When I swap a slider that is hitsounded with ctrl+g in the editor, the hitsounds swap too, so they are still at the same time. Perfect. But swapping two circles doesn't do that, so the hitsounds are at the wrong time, which messed me up many times now because I didn't notice this behaviour earlier.
Request: Make swapping hitsounded circles behave the same way sliders do
Alternatively, you can blame me for object-mapping and hitsounding a whole map before positioning the objects :dead:
Request: Make swapping hitsounded circles behave the same way sliders do
Alternatively, you can blame me for object-mapping and hitsounding a whole map before positioning the objects :dead: