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Sakamoto Maaya - Shikisai

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年1月29日 at 17:13:28

Artist: Sakamoto Maaya
Title: Shikisai
Source: Fate/Grand Order
Tags: rei24 fate go collaboration
BPM: 168
Filesize: 8080kb
Play Time: 04:25
Difficulties Available:
  1. Easy (1.45 stars, 200 notes)
  2. Hard (3.32 stars, 579 notes)
  3. Insane (4.67 stars, 1016 notes)
  4. Normal (2.04 stars, 414 notes)
Download: Sakamoto Maaya - Shikisai
Information: Scores/Beatmap Listing
---------------
Insane is collab diff between me and Rei24, hitsounded by EvilElvis.

for my dear mapper, Rei24.

Homura-
from rei24(サブアナル)'s request

[General]
  1. 気合いタイム入れませんか?
  2. Easy Normal Hard のWidescreen Supportのチェック外し
  3. 不要なヒットサウンドファイルを削除

[Easy]
  1. 00:20:631 (4) - whistle入れませんか?
  2. 00:23:846 (2,3) - ちょっと難しいしスライダーでもいいかも?
  3. 00:26:346 (5) - whistle?
  4. 00:34:203 (6) - 個人的にはここにもwhistle入ってるほうが好きです
  5. 00:47:060 (2,3) - DS1.1で置きませんか?
  6. 01:00:631 (1,2) - ^
  7. 01:12:060 (1,2) - ^
  8. 01:53:489 (3) - whistle?
  9. 02:02:774 (6,7) - DS1.1?
  10. 02:21:346 (5,6) - DS統一させてください
  11. 02:25:989 (3,4) - DS1.1
  12. 02:55:989 (4) - 細かいですが(x:361 y:305)に持ってくると綺麗にブランケットできます
    (もし直すのなら02:57:060 (1) - このスライダーをずらしてDS合わせてください)
  13. 03:08:131 (4,5) - スライダーでもいいかも?
  14. 03:20:631 (1,2,3) - 1の始点 2の終点 3の始点で正三角形を作ってみてはどうでしょう?

[Normal]
  1. 01:06:167 - add note?
  2. 03:11:167 (2,3) - 前の配置と同じようにstackさせませんか?
  3. 03:21:881 (7,1) - 音取りなんですが、03:20:631 (4,5,6) - この形を続けませんか?

[Hard]
  1. 00:54:560 (2) - 始点にclap か S:C2のwhistleとかどうでしょう?
  2. 00:59:322 (3) - これ青線からじゃない?
  3. 01:39:917 (1,1) - ここのNCは意図的でしょうか? 必要ないと思います
  4. 01:41:346 (2,4) - 始点にwhistle入れませんか?
  5. 02:51:881 (3) - か02:52:060 (5) - にNC入れてもいいかなと思いました
  6. 04:23:489 (1,2,3,4) - 全く音に合ってないので1/6で置きなおしてください
Normalとの差が気になります
5連打と7連打をリバーススライダーに変えるとかで簡単にしてもいいと思いました


[Insane]
  1. 00:10:631 (1) - 始点にwhistle入れませんか?
  2. 00:34:917 (1,2) - と00:35:274 (1,2) - のスペーシングが一緒なのは個人的に気に入らない(NC付いてるのは好き)
    00:35:274 (1) - を(x:489 y:121)にずらすのはどうでしょう?
  3. 00:45:453 (4,5,6,7) - 良い配置なんだけど Edit画面で見ると普通だけど プレイだとStackLeniencyの影響でくっそ近く見えるのどうにかならない?
  4. 00:54:560 (7,8) - clap逆にするか 8のclap消して 7にS:C2のwhistle入れるか
  5. 00:49:739 (2,3) - ここ飛んでるけど どちらかと言うと3から次の1に大きく飛ばしたほうが良くない? 近づけません?
  6. 00:52:060 (1,2) - と00:56:703 (2,3) - のスペーシング一緒で読みにくくない?
  7. 01:19:917 (7) - この前まで1/6でハイハット鳴ってるのはわかるんだけど、ここ1/6の音なくないですか?3/4のリバーススライダーでいいんじゃないか? と一応言っておきます
  8. 01:41:346 (3) - 始点にclapとwhistle入れる?
  9. 01:42:149 (5,7) - 始点にwhistle入れる? clapとwhistle重ねたくないなら 5だけでもwhistle入れていいんじゃないかな?
  10. 01:57:060 (2) - ここから急に1/4の音取りに変えてるのでNC入れてあげると親切かなと思いました
  11. 01:58:846 (1) - 01:59:560 (1) - clap入れませんか?
  12. 02:03:489 (7) - 02:04:203 (1) - change NC?
  13. 02:13:131 (1,2) - ボーカルも強いし、次スピンなのでもう少し飛ばしても問題ないと思います
  14. 02:18:131 (2) - 02:18:846 (5) - clap追加?
  15. 02:22:417 (3) - かなり強めの音が鳴ってるので SamplesetをNormal AdditionsをSoftにしてclapを入れるとイイ感じです
  16. 02:28:131 (3) - ^
  17. 02:42:774 (1) - 始点にwhistle入れませんか? ここだけ抜けてて違和感ありました
  18. 02:42:774 (1,2) - change NC?
  19. 03:00:631 (1,2,3,4,5) - 曲に合ってないです 02:54:917 (1,2,3,1,2,3) - と同じ音取りにしませんか?
  20. 03:08:131 (2) - SamplesetをDrumにしませんか?
  21. 03:13:131 (5,1) - ここDS1.0ぐらい開けたほうが読みやすいと思います (直後の03:14:917 (1,2) - と差をつける意味で)
  22. 03:16:346 (1) - どこの音取ってるのか今一よくわかりません せめてこうとか? スライダーか単発かは任せます
  23. 03:43:131 (1) - NC不要じゃ?
  24. 03:41:346 (1) - whistle入れる?
  25. 03:44:203 (3) - 始点^
  26. 04:22:774 (3) - AdditionsをSoftにしてwhistle入れませんか?
  27. 04:23:221 (8,9) - 一応overmappingですがこのまま押し通しますか?
  28. 04:25:185 (3) - ^
  29. 04:25:631 (1,2) - finish入れませんか?

