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Lindsey Stirling - Senbonzakura [Osu|OsuMania]

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Topic Starter
Seijiro

Pereira006 wrote:

[Normal]

Hitsound:

  1. 01:25:092 (1) - the begin, you forget change auto to drum on additions (all diffs missing too)
  2. 01:26:651 (3) - ^ same (all diffs missing too)
  3. 01:28:209 (1) - ^ same (all diffs missing too)
  4. 01:29:768 (3) - ^ same (all diffs missing too)
  5. 01:31:326 (5) - ^ same (all diffs missing too)
  6. 01:32:885 (3) - ^ same (all diffs missing too)
    Done on all diffs

Gameplay:

  1. 00:31:326 (5,1) - Try use same shape, because the 5, the end isn't same place as slider 1 begin Fixed
  2. 00:32:885 (2,3) - dunno is intentional because this isn't align, I mean (3) should be little down grid to be align with (2) This wasn't really supposed to be aligned: it was like a ladder upwards or something like that xD (I dunno how to explain it lol, sorry). I moved a bit 3 to make it fit better (?)
  3. 00:45:352 (3,4) - this flow look kindy poor for me IMO, this could be more improve flow like this http://puu.sh/ml1CS/2d8bff1c16.jpg Fixed trying to use your suggestion (I had to move also another object aroud a little)
  4. 01:56:261 (1,2) - same happen as 00:32:885 (2,3) Since I have to keep a constant DS some patterns don't really come out to be aligned properly, sorry :/
  5. 02:55:482 (1,2,3) - my view the shape are different, try use same shape Using the first slider I made also the other 2. It should be fine now :3

[Hard]

Gameplay:

  1. 00:26:651 (3,4,1) - try be more structure and symentric, this thing look unsymenrick and random, try like this http://puu.sh/ml2fJ/a0525c3fb4.jpg or use you own Since this isn't the first time someone says this, fixed
  2. 00:30:157 (4) - just saying, the begin is off blanket with 00:29:378 (2) also 00:30:547 (1), will be nice stack in 00:29:378 (2) of begin or clean overlap I hope I cleaned it properly this time >~<
  3. 00:50:027 (3) - I don't know is intentional because this sldier can be improve blanket with 00:49:053 (6) Well, that circle disappears before the slider appears and I dunno how I should fix it since it looks already blanketed for me xD : link
  4. 01:00:937 (3,1,2,3,1,2,3,4) - you placement NC are bit inconsistency, different as 01:07:170 (3,4,1,2,3,4,1) I re-worked on a whole pattern to make those NCs consistent. I just hope they are fine now
  5. 01:11:066 (5,6,1,2) - remenber we talk about how work consistency and inconsistency ? this is inconsistency lol Fixed :3
  6. 01:17:300 (7,8,1,2,1,2,3,1,2,3) - ^ same Fixed
  7. 01:42:430 (2) - missing NC Added. Even if I think it should be on 01:42:625 (2) - tho...
  8. 01:44:378 (1) - remove NC ops xD
  9. 01:51:975 (2,1,2,3) - wrong place NC Fixed
  10. 02:03:274 (4,1,2,3,1,2,3,4,1) - same happen in first kiai Fixed this one too xD
  11. 02:13:404 (5,6,1,2) - same happen before Trust me, at the beginning they were exactly like this, but later on someone came and told me to change them xD
  12. 02:19:638 (5,6,1,2,3,1) - ^ same ^
  13. 02:57:040 (5,6,1,2,1) - ^ same ^
  14. 03:03:274 (5,6,1,2,1) - ^ same ^

[Insane]

