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TO-Cup #1.000 - #10.000 - Tourney DONE

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Total Posts
114

Nightcore in the mappool?

Yes
40
33.33%
No
80
66.67%
Total votes: 120
Polling ended
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Deolink
Rank: 4800
Country: Italy
Timezone in UTC: +1
Preferred type of maps: Jumpy maps
kiiro127
Rank: ~2850
Country:Germany
Timezone in UTC: +1
Preferred type of maps: fast, streamy
[ Kratos ]
Rank: Around 3.7k
Country: Germany
Timezone in UTC:+1
Preferred type of maps: every map that makes me enjoy playing Osu! :)
wck
Rank: 9600
Country: Canada
Timezone in UTC: -5:00
Preferred type of maps: reading maps
[ Robert ]
Rank: 7.5k
Country: Ireland
Timezone in UTC: +0
Preferred type of maps: Jumps
Umbre
Rank: 5k
Country: Germany
Timezone in UTC: +1
Preferred type of maps: I like any maps :3
TheOmyNomy
Rank: 1527
Country: Australia
Timezone in UTC: +11
Preferred type of maps: Jumps
Ilmeria
Rank: 1950
Country: Bulgaria
Timezone in UTC: +2
Preferred type of maps: Jumps
OmegaThor
Rank: around 5.5K
Country: USA
Timezone: UTC-8
Preferred maps: streamy
Aki Misato
Rank: 9K
Country: France
Timezone: UTC+1
Preferred maps: no pref
Bzer
Rank: 1085
Country: Canada
Timezone in UTC: -5:00 UTC
Preferred type of maps: Jump
Mut4nte
Hey, I have a complain about the tournament that is that you can ban 2 maps and there's only 2 maps on each modpool, that means that you can ban a whole mappool, making it really unfair for players that prefer a certain mod (not my case tho), but the map pool is one of the best I've seen in the group stages so far :) . I just suggest to make a rule about not being able to ban more than 1 map from each modpool
Repulse
Hello, just a question.

I realised that there are additional players who registered for this tourney via the thread which aren't in the registered list. Mind explaining to me why?
Topic Starter
Zenyatta

Repulse wrote:

Hello, just a question.

I realised that there are additional players who registered for this tourney via the thread which aren't in the registered list. Mind explaining to me why?

They were the 4 best pf my 10-50K Tourney
They were granted free access
Topic Starter
Zenyatta

Mut4nte wrote:

Hey, I have a complain about the tournament that is that you can ban 2 maps and there's only 2 maps on each modpool, that means that you can ban a whole mappool, making it really unfair for players that prefer a certain mod (not my case tho), but the map pool is one of the best I've seen in the group stages so far :) . I just suggest to make a rule about not being able to ban more than 1 map from each modpool
Aight, wasn't a problem at all. Never had complaints but it's plausible.

Groups are out. Mappool. Times. Everything. Groupstage is settled. Rest coming saturday/sunday! :)

Google Docs
Challonge (completely randomized)

EDIT: Rules are updated!
tryaway
"You need to atleast play 1 ModMap per Round. Meaning, in a Best of 3, 1 Map is NoMod, 1 is Mod, 1 is Tiebreaker for example."

I think this rule is hard to justify in the groupstages.
Because !roll with determine who is going to first pick a map.

For example:

If I win the !roll, I ban some maps (doesn't matter for now).
But right after that, I'm going to firstpick a NoMod map (the one which is easy for me)
Due to my firstpick, my opponent has to pick a map with mods on.
Isn't this unfair because he might also had planned to pick NoMod too (but another map than mine)
Topic Starter
Zenyatta

tryaway wrote:

"You need to atleast play 1 ModMap per Round. Meaning, in a Best of 3, 1 Map is NoMod, 1 is Mod, 1 is Tiebreaker for example."

I think this rule is hard to justify in the groupstages.
Because !roll with determine who is going to first pick a map.

