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Akiyama Uni - Kanpan Tasogare Shinbun

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Topic Starter
09kami

dazzulay wrote:

我想起了恶心狗的那句话:good for ctb
CTB打起来确实有点爽
唉是这样吗?

examination wrote:

少年我看你骨骼精奇不如来做ctb图吧
我都没接触过CTB qwq
EmingK
狂抄HW
M4M占坑真快找了一页摸了……我写后面吧
-Tochi


  • General

  1. Looks fine.


  • Lunatic

  1. 00:22:347 (1) - This NC isn''t needed imo.


  • Insane

  1. 00:28:013 (3) - Stack it more properly? http://puu.sh/m511h/e6cc50c7ef.png
  2. 01:16:180 (2) - This should be 1/2, 1/4 is overmapped, because there's nothing really supporting the blue tick.
  3. 01:17:847 (3) - Same as above.
  4. 01:19:347 (2) - Same.
  5. 01:22:513 (4,5) - These two are also overmapped, and shouldn't be 1/4
  6. 01:24:847 (4) - This fits more with the music, so idk if u want to change this.
  7. This diff reminds me of HW lol.


  • Hard

  1. Cool sliders, 00:38:847 (3,1) -
  2. 00:50:180 (6) - This is confusing, at least for some noob players, it would highly recommend to remove one repeat, and put a circle that stacks on the slider, before the slider like: http://puu.sh/m51D1/1467aaedaa.png
  3. 00:54:013 (1,2,3) - This overlap doesn't look great, but i don't think u can do much about it.


  • Feedback


    Nice map, good luck o/
Tedda
I like the music and the BG. Good choice! :)

Normal
00:33:180 (4,5) - You should get rid of the 5 and make the 4 into a slider, ending it on the red tick after the 5.
00:35:513 (2,3,4) - I think that you should get rid of the 3 and 4 and turn the 2 into a slider, ending on the white tick that the 4 started on.
00:37:513 (5,6) - You should get rid of the 6 and turn the 5 into a slider, ending on white tick that 6 ended on.
00:38:847 (7,8) - Same here. Make 7 longer and end it on the white tick that 8 landed on. Delete 8 too.
00:45:180 (4,5) - And... Maybe here...

Hard
00:26:847 (1) - The circle should be placed a bit further if it lands on the white tick. It will confuse people, just like it did to me.
00:54:013 (1) - Do something about this overlap.
01:16:347 (5) - I think you should get rid of this hit circle. If you want to keep it place it further from the slider.
01:22:680 (4) - Do something about this overlap.
01:23:180 (1,2,3,4) - Bit too spaced out for a hard difficulty. Maybe make the gaps smaller.
01:26:430 (3) - You should get rid of this circle. I've gotten a lot of 50 on this part :oops:

Insane
First off, the slider velocity is pretty high for an insane difficulty. Lower it a bit but you might have to do some re-mapping, only with the sliders.
00:08:847 (1) - Overlap again. There are more overlaps and they should be pretty easy to spot.
00:30:180 (8) - This should be placed further away from the 6 & 7.
00:31:013 (2) - Same with this. ^^
00:32:680 (8) - And this.
00:33:180 (1) - I think this should be a circle instead. Doesn't match the song when it's a slider.
00:33:013 (10) - If the slider after this circle is a circle, maybe you should get rid of this circle.
00:55:347 (2) - I think this should be moved to white tick and not have a repeat. If done so, space it further away from the repeat slider before it.
01:04:513 (3) - I think getting rid of this circle will match the song more.
01:04:513 (3) - Should be evenly spaced put between the circle and slider.
01:27:180 (1,2,3,4,5) - Re-map these circles/sliders. It's way too confusing to play like that.

That's all I've modded. Hopefully this was helpful :D
Kencho
[General]
  1. 那三個Combo顏色裡面的兩個灰色太相似了,NC難以看清,為何要用灰色

[Insane]
  1. 00:18:013 (2) - 放遠一點啊,因為和前面隔了1/1拍的,也可以把00:17:180 (1) - 稍微改一改,像這樣放

    00:25:847 (7,8) - 換個位置吧,總疊在同樣的地方不好玩又難讀,比如這樣

    00:30:180 (8) - 放遠一點,畢竟和前面隔了1/1拍

    00:31:013 (2) - ^

    01:00:513 - 從這裡開始到後面的滑條又快又難讀,不怪得說適合ctb,但這不是重點,重點是同樣節奏的地方下的節奏不是同樣的,就是1/4和3/4放的亂七八糟。和上面花花說的類似,看得出你想抄HW的圖,但是很多細節位做得還不夠好,無論是排列上還是節奏上都不夠規律,整個圖看起來就很亂了。

[Lunatic]
  1. 00:05:513 (5,7) - 試試這樣放,更好看

    00:39:513 (7) - 建議NC

    00:46:513 (5,6,7,8,9) - 大鈍角好難打,我建議78換個位置

    01:00:513 - 從這裡開始可以參考HW的Helix看看慢速滑條怎麼放才神,但我不建議1st做成這樣,滑條太慢會出事。另外節奏還是要改善,1/4和3/4下的太亂了,同樣節奏的地方下同樣的節奏,排版是可以不同,但節奏一樣很重要

    01:09:847 (2,3,4,5) - 少放鈍角,不好打

    01:28:513 (7) - 滑條尾是大白線重音,建議換成圓圈,然後放遠一點
Topic Starter
09kami

Kencho wrote:

[General]
  1. 那三個Combo顏色裡面的兩個灰色太相似了,NC難以看清,為何要用灰色
考虑下前面也有人说过这个问题,于是把颜色改了

[Insane]
  1. 00:18:013 (2) - 放遠一點啊,因為和前面隔了1/1拍的,也可以把00:17:180 (1) - 稍微改一改,像這樣放 我感觉这样挺好的

    00:25:847 (7,8) - 換個位置吧,總疊在同樣的地方不好玩又難讀,比如這樣

    00:30:180 (8) - 放遠一點,畢竟和前面隔了1/1拍

    00:31:013 (2) - ^ 这里我感觉这样就好

    01:00:513 - 從這裡開始到後面的滑條又快又難讀,不怪得說適合ctb,但這不是重點,重點是同樣節奏的地方下的節奏不是同樣的,就是1/4和3/4放的亂七八糟。和上面花花說的類似,看得出你想抄HW的圖,但是很多細節位做得還不夠好,無論是排列上還是節奏上都不夠規律,整個圖看起來就很亂了。
我考虑下这里怎么改

[Lunatic]
  1. 00:05:513 (5,7) - 試試這樣放,更好看

    00:39:513 (7) - 建議NC 这里NC后没那么好读了

    00:46:513 (5,6,7,8,9) - 大鈍角好難打,我建議78換個位置

    01:00:513 - 從這裡開始可以參考HW的Helix看看慢速滑條怎麼放才神,但我不建議1st做成這樣,滑條太慢會出事。另外節奏還是要改善,1/4和3/4下的太亂了,同樣節奏的地方下同樣的節奏,排版是可以不同,但節奏一樣很重要 考虑
    01:09:847 (2,3,4,5) - 少放鈍角,不好打 感觉还行吧

    01:28:513 (7) - 滑條尾是大白線重音,建議換成圓圈,然後放遠一點
Mollon
recheck

E的话按照我的改法可能会涨到1.4,但是绝不可能涨到2.4变成N标这种,填一些简单规律的节奏并不会那样的。
N里我提到的修改CS主要是为了适应mod里提到的几个需要修改视觉间距的地方,所以目的并不是为了让你修改CS。。。
i里看了一下后段是重新做了,不知道是不是为了拉高星数但是01:26:013 (1,2,3,4,5) - 这个间距比起之前的部分一下子提升的太大了,感觉有点坑,感觉再考虑下吧。
顺便我觉得L好像是比I好打= = 虽说星不说明图的难易程度,但。。

以上 over
Chordzi
能力所限 随便说点

看了Flower的摸 表示女装大法好 所以以她说的为基础吧
[音效]
第一感觉声音太大 依旧是100% 然后在高潮段降了音量 有点本末倒置0.0
finish和clap的问题 花花已经说过了 然后推荐加上自定义whistle(HW好多东方图啊 都可以拿来用


前30s只有finish 感觉有点单调得偷懒了(I难度里用了clap 由于100%太吵了 但是我感觉的话和whistle混用的话会有好的效果
然后接着是1/2铺满+白线whistle 没什么大问题吧 (这里轻重比较明显的 音量可以稍微控制的细致点
高潮只有听起来差不多的'咚'和'咚' 而且很多该有whistle的地方也是咚咚咚

音量最基本的建议是前面中 1/2段略小 高潮大

[排列]
感觉为了统一style最好前面不要放2x的滑条吧 和后面差异是不是有点太大了
不过前面跟的是鼓声 这样摆也有道理的吧

推荐用CS4 CS3下3/4和1/2一起出现或者1/1和3/4一起出现的时候 很难区分 基本看上去一样

KIAI感觉还是有Flower说的问题 既然是这种不好读的style 还是推荐有规律的节奏和排列
一些例子
像01:00:513 (1) - 和 01:03:847 (1,2) - 都是长音而且很近但是第二个却用了1/2

