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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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Topic Starter
-Kanzaki

Lasse wrote:

short m4m thing

insaneRe


00:00:683 (2,3) - rhythm is abd to read imo. only spacing indicates changes, how about making 2 a slider up until the white tick? would go well with the guitar too and make the rhythm better to read --- I want to keep this part simple spacing indicates fair enough for me quiet part.
00:03:474 (2,3) - ^ and for the other times this rhythm appears --- ^

00:02:951 (7) - sound is obviously stronger than 6, shouldnt be stacked under it --- Yea okay.
00:08:358 (6,7) - ^ also happen quite often, no need to mention all of them

well at least you are doing those two things with consistency, so it should be fine
but I still personally don't like them

00:33:823 (1,2,3,4) - could be arranged in a way neater way than making this really wide agnle ---Did something.
00:40:800 (5,6) - move left so 4-5-6 makes i nicer triangle, will look better -- Yep.

00:42:195 (1,2,3,1,2,3,1,2,3) - feels really unfitting imo. drums start changing on 00:42:718 (1) - so it would make sense to start the new pattern there --- Well i do understand what you say. What i did there is spacing changing at the point you told not the pattern but yes i think you're right i will try something for it.
00:47:253 (1) - could look much nicer with some work. example: http://i.imgur.com/3hOQlvU.jpg --- I dont know why but my editor doesnt works this way lol tried something tho
00:52:834 (1) - ^
and more of those sliders

01:10:102 (1) - to 01:16:555 (5) - movement/placing could really be a bit more varied http://i.imgur.com/q77PBRB.jpg --- I cannot understand it from this screenshot if you did something here.


insane
well, it's nearly the same stuff and most issues from the other diff are visible here too -- Well wanted you to pick one which you like more and mod it cause i will pick one of them and delete the other one so i will use this mod for both tho
gl

Thanks for your help.
Aihuro
Hey! NM request from my queue for Hard.
Well, here goes nothing.

Hard:
  1. 00:02:253 (3) - Hm, there is also a sound here: 00:02:079 - which you missed. Why not add a slider there and end it here: 00:02:253 - (Just remember to remove the note there) Imo, it fits pretty nice with the music.
  2. 00:04:521 (6,2) - Uhm, I wouldn't place him here you know. There are a lot of space you can use! It looks pretty messy at the moment and also feels crammed. I highly suggest you place him where there isn't any notes to overlap with.
  3. 00:13:590 - I can here a beat which you can use to map. Why not add a slider that starts here: 00:13:590 - and ends on the red tick. I think it plays nicely and also improves the flow imo.
  4. 00:18:997 (4,5,6) - Uhm, same here, instead of using the same beat, try to use different ways to make the map more interesting and fun to play. Just add a slider here: 00:19:172 - and end it on the red tick.
  5. 00:43:590 (8) - I think it ends here: 00:43:939 - (Or my hearing is bad) but if it is there just end the slider there.
  6. 01:01:904 (1,2,3,4,5) - The only thing that bothers me here is the form. . maybe try this instead? http://puu.sh/lZ2M4/8256864fe3.jpg Imo, it looks neater since you can stack (4) on (1).
  7. 01:03:648 (9,1) - Blanket them maybe instead?
  8. 01:18:997 (3) - I don't really hear a beat, I suggest you remove the note.
  9. 01:21:788 (2) - Same here. ^
  10. 01:47:777 (4,1) - Stack them please. Just stack (1) on (4) tail.
  11. 01:54:230 (1) - This slider feels a little awkward, since you didn't really use them through out your mapset. I suggest you just trun him into a normal straight or curved slider. Or at least try not to make it look nazi, maybe like this instead: http://puu.sh/lZ3Uq/8cbe26a765.jpg
  12. Okay, tbh. . I didn't really like the mapset itself. . It is generally rankable, but (Subjectively) needs more mods.

I hope my mod was useful.
Good luck with ranking~ :)
Topic Starter
-Kanzaki

Aihuro wrote:

Hey! NM request from my queue for Hard.
Well, here goes nothing.

Hard:
  1. 00:02:253 (3) - Hm, there is also a sound here: 00:02:079 - which you missed. Why not add a slider there and end it here: 00:02:253 - (Just remember to remove the note there) Imo, it fits pretty nice with the music. -- Fixed with slider.
  2. 00:04:521 (6,2) - Uhm, I wouldn't place him here you know. There are a lot of space you can use! It looks pretty messy at the moment and also feels crammed. I highly suggest you place him where there isn't any notes to overlap with. -- I don't know what you mean here since i don't have those objects but i replace the slider on there okay.
  3. 00:13:590 - I can here a beat which you can use to map. Why not add a slider that starts here: 00:13:590 - and ends on the red tick. I think it plays nicely and also improves the flow imo. I only follow guitar to keep the part simple and relax.
  4. 00:18:997 (4,5,6) - Uhm, same here, instead of using the same beat, try to use different ways to make the map more interesting and fun to play. Just add a slider here: 00:19:172 - and end it on the red tick.
  5. 00:43:590 (8) - I think it ends here: 00:43:939 - (Or my hearing is bad) but if it is there just end the slider there. -- Well i think its better like this cause it feels awkward when its longer to me.
  6. 01:01:904 (1,2,3,4,5) - The only thing that bothers me here is the form. . maybe try this instead? http://puu.sh/lZ2M4/8256864fe3.jpg Imo, it looks neater since you can stack (4) on (1). -- Okay made there better tho.
  7. 01:03:648 (9,1) - Blanket them maybe instead? -- Well did opposite of it flows good imo.
  8. 01:18:997 (3) - I don't really hear a beat, I suggest you remove the note. -- Following guitar not drums listen carefully.
  9. 01:21:788 (2) - Same here. ^
  10. 01:47:777 (4,1) - Stack them please. Just stack (1) on (4) tail. -- I would like to keep like this.
  11. 01:54:230 (1) - This slider feels a little awkward, since you didn't really use them through out your mapset. I suggest you just trun him into a normal straight or curved slider. Or at least try not to make it look nazi, maybe like this instead: http://puu.sh/lZ3Uq/8cbe26a765.jpg -- Okay fixed.
  12. Okay, tbh. . I didn't really like the mapset itself. . It is generally rankable, but (Subjectively) needs more mods.

I hope my mod was useful.
Good luck with ranking~ :)
Thnks for your mod i gotta make my own mod on my hard diff i think :D
-Nya-
Heya~! From my M4M queue.

General:
  1. I think “Insane” is better than “InsaneRe” but both of them still have jump-issues.
  2. Add this soundfile to get rid of that annoying sliderslide sound: http://puu.sh/m0bB2/53465e7ce1.wav
  3. Uncheck Widescreen support in all diffs since you don’t have a SB.

InsaneRe:
  1. A lot of the jumps in this diff is very big imo. I highly suggest you lay down on those big jumps a bit. Examples: 00:08:707 (1) –Here I suggest making the distance same as here: 00:03:125 (1) – The same goes for the rest of these 00:31:032 (1) –This jump is way too big imo 00:39:404 (1) - 00:42:544 (3,1) - 00:43:067 (3,1) - 01:02:253 (4,1) - 01:15:509 (9,1) – etc.
  2. 00:07:834 (5) –Make this slider’s shape similar to this slider: 00:07:311 (4) -
  3. 00:14:288 –It’s weird that you suddenly decided to ignore this beat now. Imo you should map it to be consistent. Same with the rest of those beats.
  4. 00:25:276 (8,4) –I would try to stack here.
  5. 00:42:021 (4,1,2,3,1,2,3,1,2,3) –I don’t like these placements at all. Especially since the jumps are extremely big then. Try to place them differently so they flow nicely and so that the jumps aren’t too insane.

The jumps in this diff are really bugging me 

Insane:
  1. 00:00:435 - One unsnapped green line. Just snap it to 00:00:422
  2. 00:14:114 (8,1) –I like how you spaced this. I suggest spacing all the notes with this beat like this: 00:03:125 (1) - 00:08:707 (1) – etc.
  3. 00:19:869 (1) –I don’t understand this single combo since you didn’t do it anywhere in the beginning. Maybe it’s a mistake?
  4. 00:23:358 (3,4) –Try to keep these spacings consistent please. It seems like you use different distances for the same beats each time.
  5. 00:42:544 (3,1) – and 00:43:067 (3,1) - Like in your InsaneRe: These jumps are crazy. Try to place them in a different pattern that’s not so wildly spaced.
  6. 00:43:590 (3) –Maybe add NC here since the SV of the slider changes a lot.
  7. 00:44:986 (1,3) –I would avoid overlapping them
  8. 00:55:450 (1,2,3,4,5) –These jumps are too insane. Please lay down on them a bit.
  9. 01:40:102 (3,4,5,6) –Be careful of these big jumps.

Same thing about jumps. If you lay down on the jumps, then this diff will be much better.

Shiro's Insane:
  1. Lower the OD to 7? Since Insane has an OD of 8 as well and I think it would be better (since your diff is easier) that the OD is also lower.
  2. 00:13:765 (8,1) –Can’t you try to avoid an overlap like this?
  3. 00:15:509 (5,6) –I think it would be better if you stack those two instead:
  4. 00:07:137 (4,5) -^
  5. 00:23:358 (3,4) -^
  6. 01:03:997 (10,1) –This causes very bad flow imo.
  7. 01:51:439 (10,1) -^
  8. 01:01:730 (1,2) –I thought I had to click these earlier than I had to. I think it would be better to space them out normally.

Hard:
  1. 00:02:776 (1,2,3) –I think it would be better to stack these. Not really needed since the rhythm is slow, but I think it will help with the readability.
  2. 00:08:358 (5,6,7) -^
  3. 00:14:288 –I don’t think it’s a good idea to miss this important beat.
  4. 00:37:311 (3,4) –Rather stack?
  5. 00:41:148 (1) –Remove new combo here and add new combo here: 00:41:497 (2) –
  6. 00:49:869 (1,2) –I don’t understand why these two are overlapping each other. It looks weird and unnecessary. Just space them out normally.
  7. 00:54:404 –I wouldn’t leave this open. It feels empty and the pattern will play better with a note there imo.
  8. 01:09:928 –I can hear a beat here as well.
  9. 01:12:718 -^
  10. 01:15:509 -^
  11. 01:21:090 -^
  12. 01:23:881 -^
  13. 01:26:672 -^
  14. 01:34:869 (4) –Rather place this slider here so it’s more visible:
  15. 01:45:683 (3) -^

neonat’s Hard:
  1. 00:41:497 (1,2,3,4) –I would rather space these out normally, otherwise it looks like a stream.

Manul’s Normal:
  1. AR of 5 is too high for the easiest diff. Lower it to 4.
  2. 00:35:218 (4) –I think you missed a whistle here.
  3. 00:49:869 (6) –Not sure if these are acceptable in the easiest diff . . . I would just remove the repeat and make it a normal slider instead.
  4. 01:01:730 (1) –I think you missed a finish on the head of this slider.
  5. 01:04:521 (1) -^, I can hear a clear finish on the head. I think there are other places as well where you missed finishes. Go through the diff and make sure your hitsounds are consistent.

Good Luck~!
Topic Starter
-Kanzaki

-Nya- wrote:

Heya~! From my M4M queue.

General:
  1. I think “Insane” is better than “InsaneRe” but both of them still have jump-issues.
  2. Add this soundfile to get rid of that annoying sliderslide sound: http://puu.sh/m0bB2/53465e7ce1.wav
  3. Uncheck Widescreen support in all diffs since you don’t have a SB.

InsaneRe:
  1. A lot of the jumps in this diff is very big imo. I highly suggest you lay down on those big jumps a bit. Examples: 00:08:707 (1) –Here I suggest making the distance same as here: 00:03:125 (1) – The same goes for the rest of these 00:31:032 (1) –This jump is way too big imo 00:39:404 (1) - 00:42:544 (3,1) - 00:43:067 (3,1) - 01:02:253 (4,1) - 01:15:509 (9,1) – etc.
  2. 00:07:834 (5) –Make this slider’s shape similar to this slider: 00:07:311 (4) -
  3. 00:14:288 –It’s weird that you suddenly decided to ignore this beat now. Imo you should map it to be consistent. Same with the rest of those beats.
  4. 00:25:276 (8,4) –I would try to stack here.
  5. 00:42:021 (4,1,2,3,1,2,3,1,2,3) –I don’t like these placements at all. Especially since the jumps are extremely big then. Try to place them differently so they flow nicely and so that the jumps aren’t too insane.

The jumps in this diff are really bugging me  -- Well, I deleted this diff and but i added some patterns to insane diff from this and applied your mod too i accept all of them but i reduced jumps a little not much.

