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Mimori Suzuko - Yumemiru! Shinjiru! Mirai Kanaete! [OsuMania

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Fuuyu


Nyahallo~ Riva-chii

Requested via 「Kafuuchii's Reservation Queue. Poi~」

Requested as Reserved~


0 | 1 | 2 | 3



I'll just check the pattern and notes, okie? Hue.
- Normal
  1. 01:19:300 (79300|1,79474|0) - just mirror with this part 01:19:820 (79820|2,79994|1,80167|0) - soo...01:19:300 (79300|1,79474|0) - move one col. to the right.
  2. 01:27:104 (87104|1) - to col. 2
  3. 01:35:254 (95254|3,95601|2) - ctrl + j
  4. 01:40:456 (100456|0,100630|1) - ^
  5. 01:54:416 (114416|1) - to col. 0 then stair this part 01:54:763 (114763|0) - to col. 2 01:54:849 (114849|2) - to col. 3
  6. 02:26:930 (146930|0) - to col. 3?
  7. 02:30:571 (150571|0,150745|1) - ctrl + j?
  8. 02:32:912 (152912|2,152912|1) - move to 02:32:826 - i think?

- Hard
  1. 00:00:572 (572|2,659|1) - one col. to the left?
  2. 00:27:277 (27277|2) - end LN at 00:27:797 -
  3. 01:19:820 - add note to col. 1
  4. 02:32:999 - add note? practically the same sound with 02:32:826 -
  5. 03:20:860 (200860|2,200860|1,201380|1,201380|2) - suggestion: http://puu.sh/lWpA8/11af52c290.png

RIP my mods are so short now and I can't do Pony... That's all I can point out to ;-; Good Luck~
Topic Starter
Rivals_7

- Kafuuchii - wrote:



Nyahallo~ Riva-chii

Requested via 「Kafuuchii's Reservation Queue. Poi~」

Requested as Reserved~


0 | 1 | 2 | 3



I'll just check the pattern and notes, okie? Hue. [/color]
- Normal
  1. 01:19:300 (79300|1,79474|0) - just mirror with this part 01:19:820 (79820|2,79994|1,80167|0) - soo...01:19:300 (79300|1,79474|0) - move one col. to the right.
  2. 01:27:104 (87104|1) - to col. 2
  3. 01:35:254 (95254|3,95601|2) - ctrl + j
  4. 01:40:456 (100456|0,100630|1) - ^ I think i'll keep this
  5. 01:54:416 (114416|1) - to col. 0 then stair this part 01:54:763 (114763|0) - to col. 2 01:54:849 (114849|2) - to col. 3 Keep this for now, just wanna make this part quite unique
  6. 02:26:930 (146930|0) - to col. 3? Col 1 instead
  7. 02:30:571 (150571|0,150745|1) - ctrl + j? Nope
  8. 02:32:912 (152912|2,152912|1) - move to 02:32:826 - i think?

- Hard
  1. 00:00:572 (572|2,659|1) - one col. to the left? It's fine I think
  2. 00:27:277 (27277|2) - end LN at 00:27:797 - Nope, it's more comfortable to release the LN at - 00:27:971 -
  3. 01:19:820 - add note to col. 1 On purpose to reduce diff spike xD
  4. 02:32:999 - add note? practically the same sound with 02:32:826 -
  5. 03:20:860 (200860|2,200860|1,201380|1,201380|2) - suggestion: http://puu.sh/lWpA8/11af52c290.png Not bad tho, but it could occurs an accuracy issues. Change it for now tho. xD

RIP my mods are so short now and I can't do Pony... That's all I can point out to ;-; Good Luck~
Thx :)
Takeshi Hiroshi
hi~

here my mod :v

Normal
02:18:896 (138896|3) - I think you should remove

Hard
03:16:178 (196178|1) - This should end 03:16:351 -

Pony
03:16:178 (196178|3) - This should end 03:16:351 -

*I'm no speak english... use Google translator
Topic Starter
Rivals_7

Takeshi Hiroshi wrote:

hi~

here my mod :v Where the heck are you come from xD

Normal
02:18:896 (138896|3) - I think you should remove I dont think so

Hard
03:16:178 (196178|1) - This should end 03:16:351 -

Pony
03:16:178 (196178|3) - This should end 03:16:351 -

*I'm no speak english... use Google translator
Everything else are applied

Thank you xD
Skalim
Sorry dude, i tried to mod it, but i can´t find any issue in the diff, maybe my kudos can help you for rank ^^ is better than nothing
Topic Starter
Rivals_7
(GG I forgot to reply)

That's okay :) And thank you for star Skalim :D
Shinzo-

MOD READY


Mod by Request on



7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

Timing
  1. offset kinda late try 1103

[Pony]
00:06:641 - consider adding 1 more note for impact/cymbal
00:08:722 - 00:09:069 - i though it was same with 00:08:375 (8375|1,8375|3) - but if you want to make this playable then i can understand
00:09:763 - 00:10:456 - you can add 1 more note here, the sound is kinda loud and like a impact (just like 00:20:861 - 00:21:555 - ), it's ok if not, i just recomend adding note there
00:14:965 (14965|3,15312|0) - those sound are end on 00:15:225 - 00:15:572 - please hear it carefully. 00:15:659 (15659|3) - this one is right since you can hear a new synt on 00:15:832 (15832|0) -
00:17:479 - actually this should be counted as Missing note since you layer it on 00:17:566 (17566|2,17653|1) - just like you do on 01:14:358 -
00:22:248 (22248|1,22422|2) - Ctrl H for pitch ? it's up to you
00:22:768 - consider adding 1 more note for the loud snare
00:27:971 (27971|0) - the sound is end on 00:28:318 - so please end the LN on there too
00:33:346 - maybe add 1 more note for the synt
00:33:520 (33520|3) - same like i mentioned before, it ends 00:33:867 -
00:34:387 - consider add one more note for cymbal/impact and i hear come tiiing
00:39:069 (39069|0) - same like before, it should be end on 00:39:416 -
00:44:445 - add note just like i mentioned before
00:44:618 (44618|0) - end the LN on 00:44:965 - according to the sound
00:56:497 - add note on 4th collumn since as you can hear theres a synt and kick
00:56:757 - try something like http://puu.sh/meHSv/b9f51d6b56.png for the pitch
01:03:260 (63260|1) - maybe delete since it just an echo
01:24:069 - missing note for the synt
01:25:456 - missing note for the drum you must layer it bcs you layer it on 01:25:543 (85543|1,85630|2) -
01:27:624 (87624|0) - consider delete this because 01:27:624 (87624|3,87624|0) - the sound is not loud as 01:27:450 (87450|2,87450|0) -
01:35:948 (95948|0) - should end on 01:36:294 - according to the sound
01:36:728 (96728|1) - better to move to 01:36:641 - since 01:36:641 - the sound is same like 01:36:294 (96294|2,96294|3) - also i almost hear nothing on 01:36:728 -
01:41:323 - add note for the synt ? and 01:41:497 (101497|0) - end the LN on 01:41:844 -
01:44:098 (104098|2,104098|1,104445|1,104965|2,105138|1) - consider Ctrl H this for the pitch
01:47:739 (107739|0) - delete, the sound is not loud enough to be 2 note
01:53:375 - add 1 more note cause there's a kick
01:53:809 (113809|0) - move to 2 and 01:54:156 (114156|3) - move to 3 for pitch
01:57:537 - consider adding note here for the synt
02:20:398 - 02:20:456 - actually you must add note here since you layer those sound since the begining of this part 02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) -
02:23:028 - 02:23:201 - add note for a same reason as above
02:46:091 - add note for the kick
02:46:525 (166525|2,166871|1) - Ctrl H for pitch
03:12:536 (192536|3,192883|0) - same like i said before they should be end on 03:12:883 - and 03:13:230 - according to the sound
03:13:663 - misssing note, you can't suddenly stop following this sound

Good Luck and Happy New Year !
Topic Starter
Rivals_7

Shinzo- wrote:

MOD READY


Mod by Request on



7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

Timing
  1. offset kinda late try 1103
    The beat was on 1093. 1103 is just an emphasize (though it sounds bigger)

[Pony]
00:06:641 - consider adding 1 more note for impact/cymbal But the song doesn't have cymbal on it
00:08:722 - 00:09:069 - i though it was same with 00:08:375 (8375|1,8375|3) - but if you want to make this playable then i can understand
00:09:763 - 00:10:456 - you can add 1 more note here, the sound is kinda loud and like a impact (just like 00:20:861 - 00:21:555 - ), it's ok if not, i just recomend adding note there
00:14:965 (14965|3,15312|0) - those sound are end on 00:15:225 - 00:15:572 - please hear it carefully. 00:15:659 (15659|3) - this one is right since you can hear a new synt on 00:15:832 (15832|0) -
00:17:479 - actually this should be counted as Missing note since you layer it on 00:17:566 (17566|2,17653|1) - just like you do on 01:14:358 - - 01:14:358 - has a drum noise but not as intense as - 00:17:479 -. Can't be hearded clearly at 25% becuase the drum noise is fast, you can heard it at 75%
00:22:248 (22248|1,22422|2) - Ctrl H for pitch ? it's up to you Okay
00:22:768 - consider adding 1 more note for the loud snare Nope, giving the hand more drum feeling by using just one note.
00:27:971 (27971|0) - the sound is end on 00:28:318 - so please end the LN on there too The guitar is less intense there (even tho its almost not noticeable) also for consistencies with 2 LN before See TV Size ver :v
00:33:346 - maybe add 1 more note for the synt
00:33:520 (33520|3) - same like i mentioned before, it ends 00:33:867 - ^
00:34:387 - consider add one more note for cymbal/impact and i hear come tiiing
00:39:069 (39069|0) - same like before, it should be end on 00:39:416 - ^
00:44:445 - add note just like i mentioned before
00:44:618 (44618|0) - end the LN on 00:44:965 - according to the sound ^
00:56:497 - add note on 4th collumn since as you can hear theres a synt and kick
00:56:757 - try something like http://puu.sh/meHSv/b9f51d6b56.png for the pitch Oh I don't like that "double Triple stack"
01:03:260 (63260|1) - maybe delete since it just an echo
01:24:069 - missing note for the synt Intended to avoi minijack, just like I'm doing here - 00:16:092 -
01:25:456 - missing note for the drum you must layer it bcs you layer it on 01:25:543 (85543|1,85630|2) -
01:27:624 (87624|0) - consider delete this because 01:27:624 (87624|3,87624|0) - the sound is not loud as 01:27:450 (87450|2,87450|0) - Its for BG Noise that also blended with guitar. and to make pattern less awkward
01:35:948 (95948|0) - should end on 01:36:294 - according to the sound Same reason Up there
01:36:728 (96728|1) - better to move to 01:36:641 - since 01:36:641 - the sound is same like 01:36:294 (96294|2,96294|3) - also i almost hear nothing on 01:36:728 - lel there's a noise obviously, if you cant sure try to hear this at 0% FX sound
01:41:323 - add note for the synt ? and 01:41:497 (101497|0) - end the LN on 01:41:844 - Nope for that LN
01:44:098 (104098|2,104098|1,104445|1,104965|2,105138|1) - consider Ctrl H this for the pitch Oke
01:47:739 (107739|0) - delete, the sound is not loud enough to be 2 note
01:53:375 - add 1 more note cause there's a kick
01:53:809 (113809|0) - move to 2 and 01:54:156 (114156|3) - move to 3 for pitch It'll make triple stack ;w;
01:57:537 - consider adding note here for the synt Too faint imo
02:20:398 - 02:20:456 - actually you must add note here since you layer those sound since the begining of this part 02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - I'm not meant to layer the electric noises anymore.
02:23:028 - 02:23:201 - add note for a same reason as above ^ Though I will consider both parts
02:46:091 - add note for the kick
02:46:525 (166525|2,166871|1) - Ctrl H for pitch
03:12:536 (192536|3,192883|0) - same like i said before they should be end on 03:12:883 - and 03:13:230 - according to the sound Up there
03:13:663 - misssing note, you can't suddenly stop following this sound

Good Luck and Happy New Year !
Thanks for mod Shin :D
HNY!
Gravey-
[Normal MOD]

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:13:231 (13231|0) - Move to |3| for pattern consistency

00:23:289 (23289|2,23809|1) - Move to |4| - |3| and 00:24:329 (24329|2) - Move to |2| It gives more comfort-ability for the hand and based on your previous pattern 00:28:838

00:25:716 (25716|3,25890|2,26063|1) - Move to the left side by 1 column notice this part 00:31:266 they are the same rhythm as. .

00:34:907 (34907|2,35427|1) - Ctrl + H

00:35:774 (35774|2,36294|1) - Move to the right by 1 column

00:36:815 (36815|3,36988|2,37162|1) - Move to the left by 1 column

01:28:144 (88144|1) - Move to |3| then 01:28:491 (88491|0,88664|1) - Move to |2| - |3| then 01:28:838 (88838|2) - Move to |2| for pattern consistency

02:16:179 (136179|2,136352|3) - Move to the left by 1 column for better transition and based on the rhythm like ladder pattern

02:26:409 Add a note in |2| here

02:53:114 (173114|2) - Move to |4|

03:08:894 (188894|1,189068|0) - Move to the right by 1 column just like the other one before (for better transition and based on the rhythm like ladder pattern)

[Hard]
00:20:167 (20167|0) - Move to |3|

01:00:572 (60572|1,60745|2) - Move to |3| - |1| for pattern consistency

01:28:578 Add note to |3| then 01:29:185 (89185|0) - Move to |3| then 01:29:271 Add note to |2| then 01:29:358 (89358|2) - Move to |1| as you will notice here 00:20:514

01:47:913 (107913|3) - Why this part becomes 2 SN? Remove 1 SN?

02:40:629 (160629|0) - ^

[Pony]
00:06:641 Add note to |3|

00:09:763 Add note to |2| for impact then 00:10:196 (10196|2,10283|1,10370|0) - arrange in |2| - |3| - |2| pattern then 00:10:456 Add note to |1| for impact and pattern consistency

00:33:173 (33173|1,33173|2) - Move to the right by 1 column for pattern consistency just like you did with the others alternate same pattern as you will notice patterns like this 00:38:375

00:43:664 (43664|0,43751|1,43838|2,43925|1) - For consistency and pattern arrangement

01:01:959 (61959|1) - Move to |4|

01:09:069 Add note to |2|

01:40:803 (100803|3) - Move to |3| then 01:40:543 (100543|0,100630|1,100716|2) - Move to the right by 1 column for pattern consistency

02:05:948 Add note to |3|

02:51:553 (171553|2,171727|1) - Ctrl + H

That's all thank you very much for requesting on my queue and feel free to reject everything! Good luck! >w<)b
Topic Starter
Rivals_7

Gravey- wrote:

[Normal MOD]

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:13:231 (13231|0) - Move to |3| for pattern consistency

00:23:289 (23289|2,23809|1) - Move to |4| - |3| and 00:24:329 (24329|2) - Move to |2| It gives more comfort-ability for the hand and based on your previous pattern 00:28:838

00:25:716 (25716|3,25890|2,26063|1) - Move to the left side by 1 column notice this part 00:31:266 they are the same rhythm as. .

00:34:907 (34907|2,35427|1) - Ctrl + H

00:35:774 (35774|2,36294|1) - Move to the right by 1 column

00:36:815 (36815|3,36988|2,37162|1) - Move to the left by 1 column

01:28:144 (88144|1) - Move to |3| then 01:28:491 (88491|0,88664|1) - Move to |2| - |3| then 01:28:838 (88838|2) - Move to |2| for pattern consistency

02:16:179 (136179|2,136352|3) - Move to the left by 1 column for better transition and based on the rhythm like ladder pattern

02:26:409 Add a note in |2| here

02:53:114 (173114|2) - Move to |4|

03:08:894 (188894|1,189068|0) - Move to the right by 1 column just like the other one before (for better transition and based on the rhythm like ladder pattern)

[Hard]
00:20:167 (20167|0) - Move to |3|

01:00:572 (60572|1,60745|2) - Move to |3| - |1| for pattern consistency

01:28:578 Add note to |3| then 01:29:185 (89185|0) - Move to |3| then 01:29:271 Add note to |2| then 01:29:358 (89358|2) - Move to |1| as you will notice here 00:20:514

01:47:913 (107913|3) - Why this part becomes 2 SN? Remove 1 SN?

02:40:629 (160629|0) - ^

[Pony]
00:06:641 Add note to |3|

00:09:763 Add note to |2| for impact then 00:10:196 (10196|2,10283|1,10370|0) - arrange in |2| - |3| - |2| pattern then 00:10:456 Add note to |1| for impact and pattern consistency

00:33:173 (33173|1,33173|2) - Move to the right by 1 column for pattern consistency just like you did with the others alternate same pattern as you will notice patterns like this 00:38:375

00:43:664 (43664|0,43751|1,43838|2,43925|1) - For consistency and pattern arrangement

01:01:959 (61959|1) - Move to |4| Hmm I dont really like double anchoring :/

01:09:069 Add note to |2|

01:40:803 (100803|3) - Move to |3| then 01:40:543 (100543|0,100630|1,100716|2) - Move to the right by 1 column for pattern consistency

02:05:948 Add note to |3|

02:51:553 (171553|2,171727|1) - Ctrl + H

That's all thank you very much for requesting on my queue and feel free to reject everything! Good luck! >w<)b
So much Thanks for the mod Gravey- >w<
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7. Thank you for requesting to Feru's Mania Modding
Here is my Mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Remove "pony" from Tags, because its already in the Source.
AiMod: Right
Background: Right
BPM/Offset: Please let the 2nd and 3rd BPM Timign Recheck. I think they are slightly to early
Other: -

Normal

00:22:422 (22422|2) - A bit confused. Here you didn't map the Guitar drop buuut 00:03:867 (3867|0) - here you did. Here the Drop starts 00:04:907 -
00:39:416 (39416|0,39589|2,39763|0,39936|2) - i think a 2-3-2-3 trill would fit here well better. It emphasize the drum much more and gives better feeling what you actually play.
01:30:225 (90225|1,90398|0) - Swap collumns for Pitch.
02:18:896 (138896|3) - Wrong Snapped. Move to the last 1/4 line or delete. Its better just to follow the Stair sound here.
02:32:609 (152609|3,152609|2) - I think these notes are wrong snapped. They should be at the 1/3 Beatline
02:56:236 (176236|2) - Hitsound has diffrent volume then the next ones.
02:59:184 - Add note. According to 00:58:144 - , 01:09:242 - etc. Keep consistency.
03:19:819 (199819|1,199993|0) - Swap Collumns for Pitch.
03:20:860 (200860|3,201380|3) - These LN's should be 1/4 beat longer to follow correctly to the guitar

Hard

00:03:347 (3347|0,3520|1) - these notes play really strange. You follow clearly the vocal and suddenly there two more notes. I can hear which sound they are follow but i think it would be enough to keep the Vocal mapped.
00:19:647 (19647|0) - Suggest to extend the LN here to 00:20:167 - . The Long Guitar sound ends actually here.
00:22:075 (22075|2,22075|3) - Move both one col to the left. It fit more to the music. 00:22:075 (22075|3,22075|2,22248|2,22248|3) - these have audible different pitch and shouldn't be mapped on the same column. Plays weird.
00:27:277 (27277|2) - what do you follow with this LN? o.o There is no Sound that is so long. The guitar ends 00:27:451 - and the vocal ends 00:27:537 - so .. explain this please o.o.
00:32:826 (32826|3) - Same like above. Do Not extend LN's by yourself. LN's need a sound to be played correctly. This is a Rhythm game. Silence has no rhythm.
00:43:751 (43751|2,43838|3) - By CTRL + G these your Pattern would have much more flow. These 1-2 4-3 and then a 1-2 Chord is much better to play.
00:43:925 (43925|0) - same thing with LN.. i will stop to Mention this now should this happend again.
01:26:237 (86237|0) - Make this LN to Singlenote and add 01:26:323 - a note to follow guitar correctly.
01:30:052 (90052|1,90052|0) - Move on col to the right to follow pitch much better.
01:40:630 (100630|1,100716|0) - CTRL + G for more comfortable play.
01:53:635 (113635|3,113635|0,113809|3,113809|0,113982|1,113982|2,114156|1,114156|2) - these Jack chords doesn't fit in any way. they all have different pitch.
02:21:727 (141727|1) - you should make this to a 1/1 LN to follow your Pattern here. Long Songs with LN.
02:32:609 (152609|1) - Wrong Snapped LN. It should beginn 02:32:594 - . Also the last LN should end here.
02:49:819 (169819|3,169993|2) - Like i mention at the beginning. Don't confuse the player with your pattern.

Pony

I i don't know how to mod this diff o.o
I think you overuse the Chords here.. i will try it but .. idk..
00:23:549 (23549|3,23549|2,23636|0,23636|1) - i think all these pattern would play much better when you used 1 Note for the 1st 1/4 and a Chord for the 2nd One. It plays way more comfortable and don't let your song look so overnoted..
00:27:971 (27971|0) - This LN Should end 00:28:318 - . Guitar and Vocal ends here.
00:33:520 (33520|3) - This LN should end 00:33:867 - . Guitar and Vocal ends here.
00:39:069 (39069|0) - You probably know.
00:44:618 (44618|0) - ^
00:56:757 - Something like this would fit more to the music:
Sorry to say that. But your Kiai is absolute overmapped.
You used two noted chord like a normal note. In a song that is 3,4* hard. 3 Noted Chords okay. But Do not overuse your 2-Noted Chords here.
Its more then enough to use them for the drums like 00:58:664 (58664|0,59358|2,60052|0) - . But not for a hihat like 00:58:144 (58144|1,58491|1,58838|2,59185|2,59531|1,59878|1,60225|2) - . Do you tried to push the starrating up? If yes. Don't do that. This is just ridiculous.
Never try to push the Starrating unneded. I'm sure you want that your Map makes fun and is nice to play for other right? Then never. Really never overuse the Chords.
02:32:609 (152609|1,152609|0) - These Notes are Wrong Snapped. They should beginn 02:32:594 - also the previous LN's should end here.

