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Mili - A Turtle's Heart [CatchTheBeat]

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Topic Starter
Krah

BoberOfDarkness wrote:

Hungry in game mod
Log : http://puu.sh/kFj7G/d5b19d2309.txt


Thanks =)
JBHyperion
Yeah I'm late, you may hit me if it makes you feel better ):

General Comments:
  1. Song Folder: No issues
  2. Song Setup: HP3 seems a bit low for a Salad... I assume this is intentional - since it's the easiest difficulty, it does make it more accessible to beginners, but I feel HP4 isn't too punishing here. On HP3 it's possible to pass with less than 75% accuracy xD
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds:
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:33:205 (6) - Not sure a triplet really fits here as I can't hear anything justifying a beat on that 5/6 tick. However, there's a much clearer drum sound in the previous beat at 00:32:800 so I'd consider placing the triplet here instead
  2. 00:37:597 (5,1,2,3) - Antiflow between these two pairs is a little too much for a Salad in my opinion. Consider reducing the distance between these, or alternatively, making one pair move to the right instead, e.g. here - (3) is stacked under (1)
  3. 01:13:813 (1) - Due to the prominence of the strong snare drum sound, I feel this plays better as a circle on the downbeat. 01:13:408 (4) plays well as a a slider because of the short, higher-pitched violin sound there, but this note doesn't have the same effect to me
  4. 01:15:435 (1) - ^
  5. 01:17:868 (3,4,5,6,7,8) - "Tap" spacing is kinda awkward and unfitting here imo, since this is all part of the same drumroll and notes are of equal prominence. I personally feel making this into a smoother movement would be better, but if you do want a slightly more challenging pattern, a direction change or increased spacing between 01:18:138 (5,6) would fit better, since the drum roll is played as two 1/3 triplets
  6. 01:24:354 (1,2,3) - No dash is required for any of the previous combos between 01:18:678 and here, and suddenly dash is required consecutively. I get that this section is really prominent and you want to keep these, so maybe a dash or two in the previous combos would lessen the difficulty spike here which has potential to catch the player unaware.
  7. 02:01:651 (3) - Spacing here is right on the border of requiring dash, which has the potential to confuse newer players. Since this is a weaker beat, consider reducing the spacing a little here. 02:01:651 (3,4) to x-232 works better
  8. 02:08:137 (3) - ^ Whatever you use with the suggestion above, do the same thing here, since the spacings on 02:07:326 (1,2,3,4) are currently quite a bit different from 02:00:840 (1,2,3,4) - currently the movement to (3), the weakest beat, is the largest, which leaves this section feeling inconsistent with your previous patterns
  9. 02:14:624 (3,4) - Same idea again, since this one is a direct copy of 02:00:840 (1,2,3,4) - 02:14:624 (3,4) to x-280 gives the same effect as I suggested for the original case
  10. 02:29:624 (4) - Increased distance to this to emphasise the snare drum sound would be nice
Platter
  1. 00:33:138 (6,1) - There was a triple here in the Salad, but just a 1/3 doublet in the Platter lol. Suggest you do the same things as I suggested there, adding a circle at 00:32:800
  2. 00:35:976 (6,7) - Reduce the distance to this doublet from 00:35:705 (5) a little please, since that note combines a strong dash to reach it with a direction change after it, which is a little uncomfortable to play
  3. 00:37:665 (6) - ^ Triplet fits better at 00:37:192 in my opinion, there are more prominent notes in the music to support it that there are here
  4. 00:37:597 (5,6,1) - If you keep the current pattern, consider reducing the distance a little to here, I feel it's a bit too strong than is required for the music it's mapping
  5. 00:58:340 - Kick drum sound here, consider adding a note
  6. 01:13:408 (4,5,1) - Since the music is quite calm here, I feel this much wiggling is a bit unnecessary. 01:13:678 (5) is a strong note, but I think that moving it to x-296 is enough here
  7. 01:28:137 (3) - I can't hear a sound in the music to justify this, but there's a really prominent snare+cymbal sound 1/3 later at 01:28:273 so I suggest moving this note here instead
  8. 02:25:840 (1,2,3,4,5,6,7) - Spacing on these doubles feels a little random to me - the resulting pattern has the effect of a smooth curve, but with an odd-looking "kink" at 02:26:381 (5,6) that breaks the flow a little. Consider making into a smoother curve, or two triplets with a jump between them for a slightly trickier pattern
  9. 02:31:381 (2) - I can't hear a sound in the music to justify this, please remove it
  10. 02:33:003 (3) - ^ You didn't map a note at 02:39:489 or 02:52:462 which is the same pattern
  11. 02:37:868 (2) - 02:44:354 (2) - 02:45:976 (3) - 02:50:841 (2) - ^ Same rhythm as before, notes aren't justified
  12. 02:54:354 (1) - 02:55:976 (1) - 02:57:597 (1) - 02:59:219 (7) - Whilst these hdashes are fine from a ranking criteria perspective, I don't feel they need to be this strong since the music is quite calm. Reducing the distance to each of these a little would be more fitting - ~2.8x DS works nicely, potentially slightly higher (~3.0x) for the last one
Coeur
  1. 00:04:354 (2) - A smaller distance from (1) would be welcome here since the dash between 00:03:881 (7,1) is quite strong - 00:04:354 (2,3) to x-52 feels better to me
  2. 00:23:949 (1) - This hdash is a little stronger than it needs to be in my opinion, and it's making the return jump to 00:24:219 (2,3) pretty uncomfortable. Try moving to x-72
  3. 00:25:030 (6) - This is also a little uncomfortable to dash to, try reducing the distance to here a little please
  4. 00:29:557 (7) - There's no beat in the music to support this triplet, please remove this note
  5. 00:33:205 (6) - As in the other diffs, this triplet note fits better at 00:32:800
  6. 00:38:138 (3) - This is annoying to dash to as it has a high chance of resulting in droplet misses. Rotate 180 degrees and Ctrl+G this please
  7. 00:41:043 (2,3,4,5,6) - I don't hear any 1/6 here
  8. 00:44:557 (4) - Again, I don't hear a beat here you can justify mapping here
  9. 00:58:340 - But there's a note here you could map for a triplet! (^:
  10. 01:04:151 (2) - No beat here, but there are drum beats at 01:04:422 - 01:04:692 and 01:05:638
  11. 01:24:084 (10) - Nothing here either
  12. 01:28:408 (5) - I'd curve this a little more to reduce the distance to 01:28:814 (1) whilst still maintaining the hyper. The direction change to 01:29:084 (2,3) after the hyper is kinda tricky currently
  13. 02:04:016 (5) - 02:10:502 (5) - 02:16:989 (5) - 02:23:475 (5) - Aside from the fact that there are no note in the music here, these triplets feel so artificial and really don't fit with the music at all in my opinion. Please remove them ;w;
  14. 02:13:138 - Prominent beat unmapped here, part of a drumroll at 02:12:867 (1,2,3,4)
  15. 02:26:786 - Regarding overmapping, from here until 02:52:732 the same suggestions as in the Platter apply, since you used a similar timleine
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Krah

JBHyperion wrote:

Yeah I'm late, you may hit me if it makes you feel better ): Hi I'm late too

General Comments:
  1. Song Folder: No issues
  2. Song Setup: HP3 seems a bit low for a Salad... I assume this is intentional - since it's the easiest difficulty, it does make it more accessible to beginners, but I feel HP4 isn't too punishing here. On HP3 it's possible to pass with less than 75% accuracy xD changed to 4
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds:
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:33:205 (6) - Not sure a triplet really fits here as I can't hear anything justifying a beat on that 5/6 tick. However, there's a much clearer drum sound in the previous beat at 00:32:800 so I'd consider placing the triplet here instead The idea here was to emphasize this drum but yap it's not really justified (specially for a salad) so deleted it
  2. 00:37:597 (5,1,2,3) - Antiflow between these two pairs is a little too much for a Salad in my opinion. Consider reducing the distance between these, or alternatively, making one pair move to the right instead, e.g. here - (3) is stacked under (1) I could reduce it but you already don't even need to dash to catch all of them so I don't think it will be an issue
  3. 01:13:813 (1) - Due to the prominence of the strong snare drum sound, I feel this plays better as a circle on the downbeat. 01:13:408 (4) plays well as a a slider because of the short, higher-pitched violin sound there, but this note doesn't have the same effect to me feels better yap
  4. 01:15:435 (1) - ^ ^
  5. 01:17:868 (3,4,5,6,7,8) - "Tap" spacing is kinda awkward and unfitting here imo, since this is all part of the same drumroll and notes are of equal prominence. I personally feel making this into a smoother movement would be better, but if you do want a slightly more challenging pattern, a direction change or increased spacing between 01:18:138 (5,6) would fit better, since the drum roll is played as two 1/3 triplets used the 2nd version with a pattern who can still be played as 6 1/3 (look tricky but isn't)
  6. 01:24:354 (1,2,3) - No dash is required for any of the previous combos between 01:18:678 and here, and suddenly dash is required consecutively. I get that this section is really prominent and you want to keep these, so maybe a dash or two in the previous combos would lessen the difficulty spike here which has potential to catch the player unaware. Even if I totally understand it I can't find any legit part where I could add a dash before (btw you can catch those notes without dash)
  7. 02:01:651 (3) - Spacing here is right on the border of requiring dash, which has the potential to confuse newer players. Since this is a weaker beat, consider reducing the spacing a little here. 02:01:651 (3,4) to x-232 works better correct
  8. 02:08:137 (3) - ^ Whatever you use with the suggestion above, do the same thing here, since the spacings on 02:07:326 (1,2,3,4) are currently quite a bit different from 02:00:840 (1,2,3,4) - currently the movement to (3), the weakest beat, is the largest, which leaves this section feeling inconsistent with your previous patterns slightly changed
  9. 02:14:624 (3,4) - Same idea again, since this one is a direct copy of 02:00:840 (1,2,3,4) - 02:14:624 (3,4) to x-280 gives the same effect as I suggested for the original case changed as previously
  10. 02:29:624 (4) - Increased distance to this to emphasise the snare drum sound would be nice reduced 1,2,3 spacing and increased 3,4
Platter
  1. 00:33:138 (6,1) - There was a triple here in the Salad, but just a 1/3 doublet in the Platter lol. Suggest you do the same things as I suggested there, adding a circle at 00:32:800 triplet removed on salad so no longer relevant owo
  2. 00:35:976 (6,7) - Reduce the distance to this doublet from 00:35:705 (5) a little please, since that note combines a strong dash to reach it with a direction change after it, which is a little uncomfortable to play reduced a bit because yap right now it's kinda tricky
  3. 00:37:665 (6) - ^ Triplet fits better at 00:37:192 in my opinion, there are more prominent notes in the music to support it that there are here Not added to 00:37:192 but removed (6)
  4. 00:37:597 (5,6,1) - If you keep the current pattern, consider reducing the distance a little to here, I feel it's a bit too strong than is required for the music it's mapping restacked a bit
  5. 00:58:340 - Kick drum sound here, consider adding a note Don't think it's really needed in the platter but gonna do it in the rain
  6. 01:13:408 (4,5,1) - Since the music is quite calm here, I feel this much wiggling is a bit unnecessary. 01:13:678 (5) is a strong note, but I think that moving it to x-296 is enough here Reduced both (4,5) and (5,1) instead
  7. 01:28:137 (3) - I can't hear a sound in the music to justify this, but there's a really prominent snare+cymbal sound 1/3 later at 01:28:273 so I suggest moving this note here instead yap
  8. 02:25:840 (1,2,3,4,5,6,7) - Spacing on these doubles feels a little random to me - the resulting pattern has the effect of a smooth curve, but with an odd-looking "kink" at 02:26:381 (5,6) that breaks the flow a little. Consider making into a smoother curve, or two triplets with a jump between them for a slightly trickier pattern Changed to a smoother curver
  9. 02:31:381 (2) - I can't hear a sound in the music to justify this, please remove it Removed most
  10. 02:33:003 (3) - ^ You didn't map a note at 02:39:489 or 02:52:462 which is the same pattern ^
  11. 02:37:868 (2) - 02:44:354 (2) - 02:45:976 (3) - 02:50:841 (2) - ^ Same rhythm as before, notes aren't justified ^
  12. 02:54:354 (1) - 02:55:976 (1) - 02:57:597 (1) - 02:59:219 (7) - Whilst these hdashes are fine from a ranking criteria perspective, I don't feel they need to be this strong since the music is quite calm. Reducing the distance to each of these a little would be more fitting - ~2.8x DS works nicely, potentially slightly higher (~3.0x) for the last oneReduced to 2,7*, kept the last at 3,4*
Coeur
  1. 00:04:354 (2) - A smaller distance from (1) would be welcome here since the dash between 00:03:881 (7,1) is quite strong - 00:04:354 (2,3) to x-52 feels better to me It's already quite small ...
  2. 00:23:949 (1) - This hdash is a little stronger than it needs to be in my opinion, and it's making the return jump to 00:24:219 (2,3) pretty uncomfortable. Try moving to x-72 reduced a bit
  3. 00:25:030 (6) - This is also a little uncomfortable to dash to, try reducing the distance to here a little please Don't find this one uncomfortable. (6) is +/- vertical so ...
  4. 00:29:557 (7) - There's no beat in the music to support this triplet, please remove this note Removed
  5. 00:33:205 (6) - As in the other diffs, this triplet note fits better at 00:32:800 not as other diffs, yap
  6. 00:38:138 (3) - This is annoying to dash to as it has a high chance of resulting in droplet misses. Rotate 180 degrees and Ctrl+G this please changed the shape only
  7. 00:41:043 (2,3,4,5,6) - I don't hear any 1/6 here :'(
  8. 00:44:557 (4) - Again, I don't hear a beat here you can justify mapping here :'(
  9. 00:58:340 - But there's a note here you could map for a triplet! (^: Yap
  10. 01:04:151 (2) - No beat here, but there are drum beats at 01:04:422 - 01:04:692 and 01:05:638 removed (2) and added 01:04:422 and 01:04:692
  11. 01:24:084 (10) - Nothing here either sure
  12. 01:28:408 (5) - I'd curve this a little more to reduce the distance to 01:28:814 (1) whilst still maintaining the hyper. The direction change to 01:29:084 (2,3) after the hyper is kinda tricky currently Curved a little, I don't think it's that tricky the ar is quite slow so people can see it coming
  13. 02:04:016 (5) - 02:10:502 (5) - 02:16:989 (5) - 02:23:475 (5) - Aside from the fact that there are no note in the music here, these triplets feel so artificial and really don't fit with the music at all in my opinion. Please remove them ;w; ;A;
  14. 02:13:138 - Prominent beat unmapped here, part of a drumroll at 02:12:867 (1,2,3,4) Not really a fan of adding it and I don't find it so much prominent
  15. 02:26:786 - Regarding overmapping, from here until 02:52:732 the same suggestions as in the Platter apply, since you used a similar timleine Same as platter, removed some
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thanks for the mod, was helpful for a lot of timeline "issues".
rip most of 1/6 :'(

Edit : oh 777posts
MBomb
I'm finally here to mod a literal Turtle's Heart.

General
Any reason for letterboxing during breaks? I don't mind if there's a reason, but I think it's better turned off.

Salad
00:19:895 (2) - x:240, to avoid that double dash, that's not recommended in a salad.
01:18:678 (1) - x:88? I think this would be a very good place to emphasise a dash, due to the drum and your use of finish here showing it deserves to be emphasised.
01:24:759 (2) - x:216, again to avoid the double dash.
01:30:435 (2) - This dash doesn't feel required to me with the music. Maybe move this note to x:296?
01:42:597 (1) - This distance feels a bit overemphasised in my opinion. Moving this to the right a bit more, like x:48, fits the music better to me.

Nice salad overall. No HDashes? Please include gders name in diff name and tags :^)

Platter
00:02:868 (2,3,4,5) - This exact same sound wasn't a HDash earlier. Move this section to x:204, to better suit the music and be more consistent.
00:06:111 (2,3,4) - x:268, ^, and also the HDash after this doesn't seem very fitting either, the drum sound isn't that strong, a normal dash works fine.
00:10:570 (1) - There's barely even a drumbeat here. If anything, have a normal dash by moving this to x:408.
00:18:543 (6) - x:488, keeps this HDash but weakens it slightly to make it feel better for a newer player into the slider.
00:25:029 (6,7,8) - This drum beat isn't really strong enough for a HDash at this kind of difficulty. Move this section to x:72, to better fit the drum beat, with a normal dash.
00:26:381 (3) - However, a HDash would fit really nicely here for the cymbal. Try x:192.
00:59:219 (1) - x:496, HDashes against the wall trigger me. This keeps the HDash, but takes it away from the wall.
01:05:705 (1) - x:480, ^, these things can cause dqs sometimes.
01:30:030 (7) - Please curve this the other way, like this, for example, this slider how it is currently would cause misses for platter players due to them trying to catch all the droplets.
01:34:286 (7,1,2) - A HDash to this would work nicely for the very strong drum sound here. One way to make this without ruining the flow of the following section is to move this section to x:368.
01:37:530 (7,1,2) - ^, however, instead of a more simple fix like that, a way I found was to move 7 to x:104, 1 to x:48, and 2 to x:136.
01:44:016 (7) - This is a timing jump how it is now, which I wouldn't recommend on platters. I think a HDash would work nicely here for the strong drum beat, so move this to x:304.
02:34:759 (5,1) - Timing jumps are bad in platters. Move this to x:124.

I feel like this platter has quite a lot of HDashes, but hopefully this should be fixed by these points.

French Word
00:02:057 (7,8) - x:296, a hyper here doesn't really fit due to the strength of this note being weaker than the hyper before and after.
00:05:300 (7,8) - x:244, ^
00:06:381 (4,5) - The double HDash of 2,3,4, feels awkward to me, and 4 doesn't really feel strong enough to have a HDash to it in my opinion. A nice flowing option would be to have 4 at x:320, and then 5 at x:472. This also keeps the HDash to 6.
00:19:489 (1,2,3) - I think this would be a really nice place for 3 HDashes, the emphasis put on these notes by the finish would fit this.
00:25:436 (8,9) - HDash from 8 to 9 feels better than HDash from 7 to 8, as the strong drum beat is on 9. A nice movement here would be 8 to x:272, and then 9 to x:488, this also makes a lead in to the HDash from 10 which makes the flow feel good.
00:45:570 (7) - x:344 please, feels a lot nicer to play.
01:16:786 (6,7) - I think this pattern flows better with a slightly stronger curve to ease out of the HDash to this better. Move 6 to x:144 and 7 to x:124.
01:24:354 (1,2,3) - Again, 3 HDashes please.
02:02:597 (2,3) - Steeper curve please, for better flow from this HDash. 2 to x:64, and 3 to x:40.
02:29:759 (5) - Move to x:160, for better flow from the hyper. This just feels weird to play right now.
02:33:003 (3) - x:92, ^.
02:36:246 (5) - x:172, ^.

Really nice map overall.