Insane:
  1. 00:00:435 - One unsnapped green line. Just snap it to 00:00:422 -- Fixed.
  2. 00:14:114 (8,1) –I like how you spaced this. I suggest spacing all the notes with this beat like this: 00:03:125 (1) - 00:08:707 (1) – etc.
  3. 00:19:869 (1) –I don’t understand this single combo since you didn’t do it anywhere in the beginning. Maybe it’s a mistake?
  4. 00:23:358 (3,4) –Try to keep these spacings consistent please. It seems like you use different distances for the same beats each time.
  5. 00:42:544 (3,1) – and 00:43:067 (3,1) - Like in your InsaneRe: These jumps are crazy. Try to place them in a different pattern that’s not so wildly spaced.
  6. 00:43:590 (3) –Maybe add NC here since the SV of the slider changes a lot. -- Okay.
  7. 00:44:986 (1,3) –I would avoid overlapping them -- Okay.
  8. 00:55:450 (1,2,3,4,5) –These jumps are too insane. Please lay down on them a bit.
  9. 01:40:102 (3,4,5,6) –Be careful of these big jumps.

Same thing about jumps. If you lay down on the jumps, then this diff will be much better. -- İ reduced jumps a little again but not much.


Hard:
  1. 00:02:776 (1,2,3) –I think it would be better to stack these. Not really needed since the rhythm is slow, but I think it will help with the readability. -- Stacked 1 and 2 but didn't 3 cause i just figured out its kinda different from 1 and 2.
  2. 00:08:358 (5,6,7) -^
  3. 00:14:288 –I don’t think it’s a good idea to miss this important beat. okay
  4. 00:37:311 (3,4) –Rather stack? --Okay.
  5. 00:41:148 (1) –Remove new combo here and add new combo here: 00:41:497 (2) – Fixed.
  6. 00:49:869 (1,2) –I don’t understand why these two are overlapping each other. It looks weird and unnecessary. Just space them out normally. --Fixed.
  7. 00:54:404 –I wouldn’t leave this open. It feels empty and the pattern will play better with a note there imo. -- ok
  8. 01:09:928 –I can hear a beat here as well. ^
  9. 01:12:718 -^
  10. 01:15:509 -^
  11. 01:21:090 -^
  12. 01:23:881 -^
  13. 01:26:672 -^
  14. 01:34:869 (4) –Rather place this slider here so it’s more visible:
  15. 01:45:683 (3) -^

Good Luck~!

Thanks a lot!
neonat
No change, it's constant and you can see similar things before it, to go with the slower part, I believe it will not deceive the player.
Sonnyc
Hello! You've sended a forum PM to Sonnyc!

[Manul's Normal]
  • Unfortunately this difficulty seems quite complicated to become the lowest difficulty in this mapset. The following are the reasons:
  1. 1/4 for 86BPM is pretty fast for beginners. There were several usage of such rhythm as 00:08:707 (1,2) - 00:52:660 (6,1) etc. It follows the music nicely enough, but it is highly doubtful as an aspect for beginners.
  2. High note density and far spacing. 1/2 rhythm is one of the dominant one this map, and objects of 1/2 are placed pretty far. This requires beginners aiming ability, and that itsself is pretty not friendly.
  3. Complexity of rhythm. Since the song itself contains complexed rhythms, rhythm seletion such as 00:56:846 (2,3,4,1,2,3,1,2,1,2) can appear. However for stuffs like 00:57:893 (3,4), you've failed to take advantage of slider leniency. Anyways that 3/4 rhythm is pretty hard for beginners to catch by itself, despite it follows the music.
  4. tl;dr This diff is functioning well as a Normal, but not as the lowest difficulty. Please add an additional Easy.
    Additional modding:
  5. 00:38:358 - This beat feels pretty important to get ignored. Compared with 00:39:055, you will feel the difference while both are chosen to be empty. Please fill the beat here.
  6. 01:04:521 (1) - Due to the silent instrument, the slide sound here is quite loud. Please reconsider your rhythm here to make as a note like you've done at 01:58:241 (1,2).
  7. 01:30:683 (1) - This note feels pretty random after the spinner. Consider removing this, and make players get back to the rhythm along the downbeat.
[Shiro's Insane]
  1. 00:05:044 - 00:05:567 - There are no distinct beat for here in the music. Instead of creating abstract hitsounds, I strongly suggest you to lower the volume.
  2. 00:09:404 (3) - I can't hear what this object is directly following to. Rather placing at 00:09:230 would fit the song better.
  3. 01:31:032 (6) - 01:33:823 (6) - Unlike the other parts where a long music group exists, since this is majorly a repetitive drum pattern, consider adding NC for these objects.
idk stopping for now
Shiro

-Nya- wrote:

Shiro's Insane:
  1. Lower the OD to 7? Since Insane has an OD of 8 as well and I think it would be better (since your diff is easier) that the OD is also lower. No.
  2. 00:13:765 (8,1) –Can’t you try to avoid an overlap like this? This overlap is 100% voluntary and will appear again through the map.
  3. 00:15:509 (5,6) –I think it would be better if you stack those two instead:
  4. 00:07:137 (4,5) -^
  5. 00:23:358 (3,4) -^ For all three: listen to the guitar. The stop (no notes) is where I put the stack. Stacking differently wouldn't make sense.
  6. 01:03:997 (10,1) –This causes very bad flow imo.
  7. 01:51:439 (10,1) -^ ._.
  8. 01:01:730 (1,2) –I thought I had to click these earlier than I had to. I think it would be better to space them out normally. Spaced them out.

Sonnyc wrote:

[Shiro's Insane]
  1. 00:05:044 - 00:05:567 - There are no distinct beat for here in the music. Instead of creating abstract hitsounds, I strongly suggest you to lower the volume. read previous pages
  2. 00:09:404 (3) - I can't hear what this object is directly following to. Rather placing at 00:09:230 would fit the song better. ... are you really asking me to do this
  3. 01:31:032 (6) - 01:33:823 (6) - Unlike the other parts where a long music group exists, since this is majorly a repetitive drum pattern, consider adding NC for these objects. hum I'll admit I have no idea what you mean and why you want new combos here. It wouldn't be consistent with the comboing I was going for, so I'd rather keep what I have now.
Thanks for the mods.

THIS IS ONLY THE HITOBJECTS SECTION
[HitObjects]
390,294,335,5,0,0:0:0:0:
390,294,683,2,0,P|395:178|386:86,1,204
125,90,1730,2,0,P|116:192|118:230,1,136
278,78,2253,2,0,P|212:156|191:188,1,136
410,155,2776,1,0,0:0:0:0:
280,194,2951,1,0,0:0:0:0:
379,287,3125,6,0,P|413:290|455:290,1,68
302,272,3474,2,0,L|98:282,1,204
210,112,4521,2,0,L|414:102,2,204
87,142,5916,6,0,P|55:170|40:204,1,68
128,224,6265,2,0,P|204:253|255:283,1,136
313,343,6788,1,0,0:0:0:0:
313,343,7137,1,0,0:0:0:0:
388,289,7311,2,0,P|411:217|416:149,1,136
277,96,7834,2,0,P|310:155|330:221,1,136
243,196,8358,2,0,P|214:171|167:142,1,68
159,229,8707,6,0,P|126:225|92:225,1,68
55,306,9055,1,0,0:0:0:0:
227,279,9404,1,0,0:0:0:0:
227,279,9579,1,0,0:0:0:0:
399,252,9928,1,0,0:0:0:0:
399,252,10102,1,0,0:0:0:0:
96,65,11497,5,2,0:0:0:0:
256,141,11846,1,0,0:0:0:0:
416,65,12195,1,2,0:0:0:0:
416,65,12369,2,0,L|459:196,1,136
372,170,12893,2,0,L|332:301,1,136,2|0,0:0|0:0,0:0:0:0:
275,230,13416,1,0,0:0:0:0:
251,314,13590,1,2,0:0:0:0:
167,290,13765,1,0,0:0:0:0:
191,206,13939,2,0,P|206:175|234:152,1,68
142,303,14288,5,2,0:0:0:0:
3,192,14637,1,0,0:0:0:0:
142,81,14986,1,2,0:0:0:0:
230,79,15160,1,0,0:0:0:0:
230,79,15509,1,0,0:0:0:0:
318,77,15683,2,0,P|374:115|445:136,1,136,2|0,0:0|0:0,0:0:0:0:
379,201,16207,2,0,P|350:213|312:222,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
464,224,16730,2,0,P|450:247|421:280,1,68,2|0,0:0|0:0,0:0:0:0:
285,230,17079,6,0,P|248:223|213:224,1,68,2|0,0:0|0:0,0:0:0:0:
308,134,17428,2,0,P|281:107|252:87,1,68,2|0,0:0|0:0,0:0:0:0:
381,68,17776,1,2,0:0:0:0:
224,92,17951,2,0,P|150:99|80:91,1,136
229,188,18474,2,0,P|172:236|110:269,1,136,2|0,0:0|0:0,0:0:0:0:
288,263,18997,2,0,P|282:294|271:331,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,174,19521,1,2,0:0:0:0:
384,245,19695,1,0,0:0:0:0:
264,103,19869,6,0,P|269:66|279:38,1,68,2|0,0:0|0:0,0:0:0:0:
358,83,20218,2,0,P|383:55|407:38,1,68,2|0,2:0|2:0,2:0:0:0:
243,128,20567,1,2,0:0:0:0:
243,128,20741,2,0,P|177:164|111:185,1,136
312,201,21265,2,0,P|278:268|224:320,1,136,2|0,0:0|0:0,0:0:0:0:
410,221,21788,2,0,P|416:251|421:295,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
377,128,22311,2,0,P|393:98|406:66,1,68
215,225,22660,6,0,P|186:243|156:258,1,68,2|0,3:2|0:0,0:0:0:0:
68,149,23009,1,0,0:0:0:0:
68,149,23358,1,2,1:2:0:0:
223,65,23532,2,0,P|254:70|294:81,1,68,0|0,0:0|3:0,0:0:0:0:
68,149,23881,1,0,0:0:0:0:
234,199,24055,2,0,P|252:216|283:253,1,68,2|0,0:0|3:0,0:0:0:0:
166,317,24404,1,0,3:0:0:0:
346,67,24753,1,2,1:2:0:0:
363,89,25102,1,0,0:0:0:0:
349,203,25276,1,0,0:0:0:0:
234,199,25451,6,0,P|199:198|153:204,1,68,2|0,3:2|0:0,0:0:0:0:
96,318,25800,1,0,0:0:0:0:
96,318,26148,1,2,1:2:0:0:
288,300,26323,2,0,P|317:303|358:309,1,68
423,251,26672,1,0,3:0:0:0:
471,177,26846,1,2,0:2:0:0:
397,129,27021,1,0,3:0:0:0:
349,203,27195,2,0,P|276:219|213:226,2,136,4|2|0,3:2|1:2|0:0,0:0:0:0:
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semanresu
Insane Difficulty

00:43:590 (3) -> distance snap is rather high compared to previous jumps or even the overal difficulty of the map
00:47:253 (2) -> This slider is rather fast and doesn't flow well with the surrounding hitobjects, consider slowing this and possibly deleting 00:47:776 (3) or make the slider shorter
00:52:834 (2) -> ^
01:37:486 (8) -> ^
00:55:625 (2) -> put this a little bit further away to make distance snap more consistent
01:33:474 (2) -> inconsistent distance snap compared to previous 3 sliders

From M4M.

Hope this was usefull. :D
Topic Starter
-Kanzaki

semanresu wrote:

Insane Difficulty

00:43:590 (3) -> distance snap is rather high compared to previous jumps or even the overal difficulty of the map - It has same distance with 00:43:241 (1,2) - but if you are talking about the other previous ones, after every 3 tap i increase the distance on there
00:47:253 (2) -> This slider is rather fast and doesn't flow well with the surrounding hitobjects, consider slowing this and possibly deleting 00:47:776 (3) or make the slider shorter - It actually same with other sliders only i used faster sv multiplier for it cause i think the sound i followed fits like it.
00:52:834 (2) -> ^
01:37:486 (8) -> ^
00:55:625 (2) -> put this a little bit further away to make distance snap more consistent - 00:55:974 (4) - x = 269 on both so it is symmetrical like this. i didn't use DS on this map just telling.
01:33:474 (2) -> inconsistent distance snap compared to previous 3 sliders - I used rotating object(ctrl+shift+r) on there so it is ok. for the view i will keep it because i can.

From M4M.