Yeah thats all from my side :P
Good luck furterway!
Topic Starter
Rivals_7

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Rivals_7. Thank you for requesting to Feru's Mania Modding
Here is my Mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Remove "pony" from Tags, because its already in the Source. Actually its "Pony Canyon". The corporation who develop this cartoon in Japan
AiMod: Right
Background: Right
BPM/Offset: Please let the 2nd and 3rd BPM Timign Recheck. I think they are slightly to early uh.... i cant really understand what you mean here :/
Other: -

Normal

00:22:422 (22422|2) - A bit confused. Here you didn't map the Guitar drop buuut 00:03:867 (3867|0) - here you did. Here the Drop starts 00:04:907 - The first one you mentioned are on different section and its actually ended there for sure. The second and third one you've mentioned is quite different.
00:39:416 (39416|0,39589|2,39763|0,39936|2) - i think a 2-3-2-3 trill would fit here well better. It emphasize the drum much more and gives better feeling what you actually play.
01:30:225 (90225|1,90398|0) - Swap collumns for Pitch.
02:18:896 (138896|3) - Wrong Snapped. Move to the last 1/4 line or delete. Its better just to follow the Stair sound here.
02:32:609 (152609|3,152609|2) - I think these notes are wrong snapped. They should be at the 1/3 Beatline
02:56:236 (176236|2) - Hitsound has diffrent volume then the next ones. I'll talk about this with raika since he is making the HS xD
02:59:184 - Add note. According to 00:58:144 - , 01:09:242 - etc. Keep consistency. That one doesnt have synth, the others you mentioned have it
03:19:819 (199819|1,199993|0) - Swap Collumns for Pitch.
03:20:860 (200860|3,201380|3) - These LN's should be 1/4 beat longer to follow correctly to the guitar

Hard

00:03:347 (3347|0,3520|1) - these notes play really strange. You follow clearly the vocal and suddenly there two more notes. I can hear which sound they are follow but i think it would be enough to keep the Vocal mapped. Actually I follow the bell noise (or whatever instrument there, i dunno the name) but its blended with vocal. The other 2 notes follow fx that sounds like "pew pew" or something
00:19:647 (19647|0) - Suggest to extend the LN here to 00:20:167 - . The Long Guitar sound ends actually here.
00:22:075 (22075|2,22075|3) - Move both one col to the left. It fit more to the music. 00:22:075 (22075|3,22075|2,22248|2,22248|3) - these have audible different pitch and shouldn't be mapped on the same column. Plays weird.
00:27:277 (27277|2) - what do you follow with this LN? o.o There is no Sound that is so long. The guitar ends 00:27:451 - and the vocal ends 00:27:537 - so .. explain this please o.o. Its quite weird if I end the LN there and since there's no any additional instrument at the end of the LN (for HD Players, which is most of them are still intermediate players and not really familiar with this kind of pattern,) I think extending are acceptable as long as they're playable
00:32:826 (32826|3) - Same like above. Do Not extend LN's by yourself. LN's need a sound to be played correctly. This is a Rhythm game. Silence has no rhythm. Extending LN map thingy like this -> https://osu.ppy.sh/s/333217 could be ranked. why this not? Also I have no issues for having this pattern when I mapping TV Size
00:43:751 (43751|2,43838|3) - By CTRL + G these your Pattern would have much more flow. These 1-2 4-3 and then a 1-2 Chord is much better to play.
00:43:925 (43925|0) - same thing with LN.. i will stop to Mention this now should this happend again. ^
01:26:237 (86237|0) - Make this LN to Singlenote and add 01:26:323 - a note to follow guitar correctly.
01:30:052 (90052|1,90052|0) - Move on col to the right to follow pitch much better.
01:40:630 (100630|1,100716|0) - CTRL + G for more comfortable play.
01:53:635 (113635|3,113635|0,113809|3,113809|0,113982|1,113982|2,114156|1,114156|2) - these Jack chords doesn't fit in any way. they all have different pitch.
02:21:727 (141727|1) - you should make this to a 1/1 LN to follow your Pattern here. Long Songs with LN.
02:32:609 (152609|1) - Wrong Snapped LN. It should beginn 02:32:594 - . Also the last LN should end here.
02:49:819 (169819|3,169993|2) - Like i mention at the beginning. Don't confuse the player with your pattern.same explanation

Pony

I i don't know how to mod this diff o.o
I think you overuse the Chords here.. i will try it but .. idk..
00:23:549 (23549|3,23549|2,23636|0,23636|1) - i think all these pattern would play much better when you used 1 Note for the 1st 1/4 and a Chord for the 2nd One. It plays way more comfortable and don't let your song look so overnoted.. Since 1st 1/4 has Beat, I think is not really suitable to have just one note, but I treat both of them as they have a loud beat
00:27:971 (27971|0) - This LN Should end 00:28:318 - . Guitar and Vocal ends here.
00:33:520 (33520|3) - This LN should end 00:33:867 - . Guitar and Vocal ends here.
00:39:069 (39069|0) - You probably know.
00:44:618 (44618|0) - ^
00:56:757 - Something like this would fit more to the music:
Sorry to say that. But your Kiai is absolute overmapped.
You used two noted chord like a normal note. In a song that is 3,4* hard. 3 Noted Chords okay. But Do not overuse your 2-Noted Chords here.
Its more then enough to use them for the drums like 00:58:664 (58664|0,59358|2,60052|0) - . But not for a hihat like 00:58:144 (58144|1,58491|1,58838|2,59185|2,59531|1,59878|1,60225|2) - . Do you tried to push the starrating up? If yes. Don't do that. This is just ridiculous.
Never try to push the Starrating unneded. I'm sure you want that your Map makes fun and is nice to play for other right? Then never. Really never overuse the Chords. Welp okay then..... I wonder this issues never came to my ranked TV Size mapset. Otherwise I keep some Hat+synth noise as double. They're still reasonable
02:32:609 (152609|1,152609|0) - These Notes are Wrong Snapped. They should beginn 02:32:594 - also the previous LN's should end here.

Yeah thats all from my side :P
Good luck furterway!
Thank you for mod :D No reply means fixed :)
[Emiria]
Pony
00:33:346 - add a note
00:38:896 - ^
00:49:820 (49820|0,50167|1) - i feel delete is better and 00:50:514 - change one note to LN is better
00:58:491 (58491|1,58491|3) - one note is just ok
00:59:531 (59531|1,59531|0) - ^
01:07:855 (67855|0,67855|1) - ^
01:26:930 (86930|1) - stop at 01:27:277 -
01:35:774 - add a note
01:54:416 - add a ln for piano ?


Hard
00:57:451 - https://osu.ppy.sh/ss/4332986
01:42:711 (102711|2,103578|1) - drum for single note so delete these
01:58:578 - add a note for drum


Normal
00:05:254 (5254|3,5601|1,5948|2,6294|0) - feel double note is much better
00:08:896 (8896|0) - delete 00:09:069 - and add one at here
00:12:190 - main instrument is better
00:47:913 - add a note
00:53:462 - add a note
00:57:971 - start here feel map drum is better
01:20:167 - like 00:12:190 - what i suggest



thats all good luck
Topic Starter
Rivals_7

victorica_db wrote:

Pony
00:33:346 - add a note
00:38:896 - ^
00:49:820 (49820|0,50167|1) - i feel delete is better and 00:50:514 - change one note to LN is better
00:58:491 (58491|1,58491|3) - one note is just ok
00:59:531 (59531|1,59531|0) - ^
01:07:855 (67855|0,67855|1) - ^
01:26:930 (86930|1) - stop at 01:27:277 - Nope, guitar still exist
01:35:774 - add a note
01:54:416 - add a ln for piano ? I dont think thats fit


Hard
00:57:451 - https://osu.ppy.sh/ss/4332986 I dont think thats comfortable
01:42:711 (102711|2,103578|1) - drum for single note so delete these
01:58:578 - add a note for drum


Normal
00:05:254 (5254|3,5601|1,5948|2,6294|0) - feel double note is much better
00:08:896 (8896|0) - delete 00:09:069 - and add one at here Nope, that LN is for drumroll.
00:12:190 - main instrument is better
00:47:913 - add a note
00:53:462 - add a note
00:57:971 - start here feel map drum is better Thats reduce the SR quite much tho. i'll keep this
01:20:167 - like 00:12:190 - what i suggest Nope for variasion imo



thats all good luck
Thanks for mod :) No reply means fixed
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 3 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    Looks good!

    🕐 Timing Sections
    Would you like to move the uninherited time point from 139647 to 138260 ?
Storyboard
💬 Comment
BG resolution: 1366 x 768 is correct!
Pony (4K)
💬 Comment
I like how you try to mix vocal notes with kick/drum notes. The flow of this map is pretty good, but needs closer inspection to make sure you've mapped everything.

My2Cents
[list:1337]Difficulty Settings
HP: 8.0 (OK)
OD: 8.0 (OK)

