 (4,1) - Blanket (although this one isn't super major)

00:34:010 (1,2) - This overlap doesn't look very good :/ Try moving 2 closer to the slider end so you get a better blanket and shape over all, although I would honestly suggest remapping this combo since this is a pretty large flow break for an easy difficulty, maybe instead of returning to the upper half of the playfield, go to the lower half of the playfield and link back up with 00:36:833 (1) -

00:36:480 (4,1) - However if you ignore the suggestion above, I would also suggest fixing this overlap

01:14:951 (3,1) - I'm not sure if this intentional, but you could make 3 blanket 1 for a nice look :D

01:43:186 - I highly recommend making this beat clickable, you have done in the combo's after it too e.g 01:47:775 (1,2,3,4)

02:01:892 (1,2,3) - Maybe instead of this try something like this?



02:14:245 - Spinner here?

02:32:951 (1,2,3,4) - I think you're missing the important beats here, move these to the large white ticks for better readability and playability

02:56:598 (1) - You should make this slider the same length as the previous since this can potentially be confusing

02:58:010 (1,2) - Blanket

03:00:833 (1,2) - ^

03:06:480 (1,2) - This is another large flowbreak, consider a different direction for this combo

[Bumblebee's Hard]

This map is done in a pretty old style which I don't think i'm too familiar with to give a decent mod on so i'll just generalize this one.

Blankets need a lot of work done and there a lot of (what I assume to be) unintentional overlaps which really hurt the aesthetics of this difficulty, examples for these can be found 00:23:422 (3,4) - 00:37:539 (3,4) - 00:40:716 (5,8) - 01:11:245 (2,3) - 01:23:245 (4,5) - There is a lot to go through, so I've only pointed out up to here since finding these for yourself will be beneficial to you in other maps.

There are some strange patterns in this difficulty, mainly during kiai time there are some misleading repeating sliders which really offset me for parts of the map, an example of this is here 01:34:010 (3,5) - where you have a single repeat and then a double repeat for what is essentially the same things that happen in the music. You miss the bass kick at 01:33:922 - but then you map it and then miss the downbeat at 01:34:627 (5) - which I found very confusing to play, same thing happens here 01:45:304 (3,5) -.

I'll point out a few minor things that are quick to fix, but I would heavily suggest taking onboard the advice above.

01:36:833 (2) - Center this better between 1 and 3? Again would look much better

01:39:833 (2,4) - Try and make these parallel, at the moment there isn't really a reason to not make these either opposite angles or parallel, at the moment they look a bit random if i'm honest

01:51:657 (1) - Maybe make this a circle instead or change 01:51:480 (1) - into a slider and have the slider end here, and then move this spinner to the blue tick and finish in its current position? I feel this follows the drums much better this way

02:56:598 (5,6,7) - Unify distance spacing here

03:18:833 (3,1) - Try and make these parallel for a better looking shape

[]

I can't mod the other difficulties since I'm not very good at modding/making/playing 5*+ maps yet

Good luck with the set :D

SPOILER
imsosorryonceagain
Kareov
[Samsara]
Sure this is not a relaxing diff, so what I want to say is, oh the spinner in the first sucks.

Make this spinner start at 00:19:921
00:22:745 (1) - Add a whistle here.
00:26:274 (3,4) - Swap this two.
00:34:039 (1) - NC
00:34:568 (2) - Remove NC
00:38:627 (3) - Move down 4 grids
00:39:686 (1) - This slider, should follow the distance snaping, or it's just confusing the players
00:45:333 (2) - Make this far from the last slider, looks cool.
01:04:392 (1) - Remove NC
02:08:098 (5) - Remove NC
02:45:333 (1) - hey man why'd you use an long slider, that ain't exciting ;3 (COME ON MAKE IT MORE DIFFICULT)
03:46:039 (1) - Make this far from the last slider, will look cool again.
This diff is exciting ;3 cool!

[Bee's hard]
02:03:951 (5) - This slider should move a bit earlier to 02:03:862, and make it three.

Cool song, look forward to finishing it.