Insaneに関しては意図的に置いてるのか、わからないところが多かったので触れたり触れなかったりしてます
どっちのパートなのかわからないから、分けて書いてません ごめんなさい
がんばってください
-M4x
Hey o/


[Hard]

  1. Same as in Insane, I would put nc on all of these 00:00:632 (1,2,1,2)
  2. Besides that this looks perfectly fine to me. I couldn't find anything that looks/sounds weird. Good job here!
[Insane]

  1. 00:00:632 (1,2,1,2) - I would put nc on all of these.
  2. 00:16:346 (5) - remove nc.
  3. 00:17:774 (1) - nc here.
  4. 00:18:131 (2) - remove nc.
  5. Same thing here 00:22:060 (4,5,1) - put nc to 5 and remove it on 1.
  6. 00:29:024 (1,2) - Don't stack these, maybe continue the line you started with 00:28:667 (7,8)
  7. Move 00:40:810 (4) to 00:41:078 and put nc (imo that will fit the rhythm way better)
  8. 01:45:989 (1,2,3,4,5) - What about increasing the spacing here? It would fit the song very well I think.
  9. 01:50:631 (1,2,3) - I do not know how to fix this, but this sounds off.
  10. 01:52:774 (3) - remove the hitwhistle here. It doesn't sound right.
  11. 02:05:631 (6,7) - Overlap the sliders like you did here 02:04:203 (1,2); Same to these two 02:07:060 (4,5)
  12. 02:11:346 (1,2,3) - This looks kinda weird to me, because this is the only time you use a pattern like that in the whole map.
  13. 02:54:917 (1,2,3,1,2,3) - Maybe consider overlapping the Sliderends completely for each combo?
  14. 03:00:631 (1,2,3,4,5) - These Slider are looking very randomly placed. Try to find another pattern please. Also I think they are a bit off beat, maybe it's just me but this sounds weird imo.
  15. 03:43:131 (1) - remove nc here.
  16. 03:51:346 (1,2,3,4) - I'm not a big fan of those patterns. Maybe find something more curvy.
  17. 03:56:167 (1,1,1,1,1,1) - A lot of nc's here. Can you reduce that please? Maybe remove nc here 03:54:739 (1), put nc here 03:55:274 (4) and also remove nc here 03:56:346 (2,3,4,5) (just a suggestion)
  18. 04:23:489 (1,2,3,4,5,6,1) - These notes are not placed on a beat. I mean, I know what you wanted to do here, but I'm not sure if thats the right way to do it.

That's everything I found.

Good luck with this one :)
N a s y a
こんちくわ

[Insane]
  1. 00:45:810 (7) - spacingに違和感を感じた、sliderにするのはどう?
  2. 00:57:060 (3,4,5,6) - sampleset Normal?
  3. 01:11:524 (9) - add whistle?
  4. 01:28:310 (4) - ^
  5. 03:14:917 (1) - add finish?
  6. 03:28:489 (1,2,3) - sampleset Normal?
  7. 03:28:846 (5) - add clap?
  8. 03:29:203 (7) - add whistle?
  9. 03:46:346 (1) - add NC?
  10. 03:51:346 (1,2,3,4) - drumのwhistleにするのとかどう?
  11. 03:56:346 (1,1,1,1) - NC入れる必要があるのか…?
  12. 04:14:649 (2,3,4) - ^
[Hard]
  1. 02:38:310 (2) - bodyについてるwhistleいらないと思います
  2. 03:02:953 (1,2,3,4,5,6,7) - Hardにしては難しそう
[Normal]
  1. 02:17:596 (4,1) - NC入れ替え?
  2. 03:26:584 (4) - HardやInsaneと同じで1/3でよいのでは?
  3. 03:45:989 (4) - add clap?
[Easy]
  1. 00:26:346 (5) - add whistle?
  2. 00:34:203 (6) - ^
  3. 03:29:203 - breakここに合わせましょう
fight go
Doyak
Hi, as requested :D

[General]
* Disable Widescreen Support on Easy/Normal/Hard
* No Kiais?
* Make sure if you're using 1/3 beats properly. In the case of Normal, 03:47:774 (4) - this one sounds like 3/4, and 01:40:631 (1,2,3,4,5,6) - would be same as there. 01:50:631 (1) - 01:56:346 (4) - (On Hard), 03:00:631 (1,2) - (On Normal) feels like 1/3s too.

[Easy]
* 01:58:131 - A strong beat so how about a click?
* 02:00:631 (4) - 02:01:167 - This beat isn't that strong imo, just keep putting notes on 02:00:989 - , like http://puu.sh/mp0NQ/986bb0f4dd.jpg
* If I were you I'd like to use notes on 02:02:596 - 02:02:953 -
* 02:21:346 (5,6) - dat DS
* 03:29:203 - Start the break from here

[Normal]
* Hope you would use consistent distance on the 1/2s. I mean, just look at 00:26:881 (2) - the ds between after and before is clearly different, 00:31:167 (6) - this went too small compared to 00:12:596 (3,4) - , etc. And maybe disabling grid snap would be good idea, to make more consistent spacings. Your mapping style is not using a ruler anyway.
* 01:44:739 - add a note? like 02:39:024 (3) -
* 03:07:774 (1) - Suddenly NC terms became... strange. It should be 03:09:203 (3) - , not 03:10:631 (1) - , 03:12:060 (5) - on here, and so on. You kept 2 downbeat NCs nicely all the way but only this part is strange.

Ummmmm sorry but your style isn't really my style and this song is too hard to mod haha...
Yeah I'm really concerned about the 2/3s and 3/4s... Please check most of them as there are many. Sorry for not modding Hard and Insane!
Natteke desu
[insane kebab]
00:15:453 (2,3,1) - already mentoined it via irc with delis
00:34:917 (1) - moving it further from the stream won't hurt anybody, but would give a nice emphasise to the cymbal sound in music
00:40:631 (3) - should be nced for sure, because of both things you emphasising with this pattern and downbeat
00:43:667 (2,3) - don't really got the idea behind this manual stack, so move 3 a bit to make auto one i guess
00:51:703 (5,6) - not a big fan of this, because spacing between 1/2 and 1/4 barerly different, moving (6) closer to the slider could help
00:57:774 (1,2,3) - wow wow wow, it needs a BIG JUMP, it'll help with both making it more readable (well, actually it is, but you know spacing still looks pretty same with 1/2 spacings you already got) and giving proper emphasise to the moment
00:59:560 (2) - honestly i'd finish it at the blue tick and start stream at the white one, because i like when strong sounds emphasised with klickable objects, also you could add 1/6 or whatever it is here because music actually got some
01:04:917 (1,2) - immo would work better as the circles because every sample in the music here is pretty strong
01:14:917 (4,5,6) - try something like this instead, i think it would be better to go in this way because you know that (whatever-instrument-name) is kinda calls to be emphasised better, also it'll help with emphasising vocals
01:25:989 (7,8) - t o o m u c h, there is nothing that strong in music what could be emphasised in this way, so i think regular spacing would make it better
02:13:489 (1) - try this instead, would help with emphasising strong stuff better
03:28:489 (1,2,3,4,5,6,7) - i'd say it should be moved a bit further from the 03:28:131 (6) - because it looks as sort of antijump now, i mean, not really understandable antijump
03:29:024 (6,7) - also could be deleted because vocal part starts from (6) and since break is kind of done on pruporse not mapping it it would be more logical
03:46:971 (8,1,2,1,2,1) - not really readable, idk i'd avoid
04:08:131 (1,2,3) - what about making spacing between them a bit more larger? This feels too close at the moment
04:14:560 (1,1,1,1,1) - didn't really got the idea behind these ncs, and also 04:14:917 (1) - shouldn't it be spaced same as other circles in this part of stream?
04:25:096 (2,3,4,5,6,7,1) - lol why? Idk maybe you tried to map background sounds with this but immo it doesn't really works, you better continue go with those 1/3 thingies

bonus
Topic Starter
Delis
Thanks for the mods everyone! I've fixed 90% of mods from you guys, and you still can ask me to explain on what I kept the points. The NC spams at the 3rd chorus, its mapped by me and I would like to mention there. I've tried to map the part for the hardest in this mapset though I don't really enjoy making a retarded jump like everybody creates nowadays, so I decided to give a try to be harder to read the pattern there. I guess this didn't succeed well but on DT its still harder to read properly with AR9. And its my preference :D same goes to the stream which is NC spamed too.

