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Rameses B ft. Charlotte Haining - Hope

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Topic Starter
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This beatmap was submitted using in-game submission on 18 March 2016 at 16:59:29

Artist: Rameses B ft. Charlotte Haining
Title: Hope
Tags: liquicity galaxy of dreams dnb drum and bass -Inyafaze- HB24 ReFaller
BPM: 175
Filesize: 6457kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1.65 stars, 195 notes)
  2. HB's Insane (4.36 stars, 464 notes)
  3. Inya's Insane (4.71 stars, 545 notes)
  4. Normal (2.23 stars, 254 notes)
  5. ReFaller's Hard (2.9 stars, 273 notes)
Download: Rameses B ft. Charlotte Haining - Hope
Information: Scores/Beatmap Listing
---------------
Hitsounds by me (excluding ReFaller's diff)

Easy - 100%
Normal - 100%
ReFaller's Hard - 100%
HB's Insane - 100%
Inya's Insane - 100%

sorry i needed a break due to rsi q.q im back on this map i promise!

SPOILER
Removed Neme's Hard - 16/03 - Reasons in thread
Added ReFaller's Hard - 17/03
Spiraler
Easy
00:27:540 (1) - head of this should stack on tail of 00:23:426 (3)
00:54:969 (1,2,3,4,1) - while barely noticeable, these sliders are slightly different, try using the same one and copy-pasting it in, and rotate/flip it so it looks consistent
00:59:426 (5,1,2,3,4) - ^
01:05:940 (1,2,3,4,1) - ^
01:18:283 (1) - remove NC
01:23:769 (1) - ^
01:29:597 (5) - rather than make a whole new slider, reuse the old one but hit ctrl+g and rotation and flip to get it to be similar to what it is now
01:40:226 (3) - While this alone being straight isn't bad, it would be better if it were the same as the previous slider
01:41:597 (1,2) - same as 00:54:969 (1,2,3,4,1)
01:49:826 (1) - the head is ever so slightly off from the tail of the other slider, just stack it real quick
01:52:569 (1,2) - same as 01:41:597 (1,2)
02:09:026 (1,2) - I would make these face the same way personally

Normal
01:03:883 (2) - I wouldn't recommend making this curved while the next 2 patters of the same kind have straight sliders
01:47:769 (3) - make this slider the exact same direction as the other 2
02:02:169 (1) - I would recommend vertical flip but keeping the head where it was

really good maps!
Topic Starter
Log Off Now

Spiral527 wrote:

Easy
00:27:540 (1) - head of this should stack on tail of 00:23:426 (3) Can't do this without changing the triangle before hand due to distance spacing, i'll think about it more though
00:54:969 (1,2,3,4,1) - while barely noticeable, these sliders are slightly different, try using the same one and copy-pasting it in, and rotate/flip it so it looks consistent it was copy pasted q.q
00:59:426 (5,1,2,3,4) - ^ ^
01:05:940 (1,2,3,4,1) - ^ ^
01:18:283 (1) - remove NC Ok
01:23:769 (1) - ^ Done
01:29:597 (5) - rather than make a whole new slider, reuse the old one but hit ctrl+g and rotation and flip to get it to be similar to what it is now this is what i did XD, it might be because it's slightly higher compared to the first slider
01:40:226 (3) - While this alone being straight isn't bad, it would be better if it were the same as the previous slider Ok, changed
01:41:597 (1,2) - same as 00:54:969 (1,2,3,4,1) they were copied also q.q
01:49:826 (1) - the head is ever so slightly off from the tail of the other slider, just stack it real quick good catch, didn't notice this :P
01:52:569 (1,2) - same as 01:41:597 (1,2) also copied XD
02:09:026 (1,2) - I would make these face the same way personally i'm not sure what you mean here?

Normal
01:03:883 (2) - I wouldn't recommend making this curved while the next 2 patters of the same kind have straight sliders This is curved as it follows the previous aesthetic curve, I don't think curving this makes much of a difference to gameplay/readability of the small straight slider section that follows this
01:47:769 (3) - make this slider the exact same direction as the other 2 again not sure what you mean here, the sliders alternate direction going down/up/down
02:02:169 (1) - I would recommend vertical flip but keeping the head where it was again i'm not sure what you mean by this, sorry XD. i did change something else in this part though, so thanks for pointing it out :D

really good maps!
Thank you for the mod!! :D
RyoKazuka
double check metadata pls


its

Rameses B ft. Charlotte Haining
Topic Starter
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RyoKazuka wrote:

double check metadata pls


its

Rameses B ft. Charlotte Haining
Oops, dots op XD. Thanks for pointing that out. I won't be able to fix it for a little while though so it will be changed in the next update.
Topic Starter
Log Off Now
Added Inya's Insane
pingal1ty
Inya's Isnane is great. 10/10 Would play for an FC when it becomes ranked. Been trying a while tho but no luck, my best was 99.28% acc with almost FC, failed a jump almost at the end, but it feels like my hands are moving along with the rythm, keep the good work guys and thanks Log Off Now for awesome maps you are working at.
inya

pingal1ty wrote:

Inya's Isnane is great. 10/10 Would play for an FC when it becomes ranked. Been trying a while tho but no luck, my best was 99.28% acc with almost FC, failed a jump almost at the end, but it feels like my hands are moving along with the rythm, keep the good work guys and thanks Log Off Now for awesome maps you are working at.
Thanks for the nice feedback :) I've been trying to keep a good flow on the map and I guess it's not bad :p
RyoKazuka


AY LOGGY !

i think ill remap easy in 2/3 and p1 map xd

General:

Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks

Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot

Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it)

EZ
01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean)
01:30:638 (7) - NC too did you map this while you're drunk? xdd
01:48:466 (3) - kindly move the tail to 248|236 for better flow
01:49:152 (4) - move the tail to 272|88 for also better flow

EZ WAS GOOD M8

NM
NM WAS GOOD I LIKE THE COPY PASTING OF THOSE THREE SLIDER SYMMETRY MUCH LOVE

Neme's HD
Meme

holy sh if youre planning to make this really hard at least set OD to 6.5 xdd

00:44:352 (2) - perhaps bend this slider so that it flows to the next?
00:58:066 (2,3,4,5,6) - tbh this is too hard for Hard but let me wait until HappyRocket finishes his diff and Ill see whether this should be reduced or no but for now, dont change it yet
01:14:524 (2) - this slider overlaps ingame, maybe move it a little bit to the right?
01:53:609 (1) - whats the nc for? xdd

Hard is very good but I feel a little untidy about it

Inya's Insane has good flow and tap
I discussed with my friend and he also agrees that either the spacings after the second kiai reduced or make a break somewhere
same rule applies to Neme's Hard but Hard is not so necessary to have a break

Insane is mostly jumps all over and throughout the drop which needs maybe constant + easy flow for the player to gain stamina or recover from the jumps

anyway the set is well made and good luck to all of you ! :)


EDIT:

07:40 Cheesecake: just make sure that you mention that 02:20:009 (5,1,2,3,4,5,6,7,8,9) - this whole section should be calming dowjn
07:40 Cheesecake: 02:25:495 (3) - also this would be cuter if the waves were bigger


Topic Starter
Log Off Now
Updated Mapset with HB's Insane (WIP) and an update for Inya's Insane (WIP Hitsounds). I'll start working on it again on monday when I finally get back to uni ^^.

Haven't managed to apply your mod yet Ryo, will get to it on monday
inya

RyoKazuka wrote:



AY LOGGY !

i think ill remap easy in 2/3 and p1 map xd

General:

Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks

Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot

Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it)

EZ
01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean)
01:30:638 (7) - NC too did you map this while you're drunk? xdd
01:48:466 (3) - kindly move the tail to 248|236 for better flow
01:49:152 (4) - move the tail to 272|88 for also better flow

EZ WAS GOOD M8

NM
NM WAS GOOD I LIKE THE COPY PASTING OF THOSE THREE SLIDER SYMMETRY MUCH LOVE

Neme's HD
Meme

holy sh if youre planning to make this really hard at least set OD to 6.5 xdd

00:44:352 (2) - perhaps bend this slider so that it flows to the next?
00:58:066 (2,3,4,5,6) - tbh this is too hard for Hard but let me wait until HappyRocket finishes his diff and Ill see whether this should be reduced or no but for now, dont change it yet
01:14:524 (2) - this slider overlaps ingame, maybe move it a little bit to the right?
01:53:609 (1) - whats the nc for? xdd

Hard is very good but I feel a little untidy about it

Inya's Insane has good flow and tap
I discussed with my friend and he also agrees that either the spacings after the second kiai reduced or make a break somewhere
same rule applies to Neme's Hard but Hard is not so necessary to have a break

Insane is mostly jumps all over and throughout the drop which needs maybe constant + easy flow for the player to gain stamina or recover from the jumps

anyway the set is well made and good luck to all of you ! :)


EDIT:

07:40 Cheesecake: just make sure that you mention that 02:20:009 (5,1,2,3,4,5,6,7,8,9) - this whole section should be calming dowjn Nah, the sliders and the jump have a reason, "prepare for it and make this jump to calm down at the following slider"
07:40 Cheesecake: 02:25:495 (3) - also this would be cuter if the waves were bigger Good idea


Topic Starter
Log Off Now
Updated mapset and fixed tags with GD names :D
Topic Starter
Log Off Now
Modding Inya's Insane and Neme's Hard

[Neme's Hard]

Flow is generally good, although emphasis is sometimes slightly strange, and feels strange to the player and there are occasional unnecessary triples are found in this difficulty.

00:35:095 (2,1) - Blanket can be improved
00:36:638 (3,1) - ^
00:40:581 (2) - Maybe make this the opposite of 00:39:895 (1) - ? (Ctrl + H then move back to original position)
00:45:209 (5,6) - These two notes aren't needed, I understand why they are here though, remember that this is a hard difficulty though
00:52:238 (1) - You could end this spinner here 00:53:609 - and then have a circle placed 00:54:638 - although i'm not sure which is better tbh XD
00:58:924 (1) - I would have a circle here and then start a slider on 00:59:095 - downbeats usually want to be clickable
00:59:952 (5,6) - Same comment as 00:45:209 (5,6)
01:03:466 (2) - ^ (Keep 3 though as it's on the downbeat)
01:04:838 (2) - ^
01:05:952 (1,2) - This blanket can be improved
01:21:809 (5) - Same comment as 00:45:209 (5,6)
01:25:409 (2) - ^ (Won't keep pointing these out now since you know what they look like)
01:41:609 (1,2,3,4) - Maybe try something like this?
01:54:638 (3,1) - Blanket can be improved
02:09:724 (4) - Maybe try this?
02:11:438 (4) - This could be turned into either a jump between 02:11:438 - and 02:11:609 - or made into a circle triple
02:24:809 (2,1) - This looks a bit ugly, you could try and do something different with 2 to make it look cleaner, the overlap here doesn't work well imo, also remove NC on 02:25:495 (1)
02:39:209 (1,2,3,4,5,6,7,8) - I think this part is overmapped, it's the end of the music in a quiet part, I don't see why it needs lots of emphasis on quiet notes

I know it seems like a lot but it would really improve the quality of the map :D

[Inya's Insane]

Again Flow is generally good with some emphasis issues

00:33:038 - 00:44:009 - I would reduce the spacing in this section since they are relatively big jumps considering how calm the music is at the moment
00:39:895 (1) - I would have a long slider here as well (like 00:38:866 (4) - here) since it's the exact same note in the guitar and still the calm part of the introduction
01:01:838 (6,7) - I would follow what you did previously at 01:00:466 (6,1) - and use a second slider on the downbeat since it shows clear emphasis on the echos in the music and also plays pretty nicely
01:07:324 (1) - I would replace this with two single circles
01:35:781 (5,7) - Consider making 5 blanket 7?
01:38:866 - 01:49:838 - I would reduce the spacing in this section also, even though it is a lot more intense than the previous comment about this it is hard to keep stamina for these size jumps throughout the map but there are lots of opportunities for cool stack patterns and smaller 'linear' jumps. I'll try show you what I mean in screenshots :P
01:38:866 (1) - 01:41:438 - For example, this section could be changed to this, of course you can put your own take on it or make it cleaner if you choose to use this suggestion
01:41:609 (1) - 01:44:181 (3) - For this section you could follow a similar pattern to above, but instead of stacking circle -> slider you could follow what you have already and change the pattern of the notes, for example 01:42:638 (6) - would move to where 01:42:466 (5) - currently is and vise versa and I would change 01:43:324 (9) - to two seperate circles and maybe have a jump here and I would also change 01:44:009 (2,3) - to be a slider to match 01:43:666 (1). Hopefully this is helpful for the rest of this section since currently I'm not sure what part of the music you're trying to follow with the current positioning of the sliders in the timeline
01:49:838 (3,4,5,6) - Again I would seriously consider reducing spacing in this section, since there are some quite audible 'click things' in the music XD. I would also suggest following a similar thing to what Nemesis has done in this section since I found it rather enjoyable to play, and the NC's on each click work very well. Don't directly copy though, maybe change the SV between each click so the length is different, idk it's up to you
02:28:238 (1) - Instead of this slider being wavey, I think it would look better if it was much sharper, almost lightning bolt like (or bigger waves, either works)
02:33:895 - 02:43:495 - Is again I feel very overmapped, this part of the music should give a calm ending, but theres big jumps again and lots of imo unneeded notes

[]

Hopefully this was of use to you both :D I haven't modded HB's Insane since it's not finished yet, also going to reply to your mod now Ryo (wow this is a long post XD)

Ryo's Mod

RyoKazuka wrote:



AY LOGGY !

i think ill remap easy in 2/3 and p1 map xd Ok :P

General:

Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks Done

Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot Good Idea :D Although I changed it to a 'dark icy blue' since it would fit the background better

Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it) fs spinners q.q Fixed XD

[box=EZ]01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider I see your point, changed it to an angular slider that follows the flow
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean) Fixed
01:30:638 (7) - NC too did you map this while you're drunk? xdd Fixed - I don't drink but it was at least 3:30am XD
01:48:466 (3) - kindly move the tail to 248|236 for better flow changed
01:49:152 (4) - move the tail to 272|88 for also better flow changed