Alright, done ;)

Topic Starter
Krah

- Magic Bomb - wrote:

I'm finally here to mod a literal Turtle's Heart.

General
Any reason for letterboxing during breaks? I don't mind if there's a reason, but I think it's better turned off. To turn it or not change nothing and I like this little effect owo

Salad
00:19:895 (2) - x:240, to avoid that double dash, that's not recommended in a salad. Changed a bit the whole (2,3,4) so there isn't a double dash
01:18:678 (1) - x:88? I think this would be a very good place to emphasise a dash, due to the drum and your use of finish here showing it deserves to be emphasised. Increased but not till x:88 owo
01:24:759 (2) - x:216, again to avoid the double dash. same as previously
01:30:435 (2) - This dash doesn't feel required to me with the music. Maybe move this note to x:296? play weirdly yap
01:42:597 (1) - This distance feels a bit overemphasised in my opinion. Moving this to the right a bit more, like x:48, fits the music better to me. reduced a bit

Nice salad overall. No HDashes? Please include gders name in diff name and tags :^) ;A;

Platter
00:02:868 (2,3,4,5) - This exact same sound wasn't a HDash earlier. Move this section to x:204, to better suit the music and be more consistent. Simplified the intro
00:06:111 (2,3,4) - x:268, ^, and also the HDash after this doesn't seem very fitting either, the drum sound isn't that strong, a normal dash works fine. ^
00:10:570 (1) - There's barely even a drumbeat here. If anything, have a normal dash by moving this to x:408. Still totaly ok for me. Reduced what come after anyway
00:18:543 (6) - x:488, keeps this HDash but weakens it slightly to make it feel better for a newer player into the slider. reduced but changed (7) too
00:25:029 (6,7,8) - This drum beat isn't really strong enough for a HDash at this kind of difficulty. Move this section to x:72, to better fit the drum beat, with a normal dash. Moved to avoid the 5,6 hdash
00:26:381 (3) - However, a HDash would fit really nicely here for the cymbal. Try x:192. (1,2) plays better and having both is a bit too much
00:59:219 (1) - x:496, HDashes against the wall trigger me. This keeps the HDash, but takes it away from the wall. HI DIEF
01:05:705 (1) - x:480, ^, these things can cause dqs sometimes. U CUTE
01:30:030 (7) - Please curve this the other way, like this, for example, this slider how it is currently would cause misses for platter players due to them trying to catch all the droplets. Ok this one was evil xD
01:34:286 (7,1,2) - A HDash to this would work nicely for the very strong drum sound here. One way to make this without ruining the flow of the following section is to move this section to x:368. prefer to keep those sounds as dash instead of hdash for the platter
01:37:530 (7,1,2) - ^, however, instead of a more simple fix like that, a way I found was to move 7 to x:104, 1 to x:48, and 2 to x:136. ^
01:44:016 (7) - This is a timing jump how it is now, which I wouldn't recommend on platters. I think a HDash would work nicely here for the strong drum beat, so move this to x:304. slightly reduced
02:34:759 (5,1) - Timing jumps are bad in platters. Move this to x:124. reduced

I feel like this platter has quite a lot of HDashes, but hopefully this should be fixed by these points.

French Word
00:02:057 (7,8) - x:296, a hyper here doesn't really fit due to the strength of this note being weaker than the hyper before and after. Keeping the hdash but reduced it
00:05:300 (7,8) - x:244, ^ ^
00:06:381 (4,5) - The double HDash of 2,3,4, feels awkward to me, and 4 doesn't really feel strong enough to have a HDash to it in my opinion. A nice flowing option would be to have 4 at x:320, and then 5 at x:472. This also keeps the HDash to 6. Removed the (3,4) hdash and changed a bit what you suggested to avoid a too big gap between either (3,4) and (4,5).
00:19:489 (1,2,3) - I think this would be a really nice place for 3 HDashes, the emphasis put on these notes by the finish would fit this. Added between (1,2) & (2,3)
00:25:436 (8,9) - HDash from 8 to 9 feels better than HDash from 7 to 8, as the strong drum beat is on 9. A nice movement here would be 8 to x:272, and then 9 to x:488, this also makes a lead in to the HDash from 10 which makes the flow feel good. ay
00:45:570 (7) - x:344 please, feels a lot nicer to play. It change nothing for me :o. A bit changed the curve of the slider.
01:16:786 (6,7) - I think this pattern flows better with a slightly stronger curve to ease out of the HDash to this better. Move 6 to x:144 and 7 to x:124. Prefer to keep the lil' amount of "difficulty" here.
01:24:354 (1,2,3) - Again, 3 HDashes please. Same as before
02:02:597 (2,3) - Steeper curve please, for better flow from this HDash. 2 to x:64, and 3 to x:40. ayy/color]
02:29:759 (5) - Move to x:160, for better flow from the hyper. This just feels weird to play right now.
02:33:003 (3) - x:92, ^.
02:36:246 (5) - x:172, ^.

Really nice map overall.

Alright, done ;)

I'm a lazy guy. gonna fix the rain tomorrow owo (and push the modifs too)

Edit: I was lazy guy but finally finished it. Thanks for the mod :)
Pawsu
AHH BEST SONG. LOVE U KRAH
Topic Starter
Krah

Pawsu wrote:

AHH BEST SONG. LOVE U KRAH
\:D/
Emiru
god mapper \(º □ º l|l)/
Yumeno Himiko

Emiru wrote:

god mapper \(º □ º l|l)/
Sey
Hello Krah, it's been a while.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. All fine.

Salad
Opening thoughts: All in all this is a good difficulty. However, some patterns can look a little cleaner, so I will be a little nitpicky in my mod below.
  1. 00:02:327 (6,1) - For a more readable pattern, I would connect these notes differently in order to reach 00:03:273 (2) - a little easier. For instance:
  2. 00:12:462 (3,4) - , 00:10:840 (1,2) - Maybe the second distance feels a little large in compare to the first one. Keep them consistent for now, there is no reason to go with surprising distances just at the very beginning of the song.
  3. 00:19:489 (1,2,3) - I think some little Dashes between these notes wouldn't hurt to emphasize the drums.
  4. 00:39:354 (5,1) - This is up to you but I think a little dash between these would be nice. Maybe you could CTRL+G (1) and move it a little more to the left.
  5. 00:45:030 (2,3,4,5) - This whole pattern can be caught without a single dash. I think these distances can be increased slightly due to the drums in the background.
  6. 00:46:246 (1) - , 00:49:489 (1) - , 00:52:732 (1) - 00:55:975 (1) - Yeah, the Kiai plays a little boring. I guess you could emphasize these Finish hitsounds or at least some of them (as you prefer) with some dashes.
  7. 01:24:354 (1,2,3) - Same as mentioned at 00:19:489 (1,2,3) -
  8. Please compare 02:00:840 (1,2,3,4) - with 02:04:083 (1,2,3) - . I think these should be more consistent, especially since you added a Dash at 02:00:840 (1,2) - but then at 02:04:083 (1,2,3) - the distances are actually much lower, even though the rhythm and vocals are the same. it also cannot hurt to have a few more dashes in this Kiai.
  9. 02:13:543 (5,1) - Dash between these two notes to emphasize the finish hitsound and the first half of your Kiai (because it basically repeats from now on.).
  10. 02:15:435 (1,2,3,4) - , 02:08:948 (1,2,3,4) -, 02:21:921 (1,2,3,4) - The timeline feels a little weird at this spot, I think the singer lenghtens her voice too much to use only single notes, so I do recommend a timeline like this:
Song Setup Recommendations:
  1. Not mandatory, but you don't necessarily need to use CS2,8, I think CS3 is fine.
Closing Thoughts: It's a very easy Salad. I think it could be far dashier. The Kiai's in general feel a little too easy sometimes in compare to the rest of the song. However, the style is decent and it should be fine as it is. I just prefer a different type of Salad.

Platter
Opening thoughts: I am far more convinced of this Platter than your Salad. I enjoyed it a lot.
  1. 00:05:705 (1,2) - This Hyper seems out of place since it's the only part where you used one even though the same rhythm repeats a lot of times. (I can understand it however at 00:10:165 (2,1) - due to the finish.)
  2. 00:19:489 (1,2,3) - Just a suggestion if you applied what I said in your Salad, to keep consistency. Increase distances between these to maybe even create some easy Hyper pattern, or just Dashes. Right now it plays a little boring at least.
  3. Imo a slider from 00:30:030 - until 00:30:435 - fits better to compliment the vocals.
  4. 00:38:813 (2) - The Dash feels a bit rough due to it's very spiky movement and the short time you have to react. A suggestion is to move 00:38:543 (1) - to something like x220 to have a softer movement.
  5. This should be a Hyper similar as you did before at 00:46:651 (2,3) - . For instance you can select 00:47:868 (1,2) - and CTRL+G both of them.
  6. 00:56:786 (3,1) - I highly recommend to decrease this distance because it feels way too rough on that music. What does this HDash exactly follow? I don't get it. (But I do understand your Hyper at 00:58:813 (4,1) - due to the Finish, but there is nothing particular in the mentioned pattern though)
  7. 01:24:354 (1,2,3) - Same as at 00:19:489 (1,2,3) -
  8. For the second Kiai I just found some spots where you could add some Dashes and/or Hypers, so I am just going to list them for you: 02:03:948 (3,1) - , 02:06:921 (4,1) - , 02:10:434 (3,1) - , 02:13:407 (4,1) - , 02:16:921 (3,1) - , 02:19:894 (4,1) -
  9. 02:34:489 (4,5) - This jump might be a little unexpected and rough. Please decrease the distance slightly (about 4-5 grids)
Song Setup Recommendations: -
Closing Thoughts: Good job, nothing more to say.