Just saying, your map's new combo is quite confusing to players, but still, looks cool xD
Topic Starter
C00L

Kareov wrote:

[Samsara]
Sure this is not a relaxing diff, so what I want to say is, oh the spinner in the first sucks. oh cmon i like that because of the whoosing starting sound and a long spinner gets you a nice start into a nice map :)

Make this spinner start at 00:19:921 why would i do that?
00:22:745 (1) - Add a whistle here. there is a whistle here
00:26:274 (3,4) - Swap this two. ok
00:34:039 (1) - NC ^
00:34:568 (2) - Remove NC ^
00:38:627 (3) - Move down 4 grids ok
00:39:686 (1) - This slider, should follow the distance snaping, or it's just confusing the players sigh, fine i changed it
00:45:333 (2) - Make this far from the last slider, looks cool. moved up a bit
01:04:392 (1) - Remove NC i have to disagree with tihs since there is a tune rise here and the music builds up at this point thats why there is a NC
02:08:098 (5) - Remove NC tune change i disagree with this too
02:45:333 (1) - hey man why'd you use an long slider, that ain't exciting ;3 (COME ON MAKE IT MORE DIFFICULT) man its because of the slow whoosing sound there im not going to make a fast slider here (MAN I TRIED, I TRIED)
03:46:039 (1) - Make this far from the last slider, will look cool again. it is far away
This diff is exciting ;3 cool! thank you man :)

Cool song, look forward to finishing it. me too, 1 week and all diffs should be up and running :)

Just saying, your map's new combo is quite confusing to players, but still, looks cool xD im not so good with NC yet :/

Thanks for the mod buddy really appriciated :)
CernTheLion

Kareov wrote:

[Bee's hard]
02:03:951 (5) - This slider should move a bit earlier to 02:03:862, and make it three. fixed

Cool song, look forward to finishing it.

Just saying, your map's new combo is quite confusing to players, but still, looks cool xD
Fixed that, thanks for mod , I appreciate it :)
CernTheLion
I updated the map, solved the issues and finish the hitsounds, hope you'll like it :)
collapsed text
osu file format v14

[General]
AudioFilename: Au5 - Reiteration.mp3
AudioLeadIn: 0
PreviewTime: 113098
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22039,67921,90509,93331,194978
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Reiteration
TitleUnicode:Reiteration
Artist:Au5
ArtistUnicode:Au5
Creator:Cooldue7
Version:Bumblebee's Hard
Source:
Tags:drum and bass dnb electronic dubstep jumpy accelerator acc streams wub Hessu_H MoonlightElegy -Bumblebee-
BeatmapID:901483
BeatmapSetID:410664

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.49999990463257
SliderTickRate:2

[Events]
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Strategas
Hi, from queue

[Samsara]

  1. a lot of slider shapes you use many times are random or doesn't really fit with the rest or just doesn't look the best 00:39:686 (1) - 00:40:745 (1,3) - etc. I'd suggest you stick with a certain set of shapes instead of using whatever you just think off lol
  2. inconsistencies with spacing. For example in the very beginning 00:23:627 (4,1) - you emphasize 1 very strongly by breaking flow and having large distance but then the following same rhythm 00:26:451 (4,1) - is very close. this is one of the major issues in this diff I recommend you try look up in your map. try to make sense with the spacing according to music 00:31:745 (2,3,4,1) - just an example of poorly executed patern.03:34:745 (1,2,3,4,5,6,7,1) - very poor patern because jumps are on very weak beats while strong are left completely unemphasized.
  3. hitsounding could use some tweaks aswell like 00:44:804 (1) - having finish on slider end isn't very good thing 01:07:392 (1) - this also is hitsounded weirdly. I'd actually suggest you try getting some custom samples and hitsound snare hits like 00:23:098 - 00:23:804 - and 01:34:392 (1) - 01:35:098 - in the kiai
  4. a bunch of paterns are either not structured or close to not being structured. I'll just mainly list some paterns that are need to get looked at the most playability wise.
    00:33:509 (4,1) - is very misleading and the slider is actually overmapped because it's only 1/4 and not 1/8.
    01:05:009 (8,1) - well this stream jump is rather random considering for what kind of difficulty you were going and it just plays not the best.
    01:05:627 (4,1) - this kind of doens't play right because you use same gap for 1/2 and 1/4 clicks, simply because short sliders play as circles. should space 1 further. 02:35:980 (4,1) - this is better
    01:05:980 (3) - this is suppose to be 1/6 and I recommend making 01:06:156 - clickable and having it as NC instead of 01:06:245 (1) - .
    02:36:333 (3,4) - well... it's snapped wrongly because it's not 1/8 and the slider could be a stream instead
    02:35:362 (4,1) - same as before regarding stream jump
  5. wow there's a lot of stuff overmapped towards the end, try to avoid it
    02:59:451 (1,2,3,4) - bad snapping. 02:59:539 (2) - is overmap and 02:59:627 (3,4,1) - suppose to be 4 1/6 notes
    03:09:774 (3,5) - 03:10:304 (2) - 03:11:186 (2,4) - overmap
    and more
overall this needs more work, nonetheless I had fun playing it. good luck in improving and maybe I'll see some of your maps ranked in the future ^^
Topic Starter
C00L

