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KEYTALK - STARRING STAR

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Gamu
Topic Starter
Kagetsu
Marianna

Kuki wrote:

[marianna's hard]
00:03:445 (1,3) - what 2 heck fix sliderend stack Fixed
00:16:082 (6,7) - spacing pretty high here for a normal diff imo i think you should tone it down to at least 1.0 For me it is good
00:52:760 (5) - maybe nc since it's an upbeat and the end of the song before a long spinner. Fixed

bigjoe97 wrote:

marianna's hard No change, Sorry

00:18:856 (2) - bend this the other way for more flow?
00:15:363 (4) - stack this perfectly with 00:14:541 (3), otherwise it looks like a 1/4 beat since you use similar spacing for 1/4 beats later in the kiai
00:27:281 (3,4) - use this 1/4 spacing more, it's fun to play and easier than the 1/4 beat doubles you have later on (double are really difficult)
fantastic map, though. loved it
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Version:Marianna's Hard
Source:ドラゴンボール超
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Milan-
-offset deberia ser alrededor de +25. se nota demasiado la mayor parte del tiempo
insane
-00:02:007 (2) - nose que cosa tratabas de mapear aca la verdad >< drums y piano estan en 00:02:212 - asi que deberias mapear eso
-00:14:952 (1,2,3) - podria ser un triangulo mas bonito si mantienes la distancia mas constante
-00:29:336 (6,7) - cambia las claps aca, suena mal;( lo mismo aca 00:35:911 (6,7) - y ademas deberias añadir a lugares similares como 00:34:267 (6) - y otros que suenen igual. incluso el clasico 2/4 clap sirve en esta cancion
-00:29:747 (1,2,3,4) - prueba algo asi http://puu.sh/m1I4Z/7cca096c0b.jpg para que vaya con la letra
-00:37:555 (4,5,1) - intenta evitar este tipo de cosas, donde 'aceleras' la distancia abruptamente de manera lineal. si cambias el flow hacia (1), jugaria mejor. algo similar pasa aa 00:47:829 (1,2,3) -
-00:38:685 (4) - se siente sobremapeado >< como el stream comienza mas claramente desde 00:38:787 (1) - , deberias remover esta nota
-00:42:897 (1,2,3,4,5,6,1) - se siente como 'tieso' esta parte, algo asi quizas http://puu.sh/m1IIa/b6060a8728.jpg
-00:45:980 (7,1) - el stack no se siente bien, especialmente cuando (1) tiene harto enfasis><
-00:51:117 (5,1) - cambia ncs? o solo añade en (5) tendria mas sentido con lo que has hecho antes
-terminaria el spinner en 00:57:692 - ya que es el downbeat y musicalmente tendria mas sentido que terminarlo en el 3er beat. lo mismo deberia ser para las demas diffs
-trata de ocupar mas los finishes. hay lugares claves como 00:00:158 - 00:06:733 - 00:13:308 - ,etc basicamente cada 4 stanzas

hard
-00:14:541 (3) - rhythm is awkward, you should always try to map strong downbeat like this one instead of relying on slider tails. also, something lke this makes the most sense here http://puu.sh/m1JkH/1367fb4fa2.jpg
-00:15:774 (5,6,7) - using lower distance is nicer to play at this level. listen to your other modderss!!#!k
-didnt need to use so much variable distance. insane is pretty straightforward lul and doubles could be better as repeaters cuz polarity stuff that at this level is a pain to play

easy
-00:52:760 - nose si querias añadir una nota o que ondi. holi
Topic Starter
Kagetsu

Milan- wrote:

-offset deberia ser alrededor de +25. se nota demasiado la mayor parte del tiempo
insane
-00:02:007 (2) - nose que cosa tratabas de mapear aca la verdad >< drums y piano estan en 00:02:212 - asi que deberias mapear eso
-00:14:952 (1,2,3) - podria ser un triangulo mas bonito si mantienes la distancia mas constante
-00:29:336 (6,7) - cambia las claps aca, suena mal;( lo mismo aca 00:35:911 (6,7) - y ademas deberias añadir a lugares similares como 00:34:267 (6) - y otros que suenen igual. incluso el clasico 2/4 clap sirve en esta cancion
-00:29:747 (1,2,3,4) - prueba algo asi http://puu.sh/m1I4Z/7cca096c0b.jpg para que vaya con la letra
-00:37:555 (4,5,1) - intenta evitar este tipo de cosas, donde 'aceleras' la distancia abruptamente de manera lineal. si cambias el flow hacia (1), jugaria mejor. algo similar pasa aa 00:47:829 (1,2,3) -
-00:38:685 (4) - se siente sobremapeado >< como el stream comienza mas claramente desde 00:38:787 (1) - , deberias remover esta nota
-00:42:897 (1,2,3,4,5,6,1) - se siente como 'tieso' esta parte, algo asi quizas http://puu.sh/m1IIa/b6060a8728.jpg
-00:45:980 (7,1) - el stack no se siente bien, especialmente cuando (1) tiene harto enfasis><
-00:51:117 (5,1) - cambia ncs? o solo añade en (5) tendria mas sentido con lo que has hecho antes
-terminaria el spinner en 00:57:692 - ya que es el downbeat y musicalmente tendria mas sentido que terminarlo en el 3er beat. lo mismo deberia ser para las demas diffs
-trata de ocupar mas los finishes. hay lugares claves como 00:00:158 - 00:06:733 - 00:13:308 - ,etc basicamente cada 4 stanzas