And the credit goes to EvilElvis for the awesome hitsounding :-)


And finally, thanks everyone for throwing so many stars here! I really appreciate them :D
Affirmation
m4m~~

[Easy]
00:41:346 (2,3) - how about make blanket
01:04:203 (4,5) - ^
01:38:846 (5,6) - I think this is hard to read. It is easy. Make easy to read
02:19:203 (2,3) - http://puu.sh/msSR2/f8688b6c53.jpg
02:57:060 (1) - make it more softly.
02:59:560 (3,4) - blanket will be better
Umm... x1.1 OK?

[Normal]
01:40:274 (6,1) - how about blanket?
03:12:060 (1,2) - http://puu.sh/msT2s/9a8086d843.jpg

[Hard]
00:19:203 (4,5) - distance error...?
00:41:346 (4,6) - http://puu.sh/msT5c/3a7f2adb8d.jpg
01:13:131 (4) - http://puu.sh/msT6w/c1afdf65f5.jpg
02:36:346 (6,7) - I think this stack is not good...
03:12:596 (2,3) - blanket.

[Insane]
perfect. nothing to mod.

Good luck
Satellite
Hello ~

[General]
  1. PreviewTimeが統一されていないため、unrankableです、統一しましょう。
    {Easy} : 59739
    {Hard} : 59739
    {Insane} : 59739
    {Normal} : 59747
  2. Tagsが統一されていないため、unrankableです、統一しましょう。
    {Easy} : rei24 fate go collaboration
    {Hard} : rei24 fate go
    {Insane} : rei24 fate go collaboration
    {Normal} : rei24 fate go collaboration
  3. Unused hitsoundsがあります、Removeしましょう。(これはFileごと?)
    4\soft-hitclap.wav
    4\soft-hitwhistle2.wav
    4\soft-sliderslide.wav
  4. osb消そう。
[Easy]
  1. Bpm168でNormalのARが5なのでEasyはAR3にしたほうがバランスはよくなります。
  2. 00:53:489 (2) - 0.06のdsずれは直したほうが好ましいですnazi
  3. 00:59:917 (2) - same as above.
  4. 01:39:917 (6) - 01:55:631 (6) - 02:09:203 (2) - 02:12:060 (5) - same as above.
  5. 02:27:774 - add note ? 結構裏にも強い音があるし、ここは拾ったほうが好ましいと思います
  6. 03:57:774 (1) - 04:02:060 (5) - 04:04:917 (3) - 04:07:774 (7) - 04:10:274 (2) - dsずれ
[Normal]
  1. 意図的にDS小さくしているところはなんでしょうか・・・。その理由がわかったらrecheckでmodします!
[Hard]
  1. 00:14:560 (6) - 後ろのパターンにスタックないからここもスタックさせないほうがいいかも
  2. 00:18:846 (3) - 流れ微妙じゃない? x157 y115あたりのほうがDS的にも一貫性に伴ってると思う
  3. 00:23:846 (1) - 手前からの流れはいいかもしれないけど下にもっていったほうが次への流れはよくなります、例えばx278 y347
  4. 00:27:417 (4,5,6,1) - 音が一定の箇所でDSがバラバラなのはHard diffでは好ましくないかも
  5. 00:34:917 (1,2,1,2) - ちょっと流れが気になるかも、以下のような配置はどうですか?
  6. 00:36:346 (4,5,6) - 456の流れはあんまりきれいじゃないかも?6をこのあたりに持ってきたほうがいいかも
  7. 00:54:203 (1) - もう少し近づけるためにこんな感じは?
  8. 00:59:917 (1,2) - 曲調的にリズムがとりづらいからこの2個は変えれるなら1/2 sliderにしたほうがやさしいです
  9. 01:03:131 (8) - Ctrl+Gした流れのほうが個人的に好きです
  10. 01:04:560 (4,5,1) - DSがバラバラなので叩きづらいです、しっかりと単発は固定化させたほうがいいです
  11. 01:19:203 (3,4) - これはリバース部分のところが音に合ってない、1/1と単発にわけたほうがいい
  12. 02:17:060 (1,2) - 00:59:917 (1,2) - と同じ
  13. 02:30:453 (5) - 細かいけど、こういった箇所でのDSズレは好ましくないです
  14. 03:02:953 (1,2) - 連打でAimさせるにしても少し他の箇所と比較しても広すぎるかも、そのまま重ねるか、02:22:953 (8,9,10) - これくらいのパターンにしたほうがいいと思います
  15. 03:03:846 (4) - この位置は流れが完全にないとおもいます。手前からの配置の提案
  16. 03:07:417 (6) - 次への流れが遠すぎるのでせめてこっち向きにしたほうがいいです
  17. 03:20:096 (5) - 現状だとリズムにあってないかも、裏の音にあわせるなら終点は1/6 メロディにあわせるなら、03:20:096 - ここから1/1 sliderでいいと思います
  18. 03:26:584 (1,2) - 遠い
  19. 03:29:203 - Break作ろうな
  20. 03:41:703 (1,1,1) - Nc spam
  21. 03:51:703 (3,4,1) - 1で狭くなるの不自然だし流れが3412で見ると凄い叩きづらいと思うから 03:51:524 (2,3) - だけでもCtrl+Gしたほうがいいかも
  22. 03:53:310 (1) - Endがon beat + finishが入るような音だからここでの 1/2 sliderは好ましくないです、逆にしたほうがまだいい。
  23. 03:58:846 (1) - 個人的にだけどCtrl+Gのほうがすき
[Insane]
  1. 01:09:560 (4) - 4と5が近くてちょっとやりづらい印象が・・・x233 y173あたりのほうが流れいいかも?
  2. 01:16:703 (2) - 01:15:631 (6,7,1) - ここで大きなジャンプに対してのDSが一気に狭くなるのは少しプレイしづらいと思う、もう少し広げてもいいかも
  3. 01:18:756 (5) - ここは1/3じゃない。01:18:756 - ここから3/4
  4. 01:19:203 (6) - これはリバース部分のところが音に合ってない、1/1と単発にわけたほうがいい
  5. 01:19:917 (8) - same as above.
  6. 01:27:953 (2,3,4) - 音にあってなくない?こっちじゃない?
  7. 01:41:346 (3,4,5) - いきなり流れが止まってるように感じたので、01:41:703 - 01:42:417 - この2箇所音あるしadd noteしてもいいと思う
  8. 02:35:989 - 同様にadd noteしてもいいと思う
  9. 02:40:453 (4,5,1) - Ncの使い方でもう少し見やすくしてもいいかも
  10. 03:01:881 (3,1) - ジャンプ大きすぎる
  11. 03:43:131 (1) - Ncいらん
  12. 03:46:346 (7,8) - 1/3です
  13. 03:47:060 (1,2) - 1/3です
  14. 03:56:167 (1,1,1,1,1) - 綺麗だけどunrankableになり得る
  15. 04:14:560 (1,1,1,1,1) - same as above.
1/3か1/4かややこしい
Satellite
Irc check'd normal diff. some missing distance snap fixed. and double check all diff.