Coeur
Opening thoughts: I would have hoped to see an AR8 Rain on this song since I personally think AR9 doesn't really fit this song. But anyway, this cannot be done anymore because it goes against the spread in a whole. Instead I will just focus on some tinish things in this difficulty.
  1. 00:14:219 (1) - Move this slider 2-3 ticks more to the right, the movement feels a little too strong just after the previous Hyper.
  2. 00:20:706 (1) - ^same, just more to the left, please.
  3. 00:30:570 (4,5) - A little tricky to reach (5) in time, please consider reducing distance a little.
  4. 00:41:246 (3,1) - They are almost stacked, I wouldn't do that and keep a similar distance as you just had at 00:39:354 (4,1) - (not at 00:42:868 (3,4,1) - though due to the risky stream)
  5. 00:45:435 (6,7) - meh... I dislike the antiflow in this. Maybe it's better to provide a normal flow here, by simply selecting 00:45:570 (7) - and CTRL+G it (Or something similar).
  6. 01:02:327 (3,4) - This can be some Hyper, if you want... Fits the Finish Hitsound.
  7. 01:11:787 (5,6,1) - Why is this a double Hyper but 01:13:408 (4,5,1) - isn't? These clearly could be consistent.
  8. 01:25:571 (1) - Same as above, move this more to the right. A little tricky to catch in time.
  9. Second Kiai is absolutely fine here. If you applied some of the stuff I mentioned in the previous difficulties, the spread between the Kiais should be very well actually.
  10. 02:28:003 (5,6,1) - ugh... Please move (6) far more to the left, this is barely catchable t-t
  11. 02:34:760 (6) - ^Same here, just more to the right.
Song Setup Recommendations: (see opening thoughts)
Closing Thoughts: -

The set is quite good but I would really appreciate to see a few more mods. I think the Rain could be a little cleaner in terms of distances and consistency, but overall the set isn't bad.
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
Dea ex machina
Always wondered if people who use a custom difficulty name should include the actual difficulty name in the tags, so if looking for rain maps, they can find stuff like this...
ZiRoX

-wwwww wrote:

Always wondered if people who use a custom difficulty name should include the actual difficulty name in the tags, so if looking for rain maps, they can find stuff like this...
This goes against a Ranking Criteria rule, so it isn't allowed right now. This is one of the reasons I'm not really fond of custom difficulty names. However, for people that do use custom diff names, this is a concern, so I will try to promote a discussion on this.
Topic Starter
Krah

Sey wrote:

Hello Krah, it's been a while. *2 months later* Hi :D

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link Thanks kurokami *rolls*

General
  1. All fine.

Salad
Opening thoughts: All in all this is a good difficulty. However, some patterns can look a little cleaner, so I will be a little nitpicky in my mod below.
  1. 00:02:327 (6,1) - For a more readable pattern, I would connect these notes differently in order to reach 00:03:273 (2) - a little easier. For instance:
    Screen is dead but changed the slider shape
  2. 00:12:462 (3,4) - , 00:10:840 (1,2) - Maybe the second distance feels a little large in compare to the first one. Keep them consistent for now, there is no reason to go with surprising distances just at the very beginning of the song. I don't see the issue here. Both are clearable without dashing and 2nd one is a bit more intense.
  3. 00:19:489 (1,2,3) - I think some little Dashes between these notes wouldn't hurt to emphasize the drums. But will then probably be too much for a salad. Slightly increased (1,2) & (3,1) anyway but still not requiring a dash
  4. 00:39:354 (5,1) - This is up to you but I think a little dash between these would be nice. Maybe you could CTRL+G (1) and move it a little more to the left. Transition to a calm part so putting a dash isn't an option for me D:
  5. 00:45:030 (2,3,4,5) - This whole pattern can be caught without a single dash. I think these distances can be increased slightly due to the drums in the background. Increased the (2,3,4) distance
  6. 00:46:246 (1) - , 00:49:489 (1) - , 00:52:732 (1) - 00:55:975 (1) - Yeah, the Kiai plays a little boring. I guess you could emphasize these Finish hitsounds or at least some of them (as you prefer) with some dashes. Increased a bit some and some others
  7. 01:24:354 (1,2,3) - Same as mentioned at 00:19:489 (1,2,3) - same as previously
  8. Please compare 02:00:840 (1,2,3,4) - with 02:04:083 (1,2,3) - . I think these should be more consistent, especially since you added a Dash at 02:00:840 (1,2) - but then at 02:04:083 (1,2,3) - the distances are actually much lower, even though the rhythm and vocals are the same. it also cannot hurt to have a few more dashes in this Kiai. True, changed 2nd one
  9. 02:13:543 (5,1) - Dash between these two notes to emphasize the finish hitsound and the first half of your Kiai (because it basically repeats from now on.). Could be interesting yap but can't think of any way to do it properly ....
  10. 02:15:435 (1,2,3,4) - , 02:08:948 (1,2,3,4) -, 02:21:921 (1,2,3,4) - The timeline feels a little weird at this spot, I think the singer lenghtens her voice too much to use only single notes, so I do recommend a timeline like this: Would prefer to keep it as it is right now. I think it's totally justifiable as it is and doing it will not really change anything while playing it.


Song Setup Recommendations:
  1. Not mandatory, but you don't necessarily need to use CS2,8, I think CS3 is fine. A bit late now. Changing it will change some other things too :s
Closing Thoughts: It's a very easy Salad. I think it could be far dashier. The Kiai's in general feel a little too easy sometimes in compare to the rest of the song. However, the style is decent and it should be fine as it is. I just prefer a different type of Salad. Well it's totally normal since it's what I aimed for. I don't think this map call for a hard salad (it's not calamity fortune I'm obviously not gonna put hdash).

Platter
Opening thoughts: I am far more convinced of this Platter than your Salad. I enjoyed it a lot.
  1. 00:05:705 (1,2) - This Hyper seems out of place since it's the only part where you used one even though the same rhythm repeats a lot of times. (I can understand it however at 00:10:165 (2,1) - due to the finish.) Don't really feel like there is other parts where it sound the same and it's actually more a premise of 00:06:786 (5,6) -
  2. 00:19:489 (1,2,3) - Just a suggestion if you applied what I said in your Salad, to keep consistency. Increase distances between these to maybe even create some easy Hyper pattern, or just Dashes. Right now it plays a little boring at least. Don't think it is that boring. It's just another kind of things here with a not that hard pattern but quite high "sv".
  3. Imo a slider from 00:30:030 - until 00:30:435 - fits better to compliment the vocals. Work quite nicely.
  4. 00:38:813 (2) - The Dash feels a bit rough due to it's very spiky movement and the short time you have to react. A suggestion is to move 00:38:543 (1) - to something like x220 to have a softer movement. Reduced (1,2) to make it easier to react, kepping the pattern itself
  5. This should be a Hyper similar as you did before at 00:46:651 (2,3) - . For instance you can select 00:47:868 (1,2) - and CTRL+G both of them. Relevant but I prefer to keep the hdash/no hdash/hdash for the platter.
  6. 00:56:786 (3,1) - I highly recommend to decrease this distance because it feels way too rough on that music. What does this HDash exactly follow? I don't get it. (But I do understand your Hyper at 00:58:813 (4,1) - due to the Finish, but there is nothing particular in the mentioned pattern though) hdash removed
  7. 01:24:354 (1,2,3) - Same as at 00:19:489 (1,2,3) - Same as previously
  8. For the second Kiai I just found some spots where you could add some Dashes and/or Hypers, so I am just going to list them for you: 02:03:948 (3,1) - , 02:06:921 (4,1) - , 02:10:434 (3,1) - , 02:13:407 (4,1) - , 02:16:921 (3,1) - , 02:19:894 (4,1) - Slightly changed some (distance and added a hdash)
  9. 02:34:489 (4,5) - This jump might be a little unexpected and rough. Please decrease the distance slightly (about 4-5 grids)Reduced it
Song Setup Recommendations: -
Closing Thoughts: Good job, nothing more to say. Mfw the most appreciated is the platter when I don't really like to map those diffs xD

Coeur
Opening thoughts: I would have hoped to see an AR8 Rain on this song since I personally think AR9 doesn't really fit this song. But anyway, this cannot be done anymore because it goes against the spread in a whole. Instead I will just focus on some tinish things in this difficulty. Making it ar8 was never an option actually. Even if the song is bpm148 it's 1/3 based so it clearly doesn't act like your classic low bpm rain. I most of times hesitated between 8,6-8,8 and finally moved to what it is now after various opinions.
  1. 00:14:219 (1) - Move this slider 2-3 ticks more to the right, the movement feels a little too strong just after the previous Hyper. Ugh you don't even need to dash to catch it D:
  2. 00:20:706 (1) - ^same, just more to the left, please. but can agree to this one
  3. 00:30:570 (4,5) - A little tricky to reach (5) in time, please consider reducing distance a little. It is supposed to be tricky
  4. 00:41:246 (3,1) - They are almost stacked, I wouldn't do that and keep a similar distance as you just had at 00:39:354 (4,1) - (not at 00:42:868 (3,4,1) - though due to the risky stream) I find the curve way better than a a linear thing here.
  5. 00:45:435 (6,7) - meh... I dislike the antiflow in this. Maybe it's better to provide a normal flow here, by simply selecting 00:45:570 (7) - and CTRL+G it (Or something similar). Doubted it but it actually work quite nicely xD
  6. 01:02:327 (3,4) - This can be some Hyper, if you want... Fits the Finish Hitsound. Prefer to not. This part isn't calling for it
  7. 01:11:787 (5,6,1) - Why is this a double Hyper but 01:13:408 (4,5,1) - isn't? These clearly could be consistent. changed it to a single hdash
  8. 01:25:571 (1) - Same as above, move this more to the right. A little tricky to catch in time. Changed in the same way
  9. Second Kiai is absolutely fine here. If you applied some of the stuff I mentioned in the previous difficulties, the spread between the Kiais should be very well actually.
  10. 02:28:003 (5,6,1) - ugh... Please move (6) far more to the left, this is barely catchable t-t Moved (5)
  11. 02:34:760 (6) - ^Same here, just more to the right. Same
Song Setup Recommendations: (see opening thoughts)
Closing Thoughts: -