这里的大间距感觉不是在01:02:513 (2,3) - 而是在01:02:847 (3,1) -

01:04:180 (2,3) - 01:08:180 (5,6) - 同理

01:05:513 (1) - 没看错的话是KIAI唯一的一个折返

01:14:847 (1,2) - 突然出现两个3/4 后面还加上一个1/2 很难读 而且感觉节奏不连贯 推荐第二个改成1/2

01:27:180 (1,2,3) - 2的间距 很突兀 而且flow方向不对


跳的问题
01:03:180 (1,2) - 唯一的一处没有用跳 换成小间距也好

前半段和后半段的区别 01:09:847 (2,3,4,5) - 01:16:180 (5,6,7,8,9,10) - 我比较喜欢的是间距的差别而不是flow的差别 (主要是这两种跳差别太大 后半段难度增加的太多



我大致找了这几点0.0如果你赞同的话可以找下其他类似的问题
可能有些按我自己的想法来有点牵强 希望能帮到你~
GL~
Topic Starter
09kami

Chordzi wrote:

能力所限 随便说点

看了Flower的摸 表示女装大法好 所以以她说的为基础吧
[音效]
第一感觉声音太大 依旧是100% 然后在高潮段降了音量 有点本末倒置0.0
finish和clap的问题 花花已经说过了 然后推荐加上自定义whistle(HW好多东方图啊 都可以拿来用

我也在找其他能够代替的音效 但目前这两个鼓音貌似是我觉得最满意的

前30s只有finish 感觉有点单调得偷懒了(I难度里用了clap 由于100%太吵了 但是我感觉的话和whistle混用的话会有好的效果
然后接着是1/2铺满+白线whistle 没什么大问题吧 (这里轻重比较明显的 音量可以稍微控制的细致点
高潮只有听起来差不多的'咚'和'咚' 而且很多该有whistle的地方也是咚咚咚

这个准备改 只是没实施而已;w;

音量最基本的建议是前面中 1/2段略小 高潮大 实际上就是因为鼓声太大 所以前面鼓的声音用得很少 后面鼓音一堆就显得很吵杂 所以才把后面降音的

[排列]
感觉为了统一style最好前面不要放2x的滑条吧 和后面差异是不是有点太大了
不过前面跟的是鼓声 这样摆也有道理的吧 这个暂时不考虑,看后面人怎么说

推荐用CS4 CS3下3/4和1/2一起出现或者1/1和3/4一起出现的时候 很难区分 基本看上去一样 实际上这里打的话感觉区别还是比较大的 而且主要改成CS4后星数飞太高了 改CS4的话我需要补个难度 或者重新remap

KIAI感觉还是有Flower说的问题 既然是这种不好读的style 还是推荐有规律的节奏和排列 稍微修改了点
一些例子
像01:00:513 (1) - 和 01:03:847 (1,2) - 都是长音而且很近但是第二个却用了1/2 固定

这里的大间距感觉不是在01:02:513 (2,3) - 而是在01:02:847 (3,1) - 固定

01:04:180 (2,3) - 01:08:180 (5,6) - 同理 固定

01:05:513 (1) - 没看错的话是KIAI唯一的一个折返 恩...有问题吗

01:14:847 (1,2) - 突然出现两个3/4 后面还加上一个1/2 很难读 而且感觉节奏不连贯 推荐第二个改成1/2 并没有很难度 因为间距的原因

01:27:180 (1,2,3) - 2的间距 很突兀 而且flow方向不对
稍微修改了下 不过2的间距是故意留下的 考虑修改

跳的问题
01:03:180 (1,2) - 唯一的一处没有用跳 换成小间距也好 ?我后面也有1/2滑条没用跳的啊

前半段和后半段的区别 01:09:847 (2,3,4,5) - 01:16:180 (5,6,7,8,9,10) - 我比较喜欢的是间距的差别而不是flow的差别 (主要是这两种跳差别太大 后半段难度增加的太多
暂时不动 因为这段打着很爽


我大致找了这几点0.0如果你赞同的话可以找下其他类似的问题
可能有些按我自己的想法来有点牵强 希望能帮到你~
GL~
感谢MOD
Topic Starter
09kami

Mollon wrote:

recheck

E的话按照我的改法可能会涨到1.4,但是绝不可能涨到2.4变成N标这种,填一些简单规律的节奏并不会那样的。
N里我提到的修改CS主要是为了适应mod里提到的几个需要修改视觉间距的地方,所以目的并不是为了让你修改CS。。。
i里看了一下后段是重新做了,不知道是不是为了拉高星数但是01:26:013 (1,2,3,4,5) - 这个间距比起之前的部分一下子提升的太大了,感觉有点坑,感觉再考虑下吧。
顺便我觉得L好像是比I好打= = 虽说星不说明图的难易程度,但。。

以上 over
实际上L的确比I好大 EN我想先再试试 I那个地方是故意为了拉星的...
EmingK
This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[General]
clap跟finish噪音好大啊。。。每次有finish的时候暂停柑橘耳朵受到了伤害

[Lunatic]
00:01:847 (1,2,3,4,5) - 稍微顺时针转一下 这样会比较顺手
00:03:513 (3,4,5,2,3,4) - 不摆成一条线是故意的? 看了后面感觉串都是手工摆的呢……或许用滑条转连打会更匀称点 嘛算了反正也不怎么影响外观
00:15:180 (1,2,3,4,5) - ^这个比前面的还飘逸
00:25:180 (1) - 这个跟前面放一起十分卡手啊,感觉这边的整体flow应该朝右下方才对
00:29:847 (1,2) - 这里间距也是有点小,比较容易读成1/4
01:27:180 (1,2,3) - 有点善良
01:03:513 (2) - 不上音效?
00:37:180 (6,1) - blanket
不是很懂你们猎奇麻婆

[Insane]
00:52:013 - 跟00:38:680 - 音效统一下
01:08:680 (2) - 这个遮挡十分不好读,flow也有点怪
前面到底是一小节一NC还是两小节一NC统一一下
不是很懂你们猎奇麻婆

[Hard]
各种地方1/1跟1/2用一个间距还是不好读
00:32:347 (1) - 转盘尾往前拉半拍吧,现在这样对于hard还是难了点
00:40:680 (1) - 拉滑条要认真对好间距啊(强迫症脸
00:55:680 (2) - 这种的话宁可变间距也不要遮挡了吧(
01:03:180 (1) - 1/1滑条加单点比较好?3/2漏音啦
00:20:180 - finish?啥音效都不加跟滑条头比起来音量差太大
00:27:180 - 漏音效
01:10:513 - ^
不是很懂你们猎奇麻婆

[Normal]
00:40:513 (1,2) - blanket(强迫症脸
01:10:013 (6,7,8) - normal里放这个还是有点危险
减速似乎也有点意义不明(拿这个来压星似乎不是啥好方法

[Easy]
01:27:180 (1) - finish
不是很懂你们猎奇麻婆
Axey
下次找你mod 现在还没图

为什么这歌给我一种我在参加晚宴的感觉2333

Normal

这个最后part的滑条和note的间距咋了...

Hard

00:09:680 (4) - 这个太近了 http://puu.sh/m7UWc/e0c86eaa7a.jpg http://puu.sh/m7UXK/16f5aa7098.jpg 试试这个?
00:15:180 (4) - 虽然NC了 但觉得用滑条可能更好
00:21:847 (3) - x:120 y:260
00:31:013 (2,3,1) - ...
00:35:680 (3) - 只有这里是jump的 虽然能打 但是.. 试试这个?http://puu.sh/m7V6a/2c3f848f7b.jpg

不是很懂这个难度的间距

Insane

00:24:347 (2,3) - 不是说不能打 个人来说不喜欢这种都折回去了 note在反方向的flow
00:25:847 (7) - 离(6)太近
00:27:180 (1,2) - 这个也是 为什么这么近
00:28:013 (3) - 这个3的位置放的不好 http://puu.sh/m7VjS/45c50b0031.jpg

我不理解为什么要用这么快速度的滑条 音效太响了 是在模仿hw的风格吗 想学但是没学到位的感觉 还是多融入点自己的风格吧

不是说高难度就可以随便用间距了 起码你要让玩家知道这里是停顿 那里是jump
Skubi
Hey, I'm from my queue :D
[General]

Why offset is negative? I don't get it... I would prefer making it positive

[Lunatic]

00:01:347 - I would make it a little bit further or stack it with previous slider to mark the little break between them
00:33:847 - Don't you think the SV is too small for this DS or the DS is too big for this SV (I'm more in the first case)
00:43:013 - move this (7) somewhere else to at least match the DS or just to look nicer
00:45:513 - That is ugly slider
01:12:680 (2,1) - this is really disturbing to play


Really fun map! :3 Good luck!
Topic Starter
09kami

CptSqBany wrote:

Hey, I'm from my queue :D
[General]

Why offset is negative? I don't get it... I would prefer making it positive Keep my first opinion

[Lunatic]

00:01:347 - I would make it a little bit further or stack it with previous slider to mark the little break between them In fact, there is no problem here.
00:33:847 - Don't you think the SV is too small for this DS or the DS is too big for this SV (I'm more in the first case) Actually taking into account the SD here I do not intend to modify it 00:34:013 (2,1) -
00:43:013 - move this (7) somewhere else to at least match the DS or just to look nicer Here I have changed a lot of times, and now the location is the most suitable for me to play
00:45:513 - That is ugly slider 00:43:847 (1) corresponding to the slide bar.
01:12:680 (2,1) - this is really disturbing to play I'll think about it.


