Yo
General:
Anyways GL with this! o/
General:
- Diff names doesn't make much sense tbh, probably I won't accept them, but others BNs maybe, but try ¨No, Maybe and Yes (actually Mako Sakata diff ruin it with the ¨said¨)
- Not a fan of your difficulty settings
- No hitsounds
- How is this BG related to the song?
- Missing Preview point
- I don't understand why are you using CS7, anyways OD is really low go for OD6 atleast, same with AR.
- 00:03:454 (1,3) - with your current AR this kind of overlaps looks really bad, be careful and try to avoid them. Also the spacing 00:03:454 (1,2,4) - is misleading tbh.
- 00:06:883 (1,2,3) - spacing and same overlap problem.
- 00:10:311 (1,2,3) - spacing in almost the whole diff is misleading and don't fit the song, also mapping with such small circle size and having all those spacing inconsistencies is really not nice to play.
- 00:19:740 (4) - ignoring a strong beat at 00:20:168 - and mapping to nothing in 00:20:490 - doesn't make any sense with the music
- 00:20:597 (1) - similar as above, the sound is low here, but still
- 00:22:954 (3,4) - I'm sure you can do better than this, the ugly overlap just looks unprofessional
- 00:32:597 don't ignore this kind of beats, they are not that strong, but by not mapping them you just get some polarity problems 00:31:954 (4,5) - 00:38:811 (4,5) - 00:45:668 (4,5) - etc
- 00:36:454 (1,2,3) - VS 00:37:311 (4,5,1) -
- 00:31:954 (4) - another problem during this last section is this, the slider 00:31:954 (4) - is starting is such low sound :c, rhythm will improve if you use 2 1/2 sliders instead with 00:31:740 (3,4) - :
- 00:35:811 here you are ignoring the strong sound at 00:35:811 and mapping a sound that you iignored before 00:36:026 - try to be more consistent with your rhythm usage, this happen later too, so be careful
- Circle size is really random here tbh, just use 6. AR can be 5 maybe, and OD 4 atleast
- 00:06:026 (5) - according to the music this slider should end 1/2 early
- 00:06:883 (1) - there are other similar ones, mind explaining why they end on almost inaudible beats? tbh ending then at previous white ticks its a better choise IMO.
- Solid dff, I didn't like those sliders that I pointed, but generally fine
- Just use CS5 (tbh I don't agree with CS5 or 5,5 being the easy diff in the set), OD 3 atleast, this need AR4 imo
- 00:13:740 (1,3) - with your current AR this kind of overlaps are really noticeable and looks really bad tbh,
- 00:17:168 (1) - the last curve in the slider is really misleading for new players, also there was some maps DQ cause of this kind of sliders
- 00:24:026 (1) - ^
- 00:48:026 (1,2,3) - triangle can be better.
- 00:37:740 (1,2,1) - sometimes you NC every stanza like here, and sometimes you do every two like 00:41:168 (1,2,3) - be more consistent with NC, tbh using every 1 at easy tend to leave combos of 3 or 2 objects, just use a 2 stanzas pattern in the whole diff
Anyways GL with this! o/