forum

NICO Touches the Walls - Tenchi Gaeshi

posted
Total Posts
59
show more
Topic Starter
-Nya-

Pata-Mon wrote:

M4M from my queue

[Easy]
  1. 00:15:430 (2) - move to (274,203) , and adjust (3) I already made a change here.
  2. 00:32:430 (3) - too curved Nah, it's fine.
  3. 00:43:430 (2) - note is fitter than slider there. I like the slider more.
  4. 00:55:430 (4,1) - blanket? Made a change here already.
[Normal]
  1. 01:24:180 (4) - delete. and if you want, extend (3) to 01:24:180 Keeping my current pattern.
[Hard]
  1. 00:05:805 you can add something Already did.
  2. 00:35:680 (4,5,6) - it's too hard in a 2.83*-map. I already changed that triple into a slider.
  3. 00:37:430 (2,3,4) - 00:47:180 (2,3,4) - etc, ^ No, not really.
[Insane]
  1. 01:24:596 add something This might cause confusion.
  2. 01:07:430 (4,5,6,7,8) - stream like this is too difficult, but I think that's what you want This is an Insane and I really don't think it's too difficult.
Good Luck!
Thanks~! :)
Topic Starter
-Nya-
Map updated!
Shiranai
Hello as requested
Some small sugestion,

[Easy]
  1. 00:10:453 (1) - Maybe make it a little curve? so it's more paralel with previous curve slider http://puu.sh/mrzRC/09da8183f4.jpg
  2. 00:18:453 (1) - Almost out of playfield, move a bit up?
  3. 00:47:953 (4) - Spacing a bit far
  4. 00:49:953 (2,3) - Maybe a bit rearrange on them? it's like the flow kinda odd when moving from (1,2,3) especially on (2,3), maybe rearrange like http://puu.sh/mrzGu/bc77063b4b.jpg ?
  5. 00:52:453 (1) - Maybe make that one a wave like http://puu.sh/mrzX4/d7b3877add.jpg ? the straight on near end slider kinda too plain imo
  6. 01:20:453 (1) - Same as above http://puu.sh/mrA1b/b08a071c04.jpg
  7. Imo the hitsound kinda plain here compare to the rest of diff
[Normal]
  1. 00:23:203 (2,3) - The flow kinda forced there, why not try diffrent pattern like http://puu.sh/mrAov/855b99c78a.jpg or something? also (3) is almost out of playfield
  2. 00:25:453 (6,7) - Maybe changed into 1/2 slider to decreased the density there like http://puu.sh/mrAHI/c85cf76d82.jpg ? also imo a 1/2 slider there will be more consistent with 00:25:953 (8) - because the hitsound on them literally same
  3. 00:34:203 (7) - Why not S:C1 clap? kinda odd to be hear
  4. 00:58:453 (4,5) - Maybe try this rhythm http://puu.sh/mrAzB/e68e01857f.jpg ? kinda odd that we should be sudden stop on 00:59:203 - , imo holding a slider will works better for its rhythm there
  5. 01:03:703 (5) - Why not S:C1 clap? kinda odd to be hear
  6. 01:17:453 (3,4,5) - A symetry might good there imo, regarding its position
[Hard]
  1. 00:04:203 (4,5) - Regarding how the guitar sound, imo the rhythm better like this http://puu.sh/mrAQ7/7e34f08a54.jpg , because there's no beat on 00:04:328 -
  2. 00:08:203 (4,5) - Same as above
  3. 00:46:453 (1) - Maybe use a 1/2 slider+circle there? imo skipping a beat here 00:46:703 - kinda bad
  4. 00:53:453 (3) - Maybe move that more down so it will produce a better flow on 00:52:953 (2,3,4,5) - , you can try something like http://puu.sh/mrBap/df1160d031.jpg ?
  5. 01:24:078 - How about add circle there? so it'll more match with the guitar sounds?
[Insane]
  1. 00:07:828 (2,3,4,5) - Imo based on the guitar sound the rhythm better like this http://puu.sh/mrBl0/05508bd37e.jpg , because skipping the guitar on 00:08:078 - not really good
  2. 00:25:828 (4) - Imo if you try to follow the guitar then drum, the rhythm better like this by deleting that (4) http://puu.sh/mrBtn/8037962368.jpg , then you can add more spacing on 00:25:703 (3,4,5) - to emphasize that drum sound
  3. 01:27:619 (1,2,3,4,5) - Maybe make a jump there? or a bit increase the spacing? that drum sound worth to be emphsize more imo
[]
Goodluck :)
Topic Starter
-Nya-