Really fun map! :3 Good luck!
Thank
Topic Starter
09kami

Axey wrote:

下次找你mod 现在还没图

为什么这歌给我一种我在参加晚宴的感觉2333

Normal

这个最后part的滑条和note的间距咋了...

Hard

00:09:680 (4) - 这个太近了 http://puu.sh/m7UWc/e0c86eaa7a.jpg http://puu.sh/m7UXK/16f5aa7098.jpg 试试这个? 改了
00:15:180 (4) - 虽然NC了 但觉得用滑条可能更好 感觉这样挺好的
00:21:847 (3) - x:120 y:260 改了
00:31:013 (2,3,1) - ... 改了NC顺序
00:35:680 (3) - 只有这里是jump的 虽然能打 但是.. 试试这个?http://puu.sh/m7V6a/2c3f848f7b.jpg puu看不到 不过我改成了和后面一样的

不是很懂这个难度的间距

Insane

00:24:347 (2,3) - 不是说不能打 个人来说不喜欢这种都折回去了 note在反方向的flow 还行吧 我打这种不卡手
00:25:847 (7) - 离(6)太近 这里暂时不打算修改 保留kencho的建议
00:27:180 (1,2) - 这个也是 为什么这么近 同上
00:28:013 (3) - 这个3的位置放的不好 http://puu.sh/m7VjS/45c50b0031.jpg 我感觉挺好的

我不理解为什么要用这么快速度的滑条 音效太响了 是在模仿hw的风格吗 想学但是没学到位的感觉 还是多融入点自己的风格吧

不是说高难度就可以随便用间距了 起码你要让玩家知道这里是停顿 那里是jump
感谢MOD
Topic Starter
09kami

EmingK wrote:

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[General]
clap跟finish噪音好大啊。。。每次有finish的时候暂停柑橘耳朵受到了伤害 暂时没找到能代替的音效 我在改这个

[Lunatic]
00:01:847 (1,2,3,4,5) - 稍微顺时针转一下 这样会比较顺手
00:03:513 (3,4,5,2,3,4) - 不摆成一条线是故意的? 看了后面感觉串都是手工摆的呢……或许用滑条转连打会更匀称点 嘛算了反正也不怎么影响外观 修改了点小细节 实际上的确全程手摆的
00:15:180 (1,2,3,4,5) - ^这个比前面的还飘逸 故意留了一点角度的连打 考虑后又改了点东西
00:25:180 (1) - 这个跟前面放一起十分卡手啊,感觉这边的整体flow应该朝右下方才对
00:29:847 (1,2) - 这里间距也是有点小,比较容易读成1/4 应该不会
01:27:180 (1,2,3) - 有点善良 故意留的地方 前面有人说过了...如果还有人指出这里我会改的
01:03:513 (2) - 不上音效? 漏了;w;
00:37:180 (6,1) - blanket
不是很懂你们猎奇麻婆

[Insane]
00:52:013 - 跟00:38:680 - 音效统一下 实际上这里是故意留的
01:08:680 (2) - 这个遮挡十分不好读,flow也有点怪 暂时不考虑修改 因为这个地方已经改了很多次了 如果有人还点到这里我会改的
前面到底是一小节一NC还是两小节一NC统一一下
不是很懂你们猎奇麻婆

[Hard]
各种地方1/1跟1/2用一个间距还是不好读
00:32:347 (1) - 转盘尾往前拉半拍吧,现在这样对于hard还是难了点
00:40:680 (1) - 拉滑条要认真对好间距啊(强迫症脸 这个地方就是针对强迫症扭的
00:55:680 (2) - 这种的话宁可变间距也不要遮挡了吧( 也许不?
01:03:180 (1) - 1/1滑条加单点比较好?3/2漏音啦 所以在这个地方改变了滑条速度和放了NC 为的就是覆盖 这里有理由不改
00:20:180 - finish?啥音效都不加跟滑条头比起来音量差太大
00:27:180 - 漏音效 改了
01:10:513 - ^ 改了
不是很懂你们猎奇麻婆

[Normal]
00:40:513 (1,2) - blanket(强迫症脸 不要;w;
01:10:013 (6,7,8) - normal里放这个还是有点危险
减速似乎也有点意义不明(拿这个来压星似乎不是啥好方法 考虑修改 (其实之前打算改了 就是懒

[Easy]
01:27:180 (1) - finish 改了
不是很懂你们猎奇麻婆
Topic Starter
09kami
重新修改了insane后面的排列与节奏
Lunatic部分音效修改

然后还是没找到能代替鼓的音效...
Iolite
路过~
模仿HW做的图,柑橘不错
不过排版有些乱,整齐一点会更好
另外,要GD吗?我传上来了,可以先看看XD
Topic Starter
09kami

LunaSaika wrote:

路过~
模仿HW做的图,柑橘不错
不过排版有些乱,整齐一点会更好
另外,要GD吗?我传上来了,可以先看看XD

谢了 不过暂时不需要 1st现在想全难度单人飞
Phos-
Hi, m4m from your queue!

[General]
  1. There are two combo colours that are so similar to each other; one's a grey and one is a whiter grey. These can be hard to tell apart, so I recommend changing them so that they can be distinguished easier.
[Easy]
  1. 00:00:513 (1,2) - This distance snap is inconsistent, the rest of the map uses 1.00 and these notes use 0.70. It's important to keep distance snap consistent on easier diffs because newcomers are still learning the correlation between spacing and when to hit the objects.
  2. 00:19:847 (5,1) - Again, the spacing is inconsistent. To fix this you can either move (1) further away or you could fix this by mapping to the rhythm before it, because that way you're being more consistent with the music as well.
Not much to say about this really. I didn't like the ending, because rather than mapping to the instruments like you did in the beginning, you decided to add long, overlapping sliders to map to the violin instead. These overlaps can be confusing for beginners, and they could have more fun playing to other instruments.

[Normal]
  1. 00:18:847 (4,5,6) - This rhythm would support the music better if (4,5) were 1/2 away from each other on the timeline, that way you're not missing a powerful piano sound and the powerful beat at 00:19:847 will be clickable if you put a circle there. Here's a picture of the rhythm I have in mind:
  2. 00:40:513 (1,2) - This set of sliders look unpleasing because the lines aren't perfectly parallel throughout? You should tighten it up a bit so it looks more like this. This is better because it looks much tidier imo.
  3. 01:13:847 (1,5,1,1) - Like I said in Easy, you shouldn't map to these violins, they're not fun and the sliders they create overlap with each other which looks unpleasing. There's a myriad of other instruments you could map to instead.
[Hard]
  1. 00:19:847 (7,1) - Spacing error, me and a lot of players would probably think that (1) is 1/2 away judging from previous notes. This plays poorly because the player has no way of telling when to hit it, so I suggest moving it further so it complies with distance snap.
  2. 00:21:013 (2,3) - ^ Again, this is bad as well.
  3. 00:24:347 (2,3) - ^
  4. 00:26:013 (6,1,2) - ^ especially this. Despite the NC, players will trip up on this because of similar 1/2 triplets that can be abundantly found before it. They'll just assume this is going to have the same spacing in the timeline as well. Either reduce the spacing from (6,1) so they stack, that way the player knows that they're probably a beat apart so they'll wait, or just distance them to the distance snap. The same also applies for 00:31:013 (2,1,2) -
  5. 00:33:180 - I found that the sound here needs a bit more emphasis, but it is covered by a spinner. For this reason, I strongly recommend ending the spinner here so there is a sound.
  6. 00:38:847 (3,1) - Make the curves towards the bottom of the sliders parallel, it will look a lot nicer that way.
  7. 00:40:680 (1,2,3,4) - I'm really not fond of this overlap. Despite it being hard difficulty, overlaps may still cause reading problems. It also looks quite bad, so I recommend you change it for that reason.
  8. 00:52:180 (3) - I'm not sure what to say about this slider. The thing attatched to it looks more like a lump than a loop. Whilst doing slider loops, make sure there is a visible, tear shaped hole, otherwise it may look lopsided and wonky.
  9. 00:57:847 (3,1) - Again, watch your spacing.
[Insane]
  1. 00:25:847 (7,8) - I'm not sure about the spacing here, it could easily confuse players. You should move the notes closer together to make things clearer.
  2. 00:33:847 (3) - From this point on wards, these are the only sliders you seem to use for a while. While they flow well and are fun to play, the rhythm can get a bit monotonous so you should add a bit of variety here.
  3. 00:54:180 (6,1) - Unrankable, all repeat arrows on sliders must be visible. They can't be stacked, otherwise players can miss the repeat arrow and miss.
  4. 01:24:347 (2,4) - Again, this is unrankable as well, for the same reasons as 00:54:180 (6,1) -
[Lunatic]
I love how Insane and Lunatic are completely different in terms of slider velocity. It's a very unique concept.
  1. 01:13:513 (4,5) - You should increase the spacing here, considering how the notes at (5) have quite a lot of energy to them
  2. 01:25:513 (3,4,5) - This pattern feels out of place, so you should make the angles here sharper. As a result, players will have for fun playing that pattern as well.
Overall I liked insane and extra. They are fun to play and very unique in their own right, I just feel that they could be a bit more polished, however. For the lower difficulties, you should watch your distance snap and make sure the player is easily able to predict when to hit the notes. The hitsounding was done very well on all difficulties.

