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Team "Hanayamata" - Yorokobi Synchronicity [CatchTheBeat]

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Sunday, February 21, 2016 at 5:25:37 PM

Artist: Team "Hanayamata"
Title: Yorokobi Synchronicity
Source: ハナヤマタ よさこいLIVE!
Tags: yosakoi ongaku shu hana otome
BPM: 165
Filesize: 8194kb
Play Time: 04:52
Difficulties Available:
  1. Cherry Blossom (4.06 stars, 769 notes)
  2. Cup (1.43 stars, 363 notes)
  3. Platter (3.06 stars, 708 notes)
  4. Salad (2.04 stars, 501 notes)
Download: Team "Hanayamata" - Yorokobi Synchronicity
Information: Scores/Beatmap Listing
---------------
You know Setz right? blame him for making me love this song

Hitsound by Setz's map (in below lol) as his permission to use with several changes from me

Check out his standard version as well https://osu.ppy.sh/s/356823
Setz
ayyy
Spectator
go go
Razor Sharp
sorry for taking so long ;_; im wont be able to work with what i got before jan, 3rd :c
Vacation you see..
gomen >.<
Topic Starter
Xinely

Setz wrote:

ayyy
ayy it's pending now \:D/
Shinoah
>..<
Setz
MLG pro mod
2016-01-05 21:52 Xinely: time to bother ppl with mod req now lol
2016-01-05 21:52 Setz: good luck with the ranking
2016-01-05 21:52 Setz: lol
2016-01-05 21:52 Setz: yeah
2016-01-05 21:53 Xinely: thanks ;_;
2016-01-05 21:53 Xinely: mod it
2016-01-05 21:54 Setz: lol lets see
2016-01-05 21:57 Setz: 00:39:052 (4) - this is 1/6
2016-01-05 21:57 Xinely: oh rip
2016-01-05 21:58 Xinely: kd for u LOL
2016-01-05 21:58 Setz: make sure you get the hitosunds from my map
2016-01-05 21:59 Setz: this sounds weird with the default
2016-01-05 21:59 Setz: lol
2016-01-05 21:59 Xinely: yay /3\
2016-01-05 21:59 Xinely: rip
2016-01-05 21:59 Xinely: well
2016-01-05 22:00 Xinely: ctb ppl cant do hitsound so it's fine LOL
2016-01-05 22:00 Setz: lol
2016-01-05 22:00 Xinely: ok got 1
2016-01-05 22:01 Setz: can you not do spinners here 01:44:597 - in ctb?
2016-01-05 22:02 Xinely: i can
2016-01-05 22:02 Setz: oh so you chose not to
2016-01-05 22:02 Setz: ok
2016-01-05 22:02 Xinely: actually i did in platter, why i missed it in rain LOL
2016-01-05 22:02 Setz: LOL
2016-01-05 22:02 Setz: pro ctb mod
2016-01-05 22:03 Xinely: setz ctb qat soon
2016-01-05 22:04 Setz: 02:08:234 (2,3,4,5,6,7,1,2,3,4) - hmmm this looks kinda plain dont you think? maybe make it pla ylike here 00:49:688 (2,3,4,5,6,7,1,2,3,4) -
2016-01-05 22:05 Setz: because for that one you pretty much only move the cursor twice
2016-01-05 22:08 Xinely: yep but.. ah lack of idea
2016-01-05 22:09 Setz: 02:50:052 (1) - also this sounds really weird, you should follow the piano, the reverse lands on nothing
2016-01-05 22:10 Xinely: yep, lemme find a way to fix
2016-01-05 22:10 Setz: http://puu.sh/mlcNO/dfe72550d0.jpg
2016-01-05 22:10 Setz: this is what i hear
2016-01-05 22:11 Setz: but yeah you should really use the custom whistle and clap from my map
2016-01-05 22:11 Setz: this sounds so weird without them
2016-01-05 22:11 Xinely: well, just do like how u map it
2016-01-05 22:11 Xinely: spinner ;_;
2016-01-05 22:11 Xinely: eee
2016-01-05 22:11 Setz: lol
2016-01-05 22:11 Xinely: i used them all ;_;
2016-01-05 22:11 Setz: oh
2016-01-05 22:11 Setz: wtf
2016-01-05 22:11 Setz: i guess i need to redownload
2016-01-05 22:11 Setz: hold on
2016-01-05 22:11 Setz: ACTION is editing [https://osu.ppy.sh/b/872349 Team "Hanayamata" - Yorokobi Synchronicity [Cherry Blossom]]
2016-01-05 22:12 Xinely: http://puu.sh/mlcUn/13945495f4.png
2016-01-05 22:12 Xinely: u suck
2016-01-05 22:12 Setz: ok yeah
2016-01-05 22:12 Setz: i needed to redownload
2016-01-05 22:12 Setz: lol
2016-01-05 22:12 Xinely: ur internet is shit so it's not a problem for redownload baka
2016-01-05 22:12 Setz: yeha i just forgot
2016-01-05 22:12 Setz: lol
2016-01-05 22:13 Xinely: lol
2016-01-05 22:13 Xinely: ok got 2
2016-01-05 22:13 Setz: 02:52:961 - switch this green line to custom 2
2016-01-05 22:14 Setz: and maybe map a 1/6 here at the slider end
2016-01-05 22:14 Xinely: ok
2016-01-05 22:14 Setz: 02:58:597 -
2016-01-05 22:14 Setz: its kinda loud
2016-01-05 22:14 Xinely: hmm
2016-01-05 22:15 Xinely: lemme keep it first since if i map in 1/6 then i can make red jump for 02:58:779 (1) - ;_;
2016-01-05 22:15 Setz: ah
2016-01-05 22:15 Setz: ok
2016-01-05 22:15 Setz: 03:04:234 (4) - this is a full stream actually
2016-01-05 22:15 Setz: soft drum o nthe blue tick
2016-01-05 22:16 Xinely: my ear sucks
2016-01-05 22:17 Setz: 03:18:415 (5) - and the stream starts here
2016-01-05 22:18 Xinely: hmm, the drums start from 03:18:597 - so lemme keep?
2016-01-05 22:18 Setz: drum starts on the note i linked
2016-01-05 22:18 Setz: blue tick drum is soft
2016-01-05 22:19 Setz: but its there
2016-01-05 22:19 Xinely: hard to notice it for me since i just use 1 ear to hear.. hmm lemme keep first and see how many modders can notice :D
2016-01-05 22:20 Setz: k
2016-01-05 22:20 Setz: 03:30:506 (8) - overmapped, nothing on this blue tick
2016-01-05 22:20 Setz: :p
2016-01-05 22:20 Xinely: aaaaaa
2016-01-05 22:20 Xinely: u suck
2016-01-05 22:21 Setz: 03:35:506 (2) - jump to the tail would feel awesome, for the guitar
2016-01-05 22:21 Setz: instead of it being a plain slider
2016-01-05 22:21 Setz: 03:36:234 (4) - same here
2016-01-05 22:22 Xinely: 03:35:506 (2) - hmm it needs a jump to catch altho just a normal jump, cant do hdash since it will be overjumps 03:36:234 (4,1) - with this
2016-01-05 22:23 Setz: 03:37:870 (1) - no triple? for the guitar, i mean, im just suggestion some rhythim and stuff to emphasize, idk anything about how you would map it
2016-01-05 22:24 Xinely: ah sure, lemme fix it
2016-01-05 22:26 Setz: 03:54:052 - switch green line to custom 2
2016-01-05 22:27 Xinely: hitsound copier baka i guess
2016-01-05 22:27 Setz: 03:55:506 (1) - and this is weird, doesnt follow vocal, unless you are just tyring to map the white tick drums
2016-01-05 22:30 Setz: 04:28:052 (2,3) - and this triple should actually be back here 04:27:688 - for drums, lol anyway, let me stop this nazi mod now, idk what im talking about
2016-01-05 22:30 Setz: do you want me to post this
2016-01-05 22:30 Xinely: 03:55:506 (1) - yep follow white tick drums
2016-01-05 22:30 Xinely: 04:28:052 (2,3) - lol rip copy pastaa
2016-01-05 22:30 Setz: 02:48:415 (6,7,1) - and 04:28:597 (3,1) -
2016-01-05 22:30 Xinely: yep sure post it :D
2016-01-05 22:31 Setz: should be consistent
2016-01-05 22:31 Setz: imo
2016-01-05 22:32 Setz: oh and
2016-01-05 22:32 Xinely: maybe just my ear but 04:28:870 - no drum in here
2016-01-05 22:32 Xinely: or just weak one
2016-01-05 22:32 Setz: 04:47:052 (1) - me and mystery tried to figure out how to map this without getting in trouble
2016-01-05 22:32 Setz: and we couldnt decide on anything
2016-01-05 22:32 Setz: so we just used circle o nthe white tick for finish
2016-01-05 22:32 Xinely: as expected LOL
2016-01-05 22:33 Setz: the drum is there
2016-01-05 22:33 Setz: its the same as the first one i linked
2016-01-05 22:34 Xinely: oh
2016-01-05 22:34 Xinely: rip my ears
2016-01-05 22:34 Setz: 04:42:961 (1,2) - and some overmaps here
2016-01-05 22:34 Xinely: ok added
2016-01-05 22:34 Xinely: overmap is love ;_;
2016-01-05 22:35 Setz: 04:43:052 - and 04:43:415 -
2016-01-05 22:35 Setz: lol
2016-01-05 22:35 Setz: well its your choice
2016-01-05 22:35 Setz: i will post this now
Topic Starter
Xinely
setz for ctb bn please

thanks 4 checking sir
Razor Sharp
placeholder

here we go

  • GENERAL
  1. Cant really find anything wrong.
  • Cherry Blossom
  1. 00:00:597 (1,1) - Instead of having this, make the slider a repeat? The distance is kinda unexpected early in the song.
  2. 00:11:870 (1,2) - Distance here should not be this high. It is very easy to miss this.
  3. 00:15:143 (1,2,3,4) - The way you have made these streams makes the second part (3 and 4) very easy to "overshoot". Could i suggest this? LINK
  4. 00:15:870 (1,2) - This is way to high. This is a borderline timing jump. I would say this is unrankable myself. Would strongly suggest to change!
  5. 00:26:052 (1,1) - Spinner starts on the left, so would advice you to move it there instead!
  6. 00:30:234 (3) - Are you sure this isnt 1/8? (there are more of these in the map, check those too)
  7. 00:38:779 (2,3,4,5,1) - The flow here is kinda weird tbh. I believe its cause of the 1/3's. Change them a little?
  8. 01:00:597 (4,5,6) - I honestly feel like the spacing on these streams could be a little higher.
  9. 01:13:506 (5,6) - This jump does not fit imo. Try another pattern instead.
  10. 01:33:688 (1,2,3,4) - This stream is a little complicated to play, and should be in an overdose tbh. It also has a weird flow too it.
  11. 01:51:506 (3,4,1) - I dont feel like a left right pattern fits here. Try to make a one way pattern instead?
  12. 02:08:234 (2,3,4,5,6,7,1,2,3,4) - These would be much better by having an interesting pattern. Try to experiment with some different stuff.
  13. 02:32:052 (5,6) - (6) should be stretched. It is easy to miss here.
  14. 02:43:688 (4,5) - You really seem to love these dont you? Try something different, to have some variety.
  15. 02:48:415 (6,7,1) - Oh these might be very confusing to play for many players. Would not suggest to have (7) as a hyper.
  16. 03:04:597 (1) - Try to curve this slider instead. Droplet miss inc.
  17. 03:18:597 (1,2,3) - Again, this does not fit with hypers >.< Distance decrease plz
  18. 04:15:688 (1) - ctrl+g and move it to the right. Fits much better.
  19. 04:32:597 (3,4) - This distance should be increased to keep the consistency of the map.
  20. 04:46:961 - There is a sound here.

    Very good diff! Beatiful!

    Platter
  21. 00:15:506 (1,2,3,4,5) - This should have a different curve. It does not look nice.
  22. 00:54:597 (4,5) - Would suggest to remove the hyper here.
  23. 02:48:597 (1,2) - Borderline again, decrease please.
  24. 03:06:415 (2,3) - Why note have it like 1/2 sliders, one on left side, then right, then left again? Fits much better.
  25. 03:29:143 (1,2) - Now this is quite hard to catch.

    Very nice Xinely :D
So i checked Cup and Salad, and i cant really find anything that makes it bad for me tho! GOOD LUCK :D
Kagari
from my moe queue~

Xinely wrote:

oh so here is my map https://osu.ppy.sh/s/368312 , since my map is full ver if you accept my req then feel free to give me 2 maps

let me know if you accept it or not

thanks ~
alrighty then, I accept your M4M req :3 (expect a very slow mod from me tho) >.<

my M4M maps:-
  1. Petit Rabbit's - No Poi!
  2. Petit Rabbit's - Daydream cafe
(i'll wait for razor to finish his mod before i start my modding)
Topic Starter
Xinely

Razor Sharp wrote:

placeholder

here we go

  • GENERAL
  1. Cant really find anything wrong.
  • Cherry Blossom
  1. 00:00:597 (1,1) - Instead of having this, make the slider a repeat? The distance is kinda unexpected early in the song.
  2. 00:11:870 (1,2) - Distance here should not be this high. It is very easy to miss this.
  3. 00:15:143 (1,2,3,4) - The way you have made these streams makes the second part (3 and 4) very easy to "overshoot". Could i suggest this? LINK
  4. 00:15:870 (1,2) - This is way to high. This is a borderline timing jump. I would say this is unrankable myself. Would strongly suggest to change!
  5. 00:26:052 (1,1) - Spinner starts on the left, so would advice you to move it there instead! doesnt really matter since no need to catch first fruit in spinner so lemme keep
  6. 00:30:234 (3) - Are you sure this isnt 1/8? (there are more of these in the map, check those too) yep but it's 1/6 and already confirmed with setz lol
  7. 00:38:779 (2,3,4,5,1) - The flow here is kinda weird tbh. I believe its cause of the 1/3's. Change them a little? yep a bit but they are 1/6 8(
  8. 01:00:597 (4,5,6) - I honestly feel like the spacing on these streams could be a little higher.
  9. 01:13:506 (5,6) - This jump does not fit imo. Try another pattern instead. somehow i like it so lemme keep first
  10. 01:33:688 (1,2,3,4) - This stream is a little complicated to play, and should be in an overdose tbh. It also has a weird flow too it. yep agree, (3) ctrl+g'ed
  11. 01:51:506 (3,4,1) - I dont feel like a left right pattern fits here. Try to make a one way pattern instead?
  12. 02:08:234 (2,3,4,5,6,7,1,2,3,4) - These would be much better by having an interesting pattern. Try to experiment with some different stuff.
  13. 02:32:052 (5,6) - (6) should be stretched. It is easy to miss here.
  14. 02:43:688 (4,5) - You really seem to love these dont you? Try something different, to have some variety.
  15. 02:48:415 (6,7,1) - Oh these might be very confusing to play for many players. Would not suggest to have (7) as a hyper.
  16. 03:04:597 (1) - Try to curve this slider instead. Droplet miss inc.
  17. 03:18:597 (1,2,3) - Again, this does not fit with hypers >.< Distance decrease plz
  18. 04:15:688 (1) - ctrl+g and move it to the right. Fits much better. this works fine too so lemme keep mine
  19. 04:32:597 (3,4) - This distance should be increased to keep the consistency of the map.
  20. 04:46:961 - There is a sound here. yep but the snap is ambiguous so i prefer to be safe with map the last

    Very good diff! Beatiful!

