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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck time! o.o7

[list][*] Not really sure if this is Manul's Normal at this point considering the amount of changes/remaps you've done over his diff up to now. Wouldn't it be better to rename it as Normal instead? If you do this, do not forget to remove him from tags.

Please, do not reply to this mod until I've recheck the other diffs. /u\
yes though i worked on it a lot even rehitsounded whole thing and changed rhythms.
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck time! o.o7

Bringing up Xexxar's point that I actually agreed but I didn't see them applied in the map.

[Normal]
Xexxar's points
  1. 01:26:846 (1) - this is a very poor use of a spinner. Consider ending it 2/1 earlier so that you actually click with the chorus rather than awkwardly pause afterwards not knowing when the notes are going to actually kick in.
    Try something like this!


  2. In addition to this, the rhythmic choices in this part in general are very confusing to me You have 00:11:497 (1,2) - but then you just have a long slider randomly on 00:14:288 (1,2) - ? that doesnt really seem purposeful or supportive of the rhythm. I cannot tell whether you're trying to focus on the guitar or drums. that's not necessarily a problem, but you seem to jump ship every few notes and it becomes very confusing for what is actually trying to be the focus easily allowing for a player to mess up.
    Please, change it as well as you did here 00:14:288 (1,2,3) -

  3. 00:54:754 (4) - there are alot of points that the normal seems to take the "generic mapping route" a little to extreme which leads to poor representation of the rhythm. By moving this forward 1/4th you'd find a more accurate sounding map.
    Something like this wouldn't hurt over this segment 00:53:358 (1,2,3) -

Additional Notes

  1. Not really sure if this is Manul's Normal at this point considering the amount of changes/remaps you've done over his diff up to now. Wouldn't it be better to rename it as Normal instead? If you do this, do not forget to remove him from tags.
  2. 00:44:986 (1,2,3,4,5) - Variation is important but I'm not sure placing consecutive circles over this segment match with the rhythm. The reason I say this is because there are some 1/4 beats that should be highlighted as well as you did over the upcoming patterns. Hence, I do believe trying a rhythm like this would fit definitely better.
  3. 00:04:521 (3) - 00:10:102 (3) - For these two sliders, the slider-end is still audible and doesn't fit the difficulty well. What about if we used this blank file to mute them respectively? In this way, we won't hear that noisy default sound and could cover nicely the slight sound we're trying to "avoid here". You just need to add this blackfile; rename it to "soft-hitnormal2" and change the sampleset of these green lines to 00:05:044 - 00:10:625 - to S:C2. Poke me if you need further help with this!
  4. 00:04:521 (3,1) - Spacing problem here. It should be 2.0x as well as you did here 00:10:102 (3,1) - . Consider fixing up the other inconsistencies as well. Here's a list of some of them:
    1. 00:18:997 (3,1) -
    2. 00:46:381 (5,6) -
    3. 00:48:125 (2,3) -
  5. 00:34:521 (3,4) - I'm afraid I must disagree with the placement of these two sliders. The problem resides on how players will aim this flow which just ends being intuitive and would mislead the actual purpose of this difficulty. How about if we tried out this way http://puu.sh/pyYaR/1614cc8d6f.jpg to develop a nicer flow? I do believe in this way players will read better this section adn the cursor would go smoother to the next segment. Try it!
  6. 00:40:800 (3,4) - Something similar occurs here. I suggest you can try this flow http://puu.sh/pyYl6/99b4713d7c.jpg to improve slightly the transition between these two objects. Might need to move the next circles accordingly to fix this flow.
  7. 00:44:986 - From this kiai, the DS goes somehow unbalance with 1.54x and 1.67x of Distance among the objects. Please, consider make them uniform, either 1.60 to be precise.
  8. 01:01:730 (1,2) - Same thing of the flow here, it would be way better if you place it like this http://puu.sh/pz0IP/fbecb2bc1d.jpg to create a smoother transition for these objects.
  9. 01:31:381 (2) - By moving the second node to 428|116 the transition that this slider creates will allow players to know better where tho move the cursor.
  10. 01:33:125 (2,3) - Ctrl + G here. The main beat which is the white big tick have the finish and shouldn't reside over the reverse.
  11. 01:34:521 (4) - This would match much better the vocals if you turned it into a 1/4 slider with a reverse. In this way, you'll keep consistency with how the rhythm was emphasized when the drums sound so clearly.
  12. 01:35:916 (2,3,4) - This flow is rather awkward compared with how you aimed the previous patterns. The way I see things, the flow that these objects create 01:36:439 (3,4) - is rather unexpected and uncool to play. Therefore, How about if we make this pattern to look like this http://puu.sh/pz0xO/f2d46e8293.jpg? I do believe this will increase the experience for new players who aim to play this difficulty. Consider doing the same here 01:41:497 (2,3,4) -
[Hard]
  • Xexxar's Points
      1. 01:33:997 (2) - I really believe that htis is out of place. Sounds very awkward that the 1/8th stops halfway through yet the slider still is going.