Mako Sakata wrote:

Hello as requested
Some small sugestion,

[Easy]
  1. 00:10:453 (1) - Maybe make it a little curve? so it's more paralel with previous curve slider http://puu.sh/mrzRC/09da8183f4.jpg I rather want that slider to be similar to 00:11:453 (2) -
  2. 00:18:453 (1) - Almost out of playfield, move a bit up? Sure, fixed
  3. 00:47:953 (4) - Spacing a bit far Fixed
  4. 00:49:953 (2,3) - Maybe a bit rearrange on them? it's like the flow kinda odd when moving from (1,2,3) especially on (2,3), maybe rearrange like http://puu.sh/mrzGu/bc77063b4b.jpg ? Ok, fixed.
  5. 00:52:453 (1) - Maybe make that one a wave like http://puu.sh/mrzX4/d7b3877add.jpg ? the straight on near end slider kinda too plain imo Ok, fixed.
  6. 01:20:453 (1) - Same as above http://puu.sh/mrA1b/b08a071c04.jpg Fixed
  7. Imo the hitsound kinda plain here compare to the rest of diff Added drum hitsounds as well.
[Normal]
  1. 00:23:203 (2,3) - The flow kinda forced there, why not try diffrent pattern like http://puu.sh/mrAov/855b99c78a.jpg or something? also (3) is almost out of playfield Ok, followed your suggestion.
  2. 00:25:453 (6,7) - Maybe changed into 1/2 slider to decreased the density there like http://puu.sh/mrAHI/c85cf76d82.jpg ? also imo a 1/2 slider there will be more consistent with 00:25:953 (8) - because the hitsound on them literally same Yeah, fixed.
  3. 00:34:203 (7) - Why not S:C1 clap? kinda odd to be hear Yeah, fixed.
  4. 00:58:453 (4,5) - Maybe try this rhythm http://puu.sh/mrAzB/e68e01857f.jpg ? kinda odd that we should be sudden stop on 00:59:203 - , imo holding a slider will works better for its rhythm there Ok, fixed
  5. 01:03:703 (5) - Why not S:C1 clap? kinda odd to be hear Ok
  6. 01:17:453 (3,4,5) - A symetry might good there imo, regarding its position Followed your suggestion.
[Hard]
  1. 00:04:203 (4,5) - Regarding how the guitar sound, imo the rhythm better like this http://puu.sh/mrAQ7/7e34f08a54.jpg , because there's no beat on 00:04:328 - Ok, fixed.
  2. 00:08:203 (4,5) - Same as above ^
  3. 00:46:453 (1) - Maybe use a 1/2 slider+circle there? imo skipping a beat here 00:46:703 - kinda bad Ok, fixed.
  4. 00:53:453 (3) - Maybe move that more down so it will produce a better flow on 00:52:953 (2,3,4,5) - , you can try something like http://puu.sh/mrBap/df1160d031.jpg ? Ok, fixed.
  5. 01:24:078 - How about add circle there? so it'll more match with the guitar sounds? Ok, added a circle.
[Insane]
  1. 00:07:828 (2,3,4,5) - Imo based on the guitar sound the rhythm better like this http://puu.sh/mrBl0/05508bd37e.jpg , because skipping the guitar on 00:08:078 - not really good Followed your suggestion.