For example:

If I win the !roll, I ban some maps (doesn't matter for now).
But right after that, I'm going to firstpick a NoMod map (the one which is easy for me)
Due to my firstpick, my opponent has to pick a map with mods on.
Isn't this unfair because he might also had planned to pick NoMod too (but another map than mine)
Well my example was really bad there. This is not what the rule meant. Lol, been using it for 3 tourney and no one recognized it. Me neither. No one did it wrong apparently. It means, you have 1 mod per round. If its gone, its gone. You pick NoMod, its gone for you. In Semifinals and above it'll be 2.
Welp
Mut4nte
Hey I just cheked the times that me and my group will play, and they are really bad, I cannot play that early, and one of the players I'll play against will be playing at 7AM, I think you'll need to delay our match in a minimum of 5 hours
tryaway

Mut4nte wrote:

Hey I just cheked the times that me and my group will play, and they are really bad, I cannot play that early, and one of the players I'll play against will be playing at 7AM, I think you'll need to delay our match in a minimum of 5 hours
"The tournament days always start at 12:00 UTC, if I say so it'll start differently and it will be written right here!"

You gotta read the rules dude.
Topic Starter
Zenyatta

tryaway wrote:

Mut4nte wrote:

Hey I just cheked the times that me and my group will play, and they are really bad, I cannot play that early, and one of the players I'll play against will be playing at 7AM, I think you'll need to delay our match in a minimum of 5 hours
"The tournament days always start at 12:00 UTC, if I say so it'll start differently and it will be written right here!"

You gotta read the rules dude.

He's right you know. But no problem. Everything is adjustable. The group A and H are flipped timewise. Take a look into Google Docs. Everything I can adjust which I can verify as OK will be done. Rest is up to the rules i wrote.
Karuta-_old_1

CrsTramorio wrote:

You have 1 mod per round. If its gone, its gone. You pick NoMod, its gone for you. In Semifinals and above it'll be 2.
Welp
I think I know what you are getting at, correct me if I am wrong

Let's say in this best of 3 matches,
my opponent picked nomod for his pick (he used nomod one time)
when it is my turn to pick I can still pick nomod (because I haven't used it)

The rule doesn't apply in bo3 because you would have to play the tiebreaker for your 2nd pick anyways (given that the scores are 1 - 1)

The rule would only come in effect when you are in bo5 or bo7, that's when you have more than 1 turn to choose a map

For bo3, there is no restriction

For bo5, you can just think of the rule as "you cannot pick maps of the same mod twice"

For bo7 and bo9, ....."you cannot pick maps of the same mod thrice"

Hope that clears things up a bit
tryaway
Sorry to bother you again, but I've got some questions about the bans.

1. How does it go?

Assuming player 1 won the !roll

A) Ban from player 1 -> ban player 2 -> ban player 1 -> ban player 2
Or
B) two bans player 1 -> two bans player 2

Because of strategy

2. Regarding 'ban whole mod section'

Of course you cannot ban one mod yourself, but how about together?

For example: if I ban a HR map, I can't ban the remaining HR map (duhh that's the rules)
But can my opponent still ban that last HR map and thus together we get rid of one mod section?

Thank you for reading this.

Have a good day.
Topic Starter
Zenyatta

tryaway wrote:

Sorry to bother you again, but I've got some questions about the bans.

1. How does it go?

Assuming player 1 won the !roll

A) Ban from player 1 -> ban player 2 -> ban player 1 -> ban player 2
Or
B) two bans player 1 -> two bans player 2

Because of strategy

2. Regarding 'ban whole mod section'

Of course you cannot ban one mod yourself, but how about together?

For example: if I ban a HR map, I can't ban the remaining HR map (duhh that's the rules)
But can my opponent still ban that last HR map and thus together we get rid of one mod section?

Thank you for reading this.

Have a good day.
Both roll. Higher Roll tells bans first, then opponent. Higher Roll starts woth choosing a map.
You can ban it together.

Next time rules are more in depth. Promise.
Topic Starter
Zenyatta
emanfman wrote:

"Hi,
Please write that the rooms must be created with an appropriate title!
The format MUST be:
TO-Cup: (Player 1) vs (Player 2)
Or else the tourney client will not be able to find the game!
Be sure to include it in the OP."


