but i wanted popcorn
anyway i updated the beatmap with some changes from the previous mods and my own opinion
anyway i updated the beatmap with some changes from the previous mods and my own opinion
This same question applies to if it isn't the community deciding.Anxient wrote:
Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?
Wow nice comment. Really A+Shad0w1and wrote:
SPOILERedit: its your choice to make changes or not. I would be happy to see your hero diff get ranked, by making some minor changes. mapping for pp and ignore the music is a sad fact in this community.I would like to give some thoughts about the hero diff, I just suggest you nerf some jumps to sliders in claim parts of this song, of course this might impact your SR, but it will present the music better.
00:01:269 (1,1,2) - nerf DS a bit would be fine
00:04:573 (5,1,2,3,4,5,6) - 00:06:448 (2,3,1,2) - nerf DS
00:08:770 (1,2,3,4,1,2,3,4) - these jumps I suggest your nerf them and have some more sliders
00:10:734 (2,3,4,5,6,7,1) - these you could keep imo
00:14:663 (1,2,3,4,5,6,7,8,1,2) - more sliders
00:16:805 (4,5,6,7,1,2,3) - more sliders
00:29:663 (1,2,3,4,1) - nerf DS a bit
00:42:520 (5,6) - 00:43:234 (1,2) - 00:44:663 (1,2) - sliders work better
00:45:555 (1,2) - nerf a bit
00:54:305 (5,6) - 00:56:091 (1,2) - 00:57:520 (1,2) - 00:58:055 (4,5) - slider
00:59:127 (2,3,4,1,2,3,4) - keep
01:02:698 (4,5,6) - nerf ds
the rest seems present music well
I did not like your hero diff only because its overdone in the clam part of the song, the jumps should present the peak of the song, not the pp. and the sliders are the soul of mapping, especially for a eroge op theme
I am not a BN or QAT. I'm just some guy. These are just my opinions and feelings towards mapping in general.Anxient wrote:
Question 1: why is the "My Hero" diff unrankable?
Question 2: how is a map's rankibility determined? by the community or by the beatmap managers?
Question 3: if a map is unrankable by the community (people not liking it coz of x reasons), would the problems be weighted to determine if a DQ was worth it?
Question 4: is the "My Hero" diff considered unrankable because Xexxar isn't well known enough as a unique mapper?
Question 5: if "My Hero" was remapped in a similar fashion by a well known jump mapper (example: Fycho, Hollow Wings, Skystar, etc (any unique mapper)), would the community complain about it? Predicted Responses: (for Fycho maps: omg another fycho map! all aboard the pp train!, for HW: omg another HW map how to even read lmao, for Skystar maps: typical skystar map, how to acc/rhythm this)
Question 6: if "My Hero" diff is originally unable to be ranked due to "jumps being too hard", then how did this map manage to get past a BN and a QAT?
Question 7: is this kind of treatment fair to new mappers who are trying something new, or would they have to build their reputation as a unique mapper from the ground up? (example: before ranking with "My Hero" diff, Xexxar must make countless normal maps, gradually increasing the hardest diff jumps of said maps before being clear that he is a jump mapper, and then proceed to rank My Hero, or is he able to rank "My Hero" immediately?
Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?
ErunamoJAZZ wrote:
I just want to point: You will wanna keep your last diff as Optional too, and go a head with your mapset.