The set is quite good but I would really appreciate to see a few more mods. I think the Rain could be a little cleaner in terms of distances and consistency, but overall the set isn't bad. Rain wasn't made to be totally clean in terms of distance. I enjoy changing distances and having something not that clean. I personally even find it more interesting than your classic totally and absolutely "perfect" flow. It's maybe just me but well \:D/
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. Thanks for the mod :D


examination wrote:

Emiru wrote:

god mapper \(º □ º l|l)/
(´∀`)



-wwwww wrote:

Always wondered if people who use a custom difficulty name should include the actual difficulty name in the tags, so if looking for rain maps, they can find stuff like this...
What zirox said is correct. Naming it "Coeur[Rain]" isn't really ok. :s
MBomb
Seeing as I've been spamming you to get this rank and I happened upon getting BN, it's only fair for me to give this a push in the right direction.

[Salad]

00:19:895 (2) - I know there are 3 strong drum sounds here, so I understand the effect you were trying to have, but I still feel like these jumps should be reduced just slightly. Try moving this to x:264, to make it slightly easier for a salad player.
00:50:705 (1) - I think it feels nice to leave a dash off this note, as you've had 3 dashes already in a row at this point, I feel like this vocal is less strong than the others and so you should leave a more ample reaction time to this one. x:292 would be nice.
01:03:543 (3,4,5) - The dash from 2 doesn't fit to this, which I know it's possible without dashing, but to a new player this seems like you have to dash, so I'd reduce the distance slightly, to like, x:192.
01:24:759 (2) - Same as 00:19:895 (2) - ,something like x:288 works better.
02:08:542 (4) - Again, whilst I understand the effect you're trying to have here, double dash is highly not recommended for salad, even in kiai, and whilst this is possible without dashing, it's quite difficult, definitely for a salad player. Try slightly closer, like x:200.
02:55:841 (5) - I think a dash to this would be nice, for the higher pitch and louder note here. Something like x:352 would play nicely.
02:59:084 (5) - ^, x:312.

[Platter]

00:13:408 (4) - I think this pattern feels more comfortable for a platter player if you move this to x:268.
00:25:976 (2) - In my opinion, the beat here isn't really strong enough to suggest a hyper, and the vocal was held before this, so I'd just make this a normal dash.
01:30:840 (2) - ^.
02:06:921 (4) - Because of the flow into this from the HDash, the slider end of this can be quite hard to catch for a platter player due to the strong movement causing some overdashing. Try weakening the HDash a bit to stop this from happening. x:80 works great.
02:18:273 (1,2) - I think the note at 1 isn't very strong, and a HDash to 2 would make better sense with the music. Try moving 1 to x:416 and 2 to x:80.

[French Word]

00:06:381 (4) - I think you should make this jump slightly more comfortable, as it currently feels a bit awkward to me flow-wise. Try x:344.
00:31:651 (1) - I don't know what it is about the jump to this, but I feel like it's really easy to let go of dash early, this happened to me a lot of times whilst testing. I think reducing the hyper strength a tiny bit makes this play a lot better, try x:32.
01:15:840 (2) - This flow feels kinda uncomfortable, I think you should reduce the jump distance very slightly here. Something like x:152 feels a lot better to play for me.

As I've mentioned before, I love this rain so much.

Alright done. Call Sey back, I heard he wants to recheck this ;) and then call me back later on, maybe.
Yumeno Himiko
really hope there is a cute storyboard
Topic Starter
Krah

- Magic Bomb - wrote:

Seeing as I've been spamming you to get this rank and I happened upon getting BN, it's only fair for me to give this a push in the right direction. It's happening ? owo

[Salad]

00:19:895 (2) - I know there are 3 strong drum sounds here, so I understand the effect you were trying to have, but I still feel like these jumps should be reduced just slightly. Try moving this to x:264, to make it slightly easier for a salad player. One say to reduce, one say to increase so I'm just gonna stay with this. Dash is actually only needed on the 1st note so I don't think it should be an issue.
00:50:705 (1) - I think it feels nice to leave a dash off this note, as you've had 3 dashes already in a row at this point, I feel like this vocal is less strong than the others and so you should leave a more ample reaction time to this one. x:292 would be nice. Reduced it
01:03:543 (3,4,5) - The dash from 2 doesn't fit to this, which I know it's possible without dashing, but to a new player this seems like you have to dash, so I'd reduce the distance slightly, to like, x:192. Changed (1,2) to make it look less like if dash is needed.
01:24:759 (2) - Same as 00:19:895 (2) - ,something like x:288 works better. Same answer too D:
02:08:542 (4) - Again, whilst I understand the effect you're trying to have here, double dash is highly not recommended for salad, even in kiai, and whilst this is possible without dashing, it's quite difficult, definitely for a salad player. Try slightly closer, like x:200. Slightly reduced (1,2) and (3,4)
02:55:841 (5) - I think a dash to this would be nice, for the higher pitch and louder note here. Something like x:352 would play nicely. works yap
02:59:084 (5) - ^, x:312. ^

[Platter]

00:13:408 (4) - I think this pattern feels more comfortable for a platter player if you move this to x:268. Changed a bit to make it more vertical (not fully anyway)
00:25:976 (2) - In my opinion, the beat here isn't really strong enough to suggest a hyper, and the vocal was held before this, so I'd just make this a normal dash. Changed to something else
01:30:840 (2) - ^. ^ <= lol it look like a happy face (ok i'm dumb)
02:06:921 (4) - Because of the flow into this from the HDash, the slider end of this can be quite hard to catch for a platter player due to the strong movement causing some overdashing. Try weakening the HDash a bit to stop this from happening. x:80 works great. Not sure if it's changing a lot but well
02:18:273 (1,2) - I think the note at 1 isn't very strong, and a HDash to 2 would make better sense with the music. Try moving 1 to x:416 and 2 to x:80. It's actually true D:

[French Word]

00:06:381 (4) - I think you should make this jump slightly more comfortable, as it currently feels a bit awkward to me flow-wise. Try x:344.
00:31:651 (1) - I don't know what it is about the jump to this, but I feel like it's really easy to let go of dash early, this happened to me a lot of times whilst testing. I think reducing the hyper strength a tiny bit makes this play a lot better, try x:32. And I would prefer to not change it, I kinda like how it play and it's actually just following the idea of the 2 previous sliders.
01:15:840 (2) - This flow feels kinda uncomfortable, I think you should reduce the jump distance very slightly here. Something like x:152 feels a lot better to play for me. Reduced it a bit, rest isn't that easy so let's give guys a little break here

As I've mentioned before, I love this rain so much. (´∀`)

Alright done. Call Sey back, I heard he wants to recheck this ;) and then call me back later on, maybe.

examination wrote:

really hope there is a cute storyboard
How to sb ?
Sey
[Salad]
  1. 00:48:138 (2,3) - , 00:48:543 (4) - Just for aesthetics, make them both the same rotation angle, please: http://puu.sh/mExAT/a52822cc25.jpg
  2. 01:12:057 (5,1) - Even though there might be a rhythm change here, this distance feels very surprising in compare to the ones you used at 01:10:436 (5,1) - , 01:08:814 (5,1) - , (...). Please make sure to keep a consistent spacing here.
  3. 02:04:083 (1,2,3,1) - This shoud be more consistent with 02:00:840 (1,2,3,4) - or vice versa. If you decide to maintain these timelines, at least make sure both sections are more consistent spacing wise because currently it differs too much.
[Platter]
  1. 00:05:705 (1,2) - Please avoid a Hyper at this section, the rhythm is still very much the same as before and after. Therefore this one feels very surprising.
  2. 00:53:138 (2,3) - Not really recommend you to do so, it's basically a wall hyper movement and you know there was a lot of debating lately whether this should be allowed or not. Suggesting the following to avoid: Select 00:53:543 (3,4) - and move this a few more grids to the right. Since you also probably wanna keep the hyper, maybe it's not necessary to re-arrange 00:53:138 (2) - a bit, too. I hope you can find a solution.
  3. 01:05:570 (5,1) - Currently this one is a little too tough imho, please move 01:05:705 (1) - to x476. I would have prefered not to see a Hyper here at all, but I guess I am not able to convince you to remove it fully, right?
  4. 01:30:436 (8) - Can you move this note to x436 to have a similar distance as before at 01:29:894 (6,7) - ? This will also make the sudden jump at 01:30:436 (8,1) - a little less painful.
  5. 01:43:813 (6,7) - Decrease distance slightly, the current gap is a little high, especially before that spinner. I suggest x212 for 01:44:016 (7) - and x124 for 01:44:219 (1) -
  6. 02:04:894 (3,1) - That's really too harsh for a Platter, this is not required to be that extremely for a Platter. Select 02:05:300 (1,2,3) - and move it together to x456, that's more than enough.
  7. 02:50:706 (1,2) - Hyper is fitting here, similar as you did before at 02:47:462 (4,5) - for example.
[Couer]
  1. 00:02:868 (3,4) - After the previous Hyper it's pretty difficult to reach (4) in time, please consider moving 00:03:138 (4,5) - a little more to the right.
  2. 00:24:760 (5,6) - Again after the previous Hypers it is very difficult here to reach (6) in time, a slight nerf is really appropriate at this point.
  3. 01:15:029 (4,5) - Really bad idea to do such a mean antiflow pattern here at the border, the Hyper on the screen border feels very awkward to play like this, please do the following: osu.ppy.sh/ss/4379719
  4. 01:34:219 (7,8,1) - ♥ These patterns are so good xD
  5. 01:57:597 (1,2,3,4,5) - Doesnt necessarily need to be so muched stacked imo, increase distance slightly to at least have a very slow movement, because you can just stand and catching every fruits.
Cool diffs. You really expressed your very own unique style in them. I like it.
Topic Starter
Krah