hard
-00:14:541 (3) - rhythm is awkward, you should always try to map strong downbeat like this one instead of relying on slider tails. also, something lke this makes the most sense here http://puu.sh/m1JkH/1367fb4fa2.jpg
-00:15:774 (5,6,7) - using lower distance is nicer to play at this level. listen to your other modderss!!#!k
-didnt need to use so much variable distance. insane is pretty straightforward lul and doubles could be better as repeaters cuz polarity stuff that at this level is a pain to play

easy
-00:52:760 - nose si querias añadir una nota o que ondi. holi
all fixed
SPOILER
love ya milan <3
Marianna
All fixed :D

Thanks Milan
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Source:ドラゴンボール超
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Topic Starter
Kagetsu

Marianna wrote:

All fixed :D
thx <3 updated
Shiranai
Hello as requested
Some small sugestion,

[General]
  1. On all diffs, maybe you can add more green lines to fade out this spinner 00:52:888 (1) - . So by gradually lower the volume will match with the song's fade out
[Easy]
  1. 00:05:114 (3) - Imo a blanket on 00:04:703 (2) - not really good choice, somehow it flows odd on this 00:03:470 (1,2,3) - because on curve here 00:05:114 (3) - you have to move the cursor sharp to the right. So maybe a bit rearrange them into something like http://puu.sh/m5UIT/d74ef08a09.jpg could improve the flows a bit?
[Rocket's Normal]
  1. 00:12:717 (4,5) - Spacing error I guess
  2. 00:19:909 (1) - The rhythm kinda questionable, why use 2/1 slider there? as there's no long vocal furthermore the vocal beat on 00:20:319 - quite strong. So maybe a rhythm like 1/1 slider with a circle can produced a better rhythm there?
  3. 00:21:552 (3) - Literally same as above
  4. 00:21:552 (3,4) - 00:24:018 (2,3) - 00:27:922 (4,5) - 00:34:703 (4,5) - 00:47:032 (2,3) - Same spacing error
  5. 00:26:484 - 00:39:635 - 00:52:785 - Add a finish there would be great
  6. 00:46:826 - Add a circle there? so it can cover the vocal better on 00:46:210 (1,2,3,4) - ?
[Marianna's Hard]
  1. 00:13:950 (2) - Maybe the rhythm will be better if you change that into 1/2 slider with circle? Like http://puu.sh/m5VcK/f8cee441b7.jpg or something
  2. 00:26:895 (1,2) - Imo why not stacked them above 00:27:306 (3) - ? so players won't too rush to clicked that straight circles http://puu.sh/m5VlK/e59c75cc8a.jpg ?
  3. 00:28:950 (3,4) - There's several rhythm like that, imo that kind of double circle like that kinda too to hard on this diff, maybe you can consider to make a rhythm like http://puu.sh/m5Vzh/814b000364.jpg so it's easier to play?
[Insane]
  1. 00:03:059 (5) - Try to improve the blanket and flow there by rotating that -3 degree the move to x;324 y:195?
  2. 00:12:512 (4,5,6,7,8,9,1) - Keep the stream constant on 1.0 would be looks better there, kinda odd when this 00:12:512 (4,5) - is on 0.77
  3. 00:15:799 (3) - Maybe try to rotate that 5 degree to produce a better rotating pattern here 00:15:799 (3,4,5) - like http://puu.sh/m5VXb/2fbe04a8d3.jpg ?
  4. 00:38:812 (1,2,3,4,5,6,7,8,1) - The flow after the stream kinda odd, because the shape of slider 00:39:635 (1) - contradictive with the whole stream here 00:38:812 (1,2,3,4,5,6,7,8) - . So maybe a pattern like http://puu.sh/m5W9N/c63868b3f9.jpg flows better?
  5. 00:51:964 (3,4,5,6,7,8,9,10,1) - For some reason the shape of the stream not really comfortable to play imo
[]
Imo the hitsound on easy, normal, and insane is kinda random, especially on kiai time. Try to improve more the hitsound on those diffs, you can take a look on Marianna's diff for reference