    Platter
  21. 00:15:506 (1,2,3,4,5) - This should have a different curve. It does not look nice.
  22. 00:54:597 (4,5) - Would suggest to remove the hyper here.
  23. 02:48:597 (1,2) - Borderline again, decrease please.
  24. 03:06:415 (2,3) - Why note have it like 1/2 sliders, one on left side, then right, then left again? Fits much better.
  25. 03:29:143 (1,2) - Now this is quite hard to catch.

    Very nice Xinely :D
So i checked Cup and Salad, and i cant really find anything that makes it bad for me tho! GOOD LUCK :D
no reply means fixed thanks razor ~
Tyrell
This is a unfair m4m.



General
  1. I feel the spread could be a bit better by increasing the SR of all the diffs except the Rain.

Cup
Opening thoughts: Combos seem a tad long imo
  1. I generally feel the combos are too long for a cup but they should be fine for the most part
  2. 00:02:597 (1) - NC here
  3. 00:10:052 (1) - NC here
  4. 00:26:052 (1) - i would personally NC here
  5. 01:07:506 (1) - NC here
  6. 02:27:126 - I would NC here too
  7. Actual gameplay stuff now
  8. 00:07:143 (1) - put this on the right side, the pattern is awkward the way it is
  9. 00:55:143 (1) - jump to this should be reduced a bit
  10. 01:07:506 (1,2) - increase the volume on these notes, it's too low
  11. 04:39:506 (1) - i'd rather this go to the right so it leads to the next slider and flows better
Song Setup Recommendations:none

Closing Thoughts: repetitive but tht's good for cups, everything seemed normal so not much to say.

Salad
Opening thoughts: This seems familiar.
  1. 00:01:325 (1) - shouldn't the NC start here? o-o
  2. 00:12:961 (1) - dashing into an opposite walk is bad for salad, make this slider curve to the left for better flow
  3. 00:24:961 (2,3) - this just sounds wrong,i would use a 1/1 repeat here
  4. 00:53:325 (4,5,6,7,8) - maybe add a curve to this flow here? it's fine as a straight line just kinda bland
  5. 01:07:506 (1,2) - volume is too low! I need feedback on these notes. it's awkward without it so increase the volume
  6. 01:52:597 (5) - move to x:276 so it's not so awkward, flows a bit better imo too
  7. 02:48:052 (3,4) - this should be a 1/2 slider going to the left. having to snap to this is weird for a salad
  8. 03:24:779 (6) - x:492 so it just looks cleaner
  9. 03:28:597 (2) - have this on the other side of the screen so it flows better
  10. 03:32:052 (3) - this should be horizontal and to the left so it flows better
  11. 03:39:506 (3,4,5,6) - more horizontal movement so this flows smoother
  12. 04:13:506 (2) - x:96 so it's easier to stand and catch
  13. 04:36:597 (2) - this should be to the left and not the same exact position as the last note, feels a bit weird
  14. 04:39:506 (2) - shouldnt be the same position as the last note, make it flow to the right a bit so it's less awkward
  15. 04:44:961 (1) - there is a spinner in the salad and a slider in the cup, make this a slider so it's consistent
Song Setup Recommendations: none
Closing Thoughts: plays fine for the most part but some things are just a bit awkward to me

I only did two diffs for now but I will do the other two tomorrow or in a few days. It's just the map is so long. >< Don't award Kudosu to this post please. Award the second post when i finish the mod. Thanks~
Topic Starter
Xinely

Tyrell wrote:

This is a unfair m4m.



General
  1. I feel the spread could be a bit better by increasing the SR of all the diffs except the Rain.SR is fake :(

Cup
Opening thoughts: Combos seem a tad long imo
  1. I generally feel the combos are too long for a cup but they should be fine for the most part
  2. 00:02:597 (1) - NC here
  3. 00:10:052 (1) - NC here
  4. 00:26:052 (1) - i would personally NC here
  5. 01:07:506 (1) - NC here
  6. 02:27:126 - I would NC here too they dont matter as i NC every 2 stanza here
  7. Actual gameplay stuff now
  8. 00:07:143 (1) - put this on the right side, the pattern is awkward the way it is i'd remake the slider's flow instead moving it
  9. 00:55:143 (1) - jump to this should be reduced a bit it's easy to catch as the movement is easy to read too
  10. 01:07:506 (1,2) - increase the volume on these notes, it's too low
  11. 04:39:506 (1) - i'd rather this go to the right so it leads to the next slider and flows better
Song Setup Recommendations:none

Closing Thoughts: repetitive but tht's good for cups, everything seemed normal so not much to say.

Salad
Opening thoughts: This seems familiar.
  1. 00:01:325 (1) - shouldn't the NC start here? o-o doesnt really matter
  2. 00:12:961 (1) - dashing into an opposite walk is bad for salad, make this slider curve to the left for better flow this works fine for me as i dont really want to make much/longer left movement for this time
  3. 00:24:961 (2,3) - this just sounds wrong,i would use a 1/1 repeat here hear the drums
  4. 00:53:325 (4,5,6,7,8) - maybe add a curve to this flow here? it's fine as a straight line just kinda bland
  5. 01:07:506 (1,2) - volume is too low! I need feedback on these notes. it's awkward without it so increase the volume
  6. 01:52:597 (5) - move to x:276 so it's not so awkward, flows a bit better imo too 01:53:325 (1) - 's jump would die, imo my flow works fine for this one, not really hard to read so lemme keep
  7. 02:48:052 (3,4) - this should be a 1/2 slider going to the left. having to snap to this is weird for a salad maybe right but somehow it feels so bored and common so im trying for variety one
  8. 03:24:779 (6) - x:492 so it just looks cleaner x:488
  9. 03:28:597 (2) - have this on the other side of the screen so it flows better no space to do, also this works fine for me, probably according my style
  10. 03:32:052 (3) - this should be horizontal and to the left so it flows better same with 03:30:779 (1) - , just straight for guitar :(
  11. 03:39:506 (3,4,5,6) - more horizontal movement so this flows smoother dont want make much movements as this diff only a salad which means newbies play this
  12. 04:13:506 (2) - x:96 so it's easier to stand and catch
  13. 04:36:597 (2) - this should be to the left and not the same exact position as the last note, feels a bit weird actually i dont find flow problem on this note :(
  14. 04:39:506 (2) - shouldnt be the same position as the last note, make it flow to the right a bit so it's less awkward it's just like a short break for players as this map is so long
  15. 04:44:961 (1) - there is a spinner in the salad and a slider in the cup, make this a slider so it's consistent make spinner in here since this is salad and newbies already know how the spin works, i just dont use in cup since probably newbies need recovery time after did much movements to catch fruits and the recovery time doesnt really enough for me
Song Setup Recommendations: none
Closing Thoughts: plays fine for the most part but some things are just a bit awkward to me

I only did two diffs for now but I will do the other two tomorrow or in a few days. It's just the map is so long. >< Don't award Kudosu to this post please. Award the second post when i finish the mod. Thanks~
no reply means fixed
thanks 4 mod ~
Sc4v4ng3r
Hello there~ Modding as requested via forum PM~
Sorry the mod got overdue :/

[General]
  1. Disable widescreen support on Salad, Platter and Rain.
[Cup]
  1. 00:48:779 (4,1) - The distance here might be intimidating for beginners, as the previous flow was all directing the catcher to the left; and they will have a hard time altering their movement towards the right, and they will also have a hard time catching the fruit itself as it is far away. Nerfing the distance might be a little bit better off for beginners, just like you did in 02:07:325 (4,1) - . This relates to the below point :
  2. Somehow I feel that the second part of the song(from 01:47:143 - here to 02:52:961 - here)had easier 'jumps' than the first part. To be exact the DS was ~2.0x-ish in the first part, while the second part had ~1.7x-ish, which does make much difference in the gameplay. I do feel the need of nerfing those 2.0x distances to 1.7x, as 2.0x anti-flow distance increment is pretty intimidating for beginners, it might not be that intuitive for them.
  3. 03:33:688 (1,2) - I can see that you are trying to give a little bit of variety in rhythm here, but missing out the snare on 03:34:779 - this white tick sounds a bit weird as the previous white tick(I mean 03:31:870 - ) was indeed emphasized. You should consider following the consistency here, so the easiest way would be just adding a circle at the white tick, or you could change up the rhythm completely; I found this to be playing out much better, and it doesn't require much change if you decide to make an anti-flow between (1) and (2).
  4. 03:40:234 (2) - While the kick here isn't that strong over the cymbals in this part, giving a higher emphasis than them feels... Kinda weird IMO. And it's not like the white tick is specially strong or anything, so you might want to reduce the distance down for this one.
  5. 04:12:234 (4,1) - I'm not saying I'm totally against vertical sliders, but it feels unnecessary as no other kiai did this for any emphasis on the song, and it kinda creates a unnecessary stop in motion IMO. Might be just me, but if you still insist to keep this, you should at least make the flow go towards the right, even by a bit, for beginners to 'expect' where the next fruit will be falling better.
  6. Overall the difficulty is nice, although the patterns are pretty repetitive, they are well-managed and since this is a full song and a Cup, guess there's no helping it.
[Salad]
  1. 00:32:961 (2,3) - It might be just me that finds this too hard, but dashing to the opposite direction after a 1/2 slider seems way too 'fast' IMO, as they don't have enough recovery time after the slider. By that, I mean that the time-frame that the newbies have to possibly dash(it's catchable by just walking but it's pretty hard in my opinion) towards the other direction may not be enough. It might be because all the 1/2 notes in this section was pretty close together, so you may want to make the distance a bit more closer(but not all the way) for them to easily catch (3)'s head.
  2. 00:48:961 (6,1) - Here as well, it might be just me, but when I first tested this out I've caught (1)'s head just on the edge of the plate ;-; The anti-flow on this dash might be a little bit intimidating. Even if they practise this part out, (6) is pretty far out itself, so the catcher's plate may not be able to catch it because of that. Just moving (6) closer to (5) would work as they can catch the following note with more ease.
  3. 03:28:597 (2) - While it does flow fine, newbies might have a hard time catching all the object in this slider, as the slider is placed on the borderline, and they might feel uncomfortable moving the catcher there as they tend to move the catcher according to the falling fruit's flow. Well looking at your reply on Tyrell's mod, you made straight sliders to emphasize on the guitars, so I don't really have a 'way' to fix this flow :/
  4. 04:43:143 (5) - The circle here sounds a little bit weird, as 04:42:415 (2,3,4) - these were emphasizing the drumroll in the background in some way, but since this is emphasizing the trumpet, it feels kinda out of place tbh. Again, it might be just me, but the drumroll that is 'supposed to land' at 04:43:143 - here feels like it is taking place a little bit more earlier which makes the circle sound a bit weird :/
  5. I have nothing much to say on this Salad, it's well done :D Well I found some things bit weird, but maybe I'm thinking too subjectively lol
[Platter]
  1. 00:09:688 (7,1) - I'm not totally against far 1/1 dashes in Platter, but seeing that this is the most calm part of the song, you may want to reduce it down a bit. And yes, I'm aware the vocals are at the highest pitch here, but players might not expect that far of a dash as no other 1/1 dashes in this part was that far.
  2. 00:46:052 (3,1) - IMO you could use a H-Dash here, as you could give emphasis to the hi-hat in the background which can actually be heard, so giving a 'special' emphasis may reflect on that fact. And also doing this will make a consistency in downbeat H-Dashes, which looks like its placed every 2 combos.
  3. 00:50:415 (6,1) - The H-Dash here doesn't really fit, as the red tick is not anything specially strong, and that red tick wasn't emphasized as a H-Dash in the next part(which are 02:08:961 (1,2) - these 2 notes). Personally I would just remove the H-Dash as the red tick isn't anything strong.
  4. 00:51:506 (6,7) - Similarly, this H-Dash is not used in the next part(these 02:10:052 (7,8) - 2 notes) when they are of the similar strength. It does feel a little bit weird to under-emphasize the 'cymbals' in 02:10:052 (7,8) - these 2 notes, so you might want to consider to add a H-Dash there.
  5. 01:12:052 (3,1) - It may be just me, but the direction change after the H-Dash here is quite sharp I would say, you might want to modify the curve on (1) so that it will be lesser harsh, something like this can still emphasize on the strong instrument and the vocals just fine.
  6. 01:28:597 (1) - I would add a H-Dash here, as there is that vocal mini-build-up on 01:25:688 (1,2,3,4,1,2,3,4) - these notes(in terms of pitch), and this is the 'pinnacle' of the build-up. And it kinda brings justification to the finish hitsound you've added onto the head of this slider lol
  7. 02:26:052 (1,1) - The H-Dash here, while not a borderline flow, it is still really far apart, considering that 01:07:870 (2,1) - these weren't emphasized with a H-Dash. Players might not expect a far 1/1 H-Dash there as the previous part didn't, and speaking only the movement, it's pretty hard to catch the note. It may be just me, but you should still change it up for the consistency's sake.
  8. 03:34:961 (1,2) - This distance might confuse some players as the 1/4 rhythm in 03:33:688 (1,2) - here had basically the similar distance between them. And rhythmically it looks a little bit weird as the snare here is kinda under-emphasized(I believe this is the only part that the notes are this close, except the traps), not like the others. You might want to at least use 1.3x on this to at least vary the distances between them. Or it might be just me, I don't know.
  9. Well other than that, I had no problem for the later parts of the song, good difficulty overall :D But IMO I felt that the H-Dashes were kinda 'inconsistent' in certain parts.
Let me leave it as it is right now, I'll definitely come back to mod Rain. Couldn't keep you waiting for the mod :o
Sey
Hi m4m as requested!