💊 Note Placement
  1. 00:09:069 - Add note on 1 because you put jumps on places such as 00:08:375 and 00:07:682 regardless of there being vocal or not.
    (^IF ACCEPTED) 00:09:156 (9156|1,9242|2) - Move to 2,3.
  2. 00:14:965 (14965|3,15312|0) - Wrong snap. Both start to decay at 3/4 beat long. Listen closely at 25% speed.
    00:16:092 - Add note on 1 due to missing note here. Keep in mind that you have mapped the same instrument here 00:15:659 (15659|3)
    00:16:179 (16179|1,16266|2,16352|3) - Move to 2,3,2.
    00:16:699 (16699|2,16873|1) - Move to 1,2. After this change, I think 00:16:873 (16873|2,17046|2) is fine because of these two: 00:17:219 (17219|1,17393|1,17566|2,17740|2)
  3. 00:49:820 (49820|1) - How about moving to 2 to make things easier to hit?
  4. 00:53:635 - No vocal here?
  5. 01:19:647 (79647|3) - Consider moving to 0 to form 0,1,0 or 0,1,0H. Then:
    01:19:820 (79820|3,79820|0) - Ctrl+H to form rising LN with 01:18:780 (78780|0,79127|1,79474|2)
  6. 01:22:942 (82942|0,83289|3) - Snap these two LN at 3/4 beat long.
    01:24:069 - Might consider adding a note just like at my previous mod at 00:16:092
  7. 01:41:323 - Missing vocal?
  8. 01:43:404 (103404|2,103404|3) - Weak sound, I think one note is good here.
  9. 01:46:699 (106699|2) - Suggest putting on 1 to make things easier to hit.
  10. 01:50:341 (110341|0,110341|1) - Weak sound.
  11. 01:54:676 (114676|3,114763|3) - Remove the jack.
  12. 01:54:849 - 02:17:046 This section is rather inconsistent in terms of using 1 note or 2 notes. Please double check.
    01:57:104 (117104|2,117104|1) - Should be one note just like 01:57:797 (117797|1)
  13. 02:00:572 (120572|2,120572|1) - Move to 01.
  14. 02:08:722 (128722|0,128722|1,128896|1,129069|2,129069|3,129069|0) - Kind of weird.
  15. 02:16:526 (136526|0,136699|0,136699|3) - Ctrl+H.
  16. 02:17:046 (137046|0,137046|3) - The falling sound the double LN corresponds to actually ends at 02:19:647 while an extra falling sound happens at 02:18:780 so think about this part. You can consider rearranging. (click here for an example)
  17. 02:19:993 (139993|0,140340|3,140687|0,141381|2,141727|2,142768|1) - Remove.
    02:23:115 (143115|1,143115|2) - Remove.
    02:23:028 - Add 2.
    02:23:115 - Add 1.
    02:23:201 - Add 0.
    02:23:288 (143288|0) - Move to 3.
    02:23:635 (143635|3) - Remove.
    02:23:548 (143548|2,143635|1,143722|0,143808|2) - Move to 3,2,1,0.
    02:23:808 (143808|1) - Move to 2.
    02:24:155 (144155|1,144155|0) - Switch these two.
  18. 02:27:710 (147710|2,147883|1) - These are inaudible. Are you sure there are notes here?
    02:28:144 (148144|2,148404|2) - And, do something about this.
  19. 02:32:826 - 02:32:999 - only one LN is here but from 02:32:305 - 02:32:826 and 02:32:999 - 02:34:993 each has double LN in the section.
  20. 02:36:293 (156293|3,156467|2,156640|1,156814|2) - Move to 2,3,2,1?
  21. 02:51:207 - Missing vocal?
  22. 02:55:542 - Add note on 1 and adjust from this point to 02:56:236
    Use 00:16:092 as a reference.
  23. 02:59:184 - Vocal? Reference 03:01:958
  24. 03:04:733 (184733|3) - Move to 2? You have 03:05:079 (185079|3,185253|3) already.
  25. 03:09:241 (189241|0,189415|3,189415|0) - Ctrl+H?
  26. 03:12:536 (192536|3,192883|0) - Snap at 3/4 beat.
  27. 03:13:663 - Add note due to same instrument with 03:13:230 (193230|3)
    03:13:750 (193750|1,193837|2,193923|3,194270|2,194444|1) - Move to 2,3,2,1,2
  28. 03:17:218 (197218|3,197305|2,197392|1) - Move to 1,3,2?
    03:17:565 (197565|2,197738|1) - Ctrl+H?
MagiCopy Hitsounding
Download the newest build of osu!MagiCopy here!
💬 Comment
Thank you Rivals for helping me and Raika test out how this hitsounding scheme works! This box will be updated soon once I complete the verification of Raika's hitsounds including hitsound files, hitsound placement and hitsound volume. Stay tuned!

My2Cents
  • 📂 Hitsound Check
    (-- Updated soon --)

    🔔 Hitsounding
  1. How to remove hitsound from diff? Please repeat this step for all your difficulties (Pony, Hard, Normal)
    DO NOT DO THIS FOR HITSOUND DIFF! (Backup before you do this if you do this for the first time!)
    Open diff in editor
    Select all notes (CTRL+A)
    Edit -> Reset selected objects' samples
    File -> Open .osu in Notepad
    Exit diff in osu!editor
    In the notepad just opened, Find "//Storyboard Sound Samples"
    Remove everything between "//Storyboard Sound Samples" and "[TimingPoints]" but keep both of these quoted lines.
    Save notepad.
    Close notepad.
  2. The above steps remove all of the sample hitsounds in the notes as well as the storyboard.
Final Notes:
  1. To future modders:
    Please mod with effect volume set to 0%. Raika and I are perfecting the hitsounds. Right now, the hitsounds may not be perfect-- we might have ghost hitsounds and missing hitsounds, so you need to mod at 0% to make sure you are not misled by the incorrect hitsounds.
  2. To Rivals~~~
    Poke me when you finish modding and I'll teach you to use osu!MagiCopy so that you can copy the hitsounds yourself.
Ripball
From my queue
This will a short mod, because some are fixed in some mods recently.
Ponies/kiai time FTW.
A free test play, 98.08% HD and 96.34% NC. A solid map, I didn't expect to get more than 95% with NC.

Pony
00:11:323 (11323|0) - move to 3?
00:11:670 (11670|2) - move to 2?
00:24:936 (24936|3,24936|2,25023|0,25023|1) - ctrl+h?
00:52:248 (52248|2) - remove? (after played at 50% I didnt hear a sound)
01:21:555 (81555|3) - move to 2?
01:21:728 (81728|1) - move to 3?
02:40:282 (160282|3,160282|2,160455|1,160455|0) - change to single note? (sound is not too strong to be a double).


This take it as suggestion
02:22:768 (142768|1) - move to 2
02:22:941 (142941|3,142941|0) - change to 0,1
02:23:288 (143288|3,143288|0) - change to 0,1
or
02:23:028 (143028|1,143115|3,143201|1) - use this.
02:56:236 (176236|0,176929|3) - remove both LN, because you don't use it before (in the same sound of the song).
I think is too many kiai time.
Good luck :) you feel free to reject everything btw, (I would give a star if I had one, for song choice).
Topic Starter
Rivals_7
FrenzyLi=BBCode master

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | ... | 3 |

    H/R - hold/release
My2Cents
  • 🔍 Beatmap Metadata / Options
    Looks good!

    🕐 Timing Sections
    Would you like to move the uninherited time point from 139647 to 138260 ? More fit on there imo
Storyboard
💬 Comment
BG resolution: 1366 x 768 is correct!
Pony (4K)
💬 Comment
I like how you try to mix vocal notes with kick/drum notes. The flow of this map is pretty good, but needs closer inspection to make sure you've mapped everything.

My2Cents
[list:1337]Difficulty Settings
HP: 8.0 (OK)
OD: 8.0 (OK)

💊 Note Placement
  1. 00:09:069 - Add note on 1 because you put jumps on places such as 00:08:375 and 00:07:682 regardless of there being vocal or not.
    (^IF ACCEPTED) 00:09:156 (9156|1,9242|2) - Move to 2,3.
  2. 00:14:965 (14965|3,15312|0) - Wrong snap. Both start to decay at 3/4 beat long. Listen closely at 25% speed. Intended, because if I do that, it makes quite weird transition for the triple key presses in the next line which is only have 1/4 distance only, and its too close
    00:16:092 - Add note on 1 due to missing note here. Keep in mind that you have mapped the same instrument here 00:15:659 (15659|3)
    00:16:179 (16179|1,16266|2,16352|3) - Move to 2,3,2.
    00:16:699 (16699|2,16873|1) - Move to 1,2. After this change, I think 00:16:873 (16873|2,17046|2) is fine because of these two: 00:17:219 (17219|1,17393|1,17566|2,17740|2)I dont really think so, they're on the same column due to they have continued 1/4 noise, which is the drum
  3. 00:49:820 (49820|1) - How about moving to 2 to make things easier to hit? Nope, it'll made triple stack
  4. 00:53:635 - No vocal here? Weird transition because I dont follow vocal in this measure
  5. 01:19:647 (79647|3) - Consider moving to 0 to form 0,1,0 or 0,1,0H. Then:
    01:19:820 (79820|3,79820|0) - Ctrl+H to form rising LN with 01:18:780 (78780|0,79127|1,79474|2) Triple stack are formed in the left middle finger (col 0) which is uncomfortable. So i think this is necessary to dont follow the pitch as the LN itself doesnt on 1/1 length
  6. 01:22:942 (82942|0,83289|3) - Snap these two LN at 3/4 beat long. same thing above
    01:24:069 - Might consider adding a note just like at my previous mod at 00:16:092
  7. 01:41:323 - Missing vocal?
  8. 01:43:404 (103404|2,103404|3) - Weak sound, I think one note is good here. eh... its quite a loud clap there
  9. 01:46:699 (106699|2) - Suggest putting on 1 to make things easier to hit. Triple stacked
  10. 01:50:341 (110341|0,110341|1) - Weak sound. Deep drum noise
  11. 01:54:676 (114676|3,114763|3) - Remove the jack. They same instrument on a same pitch, so yea this is intended
  12. 01:54:849 - 02:17:046 This section is rather inconsistent in terms of using 1 note or 2 notes. Please double check. I miss some, thx for pointing
    01:57:104 (117104|2,117104|1) - Should be one note just like 01:57:797 (117797|1) If you hear closely, there's some additional FX noise, thats why i made it double
  13. 02:00:572 (120572|2,120572|1) - Move to 01.
  14. 02:08:722 (128722|0,128722|1,128896|1,129069|2,129069|3,129069|0) - Kind of weird.
  15. 02:16:526 (136526|0,136699|0,136699|3) - Ctrl+H. Same explanation above
  16. 02:17:046 (137046|0,137046|3) - The falling sound the double LN corresponds to actually ends at 02:19:647 while an extra falling sound happens at 02:18:780 so think about this part. You can consider rearranging. (click here for an example) seems really rushy there, also the Double LN is to represent the deep BG noise, which is contain the same noise like LN on the final part of this song. and I intend to ignore that "extra falling sound" for transition
  17. 02:19:993 (139993|0,140340|3,140687|0,141381|2,141727|2,142768|1) - Remove.
    02:23:115 (143115|1,143115|2) - Remove.
    02:23:028 - Add 2.
    02:23:115 - Add 1.
    02:23:201 - Add 0.
    02:23:288 (143288|0) - Move to 3.
    02:23:635 (143635|3) - Remove.
    02:23:548 (143548|2,143635|1,143722|0,143808|2) - Move to 3,2,1,0.
    02:23:808 (143808|1) - Move to 2.
    02:24:155 (144155|1,144155|0) - Switch these two. Rearranged this section
  18. 02:27:710 (147710|2,147883|1) - These are inaudible. Are you sure there are notes here? wut? they're audible
    02:28:144 (148144|2,148404|2) - And, do something about this. rearranged
  19. 02:32:826 - 02:32:999 - only one LN is here but from 02:32:305 - 02:32:826 and 02:32:999 - 02:34:993 each has double LN in the section. rearranged,but due to the 4 key limitation, I cant think any pattern that fit this
  20. 02:36:293 (156293|3,156467|2,156640|1,156814|2) - Move to 2,3,2,1? emm... nope
  21. 02:51:207 - Missing vocal?
  22. 02:55:542 - Add note on 1 and adjust from this point to 02:56:236
    Use 00:16:092 as a reference.
  23. 02:59:184 - Vocal? Reference 03:01:958 Nope, this is the transition for instrument not vocal
  24. 03:04:733 (184733|3) - Move to 2? You have 03:05:079 (185079|3,185253|3) already.
  25. 03:09:241 (189241|0,189415|3,189415|0) - Ctrl+H? above explanation
  26. 03:12:536 (192536|3,192883|0) - Snap at 3/4 beat. above explanation
  27. 03:13:663 - Add note due to same instrument with 03:13:230 (193230|3)
    03:13:750 (193750|1,193837|2,193923|3,194270|2,194444|1) - Move to 2,3,2,1,2
  28. 03:17:218 (197218|3,197305|2,197392|1) - Move to 1,3,2?
    03:17:565 (197565|2,197738|1) - Ctrl+H?
MagiCopy Hitsounding
Download the newest build of osu!MagiCopy here!
💬 Comment
Thank you Rivals for helping me and Raika test out how this hitsounding scheme works! This box will be updated soon once I complete the verification of Raika's hitsounds including hitsound files, hitsound placement and hitsound volume. Stay tuned!