Please follow this rule if we stream you. Could get complicated otherwise!
Thanks!
Topic Starter
Zenyatta
tryaway
I personally don't like the tiebreaker being 1.2 star higher than the previous tiebreaker.
And the fact that it is only 2 min long so less room for mistakes.

But then again, I'm sitting my ass out and wait for the quarter finals.
Thomasz
I personally don't like the tiebreaker at all. It's overall a bad pick
Risa
Welp guys sorry that i wasn't available last week to actually contribute to the mappool and ( try to ) prevent this from happening.
tryaway
Do you guys realize you put a map from OWC 2014 finals in your mappool?
I ain't saying that it is bad (well, in some way I do), but if the mappool from here gets harder and harder, it could hurts the quality of this tourney. We like challenges, but we are not rank 300 or something. Please keep it playable and fun for everyone.

Btw: the casters did great job this weekend. I like them KappaPride
AceofSpades77
Inb4 Finals: 7 Stars Tiebreaker Kappa
Topic Starter
Zenyatta
It'll stay this hard till final now, but thanks for saying I took the wrong difficulty of TB.
Lol, as if I would you give Link of Speed in 6 Stars :D I WOULD
Updated~
jms8720

tryaway wrote:

Do you guys realize you put a map from OWC 2014 finals in your mappool?
I ain't saying that it is bad (well, in some way I do), but if the mappool from here gets harder and harder, it could hurts the quality of this tourney. We like challenges, but we are not rank 300 or something. Please keep it playable and fun for everyone.

Btw: the casters did great job this weekend. I like them KappaPride
Thing is, it's just that one map (I'm guessing you're talking about Reiwai Terrorism?) that stands out from the rest of the mappool. Yes, it's only "5.33*", but the bpm and spacing does make the map OWC finals tier. At least imo, increasing the general difficulty of the mappool isn't as much of a crime as having one map that is significantly harder than the rest of the pool.

Who knows, maybe this'll just be banned every match or something XD

Best of luck with the tournament! :)
Topic Starter
Zenyatta
Thing is, it's just that one map (I'm guessing you're talking about Reiwai Terrorism?) that stands out from the rest of the mappool. Yes, it's only "5.33*", but the bpm and spacing does make the map OWC finals tier. At least imo, increasing the general difficulty of the mappool isn't as much of a crime as having one map that is significantly harder than the rest of the pool.

Who knows, maybe this'll just be banned every match or something XD

Best of luck with the tournament! :)
well, they don't have to pick it. but iam expecting (like in my other tourney) people being brave and that looks most of the times outstanding in a tourney. dont forget that this tourney is about entertainment for the stream watchers and fun for players (who obey the rules ;p)
But ANYWAYS, I cut my sleep I need from 6 to 4 hours just to even out the pool!

EDIT: Man, I'm tired now. Hope this mappool just works fine, because changing it now would delay the chance for training pretty badly :x
Halfslashed
I know that people complained about difficulty, but it really annoys me that the pool was changed post-release. I had started practicing some of those picks and had decided which ones I was going to use against my opponents, only to find a few hours later that they're all gone.

I hope something like this isn't done again, because I actually was looking forward to using some of these picks.

RIP Reiwai Terrorism and Gekiretsu de Kareinaru Hibi.

Inb4 this post gets flamed by people that only look at my rank.

EDIT: And really? A broken link in the mappool? Zzz... http://bloodcat.com/osu/s/60214
Suhun

Halfslashed wrote:

I know that people complained about difficulty, but it really annoys me that the pool was changed post-release. I had started practicing some of those picks and had decided which ones I was going to use against my opponents, only to find a few hours later that they're all gone.

I hope something like this isn't done again, because I actually was looking forward to using some of these picks.

RIP Reiwai Terrorism and Gekiretsu de Kareinaru Hibi.

Inb4 this post gets flamed by people that only look at my rank.
Heh, look at #4,644 complaining.
Keirun
I can still sign up right?
Rank: ~2,920
Country:Lithuania
Timezone in UTC: UTC +2
Preferred type of maps: Jumpy maps.
Vinsent
Six trillion years and over night stories with HD, the diff is ar8.

I'd rather put my foot in a blender than play ar8+HD
Topic Starter
Zenyatta

Friendzone King wrote:

Six trillion years and over night stories with HD, the diff is ar8.

I'd rather put my foot in a blender than play ar8+HD
Just ban it.
Raniemi
Rank: 2.7k
Country: USA
Timezone in UTC: UTC-6
Preferred type of maps: No preference

Is it possible for me to participate by using Sudden Death?
I will handicap myself by missing the first note on purpose or whatever so my score doesn't submit.
Tshemmp

Raniemi wrote:

Rank: 2.7k
Country: USA
Timezone in UTC: UTC-6
Preferred type of maps: No preference

Is it possible for me to participate by using Sudden Death?
I will handicap myself by missing the first note on purpose or whatever so my score doesn't submit.
Is it really that hard


Qualification end - 06.12.2015
Topic Starter
Zenyatta
Ro16 online now! Link in first post!
Topic Starter
Zenyatta
Quarterfinal Mappool etc coming today at 20 UTC

Im busy working so I had to delay.
Topic Starter
Zenyatta
Stream is live in some minutes! Starting 15:15 UTC!
!Quarterfinals!


EDIT:

People not coming to the scheduled matches actually ruin a tourney. Wanted to actually stop this tourney. In 5 matches we had only 3 played. 2 still need to get played and we don't even know if that will run smoothly. Please people, come to scheduled times or just tell me if not.
tryaway
Omg the mappool isn't even done and it's already Kreygasm
Topic Starter
Zenyatta
Semifinals live on stream now!
Topic Starter
Zenyatta
Mappool out for finals. Had an accident so it was delayed and still is! SORRY

https://docs.google.com/spreadsheets/d/ ... sp=sharing
Halfslashed
Mirror for MAX LOVE - http://bloodcat.com/osu/s/107647

ZzZzZz...

Side note this mappool looks very promising so far. Can't wait to hear emanfman scream about the acc drops with all the stream maps xD.

EDIT: CS 6.5 HR.. Check, AR 10.3 DT... Check, AR 8 HD... nope. Can't have everything >.<
Topic Starter
Zenyatta
Important Info!

The timing of the finals are changed!
Grand Final will be played 17.01.2016 now.
Mappool from finals get extended and I put in additional songs.
Click the link below to see ALL DATA for the tourney.


Link below!
Topic Starter
Zenyatta
Stream live now. Next Match vs. tryaway and Tger201 in soem minutes!
Halfslashed
Alright so, before I begin this post, I would like to say thank you to the TO-Cup staff for hosting this tournament, I had fun.

I'll divide this post into two parts: Opinions that don't matter and constructive critisism

=Start opinions that don't matter=

I really liked the ro16 mappool, it was the most fun part of the entire tournament, composed of maps that focused towards my skillset (alternating). There was even this great map that was in OWC 2014 finals that no one else in my bracket could do well, an AR8 HD pick, and AR7 DT pick, and a ridiculous HD pick (Ba Ba Ba). These maps are the best kinds of maps and you guys should put more of them in. The only way that the pool could be better would be if you included a KIRBY Mix pick.

The rest of the mappools (except some in the finals/grand finals) were trash farm maps. I hated playing them and having no variety in map selection for them.

The staff was against me in almost every round. Literally, I go and watch the VOD and hear the staff rooting for my opponent each individual time, except my first match against Friendzone King, where there was zero bias (Reasons: PdPr0x_ was the only Spaniard, Tger had good acc, - Aki was #1 Serbia).

=End opinions that don't matter=

Alright, as far as constructive criticism goes, I'll start by saying that the biggest strength I saw in the TO-Cup staff was that they were extremely adaptable to fixing their mistakes. This tournament had massive scheduling issues when dealing with participants from non-EU countries (more so for NA, IMO), and i will get into that.

Commentary and stream quality were okay, although I would've like someone that knew their stuff paired with emanfman (He's mainly a hype commentator). There wasn't really enough from Tramorio and Circle, but emanfman does pretty well by himself, i'd say.