[General]
  1. Preferably use a 1366x768 (16:9 ratio) background size because that is more common nowadays.
[Cup]
  1. 00:34:779 (1) - Move this slider a bit more to the right, the movement before feels a little too rough. 3-4 grids are fine enough.
  2. 00:38:052 (2) - (See what I mentioned at 01:56:597 (2) - )
  3. 01:05:325 (3) - Sure you can map it like this but a long slider like this one is tricky for a Cup, easy to miss droplets for a Newbie. Replacing this with a spinner is much better.
  4. 01:56:597 (2) - Give this slider 2 repeats to better follow these 'bell' voices in the background, I think they are more outstanding here than the drums.
  5. 02:50:052 (1,2,3,1) - No, just no. Not in Cup. This is too drastic for the vocals given here. Keep a spinner here which follows the lenghtened voice and that's about it.
  6. 02:55:143 (5) - make this the same rotation angle as the two previous sliders, this one feels a little too rough in compare of them. Keep it simple.
  7. 03:53:325 (1,2) - Either map 3 single notes or a slider with reverse arrow, but not slider and single note. That's too complicated for a Cup.
  8. 04:47:143 (1,1) - Dafuq no, not in a Cup. This distance is awful, let the spinner start at least at 04:47:506 - !
[Salad]
  1. 00:12:234 (6,7,1) - This whole pattern looks kinda awkward, try something more simple as this, please (the pattern on the screenshot is not that clean as well, in worst case that you cannot find a tidy pattern skip the 1/4 ticks):
  2. 00:26:234 (1) - Let this spinner start at 00:26:415 - . The previous distance feels very short for a Salad.
  3. 00:38:052 (1) - Same as mentioned in Cup, can also be emphasized with single notes instead, whereby I would prefer this. (Bell voices)
  4. 00:51:506 (6,1) - Potential place for a dash.
  5. 00:57:688 (7,1) - ^
  6. 01:30:415 (5,1) - ^
  7. 01:56:597 (2) - Same with the bell voices here as before.
  8. 02:26:415 (2,1) - For a better Kiai interlude this should be a dash as well.
  9. I recommend you to erase 02:38:234 (9) - and create another dash movement between the two remaining notes 02:38:052 (8,1) - , because it repeats the stanza at this point.
  10. 02:42:597 (3) - Slightly more to the right, please. It can be caught without dash.
  11. 02:48:961 (6,1) - Potential enough for a dash
  12. 03:13:325 (1,2,3) - Clearly not recommandable for a Salad, please map this on vocals again because they are by far more outstanding. Example for a timeline that can be used:
  13. 03:16:961 (2,3,4) - Very monotone, you used sliders like these throughout these whole Salad, just for some variety map on the 1/4 ticks used by the drum beats and use an easy stream pattern. For example:
    However, since this is a Salad, try to make it easy and accessible for a newer players. Do not fear of using a stream in a Salad, it is absolutely fine as long as they are not too hard.
  14. 03:22:779 (2,3,4) - Really awkward flow with all these different rotations and almost-stacks. Try a pattern as this one:
  15. 03:30:779 (1) - Why fully vertical? T_T Same for 03:36:597 (1) - because it plays exactly like a vertical slider, the curve in editor does not affect the gameplay at all.
  16. 03:53:325 (1) - For some variety from your Cup try a timeline like this one:
  17. 04:47:143 (1,1) - No, not in a Salad.
[Platter]
  1. 00:23:688 (4,5) - Explain me what this Hyper exactly follows? I cannot find anything that suit it really. Please wipe it, feels too unexpected.
  2. 00:50:415 (6,1) - Dat Hyper. Really, what does it follow again? There is nothing outstanding. Keep the stream distance constant and simple.
  3. 00:54:961 - Add a note here and connect it with another Hyper to 00:55:143 (1) -
  4. 00:57:688 (4,1) - Hyper is necessary here.
  5. 00:58:961 - Optionally do the same at this part as I suggested at 00:54:961 -
  6. 01:00:779 (6,1) - Just awkward to have this Hyper on the screen wall. Select 01:00:597 (4,5,6) - in a whole and CTRL+G it. If you still want a Hyper so badly re-arrange 01:00:961 (1) - more to the left afterwards.
  7. 01:13:870 (8,1) - It would be great to have another Hyper at the end of this stream because it improves the pattern a lot, keep in mind we're in the kiai!
  8. 01:28:234 (4,1) - Why is this no Hyper?
  9. 02:09:870 (6,7) - Potential enough for a HDash. Optionally you can add another HDash to 02:10:415 (8) - but be careful because double Hypers can be a pain in the neck in Platters. This is totally up to you though, just add at least one Hyper.
  10. 02:23:688 (5,6,1) - Very questionable pattern. Please do not include a Hyper just before a spinner starts since it's really hard afterwards to react on the spinner in time! I suggest you to leave it out or let the spinner start a little later to give the player more time to prepare.
  11. 02:45:325 (4,1) - Potential enough for another HDash.
  12. 02:46:779 (4,1) - ^
  13. 02:50:052 (1) - I think to better follow the vocals do a long slider without repeats which ends at 02:51:143 - .
  14. 03:10:415 (1) - Plays like a fully vertical slider, just boring. Make it curvier, please.
  15. 03:11:870 (1) - ^
  16. 03:27:143 (4,5) - This jump feels a little rough, decrease distance slightly please.
  17. 03:31:506 (2,1) - This jump is kinda tough as well, either make it a HDash or decrease distance, though I'd prefer to see a Hyper at this point.
  18. 03:53:325 (1,2,1) - Using more density here as I already suggested in your Salad, wouldn't hurt this pattern.
  19. 04:41:143 (4,5) - I don't understand why you used a Hyper at this point, there is nothing particular that gives it a possiblity.
[Cherry Blossom]
  1. In my very honest opinion, AR/OD9 feels too high on this song. It's exteme, sometimes really forced. It just doesn't work very well on this song. Please try and see if you still like this Rain with AR/OD8,5-8,7 (see for yourself what you favor the most).
  2. 00:16:597 (3,4) - Decrease distance, this jump is way too rough!
  3. 00:21:143 (4,5,6,7,8) - Why do you always use so boring steams which go constantly in one direction? Try something like this:
  4. 00:25:870 (6,1,1) - Omg no, please don't do this. Hyper before spinner and then just a 1/4 tick to prepare for it. That's a big nope. Highly suggested to fix it!
  5. 01:04:961 (4,1,1) - Same as above, fix that, please!
  6. 01:24:597 (2) - Far more lopsided to the right, please. A vertical slider as this one after some Hyper is never a really good idea.
  7. 01:34:234 (3,4) - The very last Hyper on this pattern feels awkward, rough. Gladly there comes a break after it because you drift off from it that much that you wouldn't even be able to catch the next note. However, this can easily be fixed by doing the following:
    This will erase the Hyper but believe me, it's really not necessary here, the pattern is already difficult enough without a Hyper.
  8. 01:55:688 (3,4,5) - Geez, why? Just look at this pattern in compare of the vocals. Are you seriously mapping with double hypers even though the music is extremely calm at this? It doesn't fit at all. Just wipe it out, do something simple like this (01:56:597 (2,3) - is very unfitting, too):
  9. 01:56:779 (3,4,5) - Same with this, let this be calm. The drums start at 01:57:688 - , at this point you can go on with extreme patterns, but don't do it here! At all!
  10. 02:19:325 (6,7,1) - Awkward patterning, try the following:
  11. 02:23:506 (4,5,1) - At least here the spinner is catchable after the Hyper, but still.. I really dislike using Hypers just before a spinner, so you may wanna consider at least increasing the distance between previous note and spinner a little.
  12. 02:48:415 (6,7,1,2) - Nuuuh, not again a Wall Hyper. Please do this:
  13. 02:52:415 (3,4) - Ensure that the distance between these 2 notes is a bit lower, the jump is very forced and it is hard to catch the Hyper at (4) in time.
  14. 03:41:688 (1) - Eh... In a rain? Nah...:
  15. 04:19:143 (2) - Move it a little more to the right, the previous jump feels too forced.
  16. 04:29:325 (2,3,4) - That's pretty lame, try the following to emphasize the music a little better:
  17. 04:43:234 (2,3,1) - Nope nope nope, same reason as above. Fix this :o
The difficulties are okay, but I know you can do better. You mapped it relatively monotone and used safe patterns overall your whole difficulty. The Rain is a little questionable, especially in terms of these spinner note distances combined with some really crazy Hyperdashes directly before them. Otherwise, it's okay. For now, focus on finding more modders on this set and we will see where this goes in future.

Good luck!
Topic Starter
Xinely

[Sc4v4ng3r] wrote:

Hello there~ Modding as requested via forum PM~
Sorry the mod got overdue :/

[General]
  1. Disable widescreen support on Salad, Platter and Rain.
[Cup]
  1. 00:48:779 (4,1) - The distance here might be intimidating for beginners, as the previous flow was all directing the catcher to the left; and they will have a hard time altering their movement towards the right, and they will also have a hard time catching the fruit itself as it is far away. Nerfing the distance might be a little bit better off for beginners, just like you did in 02:07:325 (4,1) - . This relates to the below point :
  2. Somehow I feel that the second part of the song(from 01:47:143 - here to 02:52:961 - here)had easier 'jumps' than the first part. To be exact the DS was ~2.0x-ish in the first part, while the second part had ~1.7x-ish, which does make much difference in the gameplay. I do feel the need of nerfing those 2.0x distances to 1.7x, as 2.0x anti-flow distance increment is pretty intimidating for beginners, it might not be that intuitive for them. yep i tried to make easier since already a bit long until 3 mins and probably they are tired already lol
  3. 03:33:688 (1,2) - I can see that you are trying to give a little bit of variety in rhythm here, but missing out the snare on 03:34:779 - this white tick sounds a bit weird as the previous white tick(I mean 03:31:870 - ) was indeed emphasized. You should consider following the consistency here, so the easiest way would be just adding a circle at the white tick, or you could change up the rhythm completely; I found this to be playing out much better, and it doesn't require much change if you decide to make an anti-flow between (1) and (2).
  4. 03:40:234 (2) - While the kick here isn't that strong over the cymbals in this part, giving a higher emphasis than them feels... Kinda weird IMO. And it's not like the white tick is specially strong or anything, so you might want to reduce the distance down for this one.
  5. 04:12:234 (4,1) - I'm not saying I'm totally against vertical sliders, but it feels unnecessary as no other kiai did this for any emphasis on the song, and it kinda creates a unnecessary stop in motion IMO. Might be just me, but if you still insist to keep this, you should at least make the flow go towards the right, even by a bit, for beginners to 'expect' where the next fruit will be falling better.
  6. Overall the difficulty is nice, although the patterns are pretty repetitive, they are well-managed and since this is a full song and a Cup, guess there's no helping it.
[Salad]
  1. 00:32:961 (2,3) - It might be just me that finds this too hard, but dashing to the opposite direction after a 1/2 slider seems way too 'fast' IMO, as they don't have enough recovery time after the slider. By that, I mean that the time-frame that the newbies have to possibly dash(it's catchable by just walking but it's pretty hard in my opinion) towards the other direction may not be enough. It might be because all the 1/2 notes in this section was pretty close together, so you may want to make the distance a bit more closer(but not all the way) for them to easily catch (3)'s head.
  2. 00:48:961 (6,1) - Here as well, it might be just me, but when I first tested this out I've caught (1)'s head just on the edge of the plate ;-; The anti-flow on this dash might be a little bit intimidating. Even if they practise this part out, (6) is pretty far out itself, so the catcher's plate may not be able to catch it because of that. Just moving (6) closer to (5) would work as they can catch the following note with more ease.ah yeah, make it a bit further for dash since it's supposed to be like that
  3. 03:28:597 (2) - While it does flow fine, newbies might have a hard time catching all the object in this slider, as the slider is placed on the borderline, and they might feel uncomfortable moving the catcher there as they tend to move the catcher according to the falling fruit's flow. Well looking at your reply on Tyrell's mod, you made straight sliders to emphasize on the guitars, so I don't really have a 'way' to fix this flow :/
  4. 04:43:143 (5) - The circle here sounds a little bit weird, as 04:42:415 (2,3,4) - these were emphasizing the drumroll in the background in some way, but since this is emphasizing the trumpet, it feels kinda out of place tbh. Again, it might be just me, but the drumroll that is 'supposed to land' at 04:43:143 - here feels like it is taking place a little bit more earlier which makes the circle sound a bit weird :/
  5. I have nothing much to say on this Salad, it's well done :D Well I found some things bit weird, but maybe I'm thinking too subjectively lol
[Platter]
  1. 00:09:688 (7,1) - I'm not totally against far 1/1 dashes in Platter, but seeing that this is the most calm part of the song, you may want to reduce it down a bit. And yes, I'm aware the vocals are at the highest pitch here, but players might not expect that far of a dash as no other 1/1 dashes in this part was that far.
  2. 00:46:052 (3,1) - IMO you could use a H-Dash here, as you could give emphasis to the hi-hat in the background which can actually be heard, so giving a 'special' emphasis may reflect on that fact. And also doing this will make a consistency in downbeat H-Dashes, which looks like its placed every 2 combos. the music isnt cymbal so i dont do hdash here, i usually do it for cymbal ones lol
  3. 00:50:415 (6,1) - The H-Dash here doesn't really fit, as the red tick is not anything specially strong, and that red tick wasn't emphasized as a H-Dash in the next part(which are 02:08:961 (1,2) - these 2 notes). Personally I would just remove the H-Dash as the red tick isn't anything strong. i think it's fine for starting a new pattern so lemme keep ><
  4. 00:51:506 (6,7) - Similarly, this H-Dash is not used in the next part(these 02:10:052 (7,8) - 2 notes) when they are of the similar strength. It does feel a little bit weird to under-emphasize the 'cymbals' in 02:10:052 (7,8) - these 2 notes, so you might want to consider to add a H-Dash there. yep i understand but that 3/4 slider fits a lot for the rhyhtm and i cant make 1/4 hdash so i'd go with this
  5. 01:12:052 (3,1) - It may be just me, but the direction change after the H-Dash here is quite sharp I would say, you might want to modify the curve on (1) so that it will be lesser harsh, something like this can still emphasize on the strong instrument and the vocals just fine.
  6. 01:28:597 (1) - I would add a H-Dash here, as there is that vocal mini-build-up on 01:25:688 (1,2,3,4,1,2,3,4) - these notes(in terms of pitch), and this is the 'pinnacle' of the build-up. And it kinda brings justification to the finish hitsound you've added onto the head of this slider lol
  7. 02:26:052 (1,1) - The H-Dash here, while not a borderline flow, it is still really far apart, considering that 01:07:870 (2,1) - these weren't emphasized with a H-Dash. Players might not expect a far 1/1 H-Dash there as the previous part didn't, and speaking only the movement, it's pretty hard to catch the note. It may be just me, but you should still change it up for the consistency's sake. nah for variation, this spot is possible for hdash so i do ><
  8. 03:34:961 (1,2) - This distance might confuse some players as the 1/4 rhythm in 03:33:688 (1,2) - here had basically the similar distance between them. And rhythmically it looks a little bit weird as the snare here is kinda under-emphasized(I believe this is the only part that the notes are this close, except the traps), not like the others. You might want to at least use 1.3x on this to at least vary the distances between them. Or it might be just me, I don't know.
  9. Well other than that, I had no problem for the later parts of the song, good difficulty overall :D But IMO I felt that the H-Dashes were kinda 'inconsistent' in certain parts.
Let me leave it as it is right now, I'll definitely come back to mod Rain. Couldn't keep you waiting for the mod :o
no reply means fixed, thanks for mod :D

Sey wrote:

Hi m4m as requested!