My2Cents
  • 📂 Hitsound Check
    (-- Updated soon --)

    🔔 Hitsounding
  1. How to remove hitsound from diff? Please repeat this step for all your difficulties (Pony, Hard, Normal)
    DO NOT DO THIS FOR HITSOUND DIFF! (Backup before you do this if you do this for the first time!)
    Open diff in editor
    Select all notes (CTRL+A)
    Edit -> Reset selected objects' samples
    File -> Open .osu in Notepad
    Exit diff in osu!editor
    In the notepad just opened, Find "//Storyboard Sound Samples"
    Remove everything between "//Storyboard Sound Samples" and "[TimingPoints]" but keep both of these quoted lines.
    Save notepad.
    Close notepad.
  2. The above steps remove all of the sample hitsounds in the notes as well as the storyboard.
Final Notes:
  1. To future modders:
    Please mod with effect volume set to 0%. Raika and I are perfecting the hitsounds. Right now, the hitsounds may not be perfect-- we might have ghost hitsounds and missing hitsounds, so you need to mod at 0% to make sure you are not misled by the incorrect hitsounds.
  2. To Rivals~~~
    Poke me when you finish modding and I'll teach you to use osu!MagiCopy so that you can copy the hitsounds yourself.

DkAngelS wrote:

From my queue
This will a short mod, because some are fixed in some mods recently.
Ponies/kiai time FTW.
A free test play, 98.08% HD and 96.34% NC. A solid map, I didn't expect to get more than 95% with NC.

Pony
00:11:323 (11323|0) - move to 3? Nope, refer this - 00:11:497 (11497|3,12017|3) -
00:11:670 (11670|2) - move to 2? nope, stacked
00:24:936 (24936|3,24936|2,25023|0,25023|1) - ctrl+h? I think its fine
00:52:248 (52248|2) - remove? (after played at 50% I didnt hear a sound) wha? its a synth @@
01:21:555 (81555|3) - move to 2? Triple stacked
01:21:728 (81728|1) - move to 3? Nope, hand balance. if I move that, too much notes in the right hand
02:40:282 (160282|3,160282|2,160455|1,160455|0) - change to single note? (sound is not too strong to be a double). remapped


This take it as suggestion
02:22:768 (142768|1) - move to 2
02:22:941 (142941|3,142941|0) - change to 0,1
02:23:288 (143288|3,143288|0) - change to 0,1
or
02:23:028 (143028|1,143115|3,143201|1) - use this.
02:56:236 (176236|0,176929|3) - remove both LN, because you don't use it before (in the same sound of the song).All has been rearranged form the mod above
I think is too many kiai time. Nah, its fine xD
Good luck :) you feel free to reject everything btw, (I would give a star if I had one, for song choice).
Thanks frenzy and DK for the mod :D
I'll update once i remove all the Hitsounds
Topic Starter
Rivals_7
Updated :D
Raediaufar
General
00:00:572 - tambah red line disini

Pony
00:00:919 (919|2,1005|3,1092|1,1092|2) - https://osu.ppy.sh/ss/4393597

00:13:404 (13404|2,13404|3) - buat triplet, suaranya kencang (kalo gue ngemap 4 not ini mah :3)

00:14:965 - add note, sama aja alesannya kek diatas

00:32:740 (32740|2) - move ke 1

00:32:826 (32826|1,32826|0) - move jadi 23

00:49:820 - tiga not disini bioar sama kek sebelumnya

00:56:583 - add note, ada suaranya

00:56:757 (56757|1,56757|2,56930|2,56930|3,57104|0,57104|1,57277|1,57277|2) - sedih kenapa hanya dua not, tiga not biar jadi tavvuran :UVUUUUUUU

01:04:734 (64734|0,64734|1) - tiga not

01:22:942 - add note

01:23:289 (83289|1) - delete

01:26:930 - add note, mayan kencang disitu

01:31:265 - kasih slowjam disni biar mampozzz :UVUVUUUUU ampe sini 01:35:254 -

01:46:699 - add note

01:53:462 - add note di 1

01:53:635 (113635|0,113635|1,113809|2,113809|0,113982|3,113982|1,114156|2,114156|3) - tiga not aja ini

01:54:676 (114676|3,114763|3) - ngejacknya double 34 dong asik huehue =w=

01:56:063 - tiga not
02:01:612 - ^
02:08:722 - ^
02:12:711 - ^

02:23:462 - jumpstreamnya faan ini ga asik ccd lah D: nih coba 02:23:548 (143548|3,143635|2) - ctrl + G

02:25:889 (145889|0,145889|1,146583|2,146583|3,147277|0,147277|2) - add single note di masing masing LN part, loud sound sama nanggung bener, dua not gak berasa padahal suaranya kencang

02:28:664 - sama disini dst. nya juga, pokoknya dibagian LN dua itu kasih note lagi

02:45:658 - jumpstream ccd lagi hh, gini deh http://osu.ppy.sh/ss/4393683

02:46:525 (166525|0,166525|2) - buat 23

02:46:871 (166871|1,166871|3) - buat 34, pitch bruh

02:59:877 - tiga not
03:04:212 - ^
03:05:426 - ^

03:12:536 - add note

03:12:883 (192883|2) - delete

Normal
ketauan pake hitsound copier haha, buka file .osu nya terus delete segala hitsound dibawah "//Storyboard Sound Samples"
sama aja itu kek lu nambahin ghost hs dimana not nya aja gaada, harusnya kan ada not baru ada hs nya =w=

00:04:907 - add note

ah udah lah capek gue gak suka lagunya =3=

+1 memperingati kudosu gue yg ke 100 :')
Harbyter
y u map the full version too xd


btw waiting for Raediaufar mod to be checked before modding
Topic Starter
Rivals_7

Raediaufar wrote:

General
00:00:572 - tambah red line disini gak terlalu ngaruh sih tapi y wis lah =3=

Pony
00:00:919 (919|2,1005|3,1092|1,1092|2) - https://osu.ppy.sh/ss/4393597

00:13:404 (13404|2,13404|3) - buat triplet, suaranya kencang (kalo gue ngemap 4 not ini mah :3) iye sih tpi gk ada beatnya

00:14:965 - add note, sama aja alesannya kek diatas different drum noise with - 00:15:312 (15312|1,15312|2) -

00:32:740 (32740|2) - move ke 1

00:32:826 (32826|1,32826|0) - move jadi 23

00:49:820 - tiga not disini bioar sama kek sebelumnya

00:56:583 - add note, ada suaranya

00:56:757 (56757|1,56757|2,56930|2,56930|3,57104|0,57104|1,57277|1,57277|2) - sedih kenapa hanya dua not, tiga not biar jadi tavvuran :UVUUUUUUU yha aja mz

01:04:734 (64734|0,64734|1) - tiga not Dude, density is shiet :v

01:22:942 - add note nein

01:23:289 (83289|1) - delete Sama kayak ini mz - 00:15:312 (15312|2) -

01:26:930 - add note, mayan kencang disitu Nu :<

01:31:265 - kasih slowjam disni biar mampozzz :UVUVUUUUU ampe sini 01:35:254 - Si tay

01:46:699 - add note Cukup 3 presses aja mz, suaranya sama kayak pattern selanjutnya

01:53:462 - add note di 1

01:53:635 (113635|0,113635|1,113809|2,113809|0,113982|3,113982|1,114156|2,114156|3) - tiga not aja ini Si anjeg, seneng banget triplet ente. Overmap mz :v

01:54:676 (114676|3,114763|3) - ngejacknya double 34 dong asik huehue =w= Coba deh :v

01:56:063 - tiga not
02:01:612 - ^
02:08:722 - ^
02:12:711 - ^ No drum, m8 pls

02:23:462 - jumpstreamnya faan ini ga asik ccd lah D: nih coba 02:23:548 (143548|3,143635|2) - ctrl + G Males ah. Dulu perasaan pake pattern ini :v

02:25:889 (145889|0,145889|1,146583|2,146583|3,147277|0,147277|2) - add single note di masing masing LN part, loud sound sama nanggung bener, dua not gak berasa padahal suaranya kencang

02:28:664 - sama disini dst. nya juga, pokoknya dibagian LN dua itu kasih note lagi rearranged both

02:45:658 - jumpstream ccd lagi hh, gini deh http://osu.ppy.sh/ss/4393683 Gk jauh beda ea

02:46:525 (166525|0,166525|2) - buat 23

02:46:871 (166871|1,166871|3) - buat 34, pitch bruh

02:59:877 - tiga not
03:04:212 - ^
03:05:426 - ^ pls

03:12:536 - add note

03:12:883 (192883|2) - delete Nope to both :<

Normal
ketauan pake hitsound copier haha, buka file .osu nya terus delete segala hitsound dibawah "//Storyboard Sound Samples"
sama aja itu kek lu nambahin ghost hs dimana not nya aja gaada, harusnya kan ada not baru ada hs nya =w= Anjay, perasaan udh dihapus. ampassss :v

00:04:907 - add note

ah udah lah capek gue gak suka lagunya =3= C A N C E R

+1 memperingati kudosu gue yg ke 100 :')
Okeh thx mz xD

UPDATED! HS will be added later

Harbyter wrote:

y u map the full version too xd
For Cancer fun :D
Raediaufar
Si anjeg

Yg add red line itu berpengaruh pas main. Not pertama harus ada di garis putih itu (coba test pake red line itu sama nggak pake deh)

Kirain lu suka triplet kek di Help is On the Way makanya mod gue gini uwu

Btw hi harby :3/
Topic Starter
Rivals_7
Ini map genrenya bukan rock mz, yha :v
Lude
Interlude's 4K Mania Modding Queue
1/2/3/4