Sey wrote:

[Salad]
  1. 00:48:138 (2,3) - , 00:48:543 (4) - Just for aesthetics, make them both the same rotation angle, please: http://puu.sh/mExAT/a52822cc25.jpg yap
  2. 01:12:057 (5,1) - Even though there might be a rhythm change here, this distance feels very surprising in compare to the ones you used at 01:10:436 (5,1) - , 01:08:814 (5,1) - , (...). Please make sure to keep a consistent spacing here. Having it consistent isn't really relevant here. It is a different rhythm than the previous one and if it should be consistent it will be with the following patterns actually. Don't think it will really surprise salad players since the rhythm is quite calm and the diff not that big
  3. 02:04:083 (1,2,3,1) - This shoud be more consistent with 02:00:840 (1,2,3,4) - or vice versa. If you decide to maintain these timelines, at least make sure both sections are more consistent spacing wise because currently it differs too much. But if I make them the same it will be quite repetitive. It's why I actually alternate between notes and sliders like 02:07:326 (1,2,3,4) - and 02:10:569 (1,2,3) - etc
[Platter]
  1. 00:05:705 (1,2) - Please avoid a Hyper at this section, the rhythm is still very much the same as before and after. Therefore this one feels very surprising. ;w;
  2. 00:53:138 (2,3) - Not really recommend you to do so, it's basically a wall hyper movement and you know there was a lot of debating lately whether this should be allowed or not. Suggesting the following to avoid: Select 00:53:543 (3,4) - and move this a few more grids to the right. Since you also probably wanna keep the hyper, maybe it's not necessary to re-arrange 00:53:138 (2) - a bit, too. I hope you can find a solution. I think the issue was having (3) head to x=0 which isn't the case so I suppose it's already okay like that ?
  3. 01:05:570 (5,1) - Currently this one is a little too tough imho, please move 01:05:705 (1) - to x476. I would have prefered not to see a Hyper here at all, but I guess I am not able to convince you to remove it fully, right? Yap, reduced but not removing it
  4. 01:30:436 (8) - Can you move this note to x436 to have a similar distance as before at 01:29:894 (6,7) - ? This will also make the sudden jump at 01:30:436 (8,1) - a little less painful. Reduced but not as much as that. Doesn't play that good with this slider shape
  5. 01:43:813 (6,7) - Decrease distance slightly, the current gap is a little high, especially before that spinner. I suggest x212 for 01:44:016 (7) - and x124 for 01:44:219 (1) - But then it will not be consistent with 01:37:327 (6,7) - 01:40:570 (6,7) - D:
  6. 02:04:894 (3,1) - That's really too harsh for a Platter, this is not required to be that extremely for a Platter. Select 02:05:300 (1,2,3) - and move it together to x456, that's more than enough. Reduced the hdash as much as I could but would still prefer to keep it
  7. 02:50:706 (1,2) - Hyper is fitting here, similar as you did before at 02:47:462 (4,5) - for example. Changed it to a harder dash and did the same at 02:37:733 (1,2,3) -
[Couer]
  1. 00:02:868 (3,4) - After the previous Hyper it's pretty difficult to reach (4) in time, please consider moving 00:03:138 (4,5) - a little more to the right. moved (4)
  2. 00:24:760 (5,6) - Again after the previous Hypers it is very difficult here to reach (6) in time, a slight nerf is really appropriate at this point. Well it's more about hard dash for 00:24:219 (2,3,4,5,6) - so gonna stay like that. Previous hypers are already quite some notes before so should not be an issue here
  3. 01:15:029 (4,5) - Really bad idea to do such a mean antiflow pattern here at the border, the Hyper on the screen border feels very awkward to play like this, please do the following: osu.ppy.sh/ss/4379719 This part is all about antiflow so keeping the pattern like that. Anyway I reduced it and moved slightly to the left.
  4. 01:34:219 (7,8,1) - ♥ These patterns are so good xD (๑′ᴗ‵๑)
  5. 01:57:597 (1,2,3,4,5) - Doesnt necessarily need to be so muched stacked imo, increase distance slightly to at least have a very slow movement, because you can just stand and catching every fruits. Changed it slightly
Cool diffs. You really expressed your very own unique style in them. I like it. owo
Sey
After several testplays, I can agree on this mapset being ready for qualify. Good luck on your further progressing.
Bubbled.
MBomb
Hey hey recheck time.

[Salad]

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me, and this is what he said.
02:58:813 (4) - Add a whistle here to maintain the white tick rhythm.

Patterns:
02:20:299 (1,2,3,4) - Maybe have a jump pattern similar to other similar sections here? It would fit nicely, and the lack of movement here feels slightly off.

[Platter]

Hitsounding:
02:55:570 (5,5,5) - No whistle here, yet there's a whistle at 02:53:949 (5) - . Please make them all whistles.

Patterns:
00:30:840 (4) - Slight reduction in distance here, feels a bit strong. x:136 feels better to me.

[Rain]

Hitsounding:
01:03:138 (1) - Add clap or finish to this, as the beginning of a stream on 1/6 sounds weird without emphasis.
02:58:813 (5) - Add a whistle here to maintain the white tick rhythm.

Patterns:
00:25:030 (6,7,8) - The jump to this is quite difficult to hit how it is now due to the reaction time required. Try x:168, reduces this jump but still keeps the HDash afterwards.
00:44:759 (2) - This jump is a bit sudden, I'd reduce the distance slightly, to like x:308.


Ok yeah that's it, call me back.
Dea ex machina

- Magic Bomb - wrote:

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me
hue, who doesnt :^^)
JBHyperion

- Magic Bomb - wrote:

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me I'm tone deaf and incapable of learning new things
Fixed it for you (:

Hope I didn't miss anything - good luck!
Topic Starter
Krah

- Magic Bomb - wrote:

Hey hey recheck time.

[Salad]

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me, and this is what he said. KD STEALING HYPE
02:58:813 (4) - Add a whistle here to maintain the white tick rhythm. I forgot itttttttttttt

Patterns:
02:20:299 (1,2,3,4) - Maybe have a jump pattern similar to other similar sections here? It would fit nicely, and the lack of movement here feels slightly off. swapped (3,4) , did the same at 02:06:786 (3,4) -

[Platter]

Hitsounding:
02:55:570 (5,5,5) - No whistle here, yet there's a whistle at 02:53:949 (5) - . Please make them all whistles. ok mum

Patterns:
00:30:840 (4) - Slight reduction in distance here, feels a bit strong. x:136 feels better to me. seems fair for platter player, (4,5) reduced

[Rain]

Hitsounding:
01:03:138 (1) - Add clap or finish to this, as the beginning of a stream on 1/6 sounds weird without emphasis. added clap to not have a double finish with 01:03:273 (2) -
02:58:813 (5) - Add a whistle here to maintain the white tick rhythm. ok dad

Patterns:
00:25:030 (6,7,8) - The jump to this is quite difficult to hit how it is now due to the reaction time required. Try x:168, reduces this jump but still keeps the HDash afterwards. Assuming both of you say the same let's reduce it. Not as much as wanted anyway :P
00:44:759 (2) - This jump is a bit sudden, I'd reduce the distance slightly, to like x:308. Moved (3) instead to reduce (2,3)


Ok yeah that's it, call me back.
MBomb
After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3

Qualified <3
ZiRoX

- Magic Bomb - wrote:

After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3
Cheesy

pukes
snz
Gratz!
Time-
Wow congratulation~~
Topic Starter
Krah

- Magic Bomb - wrote:

After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3

Qualified <3
\:D/
This line is extra gay owo


Ppuskalin wrote:

Gratz!