[General]
  1. Preferably use a 1366x768 (16:9 ratio) background size because that is more common nowadays. the original pic size is impossible to be resized in 16:9 so i just make to 4:3
[Cup]
  1. 00:34:779 (1) - Move this slider a bit more to the right, the movement before feels a little too rough. 3-4 grids are fine enough.
  2. 00:38:052 (2) - (See what I mentioned at 01:56:597 (2) - )
  3. 01:05:325 (3) - Sure you can map it like this but a long slider like this one is tricky for a Cup, easy to miss droplets for a Newbie. Replacing this with a spinner is much better. if spinner then they only have 2 white beats for recover that im sure some fresh newbies might have problem for it, so i just make long slider that easy to catch, the flow only goes to left w/o turn to rightward
  4. 01:56:597 (2) - Give this slider 2 repeats to better follow these 'bell' voices in the background, I think they are more outstanding here than the drums.
  5. 02:50:052 (1,2,3,1) - No, just no. Not in Cup. This is too drastic for the vocals given here. Keep a spinner here which follows the lenghtened voice and that's about it. same as long slider one, easy flow to catch so i'll keep im reducing the spacing instead to make easier
  6. 02:55:143 (5) - make this the same rotation angle as the two previous sliders, this one feels a little too rough in compare of them. Keep it simple.
  7. 03:53:325 (1,2) - Either map 3 single notes or a slider with reverse arrow, but not slider and single note. That's too complicated for a Cup.
  8. 04:47:143 (1,1) - Dafuq no, not in a Cup. This distance is awful, let the spinner start at least at 04:47:506 - ! lol never know if need 1 beat for starting, ok then
[Salad]
  1. 00:12:234 (6,7,1) - This whole pattern looks kinda awkward, try something more simple as this, please (the pattern on the screenshot is not that clean as well, in worst case that you cannot find a tidy pattern skip the 1/4 ticks):
  2. 00:26:234 (1) - Let this spinner start at 00:26:415 - . The previous distance feels very short for a Salad.
  3. 00:38:052 (1) - Same as mentioned in Cup, can also be emphasized with single notes instead, whereby I would prefer this. (Bell voices) i think this works fine so lemme keep
  4. 00:51:506 (6,1) - Potential place for a dash.
  5. 00:57:688 (7,1) - ^
  6. 01:30:415 (5,1) - ^
  7. 01:56:597 (2) - Same with the bell voices here as before.
  8. 02:26:415 (2,1) - For a better Kiai interlude this should be a dash as well.
  9. I recommend you to erase 02:38:234 (9) - and create another dash movement between the two remaining notes 02:38:052 (8,1) - , because it repeats the stanza at this point.
  10. 02:42:597 (3) - Slightly more to the right, please. It can be caught without dash.
  11. 02:48:961 (6,1) - Potential enough for a dash
  12. 03:13:325 (1,2,3) - Clearly not recommandable for a Salad, please map this on vocals again because they are by far more outstanding. Example for a timeline that can be used: i mainly map drums instead of vocal
  13. 03:16:961 (2,3,4) - Very monotone, you used sliders like these throughout these whole Salad, just for some variety map on the 1/4 ticks used by the drum beats and use an easy stream pattern. For example: i wont map until that specific drums since i have to keep gap rhythms from cup to salad to platter, but changed this as my way
    However, since this is a Salad, try to make it easy and accessible for a newer players. Do not fear of using a stream in a Salad, it is absolutely fine as long as they are not too hard.
  14. 03:22:779 (2,3,4) - Really awkward flow with all these different rotations and almost-stacks. Try a pattern as this one:
  15. 03:30:779 (1) - Why fully vertical? T_T Same for 03:36:597 (1) - because it plays exactly like a vertical slider, the curve in editor does not affect the gameplay at all. since no space again and make a easier flow after do a jump
  16. 03:53:325 (1) - For some variety from your Cup try a timeline like this one:
  17. 04:47:143 (1,1) - No, not in a Salad.
[Platter]
  1. 00:23:688 (4,5) - Explain me what this Hyper exactly follows? I cannot find anything that suit it really. Please wipe it, feels too unexpected. bell or whatever it called's pitch on 00:24:052 -
  2. 00:50:415 (6,1) - Dat Hyper. Really, what does it follow again? There is nothing outstanding. Keep the stream distance constant and simple. like i told in previous reply, i will change this if someone says again
  3. 00:54:961 - Add a note here and connect it with another Hyper to 00:55:143 (1) -
  4. 00:57:688 (4,1) - Hyper is necessary here.
  5. 00:58:961 - Optionally do the same at this part as I suggested at 00:54:961 -
  6. 01:00:779 (6,1) - Just awkward to have this Hyper on the screen wall. Select 01:00:597 (4,5,6) - in a whole and CTRL+G it. If you still want a Hyper so badly re-arrange 01:00:961 (1) - more to the left afterwards.
  7. 01:13:870 (8,1) - It would be great to have another Hyper at the end of this stream because it improves the pattern a lot, keep in mind we're in the kiai!
  8. 01:28:234 (4,1) - Why is this no Hyper?
  9. 02:09:870 (6,7) - Potential enough for a HDash. Optionally you can add another HDash to 02:10:415 (8) - but be careful because double Hypers can be a pain in the neck in Platters. This is totally up to you though, just add at least one Hyper.
  10. 02:23:688 (5,6,1) - Very questionable pattern. Please do not include a Hyper just before a spinner starts since it's really hard afterwards to react on the spinner in time! I suggest you to leave it out or let the spinner start a little later to give the player more time to prepare. i think no problem for it as the break is 1/2 and we dont need to catch the very first banana
  11. 02:45:325 (4,1) - Potential enough for another HDash. no need since only a vocal
  12. 02:46:779 (4,1) - ^
  13. 02:50:052 (1) - I think to better follow the vocals do a long slider without repeats which ends at 02:51:143 - . changed to a note only
  14. 03:10:415 (1) - Plays like a fully vertical slider, just boring. Make it curvier, please.
  15. 03:11:870 (1) - ^ they on purpose to make easy after dashes, player might be tired with long song yeah so im a bit kind xD
  16. 03:27:143 (4,5) - This jump feels a little rough, decrease distance slightly please.
  17. 03:31:506 (2,1) - This jump is kinda tough as well, either make it a HDash or decrease distance, though I'd prefer to see a Hyper at this point.
  18. 03:53:325 (1,2,1) - Using more density here as I already suggested in your Salad, wouldn't hurt this pattern. just follow the vocals :(
  19. 04:41:143 (4,5) - I don't understand why you used a Hyper at this point, there is nothing particular that gives it a possiblity.
[Cherry Blossom]
  1. In my very honest opinion, AR/OD9 feels too high on this song. It's exteme, sometimes really forced. It just doesn't work very well on this song. Please try and see if you still like this Rain with AR/OD8,5-8,7 (see for yourself what you favor the most). 8,8 then
  2. 00:16:597 (3,4) - Decrease distance, this jump is way too rough!
  3. 00:21:143 (4,5,6,7,8) - Why do you always use so boring steams which go constantly in one direction? Try something like this:
  4. 00:25:870 (6,1,1) - Omg no, please don't do this. Hyper before spinner and then just a 1/4 tick to prepare for it. That's a big nope. Highly suggested to fix it!
  5. 01:04:961 (4,1,1) - Same as above, fix that, please! both with 1/2 then
  6. 01:24:597 (2) - Far more lopsided to the right, please. A vertical slider as this one after some Hyper is never a really good idea.
  7. 01:34:234 (3,4) - The very last Hyper on this pattern feels awkward, rough. Gladly there comes a break after it because you drift off from it that much that you wouldn't even be able to catch the next note. However, this can easily be fixed by doing the following: lemme keep mine, it's easy enough for me to catch
    This will erase the Hyper but believe me, it's really not necessary here, the pattern is already difficult enough without a Hyper.
  8. 01:55:688 (3,4,5) - Geez, why? Just look at this pattern in compare of the vocals. Are you seriously mapping with double hypers even though the music is extremely calm at this? It doesn't fit at all. Just wipe it out, do something simple like this (01:56:597 (2,3) - is very unfitting, too):
  9. 01:56:779 (3,4,5) - Same with this, let this be calm. The drums start at 01:57:688 - , at this point you can go on with extreme patterns, but don't do it here! At all! still prefer to keep the 1/6 ><
  10. 02:19:325 (6,7,1) - Awkward patterning, try the following: rip hyper well i keep the wall jump but remove all hdashes
  11. 02:23:506 (4,5,1) - At least here the spinner is catchable after the Hyper, but still.. I really dislike using Hypers just before a spinner, so you may wanna consider at least increasing the distance between previous note and spinner a little.
  12. 02:48:415 (6,7,1,2) - Nuuuh, not again a Wall Hyper. Please do this: rip hdash then
  13. 02:52:415 (3,4) - Ensure that the distance between these 2 notes is a bit lower, the jump is very forced and it is hard to catch the Hyper at (4) in time.
  14. 03:41:688 (1) - Eh... In a rain? Nah...: vocaaaaaaaaaaaaaaaal
  15. 04:19:143 (2) - Move it a little more to the right, the previous jump feels too forced.
  16. 04:29:325 (2,3,4) - That's pretty lame, try the following to emphasize the music a little better:
  17. 04:43:234 (2,3,1) - Nope nope nope, same reason as above. Fix this :o
The difficulties are okay, but I know you can do better. You mapped it relatively monotone and used safe patterns overall your whole difficulty. The Rain is a little questionable, especially in terms of these spinner note distances combined with some really crazy Hyperdashes directly before them. Otherwise, it's okay. For now, focus on finding more modders on this set and we will see where this goes in future.

Good luck!
no reply means fixed thanks for mod :D
IamKwaN
Genre should be video game instead of anime.
Kagari
sorry for the late m4m ;_; *slaps myself*

i'll be doing cherry blossom for now since it took me more than 4 hours just to mod that diff rip *slaps myself again*
I already have a look into cup, salad and platter, and it seems fine to me (i guess), tho i will be doing another round of mod if possible in the near future (inb4 I suck at modding easier diffs rip)

these are only suggestions from me, don't kd me if none of my suggestions isnt helping the map to improve

[Cherry Blossom]
  1. 00:00:597 (1) - why not making this end-slider a single note instead? x:456 would be nice
  2. 00:09:143 (2,3) - increase the distance a bit (or make them a dash in between)
  3. 00:10:597 (2,3) - ^ with more distance
  4. 00:14:052 (2,1) - increase the distance in between here as well (or just leave it as it is if you're okay with it)
  5. 00:14:779 (2,1) - a hyper towards (1) would be nice (or increase the distance to make the dash even sharper than the previous one)
  6. 00:15:143 (1,2,3,4) - the stream flow here is very nice, but I want to see 00:15:688 (4) - at the right side to make the stream looks even fun IMO (but you have to move 00:15:870 (1) - too in that case). try ctrl+h 00:15:688 (4,1) - and move them to x:412
  7. 00:17:325 (1) - move to the left side, my suggestion would be x:88. and move this 00:17:688 (2) - to x:72 if you accepted the suggestion above
    OR
    if you choose to remain like the previous one, increase the distance in between 5 and 1 in 00:17:143 (5,1) - and also in between 2 and 3 in 00:17:688 (2,3) -
  8. 00:21:143 (4,5,6,7,8) - try to make this stream a bit curvy at the end (I suggest 00:21:506 (8) - at x:156)
  9. 00:44:779 (6,1) - i feel like these two notes need more distance in between them than the previous distance. try to increase the distance.
  10. 00:46:052 (3,1) - a hyper here would be nice IMO
  11. 01:07:506 (1) - move this to the right, but dont move it beyond 01:08:234 (1) - 's position
  12. 01:30:779 (3,4) - ctrl+g
  13. 01:33:688 (1,2,3,4) - for some reason, this part is kinda tough for me (even tho I can execute it on my first try lol :v)
  14. 02:26:052 (1) - move this to the left, but dont move it beyond 02:26:779 (1) - 's position
  15. 02:43:870 (6,7,8) - make them a little bit curvy (recommended)
  16. 02:48:961 (2,3) - ctrl+g them
  17. 02:53:688 (3,4,1) - increase the distance between (3) and (4), and (4) and (1), or you can move 02:54:234 (4) - to x:460 instead to create a hyper to (1)
  18. 02:56:415 (2,3) - make them a normal dash in between the notes (or increase the distance)
  19. 02:57:870 (2,3) - ^
  20. 03:00:961 (3) - try ctrl+g (for this one you have to move 03:00:052 (1,2,3) - to the furthest right (x:500) and move 03:01:325 (4) to the left but be careful not to damage the hyper towards 03:01:688 (1) - )
  21. 03:05:325 (2,3,1) - the same as the one that I've mentioned before in 02:53:688 (3,4,1) -
  22. 03:09:506 (2,3) - make them a normal dash in between the notes (or increase the distance)
  23. 03:13:325 (1,2,3,1,2,3) - feels a bit bland IMO, try ctrl+g 03:14:415 (3) - and see if this can spice up that part a bit :D (if you can make a hyper to 03:14:779 (1) - , that would be awesome)
  24. 03:55:325 (3,1) - i feel like increasing the distance a bit, but maybe not... your call
  25. 03:56:415 - to add, or not to add, that's your decision (i do feel like you didnt map the vocal in the first place lol :p )
  26. 03:56:961 (1,2) - increase the distance a bit, or just leave it as it is
  27. 03:58:234 (4,1) - ^
  28. 04:29:325 (2,3) - ctrl+g
  29. 04:38:597 (4,5,6,7,8) - try to make this a bit curvy at the end of the stream without damaging the hyper afterwards
overall it's a lovely diff :3

gl on ranking~ /o/
Topic Starter
Xinely
Having a serious problem on my laptop so i cant check it right now but thanks for mod all ~
I will try to reply when possible

edit :

@KwaN : i'd like to change it by myself if i could lol

Kagari wrote:

sorry for the late m4m ;_; *slaps myself*

i'll be doing cherry blossom for now since it took me more than 4 hours just to mod that diff rip *slaps myself again*
I already have a look into cup, salad and platter, and it seems fine to me (i guess), tho i will be doing another round of mod if possible in the near future (inb4 I suck at modding easier diffs rip)

these are only suggestions from me, don't kd me if none of my suggestions isnt helping the map to improve