Good luck!
Topic Starter
Kagetsu

Mako Sakata wrote:

[General]
  1. On all diffs, maybe you can add more green lines to fade out this spinner 00:52:888 (1) - . So by gradually lower the volume will match with the song's fade outok
[Easy]
  1. 00:05:114 (3) - Imo a blanket on 00:04:703 (2) - not really good choice, somehow it flows odd on this 00:03:470 (1,2,3) - because on curve here 00:05:114 (3) - you have to move the cursor sharp to the right. So maybe a bit rearrange them into something like http://puu.sh/m5UIT/d74ef08a09.jpg could improve the flows a bit?ok
[Insane]
  1. 00:03:059 (5) - Try to improve the blanket and flow there by rotating that -3 degree the move to x;324 y:195?ok
  2. 00:12:512 (4,5,6,7,8,9,1) - Keep the stream constant on 1.0 would be looks better there, kinda odd when this 00:12:512 (4,5) - is on 0.77fixed
  3. 00:15:799 (3) - Maybe try to rotate that 5 degree to produce a better rotating pattern here 00:15:799 (3,4,5) - like http://puu.sh/m5VXb/2fbe04a8d3.jpg ?ok
  4. 00:38:812 (1,2,3,4,5,6,7,8,1) - The flow after the stream kinda odd, because the shape of slider 00:39:635 (1) - contradictive with the whole stream here 00:38:812 (1,2,3,4,5,6,7,8) - . So maybe a pattern like http://puu.sh/m5W9N/c63868b3f9.jpg flows better?done
  5. 00:51:964 (3,4,5,6,7,8,9,10,1) - For some reason the shape of the stream not really comfortable to play imo i changed the shape
Imo the hitsound on easy, normal, and insane is kinda random, especially on kiai time. Try to improve more the hitsound on those diffs, you can take a look on Marianna's diff for reference i'm currently looking for a hitsound mod so i'll check that later


Good luck!
thx for modding <3
HappyRocket88
Mako
Fixed all spacing errors. I hope they're not a problem now.
Added the finishes on the sliders you pointed out. That was really helpful.
00:19:909 (1,3) - I disagree with you about making them 1/1 just because the vocals end on 1/1 tick. I rather prefer to emphasize the whole vocal slightly with 2/1 because the slider ticks is doing its work there.
00:19:909 (1,3) - I didn't add a note here because I honestly believe this will give more problems on readability because I was following the instruments in these two sliders 00:46:210 (1,2) -

Thank you very much for modding!


^
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
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Video,-400,"BG.avi"
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-Nya-
No kds.

Heya~ Here as you had requested. When I was a BN.

Insane:
  1. I hear the sliderslide, so you can add this soundfile into your song’s folder to silence it: http://puu.sh/m70kX/78a7a28aa7.wav
  2. The BG is a bit boring, considering this song is from an anime.

Insane:
  1. 00:00:799 (2,3,1,2) –Objects like these you can arrange cleverly so they stack on top of each other. Not really an issue but tidyness and a well structured diff counts.
  2. 00:06:347 (4,4) –You could have tried to stack this perfectly.
  3. 00:09:224 (3) –Not sure if such a big jump here is appropriate since the beat or vocal here isn’t really that strong. I suggest you make the jump a bit smaller.
  4. 00:13:333 (1) –Rather place this slider here to follow that stream more effectively.
  5. 00:18:676 (2,3) –This jump looks a bit big considering there isn’t a strong beat or vocal at all.
  6. 00:45:183 (2) –I suggest you rather not stack like this since it prevents smooth flow. Just space that circle out normally.

Marianna’s Hard:
  1. 00:01:004 (3) –I don’t really like this kind of slider shapes since the tail is overlapping the body of the slider.
  2. 00:09:224 (3,1) –Same as above. They remind me of the old mapping styles.
  3. 00:13:950 (2) –You miss a lot of important beats here. Maybe try this instead:
  4. 00:29:155 –Place a note here to create a triple. It fits much better.
  5. 00:32:443 -^
  6. 00:33:881 (3) –Either change this slider into a repeat slider or replace it with a triple or make it one tick longer. Right now, it seems a bit out of place.
  7. 00:35:730 –Same as 00:29:155 – etc.
  8. 00:37:991 (1,2,3) –Keep the spacing here consistent. I don’t know if there are other places where the spacing is inconsistent where it shouldn’t be, so I suggest you just go through the diff and doublecheck this.
  9. 00:42:100 (3) –Same as 00:33:881 (3) –
  10. 00:47:443 (5) –Why is the spacing here so big compared to the other similar patterns? I suggest you fix the spacing for consistency.