Mod | Pony
00:19:994 - Why not add another note here
00:21:208 - Same here
00:21:728 - Too much of these patterns :/ You could variate it into 2 -> 1 -> 2-3-4 Something like this
00:28:838 - Add a note
01:08:549 - Same here, variate patterns
01:22:942 - Add a note?
01:23:635 - Add a note?
02:08:202 - Add a note?
02:21:034 - 02:25:889 - 02:26:583 - 02:27:277 - 02:28:664 - 02:29:357 - 02:30:051 - 02:30:745 - Add notes for impact, Highlight part of the song
02:38:201 - Add a note?
02:47:565 - Why not follow the vocal here[/notice]

If you got time, please mod my map as well ! :)
https://osu.ppy.sh/s/410466
Topic Starter
Rivals_7

Interlude- wrote:

Interlude's 4K Mania Modding Queue
1/2/3/4

Mod | Pony
00:19:994 - Why not add another note here
00:21:208 - Same here
00:21:728 - Too much of these patterns :/ You could variate it into 2 -> 1 -> 2-3-4 Something like this
00:28:838 - Add a note
01:08:549 - Same here, variate patterns
01:22:942 - Add a note?
01:23:635 - Add a note?
02:08:202 - Add a note?
02:21:034 - 02:25:889 - 02:26:583 - 02:27:277 - 02:28:664 - 02:29:357 - 02:30:051 - 02:30:745 - Add notes for impact, Highlight part of the song
02:38:201 - Add a note?
02:47:565 - Why not follow the vocal here[/notice]

If you got time, please mod my map as well ! :)
https://osu.ppy.sh/s/410466
well, maybe? xDD


Thanks for mod, fixed most part :)
Mia_Rose
Normal
  1. In the begining you have 2 uninherited time sections, delete one since the ranked criteria says that you shouldn´t use uninherited sections unless the bpm changes
  2. 03:18:779 (198779|2,198952|1,199126|0,199126|2) - I would invert this pattern so you have an increase of variety, you play this pattern 2 times in a row, 2 times exact the same would be kind of boring tho :D
Nice and smoothly to play, this one is ready for ranked

Hard
  1. Here the same thing with uninherited time sections, try to use only 1 since there is no bpm change
  2. 00:00:659 (659|1) - AiMod says this note isn´t aligned to the beat, it could has been caused duo the uninherited time sections
Hitsound
  1. here AIMid shows up a ton of notes that aren´t aligned to the beat, this cause might be still the different uninherited time sections, you really have to change that :D
  2. 00:04:907 (4907|2,4994|2) - i placed that pattern through the whole map, it feels really weird hammering 2 times that fast duo the beat, it´s doesn´t fit very well

As conclusion, nice song with a nice beat, I enjoyed playing it, fix the problem with the notes unaligned on the beat and it should be ready for ranked
Topic Starter
Rivals_7

Mia_Rose wrote:

Normal
  1. In the begining you have 2 uninherited time sections, delete one since the ranked criteria says that you shouldn´t use uninherited sections unless the bpm changes I think this isnt a big deal. I place that Uninherited timing to place the beat exactly as it have to be, while the change is sliightly little but might occur some issues for the players who love 300g score
  2. 03:18:779 (198779|2,198952|1,199126|0,199126|2) - I would invert this pattern so you have an increase of variety, you play this pattern 2 times in a row, 2 times exact the same would be kind of boring tho :D
Nice and smoothly to play, this one is ready for ranked

Hard
  1. Here the same thing with uninherited time sections, try to use only 1 since there is no bpm change
  2. 00:00:659 (659|1) - AiMod says this note isn´t aligned to the beat, it could has been caused duo the uninherited time sections
Hitsound
  1. here AIMid shows up a ton of notes that aren´t aligned to the beat, this cause might be still the different uninherited time sections, you really have to change that :D
  2. 00:04:907 (4907|2,4994|2) - i placed that pattern through the whole map, it feels really weird hammering 2 times that fast duo the beat, it´s doesn´t fit very well
this diff wasn't meant to be modded tho :3

As conclusion, nice song with a nice beat, I enjoyed playing it, fix the problem with the notes unaligned on the beat and it should be ready for ranked
Everything applied, Thanks for mod :3
Shoegazer
Hello, I will be speaking for the Mania Modding Team.

Unfortunately, we have decided to reject your mapset. There are a few reasons for this, but instead of giving the reasons explicitly, you can take this as a general mod as to what to improve on.

[General]
The main reason why we rejected the mapset is the song choice. Preferences aside, the song just doesn't provide much room for creativity to begin with. The hardest difficulty (Pony) had a couple of issues, but these issues are minor and there is not much that we can contribute to improve your mapset further.

I'll try to point out certain things about the mapset regardless, though you shouldn't expect too much because of the song itself. You also seem to have most of the bigger problems like layering down anyway.

[Pony]
Main issue with this chart is the underemphasis (and occasionally overemphasis, or simply lack of) on certain instrumentation.
I'll give you examples, I think a full mod would be excessive:
00:04:907 - These three notes should be doubles, especially if the sounds you've layered before it as singles are much fainter.
00:06:121 - I think these should be doubles as well. If you don't agree with this point (and maybe the point above), it's fine. I do want you to give the next point some thought though.
00:06:468 - These three sounds are distinctively different from 00:06:121 - , it's much softer and I don't think you can really use the same type of patterning for 6.468 and 6.121. You can use a one hand minitrill if you're not using doubles, perhaps? A one hand trill creates less emphasis than a two hand trill from my experience.
00:15:312 - This sound is very similar to 00:14:965 - . I think it would be better to capture that by moving this to [234] or [134] instead. Move 00:15:659 - to [12], for similar reasoning. It's distinctively different from the sound in 14.965.
00:17:046 - This shouldn't be the same chord as 00:16:699 - , the two sounds are very different. Try to use pitch relevancy for this, the latter sound is noticeably higher. This is also true for 00:17:393 - and 00:17:740 - .
00:20:601 - You have a roll pattern for this and 00:21:294 - . There's nothing necessarily wrong with it per se, but the drum sounds in 20.601 are noticeably more audible than the ones in 21.294. You can capture this by making 20.601 something like this for example. Just make sure that there is a noticeable pattern difference between 00:20:514 - and 00:21:294 - .
00:22:248 - Move this to [123], for pitch relevancy purposes.
00:57:451 - This piano roll is fine, but I do wonder why you decided to layer the piano roll now if you didn't layer the piano roll before. I don't think it would've made the patterns very congested (not to mention since the piano roll is so prominent whenever it occurs, it's usually better to capture it), so maybe try to layer the piano roll? It's fine if you don't to, though.
01:07:335 - Should be a double I think. The sound here is softer than 01:06:641 - , and the syllable in 01:06:641 - is more profound than the one in 01:07:335 - .
01:50:687 - Long notes are really unnecessary here, considering that the long notes in 01:46:699 - are so much more audible.
02:17:046 - Long notes are also unnecessary here, I think it's better to capture the vocals instead.
02:24:849 - This pattern is so clean considering how messy sounding the guitar is. Something like this would be nicer, I'd say.

These are just examples anyway, there's a good number of issues like this in the entire chart.

[Other comments]
The Hard difficulty is nice. You should pay more attention to pitch relevancy though. You tend to capture it at some points, but not in some others (e.g. 01:24:329 - ). The main complaint would probably be the LN layering in 01:50:687 - (similar to one of the points in the hardest difficulty) and the fact that you didn't capture the 1/4 gallops in 01:52:422 - and similar sections.

Hope this helps, and best of luck with your map!

Also in regards to your Ano Hana ED map not being in the Special List, it's mainly because we felt that there's not much other people can really add on to the chart to improve it substantially. Hope this clears some confusion.
Topic Starter
Rivals_7

Shoegazer wrote:

Hello, I will be speaking for the Mania Modding Team.

Unfortunately, we have decided to reject your mapset. There are a few reasons for this, but instead of giving the reasons explicitly, you can take this as a general mod as to what to improve on.

[General]
The main reason why we rejected the mapset is the song choice. Preferences aside, the song just doesn't provide much room for creativity to begin with. The hardest difficulty (Pony) had a couple of issues, but these issues are minor and there is not much that we can contribute to improve your mapset further.

I'll try to point out certain things about the mapset regardless, though you shouldn't expect too much because of the song itself. You also seem to have most of the bigger problems like layering down anyway.

[Pony]
Main issue with this chart is the underemphasis (and occasionally overemphasis, or simply lack of) on certain instrumentation.
I'll give you examples, I think a full mod would be excessive:
00:04:907 - These three notes should be doubles, especially if the sounds you've layered before it as singles are much fainter. I only made the last note double, others i keep it single. also, the SN you've mentioned wasn't meant to follow the sounds. i was following vocal there
00:06:121 - I think these should be doubles as well. If you don't agree with this point (and maybe the point above), it's fine. I do want you to give the next point some thought though. I'll made this double for now
00:06:468 - These three sounds are distinctively different from 00:06:121 - , it's much softer and I don't think you can really use the same type of patterning for 6.468 and 6.121. You can use a one hand minitrill if you're not using doubles, perhaps? A one hand trill creates less emphasis than a two hand trill from my experience. Kinda vague on this point tho. I was trying to avoid "rapid stacked notes". For instance, if I move this - 00:06:468 (6468|2) - to one, it'll made 5 stacks with the pattern before. Makes it really hard for 3,4 stars diff. also quite heavy for left hand. This diff are for players which have intermediate skill. The current pattern already give nice drum emphasis (imo), This - 00:06:468 (6468|2,6555|1,6641|3,6641|2) - having the exact kind of noise like - 00:22:768 (22768|2,22855|1,22942|3,22942|2) -
00:15:312 - This sound is very similar to 00:14:965 - . I think it would be better to capture that by moving this to [234] or [134] instead. Move 00:15:659 - to [12], for similar reasoning. It's distinctively different from the sound in 14.965. Rearranging all those 3 LNs and the SNs nearby. should be better for PR now
00:17:046 - This shouldn't be the same chord as 00:16:699 - , the two sounds are very different. Try to use pitch relevancy for this, the latter sound is noticeably higher. This is also true for 00:17:393 - and 00:17:740 - . Consider this,
00:20:601 - You have a roll pattern for this and 00:21:294 - . There's nothing necessarily wrong with it per se, but the drum sounds in 20.601 are noticeably more audible than the ones in 21.294. You can capture this by making 20.601 something like this for example. Just make sure that there is a noticeable pattern difference between 00:20:514 - and 00:21:294 - .
00:22:248 - Move this to [123], for pitch relevancy purposes.
00:57:451 - This piano roll is fine, but I do wonder why you decided to layer the piano roll now if you didn't layer the piano roll before. I don't think it would've made the patterns very congested (not to mention since the piano roll is so prominent whenever it occurs, it's usually better to capture it), so maybe try to layer the piano roll? It's fine if you don't to, though. Are you pointing the piano roll that comes from before the 1st kiai? If its so I disagree, This section you mentioned also have drum roll. The piano noise could actually mapped in 1/8 but it is too hard so i decided to map the drum roll instead
01:07:335 - Should be a double I think. The sound here is softer than 01:06:641 - , and the syllable in 01:06:641 - is more profound than the one in 01:07:335 - . Consider this, both section you mentioned having the same amount of instrument even though the vocal is more softer but that wasn't a big deal, right?
01:50:687 - Long notes are really unnecessary here, considering that the long notes in 01:46:699 - are so much more audible. Technically - 01:50:687 - LN are audible in 100% playback as BG guitar, it doesn't audible in lower playback because the noise are "Fragmented to pieces"
02:17:046 - Long notes are also unnecessary here, I think it's better to capture the vocals instead.
02:24:849 - This pattern is so clean considering how messy sounding the guitar is. Something like this would be nicer, I'd say.