Time- wrote:

Wow congratulation~~
Thanks :D
Sey
Since I already know this is getting disqualified due to at least 2 false snapped notes in the 1/6 metronome I want to use this opportunity to bring up the following as an addition:
  1. 01:34:219 (7,8) - ,01:37:462 (7,8) - , 01:40:705 (7,8) - In the following patterns (7) follows no beat at all, so you need to resnap them very likely to the next 1/6 tick.
I hope the brought up issues from our QAT/s can be fixed quickly to move this back to qualify. Good luck with further progressing. :oops:
Deif
I'm sorry dear Krah. Those stuff in [Coeur] are way too obvious ;A;

[Coeur]
  1. 00:03:881 (7) - Incorrectly snapped note. It completely breaks the ternary rhythm the melody has and if you take a closer look, it sound much better if you move it to 00:03:949 - .
  2. 00:07:124 (7) - Following the same reason as before, this note has to be snapped at 00:07:192 - .
  3. 00:13:813 (1) - It's quite strange that a single slider belongs to one combo group. You can remove the new combo from this one.
  4. 00:15:840 (8) - This slider didn't sound well either. The ending at 00:15:976 - seems to be slightly overmapped, so I'd suggest you to leave it as a simple circle at 00:15:840 - instead.
  5. 00:19:219 (10) - This note can be removed too. Same reasoning as before, the 1/3 beat doesn't represent anything hearable on the melody.
  6. 00:20:706 (1) - On the other hand, I'd extend this slider until 00:20:976 - instead. It sounds much more natural that way.
  7. 00:22:462 (8) - I'd also get that one removed...
  8. 00:30:705 - This is a spot where an additional circle would make sense, in order to connect with the next pattern. The background instruments suggest in this melody not to finish the beats on the first 1/3 line.
  9. 00:31:516 - If you followed the previous suggestion, you can also add another circle here.
  10. 01:12:192 (1,2,3,4) - 01:13:813 (1,2,3,4) - 01:15:435 (1,2,3) - Even if it contradicts with a previous statement I made, the fact that those sliders are constant make that first 1/3 beat look not that unfitting.
  11. 01:18:678 (1,1,2,3,4,5,6,7,8) - The NC position could be better applied on 01:20:165 (5) - instead. Leaving a single slider alone looks strange.
  12. 01:20:705 (8) - Leave it as a simple circle, if possible.
  13. 01:25:571 (1) - As mentioned in other slider, it would sound more natural if that slider were 2/3 long. That means extending it until 01:25:840 - .
  14. 01:27:327 (8) - That circle can also be deleted.
  15. 01:34:219 (7,8) - 01:37:462 (7,8) - 01:40:705 (7,8) - 01:43:948 (7,8) - Those patterns also took me offguard. Not only because of the strong hitsounds and the abrupt hyperdashes, but because of the fact that... something was actually missing. If you take a closer look, you placed rather strong beats on the red ticks when the melody suggest using them rather on the 1/3s. I don't disagree that you used the red ticks to map, but at least make a triplet out of them and add beats at 01:34:354 - 01:37:597 - 01:40:840 - 01:44:084 - . The other alternative is disregarding the notes at the red ticks and add them at those mentioned points. Either way, make sure the strong hitsound goes at those spots I mentioned.
  16. 02:06:921 (4) - 2/3 slider would be the best option for this one. If you applied this one, you should do the same one with 02:19:894 (4) - .
  17. 02:51:922 (1,1,2) - Remove the new combo of 02:52:328 (1) - . You know the reason already.
[Platter]
  1. Apart of some weird 1/3 sliders that should've been 2/3 sliders or simple circles, the way you used the NCs is way more noticeable. Please take a look and fix the stuff on 00:10:030 (1,2,1) - 00:12:597 (1,1,2,3,4,5,6,1) - 01:18:678 (1) - .
  2. Also, for the notes 01:34:286 (7) - 01:37:530 (7) - 01:40:773 (7) - 01:44:016 (7) - the issue is quite similar as in the previous diff. Please move them 1/6 ahead to snap them correctly to the strongest beat.
[Salad]
  1. New combos to take a look are: 00:07:327 (1) - 00:13:813 (1,1) - 01:18:678 (1,1) -
  2. Apart of that, the fact that you added a 1/6 triplet for this diff on 00:25:840 (1,2,3) - is quite disturbing since you prefered doing just 1/3 notes on Platter. Lower note density would be better on this diff, and therefore you can delete the middle note.
  3. 00:36:111 - Adding a note there would be a good idea.
  4. 01:01:178 (3) - Make the slider start at 01:01:111 - please. The 1/6 beat isn't that relevant and it doesn't fit to the pace of the difficulty.
  5. 01:44:219 - Another circle here would go fine. It's odd to have the last beat on a 1/3 tick tbh.
[]
I'd like to give a recheck once the timeline has been adjusted, at least with the most relevant points, though I hope you can consider the other ones.

/o/
Topic Starter
Krah

Deif wrote:

I'm sorry dear Krah. Those stuff in [Coeur] are way too obvious ;A; ;A;

[Coeur]
  1. 00:03:881 (7) - Incorrectly snapped note. It completely breaks the ternary rhythm the melody has and if you take a closer look, it sound much better if you move it to 00:03:949 - . I don't even know why it is 1/2 ._.
  2. 00:07:124 (7) - Following the same reason as before, this note has to be snapped at 00:07:192 - . ^
  3. 00:13:813 (1) - It's quite strange that a single slider belongs to one combo group. You can remove the new combo from this one. Doesn't play that weird without it so let's go for it.
  4. 00:15:840 (8) - This slider didn't sound well either. The ending at 00:15:976 - seems to be slightly overmapped, so I'd suggest you to leave it as a simple circle at 00:15:840 - instead. Some shitty length could sounds better but let's not go with it
  5. 00:19:219 (10) - This note can be removed too. Same reasoning as before, the 1/3 beat doesn't represent anything hearable on the melody. ^
  6. 00:20:706 (1) - On the other hand, I'd extend this slider until 00:20:976 - instead. It sounds much more natural that way. Legit with the vocal
  7. 00:22:462 (8) - I'd also get that one removed... as others
  8. 00:30:705 - This is a spot where an additional circle would make sense, in order to connect with the next pattern. The background instruments suggest in this melody not to finish the beats on the first 1/3 line. (3) is mapped on this "deep sound" and (4) on his echo, adding another will just make it less legit
  9. 00:31:516 - If you followed the previous suggestion, you can also add another circle here. ^
  10. 01:12:192 (1,2,3,4) - 01:13:813 (1,2,3,4) - 01:15:435 (1,2,3) - Even if it contradicts with a previous statement I made, the fact that those sliders are constant make that first 1/3 beat look not that unfitting. 'kay mum
  11. 01:18:678 (1,1,2,3,4,5,6,7,8) - The NC position could be better applied on 01:20:165 (5) - instead. Leaving a single slider alone looks strange. Nc'd 3, removed on the slider to make it like 00:13:003 (1,2,3,4,5,6,7) -
  12. 01:20:705 (8) - Leave it as a simple circle, if possible. Making it a simple slider will just be weird with this kind of sound. Reduced the volume on the 2nd part anyway
  13. 01:25:571 (1) - As mentioned in other slider, it would sound more natural if that slider were 2/3 long. That means extending it until 01:25:840 - . same as before
  14. 01:27:327 (8) - That circle can also be deleted. ^
  15. 01:34:219 (7,8) - 01:37:462 (7,8) - 01:40:705 (7,8) - 01:43:948 (7,8) - Those patterns also took me offguard. Not only because of the strong hitsounds and the abrupt hyperdashes, but because of the fact that... something was actually missing. If you take a closer look, you placed rather strong beats on the red ticks when the melody suggest using them rather on the 1/3s. I don't disagree that you used the red ticks to map, but at least make a triplet out of them and add beats at 01:34:354 - 01:37:597 - 01:40:840 - 01:44:084 - . The other alternative is disregarding the notes at the red ticks and add them at those mentioned points. Either way, make sure the strong hitsound goes at those spots I mentioned. Added triplets and moved hs/greenline/hdash 1/6 later
  16. 02:06:921 (4) - 2/3 slider would be the best option for this one. If you applied this one, you should do the same one with 02:19:894 (4) - . Tried to add a note but sounds weird. Not heavily convinced by the fact the a 2/3 sounds really better than a 1/3 anyway
  17. 02:51:922 (1,1,2) - Remove the new combo of 02:52:328 (1) - . You know the reason already. yes mum
[Platter]
  1. Apart of some weird 1/3 sliders that should've been 2/3 sliders or simple circles, the way you used the NCs is way more noticeable. Please take a look and fix the stuff on 00:10:030 (1,2,1) - 00:12:597 (1,1,2,3,4,5,6,1) - 01:18:678 (1) - . Mom doesn't like single note :'( + changed some 1/3sliders to simple circle
  2. Also, for the notes 01:34:286 (7) - 01:37:530 (7) - 01:40:773 (7) - 01:44:016 (7) - the issue is quite similar as in the previous diff. Please move them 1/6 ahead to snap them correctly to the strongest beat. .

[Salad]
  1. New combos to take a look are: 00:07:327 (1) - 00:13:813 (1,1) - 01:18:678 (1,1) - Changed them, Added one at 01:17:057 (1) - since I don't feel like keeping 01:17:057 (1,2,1,2,3,4,5,6,7) - one combo actually
  2. Apart of that, the fact that you added a 1/6 triplet for this diff on 00:25:840 (1,2,3) - is quite disturbing since you prefered doing just 1/3 notes on Platter. Lower note density would be better on this diff, and therefore you can delete the middle note. Sometimes I'm really asking myself how you get all of them
  3. 00:36:111 - Adding a note there would be a good idea. Doing the same kind of stuff as Platter and adding it to 00:36:043 (6) - instead
  4. 01:01:178 (3) - Make the slider start at 01:01:111 - please. The 1/6 beat isn't that relevant and it doesn't fit to the pace of the difficulty. not even saying that it's like that in the platter wow
  5. 01:44:219 - Another circle here would go fine. It's odd to have the last beat on a 1/3 tick tbh. That + you forgot to say to me to move the red snap notes, see how I'm a good boy and I learn quickly
[]
I'd like to give a recheck once the timeline has been adjusted, at least with the most relevant points, though I hope you can consider the other ones. Kay mum, afk spamming your mail