Rocket’s Normal:
  1. 00:06:758 (1,3) –Why these slidershapes? Looks like the old mapping style :P
  2. 00:24:840 (4,1) –Can’t you try to perfect this stack?
  3. 00:28:128 (5) –Ctrl+G this slider so you can have better flow with 00:29:361 (6) –

Easy:
  1. 00:09:224 (4,1) –A blanket would be better maybe, but the current pattern is fine too.
  2. 00:32:648 –Feels empty. You can add a note here.
  3. 00:35:936 -^
  4. 00:52:888 (1) –I don’t think it’s a good idea to start the spinner so early in the easiest diff. I suggest you start the spinner here instead: 00:53:196 –
Not a bad mapset at all. I think after like two more good mods, this should be ready.
Take a star~
Good Luck~!
Topic Starter
Kagetsu
i'll reply this later... kinda tired right now D:
Topic Starter
Kagetsu

-Nya- wrote:

No kds. sry... didn't read this lol

Heya~ Here as you had requested. When I was a BN. XD


Insane:
  1. I hear the sliderslide, so you can add this soundfile into your song’s folder to silence it: http://puu.sh/m70kX/78a7a28aa7.wavi already have that file in song's folder D:
  2. The BG is a bit boring, considering this song is from an anime.in fact it is... i'll try to find another one

Insane:
  1. 00:00:799 (2,3,1,2) –Objects like these you can arrange cleverly so they stack on top of each other. Not really an issue but tidyness and a well structured diff counts.i'm too lazy to do that... also, i don't want to start all hit objects in the same place so... it's ok to me
  2. 00:06:347 (4,4) –You could have tried to stack this perfectly.fixed
  3. 00:09:224 (3) –Not sure if such a big jump here is appropriate since the beat or vocal here isn’t really that strong. I suggest you make the jump a bit smaller.nerfed
  4. 00:13:333 (1) –Rather place this slider here to follow that stream more effectively.done
  5. 00:18:676 (2,3) –This jump looks a bit big considering there isn’t a strong beat or vocal at all.i removed that jump
  6. 00:45:183 (2) –I suggest you rather not stack like this since it prevents smooth flow. Just space that circle out normally.ok

Easy:
  1. 00:09:224 (4,1) –A blanket would be better maybe, but the current pattern is fine too.it's fine
  2. 00:32:648 –Feels empty. You can add a note here.i think these pauses are ok D:
  3. 00:35:936 -^
  4. 00:52:888 (1) –I don’t think it’s a good idea to start the spinner so early in the easiest diff. I suggest you start the spinner here instead: 00:53:196 –ok... now it starts in that place

-Nya- wrote:

Not a bad mapset at all. I think after like two more good mods, this should be ready.
Take a star~
Good Luck~!
thx for modding and for the star :D
HappyRocket88
-Nya-
00:24:635 (3,4) - I do believe the blanket of these objects plays and looks fine. Thus, I've tested in game times enough to check if it looks ugly and it fits good in my opinion.
00:28:128 (5) - If I do ctrl + G there, it will mess the upcoming pattern. Besides, it would make a weird flow from 4 -> 3 because players might need to follow an uncomfortable zig zag flow to follow properly this segment 00:27:306 (3,4,5) So, in that case, I'd rather keep my flow since it doesn't create an unfitting pattern.

Thanks for modding Nya! Merry Christmas!
Marianna

Mako Sakata wrote:

[Marianna's Hard]
  1. 00:13:950 (2) - Maybe the rhythm will be better if you change that into 1/2 slider with circle? Like http://puu.sh/m5VcK/f8cee441b7.jpg or something Fixed
  2. 00:26:895 (1,2) - Imo why not stacked them above 00:27:306 (3) - ? so players won't too rush to clicked that straight circles http://puu.sh/m5VlK/e59c75cc8a.jpg ? I like the way it is
  3. 00:28:950 (3,4) - There's several rhythm like that, imo that kind of double circle like that kinda too to hard on this diff, maybe you can consider to make a rhythm like http://puu.sh/m5Vzh/814b000364.jpg so it's easier to play?It is best to leave it

-Nya- wrote:

Marianna’s Hard:
  1. 00:01:004 (3) –I don’t really like this kind of slider shapes since the tail is overlapping the body of the slider.
  2. 00:09:224 (3,1) –Same as above. They remind me of the old mapping styles.
  3. 00:13:950 (2) –You miss a lot of important beats here. Maybe try this instead:
  4. 00:29:155 –Place a note here to create a triple. It fits much better.
  5. 00:32:443 -^
  6. 00:33:881 (3) –Either change this slider into a repeat slider or replace it with a triple or make it one tick longer. Right now, it seems a bit out of place.
  7. 00:35:730 –Same as 00:29:155 – etc.
  8. 00:37:991 (1,2,3) –Keep the spacing here consistent. I don’t know if there are other places where the spacing is inconsistent where it shouldn’t be, so I suggest you just go through the diff and doublecheck this.
  9. 00:42:100 (3) –Same as 00:33:881 (3) –
  10. 00:47:443 (5) –Why is the spacing here so big compared to the other similar patterns? I suggest you fix the spacing for consistency.

Sorry Nya no changes :o
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
Video,-400,"BG.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26484,-100,4,2,1,50,0,1
52785,-100,4,2,1,50,0,0
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KASUM1
what's with these flags ? ;w;
Topic Starter
Kagetsu

KASUM1 wrote:

what's with these flags ? ;w;
to receive mods in our proper language xD
riffy
Yo.

[General]
  1. The BG itself could get better, it is clearly flawed. Example.
[Easy]
  1. 00:03:097 (4,1) - minor - the transition here seems a bit unnatural. Example of a pattern, that'd wrok slightly better here.
  2. 00:13:781 (1) - minor - I'd go for softer curves here, as the song clearly doesn't ask for an agressively-curved slider.
  3. 00:30:220 (1) - this gets overllapped iwith the scpre-meter in the bottom centre of the screen. Please, lift the slider a few pixels highr to avoid this overlap.
  4. 00:35:151 (3,4) - try to saelect those two and hit Ctrl+G, it will slightly improve the rhythm in terms of vocal emphasis. Don't forget to fix spacing/placement afterwards.

    Not bad, but could look slightly better.
[Rocket's Normal]
  1. 00:10:494 (1) - the slider doesn't sync up with the vocals as there is a clear stop at 00:10:904 - in addition to that, both the drums and other background instruments also have a clear beat at that point. Hence, the slider feels off music.
  2. 00:13:165 (4,5) - feels way more natural in musical terms if you Ctrl+G the slider. Don't forget to fix up the placement afterwards!
    Note: feeling confused? Have a read at this article.
  3. 00:24:466 (2,3) - minor - that'd look way better as a blanket-slider. Just make sure you do all the necessary re-arrangements to avoid going offscreen or touchhing UI.
  4. 00:28:576 (5,6) - the placement is a bit misleading, it suggests that the slider has two repeats, although this is not true. Move the circle somewhere else?
  5. 00:37:617 (2,3,1) - minor - those three aren't parallel although it seems like that was your intention, therefore they look a bit untidy.

    Just a bit more modding would make this a great diff.
[Marianna's Hard]
  1. 00:01:452 (3) - the curve here makes no sense with the song. Please, go for something more reasonable here.
    Note: 00:15:425 (1) - same here and 00:19:329 (2) - and so on.
  2. 00:11:315 (3,4) - the jump between those two doesn't correspond with the song, mind reducing it?
    Note: 00:35:151 (1,2) - same
  3. 00:14:398 (2,3,4) - here you go for an 1/4 stream, while ignoring the drums 00:13:370 - here, Could you explain why? It's better to either ignore both 1/4 parts or map both of them.

    I have a few questions regarding reasoning for certain patterns, apart from that it'll be fine once you fix unreasonable stuff.
[Insane]
  1. 00:14:809 (5,6,7) - let's try to make the jumps here work better with the way vocals get stronger? Example
  2. 00:16:247 (3,4) - I would avoid such jumps as it can be misread as 1/2 pattern. A pattern like this doesn't look bad, if you ask me.
    Note: 00:38:439 (1,2,3) - same.
  3. 00:21:487 - you seem to be serious about following 1/4s, why no map the piano here?
  4. 00:30:220 (1,2,3,4) - I'm pretty sure I've already made it clear that I disagree with those. Can you get more opinions on this pattern?

    Looks cool.
Might need 1-2 more mods before we get back to that. Call me once you get a mod or two.
Topic Starter
Kagetsu

Bakari wrote:

Yo.