[Cherry Blossom]
  1. 00:00:597 (1) - why not making this end-slider a single note instead? x:456 would be nice lol razor told to repeat slider, actually i prefer your suggestion so changed :D
  2. 00:09:143 (2,3) - increase the distance a bit (or make them a dash in between) i'd like keep normal spacing for weak music and vocal ><
  3. 00:10:597 (2,3) - ^ with more distance
  4. 00:14:052 (2,1) - increase the distance in between here as well (or just leave it as it is if you're okay with it) i'd like to do if there is wider spot lol
  5. 00:14:779 (2,1) - a hyper towards (1) would be nice (or increase the distance to make the dash even sharper than the previous one) lemme keep to make easy since i have 1/4 hdash for next one ><
  6. 00:15:143 (1,2,3,4) - the stream flow here is very nice, but I want to see 00:15:688 (4) - at the right side to make the stream looks even fun IMO (but you have to move 00:15:870 (1) - too in that case). try ctrl+h 00:15:688 (4,1) - and move them to x:412 that would be cruel from (3) to (4) so lemme keep as this diff is only a rain ><
  7. 00:17:325 (1) - move to the left side, my suggestion would be x:88. and move this 00:17:688 (2) - to x:72 if you accepted the suggestion above
    OR
    if you choose to remain like the previous one, increase the distance in between 5 and 1 in 00:17:143 (5,1) - and also in between 2 and 3 in 00:17:688 (2,3) -
  8. 00:21:143 (4,5,6,7,8) - try to make this stream a bit curvy at the end (I suggest 00:21:506 (8) - at x:156)
  9. 00:44:779 (6,1) - i feel like these two notes need more distance in between them than the previous distance. try to increase the distance.
  10. 00:46:052 (3,1) - a hyper here would be nice IMO i can see your reason but no spot ;_;
  11. 01:07:506 (1) - move this to the right, but dont move it beyond 01:08:234 (1) - 's position
  12. 01:30:779 (3,4) - ctrl+g
  13. 01:33:688 (1,2,3,4) - for some reason, this part is kinda tough for me (even tho I can execute it on my first try lol :v) [color=#0000FFthis was mistake LOL[/color]
  14. 02:26:052 (1) - move this to the left, but dont move it beyond 02:26:779 (1) - 's position
  15. 02:43:870 (6,7,8) - make them a little bit curvy (recommended)
  16. 02:48:961 (2,3) - ctrl+g them
  17. 02:53:688 (3,4,1) - increase the distance between (3) and (4), and (4) and (1), or you can move 02:54:234 (4) - to x:460 instead to create a hyper to (1)
  18. 02:56:415 (2,3) - make them a normal dash in between the notes (or increase the distance)
  19. 02:57:870 (2,3) - ^
  20. 03:00:961 (3) - try ctrl+g (for this one you have to move 03:00:052 (1,2,3) - to the furthest right (x:500) and move 03:01:325 (4) to the left but be careful not to damage the hyper towards 03:01:688 (1) - ) lemme keep as my goal is making a normal jump for (4) because the drum
  21. 03:05:325 (2,3,1) - the same as the one that I've mentioned before in 02:53:688 (3,4,1) -
  22. 03:09:506 (2,3) - make them a normal dash in between the notes (or increase the distance)
  23. 03:13:325 (1,2,3,1,2,3) - feels a bit bland IMO, try ctrl+g 03:14:415 (3) - and see if this can spice up that part a bit :D (if you can make a hyper to 03:14:779 (1) - , that would be awesome)
  24. 03:55:325 (3,1) - i feel like increasing the distance a bit, but maybe not... your call fixed
  25. 03:56:415 - to add, or not to add, that's your decision (i do feel like you didnt map the vocal in the first place lol :p ) true, i map more for the music beats tak tak tak here lol
  26. 03:56:961 (1,2) - increase the distance a bit, or just leave it as it is
  27. 03:58:234 (4,1) - ^
  28. 04:29:325 (2,3) - ctrl+g
  29. 04:38:597 (4,5,6,7,8) - try to make this a bit curvy at the end of the stream without damaging the hyper afterwards
overall it's a lovely diff :3

gl on ranking~ /o/
thanks for mod :D
no reply means fixed :D
BoberOfDarkness
Hiya, M4M for Nightwish heu

Cup
  1. 00:12:961 (1,2) - I highly suggest you to reduce difficulty of this pattern. Try this shape for (2): http://puu.sh/mwOws/ebf2793b17.jpg Then drag 00:15:143 (3) - to something like x:120 so whole pattern will look kinda like that https://osu.ppy.sh/ss/4340108.
  2. 00:31:325 (4) - shortening this slider to 1/2 will fit vocals better I think also 1/2 jump to 00:31:870 (1) - feel uncomfortable on this BPM for novice level of playing
  3. 01:16:052 (4,1) - moving both by 4/5 grids would make pattern a lot simper. Its pretty uncomfortable pattern as for Cup I think
  4. 01:57:688 (3) - maybe move to x:252 to keep same distance between the note and both sliders head and tail
  5. 02:14:961 (2) - moving it to x:256 will clear the small difficulty spike and pattern will fit better to your mapping style used here
  6. 03:19:143 - the whole guitar solo part (until break) is just monotonic left right walk, I can say that nothing flows there, please use your magic and add some fresh patterns there, this part a that stand out of the song so its place something innovative
  7. 03:40:961 - here there is nice spot for spinner consider adding here one
  8. 04:11:325 (3) - tail of the slider ends out of screen move one or two grids right
  9. 04:14:415 (3,4,1) - for this pattern I would suggest some changes. Firstly stacking a bit (3) and (4) would fit nicely to vocals (for some reason lol) and after then change the shape of (1).


Salad
  1. 00:12:597 (7,1) - this jump is a trap! Its very unclear pattern like "dash or not dash", also the slider makes hard anti-flow so I suggest you to make more distance between notes and change the sliders shape to something like "C"
  2. 01:00:961 (1,2) - that pattern is too basic I think, try too make it more creative, I can suggest using mine. If you will used it you should 01:02:779 (4) - change too
  3. 01:58:779 (9,1) - ctrl + h, (9) flows much pattern on the right side of stream
  4. 03:19:143 - this time on that part you use only simple jumps and you don't even use them often

    Generally very good diff but very basic as for salad just with some jumps and only few density inflows like streams. Moreover I think that some 1/2 should be less used for some longer 1/1 jumps instead 1/2 walk
Platter
  1. 00:12:234 (3,4) - I highly recommend you to decrease distance between them, the best way is too put (3) at x:232
  2. 01:07:870 (2,1) - hyper dash would be nice here since you dont use them much and there is not hypers at the beginning of kiai time
  3. 01:25:143 (3,4,5,6,7,8) - I think that more curved stream is better
  4. 01:34:052 (4,5,6,7,8) - maybe ctrl + g? It will make the pattern more interesting
  5. 03:15:506 (2,3,4,5,6,7,8) - I think that stream works nicely on STD map but not here in CTB
  6. 03:27:870 (1,2) - I think that this jump is pretty surprising, nerf it a bit or make it hyper
  7. 04:06:415 (2,3,4,5,6,1) - maybe once again introduce the kiai with hyper dash?
  8. 04:09:870 (5,1) - that is too sudden, I think you can hyper it to make it less
I like how you made the platter beginners friendly but a bit challenging at same.


The hardest diff looks very fine to me.

I have to admit that you are using too much std mapping style here

Good luck with ranking!
koliron


General
  1. I cant understand why is necessary add "hanayamata" in tags because is part of the source, you can find all diffs without this, also why so few tags? you can add more, for example "Hana N. Fountainstand" because she is in the background (and if you want "ハナ・N・フォンテーンスタンド" because is her Japanese name).
  2. Nice spread, but maybe the Cup is a bit hard compared to the distance between the other three difficulties, in my opinion it has patterns with too much movement for new players, for example 00:31:325 (4,1) - or 01:04:597 (2,3) - (specially this last, obviously is not a dash, but the distance is a little strong, even taking into account the strength of the sound, you only can catch the next note almost with the edge of the plate, I think it would be better if in the cups all notes are possible to catch without much effort).
  3. AR 5-7-8-8.8? why not AR 6 in the cup to make a more consistent spread? same with the CS, 3-3-3.5-4, 3 maybe is too much in a cup, also for the previous suggestion, if you use 2.5 in the cup would be much easier for new players and do a 100% consistent difference in cs.
  4. About new combos, you were inconsistent in some times with all dificulties, specially with the cup, for example 00:00:597 - 00:02:961 , or in 00:12:961 - 00:15:870 , etc, I will not suggest all, dont want to be irritating, maybe just a few that note for as long plus of course those who feel they are not different stanzas.

Cup
  1. 00:03:688 (5,1) - Maybe you can add a bit more distance, the voice is really strong in (1), like 00:05:143 (2,3) - .
  2. 00:03:688 (5,1) - The nc is not in 00:04:234 - ? i suggest replace that slider with 2 circles and then you can add.
  3. 00:10:052 (3,4,5,6) - 4 notes with same distance can be a bit boring, i suggest reduce a little distance between each note, something like
    Also fit good with the song because these sounds reduce with each one (dont ask for the background).
  4. 00:21:143 (4,1) - nc is better in 00:21:688 - to be consistent with 00:15:870 (1) - and 00:18:779 (1) - .
  5. 00:27:506 (4,1) - Nice distances until here but maybe this is a lot, 00:28:961 (1) - is not reaally strong, i suggest reduce at least to x 340, also because the next section is too relax, in my opinion deserve less distance.
  6. 00:38:052 (2) - Until here almost all patterns are in the same direction, why not ctrl+g here and then x 396 again? is not so hard for new players and can be more fun.
  7. 00:44:961 (3) - Why you follow the instruments only here? can be better if you put this slider 00:44:779 - and finish in 00:45:506 - to follow the voice, can be better for new players, also because since all objects have the same distance since 00:31, this can be frustrating for the players because it is a very long map, so vary with these can be recommendable to be more fun.
  8. 00:49:143 (1,2,3,4) - These sounds increace each a note, why you add less distance to 00:51:506 (4) - ? feels weird for me, maybe with a ctrl+g and then reduce a bit all distances around here to not make a so hard pattern, also why you add less volume 00:50:779 - here? you only can follow the drum and that is so strong, in any case can be better if you add! more volume. To be honest 70% since 00:42:052 - its fine? because since 00:43:506 - all sounds deserves less volume, at least in my opinion x: then if you reduce 00:42:052 - you can add a more in 00:50:779 - .
  9. 01:05:325 (3) - The flow is nice but this sound is really strong? maybe can be better with something like
    (i mean less horizontal).
  10. 01:30:052 (4,1) - Whoo! as i said in the general, some distance like this can be really hard for new players, even if is a really strong sound, i suggest reduce at least a bit the distance.
  11. 02:11:870 (2,3) - Why this short distance? I think can be more, 02:12:961 (3) - has a strong voice and instrument.
  12. 02:12:961 (3,4,1) - For the reason as above, you can add a bit more distance to (1) to highlight that strong sound, also to break these 3 notes with same distance ):
  13. 03:27:143 (5,1) - In my opinion the nc fit better in 03:27:870 - to following better the stanza of the guittar and drum.
  14. 03:41:688 (3) - Maybe replace this slider with 3 circles or slider + circle and then add a bit more distance to 03:42:415 - , this sound is a bnit more strong, and specially to the finish of the section and a good start of break, would be really better, i hope you can understand my complicated ideas (:
  15. 03:53:325 (1) - ^ maybe same here.
  16. 03:54:415 (2,3,4,5,1) - Hum, to be honest feels weird, you change too the following of the voice and instruments, even in a complicated pattern, i suggest
  17. 04:05:688 (1,2) - I know that strong distance here feels bad, is an short "break"(? but maybe a distance which forces the Ryuuta to moving, for example x 132 feels better for me.
  18. 04:21:325 (6,1) - Definitely this distance is too, please readuce a lot here, you can catch (1) only with the edge of the plate, and not forget that new pleyers have bad reflexes.
  19. 04:29:325 (5,1) - In my opinion the nc is better in (5) following the voice, unless im dumb, for me the new stanza is here 'o´
  20. 04:33:688 (2,3) - Maybe a bit more distance to highlight the sound in (3) can be nice.

Salad
  1. 00:12:597 (7,1) - In my opinion refrain of dash in the beginning of the map can be better in a salad, also because this beginning is rrreelax, i mean until 00:15:870 - because since here the song is much more intense.
  2. 00:34:415 (4,1) - I suggest do this jump a bit more "obvious" because is not really necessary use dash here, this can be confunsing for salad players (new players yet), but not much, to not do hard movement, maybe something like x 208.
  3. 00:50:779 (5,6) - Maybe not a dash, but more distance is recommendable, as i said in the cup, to highlight the voice (also has a strong instrument).
  4. 00:52:961 (3,4) - Until here I not saw many dash, I understand that in salad should be few, but I think that in yours can be a few more, this is a good place for it, voice+instrument.
  5. 00:53:325 (4,5,6,7,8) - In salads you can do more zig zags ): this pattern has only one direction, why not for example change the direction to the left 00:54:415 - here? is a strong and different sound, can be a nice flow.
  6. 00:54:779 (8,1) - I dont know if you wanted to add dash here, but the distance is confusing, i suggest do a convencing dash here, for example x 132 or a bit less, if you not wanted, try to reduce the distance, without dash you need catch (1) with the edge, same 01:58:779 (9,1) - here, specially because the previous part is so relax and the player can be accustom for a short period of time there is no dash, with more reason is recommendable make a distance in which the player is sure of its need.
  7. 01:58:052 (4,5,6,7,8,9) - Only one direction? ): why not for example to the right since 01:58:415 - , also because then you can a more convencing dash to 01:59:143 (1) - .
  8. 02:35:325 (1,2,3,4,5,6) - As i suggest above, why not more directions? is just a left and a right, can be really more fun, for example 02:36:415 (3) - in x 228, then +2 movements.
  9. 03:02:234 (2,3,4) - Whoo! the voice and instrument here are really strong, why not a dash to 03:02:961 (4) - ? would be nice!
  10. 03:04:234 (6,1,2) - Yeah the distance to (1) is more than (2) but can be better with a bit more, that sound has also a finish, even a dash can fit here! uuuo
  11. 03:40:234 (5,6) - Hm, for me is beter if you replace (6) with 2 notes and then use this distance to 03:40:779 - because is the real strong sound.
  12. 03:41:688 (1) - Remove this nc to be consistent with the cup or add there. edit: yeah, the other diffs have nc here :b
  13. 04:02:052 (7) - 04:03:506 (3) - 04:21:688 (1,2) - This is not standard lol, in game are like normal sliders o
  14. 04:03:506 (3,4,5) - The more strong here is (4) but has less distance than to (5), mh (4) in for example x 336 feels better for me.
  15. 04:05:325 (7,1) - Only in the salad has this distance? even in the rain is not necessary to use o.o yeah that sound is strong, but to be consistent i suggest reduce the distance here or add in the other diffs.
  16. 04:28:597 (3,4,5) - Why the distance to (5) is less than to (4)? following voice or instruments, (5) is more strong, i suggest do a convencing dash to (5) and maybe reduce a bit the distance to (4) to not do almost 2 dash in row.
  17. 04:33:325 (1,2) - I suggest use at least a bit distance here, even the cup has more here, same 04:39:143 (1,2) - here.