I shot a star, good luck!
Topic Starter
09kami

-Faded- wrote:

Hi, m4m from your queue!

[General]
  1. There are two combo colours that are so similar to each other; one's a grey and one is a whiter grey. These can be hard to tell apart, so I recommend changing them so that they can be distinguished easier.
I deepened black

[Easy]
  1. 00:00:513 (1,2) - This distance snap is inconsistent, the rest of the map uses 1.00 and these notes use 0.70. It's important to keep distance snap consistent on easier diffs because newcomers are still learning the correlation between spacing and when to hit the objects.
  2. 00:19:847 (5,1) - Again, the spacing is inconsistent. To fix this you can either move (1) further away or you could fix this by mapping to the rhythm before it, because that way you're being more consistent with the music as well.
Not much to say about this really. I didn't like the ending, because rather than mapping to the instruments like you did in the beginning, you decided to add long, overlapping sliders to map to the violin instead. These overlaps can be confusing for beginners, and they could have more fun playing to other instruments.
I might have to give up the difficulty,I need a GD

[Normal]
  1. 00:18:847 (4,5,6) - This rhythm would support the music better if (4,5) were 1/2 away from each other on the timeline, that way you're not missing a powerful piano sound and the powerful beat at 00:19:847 will be clickable if you put a circle there. Here's a picture of the rhythm I have in mind:
    fixed
  2. 00:40:513 (1,2) - This set of sliders look unpleasing because the lines aren't perfectly parallel throughout? You should tighten it up a bit so it looks more like this. This is better because it looks much tidier imo. fixed
  3. 01:13:847 (1,5,1,1) - Like I said in Easy, you shouldn't map to these violins, they're not fun and the sliders they create overlap with each other which looks unpleasing. There's a myriad of other instruments you could map to instead.
Temporarily not intended to modify
[Hard]
  1. 00:19:847 (7,1) - Spacing error, me and a lot of players would probably think that (1) is 1/2 away judging from previous notes. This plays poorly because the player has no way of telling when to hit it, so I suggest moving it further so it complies with distance snap. fixed
  2. 00:21:013 (2,3) - ^ Again, this is bad as well. fixed
  3. 00:24:347 (2,3) - ^ fixed
  4. 00:26:013 (6,1,2) - ^ especially this. Despite the NC, players will trip up on this because of similar 1/2 triplets that can be abundantly found before it. They'll just assume this is going to have the same spacing in the timeline as well. Either reduce the spacing from (6,1) so they stack, that way the player knows that they're probably a beat apart so they'll wait, or just distance them to the distance snap. The same also applies for 00:31:013 (2,1,2) - fixed
  5. 00:33:180 - I found that the sound here needs a bit more emphasis, but it is covered by a spinner. For this reason, I strongly recommend ending the spinner here so there is a sound. fixed
  6. 00:38:847 (3,1) - Make the curves towards the bottom of the sliders parallel, it will look a lot nicer that way. no
  7. 00:40:680 (1,2,3,4) - I'm really not fond of this overlap. Despite it being hard difficulty, overlaps may still cause reading problems. It also looks quite bad, so I recommend you change it for that reason.no
  8. 00:52:180 (3) - I'm not sure what to say about this slider. The thing attatched to it looks more like a lump than a loop. Whilst doing slider loops, make sure there is a visible, tear shaped hole, otherwise it may look lopsided and wonky. no
  9. 00:57:847 (3,1) - Again, watch your spacing.
fixed
[Insane]
  1. 00:25:847 (7,8) - I'm not sure about the spacing here, it could easily confuse players. You should move the notes closer together to make things clearer. I feel like there's no problem here.
  2. 00:33:847 (3) - From this point on wards, these are the only sliders you seem to use for a while. While they flow well and are fun to play, the rhythm can get a bit monotonous so you should add a bit of variety here. fixed
  3. 00:54:180 (6,1) - Unrankable, all repeat arrows on sliders must be visible. They can't be stacked, otherwise players can miss the repeat arrow and miss.
  4. 01:24:347 (2,4) - Again, this is unrankable as well, for the same reasons as 00:54:180 (6,1) -
[Lunatic]
I love how Insane and Lunatic are completely different in terms of slider velocity. It's a very unique concept.
  1. 01:13:513 (4,5) - You should increase the spacing here, considering how the notes at (5) have quite a lot of energy to them fixed
  2. 01:25:513 (3,4,5) - This pattern feels out of place, so you should make the angles here sharper. As a result, players will have for fun playing that pattern as well.fixed
Overall I liked insane and extra. They are fun to play and very unique in their own right, I just feel that they could be a bit more polished, however. For the lower difficulties, you should watch your distance snap and make sure the player is easily able to predict when to hit the notes. The hitsounding was done very well on all difficulties.

I shot a star, good luck!
thanks very much
Topic Starter
09kami

-Tochi wrote:



  • General

  1. Looks fine.


  • Lunatic

  1. 00:22:347 (1) - This NC isn''t needed imo.


  • Insane

  1. 00:28:013 (3) - Stack it more properly? http://puu.sh/m511h/e6cc50c7ef.png
  2. 01:16:180 (2) - This should be 1/2, 1/4 is overmapped, because there's nothing really supporting the blue tick.
  3. 01:17:847 (3) - Same as above.
  4. 01:19:347 (2) - Same.
  5. 01:22:513 (4,5) - These two are also overmapped, and shouldn't be 1/4
  6. 01:24:847 (4) - This fits more with the music, so idk if u want to change this.
  7. This diff reminds me of HW lol.


  • Hard

  1. Cool sliders, 00:38:847 (3,1) -
  2. 00:50:180 (6) - This is confusing, at least for some noob players, it would highly recommend to remove one repeat, and put a circle that stacks on the slider, before the slider like: http://puu.sh/m51D1/1467aaedaa.png
  3. 00:54:013 (1,2,3) - This overlap doesn't look great, but i don't think u can do much about it.


  • Feedback


    Nice map, good luck o/
done
Topic Starter
09kami

Tedda wrote:

I like the music and the BG. Good choice! :)

Normal
00:33:180 (4,5) - You should get rid of the 5 and make the 4 into a slider, ending it on the red tick after the 5.
00:35:513 (2,3,4) - I think that you should get rid of the 3 and 4 and turn the 2 into a slider, ending on the white tick that the 4 started on.
00:37:513 (5,6) - You should get rid of the 6 and turn the 5 into a slider, ending on white tick that 6 ended on.
00:38:847 (7,8) - Same here. Make 7 longer and end it on the white tick that 8 landed on. Delete 8 too.
00:45:180 (4,5) - And... Maybe here...

Hard
00:26:847 (1) - The circle should be placed a bit further if it lands on the white tick. It will confuse people, just like it did to me.
00:54:013 (1) - Do something about this overlap.
01:16:347 (5) - I think you should get rid of this hit circle. If you want to keep it place it further from the slider.
01:22:680 (4) - Do something about this overlap.
01:23:180 (1,2,3,4) - Bit too spaced out for a hard difficulty. Maybe make the gaps smaller.
01:26:430 (3) - You should get rid of this circle. I've gotten a lot of 50 on this part :oops:

Insane
First off, the slider velocity is pretty high for an insane difficulty. Lower it a bit but you might have to do some re-mapping, only with the sliders.
00:08:847 (1) - Overlap again. There are more overlaps and they should be pretty easy to spot.
00:30:180 (8) - This should be placed further away from the 6 & 7.
00:31:013 (2) - Same with this. ^^
00:32:680 (8) - And this.
00:33:180 (1) - I think this should be a circle instead. Doesn't match the song when it's a slider.
00:33:013 (10) - If the slider after this circle is a circle, maybe you should get rid of this circle.
00:55:347 (2) - I think this should be moved to white tick and not have a repeat. If done so, space it further away from the repeat slider before it.
01:04:513 (3) - I think getting rid of this circle will match the song more.
01:04:513 (3) - Should be evenly spaced put between the circle and slider.
01:27:180 (1,2,3,4,5) - Re-map these circles/sliders. It's way too confusing to play like that.

That's all I've modded. Hopefully this was helpful :D

done
Nunnally Lamperouge
我就随便这么一膜,你就随便这么一看
Inasne
总体就是滑条过快,过长,过蠢,叠的太多,还是那句话···你这个滑条拉的好随意啊
00:18:847 (4,5,6,7) - 有点蠢,不好看
00:25:847 (7) - NC
00:27:513 (2) - 这里放个NOTE
00:28:013 (3) - 和4的头放在一起
00:33:347 (2) - 和00:33:180 (1) - 挪开点,比如这样
01:02:013 (4) - 别放在这
01:04:347 (2) - 太远了
01:06:430 (3,4) - 别叠,挪开点
01:12:013 (4) - 别放那
01:13:180 (2,3,4) - 这排列····挪开点,或者换一个
01:18:180 (5) - 挪开点
01:28:180 (3,4,5) - 有点难

Luantic
一个过快,一个过慢···你这个也真是··总体就一句话,过慢就不要跳这么过分
00:34:013 (2) - 过慢,之后很多滑条也是,还是建议别把速度这么慢
00:43:847 (1,4) - 丑
00:46:513 (5,6,7,8,9) - 别变DS跳,接下去个滑条立马就慢了··你不觉得难过吗···
00:55:680 (2,3,4,5,6,1,2,3,4,1) - 这两撮分开点
00:59:847 (7,1,1) - 拉远拉的过头了
00:59:847 (7,1,1,1,2,3) - 太慢,之后这种长度距离的滑条都是
01:13:013 (1) - 和01:13:180 (2) - 对调
01:13:513 (4,1,2,3) - 别挤在一起
01:16:180 (5,6,7,8,9,10) - 瞎鸡巴跳,后面基本都是跳的问题了

Hard
00:14:680 (2,3) - 改改
00:16:347 (2,3) - 同上
00:35:847 (4,5,6,7,8) - 拉远点
00:55:680 (2,3,4,5,6) - 2别遮住,另外这段建议重新换梗
01:23:180 (1,2,3,4) - 毫不留情
01:26:680 (3,4,5,1,2,3,4,5) - 太直白了
Skubi
I wanted to replace the screen in the description :D



Replay if you want: http://puu.sh/mktlD/06a8f2b474.osr

Have fun! :D
Topic Starter
09kami

CptSqBany wrote:

I wanted to replace the screen in the description :D



Replay if you want: http://puu.sh/mktlD/06a8f2b474.osr

Have fun! :D
wow ok
But if I update Lunatic, maybe I'll cancel it.
IamKwaN
SPOILER
osu file format v14

[General]
AudioFilename: 1.mp3
AudioLeadIn: 0
PreviewTime: 60175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kanpan Tasogare Shinbun
TitleUnicode:官板黄昏新聞
Artist:Akiyama Uni
ArtistUnicode:あきやま うに
Creator:09kami
Version:KwaN's Easy
Source:東方Project
Tags:Twilight Frontier Tasofro 黄昏フロンティア th13.5 zun Touhou とうほうプロジェクト Officially-Sanctioned Twilight Newspaper 東方心綺楼 ~ Hopeless Masquerade
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.900000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-4486,333.333333333333,5,2,1,60,1,0
33180,-100,5,2,1,50,0,0
60513,-100,5,2,1,60,0,1
88847,-100,5,2,1,80,0,0


[Colours]
Combo1 : 255,247,185
Combo2 : 85,85,85
Combo3 : 227,227,227
Combo4 : 203,253,172

[HitObjects]
327,123,513,6,0,P|391:124|420:183,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,179,1847,1,0,0:0:0:0:
185,123,2180,2,0,P|120:124|92:183,2,135.00000089407,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,179,3514,1,0,0:0:0:0:
318,243,3847,6,0,P|329:312|328:376,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,179,5180,1,0,0:0:0:0:
194,243,5513,2,0,P|183:312|184:376,2,135.00000089407,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,179,6848,1,0,0:0:0:0:
335,138,7180,6,4,P|401:137|430:83,2,135.00000089407,4|0|8,0:0|0:0|0:0,0:0:0:0:
257,91,8513,2,0,P|212:89|167:92,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
128,221,9347,2,0,B|176:226|217:221|217:221|232:237|256:247,1,135.00000089407,8|0,0:0|0:0,0:0:0:0:
408,339,10513,6,8,P|415:274|414:203,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
318,349,11846,2,8,P|273:344|242:314,1,90.0000005960464,8|0,0:0|0:0,0:0:0:0:
237,178,12680,2,0,B|284:174|314:213|314:213|310:259,1,135.00000089407,0|0,0:0|0:0,0:0:0:0:
131,233,13847,6,0,P|118:166|144:106,1,135.00000089407,4|0,0:0|0:0,0:0:0:0:
208,43,14680,2,8,L|253:47,1,45.0000002980232,0|0,0:0|0:0,0:0:0:0:
317,110,15180,1,8,0:0:0:0:
383,49,15513,2,0,P|445:67|447:128,1,135.00000089407,4|8,0:0|0:0,0:0:0:0:
412,211,16346,2,8,L|417:256,1,45.0000002980232,0|0,0:0|0:0,0:0:0:0:
471,327,16847,1,0,0:0:0:0:
380,338,17180,6,0,L|245:330,1,135.00000089407,4|0,0:0|0:0,0:0:0:0:
161,296,18013,2,8,L|114:298,1,45.0000002980232,0|0,0:0|0:0,0:0:0:0:
50,359,18513,1,8,0:0:0:0:
25,272,18847,2,0,B|57:209|114:208|114:208|99:176|99:176|148:127|120:67,1,270.000001788139,8|10,0:0|0:0,0:0:0:0:
39,106,20180,1,10,0:0:0:0:
49,16,20513,6,0,L|184:8,2,135.00000089407,4|0|8,0:0|0:0|0:0,0:0:0:0:
39,106,21846,2,0,L|34:197,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
143,275,22680,2,8,P|205:271|235:332,1,135.00000089407,0|4,0:0|0:0,0:0:0:0:
390,238,23847,6,8,P|382:308|384:372,2,135.00000089407,4|8|8,0:0|0:0|0:0,0:0:0:0:
460,182,25180,2,0,P|462:135|442:99,1,90.0000005960464,8|8,0:0|0:0,0:0:0:0:
316,48,26014,2,0,B|226:43|226:43|184:58,1,135.00000089407,8|0,0:0|0:0,0:0:0:0:
81,205,27180,6,8,P|77:275|77:340,1,135.00000089407,4|8,0:0|0:0,0:0:0:0:
161,370,28013,2,0,L|205:361,1,45.0000002980232,8|8,0:0|0:0,0:0:0:0:
256,286,28513,1,8,0:0:0:0:
306,360,28847,2,8,L|441:369,1,135.00000089407,0|0,0:0|0:0,0:0:0:0:
506,306,29680,2,0,L|502:259,1,45.0000002980232,8|8,0:0|0:0,0:0:0:0:
444,192,30180,1,8,0:0:0:0:
376,132,30513,6,0,P|313:124|287:182,1,135.00000089407,4|8,0:0|0:0,0:0:0:0:
316,267,31346,2,0,L|314:312,1,45.0000002980232,0|8,0:0|0:0,0:0:0:0:
256,380,31846,1,0,0:0:0:0:
197,311,32180,2,0,P|133:312|99:369,2,135.00000089407,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,380,33513,1,8,0:0:0:0:
314,311,33847,6,0,B|361:316|361:316|399:305|399:305|446:311,2,135.00000089407,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,241,35180,1,0,0:0:0:0:
198,311,35513,2,0,B|151:316|151:316|113:305|113:305|66:311,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,241,36847,1,0,0:0:0:0:
256,151,37180,6,0,L|256:16,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,241,38513,1,0,0:0:0:0:
344,252,38847,2,0,P|256:340|168:252,1,270.000001788139,6|0,0:0|0:0,0:0:0:0:
256,241,40180,1,0,0:0:0:0:
309,168,40513,6,0,P|373:165|425:210,2,135.00000089407,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,241,41847,1,0,0:0:0:0:
203,168,42180,2,0,P|139:165|87:210,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,241,43513,1,0,0:0:0:0:
344,252,43847,6,0,P|256:340|168:252,1,270.000001788139,6|0,0:0|0:0,0:0:0:0:
256,241,45179,1,0,0:0:0:0:
309,168,45513,2,0,P|397:80|485:168,1,270.000001788139,6|0,0:0|0:0,0:0:0:0:
446,243,46847,1,0,0:0:0:0:
356,243,47180,6,0,P|365:309|365:380,2,135.00000089407,6|0|0,0:0|0:0|0:0,0:0:0:0:
309,168,48513,1,0,0:0:0:0:
235,219,48846,2,0,P|172:222|140:164,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
309,168,50180,1,0,0:0:0:0:
392,134,50513,6,0,P|395:67|389:-3,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
385,224,51847,1,0,0:0:0:0:
398,312,52180,2,0,B|353:320|319:283|319:283|297:308|297:308|255:277|192:283|162:320,1,270.000001788139,6|0,0:0|0:0,0:0:0:0:
96,381,53513,1,0,0:0:0:0:
76,293,53846,6,0,P|69:231|74:155,2,135.00000089407,6|0|0,0:0|0:0|0:0,0:0:0:0:
162,319,55180,1,0,0:0:0:0:
239,273,55513,2,0,P|305:267|338:319,2,135.00000089407,4|0|0,0:0|0:0|0:0,0:0:0:0:
162,319,56846,1,0,0:0:0:0:
76,293,57180,6,0,B|102:228|164:229|164:229|172:208|172:208|157:173|161:122|203:92,1,270.000001788139,6|0,0:0|0:0,0:0:0:0:
256,167,58512,1,0,0:0:0:0:
309,92,58847,2,0,B|351:122|355:173|340:208|340:208|348:229|348:229|410:228|436:293,1,270.000001788139,6|4,0:0|0:0,0:0:0:0:
350,319,60180,1,4,0:0:0:0:
278,373,60513,6,0,P|210:366|144:370,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
54,268,61513,2,0,P|98:271|143:265,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
186,185,62180,2,0,P|193:117|189:51,1,135.00000089407,8|8,0:0|0:0,0:0:0:0:
318,10,63180,2,0,P|315:54|321:99,1,90.0000005960464,8|8,0:0|0:0,0:0:0:0:
406,128,63847,6,0,P|470:132|501:190,2,135.00000089407,12|8|8,0:0|0:0|0:0,0:0:0:0:
337,186,65180,1,8,0:0:0:0:
272,249,65513,2,0,P|277:320|277:383,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
154,327,66513,2,0,P|153:348|154:374,2,45.0000002980232,8|12|8,0:0|0:0|0:0,0:0:0:0:
147,237,67180,6,0,P|85:229|61:168,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
122,46,68180,2,8,L|211:43,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
301,60,68847,2,0,L|435:66,1,135.00000089407,8|8,0:0|0:0,0:0:0:0:
465,198,69847,2,8,L|376:201,1,90.0000005960464
300,251,70514,6,0,P|313:313|310:388,2,135.00000089407,12|8|8,0:0|0:0|0:0,0:0:0:0:
256,172,71847,1,8,0:0:0:0:
212,251,72180,2,0,P|199:313|202:388,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
91,305,73180,2,0,L|96:349,2,45.0000002980232,8|12|8,0:0|0:0|0:0,0:0:0:0:
51,223,73847,6,0,L|60:86,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
180,27,74847,2,0,P|223:21|264:42,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
270,131,75513,2,0,L|278:265,1,135.00000089407,8|8,0:0|0:0,0:0:0:0:
385,348,76513,2,0,P|424:368|468:362,1,90.0000005960464,8|8,0:0|0:0,0:0:0:0:
437,277,77181,6,0,P|439:213|435:140,2,135.00000089407,12|8|8,0:0|0:0|0:0,0:0:0:0:
385,348,78514,1,8,0:0:0:0:
317,288,78847,2,8,P|249:284|212:336,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
77,330,79847,2,0,L|83:374,2,45.0000002980232,8|12|8,0:0|0:0|0:0,0:0:0:0:
116,249,80513,6,0,P|121:181|117:114,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
212,20,81513,2,8,P|256:28|300:20,1,90.0000005960464,8|4,0:0|0:0,0:0:0:0:
387,41,82180,2,0,P|378:111|379:176,1,135.00000089407,8|8,0:0|0:0,0:0:0:0:
300,284,83180,2,8,P|255:275|211:283,1,90.0000005960464
167,361,83847,6,0,P|126:311|129:244,2,135.00000089407,12|8|8,0:0|0:0|0:0,0:0:0:0:
256,360,85180,1,8,0:0:0:0:
344,361,85513,2,0,P|386:309|382:243,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
337,116,86513,2,8,L|339:68,2,45.0000002980232,8|12|8,0:0|0:0|0:0,0:0:0:0:
272,179,87180,6,0,B|225:185|225:185|187:174|187:174|140:179,1,135.00000089407,12|8,0:0|0:0,0:0:0:0:
106,310,88180,2,0,L|110:354,2,45.0000002980232,8|12|8,0:0|0:0|0:0,0:0:0:0:
62,230,88847,1,12,0:0:0:0:
TtmnZk
话多了,不过我觉得必须说,我不说,那到时候就是bn,qat来说了, 别介意。
[Lunatic]