EZ WAS GOOD M8 noice

[box=NM]NM WAS GOOD I LIKE THE COPY PASTING OF THOSE THREE SLIDER SYMMETRY MUCH LOVE :D NOICE

[box=Neme's HD]Meme

holy sh if youre planning to make this really hard at least set OD to 6.5 xdd

00:44:352 (2) - perhaps bend this slider so that it flows to the next?
00:58:066 (2,3,4,5,6) - tbh this is too hard for Hard but let me wait until HappyRocket finishes his diff and Ill see whether this should be reduced or no but for now, dont change it yet
01:14:524 (2) - this slider overlaps ingame, maybe move it a little bit to the right?
01:53:609 (1) - whats the nc for? xdd

Hard is very good but I feel a little untidy about it

Inya's Insane has good flow and tap
I discussed with my friend and he also agrees that either the spacings after the second kiai reduced or make a break somewhere
same rule applies to Neme's Hard but Hard is not so necessary to have a break

Insane is mostly jumps all over and throughout the drop which needs maybe constant + easy flow for the player to gain stamina or recover from the jumps

anyway the set is well made and good luck to all of you ! :) :D


EDIT:

07:40 Cheesecake: just make sure that you mention that 02:20:009 (5,1,2,3,4,5,6,7,8,9) - this whole section should be calming dowjn
07:40 Cheesecake: 02:25:495 (3) - also this would be cuter if the waves were bigger



Thank you for the mod!
Lily Bread
M4M from your queue.
(because you said you wanna a M4M ^^)

[Easy]
00:49:495 (1,2,3,4) - short repeat slider is not recommended in Easy diff. what about changing them into 1/1 sliders? (though there does have a durm beat)
01:38:181 (4) - ^

[Normal]
fine

[Hard]
01:13:838 (6,2) - visualable scratch. move them away a little to get a better pattern.
01:23:781 (1,2,3) - a bit crowded here. move them away a little.

[HB's Insane]
00:54:466 (1,2,3,4,5,6,1) - i don't know why there 5 circles stream and 3 circles stack. the music is not special here.
00:57:209 (4,5,6) - make them into jump, just you do with - 00:56:866 (2,3) - .because the music is not changed here.

not finished?0 0

[Inya's Insane]
00:40:581 (4,7) - visualable scratch. move them away a little to get a better pattern.
00:41:952 (3,4) - ^
01:03:552 (2,4) - ^

00:52:581 (1) - listen to music, the slider should start at - 00:52:238 (2) - .

01:01:838 (6,1) - visualable overlap. move them away a little to get a better pattern.

01:40:581 (1,2,4) - very crowded here, move them away?

02:33:895 (1,5,6,7,8) - there shouldn't make a big jump. the music is quiet here.

good luck.
Topic Starter
Log Off Now

Lily Bread wrote:

M4M from your queue.
(because you said you wanna a M4M ^^) yayyyy!!

[Easy]
00:49:495 (1,2,3,4) - short repeat slider is not recommended in Easy diff. what about changing them into 1/1 sliders? (though there does have a durm beat) I'll wait for further feedback on this, I think they play fine are easy enough to read since they're essentially 'isolated' from the rest of this buildup section
01:38:181 (4) - ^ Again I'll wait for more feedback on this one, since there is a double bass drum hit on this slider that matches the music, however I have changed some other of these sliders later on in the map which could prove hard to read/pointless, so thanks for pointing them out ^^

[Normal]
fine
:D

Hard/Insane GD Mods
[Hard]
01:13:838 (6,2) - visualable scratch. move them away a little to get a better pattern.
01:23:781 (1,2,3) - a bit crowded here. move them away a little.

[HB's Insane]
00:54:466 (1,2,3,4,5,6,1) - i don't know why there 5 circles stream and 3 circles stack. the music is not special here.
00:57:209 (4,5,6) - make them into jump, just you do with - 00:56:866 (2,3) - .because the music is not changed here.

not finished?0 0

[Inya's Insane]
00:40:581 (4,7) - visualable scratch. move them away a little to get a better pattern.
00:41:952 (3,4) - ^
01:03:552 (2,4) - ^

00:52:581 (1) - listen to music, the slider should start at - 00:52:238 (2) - .

01:01:838 (6,1) - visualable overlap. move them away a little to get a better pattern.

01:40:581 (1,2,4) - very crowded here, move them away?

02:33:895 (1,5,6,7,8) - there shouldn't make a big jump. the music is quiet here.

good luck.

Thank you for the mod!! And yes HB's diff is currently unfinished, hopefully will be done soon :)
[ Nemesis ]
Here the things which i changed on:

Neme's Hard
update
osu file format v14

[General]
AudioFilename: Rameses B - Hope ft. Charlotte Haining_.mp3
AudioLeadIn: 0
PreviewTime: 54969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22108,38512,41254,43997,49483,52226,54969,76912,98854,109826,120797,130397,131769,142740,148226
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hope
TitleUnicode:Hope
Artist:Rameses B ft. Charlotte Haining
ArtistUnicode:Rameses B ft. Charlotte Haining
Creator:Log Off Now
Version:Neme's Hard
Source:
Tags:liquicity galaxy of dreams dnb drum and bass -Inyafaze- HB24 Nemesis
BeatmapID:874097
BeatmapSetID:401530

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hopebg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
124,342.857142857143,4,2,0,100,1,0
20695,-100,4,2,0,40,0,0
33038,-100,4,2,0,50,0,0
44009,-100,4,2,0,60,0,0
49495,-100,4,2,0,70,0,0
52238,-100,4,2,0,5,0,0
54981,-100,4,2,1,80,0,1
75552,-100,4,2,1,60,0,0
76924,-100,4,2,2,80,0,1
77266,-100,4,2,1,80,0,1
98866,-100,4,2,1,80,0,0
109826,-200,4,2,0,80,0,0
110866,-100,4,2,0,80,0,0
111209,-100,4,2,1,80,0,0
120809,-100,4,2,1,80,0,1
130409,-100,4,2,1,80,0,0
131781,-100,4,2,1,80,0,1
140524,-133.333333333333,4,2,1,80,0,1
141381,-100,4,2,2,40,0,1
142752,-200,4,2,2,40,0,0
144124,-100,4,2,0,40,0,0
144809,-200,4,2,0,40,0,0
153724,-166.666666666667,4,2,0,40,0,0
159209,-133.333333333333,4,2,0,40,0,0


[Colours]
Combo1 : 251,245,149
Combo2 : 11,50,89
Combo3 : 192,192,192
Combo4 : 214,184,216