    I agree with Xexxar here. This slider 01:33:997 (2) - does fit in the mapset but it's arrhythmical in terms of the music. That's why it ends being somehow of troublesome to recognize what instruments it is following. How about we try this rhythm to emphasize in a more intuitive way the drums?


    01:01:730 (1,2,3,4,5,6,7,8) - doesnt have any curved sliders even though the whole pattern is curved makes this look questionable. theres alot of things that are just bad angles.
    Please, change the angle of this pattern to improve the transition among these objects. 01:02:253 (3,1,2) - Something like this would fit nicely:

  • 00:46:032 (5) - I see what you intended to do here but the problem is that there's no prominent sound to highlight here. Hence, the circle doesn't match properly to the instruments and might mislead the actual rhythm you were building until now. I do believe removing it would improve significantly how players will approach this pattern.
  • 01:03:474 (1) - Extend this slider until the next white tick as well as you did in the Insane difficulty.[Insane]
  1. 00:21:788 (6,7) - Move this one tick to the left to emphasize better the guitar here. As it is now feels somehow odd and unfitting the main instruments' sounds.
  2. 00:26:497 (4) - Place this around here 84|84 to improve slightly the transition between these two objects 00:26:497 (4,1) -
  3. 00:40:800 (1,2) - Short the distance between these two object to avoid misleading players go into confusion with the spacing managed here.
  4. 00:56:846 (1,2,3,4,5,6) - Give this pattern the same NC usage you give to these ones 00:58:939 (1,2,3,1,2,1,2) -
  5. 01:27:195 (3,1) - Reduce the distance between these to improve the flow.
  6. 01:39:230 (5) - place it here 220|188 to don't create such a large jump with the next circle.
Call me back once you've applied/replied to the suggestions above!

Applied all but i might apply some of them poorly(most likely placement of them) so if you can check how i applied that would be good. Thnks for help
HappyRocket88
Recheck!

[Normal]
  1. 00:12:369 (3,4) - Spacing Problem.
  2. 00:48:997 (4,5) - do the same as you did here 00:45:683 (3,4,5) -
  3. 01:27:544 (3) - Remove this circle. Consider doing the same here 01:29:462 (6) -
  4. 01:31:032 (1) - Remove NC.
  5. 01:57:021 (2,3) - Change this for a 3/4 slider instead.
  6. 00:41:497 (4) - Curve this slider.
  7. 01:31:381 (2) - Remove this and use a 1/2 slider instead.
  8. 01:35:916 (2) - Thy this instead https://gyazo.com/37f44ee4e0821381b0c03d1c9938d659
  9. 01:26:846 (1,2,3,4,5) - This part is totally missing of hitsounds. x.x
[Hard]
  1. 01:33:997 (2,3,4) - Use a triplet here instead.
[Insane]
  1. 00:21:614 (6,7) - Unstack these.
Call me back for a recheck!
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Recheck!

[Normal]
  1. 00:12:369 (3,4) - Spacing Problem. - Its 1.6 DS on kiai times and 2 DS on other parts and its fine with 2 DSi dont know
  2. 00:48:997 (4,5) - do the same as you did here 00:45:683 (3,4,5) -
  3. 01:27:544 (3) - Remove this circle. Consider doing the same here 01:29:462 (6) -
  4. 01:31:032 (1) - Remove NC.
  5. 01:57:021 (2,3) - Change this for a 3/4 slider instead.
  6. 00:41:497 (4) - Curve this slider.
  7. 01:31:381 (2) - Remove this and use a 1/2 slider instead.
  8. 01:35:916 (2) - Thy this instead https://gyazo.com/37f44ee4e0821381b0c03d1c9938d659
  9. 01:26:846 (1,2,3,4,5) - This part is totally missing of hitsounds. x.x
[Hard]
  1. 01:33:997 (2,3,4) - Use a triplet here instead. -- It is already a triplet? Do you mean you want me to nerf it with reversed slider or sth? If that so, i was thinking that mapping here this hard is fine since this is harder hard and also easier one has a 5 stream.
[Insane]
  1. 00:21:614 (6,7) - Unstack these.
Call me back for a recheck!

No answers applied. I thought you forget the map but thanks for help every time!
HappyRocket88
Normal
  1. 00:12:369 (3,4) - This isn't 2x. It's slightly 0.10 off thus ends being inconsistent. Please, make it 2x as well as you did with the overall section.
  2. 01:27:544 (3) - Start this in the blue tick. There's no need to highlight this spot 01:27:544 - since the wave-guitar sound isn't really prominent as 01:27:718 - is.
  3. 01:31:381 (5,6,1) - Bad angle of flow, specially regarding the transition from 5 to 6 which makes an untidy overlap. Try this instead http://mingi.s-ul.eu/bGOVkflN
Hard
  1. 01:33:997 (2,3,4) - I understand you mean, but I think we should focus how you made the structure over the entire difficulty. This i, by far, the only triplet used in the whole difficulty. Hence, players might get the wrong rhythm because is likely to them to expect a slider with a reverse here. Therefore, changing it to it would fit this difficulty the best.
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Normal
  1. 00:12:369 (3,4) - This isn't 2x. It's slightly 0.10 off thus ends being inconsistent. Please, make it 2x as well as you did with the overall section.
  2. 01:27:544 (3) - Start this in the blue tick. There's no need to highlight this spot 01:27:544 - since the wave-guitar sound isn't really prominent as 01:27:718 - is.
  3. 01:31:381 (5,6,1) - Bad angle of flow, specially regarding the transition from 5 to 6 which makes an untidy overlap. Try this instead http://mingi.s-ul.eu/bGOVkflN
Hard
  1. 01:33:997 (2,3,4) - I understand you mean, but I think we should focus how you made the structure over the entire difficulty. This i, by far, the only triplet used in the whole difficulty. Hence, players might get the wrong rhythm because is likely to them to expect a slider with a reverse here. Therefore, changing it to it would fit this difficulty the best.

Okay fixed all
HappyRocket88
(ノ・ω・)ノ
sheela
[Insane]
  1. 00:05:131 - 00:10:712 - Move these green lines a tick later, so on the white tick. When you put it a tick before the tail of the slider triggers the audible sliderslide sound, and they sound unusual.
    This also happens throughout your difficulties, so you might want to check them too.
  2. 01:03:997 (1) - May have a missing finish hitsound on the head.
  3. 01:28:765 (5,6) - I don't understand the big spacing between them. It's not fitting when this is put on a "softer" part of the music. I would rather retract 01:29:288 (6) - much closer to 01:28:765 (5) -, perhaps a gap of ~2.50x is good.
  4. 01:40:625 (7) - I think you forgot to put the sampleset to Drum.
The rest looks fine. Call me back!
Topic Starter
-Kanzaki

sheela wrote:

[Insane]
  1. 00:05:131 - 00:10:712 - Move these green lines a tick later, so on the white tick. When you put it a tick before the tail of the slider triggers the audible sliderslide sound, and they sound unusual.
    This also happens throughout your difficulties, so you might want to check them too.
  2. 01:03:997 (1) - May have a missing finish hitsound on the head.
  3. 01:28:765 (5,6) - I don't understand the big spacing between them. It's not fitting when this is put on a "softer" part of the music. I would rather retract 01:29:288 (6) - much closer to 01:28:765 (5) -, perhaps a gap of ~2.50x is good.
  4. 01:40:625 (7) - I think you forgot to put the sampleset to Drum.
The rest looks fine. Call me back!

all applied! Thanks for super fast respond and check lol
sheela
oki
Sieg
nice
Yuzeyun
gota go faesst
Topic Starter
-Kanzaki
lol
headphonewearer
yeeeah
Anxient
round (im not counting), START!
Lully
oh dem

6 days to go
Ayachi-
Yayayaya
Aldwych
woah gratz :D
Topic Starter
-Kanzaki
Thanks!
Battle
no last minute mods I'm surprised people didn't want to just be assholes lol
Anxient

Battle wrote:

no last minute mods I'm surprised people didn't want to just be assholes lol
im surprised xexxar didnt home into this map lol
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