[General]
  1. The BG itself could get better, it is clearly flawed. Example. will try to improve it
[Easy]
  1. 00:03:097 (4,1) - minor - the transition here seems a bit unnatural. Example of a pattern, that'd wrok slightly better here.changed to it
  2. 00:13:781 (1) - minor - I'd go for softer curves here, as the song clearly doesn't ask for an agressively-curved slider. i don't really want to change this... i really like how the slider curves exactly when the piano is louder
  3. 00:30:220 (1) - this gets overllapped iwith the scpre-meter in the bottom centre of the screen. Please, lift the slider a few pixels highr to avoid this overlap.fixed
  4. 00:35:151 (3,4) - try to saelect those two and hit Ctrl+G, it will slightly improve the rhythm in terms of vocal emphasis. Don't forget to fix spacing/placement afterwards. done

    Not bad, but could look slightly better. thx <3
[Insane]
  1. 00:14:809 (5,6,7) - let's try to make the jumps here work better with the way vocals get stronger? done
  2. 00:16:247 (3,4) - I would avoid such jumps as it can be misread as 1/2 pattern. A pattern like this doesn't look bad, if you ask me.
    Note: 00:38:439 (1,2,3) - same.i really like these kind of pattern... i think is not that bad since is an insane diff ;w;
  3. 00:21:487 - you seem to be serious about following 1/4s, why no map the piano here? vocals are stronger than piano here imo
  4. 00:30:220 (1,2,3,4) - I'm pretty sure I've already made it clear that I disagree with those. Can you get more opinions on this pattern? will do... in fact these used to be 2/4 instead 3/4
    Looks cool. thx <3
Might need 1-2 more mods before we get back to that. Call me once you get a mod or two.
HappyRocket88

Bakari wrote:

[Rocket's Normal]
  1. 00:10:494 (1) - the slider doesn't sync up with the vocals as there is a clear stop at 00:10:904 - in addition to that, both the drums and other background instruments also have a clear beat at that point. Hence, the slider feels off music. You're right. However, I wasn't following the drums here. I consider the to have consistency with the waves of the vocals here that rhythmically ends here 00:11:315 just as that slider ends. So, I don't think making a 2/1 slider would make things unrhythmical though.
Rest was applied! Thank you very much!


osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 26110
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
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CircleSize:3
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ApproachRate:5
SliderMultiplier:1.20000000596046
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Marianna

Bakari wrote:

Yo.

[Marianna's Hard]
  1. 00:01:452 (3) - the curve here makes no sense with the song. Please, go for something more reasonable here.
    Note: 00:15:425 (1) - same here and 00:19:329 (2) - and so on. I do not think makes much difference
  2. 00:11:315 (3,4) - the jump between those two doesn't correspond with the song, mind reducing it?
    Note: 00:35:151 (1,2) - same I tried to reduce some
  3. 00:14:398 (2,3,4) - here you go for an 1/4 stream, while ignoring the drums 00:13:370 - here, Could you explain why? It's better to either ignore both 1/4 parts or map both of them. I'm following the voice here

    I have a few questions regarding reasoning for certain patterns, apart from that it'll be fine once you fix unreasonable stuff.
Thanks!
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 26110
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
Video,0,"BG.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Shohei Ohtani
You're so lucky that Toontown is down right now

Insane:
00:05:562 (1) - The issue with this is that the rest of the map flows pretty nicely in circular motions, yet this one kinda breaks it. CTRL + G or something? It's just awkward jerking down like that when I haven't had to before, especially since there's no indication in the music for such a jerk
00:08:439 (4) - Similarly, jerking downward isn't really such a cool thing when you're flowing so nicely already.
00:18:507 (1) - I'm assuming that you're going for a widened star pattern, using the end of (1) as the final point, in which case, (5) and the end of (1) are a little off. The best way to fix this would be to initially create the pattern alongside the x and y axis, and then rotate it to fit the map
00:26:932 - For the kiai, even though you're using the snare hit for the special snare stuff, you're omitting it from the standard 2 and 4 backbeat of the map, which is no good. it makes it feel empty. pls add. (and yeah they're the same thing, lol :P. Most standard drumsets are going to come with 1 snare drum unless they're pretentious pricks lol)
00:30:630 (2) - Move this northeast so it creates a full curve.
00:32:686 (3,4,5) - If you wanna get super nitpicky, this color might clash with the video a little bit.

Hard:
Tick rate 2 might help players read the 3/4 sections.
00:25:391 (1) - You could really do without this spinner. It's a little short and seems forced in. Especially since you have the long spinner at the end.
00:34:329 (3) - Would be nice to horizontally flip this, so the trajectory of the mouse is going towards the right of the screen instead of the left.
00:42:548 (3) - ^. You'll have to be a little more creative about this one since having the repeat repeat back to (2) would be kinda icky

Normal:
00:04:740 (3) - This seems slightly too close to (2), and while it wouldn't be an issue usually, it looks kinda cramped due to how close it is.
Same thing about the claps and kiai in insane. Especially since you literally can't focus on the 3/4 drum additions because of normal mode, so the random claps in there just sound really out of place.