00:20:180 (11) - 比起突出piano,这里跟鼓,跟前面一致会好

00:24:347 (5,6,7) -没鼓,这加的三连没看懂

00:25:180 (1,2,3,4,5,6,7,8) - 这里仔细听应该是5连+3连

00:26:847 (4) -

00:33:847-01:00:513,慢速滑条跟提琴的长音?但有些滑条开头明显不对,比如00:47:347 (1) - 的开头应该是00:47:513



00:54:013 (1) -

00:34:013 (2) -

00:40:680 (2) -

以上都有问题


这里就00:50:513 (11,12,1) -对了

后面的超慢滑条。老实说我没听出来是在跟哪条轨,一开始我因为是跟小提琴,但又觉得跟piano,怎么听都很怪

比如01:02:180 (1,2,3) - 就非常的不合适

01:02:180 和 01:02:680是重音,其它都不怎么明显,所以两个1/1滑条足矣。即便是为了在01:02:847加音效,第二个重音放滑条尾还是非常不合适

01:06:347 (3,4) - 还是重音的选取上,尾部打击感明显,况且你都在尾部加了音效,那3的打击感就真的很不舒服

01:15:847 (4) - 同上

01:16:347 (6,7,8,9,10) - 如果想用大跳来体现提琴,那开始的地方应该是从6开始跳,5因为没有音所以跳到6的过程就会不搭调, 建议还是两个1/1滑条

后面都跟对了,所以我就纳闷了你到底是再跟哪个轨


关于音效



IN也是,finish这个音效,我现在就单指这个finish,拿来强调重音音很合适,但就我而言,你现在这个音效鼓的节奏没有很好的跟音乐相结合

重音的地方跟的好,但去跟钢琴啊,提琴之类就不合适了,

而且你这个有些还是纯粹的跟随,比如01:09:847 (2,3,4) -, 00:25:180 (1,2,3,4) -

两个选择,一 是老实的跟音乐里的原有的鼓,
二,想多加点鼓来修饰的话,记住一定要对整个谱的鼓点有段落的分配,这段鼓的节奏是什么,这一小节的鼓节奏又是什么,具体你可以直接参考源流怀古,关掉音效听一便原鼓,再调小音乐音量 加大音效音量,听听麻婆在哪里用自己的鼓做了什么样的修饰
star
Topic Starter
09kami

TT Mouse wrote:

话多了,不过我觉得必须说,我不说,那到时候就是bn,qat来说了, 别介意。
[Lunatic]

00:20:180 (11) - 比起突出piano,这里跟鼓,跟前面一致会好 这里以前就是跟的鼓 后来改成了跟钢琴 因为这里有个段落感 而且这个部分钢琴比鼓音重

00:24:347 (5,6,7) -没鼓,这加的三连没看懂 done

00:25:180 (1,2,3,4,5,6,7,8) - 这里仔细听应该是5连+3连 done

00:26:847 (4) -

00:33:847-01:00:513,慢速滑条跟提琴的长音?但有些滑条开头明显不对,比如00:47:347 (1) - 的开头应该是00:47:513 347的提琴音开头 按这种说法改了后 打起来没之前的流畅感



00:54:013 (1) -

00:34:013 (2) -

00:40:680 (2) -

以上都有问题同上


这里就00:50:513 (11,12,1) -对了 我这里是跟了两种小提琴的音 话说是这个原因吗..

后面的超慢滑条。老实说我没听出来是在跟哪条轨,一开始我因为是跟小提琴,但又觉得跟piano,怎么听都很怪

比如01:02:180 (1,2,3) - 就非常的不合适 done 改了下排列

01:02:180 和 01:02:680是重音,其它都不怎么明显,所以两个1/1滑条足矣。即便是为了在01:02:847加音效,第二个重音放滑条尾还是非常不合适

01:06:347 (3,4) - 还是重音的选取上,尾部打击感明显,况且你都在尾部加了音效,那3的打击感就真的很不舒服 done

01:15:847 (4) - 同上 done

01:16:347 (6,7,8,9,10) - 如果想用大跳来体现提琴,那开始的地方应该是从6开始跳,5因为没有音所以跳到6的过程就会不搭调, 建议还是两个1/1滑条 done

后面都跟对了,所以我就纳闷了你到底是再跟哪个轨 主要跟钢琴 提亲突出的地方用滑条表现出来


关于音效



IN也是,finish这个音效,我现在就单指这个finish,拿来强调重音音很合适,但就我而言,你现在这个音效鼓的节奏没有很好的跟音乐相结合

重音的地方跟的好,但去跟钢琴啊,提琴之类就不合适了,

而且你这个有些还是纯粹的跟随,比如01:09:847 (2,3,4) -, 00:25:180 (1,2,3,4) -

两个选择,一 是老实的跟音乐里的原有的鼓,
二,想多加点鼓来修饰的话,记住一定要对整个谱的鼓点有段落的分配,这段鼓的节奏是什么,这一小节的鼓节奏又是什么,具体你可以直接参考源流怀古,关掉音效听一便原鼓,再调小音乐音量 加大音效音量,听听麻婆在哪里用自己的鼓做了什么样的修饰 实际上我在考虑用音量去解决这个问题 因为鼓的音效现在已经不打算改了
star
非常感谢
Nakano Itsuki
遲來的m4m,抱歉近來好忙