  2. 00:25:828 (4) - Imo if you try to follow the guitar then drum, the rhythm better like this by deleting that (4) http://puu.sh/mrBtn/8037962368.jpg , then you can add more spacing on 00:25:703 (3,4,5) - to emphasize that drum sound ^
  3. 01:27:619 (1,2,3,4,5) - Maybe make a jump there? or a bit increase the spacing? that drum sound worth to be emphsize more imo Hmm, I'm afraid it might cause confusion since the rhythm there is already a bit tricky.
[]
Goodluck :)
Thanks so much~! :D
Topic Starter
-Nya-
Map updated!
Shiranai
We did another check on irc, bubbled!
Log
19.55 Mako Sakata: Let me take a look real quick
20.12 Mako Sakata: Are you there?
20.12 -Nya-: Yeah
20.12 *Mako Sakata is editing [http://osu.ppy.sh/b/864267 NICO Touches the Walls - Tenchi Gaeshi [Easy]]
20.13 Mako Sakata: 00:56:453 (1,3) - I think that supposed to be blanket haha x
20.13 Mako Sakata: Try rotate this 00:55:453 (4,1) - -20degree
20.14 Mako Sakata: Then move to 152 32
20.14 Mako Sakata: Then arrange the rest
20.14 Mako Sakata: https://osu.ppy.sh/ss/4314181
20.14 Mako Sakata: Easy fix I guess
20.16 *Mako Sakata is editing [http://osu.ppy.sh/b/864268 NICO Touches the Walls - Tenchi Gaeshi [Hard]]
20.16 -Nya-: Ok fixed
20.17 Mako Sakata: 00:43:453 (2) - Maybe an nc? to indicate the anti jump on 00:43:453 (2,3,1) -
20.17 Mako Sakata: 00:46:453 (1) - Missing clap on tail
20.17 -Nya-: Ok, added
20.18 -Nya-: Fixed
20.18 Mako Sakata: 01:03:203 - why not using S:C1 clap?
20.19 -Nya-: Ok, added the clap instead
20.19 Mako Sakata: Okayy
20.20 *Mako Sakata is editing [http://osu.ppy.sh/b/863579 NICO Touches the Walls - Tenchi Gaeshi [Insane]]
20.20 Mako Sakata: 00:26:203 (5) - imo maybe delete that clap, then set into this http://puu.sh/mrHm0/692c86ad5c.jpg ?
20.20 Mako Sakata: Same as you did on hard
20.21 -Nya-: Yeah, good idea. Fixed
20.22 Mako Sakata: 00:51:953 (8) - Imo the spacing on that one kinda low, compare to the same rhythm as 00:49:328 (4,5,6,7) - and etc
20.22 Mako Sakata: Maybe spacing that (8) more will better
20.24 Mako Sakata: The rest looks fine from my point :D
20.24 Mako Sakata: Btw is the metadata correct?
20.24 Mako Sakata: I'm not familiar with anime thing ><
20.25 -Nya-: Fixed that spacing.
20.25 -Nya-: Yeah
20.25 Mako Sakata: Any dependable source?
20.27 -Nya-: http://puu.sh/mrHDa/4bd1ce8f9d.png
20.28 Mako Sakata: Okayy
20.28 Mako Sakata: Let me know if updated
20.29 -Nya-: Ok, busy~
20.29 -Nya-: Done~
20.37 Mako Sakata: Yay
20.37 Mako Sakata: They are good
20.37 Mako Sakata: Let me set the icon
20.37 -Nya-: Whee~!
20.37 -Nya-: Whee! Again.
20.37 -Nya-: Thanks~!
HappyRocket88
Hello