Okay, the biggest issue in this tournament was scheduling, as I mentioned. What I can gather from this is that TOC is lacking staff from a variety of time zones, and/or you are trying to get all of the matches back to back. This may be convenient if you are lacking staff, but it creates huge problems for the players showing up. My main example here is the group stage. Players in the UTC-8 Timezone (I knew a few) needed to play a match either at 4am local or 7am local because the matches were only going to happen between 12pm UTC and 3pm UTC. This is unreasonable to expect of players, which is why there were quite a few dropouts in the group stage. UTC-5 was able to get away with a later group stage time, but even then, the latest time available was 10am, which is slightly more reasonable to expect, but not fully. In my opinion, you should try to schedule a match between 12pm-8pm LOCAL time for the player.

Later in the tournament, there was a round where only three matches were played, and one player made it to the semi-finals while only playing one match in the group stage. This is ridiculous, and was also likely caused by the fact that times were placed within a block of time that worked for the staff, and not for the players. I may be completely wrong, players might not have showed up to the matches because they didn't care, but this is something you guys on staff side can work to fix.

And by the way, the amount of sleep someone gets does affect someone's osu performance, and "going to sleep earlier" or asking a player to change their entire circadian rhythm is absolutely absurd. So, do some recruiting and find alternative streamers and refs so that you can offer match times that don't suck, and things will likely be more successful.

Next, the mappool. Many consider Ro16 to be your biggest failure, but in reality, each mappool has something in common: They are all themed. This is very bad for a tournament, where you should be including a variety of maps around the player's skill level in each pool. Ro16 was full of alternate maps (or fast single, if you prefer), quarterfinals were very acc heavy, monster was jump heavy, and the finals were very stream heavy. This created a massive lack of balance in each mappool, which is why i was so personally disappointed. Another thing is, you only have one chance for a mappool. If players hate it, oh well - they can ban the maps. If they're really maps no one will pick, then no one will pick them. Please don't consider changing a mappool post release again. The main thing is that you guys should balance your pools to cover a diverse set of elements each time: Technical DT map, speed DT map, Alternate DT map - Long, combo heavy Nomod, "generic" nomod, alternate nomod, stream nomod, slider heavy nomod, etc.

Also, 5 minute maps suck for non-tiebreakers, and tiebreakers should always be 5 minutes. This is mainly for tension factor as a tiebreaker, and causes matches to drag on if 5 minute maps are played.

Finally, Tournament flow, which falls under scheduling, I guess. The tournament was structured as follows: group stage, ro16, r1 losers + quarter finals, r2 losers + semi finals, r3 losers + finals, rest of losers bracket + winner bracket finals. This was thankfully corrected, as the error had been realized, but essentially, you need to break it down so you don't have players with so many consecutive matches and you go through matches at a reasonable rate. Outside of group stage, you should try to hold 8 matches per day maximum. Here's an example of something that works a little better in my opinion, but feel free to try something else: group stage, ro16, r1 losers + quarter finals, r2 losers + semi finals + r3 losers, finals + r4 losers + r5 losers, losers final + grand finals. This way you can get through things at a rate that doesn't suck and you don't have a player doing, say... 3 matches in one day.

One last thing: Don't even bother with the mappool in the thread, just link the google docs and update it there. It would also help to put the difficulty name in brackets and list the mapper's name so that people with bad internet don't have to download as much.

This has been a fun tournament, congratulations to the winners, and I hope you guys take some of this advice and apply it to your next tournament!
Topic Starter
Zenyatta
Winners get edited to the post shortly.

First of all thanks to all the staff for helpin gme with this tourney. It was rather good, just because people weren't showing up.
Still had a lot of fun, in stream. :D

Thanks Halfslashed for criticism. Mappool can't be so exotic all the time.
In rules were written 12:00 UTC is the starting time, max. We tried really really hard to schedule, but won't work all the time and people not showing up without even a message so I can react or maybe could find a reschedule-resolution. Whatever, next tourney will be huge and much more organized \o/
Criticism noticed. Will try hard :)

Congratz to our winner of the TOC 1k - 10k
AceofSpades77


Runner Ups

Tger201
PdPr0x_


Payments:
PS: Didn't notice there were only 2 or 4 months supporter so enjoy 4 month's support Ace!
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