[Lunatic]
這個diff給我的感覺... 圖的風格就是不是很適合這樣的歌
總覺得insane那種sv比lunatic更能代表歌曲

[Insane]
覺得00:02:190 (5) - 跟 00:05:523 (5) - 可以nc
00:12:190 (4) - nc
00:18:023 (2,3) - 如果你這裡打算blanket可以做得好一點
00:24:357 (2) - 這裡repeat好怪 直接一個1/1個人認為更好
00:31:023 (2) - 可以跟00:31:357 (3,4) - 分開一點,這裡spacing不是很合適
01:22:690 (2,3) - 如上

抱歉 不是太能摸得動這張圖 祝你好運
沒幫助就不用kd了
Topic Starter
09kami

StarrStyx wrote:

遲來的m4m,抱歉近來好忙

[Lunatic]
這個diff給我的感覺... 圖的風格就是不是很適合這樣的歌
總覺得insane那種sv比lunatic更能代表歌曲

[Insane]
覺得00:02:190 (5) - 跟 00:05:523 (5) - 可以nc ok
00:12:190 (4) - nc ok
00:18:023 (2,3) - 如果你這裡打算blanket可以做得好一點 唉?这里是blanket吗 呆
00:24:357 (2) - 這裡repeat好怪 直接一個1/1個人認為更好 稍微修改了下
00:31:023 (2) - 可以跟00:31:357 (3,4) - 分開一點,這裡spacing不是很合適 没做很大的修改 稍微挪了下位置
01:22:690 (2,3) - 如上 这里好像没改

抱歉 不是太能摸得動這張圖 祝你好運
沒幫助就不用kd了

感谢MOD
Natteke desu
nice map!
__Ag
Normal
00:58:857 (1) - normal难度我不是很熟悉,但是我感觉这个转盘有点短,对于normal会不会有点措手不及,要不要改成slider
hard
00:16:357 (2) - x1 y178,这样就和上一组一样的ds啦
00:18:857 (4) - 这个没和5 6呈弧形,往左上移一点
00:27:190 (2) - 重音长白线在这,我觉得应该在这nc,而不是00:26:857 (1) - 这个nc
00:42:357 (2) - 这个盖在滑条后面感觉不好看
00:55:690 (2) - 这个也是,要不干脆就放在滑条头,盖一半露一半不好看
01:09:357 (1,2,3,4) - 这一串就做的很好看啊
insane
00:25:857 (7) - 这个有顿拍,和前面的6距离太近了,容易读错,要么nc,要么拉远一些
00:28:023 (3) - 右下部分没有包好
00:31:023 (2,3) - 这两个和上面一样的顿拍问题
00:51:523 (1,2,3) - 这三个感觉有点突兀啊,一下子没了形状没了对称,乱了的感觉
01:02:523 (6) - 没有完全叠到尾巴上,你拉到7后面的蓝线上就会发现
01:08:690 (2) - ^
01:20:857 (2) - ^
lunatic
00:04:023 (2,3,4) - 这一串可以复制00:03:523 (3,4,5) - 这一串然后对称过来会好看些

就先上面这些吧,insane的高sv还有风格和lunatic的低sv跳让我不禁想起了某个人233333
Topic Starter
09kami

__Ag wrote:

Normal
00:58:857 (1) - normal难度我不是很熟悉,但是我感觉这个转盘有点短,对于normal会不会有点措手不及,要不要改成slider 改了
hard
00:16:357 (2) - x1 y178,这样就和上一组一样的ds啦 这段其实是复制粘贴的啊....没有问题吧
00:18:857 (4) - 这个没和5 6呈弧形,往左上移一点 改了
00:27:190 (2) - 重音长白线在这,我觉得应该在这nc,而不是00:26:857 (1) - 这个nc 改了
00:42:357 (2) - 这个盖在滑条后面感觉不好看 挪开了点
00:55:690 (2) - 这个也是,要不干脆就放在滑条头,盖一半露一半不好看 这个地方其实不是很想改
01:09:357 (1,2,3,4) - 这一串就做的很好看啊
insane
00:25:857 (7) - 这个有顿拍,和前面的6距离太近了,容易读错,要么nc,要么拉远一些 改了
00:28:023 (3) - 右下部分没有包好 爷爷啊 我差不多没两个摸都让我包一次这个地方 我感觉现在是最好的位置了 没包好估计是改了CS的问题
00:31:023 (2,3) - 这两个和上面一样的顿拍问题 改了
00:51:523 (1,2,3) - 这三个感觉有点突兀啊,一下子没了形状没了对称,乱了的感觉 其实这里00:51:190 (3,1) - 和00:51:857 (2,3) - 是对称放大
01:02:523 (6) - 没有完全叠到尾巴上,你拉到7后面的蓝线上就会发现
01:08:690 (2) - ^
01:20:857 (2) - ^
后面这几个地方其实是已经叠好了的 至于啦到后面就显示没叠好是因为SL等于3的问题 改成0后拉过去是完全重叠的
lunatic
00:04:023 (2,3,4) - 这一串可以复制00:03:523 (3,4,5) - 这一串然后对称过来会好看些 改了 然后调整了下位置

就先上面这些吧,insane的高sv还有风格和lunatic的低sv跳让我不禁想起了某个人233333
非常感谢
KappaPraise
hi \o, mod is here ༼ つ ◕_◕ ༽つ

General
Why you use in every diff CS 3?
Why BPM's offset -4476?

Normal
00:39:857 (9,1) - overlap
00:43:857 - strong note(hitsounds), should be clickable
00:47:190 (1,2,3,4,5,6,7) - dont fill rhythm here, just random
01:00:523 (1) - hitfinish i think should be better
01:05:523 (4) - hitfnish at start of slider please
01:05:523 (4) - weird sliders :( dont like their shape

Hard
May be make AR 8 instead of 7?
00:11:857 (2) - May be move end of slider to starts of next?
00:40:690 (1) - make blanket of this slider cleaner
00:40:690 (1,3,4) - meh overlaps
00:43:190 (5,1) - ^
00:43:857 (1,3) - blanket?
01:19:357 (4,1) - ^
01:24:690 (2,3) - and 01:25:190 (4,5) - same spacing?

Insane
Too high SV imo
00:24:357 (2) - excess hitsounds imo
00:33:857 - i dont know what you following in this part, cant say antyhing, just overmapped
01:00:523 - TOO high SV o_O

Lunatic
But here SV looks too low O_o
00:25:190 (1,2,3,4,5,6,7,8) - um, looks confusing
00:46:523 (5,6,7,8,9) - spacing?

Strange, but interesting map o_O, well good luck
Topic Starter
09kami

WISPG_G wrote:

hi \o, mod is here ༼ つ ◕_◕ ༽つ

General
Why you use in every diff CS 3? Personal interests
Why BPM's offset -4476? offset from Hollow Wings

Normal
00:39:857 (9,1) - overlap
00:43:857 - strong note(hitsounds), should be clickable fixed
00:47:190 (1,2,3,4,5,6,7) - dont fill rhythm here, just random
01:00:523 (1) - hitfinish i think should be better fixed
01:05:523 (4) - hitfnish at start of slider please fixed
01:05:523 (4) - weird sliders :( dont like their shape fixed


Hard
May be make AR 8 instead of 7? fixed
00:11:857 (2) - May be move end of slider to starts of next? fixed
00:40:690 (1) - make blanket of this slider cleaner
00:40:690 (1,3,4) - meh overlaps fixed
00:43:190 (5,1) - ^
00:43:857 (1,3) - blanket?
01:19:357 (4,1) - ^
01:24:690 (2,3) - and 01:25:190 (4,5) - same spacing?

Insane
Too high SV imo
00:24:357 (2) - excess hitsounds imo fixed
00:33:857 - i dont know what you following in this part, cant say antyhing, just overmapped
01:00:523 - TOO high SV o_O

Lunatic
But here SV looks too low O_o
00:25:190 (1,2,3,4,5,6,7,8) - um, looks confusing
00:46:523 (5,6,7,8,9) - spacing?