[Easy] I was expecting find more slider art on this diff because of the 2/1 sliders. ;w;
  1. 00:04:453 (3) This slider doesn't flow bad but I think it would be better if the slider-tail redirected properly the next circle by ctrl + h, ctrl + j and ctrl + g this. It would look like this:
  2. 00:28:453 (3) Here instead of a boring staight slider, what about a "S" slider-shape to give more variety to the patterning? For example:
  3. 00:40:453 (3) Convert this slider into a 3/2 with a reverse to don't skip this important sound of the instruments here 00:41:203
  4. 01:24:453 I do believe this should be clickeable due the strong sound which the instruments drive. Leaving with just the start of the spinner plays rather off considering on how you managed the rhythm over this difficulty.
  5. 00:34:453 (1) You can make this slider be more curve to blanket better 00:33:953 (4) . In this way, the flow would be significantly improved. Consider doing the same here 00:35:453 (2) .
[Hard] Nice hard, a bit confusing due the doubles of the beginning.
Settings
  1. OD -0.5 to keep consistency the OD increases among the diffs.
  1. 00:22:203 (4,1) - 00:09:453 (3,1) - 01:24:203 (7,1) Spacing problems. It should be around 1.90 ~ 2x as well as you managed in the previous patterns 00:15:953 (5,1) - 00:12:203 (6,1) - 00:26:203 (7,1) etc
  2. I highly disagree how you skipped these drum beats 00:17:453 - 00:17:453 when they're the prominent sound here. Besides, changing the polarity as that patterning does plays way confusing because you don't follow always the vocals. Hece, players won't click those notes properly as they ought be. It would make more sense if you re-organize the rhythm 00:18:953 (2,3) - 00:16:828 (2,3) just as well as you did 00:27:203 (2,3,4) or here 00:25:203 (2,3,4,5,6)
  3. 00:42:453 (1,1) This is mapped in a way that might make players get the wrong snapping due the break of the distance snap. In addition, placing them under the slider-tail is a nonono because of the AR. Consider placing them somewhere else.
  4. 01:23:953 (5,6,7) Turn them to a 1/4 slider with a reverse. They look a bit ugly because they're not stacked. :?
[Insane] Nice streams, some of them just bug me so bad. :x This diff can be trearly more polished. I'm not saying it's bad, but there are some weird flows that could be slightly developed.
  1. 00:04:453 (1) Add a whistle over the slider-head. There's currently no sound on it and it should be emphasized somehow.
  2. 00:05:453 (4) Add NC here just as well as you managed the NC in the previous pattern. Consider doing the same here
  3. 00:08:203 (5) This object is making an uncomfortable rhythm by making this beat 00:08:453 as a offbeat. It would play way better if that beat were clickeable to improve slightly when players address that pattern. What about this pattern?
  4. 00:14:953 (2,3) spacing problem here. It should be around 1.80 - 1.90 as well as you did here 00:12:453 (1,2)
  5. 00:16:453 (1,2,3) Same thing about skipping drum beats of the hard. Here making this pattern would make a more catchy rhythm.
  6. 00:19:953 (6,7,1,2) I honestly don't know what were you intending to do here, but following the DS and making it consistent among the four objects had played better.
  7. 00:25:453 (1) Why NC here?
  8. 00:40:453 (1,2,3,4,5) This jump doesn't flow bad but I do believe placing the objects as a star pattern would give more variety to the patterning. Likewise, it would also improve the flow and avoin unnecessary stacks
  9. 00:47:328 (5) Overmapped.
  10. 00:54:453 (1,2,3) Ctrl + G this for a better rhythm and don't skip the drums which are the relevant sound here.
  11. 00:59:453 (5,6,7,8,9,10,11,12) The flow if this stream starts good but ends a bit weird imo. It would be better if you tried out to make it the whole pattern curve or the whole pattern straight, but not both. For example:
  12. 01:10:453 (1,2,3,4) Try to place them more intuitively like this to follow a better flow.
Topic Starter
-Nya-