Hope this was usefull. :D
thanks for your mod. No change.
Seanald
Hey, Just felt like doing a quick mod for this as I like the song! Mostly just suggestions here
Insane
Not sure why you set the BPM to 86 vs. 172 but oh well :P
00:05:916 (1,2) - Increase spacing a bit? so it's more like 00:00:335 (1,2) and 00:03:125 (1,2) Just a very minor inconsistency
01:27:195 (3,4,5,6) - I think you should make sharper angles between these notes, but also place (3) a bit farther from (2)
Maybe something like this
01:31:730 (1,2,3) - I think you should switch up the flow with these notes. From back and forth to circular, like this. That would better accentuate the transition between the lower and higher pitched guitar riff
01:34:346 (5) - I would make this an antijump, maybe even stack it with (1) like so. Think this fits better as (1) and (5) are the same drum sound. You could move the next stream a bit closer after that so the ds isn't too high
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Tidy up this stream a bit
01:47:079 (1,2) - Make this into a slider so it's consistent with the rest of the section?
01:49:172 (1,2,3,4,5) - Try keeping the angles between these notes consistent, and only change that angle on the sharp sounds on sliders, I think that would play better. Something like
01:51:962 (1,2,3,4,5) - Same as ^
Topic Starter
-Kanzaki

Seanald wrote:

Hey, Just felt like doing a quick mod for this as I like the song! Mostly just suggestions here
Insane
Not sure why you set the BPM to 86 vs. 172 but oh well :P
00:05:916 (1,2) - Increase spacing a bit? so it's more like 00:00:335 (1,2) and 00:03:125 (1,2) Just a very minor inconsistency -Yes good point.
01:27:195 (3,4,5,6) - I think you should make sharper angles between these notes, but also place (3) a bit farther from (2)
Maybe something like this -- Eh sorry but i cannot do this cause i start emphasizing on 4 i rotated triangle and sliders a little for better flow imo.
01:31:730 (1,2,3) - I think you should switch up the flow with these notes. From back and forth to circular, like this. That would better accentuate the transition between the lower and higher pitched guitar riff -- Yep i know what you mean you want to emphasize more with flow break but i thnik i emphasized enough with spacing 2 out i don't wanna make it too complicated tho.
01:34:346 (5) - I would make this an antijump, maybe even stack it with (1) like so. Think this fits better as (1) and (5) are the same drum sound. You could move the next stream a bit closer after that so the ds isn't too high -- I have those circled on same Y position so actually i did follow same sound with this way to leave here consistent.
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Tidy up this stream a bit -- I don't know what you want me to do here its decent enough for me tho.
01:47:079 (1,2) - Make this into a slider so it's consistent with the rest of the section? Good point here but i cannot only change this one i changed all of this parts into sliders okay.
01:49:172 (1,2,3,4,5) - Try keeping the angles between these notes consistent, and only change that angle on the sharp sounds on sliders, I think that would play better. Something like -- Considering your last mod these parts changed with sliders but still they had decent flows they were just direct flows i got your point probably this has better and easier gameplay, But i find direct flows fits better for this part of the song
01:51:962 (1,2,3,4,5) - Same as ^-- ^
Thanks for you help.
YellowManul
thanks for the mods, updated diff: http://puu.sh/milbs/e388af43ab.osu
;w;
Factorial
Hi, ordinary modding from my queue:

[Overall]
  1. Delete drum-hitclap2.wav if you will not use it on your beatmap.
  2. BPM is misleading for some players imo (with the rock-style music) but this is fine
[Manul's Normal]
  1. As the lowest std difficulty, you should have more rest moments on the song. I rarely see 1/1 spacing on your diff like 00:38:358
  2. 00:11:497 (1,2,3) - This part is being inconsistent with 00:00:335 (1,2). Changing the rhythm pattern at 00:22:660 would be better for this diff imo (drum beats start at this point so it should be fine).
  3. Check your distance snapping all over your diff. It should be at most .03 range like 00:26:846 (3,4) with 1.94 and 1.96 DS
  4. 01:51:962 (1,2) - DS is set to 1.7 here, too high
[neonat's Hard]
  1. 01:34:521 (7,8,9,10,11) - Stacked stream for Hard might be unreadable for some players
  2. 00:21:265 (3) - Slider body is outside of the grid?
[Hard]
  1. Fix blanketing on this diff like 00:26:846 (5,1) . 00:32:428 (5,1)
I think I already modded this before...
That's all I can mod.

Also, Happy New Year!! :)
Topic Starter
-Kanzaki

Neil Leo wrote:

Hi, ordinary modding from my queue:

[Overall]
  1. Delete drum-hitclap2.wav if you will not use it on your beatmap. -- yes lol.
  2. BPM is misleading for some players imo (with the rock-style music) but this is fine -- I don't know what you suggest its the correct bpm i know what you mean music has faster bpm feeling :D
[Hard]
  1. Fix blanketing on this diff like 00:26:846 (5,1) . 00:32:428 (5,1) -- Well i don't really know what you mean wit hfix they seem fin to me still i moved circle a little for the sake of doing something.
I think I already modded this before...
That's all I can mod.

Also, Happy New Year!! :)

Thanks for you help
just click
Hey, M4M from your queue!


Manul's Normal


00:02:776 (3) - I don't think having this note spaced so far is a good idea for a beginner difficulty.

00:21:265 (3) - Have this curve the opposite way so you can form a blanket.

00:32:428 (4) - ^

00:49:869 (6) - Maybe slightly tilt this so it ends facing the next note?

00:55:444 (5) - ^

01:02:951 (2) - Curve the other way?

01:24:055 (1) - Tilt so it faces next note?

01:31:381 (3) - ^

01:33:474 (3) - Curve for a blanket?

01:53:183 (2) - ^

Nothing much to say here, just maybe have some sliders face the notes more instead of away since it's a beginner difficulty.

neonat's Hard


00:00:683 (2) - I think having this slightly more wavy would look better, since it's not too noticeable.

00:21:265 (3) - This slider is out of the grid map, I'd adjust it so it's within the grid.

01:01:207 (5) - I would curve this more so it's the same curvature as 00:58:416 (5) and 01:03:997 (5) in order to make the pattern more consistent.

01:05:218 (2) - Maybe try a more interesting slider shape with this? It could kind of show that it's the last note of this song section.

01:15:683 (1) - I'd have the waviness in this slider more noticeable.

01:46:381 (1) - Maybe move this note slightly to the right in order to basically guide the player in the direction of the next note?

Hard


00:39:404 (1,2,3,4,5,6) - I would double check the spacing on these just to make sure they are all even.

00:50:044 (2) - CTRL + G so that the reverse slider ends facing the next note?

01:18:474 (1) - Maybe try to blanket this for a neater look?

01:21:614 (1,2,3,4) - Make this the same pattern as 01:18:823 (2,3,4,5) in order to stay consistent.

01:33:823 (1) - This is quite a big jump compared to the rest of the jumps in the map. I'd move it a bit closer since it's so sudden.

01:33:997 (2) - Maybe tilt this the other way so that it flows into the next note?

01:35:218 (1) - I would sort of do an overlap similar to the previous two sliders.

01:46:381 (1) - ^
Shiro's Insane


00:14:288 (1) - Kind of looks weird having this right below a slider that is going up and then suddenly back down. Maybe try a more reachable position? This is the only note in the map that I didn't like the position of xd

00:43:590 (9) - Maybe a NC for this to indicate the silence afterwards?

01:51:962 (1) - Maybe have this note at the tail of the slider instead of the head in order to stay consistent?

Nothing else I found other than these things.
Insane


00:29:637 (1,2) - You could maybe try forming some kind of blanket with these sliders?

00:50:567 (1) - I'd have this on the right side instead to indicate which side the next note will come from?

00:51:788 (5) - Try blanketing the tail of this slider with (4)?

01:13:416 (3) - Have this blanket with (6)?

01:16:207 (3) - Move this more upwards to form a blanket with the (7) in the previous combo?

01:46:381 (14) - Add a NC to this and move it a bit further away similar to 01:35:218 (1)?

Overall, it's a very nice mapset! Good luck on getting this ranked!
neonat

Neil Leo wrote:

Hi, ordinary modding from my queue:


[neonat's Hard]
  1. 01:34:521 (7,8,9,10,11) - Stacked stream for Hard might be unreadable for some players stacking is the easiest way to place the stream here
  2. 00:21:265 (3) - Slider body is outside of the grid? it's not on the smallest resolution

Breezy wrote:

Hey, M4M from your queue!


neonat's Hard


00:00:683 (2) - I think having this slightly more wavy would look better, since it's not too noticeable.

00:21:265 (3) - This slider is out of the grid map, I'd adjust it so it's within the grid.

01:01:207 (5) - I would curve this more so it's the same curvature as 00:58:416 (5) and 01:03:997 (5) in order to make the pattern more consistent.

01:05:218 (2) - Maybe try a more interesting slider shape with this? It could kind of show that it's the last note of this song section.

01:15:683 (1) - I'd have the waviness in this slider more noticeable.

01:46:381 (1) - Maybe move this note slightly to the right in order to basically guide the player in the direction of the next note?

I don't think those curves are needed

Overall, it's a very nice mapset! Good luck on getting this ranked!
Thanks all

SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16386
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:645880
BeatmapSetID:272785