Looks fine to me. So Bubbled

Sorry double post x.x Good luck !
Giralda
I love Delis <3
Topic Starter
Delis
:D where is another BN
Sonnyc
Random bubble check.
[Easy]
  1. 00:59:292 (1,2) - 02:16:435 (1,2) - Rhythm of (1) feels too tricky for the lowest difficulty, despite this is a slider. Just removing these rhythms is my suggestion.
  2. 01:34:917 - Finish spam from here doesn't fits the music nicely. 02:29:203 - Same here. 04:03:489 - too. For other diffs too.
  3. 03:04:203 (1) - Spacing.
  4. 03:27:864 (1) - Perhaps this rhythm too.
  5. 04:07:060 (6) - Missing hitsound.
[Normal]
  1. 00:26:881 (2) - Spacing.
  2. 00:33:310 (1) - Maybe the spinners are fitting the vocals, but since there is a strong sound at 00:33:489, starting from there feels more natural.
  3. 00:33:489 (1,1) - 00:56:346 (1,1) - 02:13:489 (1,1) - Acceptable spinner recovery time, but I'd personally keep some more spare time for this difficulty.
  4. 01:12:060 - Guess it's a mistake of soft-finish. It feels unstable in hitsound since normal-finish has a smaller volume.
  5. 02:25:989 (4,1) - 02:32:596 (3) - Spacing.
  6. 02:46:346 (3,1) - Starting NC from (3) feels natural along the song.
  7. 03:24:917 (1,3) - Strongly recommend to start the NC from (3) due to the abnormal rhythm.
  8. 03:46:346 (1,2,3) - I'd like you to rearrange this rhythm here. It feels too complicated to use such 1/3 in a row. Maybe you can use some more slider reverses.
  9. 04:02:060 (3,4) - The rhythm of (4) feels off from your original pattern. Maybe you can change it to fit the drums better, or you can just simply start a new combo from (3) to indicate it follows something different. You'll want to remove the nc of 04:00:631 (1) then.
[Hard]
  1. 00:12:596 (2,3) - 00:15:810 (3,4) - 00:26:346 (2,3) - 00:30:453 (8,9) - 00:32:060 (2,3) - 00:35:989 (3,4) - 00:40:631 (1,2) - 00:46:881 (2,3) - 01:54:917 (1,2) - 01:58:131 (4,5) - Let's make this spacing closer to 1.2x due to the follow arrow display.
  2. 00:56:256 (1) - Mind ending at 00:57:417? The recovery time feels suspicious for this 1/3 rhythm. 02:13:399 (1,1) - 03:25:006 (1) - Similar.
  3. 01:17:417 (7,1) - I think these could be more far.
  4. 01:37:417 (6,1) - 02:24:024 (2) - 02:34:560 (3,4) - 03:16:167 (2) - 03:16:703 (4) - 03:59:917 (4) - 04:24:679 (3) - Spacing.
  5. 01:40:274 (1) - Not sure if this combo spamming is really needed.
  6. 03:05:453 - It's pretty awkward to leave this empty.
  7. 03:46:346 (1,2) - 1/3. At least let's make this consistent with insane.
  8. 04:08:846 (5) - Unlike the other two sliders, this one contains a vocal in the song. I hope that difference could be expressed as a different rhythm.
  9. 04:11:346 (1,3) - Starting combo from (3) feels more natural.
[Insane]
  1. 00:29:024 (1,2) - Starting the combo from (2) fits the song better.
  2. 02:03:489 (7,1) - Combo stuff. Starting from (7) fits better. 02:04:917 add nc here if changes were made.
  3. 02:11:346 (1,2,3) - Make (1,2) a perfect stack, or use a consistent spacing. This way feels to unorganized.
  4. 02:55:453 (3) - Consider using this as a note for consistency with 02:56:167 (3).
  5. 03:00:899 (2) - 03:02:506 (3) - Spacing.
  6. 04:08:846 (3) - Same with hard.
I would expect a consistent distance snapping usage for parts when you are using such knowledge.
Let me know after adjustments are made to push this set further.
Topic Starter
Delis
Insane:02:03:489 (7,1) - I avoided nc'ing on the last note of a stream because I don't really like how it looks, so I would like to keep this as it is.
Hard:01:40:274 (1) - I need at least xD
Normal:00:33:489 (1,1) - 00:56:346 (1,1) - 02:13:489 (1,1) - if this don't cause unranked, I don't wanna nerf them.
02:46:346 (3,1) - following the vocals.

01:34:917 - I think the hitsounding is okay :O
Sonnyc
Hard.
01:17:774 (1,2) - Inconsistent snapping with insane.
03:16:167 (2,3,4) - pattern could be improved.
03:47:774 (3) - Inconsistent snapping with other diffs.
04:24:679 (3) - rhythm?

Insane.
01:17:774 (3,4,5,6) - Let's use more organized spacing here for the 1/3 snaps.
02:55:899 (2) - spacing
03:02:060 (1,2) - Suspicious readability. Insert more spacing between these. Also starting the combo from (2) will help reading.
03:46:346 (7,8,1,2) - Didn't mentioned last time, but I'm not pretty sure about the playability of this pattern. Maybe you can ask some people.

Uh didn't felt the snaps were such a problem last time. I actually think this set has got further potential for improvement atm.
Further polishing distance spacing usage for hard would be one major thing.

Gather more opinions from the community and contact me again! Or you can just ask the previous nominator.
Topic Starter
Delis
Sorry for the delay, I'd like to see get this ranked now.

I don't think using random spacing in Hard diff is not a real problem, I've tried adjusting every distance snaps in hard though since I don't know what I must do in 2016 mapping. Also fixed your mentions too!