Dont drop all mapset only for one diff.
this looks like a contradiction to me.. if the extra is a good diff and the top one is like the extra but with consistently larger spacing, where's the problem? hell i can't even call some of these "jumps" "jumps" like broccoly said, i bet skystar could pull off a 6.3* star diff off of this if he wanted to and it would be completely fine.Natsu wrote:
Your My Hero! diff is the same as your Extra, just with higher spacing, Extra diff is fine (even I would agree to move this set forward with that),
Mazzerin wrote:
this looks like a contradiction to me.. if the extra is a good diff and the top one is like the extra but with consistently larger spacing, where's the problem? hell i can't even call some of these "jumps" "jumps" like broccoly said, i bet skystar could pull off a 6.3* star diff off of this if he wanted to and it would be completely fine.Natsu wrote:
Your My Hero! diff is the same as your Extra, just with higher spacing, Extra diff is fine (even I would agree to move this set forward with that),
also 10/10 at shrin not even watching the explanation video yet commenting about how the explanations "aren't right" and even trying to "convince" the mapper into thinking that he's lying??
this really did get unranked for no reason, 2 bns qualified this, d-kun said it's fine, broccoly said it's fine, dozens of people said it's fine, natsu's mod honestly seems more like a personal attack than a mod to me, same "spacing" issues are mentioned like in the mods before the qualification which were denied.
"minor changes" be like: "blancket" "add a note" "move this node to x|y"Xexxar wrote:
At this point I'm more or less done with this set.
I am willing to do any minor changes deemed necessary to rank this map. I am not interested in deleting it for the sake of rank however.
Slayed wrote:
in the insane diff
01:11:270 (4) - here should be a NC due to SV changes This timing point can simply be removed because it's function is from the previous difficulty, not this.
01:18:575 (2) - here also (probably instead of NC 01:18:396 (1) - here) This is done for readability since it's changing from 1/1 to 1/2. I don't see the problem.
please refrain from posting off topic comments.mithew wrote:
anyone else here hyped for hvicks new top rank?
thank you! seems much more logical now. I also added a red tick on the final kiai end to reset Nightcore cymbal crash to be in tune with the music.Bonsai wrote:
Something unrelated to everything here, Okoratu mentioned it in his first post but for a different reason:
01:15:913 - The bpm of this timing point is incorrect: It makes the measure start one 1/2 before the downbeat but end on the downbeat, which is messed up. It is intended to shift the offset by -16ms over the course of a whole measure, lowering it by 17,25bpm can't be right for that lol - What you want to do is make this timing point 169,7bpm.
@those questions: Please don't start the "If the mapper were famous nobody would dare to question it"-thing orz
i hope this thing can be allowed for higher diffs, in opposite wayStrategas wrote:
Saying things like "this difficulty doesn't support the song" isn't very logical considering the current ranking system. If that was the case, then delete all the easy/ normal diffs on more intense mapsets lol... isn't the point of the spread to have more difficulties so more players could choose the difficulty that seems more appropriate to them?
Of course you wouldFort wrote:
i hope this thing can be allowed for higher diffs, in opposite wayStrategas wrote:
Saying things like "this difficulty doesn't support the song" isn't very logical considering the current ranking system. If that was the case, then delete all the easy/ normal diffs on more intense mapsets lol... isn't the point of the spread to have more difficulties so more players could choose the difficulty that seems more appropriate to them?
Or maybe you just can't aim them? A lot of people would find these easy, so that's completely down to the player. They definitely don't force you to miss.Kunino Sagiri wrote:
The last diff's 01:06:305-01:16:832 is filled with patterns that forces you to miss
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.deetz wrote:
Maps are considered on case-by-case
Bpm is lower. Pattern fits the beat of the song.Kunino Sagiri wrote:
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.deetz wrote:
Maps are considered on case-by-case
Fuck are you on about? He literally just said maps are looked at individually...Kunino Sagiri wrote:
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.deetz wrote:
Maps are considered on case-by-case
if the section was doubled in length id simply start the section at a lower intensity with more sliders and slowly rebuild to the peak jump intensity. idk why you ask this tho since its not...Kunino Sagiri wrote:
"I am free to put totally-not-Kneesocks patterns for as long as I like for as long as the song permits it and I happen to made the patterns fit the beat of the song" many other maps have similar patterns so idk why you refer to this diff only, not only that but what is your points implication? are you simply stating that because i am not skystar / bearizm im not capable of utilizing patterns such as these?