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 142,0,0
Combo5 : 174,122,2
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404,180,50218,1,8,0:3:0:0:
404,264,50393,1,8,0:3:0:0:
364,336,50567,5,4,1:0:0:0:
232,236,50916,1,0,0:0:0:0:
176,80,51265,2,0,L|104:88,1,63.7500024318696,0|0,1:0|1:0,0:0:0:0:
44,136,51614,1,0,0:0:0:0:
88,204,51788,2,0,P|120:256|104:332,1,127.500004863739,0|0,1:0|0:0,0:0:0:0:
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248,324,52834,2,0,B|280:328|304:352|304:352|320:324|360:304,1,127.500004863739
432,316,53358,5,0,1:0:0:0:
508,168,53707,1,0,0:0:0:0:
344,172,54055,1,0,1:0:0:0:
344,172,54230,1,0,1:0:0:0:
196,248,54579,2,0,P|120:240|80:196,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
104,124,55102,2,0,L|112:56,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
188,96,55451,2,0,L|196:28,1,63.7500024318696,0|0,1:0|1:0,0:0:0:0:
272,60,55800,2,0,L|264:123,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
344,172,56148,5,4,0:2:0:0:
64,232,56846,1,8,0:3:0:0:
260,320,57369,1,8,0:3:0:0:
252,104,57893,1,8,0:3:0:0:
144,292,58416,2,0,P|100:344|32:344,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
4,304,58939,5,4,0:2:0:0:
104,56,59637,1,8,0:3:0:0:
236,224,60160,1,8,0:3:0:0:
24,256,60683,1,8,0:3:0:0:
204,136,61207,2,0,P|260:112|332:108,1,110.499994941712,2|0,0:3|2:0,0:0:0:0:
376,132,61730,5,4,0:2:0:0:
180,340,62428,1,4,0:2:0:0:
92,144,62951,1,4,0:2:0:0:
308,140,63474,1,4,0:2:0:0:
124,256,63997,2,0,P|120:320|160:368,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
216,356,64521,5,4,1:2:0:0:
392,220,65218,2,0,P|408:144|384:88,1,127.5,4|4,1:2|1:2,0:0:0:0:
112,248,67311,6,0,P|80:200|76:152,1,85,4|0,0:0|0:0,0:0:0:0:
124,72,68009,1,0,1:0:0:0:
124,72,68183,2,0,P|188:80|224:64,1,85,8|0,0:3|0:0,0:0:0:0:
252,44,68707,2,0,P|303:38|366:60,1,85,8|0,0:3|0:0,0:0:0:0:
380,80,69230,2,0,P|396:128|380:204,1,127.5,8|0,0:3|1:0,0:0:0:0:
340,240,69928,1,0,0:0:0:0:
288,252,70102,5,8,0:3:0:0:
188,208,70451,2,0,P|132:204|60:212,2,127.5,8|8|8,0:3|0:3|0:3,0:0:0:0:
328,296,72021,2,0,P|368:248|380:172,1,127.5,8|0,0:3|1:0,0:0:0:0:
372,132,72718,1,0,0:0:0:0:
336,92,72893,5,8,0:3:0:0:
224,100,73241,2,0,L|148:112,1,42.5,8|0,0:3|0:0,0:0:0:0:
128,116,73590,1,0,1:0:0:0:
72,120,73765,2,0,P|28:84|20:4,2,127.5,8|8|8,0:3|0:3|0:3,0:0:0:0:
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212,188,76555,2,0,P|184:128|188:80,1,85,8|0,0:3|0:0,0:0:0:0:
164,60,77079,2,0,L|68:88,1,85,8|0,0:3|0:0,0:0:0:0:
44,124,77602,1,8,0:3:0:0:
36,236,77951,2,0,L|0:296,2,42.5,0|0|0,0:0|1:0|0:0,0:0:0:0:
88,224,78474,6,0,P|152:228|196:224,1,85,8|8,0:3|0:3,0:0:0:0:
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320,128,82137,1,8,0:3:0:0:
240,52,82486,1,0,0:0:0:0:
240,52,82660,2,0,P|176:48|140:56,1,85,8|0,0:3|0:0,0:0:0:0:
104,76,83183,1,8,0:3:0:0:
76,184,83532,1,0,0:0:0:0:
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220,168,85974,2,0,L|132:168,1,85,8|0,0:3|0:0,0:0:0:0:
80,168,86497,1,0,1:0:0:0:
24,168,86672,1,0,0:0:0:0:
0,248,86846,6,0,L|12:324,1,42.5
84,312,87195,2,0,L|96:388,1,42.5
168,372,87544,1,0,0:0:0:0:
168,372,87718,2,0,P|232:360|276:364,1,85
332,364,88241,2,0,P|384:344|416:300,1,85
432,248,88765,2,0,L|412:124,1,85
360,104,89288,1,0,0:0:0:0:
360,104,89462,1,0,0:0:0:0:
256,112,89637,6,0,L|244:200,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
164,232,89986,2,0,L|152:320,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
244,348,90334,2,0,L|256:260,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
336,228,90683,2,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
348,64,91032,1,0,1:0:0:0:
348,64,91207,1,0,0:0:0:0:
252,96,91381,2,0,L|156:96,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
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252,264,92079,1,0,1:0:0:0:
252,264,92253,1,0,0:0:0:0:
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444,128,92776,2,0,L|444:191,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
420,292,93125,2,0,P|392:316|340:324,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
264,328,93474,2,0,P|234:317|210:295,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
200,192,93823,2,0,P|200:120|172:80,1,95.6250036478044,0|8,1:0|0:3,0:0:0:0:
152,68,94172,2,0,L|64:80,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
24,156,94521,1,8,0:3:0:0:
24,156,94608,1,8,0:3:0:0:
24,156,94695,1,8,0:3:0:0:
24,156,94782,1,8,0:3:0:0:
24,156,94869,2,0,L|36:244,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
84,308,95218,6,0,P|152:324|212:308,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
372,216,95916,1,0,1:0:0:0:
372,216,96090,2,0,L|308:88,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
128,144,96788,1,0,0:0:0:0:
128,144,96962,2,0,P|52:108|20:44,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
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136,360,98009,5,0,1:0:0:0:
288,244,98358,2,0,P|360:232|428:252,1,127.500004863739,0|0,0:0|1:0,0:0:0:0:
500,284,98881,2,0,P|508:200|484:124,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
340,48,99579,1,0,1:0:0:0:
252,84,99753,2,0,L|200:140,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
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384,148,100451,1,4,0:3:0:0:
456,208,100625,1,4,0:3:0:0:
464,304,100800,5,4,1:0:0:0:
272,296,101148,1,0,0:0:0:0:
384,148,101497,1,0,1:0:0:0:
384,148,101672,2,0,P|336:96|268:76,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
172,224,102369,1,0,0:0:0:0:
172,224,102544,2,0,P|220:276|288:296,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
360,256,103067,2,0,P|363:327|329:373,1,127.500004863739
236,368,103590,6,0,L|100:352,2,127.500004863739,0|0|0,1:0|0:0|1:0,0:0:0:0:
328,340,104462,2,0,P|352:268|344:188,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
192,112,105160,1,0,1:0:0:0:
116,96,105334,2,4,L|60:88,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
36,104,105683,2,4,L|12:144,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
20,180,106032,2,4,L|24:232,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
24,244,106381,5,4,0:2:0:0:
296,156,107079,1,8,0:3:0:0:
264,368,107602,1,8,0:3:0:0:
80,256,108125,1,8,0:3:0:0:
296,252,108648,2,0,P|364:224|392:172,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
392,124,109172,5,4,0:2:0:0:
116,204,109869,1,8,0:3:0:0:
280,344,110393,1,8,0:3:0:0:
320,132,110916,1,8,0:3:0:0:
104,112,111439,2,0,P|44:144|24:200,1,110.499994941712,2|0,0:3|2:0,0:0:0:0:
24,252,111962,5,4,0:2:0:0:
296,340,112660,1,4,0:2:0:0:
80,344,113183,1,4,0:2:0:0:
192,160,113707,1,4,0:2:0:0:
376,272,114230,2,0,P|428:240|452:180,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
448,124,114753,5,4,0:2:0:0:
164,84,115451,2,0,L|200:228,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
212,260,115974,1,4,0:2:0:0:
240,48,116497,1,4,0:2:0:0:
128,232,117021,2,0,L|104:340,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
36,360,117544,5,4,0:2:0:0:
256,176,118241,1,4,0:2:0:0:
256,176,118765,1,4,0:2:0:0:
Topic Starter
-Kanzaki

Breezy wrote:

Hey, M4M from your queue!


Hard


00:39:404 (1,2,3,4,5,6) - I would double check the spacing on these just to make sure they are all even. --Okay.

00:50:044 (2) - CTRL + G so that the reverse slider ends facing the next note? -- Well doing that is not good idea on this since the previous object is closer in time than the next one so i will keep this way.

01:18:474 (1) - Maybe try to blanket this for a neater look? -- Did a good flow there instead of blanket.

01:21:614 (1,2,3,4) - Make this the same pattern as 01:18:823 (2,3,4,5) in order to stay consistent. -- Well its okay to not stay consistent for this i think its not that hard to play or read.

01:33:823 (1) - This is quite a big jump compared to the rest of the jumps in the map. I'd move it a bit closer since it's so sudden. -- It's okay jump since i emphasize that drum and its not sudden at all cause of the previous drum part.

01:33:997 (2) - Maybe tilt this the other way so that it flows into the next note? -- Even i do this, this time it won't flow good with previous object and making the slider 90 degree will even make it more awkward so do it to the left or to the right is actually doesn't changes anything.

01:35:218 (1) - I would sort of do an overlap similar to the previous two sliders.

01:46:381 (1) - ^ --Meh they're fine.

Insane


00:29:637 (1,2) - You could maybe try forming some kind of blanket with these sliders? -- Hmm i like here this way i am not really fn of blankets even i found his flows better than blanket.

00:50:567 (1) - I'd have this on the right side instead to indicate which side the next note will come from? -- Well okay.

00:51:788 (5) - Try blanketing the tail of this slider with (4)? Keeping it cause if i do it affects next object's distance. And i found it unnecessary.

01:13:416 (3) - Have this blanket with (6)? -- Well using this to avoid overlapping.

01:16:207 (3) - Move this more upwards to form a blanket with the (7) in the previous combo? The previous objects are disappearing before 3 shows up so you won't even notice it, keeping this.

01:46:381 (14) - Add a NC to this and move it a bit further away similar to 01:35:218 (1)? --They're not same things so gonna keep it.

Overall, it's a very nice mapset! Good luck on getting this ranked!
Thanks for your help!
Shiro

Breezy wrote:

Shiro's Insane


00:14:288 (1) - Kind of looks weird having this right below a slider that is going up and then suddenly back down. Maybe try a more reachable position? This is the only note in the map that I didn't like the position of xd The movement is intended. The idea is to force a "big" jump then come to an halt to emphasize the suddenly low density after that note.

00:43:590 (9) - Maybe a NC for this to indicate the silence afterwards? No, that wouldn't be consistent, the comboing is very simple and follows the measures.

01:51:962 (1) - Maybe have this note at the tail of the slider instead of the head in order to stay consistent? The idea is pretty much the same as the first thing you pointed out. The rhythm repeats at this point 01:51:962 (1) - and the jump emphasizes that.

Nothing else I found other than these things.
Thanks for the mod!
Seijiro
Called here upon forum PM to mod :3
Tell me which diffs I should look at and I'll give it a look this week someday (sorry but I have no precise schedule for my free time and I also have a couple of other requests before yours :/)
Shohei Ohtani
Pulsar that ass if you know what I mean

Insane:
00:00:335 - Would love to have like any hitsounding here. Right now it just feels incomplete because you don't have anything making this any more special than an alpha version of the map.
00:43:590 (3) - why the slider here?
00:44:986 (1) - remove clap
00:45:683 (3) - Add clap
01:46:032 (10,11,12,13,14) - Not sure what direction you're trying to take this stream. It seems like it's just going nowhere.

Shiro:
00:23:881 (5) - You can do more than just having repeated stacks. Especially because the music doesn't neccessarily call for the player to come back to its original starting point.
00:44:986 (1,2,3,4) - are these intentionally not parallel. It's so slight that it looks like a mistake rather than an intended effect.
00:52:311 (7) - random jump here for some reason o-o. Especially since it's intentionally a jerking motion. I'm not sure what in the music is calling for this.
01:04:695 (1) - This needs a heavier hitsound.

Hard:
00:43:590 (7) - Not sure why the slider is here either. It's weird because like a cymbal isn't meant to be something that is mapped to the duration of the crash, it's just kind of an effect that you focus on the impact of.
01:29:637 - CYMBALS ON 1/2 DOES NOT SOUND GOOD AAAAAAA. Like if you really wanna do that, map the cymbals to 1/1.

neonat:
fine

normal:
00:49:869 (6) - clap on white tick tbh
00:55:451 (5) - ^ apply to all similar patterns.

Fun map and fun song and stuff woo woo
Topic Starter
-Kanzaki

Reditum wrote:

Pulsar that ass if you know what I mean -- lol

Insane:
00:00:335 - Would love to have like any hitsounding here. Right now it just feels incomplete because you don't have anything making this any more special than an alpha version of the map. -- ehm i don't know how should i HS starting tho since its only guitar and calm part if someone comes up with an idea i will probably do it but don't know i don't think its too bad to keep there simple
00:43:590 (3) - why the slider here? -- Well i followed guitar actually but after trying and talking to my brother changed it to only a circle
00:44:986 (1) - remove clap -- yep
00:45:683 (3) - Add clap -- yep
01:46:032 (10,11,12,13,14) - Not sure what direction you're trying to take this stream. It seems like it's just going nowhere. -- I don't understand what you mean but did something to the end changed the circle positions a little.


Hard:
00:43:590 (7) - Not sure why the slider is here either. It's weird because like a cymbal isn't meant to be something that is mapped to the duration of the crash, it's just kind of an effect that you focus on the impact of. -- yes same with insane changed to circle only.
01:29:637 - CYMBALS ON 1/2 DOES NOT SOUND GOOD AAAAAAA. Like if you really wanna do that, map the cymbals to 1/1. I don't know why you didn't notice it on insane too but okay i cymbal on only 1/2. I think you meant don't cymbal on 1/4 so yea i did that way.

normal:
00:49:869 (6) - clap on white tick tbh
00:55:451 (5) - ^ apply to all similar patterns.

Fun map and fun song and stuff woo woo
Thanks for your help man i appreciate it.
Monstrata
[Insane]

00:14:114 (8,1,2) - Spacing is rather confusing. Same visual spacing is snapping to both 1/1 and 1/2. Also why the jump from 8>1?
00:16:730 (7,8,1,2) - Same thing about spacing being deceptive.
00:26:323 - Why do you suddenly stop mapping the guitar :P. You were following it last few measures, and continue to follow it later.
00:41:497 (1,2,3,4,1) - Really dislike this jump pattern. The angles don't feel good to me, especially when you switch from acute > obtuse > acute its really hard to snap properly.
00:47:253 (2) - What's with the SV... It just didn't feel necessary :P
01:27:021 (2,3,4) - I don't like these angles xP. You choose really wide angles which make the jump patterns harder to land than they need to be.
01:33:823 (1,2,3,4) - This is okay i guess, but I would recommend making 1 and 2 a 1/2 slider instead since there isn't actually a loud beat on 01:33:997 (2) - . If you make it a slider you can emphasize the two 1/4's afterward.

[Shiro's Insane]

00:39:055 (6,7,1,2) - Why the spacing xP. You could space the circles on 00:39:404 (1,2,3,4) - further apart to create a better build up. Right now you're going from 2.60x DS to 1.30x DS only 1 measure before the song peaks. It feels weird because it means you end up having to create more of a build up effect with less objects to use.
00:41:497 (7,8) - These two sliders are noticeably more intense than the previous two. You can hear it in the slider-ends. I would do something different instead of using this symmetrical pattern because right now your symmetry is limiting your options here... Break from the structure, or make 5 and 6 symmetrical, rather than 5+6 symmetrical to 7+8.
00:55:102 (7,8) - Ctrl+G'ing will make this jump pattern more enjoyable imo. The linear flow from 5>6>7 makes this pattern start off rather jerky since its harder to snap to nearly linear patterns.