Gameplay

  1. 00:21:196 (1) - I feel better is remove NC or remove NC in 00:21:586 (1) Fixed
  2. 00:22:755 (1) - ^ same ^
  3. 00:30:937 (1) - remove NC ^
  4. 00:44:573 (1) - you not going stack on 00:43:404 (5) of end ? just look nice on gameplay As I said before, the previous object disappears in time, so I don't think it's really necessary x) They are 4/1 apart after all...
  5. 00:47:300 (1,2,3) - remove NC in 1 and put Nc 3, you don't have put NC if jump or stream, matter is song and consistency of you style Yep
  6. 00:49:053 (1,2) - ^ same ^
  7. 00:50:027 (4,1,2,3) - ^ same ^
  8. 00:52:365 (1,2,3) - try be more structure and symentric, all I can see those sloders are different shape, unsymentric, unalign etc... Moved and rotated 3 a little. I hope it is fixed now >~<
  9. 00:53:534 (1,2,3) - problem NC, same happen before Fixed
  10. 00:58:599 (1,2,3) - the spacing are weird you can see the (1) begin is more near with (2) butt (2) is too far away from (3) try use same spacing I hope I fixed this one too >~<
  11. 01:00:937 (5,1,2,3,1) - would be nice if you all same spacinb number 1.60x or 2.00x (1.60x better) Reduced to x1.60
  12. 01:26:651 (1) - remove NC Ops x)
  13. 01:49:638 (1,2,3) - same happen as 00:47:300 (1,2,3) - Fixed
[]
The extra are really good, can't find issues my own and all diff's the structure, play and symentric are pretty good, I just find some you inconsistency of you style (I find all I hope) and gameplays
Call me when you done
I am done with this too xD
Pereira006
We have huge change Hitsound and combo to became more consistency by own mapper style on my own eyes and some gameplay change.
Everthing look good and pretty funny to play

Bubble
Topic Starter
Seijiro
wow, the change is indeed huge lol.
I can finally see some order in my own work ahahaha

Thanks Pereira <3
marcuddles
Congrats for the bubble, this map is a masterpiece c:
BAldoTridentE
Congratz Sergio!
Finally :3
Bara-
Hi there (again^3)
[General]
There aer some double green lines. While they are the same, no changes are needed to be made, but please consider it, in case one of them is invalid (I couldn't find those though)
Normal
• Duplicate timing points(s) at:
00:44:768 {44768}
00:57:235 {57235}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

Hard
• Duplicate timing points(s) at:
00:44:768 {44768}
00:57:235 {57235}
01:21:975 {81975}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:456 {161456}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

Insane
• Duplicate timing points(s) at:
00:44:573 {44573}
00:44:768 {44768}
00:57:235 {57235}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:456 {161456}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

[AsaNe]
Diff itself is good, but imo the combos are too long. Instead of making them 4 stanzas (16 beats), try making them 2 stanzas (8 beats)
You can keep them, but imo its better having some shorter combos

[Normal]
00:41:456 (1,2) - Having the following rhythm would be better due to polarity
00:47:690 (1,2) - Not really a fan of the aesthetics, try this
01:20:417 (3) - Give tail a normal sampleset?
01:54:703 (3) - A bit too curved, try reducing the curve
02:22:755 (5) - Give tail a normal sampleset?
02:36:781 (1) - Better start this with a circle, to give the sound more emphasis (Give ti a finish/clap)
03:06:391 (5) - Tail

[Hard]
00:24:703 (2) - If you follow the song, the powerfuller sound is on the blue tick, so why not extend this by 1/4?
00:30:937 (2) - ^^
00:44:573 (2) - Nc for kiai start
01:14:962 (5) - How is this snapped? O.o shouldn't it be 3/4?
01:15:937 (2,4,1) - This looks quite bad imo, why not change distance a bit, so they are stacked properly?
01:20:417 (2) - Tail should have normal sampleset
02:17:300 (5) - 3/4?
02:22:755 (2) - Tail
03:06:391 (2) - ^^

[Insane]
00:37:949 (5) - Considering the yellow ticks are kinda skipped in hitsounds, and are soft, this feels weird. Why not give them a whistle too?
00:54:573 (3) - Make it go downwards more, so the gap is better visible
01:20:417 (1) - Tail
01:42:235 (5) - NC? It feels left out
02:23:339 (3) - Tail.. Oh wait... Normal sampleset
02:34:151 (3) - Previous times you NC every different set of 1/4, so consider NCing this
03:06:975 (3) - Tail.. Oh wait... Normal sampleset

[Extra]
00:37:949 (5,6,7) - Is there a need for this? It feels quite out of place (and the ends are completely overshadowed, and therefore feel useless, 1/8 reverse slider is better)
01:11:066 (11) - Nc, as you have NCd 01:14:183 (1) -
01:17:300 (7) - ^^
01:21:001 (3) - Normal sampleset
02:13:404 (9) - NC (See above)
02:19:638 (5) - ^^
02:22:755 (1) - Tail
03:06:975 (3) - Normal sampleset

Call me for qualify
Topic Starter
Seijiro

Baraatje123 wrote:

Hi there (again^3)
[General]
There aer some double green lines. While they are the same, no changes are needed to be made, but please consider it, in case one of them is invalid (I couldn't find those though) Blame the hitsound copier lol
Normal
• Duplicate timing points(s) at:
00:44:768 {44768}
00:57:235 {57235}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

Hard
• Duplicate timing points(s) at:
00:44:768 {44768}
00:57:235 {57235}
01:21:975 {81975}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:456 {161456}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

Insane
• Duplicate timing points(s) at:
00:44:573 {44573}
00:44:768 {44768}
00:57:235 {57235}
01:46:911 {106911}
01:47:105 {107105}
01:59:573 {119573}
02:38:339 {158339}
02:38:534 {158534}
02:39:898 {159898}
02:40:092 {160092}
02:41:456 {161456}
02:41:651 {161651}
02:42:235 {162235}
02:42:430 {162430}
02:55:677 {175677}

[AsaNe]
Diff itself is good, but imo the combos are too long. Instead of making them 4 stanzas (16 beats), try making them 2 stanzas (8 beats)
You can keep them, but imo its better having some shorter combos
Seeing how slow the general map is I find the current Combo-ing good anyways, since the slow AR and SV make a lot of objects to be together on the screen at once

[Normal]
00:41:456 (1,2) - Having the following rhythm would be better due to polarity I dunno what should I dollow here, but I guess the suggestion was about adding a 1/1 slider instead, so yes, fixed
00:47:690 (1,2) - Not really a fan of the aesthetics, try this Nice
01:20:417 (3) - Give tail a normal sampleset? I discussed this with Pereira and we agreed that it is not needed. I'll also upload the hitsound diff I made so you can see better if you need. (you can find it in the first post)
01:54:703 (3) - A bit too curved, try reducing the curve fixed x)
02:22:755 (5) - Give tail a normal sampleset? See above
02:36:781 (1) - Better start this with a circle, to give the sound more emphasis (Give ti a finish/clap) Why not, it looks nicer this way
03:06:391 (5) - Tail See above

[Hard]
00:24:703 (2) - If you follow the song, the powerfuller sound is on the blue tick, so why not extend this by 1/4? I can't really do that here, because the violin is kinda unstable with snaps. I didn't check but it is probably one of those spots where I have to use 1/6 or something. I also tried to extend it just to see and it doesn't really play well imo :/
00:30:937 (2) - ^^ Same reasoning I guess ^
00:44:573 (2) - Nc for kiai start Switched combo :3
01:14:962 (5) - How is this snapped? O.o shouldn't it be 3/4? I checked this at 25% many times and it looks like 5/8 rofl It is also the end of the slider, so I don't think is such a problem if I give 1/8 more to rest for the player xD
01:15:937 (2,4,1) - This looks quite bad imo, why not change distance a bit, so they are stacked properly? It's reeeeeaaaaally bad. Tried to fix it the best I could
01:20:417 (2) - Tail should have normal sampleset See above
02:17:300 (5) - 3/4? It's probably the same as before, so it should be a 5/8
02:22:755 (2) - Tail See above
03:06:391 (2) - ^^ See above

[Insane]
00:37:949 (5) - Considering the yellow ticks are kinda skipped in hitsounds, and are soft, this feels weird. Why not give them a whistle too? I don't know... feels a bit too loud... maybe I should remove a couple of repeats and make it a 1/4 repeat slider...? Ugh, feels horrible @.@
00:54:573 (3) - Make it go downwards more, so the gap is better visible Fixed
01:20:417 (1) - Tail See above
01:42:235 (5) - NC? It feels left out Oh yeah, indeed
02:23:339 (3) - Tail.. Oh wait... Normal sampleset See above
02:34:151 (3) - Previous times you NC every different set of 1/4, so consider NCing this I'm not sure about this. The main reason is that I firstly used the same identical pattern, and secondly, both of those mini patterns seem to be part of the same "rhythmical movement" in my eyes >~<
03:06:975 (3) - Tail.. Oh wait... Normal sampleset See above