So, if this song hypothetically got extended by 20 seconds filled with 01:06:305-01:16:832 music and those same kind of patterns you hypothetically made now last from 01:06:305-01:36:832, it's still justifiable? The patterns would indeed fit the song and as deetz had said, difficulty really is subjective so no matter who'd try to complain they would be just brushed off.
I'm curious, please answer this question and I'll go away at once regardless.
Shiirn wrote:
Just popping in to say that the My Hero diff now has a much better sense of intensity and while I still think the spacing is completely overkill, it is no longer quite as uniform across the map and does scale much more accurately with the intensity of the song. I'm not saying that I specifically approve of it, or that I even like it: I don't like it. But I am letting it be known that I see marked improvement. Should it be ranked? I'll leave that to BNs and, during the qualification process, the QAT and the community.
01:33:396 (2,2) - obligatory "blanket these"
Natsu wrote:
Mapper did ask me in game to post something again.
Seems the discussion did go in the wrong direction, let's summarize:
Useful post:
https://www.reddit.com/r/osugame/comments/406st3/ranking_questions_regarding_my_hero_up_yo/ reddit anxient post.
https://osu.ppy.sh/forum/p/4800346
https://osu.ppy.sh/forum/p/4799553
https://osu.ppy.sh/forum/p/4799210
https://osu.ppy.sh/forum/p/4801848
https://osu.ppy.sh/forum/p/4802829
https://osu.ppy.sh/forum/p/4803311
Don't have time to check post by post, but i think those were the only mod posts, anyways remember that we were discussing this Beatmap not other.
As I said in my experience as a modder I believe the quality of ¨My Hero¨ diff isn't enough for the ranking section (of course my opinion), for the reasons that i did posted in my previous mod post (Also check shiirn post, he did post basically my feeling about this diff as well).
No we aren't saying Jumps are too hard to play, what we are saying is the overall spacing in the diff does not correlate with this song, is really noticeable that you trying to add more strong feeling to the song by using Hitnormal over soft sounds, such as 00:14:663 (1,2,3,4,5,6,7,8,1,2,3,4,5) - (this happen in all the difficulty,, and is really noticeable when playing, I gues you should try to use a proper hitsounding that fit the song. that section is drum, not hitnormal, how is that faking intensity? the drum here fits very well with the song's guitar and drums so...
OD9 doesn't make much sense in a 168 bpm eroge soft song, there isn't any note locking, in fact your map its ¨jumpy¨, jumps at low bpm doesn't play that nicely with such high OD, making the gameplay uncomfortable, you can tell me Hey my difficulty is hard it fit, but being honest the difficulty is really easy, the star rating comes by the abusing of spacing only. i dont understand why notelocking / bpm should be tied to OD. Should it not reflect the overall difficulty of the song and the complicatedness of the rhythm at hand? It seems silly to me to have 6 star maps that everyone can 99.5% simply because low OD cause of whatever reason.
Map doesn't follow a main spacing and doesn't follow a theme is just jumps around the screen (mapping is simple, but overdone), Extra difficulty in fact is really really similar to My Hero, but Extra follow a spacing that correlate better with the song, sometimes it seems like My Hero is a copy of Extra with a scaling by XX. so my hero doesnt follow a theme, but is similar to the extra diff which is okay... i don't understand? This is a contradiction. If you're saying that extra and hero are similar but with just increased or decreased levels of base spacing than how is the construction of my hero incorrect and "doesn't follow a theme is just jumps around the screen" ?
I'm fine with all the spread until Extra diff, but I strongly believe that My Hero diff is overdone and not needed, because Extra diff already take all what the song offer to you, My Hero raise the limit of what the song provide you, making not sense with the song anymore.
Of course this is my opinion and you are free to ignore it, this is my last post in this thread unless you call me for again, feel free to ignore and continue with ranking process.
Best of luck with this set-.