[HitObjects]
256,192,20695,12,0,21724,0:0:0:0:
352,56,22066,6,0,P|404:112|424:180,2,120
256,128,23095,1,0,0:0:0:0:
160,56,23438,2,0,P|69:153|35:271,1,240
152,288,24466,1,0,0:0:0:0:
264,244,24809,6,0,P|320:232|376:268,1,120
428,340,25324,1,0,0:0:0:0:
452,248,25495,2,0,L|460:124,1,120,2|0,0:0|0:0,0:0:0:0:
364,124,26009,1,0,0:0:0:0:
288,64,26181,2,0,L|228:52,1,60,2|0,0:0|0:0,0:0:0:0:
184,136,26524,2,0,L|122:139,1,60
160,228,26866,2,0,P|176:296|156:352,1,120,2|0,0:0|0:0,0:0:0:0:
324,284,27552,6,0,B|388:268|388:268|448:284,1,120,2|0,0:0|0:0,0:0:0:0:
376,180,28238,2,0,P|368:116|400:48,2,120
268,132,29266,2,0,P|228:112|148:120,1,120
92,192,29781,1,0,0:0:0:0:
156,264,29952,2,0,P|214:271|269:248,1,120,0|2,0:0|0:0,0:0:0:0:
408,116,30638,5,0,0:0:0:0:
248,8,30981,1,0,0:0:0:0:
136,164,31324,1,0,0:0:0:0:
256,192,31666,12,0,32695,0:0:0:0:
312,152,33038,6,0,P|352:148|376:152,1,60,2|0,0:0|0:0,0:0:0:0:
320,232,33381,2,0,P|268:220|232:152,1,120
172,92,33895,2,0,P|160:136|140:164,1,60
80,212,34238,1,0,0:0:0:0:
136,292,34409,6,0,P|168:308|272:304,1,120,2|0,0:0|0:0,0:0:0:0:
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308,312,50181,1,0,3:0:0:0:
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264,60,51381,1,0,3:0:0:0:
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112,140,58581,1,4,0:0:0:0:
224,92,58752,1,8,0:0:0:0:
224,92,58924,6,0,P|280:80|296:80,1,60
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360,220,59438,2,0,P|352:264|352:288,1,60,8|0,0:0|0:0,0:0:0:0:
256,352,59781,1,0,0:0:0:0:
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168,268,60124,2,0,P|116:260|88:260,1,60,8|0,0:0|0:0,0:0:0:0:
284,228,60466,6,0,P|304:172|300:112,1,120,2|8,0:0|0:0,0:0:0:0:
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324,36,61666,1,0,0:0:0:0:
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216,300,62524,2,0,P|196:340|196:376,1,60,0|4,0:0|0:0,0:0:0:0:
308,316,62866,1,8,0:0:0:0:
256,208,63038,1,0,0:0:0:0:
124,332,63209,6,0,L|48:324,1,60,2|0,0:0|0:0,0:0:0:0:
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344,340,64581,6,0,P|360:284|376:264,1,60,4|0,0:0|0:0,0:0:0:0:
476,200,64924,1,8,0:0:0:0:
408,100,65095,1,0,0:0:0:0:
408,100,65266,2,0,P|368:92|328:104,1,60,0|4,0:0|0:0,0:0:0:0:
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156,76,65952,6,0,P|116:140|108:196,1,120,2|8,0:0|0:0,0:0:0:0:
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120,312,67152,1,0,0:0:0:0:
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448,120,68524,1,0,0:0:0:0:
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232,188,69381,2,0,B|208:144|192:128,1,60,0|4,0:0|0:0,0:0:0:0:
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324,76,71095,2,0,P|364:59|387:59,1,60,8|0,0:0|0:0,0:0:0:0:
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460,88,82238,1,0,0:0:0:0:
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400,124,84981,1,0,0:0:0:0:
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104,248,85495,1,8,0:0:0:0:
164,144,85666,1,0,0:0:0:0:
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44,152,86352,1,0,0:0:0:0:
216,204,86524,6,0,L|288:204,1,60,0|4,0:0|0:0,0:0:0:0:
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292,204,86866,1,8,0:0:0:0:
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152,128,87724,1,0,0:0:0:0:
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324,284,90295,2,0,B|336:248|336:248|336:220,1,60,8|0,0:0|0:0,0:0:0:0:
236,76,90638,6,0,P|188:64|104:76,1,120,6|8,0:0|0:0,0:0:0:0:
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56,288,91324,1,0,0:0:0:0:
156,352,91495,1,4,0:0:0:0:
276,336,91666,2,0,B|308:324|344:300|344:296,1,60,8|0,0:0|0:0,0:0:0:0:
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168,81,92523,1,0,0:0:0:0:
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133,290,92866,1,0,0:0:0:0:
234,356,93037,2,0,B|266:367|309:372|311:369,1,60
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308,208,93809,1,0,0:0:0:0:
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288,288,94752,6,0,P|332:304|360:308,1,60
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424,216,95181,1,0,0:0:0:0:
424,216,95266,2,0,L|428:156,1,60
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268,240,95952,1,0,0:0:0:0:
176,84,96124,6,0,P|120:68|112:68,1,60,2|0,0:0|0:0,0:0:0:0:
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216,256,96809,1,4,0:0:0:0:
292,348,96981,1,0,0:0:0:0:
368,256,97152,1,0,0:0:0:0:
488,248,97324,1,0,0:0:0:0:
488,248,97495,6,0,P|480:200|480:160,1,60,4|0,0:0|0:0,0:0:0:0:
424,84,97838,2,0,P|380:48|364:40,1,60
260,76,98181,1,4,0:0:0:0:
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280,196,98524,1,0,0:0:0:0:
260,76,98695,1,0,0:0:0:0:
88,124,98866,6,0,P|88:168|136:228,1,120,2|8,0:0|0:0,0:0:0:0:
228,244,99381,2,0,P|276:240|296:244,1,60
236,324,99724,2,0,P|188:328|168:324,1,60,4|8,0:0|0:0,0:0:0:0:
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188,152,100581,1,8,0:0:0:0:
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380,148,101609,6,0,P|400:188|408:212,1,60,6|0,0:0|0:0,0:0:0:0:
360,288,101952,1,8,0:0:0:0:
272,328,102124,2,0,P|232:348|208:356,1,60
128,316,102466,2,0,P|112:272|112:236,2,60,4|8|0,0:0|0:0|0:0,0:0:0:0:
176,204,102981,6,0,P|112:180|44:212,1,120,6|8,0:0|0:0,0:0:0:0:
76,100,103495,1,0,0:0:0:0:
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128,44,105552,1,4,0:0:0:0:
128,44,105724,6,0,P|160:56|192:56,1,60,6|0,0:0|0:0,0:0:0:0:
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432,88,106409,2,0,P|440:136|440:152,1,60,0|4,0:0|0:0,0:0:0:0:
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440,184,108981,1,0,0:0:0:0:
420,276,109152,1,2,0:0:0:0:
344,332,109324,1,4,0:0:0:0:
248,340,109495,2,0,P|192:336|176:336,1,60,10|0,0:0|0:0,0:0:0:0:
132,228,109838,6,0,L|124:192,1,30
200,176,110181,6,0,L|200:144,1,30
276,160,110524,6,0,L|284:124,1,30
392,88,110866,6,0,P|392:124|416:168,1,60,4|0,0:0|0:0,0:0:0:0:
340,252,111209,6,0,L|208:284,1,120,6|0,0:0|0:0,0:0:0:0:
128,256,111724,1,0,0:0:0:0:
128,256,111895,2,0,P|116:304|116:332,1,60,2|0,0:0|0:0,0:0:0:0:
40,256,112238,2,0,P|52:208|52:180,1,60
168,160,112581,6,0,P|224:160|284:120,1,120,6|0,0:0|0:0,0:0:0:0:
332,48,113095,1,0,0:0:0:0:
424,68,113266,1,0,0:0:0:0:
460,156,113438,1,0,0:0:0:0:
436,248,113609,2,0,P|424:296|424:328,1,60
348,244,113952,6,0,L|340:168,1,60
248,172,114295,2,0,L|228:96,1,60
136,128,114638,2,0,L|104:68,1,60
28,128,114981,1,0,0:0:0:0:
64,216,115152,1,0,0:0:0:0:
180,196,115324,6,0,P|216:148|204:84,1,120,6|0,0:0|0:0,0:0:0:0:
308,156,115838,1,0,0:0:0:0:
308,156,116009,2,0,L|312:224,1,60
244,316,116352,1,0,0:0:0:0:
244,316,116524,2,0,P|232:280|216:256,1,60
332,304,116866,6,0,P|380:312|396:308,1,60
444,204,117209,2,0,P|436:160|436:120,1,60
328,88,117552,1,0,0:0:0:0:
256,184,117724,1,0,0:0:0:0:
188,88,117895,1,0,0:0:0:0:
256,192,118066,12,0,120466,0:0:0:0:
196,208,120809,6,0,L|192:144,1,60,6|0,0:0|0:0,0:0:0:0:
112,60,121152,1,0,0:0:0:0:
88,180,121324,2,0,L|95:306,1,120,0|4,0:0|0:0,0:0:0:0:
212,332,121838,2,0,P|256:336|292:328,1,60
364,260,122181,6,0,P|360:200|360:172,1,60,2|0,0:0|0:0,0:0:0:0:
400,88,122524,1,0,0:0:0:0:
400,88,122609,1,0,0:0:0:0:
400,88,122695,2,0,P|352:96|328:96,1,60
220,84,123038,1,2,0:0:0:0:
292,180,123209,1,0,0:0:0:0:
172,184,123381,1,0,0:0:0:0:
252,272,123552,6,0,P|264:304|264:336,1,60,2|0,0:0|0:0,0:0:0:0:
144,340,123895,1,0,0:0:0:0:
100,228,124066,2,0,P|92:160|136:104,1,120
232,76,124581,2,0,P|280:72|316:76,1,60
368,168,124924,6,0,L|376:232,1,60,2|0,0:0|0:0,0:0:0:0:
256,248,125266,1,0,0:0:0:0:
256,248,125352,1,0,0:0:0:0:
256,248,125438,2,0,L|256:332,1,60
372,340,125781,1,2,0:0:0:0:
472,272,125952,1,0,0:0:0:0:
364,220,126124,1,2,0:0:0:0:
464,156,126295,6,0,P|464:116|456:80,1,60,6|0,0:0|0:0,0:0:0:0:
348,52,126638,2,0,P|348:92|356:128,1,60
256,184,126981,2,0,P|256:144|248:108,1,60
140,80,127324,2,0,P|140:120|148:156,1,60
48,212,127666,6,0,P|48:252|56:288,1,60,6|0,0:0|0:0,0:0:0:0:
164,316,128009,2,0,P|164:276|156:240,1,60
256,184,128352,2,0,P|256:224|264:260,1,60
372,288,128695,2,0,P|372:248|364:212,1,60
436,60,129038,6,0,L|448:128,1,60,6|0,0:0|0:0,0:0:0:0:
328,140,129381,1,0,0:0:0:0:
244,56,129552,1,0,0:0:0:0:
124,72,129724,2,0,P|72:88|60:96,1,60
100,208,130066,2,0,P|124:248|144:268,1,60
304,320,130409,6,0,L|344:328,2,30,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,236,130752,2,0,L|230:230,2,30,2|0|0,0:0|0:0|0:0,0:0:0:0:
356,220,131095,2,0,L|396:228,2,30,2|0|4,0:0|0:0|0:0,0:0:0:0:
260,144,131438,1,0,0:0:0:0:
252,136,131524,1,0,0:0:0:0:
244,128,131609,1,0,0:0:0:0:
148,56,131781,6,0,P|88:60|60:120,1,120
124,208,132295,2,0,P|128:248|124:276,1,60
212,352,132638,2,0,P|216:312|212:284,1,60
248,176,132981,1,0,0:0:0:0:
360,224,133152,6,0,P|396:232|428:232,1,60
312,288,133495,2,0,P|304:324|304:356,1,60
252,236,133838,2,0,P|216:228|184:228,1,60
300,172,134181,2,0,P|308:136|308:104,1,60
128,92,134524,6,0,B|100:132|96:148|96:148|104:204,1,120
180,296,135038,1,0,0:0:0:0:
288,344,135209,1,0,0:0:0:0:
408,328,135381,1,0,0:0:0:0:
488,240,135552,1,0,0:0:0:0:
488,240,135724,2,0,P|484:184|484:180,1,60
368,204,136066,6,0,P|320:216|292:216,1,60
216,144,136409,1,0,0:0:0:0:
216,144,136495,1,0,0:0:0:0:
216,144,136581,2,0,P|168:124|140:120,1,60
56,180,136924,2,0,P|104:200|132:204,1,60
228,340,137266,6,0,B|292:328|292:328|356:352,1,120
456,304,137781,1,0,0:0:0:0:
372,216,137952,1,0,0:0:0:0:
412,100,138124,1,0,0:0:0:0:
292,108,138295,1,0,0:0:0:0:
292,108,138466,2,0,P|236:116|216:112,1,60
124,164,138809,6,0,P|120:212|112:240,1,60
204,304,139152,1,0,0:0:0:0:
204,304,139238,1,0,0:0:0:0:
204,304,139324,2,0,P|244:324|272:324,1,60
360,264,139666,1,0,0:0:0:0:
256,204,139838,1,0,0:0:0:0:
372,340,140009,6,0,P|416:316|436:248,1,120
380,180,140524,2,0,P|368:140|364:120,1,45.0000017166138
456,116,140866,2,0,P|468:76|472:56,1,45.0000017166138
380,52,141209,1,0,0:0:0:0:
256,192,141381,12,0,142409,0:0:0:0:
256,292,142752,6,0,B|256:208|64:208|144:64|256:64|256:144,1,330,4|0,0:0|0:0,0:0:0:0:
256,28,144809,2,0,P|304:20|352:32,1,90
256,144,145495,2,0,B|256:64|368:64|448:208|256:208|256:328,1,360,2|0,0:0|0:0,0:0:0:0:
140,304,147895,5,0,0:0:0:0:
120,184,148238,2,0,P|136:132|248:132,1,180,2|0,0:0|0:0,0:0:0:0:
308,232,149609,2,0,P|390:249|433:177,1,180,2|0,0:0|0:0,0:0:0:0:
328,120,150981,6,0,P|276:128|228:72,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
236,344,153038,2,0,P|236:292|208:256,1,90,2|0,0:0|0:0,0:0:0:0:
156,220,153724,6,0,P|104:204|76:208,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
170,133,154409,2,0,P|149:83|128:64,1,71.9999978027344
245,88,155095,2,0,P|270:40|271:11,1,71.9999978027344
328,117,155781,2,0,P|381:105|403:88,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
156,164,156466,6,0,P|104:180|76:176,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
170,250,157152,2,0,P|149:300|128:319,1,71.9999978027344
245,295,157838,2,0,P|270:343|271:372,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
328,266,158523,2,0,P|381:278|403:295,1,71.9999978027344
271,360,159209,2,0,B|83:316|127:129|345:180|294:398|52:309|52:309|101:238|81:184,1,630.000024032594
256,192,161952,12,0,164009,0:0:0:0:



MOD
00:35:781 (1) - blanket
00:37:152 (1) - blanket
00:40:581 (2) - changed side
00:45:038 (4,5) - remove a tripplet
00:52:238 (1) - shorter spinner
00:54:466 (1) - i hope its ok ^^
01:03:209 (1,2) - remove tripplet
01:04:924 (2,3) - remove tripllet
01:06:466 (2) - blanket
01:13:838 (6,2) - remove ugly overlap
01:24:295 (2,3) - remove "to much slider on one place"
02:11:438 (4,5,6) - a tripplet
02:24:809 (2) - i dont know other thing for this part sry, i liked the overlap more
02:39:209 (5) - remove overmappt thing

Btw. Log Off Now, you created great Hitsounds thank you very much i like it ;)
Topic Starter
Log Off Now
Updated mapset with Neme's update and also fixed a few hitsound inconsistencies

[ Nemesis ] wrote:

Btw. Log Off Now, you created great Hitsounds thank you very much i like it ;)
Thank you ^^
Prospettiva
irc thingy
2016-01-23 13:29 Log Off Now: ACTION is listening to [http://osu.ppy.sh/b/880802 Rameses B ft. Charlotte Haining - Hope]
2016-01-23 13:29 Log Off Now: can you check over my easy/normals? :)
2016-01-23 13:29 Prospettiva: sure, I'll do an IRC mod with you if you're available
2016-01-23 13:30 Log Off Now: thanks ^^
2016-01-23 13:30 Log Off Now: yeah im free for a little longer
2016-01-23 13:32 Prospettiva: 00:37:152 (3) -
2016-01-23 13:32 Log Off Now: wait is this easy or normal?
2016-01-23 13:32 Prospettiva: This is under the health bar I'm pretty sure, it's easy
2016-01-23 13:32 Prospettiva: Easy diff
2016-01-23 13:33 Prospettiva: You may want to move it down a bit
2016-01-23 13:33 Log Off Now: oops i didnt notice
2016-01-23 13:34 Prospettiva: 00:49:495 (1,2,3,4) -
2016-01-23 13:34 Log Off Now: too hard?
2016-01-23 13:34 Prospettiva: I don't know about these kicksliders, some other modder may point out that this is too hard for a beginner
2016-01-23 13:34 Prospettiva: You may want to ease it a bit
2016-01-23 13:35 Log Off Now: someone already has q.q but i dont really feel like i need to nerf it
2016-01-23 13:35 Log Off Now: its simple enough imo
2016-01-23 13:35 Prospettiva: True enough
2016-01-23 13:35 Log Off Now: i can understand patterns later on in the song which i've used these
2016-01-23 13:35 Log Off Now: which i will probably have to end up nerfing
2016-01-23 13:35 Log Off Now: but since thats literally essentially isolated from the rest of the song i think its fine
2016-01-23 13:36 Prospettiva: 01:28:238 (2) -
2016-01-23 13:36 Prospettiva: Why is this slider like that?
2016-01-23 13:37 Log Off Now: wanted a slight angle up onto 3
2016-01-23 13:37 Log Off Now: even though its essentially a straight slider
2016-01-23 13:37 Prospettiva: You should straigten it out imo
2016-01-23 13:37 Log Off Now: i will do
2016-01-23 13:38 Log Off Now: also going to change 3/4 into a slider since thats a pretty big flow break i've noticed
2016-01-23 13:38 Log Off Now: and fix 5
2016-01-23 13:38 Prospettiva: 01:49:838 (1) -
2016-01-23 13:38 Prospettiva: Again with the hard turn for this one, are you emphasising the kick with the hard turn?
2016-01-23 13:38 Prospettiva: the kick in the song i mean
2016-01-23 13:39 Log Off Now: yes
2016-01-23 13:39 Prospettiva: oh okay, then it's fine
2016-01-23 13:39 Log Off Now: :D
2016-01-23 13:40 Prospettiva: 02:11:781 (1) - this one though
2016-01-23 13:40 Prospettiva: There's no kick in the music, not real reason for hard turn
2016-01-23 13:40 Prospettiva: simple curve will suffice
2016-01-23 13:40 Log Off Now: i follow the lead in this part
2016-01-23 13:40 Log Off Now: but i guess you're right with a curve
2016-01-23 13:41 Prospettiva: just a quick compliment
2016-01-23 13:41 Prospettiva: 02:17:266 (1) - I love this hard turn on this one
2016-01-23 13:41 Log Off Now: ^^
2016-01-23 13:41 Log Off Now: it fits the echo in the 'voice' so well
2016-01-23 13:41 Prospettiva: ^
2016-01-23 13:42 Log Off Now: and it's timed perfectly, i think a bit of luck was involved with that one lmao
2016-01-23 13:42 Prospettiva: 02:43:324 (1) - This spinner is too quick
2016-01-23 13:43 Log Off Now: yeah im gonna get rid of them on both easy and normal
2016-01-23 13:43 Prospettiva: You may want to work on giving a beginning player some ease time during this song
2016-01-23 13:43 Prospettiva: it's constant 1/1 at some parts
2016-01-23 13:44 Prospettiva: while it emphasizes the song, yes, the player, presumably beginner, wouldn't be able to play it well
2016-01-23 13:44 Log Off Now: it is but i don't really know what i can get rid of during the kiai parts
2016-01-23 13:44 Log Off Now: i tried to use some longer sliders occasionally as a super short rest
2016-01-23 13:45 Log Off Now: 01:38:866 - eg here
2016-01-23 13:45 Log Off Now: this is sort of my version of a break XD
2016-01-23 13:45 Log Off Now: not sure what i can get rid of in the first/2nd kiai
2016-01-23 13:46 Prospettiva: I can give a suggestion
2016-01-23 13:46 Prospettiva: hold up
2016-01-23 13:46 Log Off Now: ight
2016-01-23 13:47 Prospettiva: 01:20:009 (2) -
2016-01-23 13:47 Log Off Now: long slider?
2016-01-23 13:47 Prospettiva: Yes, or triple kick
2016-01-23 13:47 Prospettiva: double*
2016-01-23 13:47 Log Off Now: or hairpin type long slider
2016-01-23 13:48 Prospettiva: http://puu.sh/mGMXg/96d99da45a.jpg
2016-01-23 13:48 Prospettiva: you could do this
2016-01-23 13:48 Log Off Now: i find double repeating sliders hard to read imo, especially when this map only has single repears
2016-01-23 13:48 Log Off Now: repeats*
2016-01-23 13:48 Prospettiva: Good point, maybe a long slider will do
2016-01-23 13:49 Prospettiva: anyway, that's all I can see with easy atm
2016-01-23 13:49 Log Off Now: ty ^^
2016-01-23 13:49 Log Off Now: i remapped that combo with the long slider
2016-01-23 13:49 Prospettiva: though you should get some other suggestions on how to fix the counstant 1/1
2016-01-23 13:49 Log Off Now: made it even easier
2016-01-23 13:50 Prospettiva: 00:33:724 (2,3) -
2016-01-23 13:50 Prospettiva: y
2016-01-23 13:50 Prospettiva: ;-;
2016-01-23 13:50 Prospettiva: just repeat slider will do
2016-01-23 13:50 Log Off Now: :p i guess
2016-01-23 13:51 Log Off Now: but ds tho q.q
2016-01-23 13:51 Log Off Now: nvm i fixed it
2016-01-23 13:53 Prospettiva: 00:59:095 (4) - this is conflicting with the score at the top right
2016-01-23 13:53 Prospettiva: move it down a lil
2016-01-23 13:54 Prospettiva: 01:03:895 (2,3,4,5,6,7) - I'm not sure about this, it seems too hard for a normal
2016-01-23 13:54 Log Off Now: done
2016-01-23 13:54 Log Off Now: i think its fine
2016-01-23 13:54 Log Off Now: seen harder patterns in normal diffs before q.q
2016-01-23 13:55 Prospettiva: Alright, but I know there's going to be some modder that's going to point all of those out and say: This is too hard!
2016-01-23 13:55 Log Off Now: and theres a much easier section following after it as like a 'cooldown'
2016-01-23 13:55 Log Off Now: if it gets pointed out like 4 times i'll change it but i don't really see how thats super difficult
2016-01-23 13:56 Log Off Now: it used to be harder but i made the pattern easier XD
2016-01-23 13:56 Prospettiva: 01:39:552 (2,3,4) -
2016-01-23 13:57 Prospettiva: 1/2 sliders, are you sure about that?
2016-01-23 13:57 Log Off Now: yes
2016-01-23 13:57 Prospettiva: oh
2016-01-23 13:57 Prospettiva: i see it
2016-01-23 13:57 Prospettiva: nvm
2016-01-23 13:57 Log Off Now: i definitely want to follow the lead in this section
2016-01-23 13:57 Log Off Now: :P
2016-01-23 13:57 Prospettiva: yeah, I just noticed it
2016-01-23 13:58 Prospettiva: anyway
2016-01-23 13:58 Log Off Now: ^^
2016-01-23 13:58 Prospettiva: 01:53:952 (1,2,3,4) - This is a bit fast, don't you think?
2016-01-23 13:58 Log Off Now: i guess i could remove 2 out of it
2016-01-23 13:59 Log Off Now: yeah i'll remove 2 since it doesn't effect what the maps following
2016-01-23 13:59 Prospettiva: That'll work, yee
2016-01-23 14:00 Prospettiva: 02:32:009 (2) - The hard turns in this slider don't match to any beat that I can hear...
2016-01-23 14:00 Log Off Now: XD
2016-01-23 14:00 Log Off Now: also i'll remove the spinner at the end
2016-01-23 14:00 Log Off Now: the second redpoint matches but the first doesn't
2016-01-23 14:01 Prospettiva: yep
2016-01-23 14:01 Log Off Now: idk what i could change it to
2016-01-23 14:01 Log Off Now: unless i just make it a curved one with a sharp ending
2016-01-23 14:01 Prospettiva: Maybe an L?
2016-01-23 14:02 Log Off Now: idk i'll change it at some point
2016-01-23 14:02 Log Off Now: that looks a bit boring tho XD
2016-01-23 14:02 Prospettiva: true
2016-01-23 14:02 Log Off Now: this is why im bad at slider art
2016-01-23 14:02 Log Off Now: XD
2016-01-23 14:02 Prospettiva: XD
2016-01-23 14:03 Log Off Now: ill leave it as is and figure something out at some point
2016-01-23 14:03 Prospettiva: anyways, that's all I can see for not, be sure to work out something with the 1/1 constant on easy and such
2016-01-23 14:03 Log Off Now: i'll take a look at easy and see if i can remove some sliders and replace them with longer ones
2016-01-23 14:03 Log Off Now: ty for the mod ^^
2016-01-23 14:04 Prospettiva: NP, song's amazing and it's very clear, flows great
2016-01-23 14:04 Log Off Now: :D
2016-01-23 14:04 Log Off Now: im tempted to try and storyboard it
2016-01-23 14:04 Prospettiva: Oh dear, you may want to practice though
2016-01-23 14:04 Log Off Now: only super subtle but something the picture scrolling along, since i have a way higher res version of it
2016-01-23 14:04 Prospettiva: Storyboarding is very difficult
2016-01-23 14:04 Log Off Now: yeah ofc
2016-01-23 14:05 Log Off Now: i'd just grey it out until the first kiai
2016-01-23 14:05 Prospettiva: Alright, I'll port this irc in your threat~
2016-01-23 14:05 Log Off Now: then have the picture in colour and scroll to the left
2016-01-23 14:05 Log Off Now: ight
2016-01-23 14:05 Log Off Now: tell me when you have and i can kds you
2016-01-23 14:05 Prospettiva: alrighty

