wasn't doing a full mod but got told to post logs anyway, went through some stuff
hi
17:11 - Magic Bomb -: hey
17:11 *- Magic Bomb - is editing [https://osu.ppy.sh/b/854262 REDALiCE - Acceleration [Overdose]]
17:11 - Magic Bomb -: :(
17:13 JBHyperion: sup
17:14 - Magic Bomb -: 00:03:702 (3) - why is there a HDash to this :(
17:14 - Magic Bomb -: 00:04:035 (1,2,1,2) - why are these sliders angled so weirdly :(
17:14 JBHyperion: because it's a strong sound with increased pitch relative to the surrpunding notes
17:14 - Magic Bomb -: and why is there HDashes between those anyway
17:14 - Magic Bomb -: :(
17:15 - Magic Bomb -: it's the same strength as 3
17:15 - Magic Bomb -: 2*
17:15 - Magic Bomb -: and you didn't have a HDash to that
17:15 JBHyperion: how are they weird? it's an expanding wiggle, pitch is high, intensity is high, hdash is justified
17:16 JBHyperion: and I'm sorry, (3) is definitely a stronger sound than (2)
17:16 - Magic Bomb -: pitch is consistent throughout the repeat sliders, and in the case where you keep hypers, the antiflow is weird
17:16 - Magic Bomb -: doesn't really play nicely at all
17:16 - Magic Bomb -: 00:07:035 (3,4,5) - why is there a HDash to 3 there is basically no strong sound there at all
17:16 - Magic Bomb -: 00:07:701 (3,4,5) - same here
17:18 - Magic Bomb -: 00:10:035 (1) - I can barely hear any sound on this head, let alone something strong enough for a HDash
17:19 - Magic Bomb -: It's just a continuation of the sound from 6
17:20 - Magic Bomb -: 00:12:535 (3,4) - normal movement instead of a dash would work better here, these are very weak background sounds
17:20 JBHyperion: triplets are hypered to for the high pitch synth triplets, 00:10:035 (1) also has a high pitched synth sound
17:20 JBHyperion: are you sure your headphones are working? :/
17:21 - Magic Bomb -: the high pitch synth is very quiet though
17:21 - Magic Bomb -: compared to the other sounds
17:22 JBHyperion: it's perfectly distinguishable to me
17:23 - Magic Bomb -: 00:13:369 (1,2) - hyper pattern here makes little sense, the stronger sounds are the claps on the white ticks but you choose to put 1 on a slider end and another on the repeat
17:24 JBHyperion: pattern here is following the synth
17:24 JBHyperion: rather than the drum rhythm
17:24 - Magic Bomb -: yeah but it'd make more sense to have double hyper patterns
17:24 - Magic Bomb -: rather than having the really strong claps in the middle of sliders
17:25 JBHyperion: then this whole section descends into 1/2 slider spam
17:26 - Magic Bomb -: not really, i'm saying focus hypers on both claps and synths
17:26 - Magic Bomb -: just because you're mapping one thing, doesn't mean you can't use hypers on other instrument's strong sounds
17:27 - Magic Bomb -: 00:22:369 (3) - can't hear any sound on that 1/2 tick :/
17:27 JBHyperion: the reverse argument is therefore also true, that just because I'm mapping one rhythm doesn't mean I can't incoporate sounds from other rhythms
17:28 - Magic Bomb -: yeah i'm not saying you can't, in fact i'm saying the opposite
17:28 JBHyperion: red tick is the change in pitch of the vocal sound
17:28 - Magic Bomb -: you should follow both, not just one
17:28 - Magic Bomb -: you're only following the sounds of the synth at that section when you could follow the sounds of both
17:29 - Magic Bomb -: i mean honestly imo this intro is already harder than i would recommend but if you're gonna do that at least be consistent
17:29 JBHyperion: well this is how I felt it should be mapped, can't say any more than that I guess
17:29 - Magic Bomb -: 00:24:369 (2,3) - there is basically no pitch change between these two, not sure why you did a hyper to 3 but not to 2
17:31 - Magic Bomb -: 00:27:702 (4) - why no hyper to this, it's stronger than other sounds where you have had hypers
17:31 - Magic Bomb -: 00:28:702 (3) - you had a hyper to this sound just earlier, why not one now?
17:32 - Magic Bomb -: 00:30:618 (5) - Can't hear any sound here
17:32 - Magic Bomb -: honestly like i'm not gonna do a full mod now
17:33 - Magic Bomb -: but it just feels weird to play for me both flowise and in terms of how the hypers sound
17:34 JBHyperion: 1) there's enough of a pitch change to justify this imo. 2) fair point, added a hyper. 3) there was not supposed to be a hyper at 00:23:035 (2,3) - so removed that. 4) there's definitely a triplet there
17:37 JBHyperion: I respect your opinions, some people enjoy or otherwise different mapping styles
17:37 JBHyperion: I'm sorry you're not a fan of this, nothing I can do about that
17:38 - Magic Bomb -: o and also I don't understand why it went from AR8.8 to AR9.5
17:38 - Magic Bomb -: i think AR9 and AR9.3 works better
17:38 JBHyperion: Lotus is making another Rain
17:38 JBHyperion: that will be like 9.2
17:38 - Magic Bomb -: oh god ar9.2 rain why
17:38 - Magic Bomb -: :(
17:38 JBHyperion: otherwise mine would be 9
17:39 JBHyperion: can't win anything today clearly
17:39 - Magic Bomb -: i was in a bad mood after playing wild's platter :(
17:39 *JBHyperion shrugs
17:41 JBHyperion: am I merely collateral, or have I exacerbated your disgust with the world?
17:41 - Magic Bomb -: please speak in simple words i'm not smart :^(
17:44 JBHyperion: are your comments and the way you presented them towards me spoken solely because you were in a bad mood, or were you in a bad mood before, and my shitmapping has offended you on some greater level?
17:45 - Magic Bomb -: nah i'm not even really in a bad mood
17:45 - Magic Bomb -: i was joking tbh
17:45 - Magic Bomb -: but like
17:45 - Magic Bomb -: wild's platter feels like a rain
17:45 - Magic Bomb -: because too many hypers ;w;
17:45 JBHyperion: could have fooled me :/
17:45 JBHyperion: if I have to add an easier platter, I'll do that
17:46 - Magic Bomb -: you don't have to add an easier platter for spread in terms of SR but like
17:46 - Magic Bomb -: (i haven't played it but) i'm assuming salad has no HDashes
17:46 JBHyperion: I pay no attention to SR
17:46 - Magic Bomb -: and then platter has like 40
17:48 JBHyperion: 49 actually xD
17:49 - Magic Bomb -: exactly rip
17:51 - Magic Bomb -: that's more than a hyper every 2 seconds :^(
17:51 JBHyperion: alright alright I'm talking to him about it now
17:51 JBHyperion: lol
17:51 - Magic Bomb -: haven't actually looked at rain yet
17:52 JBHyperion: don't trigger yourself further
17:52 - Magic Bomb -: yeah i think platter intro should be more like rain into
17:52 - Magic Bomb -: hypers were used sparingly there
17:52 - Magic Bomb -: intro*
17:52 JBHyperion: if the previous diffs in this set are anything to go by
17:57 JBHyperion: do you want to post logs or stuff? I know it probably didn't sound like it but your comments were helpful and I did change some stuff ;w;
17:58 - Magic Bomb -: sure i guess though i wasn't really doing anything i was just going through what i'd change lmao