I'll find people to make sure 1/3 snaps are currently fine or nah.
Topic Starter
Delis
AAH I've updated with some minor changes but losing motivation again D:

http://puu.sh/pgPj6/65a427b2f3.png I got an confirmation of the snaps from an experienced mapper.
Akitoshi
in-gameから
sorry for delay, sudden blackout in Philippines sucks lol

Easy
  1. 01:57:774 (1,2) - ここだけ1/1二つ連続で使ってるけどそこまで激しくする必要無いとおもいまし、consistencyとかのためにも01:52:060 (1,2) - と同じ置き方にした方がいいかも
  2. 03:08:131 (4,5,1) - circleだけで2/1から03:09:203 (1) - でいきなり1/1のリズムになってる所多分初心者には難しいと思うから03:08:131 (4,5) - スライダーに変えてみたらどうっすか?
  3. 04:16:346 (1,2) - finishある所でバラバラに 04:16:346 - sliderhead 04:17:774 - sliderend 04:19:203 - に置いてある所に違和感を感じました、2/1 reverse 二つではなく2/1 slider 三つはどうでしょうか?04:17:774 - 04:19:203 - のfinishどっちも叩けるようになります
Normal
  1. 00:12:060 - 最初の部分ですが1/2でつなぐobjecのDSですがx1のままでいいと思います
  2. 00:14:024 (6) - Stack?
  3. 00:29:739 (3) - ^
  4. 00:46:703 (2,3) - ^
  5. 00:55:989 (3) - circle二つに変えてみませんか?00:56:167 - にfinishあるので叩けたら嬉しいです
  6. 01:42:060 (4,5,6) - 個人的に01:40:631 (1,2,3) - みたいな斜め方向がビジュアル的に好きですがそのままでもokだと思いますので任せます
  7. 01:53:131 (2,3) - stack? 01:58:131 (2,3) - がstackだったので一応
  8. 03:26:346 (1,2) - 今までのstackは1/2だったので多分reverseに変えたほうがいいかも
  9. 03:46:346 (1,2,3) - ここたしかにボーカルは1/3だけどNormalだとここまで取らなくていいと思います、03:48:489 (4,5) - みたいに1/1でドラム取ってみたらどうですか?
  10. 04:02:060 (1) - NC for consistency?
Hard
  1. 00:40:989 (3) - ここにNC付けるか00:35:274 (1) - をremove NC?
  2. 01:21:346 (3) - ここだけoverlapの距離がずれてるように見えるのでもう少し下に置いてみたらどうですか?
  3. 01:24:739 - note追加してもいいかも
  4. 01:39:917 (1,1) - SVとか変わってないしNC付けなくてもいいんじゃない?
  5. 02:22:953 (8,9,10) - 普通のStackの方が綺麗よ
  6. 02:59:917 (2) - ここらへんだけど02:59:560 (1) - からstackしてないのに03:00:274 (3) - でstackになってる所気になります
Insane
  1. 01:21:346 (3,1) - いきなり飛んでるように見えるけど近づけられないかな?01:21:703 - がclapだからここまで距離取らなくてもいいと思いました
  2. 01:42:417 (7) - stack? 01:41:703 (4) - とおそろいで
  3. 02:09:024 (1,2,3) - このtripleだけど02:08:489 (1,2,3,4,5) - と同じような距離(DS x1)にしてもいいかも
  4. 03:46:346 (7) - 多分03:47:060 (1) - 03:47:774 (1) - 03:48:489 (1) - から見てNC追加?
please don't kds if you didn't applied anything from this.
good luck :)
Topic Starter
Delis

Corinn wrote:

in-gameから
sorry for delay, sudden blackout in Philippines sucks lol

Easy
  1. 01:57:774 (1,2) - ここだけ1/1二つ連続で使ってるけどそこまで激しくする必要無いとおもいまし、consistencyとかのためにも01:52:060 (1,2) - と同じ置き方にした方がいいかも 曲のせいです orz
  2. 03:08:131 (4,5,1) - circleだけで2/1から03:09:203 (1) - でいきなり1/1のリズムになってる所多分初心者には難しいと思うから03:08:131 (4,5) - スライダーに変えてみたらどうっすか?
  3. 04:16:346 (1,2) - finishある所でバラバラに 04:16:346 - sliderhead 04:17:774 - sliderend 04:19:203 - に置いてある所に違和感を感じました、2/1 reverse 二つではなく2/1 slider 三つはどうでしょうか?04:17:774 - 04:19:203 - のfinishどっちも叩けるようになります
Normal
  1. 00:12:060 - 最初の部分ですが1/2でつなぐobjecのDSですがx1のままでいいと思います このパート、1/2をx0.5にするっていうコンセプトで作ったのでこのままがいいです!
  2. 00:14:024 (6) - Stack?
  3. 00:29:739 (3) - ^
  4. 00:46:703 (2,3) - ^
  5. 00:55:989 (3) - circle二つに変えてみませんか?00:56:167 - にfinishあるので叩けたら嬉しいです
  6. 01:42:060 (4,5,6) - 個人的に01:40:631 (1,2,3) - みたいな斜め方向がビジュアル的に好きですがそのままでもokだと思いますので任せます curved sliderのことかな?全部そうするのもバランス悪いかと思ってstraightなsliderもいれてみました。
  7. 01:53:131 (2,3) - stack? 01:58:131 (2,3) - がstackだったので一応 this looks more cute lol
  8. 03:26:346 (1,2) - 今までのstackは1/2だったので多分reverseに変えたほうがいいかも そうなんですが、次がスライダーという事で特に問題無く叩けると思います。
  9. 03:46:346 (1,2,3) - ここたしかにボーカルは1/3だけどNormalだとここまで取らなくていいと思います、03:48:489 (4,5) - みたいに1/1でドラム取ってみたらどうですか?
  10. 04:02:060 (1) - NC for consistency?
Hard
  1. 00:40:989 (3) - ここにNC付けるか00:35:274 (1) - をremove NC?
  2. 01:21:346 (3) - ここだけoverlapの距離がずれてるように見えるのでもう少し下に置いてみたらどうですか?
  3. 01:24:739 - note追加してもいいかも
  4. 01:39:917 (1,1) - SVとか変わってないしNC付けなくてもいいんじゃない?
  5. 02:22:953 (8,9,10) - 普通のStackの方が綺麗よ こっちのが好きw
  6. 02:59:917 (2) - ここらへんだけど02:59:560 (1) - からstackしてないのに03:00:274 (3) - でstackになってる所気になります なんて言えばいいんでしょう、うまく言えないけど配置がこのままのほうが合ってると思ってこうなりました。
Insane
  1. 01:21:346 (3,1) - いきなり飛んでるように見えるけど近づけられないかな?01:21:703 - がclapだからここまで距離取らなくてもいいと思いました
  2. 01:42:417 (7) - stack? 01:41:703 (4) - とおそろいで
  3. 02:09:024 (1,2,3) - このtripleだけど02:08:489 (1,2,3,4,5) - と同じような距離(DS x1)にしてもいいかも 今のほうが叩きやすくて好きなのでこのままにしておきます!
  4. 03:46:346 (7) - 多分03:47:060 (1) - 03:47:774 (1) - 03:48:489 (1) - から見てNC追加? 連打の最後にNCが苦手なのでこうしてます。04:14:917 (5) - ここみたいな感じ
please don't kds if you didn't applied anything from this.
good luck :)
日本語喋れる方だったんですね・・・!返事無い箇所は直しました! nice modありがとうございますToTb
DeletedUser_423548
From in game