[Extra]
00:37:949 (5,6,7) - Is there a need for this? It feels quite out of place (and the ends are completely overshadowed, and therefore feel useless, 1/8 reverse slider is better) Yes yes yes xD
01:11:066 (11) - Nc, as you have NCd 01:14:183 (1) -
01:17:300 (7) - ^^
01:21:001 (3) - Normal sampleset
02:13:404 (9) - NC (See above)
02:19:638 (5) - ^^
02:22:755 (1) - Tail
03:06:975 (3) - Normal sampleset
Rearranged the NCs since they were a bit crappy following the ones you told me (I just removed another NC which wasn't needed for all the 3 kiais). As for the normal sample set, same as above x)

Call me for qualify
Luv you <3
Yuii-
01:40:677 (1,2,3,4,1,2,3,4,5,6) - (On Normal) Look at all that inconsistent spacing! Easy fix, go.
Pereira006

Yuii- wrote:

01:40:677 (1,2,3,4,1,2,3,4,5,6) - (On Normal) Look at all that inconsistent spacing! Easy fix, go.
I don't know why you give pop bubble because this map got aldready pop.
Blocko

Yuii- wrote:

01:40:677 (1,2,3,4,1,2,3,4,5,6) - (On Normal) Look at all that inconsistent spacing! Easy fix, go.
There's no need to pop something that's already popped in the first place.

Also, I'd suggest to remove '4K' in Harby's difficulty names as there's only one keymode on the set. You'll only need to specify a keymode on a mania difficulty if you have two different keymodes on a mapset.

Good luck on qualification!
Topic Starter
Seijiro
Fixing all of them right away, just let me turn on th computer x)

EDIT: done. I dunno how I skipped such thing lol
Also, from what I heard from Baraatje yesterday, he would have been able to directly qualify this even if I bubble popped myself to show him the changes. Therefore Yuii-'s bubble pop is kinda correct, since it was indeed a fix not mentioned in Baraatje's mod, nor Pereira's.
Just my opinion tho, I dunno how this actually works lol
Bara-
It needs to be rebubbled, but by fixing Yui's mod, 01:44:573 (3) - in Normal got unsnapped (you can see an odd slidertick at the end) Snap is correctly (with proper DS)
Then one other suggestion is for Hard/Insane/Extra, 02:41:456 (1,2,3,4,5,1,2,3,4,5) (Hard) - / 02:41:456 (1,2,3,4,5,1,2,3,4,5) (Insnae) - / 02:41:456 (1,2,3,4,1,2,3,4) (Extra) - give them all claps. The 1/2 follows the drumroll in the previous part, but now this got turned into 1/4, so hitsound it that way too please
After you fixed the snapping, and decided to do something (or not) with the hitsounds, call me for a rebub (now that yui popped it)
Bara-
Double post for a bubble
Pereira006
the mod's Yuii- is correct and I agree but is don't need give pop if this map is pop first place, the map need rebubble if somebody modder mod this map or BN.
let's say, If I see this map is pop by creator or by BN or by modder on first place, is don't need I give another again pop when I do mod this map after that just be rebubble.

Anyway when I home will mod this
Pereira006
we fix spacing and gameplay on Normal and fix gameplay on Insane
everthing look good now

Qualify
marcuddles
Congratulazioni Sergio! <3
Topic Starter
Seijiro
It feels like entering the last 100 meters of a Marathon lol.
I hope these few last meters are clear of any "surprises" xD
Bara-
Gratz!
Good job, you deserve it!
meii18
Nu-mi vine sa cred ochilor felicitari Sergio obtinand mapa asta 'qualified' \w/ MrSergio is romanian so that's why I congratulated in romanian
- Marco -
The map's genre should be instrumental
Bara-
QATs set it
Nemis
gz :)
Myxo
Oh sh*t I forgot ;-;
Anyway, gratz :3 Nice map!
Topic Starter
Seijiro