[Hard]

00:02:079 (3) - Kinda weird you map the slider-end to the more prominent guitar sound. Why not two circles instead? Or something liek 00:13:939 (2,3) - is good too.
00:22:660 (1,2,3,4,5) - DS is quite irregular here.
00:24:055 (5,6,7) - Same here. Keep a consistent DS when you aren't trying to create emphasis... It lends some structure to the map.
00:29:637 (5,6,7) - ^ I mean, you don't mess with DS with 00:35:218 (1,2,3) - so one way or another these patterns are inconsistent.
00:58:416 (1) - Slider-end is really strong too. I would shorten the slider and map that downbeat.
01:01:207 (1) - Applies to all other sliders ending on a downbeat...

[neonat's Hard]

00:13:939 (4) - What do you think of introducing 1/4 sliders here? and 00:19:521 (6) - ? You introduce 1/4 tapping rhythm the next measure with stuff like 00:23:881 (4,5) - and 00:26:497 (3,4) - so adding the 1/4 sliders earlier will give a better rhythmic progression.
00:46:032 (5) - Barely audible... How about making 4 a 1/4 slider instead?

[Manul's Normal]

00:46:032 (3) - This circle... idk. There's no strong beat there. Same with 00:46:381 (4) - . I think people are more likely to click 1/4 a beat earlier anticipating the guitar.

Good luck!
neonat

Monstrata wrote:

[neonat's Hard]

00:13:939 (4) - What do you think of introducing 1/4 sliders here? and 00:19:521 (6) - ? You introduce 1/4 tapping rhythm the next measure with stuff like 00:23:881 (4,5) - and 00:26:497 (3,4) - so adding the 1/4 sliders earlier will give a better rhythmic progression. would be better to keepthe progression along with the change in music, which is later on
00:46:032 (5) - Barely audible... How about making 4 a 1/4 slider instead? k

Good luck!
ty~

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 44986
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Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
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Shiro

Reditum wrote:

Shiro:
00:23:881 (5) - You can do more than just having repeated stacks. Especially because the music doesn't neccessarily call for the player to come back to its original starting point. The pattern is organised in a fan around 00:23:009 (2,3,5) - . It happens several times in the diff, so I'd rather keep it that way
00:44:986 (1,2,3,4) - are these intentionally not parallel. It's so slight that it looks like a mistake rather than an intended effect. They're rotated 10° each.
00:52:311 (7) - random jump here for some reason o-o. Especially since it's intentionally a jerking motion. I'm not sure what in the music is calling for this. Highlights the second beat of the... guitar ? like 00:52:660 (8,9) - but smaller
01:04:695 (1) - This needs a heavier hitsound. okay

Monstrata wrote:

[Shiro's Insane]

00:39:055 (6,7,1,2) - Why the spacing xP. You could space the circles on 00:39:404 (1,2,3,4) - further apart to create a better build up. Right now you're going from 2.60x DS to 1.30x DS only 1 measure before the song peaks. It feels weird because it means you end up having to create more of a build up effect with less objects to use. reduced a bit
00:41:497 (7,8) - These two sliders are noticeably more intense than the previous two. You can hear it in the slider-ends. I would do something different instead of using this symmetrical pattern because right now your symmetry is limiting your options here... Break from the structure, or make 5 and 6 symmetrical, rather than 5+6 symmetrical to 7+8. k
00:55:102 (7,8) - Ctrl+G'ing will make this jump pattern more enjoyable imo. The linear flow from 5>6>7 makes this pattern start off rather jerky since its harder to snap to nearly linear patterns. I'd rather keep the (increasing) circular movement here: 00:54:928 (6,7,8,9,10,11,12) -
Thanks for the mods

i am fox
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 340,22665,33828,44991,56153,67315,78478,89641,95222,106385,118768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Shiro's Insane
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:659426
BeatmapSetID:272785

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.72
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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78,252,49346,1,0,1:0:0:0:
78,252,49521,2,0,P|60:222|46:193,1,68,0|0,1:0|0:0,0:0:0:0:
269,144,49869,1,0,1:0:0:0:
132,108,50044,1,0,1:0:0:0:
116,101,50131,1,0,1:0:0:0:
101,94,50218,1,0,1:0:0:0:
86,85,50305,1,0,1:0:0:0:
72,74,50393,1,0,1:0:0:0:
60,63,50480,1,0,1:0:0:0:
48,51,50567,5,4,1:2:0:0:
181,214,50916,2,0,P|216:231|253:241,1,68,0|0,1:0|0:0,0:0:0:0:
64,203,51265,1,0,1:0:0:0:
64,203,51439,2,0,P|31:224|4:251,1,68,0|0,1:0|0:0,0:0:0:0:
249,118,51788,2,0,P|314:110|364:108,1,102,0|0,1:0|0:0,0:0:0:0:
384,107,52137,1,0,1:0:0:0:
222,125,52311,2,0,P|195:103|170:75,1,68,0|0,1:0|0:0,0:0:0:0:
307,24,52660,1,0,1:0:0:0:
326,201,52834,2,0,P|343:269|368:335,1,136,0|0,1:0|0:0,0:0:0:0:
208,253,53358,6,0,P|169:241|139:233,1,68,0|0,1:0|0:0,0:0:0:0:
152,61,53707,2,0,P|113:73|84:84,1,68,0|0,1:0|0:0,0:0:0:0:
199,151,54055,1,0,1:0:0:0:
346,108,54230,2,0,P|384:95|413:84,1,68,0|0,1:0|0:0,0:0:0:0:
401,273,54579,2,0,P|440:284|470:293,1,68,0|0,1:0|0:0,0:0:0:0:
310,212,54928,1,0,1:0:0:0:
199,151,55102,1,0,1:0:0:0:
201,277,55276,1,0,0:0:0:0:
340,211,55451,1,0,1:0:0:0:
338,31,55625,1,0,1:0:0:0:
183,124,55800,1,4,1:3:0:0:
185,303,55974,1,4,1:3:0:0:
370,210,56148,5,4,1:3:0:0:
92,63,56846,1,0,0:0:0:0:
127,356,57369,1,0,0:0:0:0:
420,321,57893,1,0,0:0:0:0:
385,28,58416,2,0,P|365:92|363:197,1,170,4|0,1:2|2:0,0:0:0:0:
370,210,58939,5,4,1:3:0:0:
420,321,59114,1,0,2:0:0:0:
309,371,59288,2,0,P|270:382|233:377,1,68,0|0,2:0|2:0,2:0:0:0:
263,127,59637,2,0,L|263:54,1,68,0|0,1:0|2:0,2:0:0:0:
263,59,59986,1,0,2:0:0:0:
259,260,60160,2,0,L|195:296,1,68,0|0,1:0|2:0,2:0:0:0:
199,293,60509,1,0,2:0:0:0:
370,210,60683,2,0,L|433:246,1,68,0|0,1:0|2:0,2:0:0:0:
265,65,61032,1,0,2:0:0:0:
152,177,61207,2,0,P|94:208|26:230,1,136,4|0,1:2|2:0,2:0:0:0:
174,158,61730,5,0,0:0:0:0:
265,65,61904,1,0,2:0:0:0:
247,196,62079,2,0,P|238:229|220:266,1,68,0|0,2:0|2:0,2:0:0:0:
370,210,62428,2,0,P|403:197|440:188,1,68,0|0,1:0|2:0,2:0:0:0:
434,189,62776,1,0,2:0:0:0:
314,323,62951,2,0,P|281:336|244:345,1,68,0|0,1:0|2:0,2:0:0:0:
249,343,63300,1,0,2:0:0:0:
406,300,63474,2,0,P|440:308|475:322,1,68,0|0,1:0|2:0,2:0:0:0:
470,319,63823,1,0,2:0:0:0:
278,234,63997,2,0,P|212:210|154:178,1,136,0|0,1:3|2:0,2:0:0:0:
303,241,64521,5,0,1:0:0:0:
256,192,64695,12,0,65741,0:0:0:0:
98,119,67311,5,4,2:3:0:0:
139,248,67660,1,4,2:3:0:0:
132,112,68009,1,0,1:0:0:0:
173,241,68183,2,0,P|241:279|296:304,1,136,4|0,2:3|2:0,0:0:0:0:
324,193,68707,2,0,P|382:117|412:83,1,136,4|0,2:3|2:0,0:0:0:0:
241,194,69230,2,0,P|244:98|249:53,1,136,4|0,2:3|2:0,0:0:0:0:
139,248,69753,1,4,1:3:0:0:
98,119,69928,1,0,2:3:0:0:
236,309,70102,5,4,2:3:0:0:
338,255,70451,1,4,2:3:0:0:
236,343,70800,1,0,1:0:0:0:
371,256,70974,2,0,P|406:193|430:127,1,136,4|0,2:3|0:0,0:0:0:0:
241,194,71497,2,0,P|184:232|123:261,1,136,4|0,2:3|0:0,0:0:0:0:
146,36,72021,2,0,P|207:65|263:103,1,136,4|0,2:3|0:0,0:0:0:0:
57,197,72544,1,4,1:3:0:0:
56,61,72718,1,0,0:0:0:0:
124,262,72893,5,4,2:3:0:0:
256,296,73241,1,4,2:3:0:0:
388,262,73590,1,0,1:0:0:0:
225,306,73765,1,4,2:3:0:0:
225,306,74114,1,0,0:0:0:0:
256,192,74288,2,0,P|320:169|387:151,1,136,4|0,2:3|0:0,0:0:0:0:
256,192,74811,2,0,P|192:169|125:151,1,136,4|0,2:3|0:0,0:0:0:0:
124,262,75334,1,4,1:3:0:0:
256,118,75509,1,0,2:3:0:0:
388,262,75683,5,4,2:3:0:0:
391,125,76032,1,4,2:3:0:0:
388,261,76381,1,0,1:0:0:0:
371,107,76555,2,0,P|316:68|251:32,1,136,4|0,2:3|0:0,0:0:0:0:
319,190,77079,1,4,2:3:0:0:
319,190,77428,1,0,0:0:0:0:
161,146,77602,2,0,P|93:145|19:153,1,136,4|0,2:3|0:0,0:0:0:0:
219,241,78125,1,4,1:3:0:0:
261,95,78300,1,0,2:3:0:0:
213,265,78474,6,0,P|196:300|178:327,1,68,4|0,2:3|0:0,0:0:0:0:
317,307,78823,2,0,P|323:345|323:377,1,68,4|0,2:3|0:0,0:0:0:0:
423,232,79172,1,0,1:0:0:0:
219,241,79346,2,0,P|149:240|81:234,1,136,4|0,2:3|0:0,0:0:0:0:
321,162,79869,2,0,P|359:140|386:121,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
210,122,80393,2,0,P|191:82|180:51,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
299,243,80916,1,4,1:3:0:0:
295,59,81090,1,0,0:0:0:0:
137,154,81265,6,0,P|101:156|62:152,1,68,4|0,2:3|0:0,0:0:0:0:
213,265,81614,2,0,P|184:287|150:306,1,68,4|0,2:3|0:0,0:0:0:0:
364,278,81962,1,0,1:0:0:0:
191,234,82137,2,0,P|111:230|54:232,1,136,4|0,2:3|0:0,0:0:0:0:
263,148,82660,1,4,2:3:0:0:
337,77,82834,1,0,0:0:0:0:
361,176,83009,1,0,0:0:0:0:
227,155,83183,2,0,P|192:141|157:123,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
387,192,83707,1,4,1:3:0:0:
247,56,83881,1,0,0:0:0:0:
199,245,84055,6,0,P|183:278|163:306,1,68,4|0,2:3|0:0,0:0:0:0:
321,133,84404,2,0,P|353:115|385:103,1,68,4|0,2:3|0:0,0:0:0:0:
422,306,84753,1,0,1:0:0:0:
260,189,84928,2,0,P|197:153|135:122,1,136,4|0,2:3|2:0,2:0:0:0:
199,245,85451,1,4,2:3:0:0:
204,347,85625,1,0,0:0:0:0:
113,300,85800,1,0,0:0:0:0:
289,291,85974,1,4,2:3:0:0:
361,215,86148,1,0,2:3:0:0:
260,189,86323,1,0,0:0:0:0:
390,317,86497,1,4,1:3:0:0:
496,192,86672,1,0,0:0:0:0:
390,67,86846,6,0,B|365:61|365:61|343:66|343:66|317:62,1,68,4|0,2:3|0:0,0:0:0:0:
99,93,87195,2,0,B|85:78|85:78|61:67|61:67|39:45,2,68
192,216,87718,2,0,B|232:208|232:208|280:176|280:176|320:168,1,136
333,168,88154,1,0,0:0:0:0:
350,168,88241,2,0,L|400:219,1,68
256,333,88590,1,0,0:0:0:0:
256,333,88765,2,0,L|316:276,1,68
114,216,89114,1,0,0:0:0:0:
114,216,89288,1,0,0:0:0:0:
208,52,89462,1,0,0:0:0:0:
303,215,89637,6,0,L|341:279,1,68,4|0,1:2|0:0,0:0:0:0:
169,280,89986,2,0,L|189:351,1,68,0|0,1:2|0:0,0:0:0:0:
178,180,90334,1,0,1:0:0:0:
91,294,90509,1,0,0:0:0:0:
91,294,90683,2,0,L|91:368,1,68,0|0,1:2|0:0,0:0:0:0:
35,161,91032,1,0,0:0:0:0:
179,30,91207,1,0,0:0:0:0:
179,30,91381,2,0,L|181:98,1,68,0|0,1:2|0:0,0:0:0:0:
331,98,91730,2,0,L|332:23,1,68,0|0,1:2|0:0,0:0:0:0:
496,95,92079,2,0,L|477:161,1,68,0|0,1:2|0:0,0:0:0:0:
463,192,92340,1,0,0:0:0:0:
441,218,92428,6,0,L|394:276,1,68,0|0,1:2|0:0,0:0:0:0:
295,181,92776,2,0,L|234:224,1,68,0|0,1:2|0:0,0:0:0:0:
367,267,93125,1,0,0:0:0:0:
207,217,93300,1,0,0:0:0:0:
207,217,93474,2,0,L|137:243,1,68,0|0,1:2|0:0,0:0:0:0:
187,88,93823,2,0,P|224:71|257:60,1,68,0|0,1:2|0:0,0:0:0:0:
283,58,94084,1,0,1:0:0:0:
316,59,94172,1,0,1:0:0:0:
85,169,94346,1,4,2:3:0:0:
407,137,94521,1,0,1:0:0:0:
404,154,94608,1,0,1:0:0:0:
400,170,94695,1,0,1:0:0:0:
396,187,94782,1,0,1:0:0:0:
391,203,94869,1,0,1:0:0:0:
386,219,94957,1,0,1:0:0:0:
380,235,95044,1,0,1:0:0:0:
373,251,95131,1,0,1:0:0:0:
367,266,95218,6,0,P|340:304|310:337,1,85,4|0,1:2|0:0,0:0:0:0:
207,217,95567,2,0,P|163:231|120:241,1,85,0|0,1:3|0:0,0:0:0:0:
289,347,95916,1,4,1:2:0:0:
191,189,96090,2,0,P|161:153|134:124,1,85,0|0,1:0|0:0,0:0:0:0:
310,163,96439,2,0,P|306:117|300:77,1,85,0|0,1:0|0:0,0:0:0:0:
223,251,96788,1,0,1:0:0:0:
396,182,96962,1,0,1:0:0:0:
396,182,97137,1,0,0:0:0:0:
223,251,97311,1,4,1:2:0:0:
421,167,97486,2,0,P|441:248|459:348,1,170,0|0,1:0|0:0,0:0:0:0:
223,251,98009,6,0,P|179:240|136:235,1,85,4|0,1:2|0:0,0:0:0:0:
304,131,98358,2,0,P|274:97|241:67,1,85,0|0,1:0|0:0,0:0:0:0:
106,240,98707,1,4,1:2:0:0:
334,117,98881,2,0,P|376:99|423:83,1,85,0|0,1:0|0:0,0:0:0:0:
354,253,99230,2,0,P|398:262|446:276,1,85,0|0,1:0|0:0,0:0:0:0:
226,202,99579,1,0,1:0:0:0:
293,33,99753,1,0,1:0:0:0:
406,176,99928,1,0,0:0:0:0:
267,286,100102,1,0,1:0:0:0:
334,117,100276,1,0,1:0:0:0:
447,260,100451,1,4,2:3:0:0:
421,84,100625,1,4,2:3:0:0:
226,202,100800,6,0,P|185:215|142:224,1,85,4|0,1:2|2:3,2:3:0:0:
357,278,101148,2,0,P|388:307|418:339,1,85,0|0,1:2|2:3,2:3:0:0:
433,147,101497,1,4,1:2:0:0:
219,92,101672,2,0,P|176:88|133:90,1,85,0|0,1:3|2:3,2:3:0:0:
317,139,102021,2,0,P|350:165|383:194,1,85,0|0,1:2|2:3,2:3:0:0:
226,202,102369,1,0,1:0:0:0:
433,147,102544,1,0,1:0:0:0:
433,147,102718,1,0,0:0:0:0:
226,202,102893,1,4,1:2:0:0:
459,166,103067,2,0,P|476:247|492:333,1,170,0|0,1:0|0:0,0:0:0:0:
256,304,103590,6,0,P|211:299|164:298,1,85,4|0,1:2|0:0,0:0:0:0:
318,139,103939,2,0,P|284:109|246:81,1,85,0|0,1:0|0:0,0:0:0:0:
290,308,104288,1,0,1:0:0:0:
346,165,104462,1,0,1:0:0:0:
489,221,104637,1,0,0:0:0:0:
433,364,104811,1,0,1:0:0:0:
433,364,105160,5,0,1:0:0:0:
419,347,105247,1,0,1:0:0:0:
406,330,105334,1,4,2:3:0:0:
393,314,105422,1,4,2:3:0:0:
379,298,105509,1,0,1:0:0:0:
365,282,105596,1,0,1:0:0:0:
351,266,105683,1,4,2:3:0:0:
336,250,105771,1,4,2:3:0:0:
321,235,105858,1,0,1:0:0:0:
306,220,105945,1,0,1:0:0:0:
291,205,106032,1,4,2:3:0:0:
276,190,106119,1,4,2:3:0:0:
260,176,106207,1,4,2:3:0:0:
245,162,106294,1,4,2:3:0:0:
229,148,106381,5,4,1:3:0:0:
103,279,107079,1,0,1:0:0:0:
343,345,107602,1,0,1:0:0:0:
409,105,108125,1,0,1:0:0:0:
169,39,108648,2,0,P|148:125|131:209,1,170,4|0,1:2|0:0,0:0:0:0:
129,221,109172,5,4,1:2:0:0:
191,301,109346,1,0,0:0:0:0:
271,239,109521,2,0,L|299:216|327:193,1,68
337,43,109869,1,0,1:0:0:0:
337,43,110044,2,0,P|304:57|271:72,1,68
82,131,110393,1,0,1:0:0:0:
82,131,110567,2,0,P|117:126|153:120,1,68
392,205,110916,1,0,1:0:0:0:
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102,211,111962,5,4,1:2:0:0:
44,295,112137,1,0,0:0:0:0:
145,304,112311,2,0,P|173:325|203:346,1,68
388,272,112660,1,4,1:2:0:0:
388,272,112834,2,0,P|355:258|322:243,1,68
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132,139,113358,2,0,P|167:143|203:149,1,68
442,65,113707,1,4,1:2:0:0:
442,65,113881,2,0,P|406:69|370:72,1,68
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233,28,114753,5,4,1:2:0:0:
280,274,115451,1,4,1:2:0:0:
338,168,115625,1,0,0:0:0:0:
232,110,115800,1,0,0:0:0:0:
174,216,115974,1,4,1:2:0:0:
373,49,116497,1,4,1:2:0:0:
456,295,117021,2,0,P|391:319|290:354,1,170,4|0,1:2|0:0,0:0:0:0:
279,356,117544,5,4,1:2:0:0:
229,101,118241,1,4,1:2:0:0:
165,218,118416,1,0,0:0:0:0:
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346,165,118765,1,4,1:2:0:0:
OzzyOzrock
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ICON PUT BACK
PLEASE UNGRAVE
Topic Starter
-Kanzaki
Sorry man lol
HappyRocket88
uhhhh the mapset is still on graveyradu
OzzyOzrock
i hate this set im never coming back
Topic Starter
-Kanzaki
AAAAAH why its still on graveyard i revived it on profile. I revived again and updated with no change just in case pls come back man plsss
OzzyOzrock
FOR THE FINAL FUCKING TIME RE-GOD-DAMN-PIECE-OF-SHIT-SON-OF-A-BITCH-BUBBLED!
Intelli