These are just examples anyway, there's a good number of issues like this in the entire chart.

[Other comments]
The Hard difficulty is nice. You should pay more attention to pitch relevancy though. You tend to capture it at some points, but not in some others (e.g. 01:24:329 - ). The main complaint would probably be the LN layering in 01:50:687 - (similar to one of the points in the hardest difficulty) and the fact that you didn't capture the 1/4 gallops in 01:52:422 - and similar sections.

Hope this helps, and best of luck with your map!

Also in regards to your Ano Hana ED map not being in the Special List, it's mainly because we felt that there's not much other people can really add on to the chart to improve it substantially. Hope this clears some confusion.
Thanks for your input, really appreciated :)
FelipeLink
Hi!, Mod from BRMMT(t/416134)

Difficult: Pony

Mod
Using 1,2,3,4
00:00:572 (572|1,572|0) - until 00:01:092 - 00:01:092 - Remap? you could map the piano in 1/6 (:
00:03:347 - Remap to a LN maybe? until 00:03:520 -
00:03:520 - Same thing, Remap to a LN? until 00:03:693 -
00:04:734 (4734|3) - ^ until 00:04:907 -
00:05:124 - Missing note in 1/8 (Drum sound) {SOMETIMES, I HEAR A SOUND AND HE BANGS IN MY HEAD UNTIL I MOD DUDE, shadowsnoop 2016}
00:05:254 - Should be a LN until 00:05:485 - (1/3) {Hear the sound in 50% its cleary a LN)
00:05:601 - until 00:05:832 - ^^^^^
00:05:948 - until 00:06:121 - ^^^^^ {In this case, you could maybe do a undermap and do only 2 LNS instead of 3 or just let be 3 ;3}
00:06:294 - until 00:06:468 - ^^^^^ { Same case, you could do a undermap or just let be 3 ;3}
00:06:641 - Until 00:07:855 - Why not mapping the 1/4 stream sound? Its only 173bpm and this is the hardest diff..
00:07:855 - Until 00:08:722 - ^ same thing
00:07:335 (7335|1) - Add a note? Should be a jump
00:09:589 (9589|3) - Move to 2? its kinda makes more sense
00:09:589 - If you accept ^^^^^ move to 4 like this >> http://osu.ppy.sh/ss/4484288
00:12:884 - Why is this a Jump, if you're mapping hands in 1/1
00:13:578 - Same thing ^^
00:14:705 (14705|2,14792|1,14878|0) - Change to LN in 1/4 ?
00:18:953 (18953|2) - Made a second LN here? its a guitar chord
00:21:034 - Missing Note
00:22:422 (22422|3) - should be a LN(1 column at least) until 00:22:422 (22422|3) -
00:22:942 - Should be a LN until 00:23:115 -
00:22:595 - Missing Note
00:27:797 - Add note? should be a jump
00:33:346 - ^
00:38:896 - ^
00:44:445 - ^
01:23:462 - Missing sound(try to hear in 50%)
01:25:456 - ^
01:31:265 - Until 01:32:133 - add notes on missing lines? i can clearly hear a 1/4 stream
01:32:826 - Until 01:33:693 - Same thing ^^^^
01:36:815 (96815|3,96815|0,98202|3,98202|2,99589|2,99589|0,120398|3,120398|2,121612|3,121612|2,127161|1,127161|0,131497|2,131497|3,184212|3,184212|2) - See all this section(Its highlight the whole map the being the first point at 1:36) All these section would be way better if you put as a Hand.

Sorry for not so a complex mod, and mod only 1 diff, me and shadow dont liked very much the ''song'', but we made the possible.
Topic Starter
Rivals_7

FelipeLink wrote:

Hi!, Mod from BRMMT(t/416134)

Difficult: Pony

Mod
Using 1,2,3,4
00:00:572 (572|1,572|0) - until 00:01:092 - 00:01:092 - Remap? you could map the piano in 1/6 (: Not a good idea i think
00:03:347 - Remap to a LN maybe? until 00:03:520 - Keep, i'm focusing the foregroun noise
00:03:520 - Same thing, Remap to a LN? until 00:03:693 - ^
00:04:734 (4734|3) - ^ until 00:04:907 - ^
00:05:124 - Missing note in 1/8 (Drum sound) {SOMETIMES, I HEAR A SOUND AND HE BANGS IN MY HEAD UNTIL I MOD DUDE, shadowsnoop 2016} uh...... I didn't hear anything :/
00:05:254 - Should be a LN until 00:05:485 - (1/3) {Hear the sound in 50% its cleary a LN) Nope, Triple are enough to represent loud beat as they're the most obvious noise here
00:05:601 - until 00:05:832 - ^^^^^ ^
00:05:948 - until 00:06:121 - ^^^^^ {In this case, you could maybe do a undermap and do only 2 LNS instead of 3 or just let be 3 ;3} ^
00:06:294 - until 00:06:468 - ^^^^^ { Same case, you could do a undermap or just let be 3 ;3} ^
00:06:641 - Until 00:07:855 - Why not mapping the 1/4 stream sound? Its only 173bpm and this is the hardest diff.. There's no relevant noises that could be mapped in 1/4
00:07:855 - Until 00:08:722 - ^ same thing ^
00:07:335 (7335|1) - Add a note? Should be a jump
00:09:589 (9589|3) - Move to 2? its kinda makes more sense
00:09:589 - If you accept ^^^^^ move to 4 like this >> http://osu.ppy.sh/ss/4484288 I dont want to put any more stacking notes in col 4
00:12:884 - Why is this a Jump, if you're mapping hands in 1/1 Because drum
00:13:578 - Same thing ^^ ^
00:14:705 (14705|2,14792|1,14878|0) - Change to LN in 1/4 ? Hardest diff should be hard right :> xD
00:18:953 (18953|2) - Made a second LN here? its a guitar chord Too much becuz i have to put some single notes as well to match the beat
00:21:034 - Missing Note Uh..... no it isn't
00:22:422 (22422|3) - should be a LN(1 column at least) until 00:22:422 (22422|3) - Necessary, to made a break time for players. mapping all section with guitar is over kill imo
00:22:942 - Should be a LN until 00:23:115 - ^
00:22:595 - Missing Note ^
00:27:797 - Add note? should be a jump Nope, too faint.
00:33:346 - ^ ^
00:38:896 - ^ ^
00:44:445 - ^^
01:23:462 - Missing sound(try to hear in 50%) Nope, i'm mapping the lead noise. refer this - 00:15:485 -
01:25:456 - ^ The problem is, I cant find place to add note. Every column i put it will made uncomfortableness (is that even a word xD)
01:31:265 - Until 01:32:133 - add notes on missing lines? i can clearly hear a 1/4 stream The melody is pretty much calm here, making it stream is just abusing star rating
01:32:826 - Until 01:33:693 - Same thing ^^^^ ^
01:36:815 (96815|3,96815|0,98202|3,98202|2,99589|2,99589|0,120398|3,120398|2,121612|3,121612|2,127161|1,127161|0,131497|2,131497|3,184212|3,184212|2) - See all this section(Its highlight the whole map the being the first point at 1:36) All these section would be way better if you put as a Hand. Those have the drum and kick. will be too monotonous if its just SN

Sorry for not so a complex mod, and mod only 1 diff, me and shadow dont liked very much the ''song'', but we made the possible.
Thx for mod :)
lenpai
Check mod before giving kds

pone but animu pone


pone
rara

pone
pone

pone
pone diff
00:06:988 (6988|1,7162|0) - swap col
00:49:994 - intentional miss?
01:30:225 (90225|0,90398|3) - maybe move to 2 and 3 respectively + 01:30:398 (90398|0) - not sure if 1/1 LN would work
02:23:635 (143635|1,143722|0,143808|1) - swap col
02:39:588 - another missed note
02:58:403 - i swear there is a sound here
03:19:819 (199819|0,199993|3) - to 2 and 3 respectively

My homework made me brain dead so my mod might not be as good as usual :(
Good luck! *throws star due to soupy brain
Topic Starter
Rivals_7

Lenfried- wrote:

Check mod before giving kds

pone but animu pone

pone
Da heck lol :V

pone
rara

pone
pone

pone
pone diff
00:06:988 (6988|1,7162|0) - swap col
00:49:994 - intentional miss? Yep, for making a break interval between foreground instrument
01:30:225 (90225|0,90398|3) - maybe move to 2 and 3 respectively + 01:30:398 (90398|0) - not sure if 1/1 LN would work Change it other way
02:23:635 (143635|1,143722|0,143808|1) - swap col
02:39:588 - another missed note ^
02:58:403 - i swear there is a sound here Repattern
03:19:819 (199819|0,199993|3) - to 2 and 3 respectively Change it other way

My homework made me brain dead so my mod might not be as good as usual :(
Good luck! *throws star due to soupy brain
Thx for mod and star :3
Amids
Yo Rivals (~'o')~ request from from

General
Check AiMod masih ada warning :3

Col 1 | 2 | 3 | 4
Hard

00:26:583 (26583|1) - move to 3
00:26:757 (26757|3) - move to 2
00:46:526 - suggest ini kalo dijadiin double note enak juga, ngambil dari nada snare apa itu yang "ckkk" kalo yg ini dijadiin double note berarti note selanjutnya juga sama
00:48:607 - ^ double note di col 1 & 3 * *biar gak ngancurin pattern cuma suggest aja sih :3
00:49:300 - ^ 2 & 4
00:52:075 - ^ 2 & 4
01:43:404 - ^ 3 & 4
01:43:578 - add 1 note on col 2
01:45:485 - double note di col 2 & 4
01:46:179 - ^ 1 & 3
01:48:953 - ^ 1 & 3

buat Normal sama Insane gak nemu :' soalnya udah rapih + banyak yg mod jadi cuma bisa ngasih suggest aja, maaf :'

Patternnya mantap rapih banget ditambah mapnya Suzuko Mimori waaa fav banget >< Shoot Star deh ^^/
Topic Starter
Rivals_7

Hamids- wrote:

Yo Rivals (~'o')~ request from from

General
Check AiMod masih ada warning :3 nah..... its fine. Itu cuma berlaku buat STD doang

Col 1 | 2 | 3 | 4
Hard

00:26:583 (26583|1) - move to 3 Uh nope, buat hand balance
00:26:757 (26757|3) - move to 2 ^
00:46:526 - suggest ini kalo dijadiin double note enak juga, ngambil dari nada snare apa itu yang "ckkk" kalo yg ini dijadiin double note berarti note selanjutnya juga sama Too dense for hard diff, emang udh niat patternnya begitu sih. sama comfrtabilty
00:48:607 - ^ double note di col 1 & 3 * *biar gak ngancurin pattern cuma suggest aja sih :3
00:49:300 - ^ 2 & 4 ^
00:52:075 - ^ 2 & 4 ^
01:43:404 - ^ 3 & 4 ^
01:43:578 - add 1 note on col 2
01:45:485 - double note di col 2 & 4 Same explanation above
01:46:179 - ^ 1 & 3 ^
01:48:953 - ^ 1 & 3 ^


buat Normal sama Insane gak nemu :' soalnya udah rapih + banyak yg mod jadi cuma bisa ngasih suggest aja, maaf :'

Patternnya mantap rapih banget ditambah mapnya Suzuko Mimori waaa fav banget >< Shoot Star deh ^^/
Thx for mod sama starnya :)
Protastic101
Hello~ From my queue. So sorry it took this long to get to your map.