Map is great, flow is awesome aswell. Good luck~! :) :)
inya

Log Off Now wrote:

Modding Inya's Insane and Neme's Hard

[Neme's Hard]

Flow is generally good, although emphasis is sometimes slightly strange, and feels strange to the player and there are occasional unnecessary triples are found in this difficulty.

00:35:095 (2,1) - Blanket can be improved
00:36:638 (3,1) - ^
00:40:581 (2) - Maybe make this the opposite of 00:39:895 (1) - ? (Ctrl + H then move back to original position)
00:45:209 (5,6) - These two notes aren't needed, I understand why they are here though, remember that this is a hard difficulty though
00:52:238 (1) - You could end this spinner here 00:53:609 - and then have a circle placed 00:54:638 - although i'm not sure which is better tbh XD
00:58:924 (1) - I would have a circle here and then start a slider on 00:59:095 - downbeats usually want to be clickable
00:59:952 (5,6) - Same comment as 00:45:209 (5,6)
01:03:466 (2) - ^ (Keep 3 though as it's on the downbeat)
01:04:838 (2) - ^
01:05:952 (1,2) - This blanket can be improved
01:21:809 (5) - Same comment as 00:45:209 (5,6)
01:25:409 (2) - ^ (Won't keep pointing these out now since you know what they look like)
01:41:609 (1,2,3,4) - Maybe try something like this?
01:54:638 (3,1) - Blanket can be improved
02:09:724 (4) - Maybe try this?
02:11:438 (4) - This could be turned into either a jump between 02:11:438 - and 02:11:609 - or made into a circle triple
02:24:809 (2,1) - This looks a bit ugly, you could try and do something different with 2 to make it look cleaner, the overlap here doesn't work well imo, also remove NC on 02:25:495 (1)
02:39:209 (1,2,3,4,5,6,7,8) - I think this part is overmapped, it's the end of the music in a quiet part, I don't see why it needs lots of emphasis on quiet notes

I know it seems like a lot but it would really improve the quality of the map :D

[Inya's Insane]