Platter
  1. 00:15:506 (1,2,3,4,5) - This suggestion is really exaggerated, i know (: this stream can be better if you put 00:15:779 (4,5) - x 232 to be consistent with 00:15:506 (1,2) - , dont hate me.
  2. 00:33:143 (3,1) - Why not a dash here? I really expected when I played
  3. 00:44:415 (3,1) - As i suggest in some points in the salad, i suggest do this dash more obvious, just for aesthetics and flow.
  4. 00:50:415 (6,1) - This hyper really fits well? until now and a brief period after here, I notice that you used hyper basically to sounds containing finish, but this is not the case, its not strong in drum, is equal to the others, maybe with the rest of the instruments, but in that case I recommend to reduce this to a normal dash.
  5. 00:51:870 (7,1) - I understand that 1/4 hypers are not recommendable in platters, at least with 165 of bpm, but why not at least a normal dash? fit perfect here.
  6. 01:00:779 (6,1) - And maybe hyper here to be consistent?
  7. 01:34:052 (4,5,6,7,8) - About this, mh i cant hear any sound in 01:34:325 - , at least in game is not possible (yeah even in 25% pr i cant), i suggest remove this note, also then you can do a hyper to 01:34:415 (8) - , that sound is really different and strong, would be nice! (maybe +circle in 01:33:961 - to follow better the drum).
  8. 02:08:961 (1,2) - I suggest a dash here, fit good with the song for the strong sound, and to do more jumps around here, there are 8 circles without ):
  9. 02:27:506 (3,4,1) - Do not feel the voice around here, even considering that you followed with notes, i suggest add a convencing jump to 02:28:052 (4) - following the voice, as you did near here, for example 02:26:052 (1,1) - 02:29:506 (5,1) - .
  10. 03:09:688 (3,1) - Hum, maybe this jump can be so hard for platter players, its assumed that they already "dominated" the normal dash, so they can start with hypers, but this dash is close to being a pixel-jump, just a bit less can be much better, for example x 104.
  11. 03:18:597 (4,5,6,7,8,9,1) - You cant do a curve here? ): would be much better! are exactly same distances.
  12. 04:18:415 (4,1) - Hyper here to be consistent?
  13. 04:29:325 (2,3,4,1) - I think that (1) is really more strong that the others, a normal dash here can be a better option.
    Nice platter, seriously, i love it.

Cherry Blossom
  1. 00:01:688 (3,1) - I suggest do a normal dash as you did in the platter.
  2. 00:03:870 (3,1,2) - In my opinion if you do a jump to (1), can fit other to (2) because that sound is more strong.
  3. 00:05:506 (1) - I suggest remove the nc to be consistent with the other diffs.
  4. 00:11:506 (4,1) - Is the first hyper in this diff, is necessary do almost wall to wall? and that sound deserve hdash but is not sooo strong, please reduce a lot the distance here.
  5. 00:17:143 (5,1) - Hyper here can be nice and fit with the song, if you not agree please reduce a bit the distance, is hard to catch.
  6. 00:50:234 (5,6,7) - I cant hear a strong or different sound in (6), maybe you can add a hyper to 00:50:597 (7) - and remove to (6), 00:51:143 (3,4,5) - same here, to (5) following the voice (but personally i prefer just remove that hyper).
  7. 01:18:779 (2,3) - Maybe a hyper here is much, there are a lot around here, mh, i suggest add here and remove to 01:19:506 (5) - , because until now you only follow the sounds of finish to add hdash, exept some exceptions with the voice, but none of that is here, something like
  8. 01:31:143 (4,1) - As i said in the platter, dash here feels better for me.
  9. 01:52:779 (3,4) - This part of the song is toooo relax, if you want to add hypers around here, please without strong distance like this, same in 01:54:597 (4,1) - 01:56:597 (2,3) - 01:57:870 (2,3) - 01:58:234 (4,5) - .
  10. 01:56:597 (2,3) - Really that sound deserve hyper? is even hard to listen in game, maybe to 01:56:597 (2) - can fit, i suggest put 01:56:597 (2) - close to (3) to fix this.
  11. 02:08:779 (5,6,7) - Same as 00:50:234 (5,6,7) -.
  12. 02:10:052 (5,6) - I suggest add hyper to be consistent with 00:51:325 (4,5,6,1) - .
  13. 02:19:143 (4,5,6,7,1) - Whoo! nice idea, but this pattern is really hard, please reduce a bit all distances between 02:19:143 (4,5,6,7) - .
  14. 02:37:325 (2,3,4,5) - Same as 01:18:779 (2,3) -.
  15. 03:14:415 (3,1) - In my opinion a dash here can be nice, also to highlight the strong sound in (1).
  16. 03:30:052 (3,4,5,6,7,8,9,10) - Why that stroooong distance? please reduce.

I love this song and map! (seriously, nice map) and sorry if my mod is too objetive and short, almost all is about distances, nc and flow, i have not much time x:

Good luck :P and sorry for late x2
Topic Starter
Xinely

BoberOfDarkness wrote:

I have to admit that you are using too much std mapping style here
ah you read my style :P

gonna check mods when koliron finishes his mod :D
Ascendance
poke me after koliron apply <33
Yuii-
This song is... fucking good and amazing abnd etc etc
Topic Starter
Xinely

Yuii- wrote:

This song is... fucking good and amazing abnd etc etc
I know it :D

Gonna reply mods soon
Topic Starter
Xinely

BoberOfDarkness wrote:

Hiya, M4M for Nightwish heu

Cup
  1. 00:12:961 (1,2) - I highly suggest you to reduce difficulty of this pattern. Try this shape for (2): http://puu.sh/mwOws/ebf2793b17.jpg Then drag 00:15:143 (3) - to something like x:120 so whole pattern will look kinda like that https://osu.ppy.sh/ss/4340108.
  2. 00:31:325 (4) - shortening this slider to 1/2 will fit vocals better I think also 1/2 jump to 00:31:870 (1) - feel uncomfortable on this BPM for novice level of playing
  3. 01:16:052 (4,1) - moving both by 4/5 grids would make pattern a lot simper. Its pretty uncomfortable pattern as for Cup I think
  4. 01:57:688 (3) - maybe move to x:252 to keep same distance between the note and both sliders head and tail i'd keep my spacing for now
  5. 02:14:961 (2) - moving it to x:256 will clear the small difficulty spike and pattern will fit better to your mapping style used here
  6. 03:19:143 - the whole guitar solo part (until break) is just monotonic left right walk, I can say that nothing flows there, please use your magic and add some fresh patterns there, this part a that stand out of the song so its place something innovative remapped a bit
  7. 03:40:961 - here there is nice spot for spinner consider adding here one just a slider is fine imo since follow vocal xD
  8. 04:11:325 (3) - tail of the slider ends out of screen move one or two grids right
  9. 04:14:415 (3,4,1) - for this pattern I would suggest some changes. Firstly stacking a bit (3) and (4) would fit nicely to vocals (for some reason lol) and after then change the shape of (1).


Salad
  1. 00:12:597 (7,1) - this jump is a trap! Its very unclear pattern like "dash or not dash", also the slider makes hard anti-flow so I suggest you to make more distance between notes and change the sliders shape to something like "C"
  2. 01:00:961 (1,2) - that pattern is too basic I think, try too make it more creative, I can suggest using mine. If you will used it you should 01:02:779 (4) - change too change on my own
  3. 01:58:779 (9,1) - ctrl + h, (9) flows much pattern on the right side of stream
  4. 03:19:143 - this time on that part you use only simple jumps and you don't even use them often need dash here imo so yeah

    Generally very good diff but very basic as for salad just with some jumps and only few density inflows like streams. Moreover I think that some 1/2 should be less used for some longer 1/1 jumps instead 1/2 walk
Platter
  1. 00:12:234 (3,4) - I highly recommend you to decrease distance between them, the best way is too put (3) at x:232
  2. 01:07:870 (2,1) - hyper dash would be nice here since you dont use them much and there is not hypers at the beginning of kiai time hard to find spot to do hdash really 8(
  3. 01:25:143 (3,4,5,6,7,8) - I think that more curved stream is better
  4. 01:34:052 (4,5,6,7,8) - maybe ctrl + g? It will make the pattern more interesting
  5. 03:15:506 (2,3,4,5,6,7,8) - I think that stream works nicely on STD map but not here in CTB
  6. 03:27:870 (1,2) - I think that this jump is pretty surprising, nerf it a bit or make it hyper
  7. 04:06:415 (2,3,4,5,6,1) - maybe once again introduce the kiai with hyper dash? same 8(
  8. 04:09:870 (5,1) - that is too sudden, I think you can hyper it to make it less
I like how you made the platter beginners friendly but a bit challenging at same.


The hardest diff looks very fine to me.

I have to admit that you are using too much std mapping style here

Good luck with ranking!
thanks 4mod ~

check koliron's mod in next time xD

koliron wrote:



General
  1. I cant understand why is necessary add "hanayamata" in tags because is part of the source, you can find all diffs without this, also why so few tags? you can add more, for example "Hana N. Fountainstand" because she is in the background (and if you want "ハナ・N・フォンテーンスタンド" because is her Japanese name). hana only used in bg and this song sung by 5 members. i dont know all of them so no need to add xd.. hanayamata in tags because the artist is "Hanayamata" not Hanayamata
  2. Nice spread, but maybe the Cup is a bit hard compared to the distance between the other three difficulties, in my opinion it has patterns with too much movement for new players, for example 00:31:325 (4,1) - or 01:04:597 (2,3) - (specially this last, obviously is not a dash, but the distance is a little strong, even taking into account the strength of the sound, you only can catch the next note almost with the edge of the plate, I think it would be better if in the cups all notes are possible to catch without much effort). sure, nerf them
  3. AR 5-7-8-8.8? why not AR 6 in the cup to make a more consistent spread? same with the CS, 3-3-3.5-4, 3 maybe is too much in a cup, also for the previous suggestion, if you use 2.5 in the cup would be much easier for new players and do a 100% consistent difference in cs. i dont really care with them.. as long each settings work nicely then i use xD
  4. About new combos, you were inconsistent in some times with all dificulties, specially with the cup, for example 00:00:597 - 00:02:961 , or in 00:12:961 - 00:15:870 , etc, I will not suggest all, dont want to be irritating, maybe just a few that note for as long plus of course those who feel they are not different stanzas. ok

Cup
  1. 00:03:688 (5,1) - Maybe you can add a bit more distance, the voice is really strong in (1), like 00:05:143 (2,3) - .
  2. 00:03:688 (5,1) - The nc is not in 00:04:234 - ? i suggest replace that slider with 2 circles and then you can add.
  3. 00:10:052 (3,4,5,6) - 4 notes with same distance can be a bit boring, i suggest reduce a little distance between each note, something like
    Also fit good with the song because these sounds reduce with each one (dont ask for the background).
  4. 00:21:143 (4,1) - nc is better in 00:21:688 - to be consistent with 00:15:870 (1) - and 00:18:779 (1) - . for this time, since the stanza is slider's tail so i have to nc in next object, also it fits for marking as new pattern ><
  5. 00:27:506 (4,1) - Nice distances until here but maybe this is a lot, 00:28:961 (1) - is not reaally strong, i suggest reduce at least to x 340, also because the next section is too relax, in my opinion deserve less distance.
  6. 00:38:052 (2) - Until here almost all patterns are in the same direction, why not ctrl+g here and then x 396 again? is not so hard for new players and can be more fun.
  7. 00:44:961 (3) - Why you follow the instruments only here? can be better if you put this slider 00:44:779 - and finish in 00:45:506 - to follow the voice, can be better for new players, also because since all objects have the same distance since 00:31, this can be frustrating for the players because it is a very long map, so vary with these can be recommendable to be more fun.
  8. 00:49:143 (1,2,3,4) - These sounds increace each a note, why you add less distance to 00:51:506 (4) - ? feels weird for me, maybe with a ctrl+g and then reduce a bit all distances around here to not make a so hard pattern, also why you add less volume 00:50:779 - here? you only can follow the drum and that is so strong, in any case can be better if you add! more volume. To be honest 70% since 00:42:052 - its fine? because since 00:43:506 - all sounds deserves less volume, at least in my opinion x: then if you reduce 00:42:052 - you can add a more in 00:50:779 - . about volume, blame setz lol. and sure fixed
  9. 01:05:325 (3) - The flow is nice but this sound is really strong? maybe can be better with something like fixed my flow but yep the sound is strong because cymbal ><
    (i mean less horizontal).
  10. 01:30:052 (4,1) - Whoo! as i said in the general, some distance like this can be really hard for new players, even if is a really strong sound, i suggest reduce at least a bit the distance.
  11. 02:11:870 (2,3) - Why this short distance? I think can be more, 02:12:961 (3) - has a strong voice and instrument.
  12. 02:12:961 (3,4,1) - For the reason as above, you can add a bit more distance to (1) to highlight that strong sound, also to break these 3 notes with same distance ):
  13. 03:27:143 (5,1) - In my opinion the nc fit better in 03:27:870 - to following better the stanza of the guittar and drum. yeah but slider's tail 8(
  14. 03:41:688 (3) - Maybe replace this slider with 3 circles or slider + circle and then add a bit more distance to 03:42:415 - , this sound is a bnit more strong, and specially to the finish of the section and a good start of break, would be really better, i hope you can understand my complicated ideas (:
  15. 03:53:325 (1) - ^ maybe same here.
  16. 03:54:415 (2,3,4,5,1) - Hum, to be honest feels weird, you change too the following of the voice and instruments, even in a complicated pattern, i suggest ah this one im totally following instruments since i want to avoid mapping 1/2 vocals ><
  17. 04:05:688 (1,2) - I know that strong distance here feels bad, is an short "break"(? but maybe a distance which forces the Ryuuta to moving, for example x 132 feels better for me. yep a short break.. the distance is fine imo as you dont need to move ryuuta while waiting ><
  18. 04:21:325 (6,1) - Definitely this distance is too, please readuce a lot here, you can catch (1) only with the edge of the plate, and not forget that new pleyers have bad reflexes.
  19. 04:29:325 (5,1) - In my opinion the nc is better in (5) following the voice, unless im dumb, for me the new stanza is here 'o´ but new stanza is in 04:30:415 - www
  20. 04:33:688 (2,3) - Maybe a bit more distance to highlight the sound in (3) can be nice.