Desperate-kun wrote:

Oh sh*t I forgot ;-;
Anyway, gratz :3 Nice map!
Don't worry, everyone is busy in their own way and I didn't want to bother you anyway :3
Endaris
mfw I'm not in the modders-box
gz to the qualification
Aurele
Oh my god, congratulation for the ranking! I didn't know it would be that fast :3
[ A v a l o n ]
Nice *^*
those violin too

Congratulazione ~
Topic Starter
Seijiro

Endaris wrote:

mfw I'm not in the modders-box
gz to the qualification
True, sorry for that.
Since I had also other things to take care of I kinda left behind this, but I'm gonna do a check and see who misses since the last update :3

EDIT: fixed everything x)
Sotarks
GRATZ!!!! FINALLY BRO <3
Yohanes
Congratz MrSergio!!! :D
felys
00:54:573 - this slider follows the song less than a note on the blue tick would, imo.
DahplA
Finally, congratulations :P
Lally
waw finally ♥
Zaphkael
Congratz mate! About time u ranked something
inazumaeleven24
Congratulations on the ranking! And thank you for making a beatmap for a Lindsey Stirling song/cover :)
Guy
Hi o/

[Extra]
  1. 00:54:573 (3) - Please use 1/4 rhythm. Remove the 1/6 slider and add a note in 00:54:605 - .
    Also please fix same issue in Insane diff.
Good luck for requalification!
Sonnyc
Hi \o passing by

[Easy]
  1. 02:47:300 (5) - The music is pretty weak here. Consider removing this object.
[Normal]
  1. 01:00:157 (1,2,3,4,5) - Not sure if it was just me, but having a 5 whistles in a row felt too spammed, instead emphasizing something. Mind removing the one at (5)?
[Hard]
  1. 00:31:716 (4,1,2) - Having a different spacing looked sloppy in your pattern. If you want something inconsistent, then please at least make the spacing of (4,1) consistent with 00:33:274 (4,1).
  2. 00:36:359 (4) - Are you sure with this snapping? After seeing this diff, all of your pattern usage in this form is following 1/2. Even 00:36:359 might have a beat, I don't think making this as an exception would be nice. Instead following the violin of 1/12, following the strong beat of 00:36:391 which is 1/2 makes more natural. The current placement feels something slider leniency abusing. Having a different rhythm in the consistent spacing also made the pattern weird.
  3. 00:55:092 (4,1) - 01:02:105 (2,3) - Spacing could be better.
  4. 00:56:066 (3,4) - 02:03:079 (3,4) - This doesn't function well as a jump. Just keep your spacing.
  5. 01:30:157 (1) - Extending 1/4 feels more natural.
  6. 02:17:300 (5) - Snapping at 1/4 feels more accurate.
[Insane]
  1. 00:27:690 (2) - Snap at 1/4 please! It is inconsistent with other diffs.
[Extra]
  1. 01:56:846 (5) - 01:58:079 (2) - Deal the snap.
  2. 02:43:014 (1,2) - 3/4 could reflect the music better imo. Do you want to keep the current rhythm?
idk could be more possible issues
Topic Starter
Seijiro
Ops, I'm a bit late x)

Gonna fix/apply mods in a couple of hours once I get to the pc :3
Ayydar
Hello! There is some little mod for your mania chart ^w^

Harby's NM+
00:36:196 (36196|1) - Can you change this 1/6 moment into LN from 00:36:196 (36196|1) - to 00:36:359 - ? I understand, this is normal+ but in my opinion it's looks uncomfortable for beginner/average players ._.
Harbyter

Or1g1n wrote:

Hello! There is some little mod for your mania chart ^w^

Harby's NM+
00:36:196 (36196|1) - Can you change this 1/6 moment into LN from 00:36:196 (36196|1) - to 00:36:359 - ? I understand, this is normal+ but in my opinion it's looks uncomfortable for beginner/average players ._.

sure thing


will change that pattern and will do some selfmod on some pattern in HD too


here the update http://puu.sh/mvMHY/556eb11e7c.rar
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