General見てません


  • [Easy]
  1. 00:24:917 - 同じようにAdditions Drumのfinishかな?
  2. 00:32:060 (4,7) - blanketするようにしてみてはどうですか?
    http://osu.ppy.sh/ss/7097178
  3. 01:27:774 (5,1) - どちらかをコピペではだめですか?
    対象の方が見た目は綺麗なので
  4. 01:43:489 (3) - 終点がちょっと枠外に出ているので少しだけ右に移動してもいいと思います
    DSの変化はありません
  5. 02:10:631 (3) - 少し左上に持ってきて綺麗な三角形を描きませんか? X:100 Y:309
    http://osu.ppy.sh/ss/7097229
  6. 02:10:631 (3,5) - overlap?
  7. 02:19:203 (2,3) - スライダーの傾斜を統一しませんか? (SSのために重ねました)
    http://osu.ppy.sh/ss/7097246
  8. 03:46:346 (1,2,3) - 見た目が悪いと思いました
    03:49:203 (3) - を03:46:346 (1) - 終点にstackするだけでもかなり変わります

  • [Normal]
  1. 00:12:596 (3,4) - DSをそろえませんか?
    00:12:596 (3,4) - 0.56 00:13:846 (5,6) - 0.53 00:15:810 (2,3) - 0.48 00:20:631 (1,2) - 0.45 00:24:917 (4,5) - 0.47 00:26:346 (1,2) - 0.52 00:26:881 (2,3) - 0.48 00:30:631 (5,6,7) - 0.43~0.42
  2. 00:29:560 (2,3) - 今までどおりstackしませんか?
  3. 00:48:489 (5,1) - 自分ならblanketにします
    紛らわしいと突っ込まれそうなので違う場合は00:49:203 (1) - の位置を変えたほうがいいかもしれません
  4. 01:18:131 (1,3) - コピーしませんか?
  5. 01:36:346 (4,5) - blanketっぽいので指摘します(ずれています)
  6. 03:48:489 (4,2) - 03:49:203 (1) - を少し下にさげればstackできると思います
  7. 03:58:310 (2,3) - blanketがずれてます

  • [Hard]
    わかりません。ごめんなさい

  • [Insane]
  1. 01:00:631 (9) - NCかな
    01:01:167 (1) - remove NC
  2. 01:52:953 (5,6) - 静かなパートで離れすぎと思いました
  3. 02:00:989 (4) - パターン的にNC?
    finishもついているので
  4. 02:04:203 (1,2,6,7) - stackかoverlapか統一しませんか?
  5. 02:16:435 (1) - ここの音をもう少し目立たせたいので02:16:346 - でvol下げませんか?
  6. 02:54:917 (1,2,3,1,2,3) - 同じ音なのでDSを統一したほうがいいと思います
  7. 03:00:631 (1,2,3,1,2,3) - ^
  8. 04:08:846 (3) - まっすぐなので点はいらないと思います
    http://osu.ppy.sh/ss/7097519
3/4にたいしては変に感じなかったので良いと思います

Good luck!
Sakurauchi Riko
Hello, mod as requested :3

Insane
00:07:060 - and 00:07:239 - are covered with the slider but they are noticeable sounds. you might wanna notice these sounds with your map too meanwhile 00:08:310 - has no noticeable sound but you notice it with the slidertail.
you can say that 00:06:346 - this measure (from downbeat to downbeat) has 1/2 sounds but the measure at 00:07:774 - has only 1/1 sounds. the rest of the intro looks fine rhythm wise.
00:17:417 - missing sound
00:22:953 - ^ (im not sure if you really want them to map but it is the highest difficulty so the map should represent the song as accurate as possible, in my opinion
00:24:739 (4) - i see that you want to emphasize the vocal but you shouldnt keep the strong downbeat at 00:24:917 - unnoticed, so a 1/2 reverse slider would emphasize the vocal (by clicking on the sliderhead) but would still notice the downbeat (and this is btw the only sound of that type you miss (in that section))
00:42:060 - ^ (idk if reverse slider actually fits... but still missing fundamental sound)
00:47:774 - ^ i guess you know what my problem is and get the idea :D
00:28:489 (6) - NC maybe? the vocal stops before and starts from new at that point
00:45:989 (7) - NC
00:59:203 - missing sound
01:04:560 (6,1) - you can increase the spacing here because 01:04:917 (1) - is meant to be emphasized
01:09:203 (3) - same here, it is not really good if you keep strong sounds like these neutral, they should be different from the "normal rhythm"
02:33:131 (7,8,1) - this is a very good example on how you treat a special sound like the "standard rhythm". in that pattern everything has the same distance so it gets neutral with no emphasis but 02:33:489 (1) - has a strong sound given by music and hitsound..
02:23:846 (2,3) - ^ (you get the idea)
01:22:239 (3,4,1,2,3,4,5) - the flow is really bad here, it feels awkward to follow with the cursor, reverse the stream shape and the flow should be much better already
01:45:631 (3,4,5,6,1,2,3,4,5) - this is really good xD
01:50:899 (2,3) - you might wanna NC them aswell because this rhythm on the blue tick is very sudden (especially after a break) and causes 100's because the player think it is 1/2 or 1/1 rhythm like it was all the time before. the NC's let the player know that something is different in the rhythm, so the player gets "warned".
02:15:155 (2,3) - ^
01:56:167 (6,7) - you can increase DS here as the sound at 01:56:346 (7) - is very special and needs to be emphasized, apply this for similar spots where you think that a sound is special or strongly emphasized by the music
02:04:203 (1,2) - here you stack the 1/4 rhythm but at 02:05:631 (6,7) - you dont, try to be more consistent in DS'ing especially when the objects that need to be consistent are that close to each other. i recommend you to unstack 02:04:203 (1,2) - because farther in the song you use specific amount of DS
02:28:310 (4,5,6,7,8) - im not sure why you stack this stream because all streams before are not stacked... ><
02:40:631 (3) - NC to indicate rhythm change
02:46:346 (7) - ^
03:02:685 - i think there is no sound here
03:26:078 (6,7,8,1) - would be cool if you change the streamshape here because of that "speical sound" (i think you know what i mean). that way you'd emphasize that special sound.
03:27:864 (5) - NC
03:39:203 (1) - this spinner feels weird because the vocal stops suddenly at 03:39:203 (1) - but the spinenr goes on... i dont actually know how to fix this except ending the spinner at that point >.<
03:48:489 (1,2) - might wanna stack this aswell because you stacked the 1/4's before
03:52:774 (1,2) - maybe 2 1/4 sliders instead? this pattern feels really unnatural and the emphasis is actually on 03:53:131 (3) - and not on 03:53:042 (2) - i think
04:09:203 (1,2) - i'd unstack this because the 1/4 rhythm after that spot is spaced
04:24:441 (5,1) - reverse NC? because the sound rather changes at 04:24:441 (5) -

pheuw... that was longer than i expected xD i actually wanted to mod the lower diffs too but i think i keep it this way. let me know if my mod was that useful to you (i doubt that tho) that you want me to mod the lower diffs.
i cant mod hitsounds sorry, i have trouble on my own doing them ...

Good Luck in ranking process and happy mapping!:)
Topic Starter
Delis

Yasaija 714 wrote:

From in game

General見てません


  • [Easy]
  1. 00:24:917 - 同じようにAdditions Drumのfinishかな?
  2. 00:32:060 (4,7) - blanketするようにしてみてはどうですか?
    http://osu.ppy.sh/ss/7097178
  3. 01:27:774 (5,1) - どちらかをコピペではだめですか?確かにそれが一番綺麗、なんですがコピペするにしては(5)のスライダーが丸すぎてそこからの流れとは合わないと思いこうなりました。
    対象の方が見た目は綺麗なので
  4. 01:43:489 (3) - 終点がちょっと枠外に出ているので少しだけ右に移動してもいいと思います
    DSの変化はありません
  5. 02:10:631 (3) - 少し左上に持ってきて綺麗な三角形を描きませんか? X:100 Y:309
    http://osu.ppy.sh/ss/7097229
  6. 02:10:631 (3,5) - overlap? 配置のしようが無く・・・w
  7. 02:19:203 (2,3) - スライダーの傾斜を統一しませんか? (SSのために重ねました)
    http://osu.ppy.sh/ss/7097246
  8. 03:46:346 (1,2,3) - 見た目が悪いと思いました
    03:49:203 (3) - を03:46:346 (1) - 終点にstackするだけでもかなり変わります

  • [Normal]
  1. 00:12:596 (3,4) - DSをそろえませんか? 1/2でx0.5になってる事に関して言っているのであれば、slow partなのでわざとこうしてます。
    00:12:596 (3,4) - 0.56 00:13:846 (5,6) - 0.53 00:15:810 (2,3) - 0.48 00:20:631 (1,2) - 0.45 00:24:917 (4,5) - 0.47 00:26:346 (1,2) - 0.52 00:26:881 (2,3) - 0.48 00:30:631 (5,6,7) - 0.43~0.42
  2. 00:29:560 (2,3) - 今までどおりstackしませんか?この方が前後の配置と合ってるので ><
  3. 00:48:489 (5,1) - 自分ならblanketにします blanket好きじゃないのでわざとこうしてます。
    紛らわしいと突っ込まれそうなので違う場合は00:49:203 (1) - の位置を変えたほうがいいかもしれません
  4. 01:18:131 (1,3) - コピーしませんか? 01:19:203 (3,4) - を対称だと目立たせる為にあえて少し違う形にしてます。
  5. 01:36:346 (4,5) - blanketっぽいので指摘します(ずれています)
  6. 03:48:489 (4,2) - 03:49:203 (1) - を少し下にさげればstackできると思います
  7. 03:58:310 (2,3) - blanketがずれてます

  • [Hard]
    わかりません。ごめんなさい

  • [Insane]
  1. 01:00:631 (9) - NCかな 連打の終わりにNC付けるのが嫌いなのでこうなってます!
    01:01:167 (1) - remove NC
  2. 01:52:953 (5,6) - 静かなパートで離れすぎと思いました 比較的静かな方だとは思いますが、スタックされた3連打の後のジャンプなのでAIM自体は難しくなく、かつ曲に対してもセーフなジャンプかと思われます。
  3. 02:00:989 (4) - パターン的にNC?
    finishもついているので
  4. 02:04:203 (1,2,6,7) - stackかoverlapか統一しませんか?わざとですね!この方が譜面の流れ、見た目が良いと個人的には思います。
  5. 02:16:435 (1) - ここの音をもう少し目立たせたいので02:16:346 - でvol下げませんか?
  6. 02:54:917 (1,2,3,1,2,3) - 同じ音なのでDSを統一したほうがいいと思います 同じ音では無いかと(リズムの事を言ってるのであればわかります。)02:55:899 (2) - で音が高く、かつ強くなっているのでそれに合わせてdistanceも少々広げてます。
  7. 03:00:631 (1,2,3,1,2,3) - ^ 同じく、此方に関しては揃えた場合、プレイした際の配置としての面白さが半減されると思います。
  8. 04:08:846 (3) - まっすぐなので点はいらないと思います わざとだったんですけど、消しました。
    http://osu.ppy.sh/ss/7097519
3/4にたいしては変に感じなかったので良いと思います

Good luck!
mod ありがとうございます!何も書いてない所は直しました。blanketはちょっとわからないので此方から直すのは厳しいです。 :?

Phyloukz wrote:

Hello, mod as requested :3

Insane
00:07:060 - and 00:07:239 - are covered with the slider but they are noticeable sounds. you might wanna notice these sounds with your map too meanwhile 00:08:310 - has no noticeable sound but you notice it with the slidertail.
you can say that 00:06:346 - this measure (from downbeat to downbeat) has 1/2 sounds but the measure at 00:07:774 - has only 1/1 sounds. the rest of the intro looks fine rhythm wise. I've changed 00:08:131 (2) - to a circle instead, making 00:06:881 (3) - objects in 1/2 is too overmapping for me, at least the noticeable sounds mustn't be mapped.
00:17:417 - missing sound its intentional
00:22:953 - ^ (im not sure if you really want them to map but it is the highest difficulty so the map should represent the song as accurate as possible, in my opinion same, putting circles for all sounds music provides isn't good way to map a good thing imo
00:24:739 (4) - i see that you want to emphasize the vocal but you shouldnt keep the strong downbeat at 00:24:917 - unnoticed, so a 1/2 reverse slider would emphasize the vocal (by clicking on the sliderhead) but would still notice the downbeat (and this is btw the only sound of that type you miss (in that section))
00:42:060 - ^ (idk if reverse slider actually fits... but still missing fundamental sound)
00:47:774 - ^ i guess you know what my problem is and get the idea :D
00:28:489 (6) - NC maybe? the vocal stops before and starts from new at that point
00:45:989 (7) - NC
00:59:203 - missing sound
01:04:560 (6,1) - you can increase the spacing here because 01:04:917 (1) - is meant to be emphasized
01:09:203 (3) - same here, it is not really good if you keep strong sounds like these neutral, they should be different from the "normal rhythm"
02:33:131 (7,8,1) - this is a very good example on how you treat a special sound like the "standard rhythm". in that pattern everything has the same distance so it gets neutral with no emphasis but 02:33:489 (1) - has a strong sound given by music and hitsound..
02:23:846 (2,3) - ^ (you get the idea)
01:22:239 (3,4,1,2,3,4,5) - the flow is really bad here, it feels awkward to follow with the cursor, reverse the stream shape and the flow should be much better already
01:45:631 (3,4,5,6,1,2,3,4,5) - this is really good xD
01:50:899 (2,3) - you might wanna NC them aswell because this rhythm on the blue tick is very sudden (especially after a break) and causes 100's because the player think it is 1/2 or 1/1 rhythm like it was all the time before. the NC's let the player know that something is different in the rhythm, so the player gets "warned".
02:15:155 (2,3) - ^
01:56:167 (6,7) - you can increase DS here as the sound at 01:56:346 (7) - is very special and needs to be emphasized, apply this for similar spots where you think that a sound is special or strongly emphasized by the music
02:04:203 (1,2) - here you stack the 1/4 rhythm but at 02:05:631 (6,7) - you dont, try to be more consistent in DS'ing especially when the objects that need to be consistent are that close to each other. i recommend you to unstack 02:04:203 (1,2) - because farther in the song you use specific amount of DS
02:28:310 (4,5,6,7,8) - im not sure why you stack this stream because all streams before are not stacked... ><
02:40:631 (3) - NC to indicate rhythm change
02:46:346 (7) - ^
03:02:685 - i think there is no sound here
03:26:078 (6,7,8,1) - would be cool if you change the streamshape here because of that "speical sound" (i think you know what i mean). that way you'd emphasize that special sound.
03:27:864 (5) - NC
03:39:203 (1) - this spinner feels weird because the vocal stops suddenly at 03:39:203 (1) - but the spinenr goes on... i dont actually know how to fix this except ending the spinner at that point >.<
03:48:489 (1,2) - might wanna stack this aswell because you stacked the 1/4's before
03:52:774 (1,2) - maybe 2 1/4 sliders instead? this pattern feels really unnatural and the emphasis is actually on 03:53:131 (3) - and not on 03:53:042 (2) - i think
04:09:203 (1,2) - i'd unstack this because the 1/4 rhythm after that spot is spaced
04:24:441 (5,1) - reverse NC? because the sound rather changes at 04:24:441 (5) -

pheuw... that was longer than i expected xD i actually wanted to mod the lower diffs too but i think i keep it this way. let me know if my mod was that useful to you (i doubt that tho) that you want me to mod the lower diffs.
i cant mod hitsounds sorry, i have trouble on my own doing them ...

Good Luck in ranking process and happy mapping!:)
fml my browser suddenly crashed and most of replies are dead. sorry man if you rly wanna see my reply to all sections I'd rewrite it again.. ty very much for mods though :cry:
Topic Starter
Delis
I've changed the 3/4 and 2/3 snaps, Zero__wind helped me a lot on it so I wish this is okay now!
Trust
yoo, from queue
oh its already been bubbled, well probably not much to say :>

red = unrankable
blue = highly recommended
[Insane]
  1. 00:57:774 (1,2,3,4) - I feel the normal-whistle is out of place. (2,3,4) are more strongly accentuated in the music. Try taking it off (1) and placing a normal-whistle on (2,3,4). Also a plus, normal-finishes also sounds really nice on (2,3,4)
  2. 01:19:560 (2) - Normal sample on the head?
  3. 01:41:346 (3) - Perhaps a 3/4 slider and circle is more consistent and fits the build up better
  4. 01:42:417 (6) - Missing normal-clap
  5. 01:42:596 (7,8) - Was hoping for more spacing to match the musical emphasis
  6. 02:00:989 (1) - Trying not to be nazi but this wonky blanketing could be fixed up haha
  7. 02:14:917 (1) - Same idea as 00:57:774 (1,2,3,4) -
[Hard]
  1. 00:11:614 - Looks like something went wrong. Make sure to delete these red lines
  2. 00:39:739 - Add a note? There's some bgm action left uncovered, the gap in the rhythm felt weird to me
  3. 01:17:596 - You can map a triplet here to lead into the slider. I also think finding more places to 1/4 in general is great for spread since the insane is pretty stream heavy.
  4. 02:35:631 (6) - Clap on the tail
[Normal]
  1. 00:00:632 - sv is unchanged on normal and easy so this green line can be removed for both diffs
  2. 00:40:631 (1) - Not a fan of this rhythm as you were previously mapping vocals like 00:36:703 (3,4) -. Something like this feels more consistent with this section:
[Easy]
  1. 02:00:631 (4) - Clap on the tail
Good stuff :)
Topic Starter
Delis

Trust wrote:

yoo, from queue
oh its already been bubbled, well probably not much to say :>

red = unrankable
blue = highly recommended
[Insane]
  1. 00:57:774 (1,2,3,4) - I feel the normal-whistle is out of place. (2,3,4) are more strongly accentuated in the music. Try taking it off (1) and placing a normal-whistle on (2,3,4). Also a plus, normal-finishes also sounds really nice on (2,3,4) sounds better
  2. 01:19:560 (2) - Normal sample on the head? this should be fine, playing normal hit + the soft whistle at same time feels weird.
  3. 01:41:346 (3) - Perhaps a 3/4 slider and circle is more consistent and fits the build up better I've discussed on this with Zero__wind yesterday and it seems this currently is more safe to go (due to 3/4 and 2/3 problems asdf)
  4. 01:42:417 (6) - Missing normal-clap k
  5. 01:42:596 (7,8) - Was hoping for more spacing to match the musical emphasis made a tiny jump
  6. 02:00:989 (1) - Trying not to be nazi but this wonky blanketing could be fixed up haha k, now it's pretty
  7. 02:14:917 (1) - Same idea as 00:57:774 (1,2,3,4) - yee


[Hard]
  1. 00:11:614 - Looks like something went wrong. Make sure to delete these red lines lol my bad, fixed!
  2. 00:39:739 - Add a note? There's some bgm action left uncovered, the gap in the rhythm felt weird to me added
  3. 01:17:596 - You can map a triplet here to lead into the slider. I also think finding more places to 1/4 in general is great for spread since the insane is pretty stream heavy. added a triplet there and more triplets
  4. 02:35:631 (6) - Clap on the tail k
[Normal]
  1. 00:00:632 - sv is unchanged on normal and easy so this green line can be removed for both diffs yes
  2. 00:40:631 (1) - Not a fan of this rhythm as you were previously mapping vocals like 00:36:703 (3,4) -. Something like this feels more consistent with this section: changed to yours
[Easy]
  1. 02:00:631 (4) - Clap on the tail o
Good stuff :)
thank you for modding trust! your mod is still very helpful to me :)
Sonnyc
Nominted.
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