OzzyOzrock wrote:

FOR THE FINAL FUCKING TIME RE-GOD-DAMN-PIECE-OF-SHIT-SON-OF-A-BITCH-BUBBLED!
HappyRocket88
XDDD

Going to check the standar diffs once I come back home.
Topic Starter
-Kanzaki
Come back home please i miss youuu
Topic Starter
-Kanzaki
Okay popped the bubble again to add easy diff do not kill me pls i will find some mods for it and a mania bn
Intelli
EZ DIFF HYPE

Easy:
  1. 00:11:497 (1) - This flow feels very strange. Maybe change 1 into a curved slider to mirror 3?

  2. 00:29:637 (2) - Either rotate it so it flows better from 1 (try around 15 degrees anti-clockwise), or just turn it into a straight slider

  3. 00:38:009 (1) - Maybe curve this a little bit like this?

  4. 00:47:079 (1) - Remove NC

  5. 00:54:753 (4) - Change the angle of this slider (Try slider end at around (413, 317) :P )

  6. 01:05:218 (3) - Make this a copied version of 2 that is flipped horizontally and vertically (looks like this)

  7. 01:17:079 (1) - I would make this one straight and 2 curved. Just looks more pleasing to me lol

  8. 01:45:160 (4) - Make this start on a white tick. It is too confusing for Easy players :o
Nice map

PLEASE FOR THE LOVE OF ALL THAT IS HOLY RANK THIS MAP
Topic Starter
-Kanzaki

Intelli wrote:

EZ DIFF HYPE

Easy:
  1. 00:11:497 (1) - This flow feels very strange. Maybe change 1 into a curved slider to mirror 3? -- Did not curve it but fixed the flow it has a reason to be a straight slider.
  2. 00:29:637 (2) - Either rotate it so it flows better from 1 (try around 15 degrees anti-clockwise), or just turn it into a straight slider -- Okay changed its position to flow better

  3. 00:38:009 (1) - Maybe curve this a little bit like this? --Okay

  4. 00:47:079 (1) - Remove NC -- Alright

  5. 00:54:753 (4) - Change the angle of this slider (Try slider end at around (413, 317) :P ) Tried it but didn't really change much but still keeping it

  6. 01:05:218 (3) - Make this a copied version of 2 that is flipped horizontally and vertically (looks like this) -- It also has a reason for that is different shape

  7. 01:17:079 (1) - I would make this one straight and 2 curved. Just looks more pleasing to me lol ^

  8. 01:45:160 (4) - Make this start on a white tick. It is too confusing for Easy players :oWell not sure about this i agree might be a miss tho but i let me my brother play this diff he got fc so he didnt miss on there but still gonna ask to some BNs. I started it on blue tick cause it realy obviously starts on there it feels stupid on white tick.
Nice map