Normal
01:39:416 (99416|2) - Either remove because the sound is too faint or add a note at 01:38:028 for consistency?
01:44:791 - Suggest adding note here for the sound.
01:50:341 - Same thing as above.
Hard
00:32:653 (32653|2) - Remove, I can't hear anything that would warrant a double.
01:36:728 (96728|2) - Remove, I think this is a ghost note.
Pony
00:31:439 (31439|0) - Remove, the sound is too small to have a double.
01:36:728 (96728|1) - Remove, I think the sound is too quiet here.
02:20:398 and 02:20:456 - Add notes to represent the guitar sound? (1/6 snap)
03:06:553 (186553|2) - Remove, I'm pretty sure this is a ghost note.
Hope this was somewhat helpful. No kudosu if you reject a lot of it.
Topic Starter
Rivals_7

Protastic101 wrote:

Hello~ From my queue. So sorry it took this long to get to your map.

Normal
01:39:416 (99416|2) - Either remove because the sound is too faint or add a note at 01:38:028 for consistency?
01:44:791 - Suggest adding note here for the sound. It'll be quite unexpected for newbie, keep
01:50:341 - Same thing as above. ^
Hard
00:32:653 (32653|2) - Remove, I can't hear anything that would warrant a double. Its a quite loud clap there
01:36:728 (96728|2) - Remove, I think this is a ghost note. a tom roll
Pony
00:31:439 (31439|0) - Remove, the sound is too small to have a double. Delete altogether
01:36:728 (96728|1) - Remove, I think the sound is too quiet here. a tom roll
02:20:398 and 02:20:456 - Add notes to represent the guitar sound? (1/6 snap) Nope. i'll stick to the main percussion for more predictable pattern
03:06:553 (186553|2) - Remove, I'm pretty sure this is a ghost note. I hear a drum here, so uhh.. no
Hope this was somewhat helpful. No kudosu if you reject a lot of it. Every little mod helps :)
Thx for mod :D
Dellvangel
Hai, here is my mod >w<
M4M

Mimori suzuko, hmm, cuma kebayang Sonoda Umi nya Love Live doang lel

1|2|3|4
[Normal]
00:08:029 (8029|1) - move to col 4, mirror with 00:07:335 (7335|0) - for better flow.
00:14:618 (14618|1,14965|1) - jack ini ga cocok imo, flow nya aneh, saran coba di buat mirror dari 00:12:884 (12884|1,13231|3,13231|2,13578|1) - , jadi 00:14:965 (14965|1) - ke col 3 gitu, kalo apply re-arrange note di atasnya.
00:29:705 - add note, coba liat balik ke 00:28:318 (28318|1) - , saran, mending semua yg pitch nya gini di kasih 1 note, for example 00:24:156 - , 00:25:543 - , etc, lebih berasa nyaman di main.
00:33:867 - https://osu.ppy.sh/ss/4666272 better flow.
00:44:965 - https://osu.ppy.sh/ss/4666286 better flow, sekalian supaya beda sama pattern di atas, kalo di apply mod sebelumnya.
01:16:526 - https://osu.ppy.sh/ss/4666323 better flow.
02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - terlalu susah buat diff normal imo, cover pake LN aja.
02:28:144 - https://osu.ppy.sh/ss/4666372 better flow, sorry kalo screenshoot nya terlalu rapat, males misahin jadi 2 image.
03:03:866 (183866|3,184212|3,184559|3) - terlalu berat di col 4, re-arrange?

[Hard]
00:14:965 (14965|3) - move to col 2 for balance.
00:20:861 (20861|2) - ^
00:21:555 (21555|1) - ^ to col 3.
00:30:919 (30919|3) - move to col 3, look dis 00:29:185 (29185|1,29531|1) - then, look dis 00:30:572 (30572|2) - .
00:42:711 (42711|1,42711|2,43231|2) - ctrl+h, avoid same pattern with 00:41:323 (41323|1,41323|2,41583|0,41670|3,41844|2) - .
00:55:370 (55370|3,55543|3,55716|3,55890|3,56063|3) - lol, may be like this https://osu.ppy.sh/ss/4666441 .
01:22:942 (82942|0) - move to 3 for balance.
01:39:589 (99589|2,99589|1,100109|1) - ctrl+h, avoid same pattern with previous pattern.
01:52:075 (112075|0,112248|0,112422|0,112595|0) - hmm ...
02:44:790 (164790|3,164964|3,165137|3,165311|3,165484|3) - ^
02:56:236 (176236|1) - move to 1 for balance.
02:56:929 (176929|2) - move to 4 for balance.
03:12:536 (192536|3) - move to 2 for balance.
03:18:432 (198432|2) - ^
03:19:126 (199126|1) - ^ to 3.

This song is to looonnngg, call me back if you want me to mod other diff too.
Good luck! :)
Topic Starter
Rivals_7

Dellvangel wrote:

Hai, here is my mod >w<
M4M

Mimori suzuko, hmm, cuma kebayang Sonoda Umi nya Love Live doang lel Yha elah wkwkwk

1|2|3|4
[Normal]
00:08:029 (8029|1) - move to col 4, mirror with 00:07:335 (7335|0) - for better flow.
00:14:618 (14618|1,14965|1) - jack ini ga cocok imo, flow nya aneh, saran coba di buat mirror dari 00:12:884 (12884|1,13231|3,13231|2,13578|1) - , jadi 00:14:965 (14965|1) - ke col 3 gitu, kalo apply re-arrange note di atasnya.
00:29:705 - add note, coba liat balik ke 00:28:318 (28318|1) - , saran, mending semua yg pitch nya gini di kasih 1 note, for example 00:24:156 - , 00:25:543 - , etc, lebih berasa nyaman di main.
00:33:867 - https://osu.ppy.sh/ss/4666272 better flow.
00:44:965 - https://osu.ppy.sh/ss/4666286 better flow, sekalian supaya beda sama pattern di atas, kalo di apply mod sebelumnya.
01:16:526 - https://osu.ppy.sh/ss/4666323 better flow. Rearranged all above, ada beberapa yg g terlalu ngikutin persis sih
02:18:953 (138953|0,139040|1,139127|2,139213|3,139300|0,139387|1,139474|2) - terlalu susah buat diff normal imo, cover pake LN aja. diganti pake double mash, soalnya kalo pake LN agak bingung soalnya gitar pitchnya beda
02:28:144 - https://osu.ppy.sh/ss/4666372 better flow, sorry kalo screenshoot nya terlalu rapat, males misahin jadi 2 image. Hmm agak bedain dikit
03:03:866 (183866|3,184212|3,184559|3) - terlalu berat di col 4, re-arrange?

[Hard]
00:14:965 (14965|3) - move to col 2 for balance.
00:20:861 (20861|2) - ^ Hmm yg ini g deh, lebih enak kalo nge mash pake satu tangan soalnya =3=
00:21:555 (21555|1) - ^ to col 3. ^
00:30:919 (30919|3) - move to col 3, look dis 00:29:185 (29185|1,29531|1) - then, look dis 00:30:572 (30572|2) - . I dont really get it but I agree
00:42:711 (42711|1,42711|2,43231|2) - ctrl+h, avoid same pattern with 00:41:323 (41323|1,41323|2,41583|0,41670|3,41844|2) - . Rearranged other way
00:55:370 (55370|3,55543|3,55716|3,55890|3,56063|3) - lol, may be like this https://osu.ppy.sh/ss/4666441 . Intended anchor, tbh its easy to hit, try to play it yourself. I tried the stairs before. not really comfy
01:22:942 (82942|0) - move to 3 for balance.
01:39:589 (99589|2,99589|1,100109|1) - ctrl+h, avoid same pattern with previous pattern.
01:52:075 (112075|0,112248|0,112422|0,112595|0) - hmm ... I'll keep this until some BN/QAT or other people mentioning more about this
02:44:790 (164790|3,164964|3,165137|3,165311|3,165484|3) - ^ ^ its fun tho :v
02:56:236 (176236|1) - move to 1 for balance. change it other way
02:56:929 (176929|2) - move to 4 for balance. ^
03:12:536 (192536|3) - move to 2 for balance. ^
03:18:432 (198432|2) - ^ Uhh nope
03:19:126 (199126|1) - ^ to 3. ^

This song is to looonnngg, call me back if you want me to mod other diff too. Nah..... kalo udh capek gk usah maksain mz :^)
Good luck! :)
Okeh, Sangkyu for le mod :D
Raveille


I will admit, this map is difficult to mod XD So many modders have already modded, soooooooo feel free to reject these mods cause I don't know if it can help anymore XD

Normal
01:07:008 (67008|2,67355|3,67355|0) - this can maybe be like: 01:06:315 (66315|3,66662|1,66662|0) - but inverted?
i say that ^ because you did the same for 01:17:413 - and 01:18:107 -
02:03:887 (123887|1,124234|3,124234|0) - same here, can be like 02:03:193 (123193|0,123540|3,123540|2) - but inverted
02:17:066 - hold note...?
03:20:881 - could have extra note here, maybe col 1
03:21:401 - same here ^

Hard
00:55:390 (55390|3,55563|3,55737|3,55910|3,56084|3) - switch some notes in col 4 to other cols
omg i can't find anything else :o

Pony
00:55:216 (55216|0,55390|0,55563|0,55737|0,55910|0,56084|0) - switch some notes in column 1 to other columns
01:19:494 - to 01:20:188 - there is a piano sound, maybe map 1/4 all the way?
01:26:257 - to 4
01:26:344 - to 3
01:26:430 - hold note to 2, tap note to 1
01:26:604 - hold to 3
01:26:777 - hold to 4, tap to 1
01:52:095 (112095|3,112268|3,112442|3,112615|3,112789|3,112962|3) - again, maybe switch some notes in col 4 to other cols.

rip XD good luck Rivals :P

shit now my little pony is stuck in my head i blame you rivals
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