Salad
  1. 00:12:597 (7,1) - In my opinion refrain of dash in the beginning of the map can be better in a salad, also because this beginning is rrreelax, i mean until 00:15:870 - because since here the song is much more intense. music is relax but the cymbal isnt so i think make a first dash would be great :D
  2. 00:34:415 (4,1) - I suggest do this jump a bit more "obvious" because is not really necessary use dash here, this can be confunsing for salad players (new players yet), but not much, to not do hard movement, maybe something like x 208. yep x:212 enough to make dash :D
  3. 00:50:779 (5,6) - Maybe not a dash, but more distance is recommendable, as i said in the cup, to highlight the voice (also has a strong instrument).
  4. 00:52:961 (3,4) - Until here I not saw many dash, I understand that in salad should be few, but I think that in yours can be a few more, this is a good place for it, voice+instrument.
  5. 00:53:325 (4,5,6,7,8) - In salads you can do more zig zags ): this pattern has only one direction, why not for example change the direction to the left 00:54:415 - here? is a strong and different sound, can be a nice flow.
  6. 00:54:779 (8,1) - I dont know if you wanted to add dash here, but the distance is confusing, i suggest do a convencing dash here, for example x 132 or a bit less, if you not wanted, try to reduce the distance, without dash you need catch (1) with the edge, same 01:58:779 (9,1) - here, specially because the previous part is so relax and the player can be accustom for a short period of time there is no dash, with more reason is recommendable make a distance in which the player is sure of its need.
  7. 01:58:052 (4,5,6,7,8,9) - Only one direction? ): why not for example to the right since 01:58:415 - , also because then you can a more convencing dash to 01:59:143 (1) - .
  8. 02:35:325 (1,2,3,4,5,6) - As i suggest above, why not more directions? is just a left and a right, can be really more fun, for example 02:36:415 (3) - in x 228, then +2 movements.
  9. 03:02:234 (2,3,4) - Whoo! the voice and instrument here are really strong, why not a dash to 03:02:961 (4) - ? would be nice!
  10. 03:04:234 (6,1,2) - Yeah the distance to (1) is more than (2) but can be better with a bit more, that sound has also a finish, even a dash can fit here! uuuo
  11. 03:40:234 (5,6) - Hm, for me is beter if you replace (6) with 2 notes and then use this distance to 03:40:779 - because is the real strong sound.sure but cant make dash for 2nd circle.. it might be hard lol
  12. 03:41:688 (1) - Remove this nc to be consistent with the cup or add there. edit: yeah, the other diffs have nc here :b lol make it consistent
  13. 04:02:052 (7) - 04:03:506 (3) - 04:21:688 (1,2) - This is not standard lol, in game are like normal sliders o lmao mapping ctb with standard style is unique :P
  14. 04:03:506 (3,4,5) - The more strong here is (4) but has less distance than to (5), mh (4) in for example x 336 feels better for me.
  15. 04:05:325 (7,1) - Only in the salad has this distance? even in the rain is not necessary to use o.o yeah that sound is strong, but to be consistent i suggest reduce the distance here or add in the other diffs.
  16. 04:28:597 (3,4,5) - Why the distance to (5) is less than to (4)? following voice or instruments, (5) is more strong, i suggest do a convencing dash to (5) and maybe reduce a bit the distance to (4) to not do almost 2 dash in row.
  17. 04:33:325 (1,2) - I suggest use at least a bit distance here, even the cup has more here, same 04:39:143 (1,2) - here.

Platter
  1. 00:15:506 (1,2,3,4,5) - This suggestion is really exaggerated, i know (: this stream can be better if you put 00:15:779 (4,5) - x 232 to be consistent with 00:15:506 (1,2) - , dont hate me. LOL why would i hate you
  2. 00:33:143 (3,1) - Why not a dash here? I really expected when I played
  3. 00:44:415 (3,1) - As i suggest in some points in the salad, i suggest do this dash more obvious, just for aesthetics and flow.
  4. 00:50:415 (6,1) - This hyper really fits well? until now and a brief period after here, I notice that you used hyper basically to sounds containing finish, but this is not the case, its not strong in drum, is equal to the others, maybe with the rest of the instruments, but in that case I recommend to reduce this to a normal dash. yep this is intentionally, hdash for noticing a new pattern. also circles after this hdash is easy to catch w/o movement so player may get a little break if they confuse lol
  5. 00:51:870 (7,1) - I understand that 1/4 hypers are not recommendable in platters, at least with 165 of bpm, but why not at least a normal dash? fit perfect here.
  6. 01:00:779 (6,1) - And maybe hyper here to be consistent?
  7. 01:34:052 (4,5,6,7,8) - About this, mh i cant hear any sound in 01:34:325 - , at least in game is not possible (yeah even in 25% pr i cant), i suggest remove this note, also then you can do a hyper to 01:34:415 (8) - , that sound is really different and strong, would be nice! (maybe +circle in 01:33:961 - to follow better the drum). i can see your reason but drums from 01:34:052 - until (8) are continuing and related each other which means would be weird if i remove (7) to make hdash and i cant make hdash 1/4 in platter so i decided to end my idea with this. hope this makes sense ><
  8. 02:08:961 (1,2) - I suggest a dash here, fit good with the song for the strong sound, and to do more jumps around here, there are 8 circles without ):
  9. 02:27:506 (3,4,1) - Do not feel the voice around here, even considering that you followed with notes, i suggest add a convencing jump to 02:28:052 (4) - following the voice, as you did near here, for example 02:26:052 (1,1) - 02:29:506 (5,1) - .
  10. 03:09:688 (3,1) - Hum, maybe this jump can be so hard for platter players, its assumed that they already "dominated" the normal dash, so they can start with hypers, but this dash is close to being a pixel-jump, just a bit less can be much better, for example x 104. i decided to make hdash for catch (1) :D
  11. 03:18:597 (4,5,6,7,8,9,1) - You cant do a curve here? ): would be much better! are exactly same distances. i tried, not really sure if it works nice so let me know if you have better idea sir
  12. 04:18:415 (4,1) - Hyper here to be consistent?
  13. 04:29:325 (2,3,4,1) - I think that (1) is really more strong that the others, a normal dash here can be a better option.
    Nice platter, seriously, i love it.

Cherry Blossom
  1. 00:01:688 (3,1) - I suggest do a normal dash as you did in the platter.
  2. 00:03:870 (3,1,2) - In my opinion if you do a jump to (1), can fit other to (2) because that sound is more strong.
  3. 00:05:506 (1) - I suggest remove the nc to be consistent with the other diffs. for rain diff i always NC every stanza ><
  4. 00:11:506 (4,1) - Is the first hyper in this diff, is necessary do almost wall to wall? and that sound deserve hdash but is not sooo strong, please reduce a lot the distance here. reduced, hope it's fine now
  5. 00:17:143 (5,1) - Hyper here can be nice and fit with the song, if you not agree please reduce a bit the distance, is hard to catch.
  6. 00:50:234 (5,6,7) - I cant hear a strong or different sound in (6), maybe you can add a hyper to 00:50:597 (7) - and remove to (6), 00:51:143 (3,4,5) - same here, to (5) following the voice (but personally i prefer just remove that hyper).
  7. 01:18:779 (2,3) - Maybe a hyper here is much, there are a lot around here, mh, i suggest add here and remove to 01:19:506 (5) - , because until now you only follow the sounds of finish to add hdash, exept some exceptions with the voice, but none of that is here, something like
  8. 01:31:143 (4,1) - As i said in the platter, dash here feels better for me.
  9. 01:52:779 (3,4) - This part of the song is toooo relax, if you want to add hypers around here, please without strong distance like this, same in 01:54:597 (4,1) - 01:56:597 (2,3) - 01:57:870 (2,3) - 01:58:234 (4,5) - . last two i didnt fix since those hypers bring up challenge for next patterns and they play nicely for me 2 things from begining, i reduced the dashes
  10. 01:56:597 (2,3) - Really that sound deserve hyper? is even hard to listen in game, maybe to 01:56:597 (2) - can fit, i suggest put 01:56:597 (2) - close to (3) to fix this.
  11. 02:08:779 (5,6,7) - Same as 00:50:234 (5,6,7) -.
  12. 02:10:052 (5,6) - I suggest add hyper to be consistent with 00:51:325 (4,5,6,1) - .
  13. 02:19:143 (4,5,6,7,1) - Whoo! nice idea, but this pattern is really hard, please reduce a bit all distances between 02:19:143 (4,5,6,7) - .
  14. 02:37:325 (2,3,4,5) - Same as 01:18:779 (2,3) -.
  15. 03:14:415 (3,1) - In my opinion a dash here can be nice, also to highlight the strong sound in (1).
  16. 03:30:052 (3,4,5,6,7,8,9,10) - Why that stroooong distance? please reduce.

I love this song and map! (seriously, nice map) and sorry if my mod is too objetive and short, almost all is about distances, nc and flow, i have not much time x:

Good luck :P and sorry for late x2
no reply means fixed as well

thanks 4 very helpful mod :D
Equim
Requested by myself.

[General]
No issue.

[Cup]
no... no issue

[Salad]
AR7 is a bit high for this song. Try AR6.5 or AR6?
Good diff! I'm not good at modding lower diffs >.<

[Platter]
00:54:597 (4,5) - It is wide and werid. 00:54:779 (5) - x336 is fine
01:32:688 - Too wide. Move 01:32:779 (1,2,3,4,5,6,7,8) - to x320
01:51:597 - Wide and unnecessary. 01:51:688 (4) - x344.
03:24:052 - It is boring to have no movement here. Solution:
  1. 03:24:234 (2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,10,1) - ctrl+H
  2. 03:28:597 (3) - x128
04:29:325 (2,3,4,1) - x384


[Cherry Blossom]
00:36:052 (4) - Here it is a bit awkward, try this: https://osu.ppy.sh/ss/4394728
00:42:506 - It may be a bit wide, try to move 00:42:597 (2,3) - to x296
00:45:961 - ^ move 00:46:052 (3) - to x288
00:45:506 (2) - The slider looks strange, ctrl+H and ctrl+G and move to x360
01:10:961 (5) - Just a suggestion, move to x56
01:25:415 (5) - x120, to make it trim.
01:33:325 (2,3,4,5,6,7) - A bit loud for me, maybe reduce to 70% here?
02:32:052 (5) - x224
03:15:688 (5) - x296 to nerf the distance
03:33:415 - A bit wide for such pattern, move 03:33:143 (3,4) - to x208
04:06:415 (2,3,4) - It is a good idea, but the current pattern is not a good expression. After several tests, my solution is:
  1. 04:06:415 - SV->1.0x
  2. 04:06:415 (2,3,4) - Resnap the lengths with the initial points no change. Especially, make (3) and (4) horizontal.
  3. 04:06:506 - Snap the tail to x152
  4. 04:06:597 (3) - x264
  5. 04:06:779 (4) - x96
04:17:967 - A bit wide, for an anti-flow. Move 04:18:052 (4) - to x272
04:19:052 - ^, but for this case it is just a suggetion, 04:19:143 (2) - x264
04:19:779 - ;_; 04:19:506 (3) - x440
04:20:325 - Well, it's... too wide. And whereas 04:20:779 (3,4) - is HDash, try 04:20:415 (2,3,4) - x240 and 04:21:506 (5) - x24
04:29:325 (2,3,4) - Too plain. 04:29:688 (3) - ctrl+H, 04:30:052 (4) - x80

I made it! The longest set I've ever modded!
Topic Starter
Xinely

Equim wrote:

Requested by myself.

[General]
No issue.

[Cup]
no... no issue

[Salad]
AR7 is a bit high for this song. Try AR6.5 or AR6? AR 7 works fine for my patterns so i'll keep ><
Good diff! I'm not good at modding lower diffs >.<

[Platter]
00:54:597 (4,5) - It is wide and werid. 00:54:779 (5) - x336 is fine 352 instead, supposed for dash
01:32:688 - Too wide. Move 01:32:779 (1,2,3,4,5,6,7,8) - to x320
01:51:597 - Wide and unnecessary. 01:51:688 (4) - x344.
03:24:052 - It is boring to have no movement here. Solution:
  1. 03:24:234 (2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,10,1) - ctrl+H
  2. 03:28:597 (3) - x128
04:29:325 (2,3,4,1) - x384 this jump works fine so i'll keep


[Cherry Blossom]
00:36:052 (4) - Here it is a bit awkward, try this: https://osu.ppy.sh/ss/4394728 still fine imo
00:42:506 - It may be a bit wide, try to move 00:42:597 (2,3) - to x296
00:45:961 - ^ move 00:46:052 (3) - to x288
00:45:506 (2) - The slider looks strange, ctrl+H and ctrl+G and move to x360 but i think this one works fine with both flow and jump so lemme keep
01:10:961 (5) - Just a suggestion, move to x56 nice idea if for overdose but as rain i wont abuse hdash too much >< that's why i mostly use for cymbals / strong drums
01:25:415 (5) - x120, to make it trim.
01:33:325 (2,3,4,5,6,7) - A bit loud for me, maybe reduce to 70% here?
02:32:052 (5) - x224
03:15:688 (5) - x296 to nerf the distance
03:33:415 - A bit wide for such pattern, move 03:33:143 (3,4) - to x208
04:06:415 (2,3,4) - It is a good idea, but the current pattern is not a good expression. After several tests, my solution is:
  1. 04:06:415 - SV->1.0x
  2. 04:06:415 (2,3,4) - Resnap the lengths with the initial points no change. Especially, make (3) and (4) horizontal.
  3. 04:06:506 - Snap the tail to x152 followed until this point but i wont fix for two below since i dont really like the flow. prefer this current flows
  4. 04:06:597 (3) - x264
  5. 04:06:779 (4) - x96
04:17:967 - A bit wide, for an anti-flow. Move 04:18:052 (4) - to x272
04:19:052 - ^, but for this case it is just a suggetion, 04:19:143 (2) - x264
04:19:779 - ;_; 04:19:506 (3) - x440 cant see reason why ;_; here
04:20:325 - Well, it's... too wide. And whereas 04:20:779 (3,4) - is HDash, try 04:20:415 (2,3,4) - x240 and 04:21:506 (5) - x24
04:29:325 (2,3,4) - Too plain. 04:29:688 (3) - ctrl+H, 04:30:052 (4) - x80 it's just like anti jump for std because cant jump on 1/1 and weak vocals

I made it! The longest set I've ever modded!
thanks 4 mod ~
Ascendance
Hi :3 I'll mod today when I wake up, sorry for wait placeholder? :3

why do you make such clean diffs moenely ;w;

General

Tags

  1. https://osu.ppy.sh/s/356823 maybe steal from here~
Metadata

  1. \:D/
Spread/Other

  1. Try changing AR/OD to 4 6 8 8.8 ? :3
  2. Be sure to check some recent discussion on note - spinner distances, I'm not sure about the ending spinners completely.

Cup

General

  1. 00:01:325 (1) - I think removing the repeat and adding a circle at 00:01:325 - and an NC'd slider at 00:01:688 - would be best :3
  2. 00:56:961 (3) - tilt this a bit more to the left? It plays a bit better in that pattern
  3. 00:56:961 (3) - move these a bit more to the right to place some emphasis !
  4. 03:30:779 (1) - I think this note is too far away from the previous one o:
seems good =w=

Salad

General

  1. 00:21:688 (1) - I think you could force a dash here, it's a good sound to add it onto!
  2. 02:04:961 (1) - You can catch this without dashing, I think you should add a dash since you gave it this much distance anyways
  3. 02:36:779 (5) - Adding a dash here works well with the back-forth pattern you created.
  4. 02:48:052 (3,4) - this vertical stack seems a bit weird to have, I'd suggest to make a diagonal line, like this maybe?