Again Flow is generally good with some emphasis issues

00:33:038 - 00:44:009 - I would reduce the spacing in this section since they are relatively big jumps considering how calm the music is at the moment
00:39:895 (1) - I would have a long slider here as well (like 00:38:866 (4) - here) since it's the exact same note in the guitar and still the calm part of the introduction
01:01:838 (6,7) - I would follow what you did previously at 01:00:466 (6,1) - and use a second slider on the downbeat since it shows clear emphasis on the echos in the music and also plays pretty nicely
01:07:324 (1) - I would replace this with two single circles
01:35:781 (5,7) - Consider making 5 blanket 7?
01:38:866 - 01:49:838 - I would reduce the spacing in this section also, even though it is a lot more intense than the previous comment about this it is hard to keep stamina for these size jumps throughout the map but there are lots of opportunities for cool stack patterns and smaller 'linear' jumps. I'll try show you what I mean in screenshots :P
01:38:866 (1) - 01:41:438 - For example, this section could be changed to this, of course you can put your own take on it or make it cleaner if you choose to use this suggestion
01:41:609 (1) - 01:44:181 (3) - For this section you could follow a similar pattern to above, but instead of stacking circle -> slider you could follow what you have already and change the pattern of the notes, for example 01:42:638 (6) - would move to where 01:42:466 (5) - currently is and vise versa and I would change 01:43:324 (9) - to two seperate circles and maybe have a jump here and I would also change 01:44:009 (2,3) - to be a slider to match 01:43:666 (1). Hopefully this is helpful for the rest of this section since currently I'm not sure what part of the music you're trying to follow with the current positioning of the sliders in the timeline
01:49:838 (3,4,5,6) - Again I would seriously consider reducing spacing in this section, since there are some quite audible 'click things' in the music XD. I would also suggest following a similar thing to what Nemesis has done in this section since I found it rather enjoyable to play, and the NC's on each click work very well. Don't directly copy though, maybe change the SV between each click so the length is different, idk it's up to you
02:28:238 (1) - Instead of this slider being wavey, I think it would look better if it was much sharper, almost lightning bolt like (or bigger waves, either works)
02:33:895 - 02:43:495 - Is again I feel very overmapped, this part of the music should give a calm ending, but theres big jumps again and lots of imo unneeded notes

[]

Hopefully this was of use to you both :D I haven't modded HB's Insane since it's not finished yet, also going to reply to your mod now Ryo (wow this is a long post XD)

Ryo's Mod

RyoKazuka wrote:



AY LOGGY !

i think ill remap easy in 2/3 and p1 map xd Ok :P

General:

Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks Done

Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot Good Idea :D Although I changed it to a 'dark icy blue' since it would fit the background better

Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it) fs spinners q.q Fixed XD

[box=EZ]01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider I see your point, changed it to an angular slider that follows the flow
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean) Fixed
01:30:638 (7) - NC too did you map this while you're drunk? xdd Fixed - I don't drink but it was at least 3:30am XD
01:48:466 (3) - kindly move the tail to 248|236 for better flow changed
01:49:152 (4) - move the tail to 272|88 for also better flow changed

EZ WAS GOOD M8 noice

[box=NM]NM WAS GOOD I LIKE THE COPY PASTING OF THOSE THREE SLIDER SYMMETRY MUCH LOVE :D NOICE

[box=Neme's HD]Meme

holy sh if youre planning to make this really hard at least set OD to 6.5 xdd

00:44:352 (2) - perhaps bend this slider so that it flows to the next?
00:58:066 (2,3,4,5,6) - tbh this is too hard for Hard but let me wait until HappyRocket finishes his diff and Ill see whether this should be reduced or no but for now, dont change it yet
01:14:524 (2) - this slider overlaps ingame, maybe move it a little bit to the right?
01:53:609 (1) - whats the nc for? xdd

Hard is very good but I feel a little untidy about it

Inya's Insane has good flow and tap
I discussed with my friend and he also agrees that either the spacings after the second kiai reduced or make a break somewhere
same rule applies to Neme's Hard but Hard is not so necessary to have a break

Insane is mostly jumps all over and throughout the drop which needs maybe constant + easy flow for the player to gain stamina or recover from the jumps

anyway the set is well made and good luck to all of you ! :) :D




EDIT:

07:40 Cheesecake: just make sure that you mention that 02:20:009 (5,1,2,3,4,5,6,7,8,9) - this whole section should be calming dowjn
07:40 Cheesecake: 02:25:495 (3) - also this would be cuter if the waves were bigger



Thank you for the mod!
Thanks for the mod, applied almost everything or atleast tried ^^
Topic Starter
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Mapset updated! :D
Electoz
Hi, sorry for being late.

[Easy]

  1. 00:49:495 (1,2,3,4) - Isn't this kinda hard for Easy?
  2. 01:06:638 (2) - Touches the life bar. Same applies to 02:06:295 (1) .
  3. 01:49:152 (4,1) - Can you improve the flow here? Also the shape+symmetry here 01:48:466 (3,4) doesn't look too good imo as the heads are overlapping the tails.
  4. 01:55:324 (1,3) - Whistles should be either on the head/tail of both sliders because they give a proper feedback to players, since you made hitsounds consistent in every diffs so I suggest you to do something with the rhythm on this part.
  5. 02:41:952 (1,1) - Imo the last circle didn't give a strong enough impact to be clicked with such a low approach rate, I would prefer a slider here instead of these two circles.
[Normal]

  1. 00:51:552 (4) - Touches the life bar. Same applies to 00:56:352 (1) - 01:16:238 (3) . And a few more that almost touching it.
  2. Generally looks fine.
[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved.
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better.
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play.
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm.
I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
Topic Starter
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Electoz wrote:

Hi, sorry for being late.

[Easy]

  1. 00:49:495 (1,2,3,4) - Isn't this kinda hard for Easy? zzz changed to 1/1's q.q since everyone says its too hard
  2. 01:06:638 (2) - Touches the life bar. Same applies to 02:06:295 (1) . my monitor is super large so it's nowhere near it on mine so it doesn't touch for me and i don't notice it q.q, fixed
  3. 01:49:152 (4,1) - Can you improve the flow here? Also the shape+symmetry here 01:48:466 (3,4) doesn't look too good imo as the heads are overlapping the tails. changed sliders to curved, don't really want to change much else because i like the 'figure eight' flow here
  4. 01:55:324 (1,3) - Whistles should be either on the head/tail of both sliders because they give a proper feedback to players, since you made hitsounds consistent in every diffs so I suggest you to do something with the rhythm on this part. will consider it, i wanted to hitsound the piano but I can understand your point here, i'll think on it a bit more
  5. 02:41:952 (1,1) - Imo the last circle didn't give a strong enough impact to be clicked with such a low approach rate, I would prefer a slider here instead of these two circles. made a shitty shark fin slider XD, i'll change it once I have a better idea of what I could do with a slider here, good suggestion though
[Normal]

  1. 00:51:552 (4) - Touches the life bar. Same applies to 00:56:352 (1) - 01:16:238 (3) . And a few more that almost touching it. zzz
  2. Generally looks fine. :D
Neme's Hard
[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved.
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better.
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play.
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm.

I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
Thank you for the mod! ^^ Updated Mapset
-Nighthawk-
This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Easy
02:11:781 (1,2,3) - can you straighten 2 and 3 in relation to the end of 1 please?
02:41:952 (1) - feel free to put a spinner here, since not much happens in the end.

Normal
02:41:952 (1) - same as above

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too.
02:05:352 (3) - take this out, as this is silence.
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks.
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick

HB's Insane
00:36:295 (2,4) - these notes fall on silence, I think you should remove them

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
Topic Starter
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-Nighthawk- wrote:

This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Easy
02:11:781 (1,2,3) - can you straighten 2 and 3 in relation to the end of 1 please? Fixed
02:41:952 (1) - feel free to put a spinner here, since not much happens in the end. It previously used to be a spinner but the spinner was too short for easy and normal difficulties and didn't really fit well

Normal
02:41:952 (1) - same as above Same as above

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too.
02:05:352 (3) - take this out, as this is silence.
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks.
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick


Nemesis' Diff

HB's Insane
00:36:295 (2,4) - these notes fall on silence, I think you should remove them

HB's Diff - Although this difficulty is still WIP

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
Thank you for the mod ^^
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