HappyRocket88 wrote:

Hello


[Easy] I was expecting find more slider art on this diff because of the 2/1 sliders. ;w;
  1. 00:04:453 (3) This slider doesn't flow bad but I think it would be better if the slider-tail redirected properly the next circle by ctrl + h, ctrl + j and ctrl + g this. It would look like this: Fixed
  2. 00:28:453 (3) Here instead of a boring staight slider, what about a "S" slider-shape to give more variety to the patterning? For example: Ok
  3. 00:40:453 (3) Convert this slider into a 3/2 with a reverse to don't skip this important sound of the instruments here 00:41:203 Ok, fixed.
  4. 01:24:453 I do believe this should be clickeable due the strong sound which the instruments drive. Leaving with just the start of the spinner plays rather off considering on how you managed the rhythm over this difficulty. Yeah, fixed.
  5. 00:34:453 (1) You can make this slider be more curve to blanket better 00:33:953 (4) . In this way, the flow would be significantly improved. Consider doing the same here 00:35:453 (2) . Ok, sure. But only did it with (1) though.
[Hard] Nice hard, a bit confusing due the doubles of the beginning.
Settings
  1. OD -0.5 to keep consistency the OD increases among the diffs. Ok, fixed.
  1. 00:22:203 (4,1) - 00:09:453 (3,1) - 01:24:203 (7,1) Spacing problems. It should be around 1.90 ~ 2x as well as you managed in the previous patterns 00:15:953 (5,1) - 00:12:203 (6,1) - 00:26:203 (7,1) etc Fixed two of them.
  2. I highly disagree how you skipped these drum beats 00:17:453 - 00:17:453 when they're the prominent sound here. Besides, changing the polarity as that patterning does plays way confusing because you don't follow always the vocals. Hece, players won't click those notes properly as they ought be. It would make more sense if you re-organize the rhythm 00:18:953 (2,3) - 00:16:828 (2,3) just as well as you did 00:27:203 (2,3,4) or here 00:25:203 (2,3,4,5,6) Made changes there.
  3. 00:42:453 (1,1) This is mapped in a way that might make players get the wrong snapping due the break of the distance snap. In addition, placing them under the slider-tail is a nonono because of the AR. Consider placing them somewhere else. I don't really think it's an issue but I still unstacked them from tail.
  4. 01:23:953 (5,6,7) Turn them to a 1/4 slider with a reverse. They look a bit ugly because they're not stacked. :? This looks fine and neat to me, lol.
[Insane] Nice streams, some of them just bug me so bad. :x This diff can be trearly more polished. I'm not saying it's bad, but there are some weird flows that could be slightly developed.
  1. 00:04:453 (1) Add a whistle over the slider-head. There's currently no sound on it and it should be emphasized somehow. Added a drum hitsound.
  2. 00:05:453 (4) Add NC here just as well as you managed the NC in the previous pattern. Consider doing the same here No, this will cause inconsistency. The previous patterns that got NC's had different beats that was more emphasized.
  3. 00:08:203 (5) This object is making an uncomfortable rhythm by making this beat 00:08:453 as a offbeat. It would play way better if that beat were clickeable to improve slightly when players address that pattern. What about this pattern? Ok, fixed.
  4. 00:14:953 (2,3) spacing problem here. It should be around 1.80 - 1.90 as well as you did here 00:12:453 (1,2) Ok, fixed.
  5. 00:16:453 (1,2,3) Same thing about skipping drum beats of the hard. Here making this pattern would make a more catchy rhythm. Ok, followed your suggestion.
  6. 00:19:953 (6,7,1,2) I honestly don't know what were you intending to do here, but following the DS and making it consistent among the four objects had played better. I just wanted to add a few jumps, but okay. Fixed.
  7. 00:25:453 (1) Why NC here? There's clearly a new beat there and the combo got a bit too long.
  8. 00:40:453 (1,2,3,4,5) This jump doesn't flow bad but I do believe placing the objects as a star pattern would give more variety to the patterning. Likewise, it would also improve the flow and avoin unnecessary stacks Ugh, I rather want to keep this. I'll probably mess up the star pattern now and the stack is still very readable.
  9. 00:47:328 (5) Overmapped. Removed that note.
  10. 00:54:453 (1,2,3) Ctrl + G this for a better rhythm and don't skip the drums which are the relevant sound here. Ok, I Ctrl+G'ed the pattern.
  11. 00:59:453 (5,6,7,8,9,10,11,12) The flow if this stream starts good but ends a bit weird imo. It would be better if you tried out to make it the whole pattern curve or the whole pattern straight, but not both. For example: Ok, made a change there.
  12. 01:10:453 (1,2,3,4) Try to place them more intuitively like this to follow a better flow. Made a change here.
Thanks~! :)
Topic Starter
-Nya-
Map updated!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
-Nya-

HappyRocket88 wrote:

(ノ・ω・)ノ
Thanks~ :D
Shiranai
That was faast, I hope my map can qualified that fast, anyway grats🎉🎉
HappyRocket88

Mako Sakata wrote:

That was faast, I hope my map can qualified that fast, anyway grats🎉🎉
You stole my bubble. ;w; so that's why the speedrank. >:
Kagetsu
grats
I Must Decrease
EDIT: I don't want to bother with this.
Okoratu
the first note has a sound to it
and the way this pattern is constructed looks pretty intentional
I Must Decrease
EDIT: I don't want to bother with this.
Shohei Ohtani
that is a fucking snare drum are you fucking serious he is playing 5 notes i can't believe this if you're going to complain about overmapped parts complain about 01:11:453 (6,7) - where there actually are no drums
I Must Decrease
EDIT: I don't want to bother with this.
Trust
grats!

nice to see more haikyuu :)
Topic Starter
-Nya-
Thanks, everyone~
Xexxar and I aren't at good terms at the moment, so that's why he'll try to DQ my map, lol.

Btw, I'm a girl. :P
Shohei Ohtani
no you're not.
Topic Starter
-Nya-

Reditum wrote:

no you're not.
I promise I am.
Sotarks
Gratz Nya-chan :3
Modem
Congratz -Nya-senpai <33333
snz
grats!
Bara-
Wow gratz!
Topic Starter
-Nya-
Thankz, everyone~ :D
Please sign in to reply.

New reply