Strategas wrote:

Hi, from queue

[Samsara]

  1. a lot of slider shapes you use many times are random or doesn't really fit with the rest or just doesn't look the best 00:39:686 (1) - 00:40:745 (1,3) - etc. I'd suggest you stick with a certain set of shapes instead of using whatever you just think off lol ill agree with the first slider yh thats pretty random but the second sliders are ok i feel like that should be their shape, but yh i sometimes do that i just use whatever i think then go over it again and tweek it :P
  2. inconsistencies with spacing. For example in the very beginning 00:23:627 (4,1) - you emphasize 1 very strongly by breaking flow and having large distance but then the following same rhythm 00:26:451 (4,1) - is very close. this is one of the major issues in this diff I recommend you try look up in your map. try to make sense with the spacing according to music 00:31:745 (2,3,4,1) - just an example of poorly executed patern.03:34:745 (1,2,3,4,5,6,7,1) - very poor patern because jumps are on very weak beats while strong are left completely unemphasized. fuck you are 100% correct here that is true lots of these beats you shown are out of specific strong beats ill look over that again
  3. hitsounding could use some tweaks aswell like 00:44:804 (1) - having finish on slider end isn't very good thing 01:07:392 (1) - this also is hitsounded weirdly. I'd actually suggest you try getting some custom samples and hitsound snare hits like 00:23:098 - 00:23:804 - and 01:34:392 (1) - 01:35:098 - in the kiai ill try that
  4. a bunch of paterns are either not structured or close to not being structured. I'll just mainly list some paterns that are need to get looked at the most playability wise.
    00:33:509 (4,1) - is very misleading and the slider is actually overmapped because it's only 1/4 and not 1/8. yh thats true
    01:05:009 (8,1) - well this stream jump is rather random considering for what kind of difficulty you were going and it just plays not the best. hmm ok ill nerf that jump a little
    01:05:627 (4,1) - this kind of doens't play right because you use same gap for 1/2 and 1/4 clicks, simply because short sliders play as circles. should space 1 further. 02:35:980 (4,1) - this is better i deleted the slider you said was used as a sort of circle and just added 2 notes in the space of it
    01:05:980 (3) - this is suppose to be 1/6 and I recommend making 01:06:156 - clickable and having it as NC instead of 01:06:245 (1) - . i like that changed
    02:36:333 (3,4) - well... it's snapped wrongly because it's not 1/8 and the slider could be a stream instead i also like that
    02:35:362 (4,1) - same as before regarding stream jump i kinda did change it but not much since the jump isnt that huge
  5. wow there's a lot of stuff overmapped towards the end, try to avoid it :/
    02:59:451 (1,2,3,4) - bad snapping. 02:59:539 (2) - is overmap and 02:59:627 (3,4,1) - suppose to be 4 1/6 notes
    03:09:774 (3,5) - 03:10:304 (2) - 03:11:186 (2,4) - overmap
    and more fixed all of those
overall this needs more work, nonetheless I had fun playing it. good luck in improving and maybe I'll see some of your maps ranked in the future ^^ thanks man means a lot :)
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