Easy:
00:07:206 (1) - If you're going to have an S curve, you have to make it VERY notable. You have to make it a true ~ rather than a weak one, or it isn't effective
Same thing about claps yadda yadda. I'd put it in general but Hard did a good job about it. good job hard.
It's 1/1 it's boring but like it works I guess

Overall, pretty nice mapset. Lots of good stuff happening here. Sorry I can't do much to help this proceed in the ranking process, but I can at least give you the imaginary Reditum seal of approval.
Topic Starter
Kagetsu
all fixed except:

Reditum wrote:

Insane:
00:32:686 (3,4,5) - If you wanna get super nitpicky, this color might clash with the video a little bit. not really a problem imo

Reditum wrote:

Overall, pretty nice mapset. Lots of good stuff happening here. Sorry I can't do much to help this proceed in the ranking process, but I can at least give you the imaginary Reditum seal of approval.
this means a lot for me... thx for modding <3
Marianna
No change, I think it makes no change in-game if I chage the sliders >.<
HappyRocket88

Reditum wrote:

Normal:
00:04:740 (3) - This seems slightly too close to (2), and while it wouldn't be an issue usually, it looks kinda cramped due to how close it is. I don't think this ruins the flow imo. The current pattern follows the DS and the visual look of them aren't that bad. ;w;.
riffy

Marianna wrote:

[Marianna's Hard]
  1. 00:01:452 (3) - the curve here makes no sense with the song. Please, go for something more reasonable here.
    Note: 00:15:425 (1) - same here and 00:19:329 (2) - and so on. I do not think makes much difference
They change the way flow works and bring an unnecessary slow-down to the flow. They do make much difference to me. Either explain the reason for theirr presence properly, as I don't see any at this moment or care to change those into normal sliders.
-_vicX_-
Todo Tipo de fallas arreglado !!! :D

Tiene un buen Floww XD ... Bien echo !!! :D
riffy
Did a few more minor changes, I'm satisfied with the set. Oh my, you've made a gorgeous map!

Bubbled!
Marianna

Bakari wrote:

Did a few more minor changes, I'm satisfied with the set. Oh my, you've made a gorgeous map!

Bubbled!
!! Sankyuu Bakari ♥
Topic Starter
Kagetsu

Bakari wrote:

Did a few more minor changes, I'm satisfied with the set. Oh my, you've made a gorgeous map!

Bubbled!
thx <3
-Sh1n1-
It's happening *-*/ yay
Milan-
<3
Silky
congrats!
Shiranai
Yay congrats :)
Kyouren
Gratzz~ <3
riffy
Good job! Congratulations
Fycho
Is there any reason(official source) to capitalize all the letters of title, "STARRING STAR"? If no please stick to a normal style.

I searched a bit, and only found this picture http://puu.sh/mo2Yl/80e9b0ec8d.jpg, http://keytalkweb.com/information/, which writes "starring STAR".
Anxient
everything im about to say is not meant to offend anyone, so id appreciate if anyone would uhh... respond to this complaint in a civil say? that means no angry talk. thanks!

general

- .mp3 quality: come on man this was almost painful to listen to.
examples:
  • 00:06:384 - yume
    00:08:850 - ima
    00:16:247 - ta
    00:11:315 - tte
consider finding a better mp3 please. try asking Wafu for mp3 coz well... he collects lossless mp3s. its literally plastered on his page.

-bg quality: this... uhh... this bg is really interesting. come on man, please. with a show as popular as dragon ball, finding a good bg should be a piece of cake!

insane
while this map doesnt break any rules and things like that, this map doesnt not look up to date. this is the sort of maps that would look good for rank in the 2011 era. allow me to explain

00:01:453 (3) - stab me with a spoon for being too nazi with the blanket, but it seems a bit too curved for a proper blanket. consider loosening it up.

00:01:453 (3,4) - while this might take a bit of naziing to see, but this pattern looks like uhh... bad? idk how to explain. slider entry is a mess? what i mean by slider entry is this. it might be me being a complete nazi, but this is the year 2016, so might as well increase the quality of the maps being thrown into qualification mk? i can suggest a more better pattern in the lines below:
http://puu.sh/mo3pu/05a95e637a.jpg: remember that all patterns do NOT need to mirror each other.

00:01:453 (3,1) - well this overlap is really close. try spacing it out a bit.