PLEASE FOR THE LOVE OF ALL THAT IS HOLY RANK THIS MAP

Thanks for your help gonna rank soon i hope
Feb
intense modding
2016-03-21 09:33 -Kanzaki: hi
2016-03-21 09:33 Feb: yo
2016-03-21 09:33 -Kanzaki: do yu accept mod request
2016-03-21 09:35 Feb: uhhhh
2016-03-21 09:35 Feb: np the map
2016-03-21 09:35 Feb: it depends on the map
2016-03-21 09:36 -Kanzaki: ACTION is listening to [https://osu.ppy.sh/b/785960 Celldweller - Pulsar]
2016-03-21 09:36 Feb: oh lol
2016-03-21 09:36 -Kanzaki: need a mod for my new easy diff
2016-03-21 09:36 Feb: lemme see
2016-03-21 09:36 Feb: funny how it's not ranked yet
2016-03-21 09:36 -Kanzaki: like getting 2 3 mods bn said call me back
2016-03-21 09:37 -Kanzaki: on easy diff
2016-03-21 09:38 Feb: 00:02:428 (2) - i would just delete this note since there's nothing to back it up with
2016-03-21 09:38 Feb: it should be on the blue tick before
2016-03-21 09:38 Feb: but yeah just avoid complex rhythm i'd say
2016-03-21 09:39 -Kanzaki: oh okay you re just modding it now
2016-03-21 09:39 -Kanzaki: true
2016-03-21 09:39 -Kanzaki: but there is one on last blue
2016-03-21 09:39 Feb: loool u wanted me to write in forum?
2016-03-21 09:39 -Kanzaki: not really
2016-03-21 09:39 -Kanzaki: well it doesnt matter
2016-03-21 09:39 -Kanzaki: ingame pm is ok
2016-03-21 09:39 Feb: which last one u mean?
2016-03-21 09:40 -Kanzaki: 00:02:253 -
2016-03-21 09:40 Feb: yea you could move the note there, but this kind of rhythm is to hard for newer players
2016-03-21 09:40 Feb: they only know the 1/2 stuff
2016-03-21 09:40 Feb: max
2016-03-21 09:41 -Kanzaki: ye
2016-03-21 09:41 Feb: to complex
2016-03-21 09:41 -Kanzaki: so i dont know what should i do
2016-03-21 09:41 Feb: just delete the note, you don't have to map this
2016-03-21 09:41 Feb: section to new downbeat
2016-03-21 09:41 Feb: lemme puush how i would map this one
2016-03-21 09:41 Feb: http://puu.sh/nOlEH/179cf85699.jpg
2016-03-21 09:42 -Kanzaki: how about
2016-03-21 09:42 -Kanzaki: wait
2016-03-21 09:42 Feb: the same applies to the next section aswell
2016-03-21 09:42 -Kanzaki: letme show ou this is better than leaving empty tho
2016-03-21 09:43 -Kanzaki: http://puu.sh/nOlGN/510d7f8e03.jpg
2016-03-21 09:43 -Kanzaki: what do you think
2016-03-21 09:43 Feb: i think that you would have to map
2016-03-21 09:43 Feb: 00:02:776 -
2016-03-21 09:43 Feb: 00:02:951 -
2016-03-21 09:43 Feb: too if you do that
2016-03-21 09:44 -Kanzaki: with reverse
2016-03-21 09:44 Feb: otherwise it sounds weird
2016-03-21 09:44 Feb: you have 1/2 rhyhthm then
2016-03-21 09:44 -Kanzaki: hm
2016-03-21 09:44 Feb: I'd just avoid mapping
2016-03-21 09:44 Feb: 1/2
2016-03-21 09:44 Feb: at all even its in th esong
2016-03-21 09:44 -Kanzaki: not sure to use 1/2 is bad idea on easy
2016-03-21 09:44 -Kanzaki: cause bpm 86
2016-03-21 09:44 Feb: with that that blue tick and all
2016-03-21 09:45 -Kanzaki: okay
2016-03-21 09:45 Feb: its ok to use 1/2, but if you can always use 1/17 rhyhtm
2016-03-21 09:45 Feb: 1/1
2016-03-21 09:45 -Kanzaki: so leaving empty here better ?
2016-03-21 09:46 Feb: es
2016-03-21 09:46 Feb: yes*
2016-03-21 09:46 -Kanzaki: okay
2016-03-21 09:46 Feb: the next pattern is the same as before
2016-03-21 09:46 -Kanzaki: okay did it for the next one as well
2016-03-21 09:46 Feb: k
2016-03-21 09:46 Feb: 00:42:195 (1) - multiple reverse is a no go and prolly will get dq'd bcs of it
2016-03-21 09:47 Feb: just map a drum slider or sth idk
2016-03-21 09:48 -Kanzaki: long one?
2016-03-21 09:48 -Kanzaki: with no reverse
2016-03-21 09:48 Feb: yes
2016-03-21 09:48 -Kanzaki: you can multiple reverse on easy?
2016-03-21 09:48 -Kanzaki: with no cursor movement tho
2016-03-21 09:48 -Kanzaki: you cant*
2016-03-21 09:48 -Kanzaki: i dont know
2016-03-21 09:48 Feb: 1/1 is ok
2016-03-21 09:49 Feb: 1/2 i snot
2016-03-21 09:49 -Kanzaki: okay
2016-03-21 09:50 Feb: so i would talk about sth else because i find it more discussion worthy
2016-03-21 09:50 Feb: nvm
2016-03-21 09:50 Feb: i think its k
2016-03-21 09:50 Feb: but
2016-03-21 09:50 -Kanzaki: just tell it anywa
2016-03-21 09:50 Feb: i have a hard time
2016-03-21 09:50 -Kanzaki: y
2016-03-21 09:50 Feb: 00:13:590 (3) - on every pattern
2016-03-21 09:50 Feb: you have tail on downbeat
2016-03-21 09:51 Feb: and the next thing is that it repeats
2016-03-21 09:51 Feb: to often
2016-03-21 09:51 Feb: you have circle+reverse
2016-03-21 09:51 Feb: every beat
2016-03-21 09:51 -Kanzaki: but not on first one you said?
2016-03-21 09:52 Feb: nah its not about the reverse the reverses are fine and cool that u use them, but its more about that the tail is on the downbeat
2016-03-21 09:52 Feb: like on every downbeat
2016-03-21 09:52 -Kanzaki: tail
2016-03-21 09:52 -Kanzaki: is end slider?
2016-03-21 09:52 Feb: sth like this is fine on higher diffs, because ppl are used to it
2016-03-21 09:53 Feb: yes
2016-03-21 09:53 Feb: and they understand complex rhyhtm
2016-03-21 09:53 -Kanzaki: eh i dont know
2016-03-21 09:53 -Kanzaki: what is wrong with them
2016-03-21 09:54 -Kanzaki: i used end of the sliders for down beats
2016-03-21 09:54 -Kanzaki: what would you do
2016-03-21 09:54 Feb: not having tails end on downbeat xddd
2016-03-21 09:55 -Kanzaki: just
2016-03-21 09:55 Feb: i personally would
2016-03-21 09:55 Feb: just
2016-03-21 09:55 -Kanzaki: most of them doesnt even follow guitar on tail
2016-03-21 09:55 Feb: use more 2/1 sliders
2016-03-21 09:55 Feb: for the downbeat
2016-03-21 09:56 Feb: and less 1/1 since they are kinda repetitive after a while
2016-03-21 09:56 -Kanzaki: can you show me exaplme
2016-03-21 09:56 Feb: of 2/1 slider?
2016-03-21 09:56 Feb: http://puu.sh/nOmce/acda2f0d68.jpg
2016-03-21 09:57 -Kanzaki: make 3 object part with a downbeat
2016-03-21 09:57 Feb: i don't know what you mean by that
2016-03-21 09:57 -Kanzaki: where did you put this
2016-03-21 09:57 -Kanzaki: 2/1 slider
2016-03-21 09:57 Feb: it fits the best on downbeat
2016-03-21 09:58 Feb: since the song is repetitive it doesn't really matter where you put it
2016-03-21 09:58 Feb: btw. your ncing is pretty inconsistent
2016-03-21 09:58 -Kanzaki: ye
2016-03-21 09:58 -Kanzaki: before going nc
2016-03-21 09:59 -Kanzaki: can you tell me what exact time 2/1 slider would fit just one
2016-03-21 09:59 -Kanzaki: i didnt understand i think i gotta see
2016-03-21 09:59 Feb: 00:11:497 -
2016-03-21 09:59 Feb: 00:17:079 -
2016-03-21 10:00 Feb: 00:13:590 - note
2016-03-21 10:00 Feb: 00:14:288 - 1/1 slider
2016-03-21 10:00 Feb: 00:15:683 -
2016-03-21 10:00 Feb: ^
2016-03-21 10:00 Feb: for example would be a good rhyhtm
2016-03-21 10:01 -Kanzaki: okay
2016-03-21 10:01 -Kanzaki: last one is also 1/1 slider?
2016-03-21 10:02 Feb: yes
2016-03-21 10:02 Feb: you can actually follow this troughout the diff this way
2016-03-21 10:02 Feb: sometimes use instead of 2/1 1/1 reverse
2016-03-21 10:02 Feb: or sth
2016-03-21 10:02 -Kanzaki: well i think this pattern is good for
2016-03-21 10:02 -Kanzaki: this part
2016-03-21 10:03 Feb: in this case well u can't because it has alot of 1/4 rhyhtm
2016-03-21 10:03 -Kanzaki: 00:22:660 (1) -
2016-03-21 10:03 -Kanzaki: until
2016-03-21 10:03 -Kanzaki: this part has drum following with reverses
2016-03-21 10:03 Feb: yea
2016-03-21 10:04 Feb: i don't like that you have 00:24:753 - on a tail
2016-03-21 10:04 -Kanzaki: i cant make those with 2/1 tho
2016-03-21 10:04 Feb: i think this should be clickable
2016-03-21 10:04 Feb: since its so strong
2016-03-21 10:04 -Kanzaki: hm
2016-03-21 10:04 -Kanzaki: i just can cancel reverse
2016-03-21 10:05 -Kanzaki: and add a circle
2016-03-21 10:05 Feb: yes
2016-03-21 10:05 Feb: but the downbeat
2016-03-21 10:05 Feb: would be on tail again
2016-03-21 10:05 Feb: sec
2016-03-21 10:06 Feb: btw you need to apply the kiai times from insane to here
2016-03-21 10:06 -Kanzaki: oh okay
2016-03-21 10:06 -Kanzaki: i didnt notice thaat lol
2016-03-21 10:06 Feb: kiai times need to be consistent in a set
2016-03-21 10:07 Feb: unless its a gder diff
2016-03-21 10:07 -Kanzaki: ye i will fix it
2016-03-21 10:07 Feb: i like how you realize that this diff is mapped by someone who listens to more in a song
2016-03-21 10:07 Feb: 00:47:079 (3) - you mapped that electro sound
2016-03-21 10:08 -Kanzaki: yes
2016-03-21 10:08 Feb: in higher diffs COOL in lower diffs no :(
2016-03-21 10:08 -Kanzaki: why not :D
2016-03-21 10:08 Feb: in lower diffs
2016-03-21 10:08 Feb: you map drums
2016-03-21 10:08 Feb: thats it
2016-03-21 10:08 Feb: in higher diffs
2016-03-21 10:08 Feb: you map vocals, drums, background noices
2016-03-21 10:08 Feb: etc.
2016-03-21 10:09 -Kanzaki: but i can
2016-03-21 10:09 -Kanzaki: do it like this
2016-03-21 10:09 -Kanzaki: while i can
2016-03-21 10:09 -Kanzaki: its good to do it isnt it
2016-03-21 10:09 Feb: in hard+ yes
2016-03-21 10:10 Feb: i would just ignore that electro sound
2016-03-21 10:10 Feb: 00:47:079 - and just map the drum here
2016-03-21 10:10 -Kanzaki: but it also follows drum
2016-03-21 10:11 Feb: well it ends on the downbeat on a tail
2016-03-21 10:11 Feb: so it kinda sucks
2016-03-21 10:11 Feb: ppl want to click sth on downbeat
2016-03-21 10:11 Feb: at this level
2016-03-21 10:12 Feb: unless the downbeat is like starting 1/2 beat after in some cases
2016-03-21 10:12 Feb: its fine then
2016-03-21 10:12 Feb: but here its not
2016-03-21 10:13 -Kanzaki: okay
2016-03-21 10:13 -Kanzaki: i got it
2016-03-21 10:13 -Kanzaki: i agree
2016-03-21 10:13 Feb: problem with this map is actually only that you have the tail on downbeat
2016-03-21 10:14 Feb: you can check prolly on your insane
2016-03-21 10:14 Feb: if you want
2016-03-21 10:14 -Kanzaki: lemme fix those and update
2016-03-21 10:14 -Kanzaki: can you receheck
2016-03-21 10:14 -Kanzaki: after it
2016-03-21 10:14 -Kanzaki: in like 5 min
2016-03-21 10:14 -Kanzaki: and the nc
2016-03-21 10:14 -Kanzaki: and maybe some flows tho
2016-03-21 10:15 Feb: well the nc is actually sth you can fix by yourself
2016-03-21 10:15 Feb: just do it every 3 downbeat
2016-03-21 10:15 Feb: 00:00:335 (1) - nc it like this
2016-03-21 10:15 Feb: 00:05:916 (1) - every third downbeat
2016-03-21 10:15 Feb: and you good to go
2016-03-21 10:16 -Kanzaki: okay
2016-03-21 10:16 Feb: flow is actually sth you shouldn't look out to much for in easy lol
2016-03-21 10:16 Feb: cuz you can't really create much movement anyway in easy diff
2016-03-21 10:16 -Kanzaki: yep
2016-03-21 10:17 Feb: pm me if you want me to check
2016-03-21 10:17 -Kanzaki: 00:24:055 (3,3) -
2016-03-21 10:17 -Kanzaki: i want to make one of this
2016-03-21 10:18 -Kanzaki: straight and other curved
2016-03-21 10:18 -Kanzaki: which one should i do you think
2016-03-21 10:18 Feb: i don't understand
2016-03-21 10:18 Feb: asthetics don't really matter much to me
2016-03-21 10:18 -Kanzaki: guitar on them kind different
2016-03-21 10:19 Feb: ignore guitar
2016-03-21 10:19 -Kanzaki: that part is full of
2016-03-21 10:19 Feb: only map drums
2016-03-21 10:19 -Kanzaki: circle circle and 1/1 slider
2016-03-21 10:19 -Kanzaki: is it okay to have too repetitv
2016-03-21 10:19 -Kanzaki: e
2016-03-21 10:19 -Kanzaki: ?
2016-03-21 10:19 Feb: yes
2016-03-21 10:20 -Kanzaki: okay
2016-03-21 10:20 Feb: its actually sometimes better to have the same pattern
2016-03-21 10:20 Feb: if the song is the same
2016-03-21 10:20 -Kanzaki: well true
2016-03-21 10:20 -Kanzaki: and its easy diff
2016-03-21 10:20 -Kanzaki: player make those easier
2016-03-21 10:47 -Kanzaki: stil here?
2016-03-21 10:48 Feb: y
2016-03-21 10:50 -Kanzaki: updted now
2016-03-21 10:50 -Kanzaki: oaky now
2016-03-21 10:50 Feb: ye
2016-03-21 10:51 Feb: you map the drumrolls with reverses tho
2016-03-21 10:51 Feb: 01:34:521 (2) - makes u miss the downbeat
2016-03-21 10:51 -Kanzaki: yea
2016-03-21 10:51 -Kanzaki: tail still coming
2016-03-21 10:51 -Kanzaki: to down bet
2016-03-21 10:51 Feb: 00:49:869 (1) - or here
2016-03-21 10:51 -Kanzaki: i wanted to ask these if okay
2016-03-21 10:51 -Kanzaki: for the drum rolls
2016-03-21 10:52 Feb: nah
2016-03-21 10:52 Feb: the drumroll can be ignored in easy
2016-03-21 10:52 Feb: but you can still map it if the drumroll is long enough
2016-03-21 10:52 Feb: with a slider or sth
2016-03-21 10:52 Feb: but in this case the drumroll is to short
2016-03-21 10:52 -Kanzaki: 00:54:753 (3) -
2016-03-21 10:52 -Kanzaki: is this okay then
2016-03-21 10:53 -Kanzaki: 49 okay its short
2016-03-21 10:53 -Kanzaki: but 54 is long
2016-03-21 10:53 Feb: would be ok, but you have the tail on downbeat
2016-03-21 10:54 -Kanzaki: yes but
2016-03-21 10:54 -Kanzaki: i cant follow it unless i dont do it like it
2016-03-21 10:54 Feb: 00:58:416 (2) - this should be okay tho
2016-03-21 10:55 -Kanzaki: ye it also end like tht too but
2016-03-21 10:55 -Kanzaki: i dunno fits tho
2016-03-21 10:55 Feb: cause everything is emphasized
2016-03-21 10:55 -Kanzaki: yea :D
2016-03-21 10:55 Feb: 01:09:753 (3) - reverse would fit better
2016-03-21 10:56 Feb: 01:09:753 (3) - you ignore this note
2016-03-21 10:56 -Kanzaki: eh
2016-03-21 10:57 -Kanzaki: i dont think ignoring it not good idea
2016-03-21 10:57 Feb: no i said you are atm ignoring it
2016-03-21 10:58 -Kanzaki: i dont
2016-03-21 10:58 -Kanzaki: slider starton there
2016-03-21 10:58 -Kanzaki: starts?
2016-03-21 10:58 -Kanzaki: 01:09:753 (3) -
2016-03-21 10:58 -Kanzaki: you couldnt ctrl c
2016-03-21 10:58 -Kanzaki: i think
2016-03-21 10:58 Feb: ?
2016-03-21 10:59 -Kanzaki: http://puu.sh/nOoqh/a0bde4f7cf.png
2016-03-21 10:59 -Kanzaki: you mean next red tick?
2016-03-21 10:59 Feb: yes
2016-03-21 10:59 Feb: i'd map
2016-03-21 10:59 Feb: http://puu.sh/nOoqw/7952a6782c.jpg
2016-03-21 10:59 Feb: it this way
2016-03-21 10:59 -Kanzaki: yea but 1/2
2016-03-21 11:00 Feb: i said if necessary 1/2 is k
2016-03-21 11:00 -Kanzaki: is it okay like this?
2016-03-21 11:00 -Kanzaki: i would do like this too
2016-03-21 11:00 Feb: k
2016-03-21 11:00 -Kanzaki: okay
2016-03-21 11:01 Feb: 01:34:521 (2) - replace with 2 notes
2016-03-21 11:01 Feb: 01:35:218 - and pull the 1/1 slider at the downbeat
2016-03-21 11:02 -Kanzaki: okay
2016-03-21 11:05 -Kanzaki: 01:34:521 (2) -
2016-03-21 11:05 -Kanzaki: one note here
2016-03-21 11:05 -Kanzaki: 01:34:869 - and here?
2016-03-21 11:06 Feb: yes
2016-03-21 11:06 Feb: check if
2016-03-21 11:06 -Kanzaki: but it feels its too hard
2016-03-21 11:06 Feb: sr gets harder
2016-03-21 11:06 Feb: if yes
2016-03-21 11:06 Feb: use 1/2 slider
2016-03-21 11:07 -Kanzaki: yes it does
2016-03-21 11:08 -Kanzaki: okay
2016-03-21 11:08 -Kanzaki: 01:44:986 (1) -
2016-03-21 11:08 -Kanzaki: about this one
2016-03-21 11:08 -Kanzaki: it actually stars on blue tick
2016-03-21 11:08 Feb: yep
2016-03-21 11:08 -Kanzaki: should i start on blue tick?
2016-03-21 11:09 Feb: yes
2016-03-21 11:09 Feb: soo actually the diff is fine otherwise however
2016-03-21 11:09 Feb: the ncing is a big problem
2016-03-21 11:09 -Kanzaki: stil?
2016-03-21 11:10 Feb: yes
2016-03-21 11:10 Feb: the ncing is
2016-03-21 11:10 Feb: a bit weird
2016-03-21 11:10 Feb: right now i would
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: every 3rd measure
2016-03-21 11:10 Feb: means
2016-03-21 11:10 Feb: 1 downbeat, 2downbeat
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: 1 downbeat, 2 downbeat
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: etc.
2016-03-21 11:10 -Kanzaki: yes but i doesnt fit for every part
2016-03-21 11:11 -Kanzaki: 00:39:404 (1,2,3,4,1) -
2016-03-21 11:11 -Kanzaki: like
2016-03-21 11:11 -Kanzaki: do i nc on 4?
2016-03-21 11:12 Feb: sec
2016-03-21 11:12 -Kanzaki: 01:49:869 (1,2,1,2,3,4) -
2016-03-21 11:12 Feb: i give you sample
2016-03-21 11:12 Feb: i nc'd everything
2016-03-21 11:12 -Kanzaki: like here they are same but has ore objects
2016-03-21 11:15 Feb: http://puu.sh/nOp0I/c909cc1017.osu
2016-03-21 11:15 Feb: this ncing is fine
2016-03-21 11:16 -Kanzaki: 6 combo here
2016-03-21 11:16 -Kanzaki: ?
2016-03-21 11:16 -Kanzaki: 00:26:846 (6) -
2016-03-21 11:16 -Kanzaki: why not nc here
2016-03-21 11:16 -Kanzaki: 00:25:451 (4) -
2016-03-21 11:16 Feb: yes?
2016-03-21 11:16 Feb: bcs it gets inconsistent
2016-03-21 11:16 -Kanzaki: okay
2016-03-21 11:16 Feb: ncing like this is pretty common
2016-03-21 11:17 Feb: low combos are pretty shitty in lower diffs
2016-03-21 11:17 Feb: and single combos are the worst
2016-03-21 11:17 -Kanzaki: 01:29:637 (1,2,3,4,5,6,7,8) -
2016-03-21 11:17 -Kanzaki: this part might be hard
2016-03-21 11:17 Feb: why
2016-03-21 11:17 Feb: what does the sr say
2016-03-21 11:18 -Kanzaki: nothing
2016-03-21 11:18 -Kanzaki: does ncin change sr?
2016-03-21 11:18 Feb: no
2016-03-21 11:18 Feb: you m ean ncing
2016-03-21 11:18 Feb: why is it hard
2016-03-21 11:18 Feb: ?
2016-03-21 11:18 Feb: higher ncs is easier
2016-03-21 11:18 -Kanzaki: i dont know its full 1/2
2016-03-21 11:18 -Kanzaki: okay
2016-03-21 11:18 Feb: doesn't matter
2016-03-21 11:18 -Kanzaki: i am thinking like if you miss
2016-03-21 11:18 -Kanzaki: you need hp
2016-03-21 11:19 -Kanzaki: that is the part might be harder than other parts
2016-03-21 11:19 Feb: its right before kiaia
2016-03-21 11:19 -Kanzaki: dont know tho
2016-03-21 11:19 Feb: kiai
2016-03-21 11:19 Feb: i see no problem
2016-03-21 11:19 -Kanzaki: okay then
2016-03-21 11:19 -Kanzaki: i used this
2016-03-21 11:20 Feb: i don't theres anything else i can point out
2016-03-21 11:20 -Kanzaki: and
2016-03-21 11:20 Feb: unless you have sth
2016-03-21 11:20 -Kanzaki: open aimod
2016-03-21 11:20 -Kanzaki: check distance snap
2016-03-21 11:20 -Kanzaki: there is one but it wont fix
2016-03-21 11:20 -Kanzaki: its a bug i think
2016-03-21 11:20 -Kanzaki: it doesnt far away and even if i move closer
2016-03-21 11:20 Feb: it doesn't show it to me
2016-03-21 11:20 Feb: wher eis it?
2016-03-21 11:21 -Kanzaki: it doesnt disapper
2016-03-21 11:21 -Kanzaki: http://puu.sh/nOpd4/5ab3d23888.png
2016-03-21 11:21 -Kanzaki: well it s my pc then
2016-03-21 11:21 Feb: there's no note for me
2016-03-21 11:21 -Kanzaki: 00:10:102 (3) -
2016-03-21 11:21 -Kanzaki: 00:08:707 (2) -
2016-03-21 11:22 -Kanzaki: wth
2016-03-21 11:22 Feb: ye only notes there
2016-03-21 11:22 Feb: its a bug
2016-03-21 11:22 Feb: http://puu.sh/nOpfs/42140ff823.jpg
2016-03-21 11:22 -Kanzaki: lol
2016-03-21 11:22 Feb: pretty sure if you update and redl its gone
2016-03-21 11:22 -Kanzaki: click check distance snap
2016-03-21 11:22 -Kanzaki: on top
2016-03-21 11:23 Feb: oh well
2016-03-21 11:23 -Kanzaki: still nothing?
2016-03-21 11:23 Feb: im pretty sure you can ignore that
2016-03-21 11:23 -Kanzaki: okay
2016-03-21 11:24 -Kanzaki: okay thanks for your help
2016-03-21 11:24 Feb: the only thing i can remember is the ds on stacking, but thats okay
2016-03-21 11:24 Feb: since you don't stack notes
2016-03-21 11:24 -Kanzaki: yea
2016-03-21 11:25 -Kanzaki: post the chat to the thread
2016-03-21 11:25 -Kanzaki: pls
2016-03-21 11:25 Feb: ACTION is listening to [https://osu.ppy.sh/b/854308 Lucy Rose - SHIVER]
2016-03-21 11:25 Feb: check aimod there
2016-03-21 11:25 Feb: its the same
2016-03-21 11:25 -Kanzaki: okay
2016-03-21 11:25 Feb: sec
2016-03-21 11:25 -Kanzaki: on normal?
Namki
Easy diff's flow and rhythm can be improve a lot, so here what I've found.
Easy
  1. 01:14:288 (2) - make it straight and maybe a bit curve, like this.
  2. 01:26:497 (3) - I think it's a bit complex you used 1/4 in Easy, why not circle?
  3. 01:39:404 (5) - Yeah. This form makes good flow to 01:41:497 (1) - this slider.
  4. 01:47:079 (1) - same here, do it straight, nah
  5. 01:48:648 (3) - make this slider smaller curve and 01:49:869 (4) - make this slider parallel with first one. Like this.
    Okay, else looks fine.
good luck~
Topic Starter
-Kanzaki

Namki wrote:

Easy diff's flow and rhythm can be improve a lot, so here what I've found.
Easy
  1. 01:14:288 (2) - make it straight and maybe a bit curve, like this.
  2. 01:26:497 (3) - I think it's a bit complex you used 1/4 in Easy, why not circle? -- Well okay it doesn't really effect to the gameplay but might be a misread for newbie player so not taking any risks for it and putting a note only okay.
  3. 01:39:404 (5) - Yeah. This form makes good flow to 01:41:497 (1) - this slider.-- okay
  4. 01:47:079 (1) - same here, do it straight, nah
  5. 01:48:648 (3) - make this slider smaller curve and 01:49:869 (4) - make this slider parallel with first one. Like this.
    Okay, else looks fine.
Did not apply slider shape mods cause those sliders have reasons to be like that and they show the difference between the sliders with what i follow.
good luck~
Thanks for your help.
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