/o/
Lol'd how adding notes even while keeping the 1/6hdash in the coeur diff make the sr drop by 0,13.
Deif
Recheck time!
[Coeur]
  1. 00:35:301 (4) - That troll slider will kill some SS. Is there a way to make it flow better?
  2. 00:50:300 (3) - Okay, this one is much easier to fix. Just make the start of the slider more horizontal and then make it gradually vertical.
  3. 01:34:354 (9) - 01:37:597 (9) - 01:40:840 (9) - and so on, please reduce the volume to at least 65%. 80% sounds quite loud and makes a lot of contrast in this rather calm part. Apply it to the rest of the difficulties as well.
  4. 01:43:003 (3) - You can also change the direction of this slider to improve the flow of this part.
  5. 02:14:624 (3) - Please, do it on this one too. You'll probably need to do it as well on 02:15:029 (4) - if that one gets fixed.
  6. 02:17:867 (3) - ayyyyy
[Platter]
  1. 00:36:111 - Missing note here? Or did you snap 00:36:043 (7) - incorrectly?
[Salad]
  1. This diff needs at least AR/OD 7. It'd make the doubles much easier to read.
  2. 00:36:111 - Same as in Platter. The empty spot after using 1/6 notes feels awkward.
  3. 00:58:949 (5) - Wouldn't it sound better if you move this note into 00:59:084 - ?
  4. 01:17:868 (1,2,3,4,5,6,7) - The sensation of this pattern doesn't feel quite okay for a Salad. You need to move your catcher slowly to the left while you dash into the next triplet. Either use a smaller distance for the notes into the triplets (making the resulting pattern almost vertical) or reduce the distance between (3,4) and (6,7).
[]
Before pushing this beatmap forward, I'd rather look for more opinions about the timeline of the beatmap, to see if they find it okay or not. Some of the doubles are still bothering me (specially at Salad and Coeur) and I'm not 100% confident with bubbling the set already.
Topic Starter
Krah

Deif wrote:

Recheck time! Hi mum, buy bdo
[Coeur]
  1. 00:35:301 (4) - That troll slider will kill some SS. Is there a way to make it flow better? Even if he appears like there is need to go back there isn't actually, droplets are generated vertical to the start
  2. 00:50:300 (3) - Okay, this one is much easier to fix. Just make the start of the slider more horizontal and then make it gradually vertical. This one could be tricky, don't think it change that much but here you go
  3. 01:34:354 (9) - 01:37:597 (9) - 01:40:840 (9) - and so on, please reduce the volume to at least 65%. 80% sounds quite loud and makes a lot of contrast in this rather calm part. Apply it to the rest of the difficulties as well. 70%
  4. 01:43:003 (3) - You can also change the direction of this slider to improve the flow of this part. Nope same direction as 01:42:192 (7) -
  5. 02:14:624 (3) - Please, do it on this one too. You'll probably need to do it as well on 02:15:029 (4) - if that one gets fixed. Ok yap this one sucks but (4) stay the same
  6. 02:17:867 (3) - ayyyyy yuii-
[Platter]
  1. 00:36:111 - Missing note here? Or did you snap 00:36:043 (7) - incorrectly? Wrongly snapped ;A;
[Salad]
  1. This diff needs at least AR/OD 7. It'd make the doubles much easier to read. Moved to 6,6, not going higher since I prefer to keep it quite low because there isn't a cup
  2. 00:36:111 - Same as in Platter. The empty spot after using 1/6 notes feels awkward.
  3. 00:58:949 (5) - Wouldn't it sound better if you move this note into 00:59:084 - ? Same answer
  4. 01:17:868 (1,2,3,4,5,6,7) - The sensation of this pattern doesn't feel quite okay for a Salad. You need to move your catcher slowly to the left while you dash into the next triplet. Either use a smaller distance for the notes into the triplets (making the resulting pattern almost vertical) or reduce the distance between (3,4) and (6,7). Reduced the spacing before and made both triplets more vertical
[]
Before pushing this beatmap forward, I'd rather look for more opinions about the timeline of the beatmap, to see if they find it okay or not. Some of the doubles are still bothering me (specially at Salad and Coeur) and I'm not 100% confident with bubbling the set already. ;A;
Zoe
Soon(tm)
Topic Starter
Krah

CtB wrote:

Soon(tm)
Maybe ... or not.
Ascendance
o...
autofanboy
Are you still here
Topic Starter
Krah

alienflybot wrote:

Are you still here
More or less. Could fix (revive) if anyone mod it one day if it's the question xD
autofanboy

Krah wrote:

More or less. Could fix (revive) if anyone mod it one day if it's the question xD
nice

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Design
  1. Will you consider unchecking 'Letterbox during Breaks'?

    Background Image
  2. The one you are using is with a resolution of 1280x720, which is in 16:9 ratio. As what the ranking criteria recommends, 1366x768 will be the optimal choice, so I would suggest changing the background image to 1366x768.

[ Salad]

  • Gameplay
  1. 00:07:597 (2,3,4,5,1,2,3,4,1,2,1,2) - The distance between each circle and slider, such as 00:07:597 (2,3) - , can be smaller in my opinion. The one now are still working fine but they seem a bit wide during the gameplay, beginners may not catch them very easily. In addition it is still a build-up section so I deem it is better to go easy until the chorus. What about minimizing the distance? Consider 00:07:597 (2,3) - , maybe you can move (3) to the left by 4 grids with the Grid Level 4.
  2. 00:37:327 (4,5,1,2,3) - Movement at (4,5,1) can be easier in my opinion, since it requires quick turn of the catcher at (5) so some of the beginners may not manage themselves to catch them precisely. I suggest lowering the distance of (5,1), maybe (1) at x:268? For (2,3) you may do the same to have the same pattern as before.
  3. 00:49:489 (1,2,3) - The distances can be smaller to be honest, the one now are with 1/3 distances and they are almost calling for a dash, otherwise players have to hit at precision to get them, which may miss the tails of the sliders easily when they are hurrying.
  4. 00:54:624 (2,3) - I feel like the distance can be smaller.
  5. 01:03:543 (3,4,5) - ^, what about moving (4) to the right slightly?
  6. 01:06:922 (4,5,1) - The distance is awkward here, players can catch them if they hold their left keys here, however some of the beginners cannot grasp the time very well so they may miss here even though they hold their keys, and hence they may dash without following the rhythm well. Since it is still catchable without dashing, why not shorten their distance to make it more friendly for beginners?
  7. 01:08:543 (4,5,1) - ^ but more severe in the problem itself.
  8. 01:10:165 (4,5,1) - ^
  9. 01:12:057 (5,1) - Shorten the distance a bit? This part is still soft and so I think smaller distance would do here.
  10. 02:25:840 (1,2,3,4,5,6,7,1) - The jump at 02:26:651 (7,1) - can be difficult for beginners as (1,2,3,4,5,6,7) is a curve and the circle up next is opposing to the curve flow. What about moving (1) to begin at the right instead?
  11. 02:52:328 (2,1) - Add a dash here? Personally, it is quite fit because there is a strong drum beat at (1) and also it begins a new stanza near the ending.

    Generally the difficulty is quite nice, but some of the jumps are quite far, also it seems not so even or consistent so it may bring a messy image to the beginners who try out the map.

    New Combo
  12. 00:11:651 (1) - Remove the NC.

[ Platter]

  • Gameplay
  1. 00:00:841 (1,2,3) - This can be really hard since the movement here require precision. (1,2) do require a dash and after the dash, players have to turn their direction sharply to the right to catch (3), however the distance of (2,3) is quite far too that it is a close call for dashing. As to cope with this problem, I suggest moving (1,2) slightly to the right.
  2. 00:07:327 (1,2,3) - Why not having the dash at (2,3) instead? You are following such rhythm before, i.e. 00:00:841 (1,2) - , 00:02:462 (1,2) - and 00:04:084 (1,2) - etc. All having the dash at the same place but not this one.
  3. 00:35:299 (4,5) - (5) is hard to catch, as the shape of (4) is still too straight shown in the gameplay, players may not have enough time to react and dash on time to catch (5). Though the dash here is also require precision because players need to wait for the tail to land on the catcher before jumping, so it is hard to manage.
  4. 00:45:570 (6,7) - What about a HDash here? Although for this part, the most optimal adding of HDash would be at 00:45:840 (7,1) - , however due to the place and timeline restrictions, maybe you can add one at 00:45:570 (6,7) - just to emphasize the start of the chorus.
  5. 02:17:867 (3,1,2) - This is quite harsh for a Platter pattern. A miss on (3,1) can result in a near-fail as (1,2) is a HDash and right after this, there are patterns at the left. Hence I suggest not to add dash at (3,1), or change the pattern there that the movement of (3,1) is to the left.

    New Combos
  6. 02:30:030 (1,2,3,1,2,3,4,1,2,3) - What about having 02:30:030 (1,2,3,1,2) - as one combo ; and 02:31:651 (3,4,1,2,3) - for another one?
  7. 02:43:003 (1,2,3,1,2,3,4,1,2,3) - ^

[ Coeur]

  • Gameplay
  1. 00:02:462 (1,2,3,4) - Movement of (2,3,4) is hard here as (3,4) also require dash but the HDash at (2,3) forces players to the right, thus missing.
  2. 00:18:543 (6,7,8,9) - Why not having the HDash at (8,9) like what you did before to emphasize those strong claps?
  3. 01:23:408 (6,7,8,9) - ^
  4. 01:34:219 (7,8,9,1) - I don't recommend this pattern here, the HDash at (8,9) will provide a momentum for dashing at (9,1) so this can be timed. In order to fix this, I suggest shortening the distance of (9,1) so it doesn't require dashing to catch.
  5. 01:37:462 (7,8,9,1) - ^
  6. 01:40:705 (7,8,9,1) - ^
  7. 01:43:948 (7,8,9,1) - ^

    Nice difficulty!

This should be it, tell me after the fix!
Good luck!

AFB
Topic Starter
Krah
owo nice

will check it this w-e (& update this post for it)
show more
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