Platter

General

why is this difficulty perfect

  1. 02:22:415 (1) - ctrl+g maybe and then maybe ctrl+h this 02:23:143 (2,3,4,5,6) - ?
  2. 03:02:597 (3,4) - the distance here is a bit weird because it forces the player to hold a bit too long at (3). I'd consider moving (3) to the right so it doesn't play like this.
  3. 03:18:052 (2,3,4) - This tripped me up the first time, I would find a way to arrange this so it doesn't seem so jagged and hard to play
  4. 03:19:143 (1) - add a small dash to this?

ok... I expected to write much more but this is so good o-o
Sc4v4ng3r
Ahh I'll mod the Rain when Ascendance finishes the mod Never thought Ascendance wouldn't mod Rain lol

[Cherry Blossom]
  1. 00:11:506 (4,1) - Even if you did reduce down the distance from koliron's mod, I still do feel that the dash is almost wall to wall - and the dash is pretty much on the same strength with the next H-dash. Reducing down the dash a little bit more(like, 0.8x?) to somewhat match with the second H-dash would be better for players. But of course if you want a little bit more emphasis on this you can reduce the distance just a tiny bit like 0.4x, at least to ease out the movement in the beginning.
  2. 00:18:779 (1,2) - Just my personal opinion as a standard mapper, you could try to reduce down the distance between these notes so that there's a little movement between them(just like you did in 00:07:870 (3,1) - ) to ease out the movement after a H-dash.
  3. 00:42:052 (1) - There is a missing clap on the tail of this slider... unless that's intentional, that is.
  4. 00:44:961 (1) - Not sure why is this downbeat under-emphasized when others were emphasized with H-dashes... Even 00:46:415 (1) - this note which had a high pitch of the vocal on the downbeat wasn't emphasized with a H-dash. Might be better off with all of them having H-dashes as that(IMO) is a little bit more comfortable to play. Or alternatively you can just remove all H-dashes on downbeats(except cymbals and strong drums).
  5. 01:10:234 (3,4) - Honestly I feel the H-dash should be on (3) instead of (4) if only considering the consistency between 01:08:961 (3,3) - these 2 notes, and 01:21:506 (2,3) - these notes. And well tbh I'm not sure what are these H-dashes following exactly... I mean, H-dashes like these should be done consistently to avoid any misjudgement between players as they might expect the H-dash on a wrong place.
  6. 01:14:779 (3) - And similarly, this note could have a H-dash for the consistency. Should be fine as it is the most excited part of the song so a little bit of intense movement could make up for that.
  7. 01:22:779 (1,2) - A H-dash is potential here as the vocals are on their highest pitch - well actually just give them a normal dash if you feel that H-dash is overdoing the emphasis.
  8. 01:25:143 (4,5) - Looking at other similar synths, these and 02:32:052 (5,6) - these notes are the only ones not having 1/4 H-dashes between them. They are of the similar synth and strength and with the same instrument, so why not unify the usage of H-dash between them?
  9. 01:26:415 (3,3) - Similar to the point made at 01:10:234 (3,4) - , this place could have H-dashes for consistency.
  10. 01:32:779 (1) - You could give a little bit more emphasis on the weak crash here with a normal dash, if its catchable by walking that will under-emphasizing it.
  11. 01:51:506 (3) - I don't know why some of the snares are having H-dashes while some don't(and one isn't even a single object; I'm referring to 01:49:870 (3) - ). I mean, the snares are of the same strength in this part, so why vary the emphasis between them? It may be more comfortable to play with consistent H-dashes on them(except for 01:49:870 (3) - this note where you decided to follow vocals, but maybe making the snare on the tail of the slider H-dash as well could be good) as they are... well... consistent.
  12. 01:52:961 (4) - IMO this note could be a slider to emphasize that open hi-hat, or alternatively 01:53:325 (1) - this note could be moved closer to this note for that same emphasis.
  13. 02:08:961 (6,7,1,2) - While (7) follows the consistency from the first similar build-up(which are 00:49:143 (1,2,3,4,5,6,7,1,2,3,4) - these notes), not sure why (2) is emphasized with a H-dash as well. I mean, they are the same replication of the build-up, so maybe it will be better to keep things consistent here to reflect on that fact. You could try to follow the same H-dash scheme from the second build-up and implicate onto the first, or vice versa.
  14. 02:12:415 (2) - I feel that this red tick is overly emphasized with a far H-dash, it's nothing really special here really - there's no cymbals or snares or those 'bells' that you were following the H-dashes with. It should be brought down so that it's catchable by walking to reflect on that.
  15. 02:29:688 (1) - Relating to the point above, this note could be having a H-dash to emphasize on the 'bell' sound which is kinda 'loud' and can be heard clearly in the game.
  16. 02:44:234 (1,2,3,4,1,2,3,4) - This part in general feels a little bit plain to play out as the previous kiai had H-dashes at least between the downbeats to emphasize the vocals. At least try to make a H-dash at 02:45:688 (1) - this note to keep the consistency between those 2 kiais and to make this part a little bit more enjoyable to play.
  17. 02:58:415 (4,1) - I don't really agree with the far-off H-dash here as the cymbal here isn't quite strong over the others that you were following; and the general mood of this part is quite 'calm' over the others as well. Would reduce down the H-dash's distance at least to prevent players getting surprised.
  18. 03:37:870 (5) - IMO the NC should be placed here instead of 03:38:052 (1) - as it is more prominent than that note - the odd timing on the fruit splash can be a little bit 'odd' for players.
  19. 03:39:506 (1) - After hearing carefully for like 10 times I am certain there is a cymbal in the background, there should be a finish on the head of the slider and a H-dash should be added for that emphasis.
  20. 03:59:325 (2,1) - Similar point like I made in 02:58:415 (4,1) - , the H-dash feels a little bit too far off, and this is even more of a calmer part than the previous one ;-; You could possibly reduce down the distance to around 2.7x to reflect on that.
  21. 04:06:779 (4) - I don't know what is the slider tail following really; for me I don't hear any sound of any sort on it - and it kinda feels weird during gameplay due to that being a 'ghost note'. Preferably make this a circle instead if the slider tail actually follows nothing.
Well overall the difficulty sure does play out nicer than before, I only could focus on consistencies due to that o.o
Anyways, GL!
Ascendance
I never thought I'd forget to mod a difficulty. wow... umm ok I'll be back
Topic Starter
Xinely

Ascendance wrote:

Hi :3 I'll mod today when I wake up, sorry for wait placeholder? :3

why do you make such clean diffs moenely ;w; just my mapping style ><

General

Tags

  1. https://osu.ppy.sh/s/356823 maybe steal from here~
hanayamata already taken, that japanese word and ueda reina are artist name of that map, song character series, idk what they come about, lemme ask the mapper, rest are gd-er names lol oh http://puu.sh/mRfHb/5566c977cb.jpg he helped me to give tags so i add them :D

Metadata

  1. \:D/
Spread/Other

  1. Try changing AR/OD to 4 6 8 8.8 ? :3 lowered cup salad to 4,5 and 6,8 :D
  2. Be sure to check some recent discussion on note - spinner distances, I'm not sure about the ending spinners completely.yep checked already lol

Cup

General

  1. 00:01:325 (1) - I think removing the repeat and adding a circle at 00:01:325 - and an NC'd slider at 00:01:688 - would be best :3
  2. 00:56:961 (3) - tilt this a bit more to the left? It plays a bit better in that pattern
  3. 00:56:961 (3) - move these a bit more to the right to place some emphasis !
  4. 03:30:779 (1) - I think this note is too far away from the previous one o:
seems good =w=

Salad

General

  1. 00:21:688 (1) - I think you could force a dash here, it's a good sound to add it onto!
  2. 02:04:961 (1) - You can catch this without dashing, I think you should add a dash since you gave it this much distance anyways
  3. 02:36:779 (5) - Adding a dash here works well with the back-forth pattern you created.
  4. 02:48:052 (3,4) - this vertical stack seems a bit weird to have, I'd suggest to make a diagonal line, like this maybe?

Platter

General

why is this difficulty perfect

  1. 02:22:415 (1) - ctrl+g maybe and then maybe ctrl+h this 02:23:143 (2,3,4,5,6) - ? need a dash / at least a bit spacing for 02:22:415 (1) - so yeah i'd like to keep first
  2. 03:02:597 (3,4) - the distance here is a bit weird because it forces the player to hold a bit too long at (3). I'd consider moving (3) to the right so it doesn't play like this. moved (3) to left to make hdash for (4) instead
  3. 03:18:052 (2,3,4) - This tripped me up the first time, I would find a way to arrange this so it doesn't seem so jagged and hard to play i think it's good for now as you just need to dash at (3) and nope for (4), well i reduced spacing a bit for catch (4) to make easier
  4. 03:19:143 (1) - add a small dash to this?

ok... I expected to write much more but this is so good o-o
no reply means fixed as well
thanks 4 mod ~

[Sc4v4ng3r] wrote:

Ahh I'll mod the Rain when Ascendance finishes the mod Never thought Ascendance wouldn't mod Rain lol he is just too baka lol

[Cherry Blossom]
  1. 00:11:506 (4,1) - Even if you did reduce down the distance from koliron's mod, I still do feel that the dash is almost wall to wall - and the dash is pretty much on the same strength with the next H-dash. Reducing down the dash a little bit more(like, 0.8x?) to somewhat match with the second H-dash would be better for players. But of course if you want a little bit more emphasis on this you can reduce the distance just a tiny bit like 0.4x, at least to ease out the movement in the beginning.
  2. 00:18:779 (1,2) - Just my personal opinion as a standard mapper, you could try to reduce down the distance between these notes so that there's a little movement between them(just like you did in 00:07:870 (3,1) - ) to ease out the movement after a H-dash.
  3. 00:42:052 (1) - There is a missing clap on the tail of this slider... unless that's intentional, that is. oh my... lol
  4. 00:44:961 (1) - Not sure why is this downbeat under-emphasized when others were emphasized with H-dashes... Even 00:46:415 (1) - this note which had a high pitch of the vocal on the downbeat wasn't emphasized with a H-dash. Might be better off with all of them having H-dashes as that(IMO) is a little bit more comfortable to play. Or alternatively you can just remove all H-dashes on downbeats(except cymbals and strong drums).
  5. 01:10:234 (3,4) - Honestly I feel the H-dash should be on (3) instead of (4) if only considering the consistency between 01:08:961 (3,3) - these 2 notes, and 01:21:506 (2,3) - these notes. And well tbh I'm not sure what are these H-dashes following exactly... I mean, H-dashes like these should be done consistently to avoid any misjudgement between players as they might expect the H-dash on a wrong place.
  6. 01:14:779 (3) - And similarly, this note could have a H-dash for the consistency. Should be fine as it is the most excited part of the song so a little bit of intense movement could make up for that.
  7. 01:22:779 (1,2) - A H-dash is potential here as the vocals are on their highest pitch - well actually just give them a normal dash if you feel that H-dash is overdoing the emphasis. mostly i just hdash for cymbals unless in weak part.. yep agree to use normal dash here
  8. 01:25:143 (4,5) - Looking at other similar synths, these and 02:32:052 (5,6) - these notes are the only ones not having 1/4 H-dashes between them. They are of the similar synth and strength and with the same instrument, so why not unify the usage of H-dash between them? just afraid too hard for 1/4 hdash continuously lol
  9. 01:26:415 (3,3) - Similar to the point made at 01:10:234 (3,4) - , this place could have H-dashes for consistency. normal dash instead, yep hard to find spot for hdash, as i told before, i dont like hdash just for vocal :p
  10. 01:32:779 (1) - You could give a little bit more emphasis on the weak crash here with a normal dash, if its catchable by walking that will under-emphasizing it.
  11. 01:51:506 (3) - I don't know why some of the snares are having H-dashes while some don't(and one isn't even a single object; I'm referring to 01:49:870 (3) - ). I mean, the snares are of the same strength in this part, so why vary the emphasis between them? It may be more comfortable to play with consistent H-dashes on them(except for 01:49:870 (3) - this note where you decided to follow vocals, but maybe making the snare on the tail of the slider H-dash as well could be good) as they are... well... consistent. this 01:52:961 (4) - obligated for hdash because double drums first drum, hdash removed
  12. 01:52:961 (4) - IMO this note could be a slider to emphasize that open hi-hat, or alternatively 01:53:325 (1) - this note could be moved closer to this note for that same emphasis.
  13. 02:08:961 (6,7,1,2) - While (7) follows the consistency from the first similar build-up(which are 00:49:143 (1,2,3,4,5,6,7,1,2,3,4) - these notes), not sure why (2) is emphasized with a H-dash as well. I mean, they are the same replication of the build-up, so maybe it will be better to keep things consistent here to reflect on that fact. You could try to follow the same H-dash scheme from the second build-up and implicate onto the first, or vice versa.
  14. 02:12:415 (2) - I feel that this red tick is overly emphasized with a far H-dash, it's nothing really special here really - there's no cymbals or snares or those 'bells' that you were following the H-dashes with. It should be brought down so that it's catchable by walking to reflect on that.
  15. 02:29:688 (1) - Relating to the point above, this note could be having a H-dash to emphasize on the 'bell' sound which is kinda 'loud' and can be heard clearly in the game. consistency with 01:11:143 -
  16. 02:44:234 (1,2,3,4,1,2,3,4) - This part in general feels a little bit plain to play out as the previous kiai had H-dashes at least between the downbeats to emphasize the vocals. At least try to make a H-dash at 02:45:688 (1) - this note to keep the consistency between those 2 kiais and to make this part a little bit more enjoyable to play.
  17. 02:58:415 (4,1) - I don't really agree with the far-off H-dash here as the cymbal here isn't quite strong over the others that you were following; and the general mood of this part is quite 'calm' over the others as well. Would reduce down the H-dash's distance at least to prevent players getting surprised.lemme keep as the hdash is for cymbal, it sounds quite strong for me
  18. 03:37:870 (5) - IMO the NC should be placed here instead of 03:38:052 (1) - as it is more prominent than that note - the odd timing on the fruit splash can be a little bit 'odd' for players. i just follow NC at stanza ww
  19. 03:39:506 (1) - After hearing carefully for like 10 times I am certain there is a cymbal in the background, there should be a finish on the head of the slider and a H-dash should be added for that emphasis.
  20. 03:59:325 (2,1) - Similar point like I made in 02:58:415 (4,1) - , the H-dash feels a little bit too far off, and this is even more of a calmer part than the previous one ;-; You could possibly reduce down the distance to around 2.7x to reflect on that. same too here, lemme keep as it has cymbal
  21. 04:06:779 (4) - I don't know what is the slider tail following really; for me I don't hear any sound of any sort on it - and it kinda feels weird during gameplay due to that being a 'ghost note'. Preferably make this a circle instead if the slider tail actually follows nothing.ah true, nice catch
Well overall the difficulty sure does play out nicer than before, I only could focus on consistencies due to that o.o
Anyways, GL!
thank you guys for nice mods :D
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