00:02:480 (2,3) - slider entry complaint, http://puu.sh/mo5F9/a5c6f7eb91.jpg related pic. how i would fix it: http://puu.sh/mo5Gf/4bd10eecc4.jpg

00:02:685 (3,4) - this is a problem that shouldve been fixed ages but it isnt. if your intention wasnt to make a blanket, then make it less... blanketty.

00:05:151 (4,1) - bad blanket. reposition (1)

00:06:384 (3,4) - poor blanketting and lack of emphasis on 3. as for 3 i recommend a ctrl g. repositon (4) so that the clap hitsound makes more sense.

00:09:672 (3) - this is really a sort of position you would give to a note with aLOT of emphasis, such as 00:10:083 (4) - this. so why is 3 given a larger emphassis location than 4?

00:19:329 (3) - use the same slider as 1. i would also like to point out poor blanketting for 00:18:302 (5) - .

00:19:329 (3,4) - slider entry exit complaint (the point still stands.) http://puu.sh/mo5HU/508794a9b3.jpg <-- related pic, how i would fix it: http://puu.sh/mo5JT/9adeb439f5.jpg. reasoning behind spacing from 6,7,1 was because song was entering a new song part, so flowbreak is good emphasis to that?

00:22:617 (2,3) - any reason on why 3 is given a larger DS? why isnt it equal?

00:35:151 (1,2) - if this wasnt meant to be a blanket, make it less obvious or fix the blanket.

00:35:562 (2,3) - slider entry exit complaint, http://puu.sh/mo5N7/be7e0c959b.jpg <-- related pic, how i would fix it: http://puu.sh/mo5Pr/0777937151.jpg, kept the overlap to mirror the overlapping nature of this map.

00:36:179 (5,6,7) - well this is rather random. the song doesnt indicate any sort of emphasis for this sorta thing. far too wide, consider changing the DS, or use sliders. that always works.

00:38:439 (1,2,3) - do 0.84 DS and place appropriately. put in x:y (232:117)

00:38:439 (1,3) - use the same slider btw. part is related and by your positoning, itll look aLOT better.

00:40:905 (3,4) - this looks terrible imo. looks 2012 ish. try doing somehting like http://puu.sh/mo447/f20d438a88.jpg this. imo it looks better and flows alot better.

00:43:165 (7,1) - not enough emphasis on 1. 7 doesnt have emphasis at all. tbh, doing this http://puu.sh/mo46t/55886f7583.jpg would make aLOT more sense. seriously.

00:45:631 (2,3,4,5,6,7) - this pattern looks very random, like its placed there as if you felt like, "i think im lacking jumps. lets just put a jump down there, and yep! that should do it!". youre doign a 3.87 star so dont place random diffspikes everywhere. try doing this. itll play aLOT better.

00:50:768 (3,4,1,2) - this entire section looks too stiff... try doing a mix of circle and slider usage. i would recommend this. http://puu.sh/mo4xh/3ab19126c2.mp4
396,31,49946,6,0,P|305:27|202:32,1,180,6|8,0:0|0:0,0:0:0:0:
158,125,50562,1,0,0:0:0:0:
78,52,50768,2,0,P|72:93|51:153,1,90,2|0,0:0|0:0,0:0:0:0:
142,295,51178,1,0,0:0:0:0:
51,235,51384,1,0,0:0:0:0:
181,204,51589,6,0,P|232:197|283:201,1,90
321,294,52000,2,0,P|276:295|231:288,1,90
305,128,52411,1,0,0:0:0:0:
338,125,52513,1,0,0:0:0:0:
371,129,52616,1,0,0:0:0:0:
403,141,52719,1,0,0:0:0:0:
431,160,52822,1,0,0:0:0:0:
417,202,52924,1,0,0:0:0:0:
412,247,53027,1,0,0:0:0:0:
416,292,53130,1,0,0:0:0:0:
429,335,53232,5,0,0:0:0:0:
256,192,53336,12,0,58165,0:0:0:0:

i really hate to be the bearer of bad news, but i wanna request a dq for this map for lack of quality in the Insane diff. i took a skim on the hard diff and found similar issues. please adress them. if you want me to take a look at the hard diff as well to prove my point, i will do so.

EDIT 1: i got too rude. i apologize. removed the unnecessary comment.
EDIT 2: added details to slider entry mods so that it looks more related.
riffy
I am not DQing this, since I am interested in the set myself and won't be able to approach it properly. Let the other QATs handle this.

Metadata

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

Good luck~:3

Anxient wrote:

how did this get through a QAT? this clearly looks horrible for 2016 doesnt it?
Have a read at this next time you mod beatmaps.
IamKwaN
The romanisation is correct, as shown in the description of the Youtube video.

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