Strange, but interesting map o_O, well good luck

thanks
eeezzzeee
Hi, from my queue

[Lunatic]
  1. 00:04:190 (4,5,6) - would be nice if these are the same spacing
  2. 00:08:023 (1,3) - try using ctrl+g on this for 2 reasons: flow is better into the next stream and also to be further away from 00:07:690 (5) - to show that it is 1/1 timing
  3. 00:08:857 (5,1) - swap the NC
  4. 00:09:357 (2,1) - ugh i dont like how this 1/1 timing is so close anyway. try reversing 00:09:690 (1,2,3,4,5,6) - around like this http://puu.sh/mRsaK/c0decada56.jpg
  5. 00:14:690 (1) - try moving it down a little because again its 1/1 timing http://puu.sh/mRslY/a05e8c88ee.jpg
  6. 00:16:357 (1,2) - this jump is too much... consider also that 00:14:690 (1,2) - is a similar part of the music so I don't agree with the jump here
  7. 00:20:190 (11) - NC here to make it easier to read 1/1 timing
  8. 00:22:357 (1) - no NC needed
  9. 00:25:190 (1,2,3,4,5,6,7,8) - check the DS on both of these streams
  10. 00:28:857 (5) - should be NC here. Compare it to 00:01:857 (1,2,3,4,1) - 00:05:190 (1,2,3,4,1) - 00:11:857 (1,2,3,4,1) - etc.
  11. 00:29:857 (1) - move the second point to x205y268 to be parallel with 00:29:357 (9) -
  12. 00:32:190 (5) - same as 00:28:857 (5) -
  13. 00:34:023 (2) - try shortening the slider into 1/1 and add a circle at 00:34:523 - http://puu.sh/mRuAU/80ba50419d.jpg
  14. 00:38:690 (2,3,4,5,6,7,8,9,10) - 00:42:190 (1,2,3,4,5,6,7,8,9,10) - these are pretty cool nice!
  15. 00:45:523 (4) - try adding some points to make it look better http://puu.sh/mRuNW/a36514a8e9.jpg
  16. 00:50:857 (1) - try ctrl+g i think it would make a more interesting flow
  17. 01:00:190 (1) - try changing it into two circles jump. just a slider like this is not reflecting how powerful the drum is here imo
  18. 01:00:523 - lol this section... this is probably the largest SV vs spacing difference i've ever seen http://puu.sh/mRvwl/000881b8b9.jpg not saying its bad i personally dont enjoy it but i think some people will
  19. 01:03:857 - why is the hitsound volume the lowest here? I would argue this is one of the louder parts of the song
  20. 01:04:690 (4,5,6) - check DS between these objects
  21. 01:18:023 (4,5) - move them up a little to make it straight
  22. 01:27:690 (3) - try changing it into a two circles and placing it like this http://puu.sh/mRvvz/af2c8708c0.jpg
[Insane]
  1. 00:00:523 (1,2,3,4,5,6,7,8) - errr please at least use some NC's to make this easier to read, since you are using the exact same spacing for both 1/2 and 1/1
  2. 00:03:857 (1,2,3,4,5,6,7,8) - ^
  3. 00:07:190 (1) - what is this SV! This is Insane right... not extra...
Ok I don't want to do the rest of this diff. I think this gameplay is not acceptable for an Insane and the diff spread (because even though the star rating is very low, those sliders are actually extremely hard to play properly). It remind me a lot of Hollow Wings btw lol

[Hard]
  1. 00:15:190 (4,1) - probably not a good idea to use the same spacing as 00:14:690 (2,3) - which is 1/2 and this one is 1/1. Maybe you can try stacking them like this http://puu.sh/mRw5Q/e85517dcb7.jpg
  2. 00:16:857 (4,1) - ^
  3. 00:25:190 (3,4,5) - spacing is strangely small here
  4. 00:26:357 (1,2) - ^
  5. 00:38:857 (3,1) - ooh this is nice
  6. 00:57:857 (5,1) - i think a lot of people will confuse the timing here..
  7. 01:03:190 (1) - why the SV change though. this part is actually the same as 01:09:857 (4) -
  8. 01:04:857 (4) - need an NC here, compare to 01:01:357 (3,1) -
  9. 01:05:523 (6,1) - too close!
  10. 01:07:190 (4) - NC?
  11. 01:14:857 (3,4) - too far
  12. 01:15:523 (4,5) - and then this is too close
  13. 01:16:857 (7,1) - this spacing is... too random and also very difficult to read for Hard
  14. 01:19:357 (4,1) - no blanket?
Ok that's all. Interesting map, but that insane...
Remember that your spacing should reflect the timing, especially important in lower diffs like Hard
Good luck :)
Topic Starter
09kami

eeezzzeee wrote:

Hi, from my queue

[Lunatic]
  1. 00:04:190 (4,5,6) - would be nice if these are the same spacing fixed
  2. 00:08:023 (1,3) - try using ctrl+g on this for 2 reasons: flow is better into the next stream and also to be further away from 00:07:690 (5) - to show that it is 1/1 timing fixed
  3. 00:08:857 (5,1) - swap the NC fixed
  4. 00:09:357 (2,1) - ugh i dont like how this 1/1 timing is so close anyway. try reversing 00:09:690 (1,2,3,4,5,6) - around like this http://puu.sh/mRsaK/c0decada56.jpg fixed
  5. 00:14:690 (1) - try moving it down a little because again its 1/1 timing http://puu.sh/mRslY/a05e8c88ee.jpg fixed
  6. 00:16:357 (1,2) - this jump is too much... consider also that 00:14:690 (1,2) - is a similar part of the music so I don't agree with the jump here
  7. 00:20:190 (11) - NC here to make it easier to read 1/1 timing
  8. 00:22:357 (1) - no NC needed fixed
  9. 00:25:190 (1,2,3,4,5,6,7,8) - check the DS on both of these streams fixed
  10. 00:28:857 (5) - should be NC here. Compare it to 00:01:857 (1,2,3,4,1) - 00:05:190 (1,2,3,4,1) - 00:11:857 (1,2,3,4,1) - etc. fixed
  11. 00:29:857 (1) - move the second point to x205y268 to be parallel with 00:29:357 (9) - fixed
  12. 00:32:190 (5) - same as 00:28:857 (5) - fixed
  13. 00:34:023 (2) - try shortening the slider into 1/1 and add a circle at 00:34:523 - http://puu.sh/mRuAU/80ba50419d.jpg fixed
  14. 00:38:690 (2,3,4,5,6,7,8,9,10) - 00:42:190 (1,2,3,4,5,6,7,8,9,10) - these are pretty cool nice! :)
  15. 00:45:523 (4) - try adding some points to make it look better http://puu.sh/mRuNW/a36514a8e9.jpg fixed
  16. 00:50:857 (1) - try ctrl+g i think it would make a more interesting flow fixed
  17. 01:00:190 (1) - try changing it into two circles jump. just a slider like this is not reflecting how powerful the drum is here imo fixed
  18. 01:00:523 - lol this section... this is probably the largest SV vs spacing difference i've ever seen http://puu.sh/mRvwl/000881b8b9.jpg not saying its bad i personally dont enjoy it but i think some people will lol just fun
  19. 01:03:857 - why is the hitsound volume the lowest here? I would argue this is one of the louder parts of the song
  20. 01:04:690 (4,5,6) - check DS between these objects
  21. 01:18:023 (4,5) - move them up a little to make it straight fixed
  22. 01:27:690 (3) - try changing it into a two circles and placing it like this http://puu.sh/mRvvz/af2c8708c0.jpg
fixed
[Insane]
  1. 00:00:523 (1,2,3,4,5,6,7,8) - errr please at least use some NC's to make this easier to read, since you are using the exact same spacing for both 1/2 and 1/1
  2. 00:03:857 (1,2,3,4,5,6,7,8) - ^
  3. 00:07:190 (1) - what is this SV! This is Insane right... not extra...
Ok I don't want to do the rest of this diff. I think this gameplay is not acceptable for an Insane and the diff spread (because even though the star rating is very low, those sliders are actually extremely hard to play properly). It remind me a lot of Hollow Wings btw lol
Maybe there's no need to change this difficulty.lol
[Hard]
  1. 00:15:190 (4,1) - probably not a good idea to use the same spacing as 00:14:690 (2,3) - which is 1/2 and this one is 1/1. Maybe you can try stacking them like this http://puu.sh/mRw5Q/e85517dcb7.jpg fixed
  2. 00:16:857 (4,1) - ^ fixed
  3. 00:25:190 (3,4,5) - spacing is strangely small here fixed
  4. 00:26:357 (1,2) - ^ fixed
  5. 00:38:857 (3,1) - ooh this is nice :)
  6. 00:57:857 (5,1) - i think a lot of people will confuse the timing here.. I fold it up.
  7. 01:03:190 (1) - why the SV change though. this part is actually the same as 01:09:857 (4) - I'm not going to change here.
  8. 01:04:857 (4) - need an NC here, compare to 01:01:357 (3,1) - fixed
  9. 01:05:523 (6,1) - too close! Ummm... Maybe you didn't update? I have changed here.
  10. 01:07:190 (4) - NC? fixed
  11. 01:14:857 (3,4) - too far Maybe not?
  12. 01:15:523 (4,5) - and then this is too close ^
  13. 01:16:857 (7,1) - this spacing is... too random and also very difficult to read for Hard ^
  14. 01:19:357 (4,1) - no blanket?
fixed

Ok that's all. Interesting map, but that insane...
Remember that your spacing should reflect the timing, especially important in lower diffs like Hard
Good luck :)
You are a very very good moder. at least the best of the map. What you say is what I need to change, but I can't find it myself.Thank you very much
IamKwaN
為啥你拒絕摸都沒原因?
Topic Starter
09kami

IamKwaN wrote:

為啥你拒絕摸都沒原因?
有几个摸我都是边改边回复的 然后改到一半IE崩溃了 只能勉强想起改了什么 :cry:
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