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ici - phone sex (traxell flip) [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Kuki
This beatmap was submitted using in-game submission on Friday, 12 February 2016 at 4:38:00 PM

Artist: ici
Title: phone sex (traxell flip)
Tags: mako sakata remix
BPM: 140
Filesize: 3134kb
Play Time: 00:57
Difficulties Available:
  1. calm, more complex difficulty (2.54 stars, 91 notes)
  2. mako's medium difficulty (1.86 stars, 81 notes)
  3. new's meteor shower (3.76 stars, 193 notes)
  4. new's tears (2.88 stars, 139 notes)
  5. pretty easy difficulty (1.19 stars, 48 notes)
Download: ici - phone sex (traxell flip)
Information: Scores/Beatmap Listing
---------------
beginner / easy / normal
1.2 / 1.8 / 2.4

i'm gonna pull you up to that, i really need your voice, i miss you and i, oh how i miss you and i
i'm gonna pull you up to that, i really need your voice, i miss you and i, oh how i miss you and i

bg by beeple and hitsounds + mp3 from traxell, listen to the masterpiece here

medium difficulty by mako sakata + ctb diffs by newtoniorock8
Natsu
Yo

General:

  1. Diff names doesn't make much sense tbh, probably I won't accept them, but others BNs maybe, but try ¨No, Maybe and Yes (actually Mako Sakata diff ruin it with the ¨said¨)
  2. Not a fan of your difficulty settings
  3. No hitsounds
  4. How is this BG related to the song?
  5. Missing Preview point
Ok:

  1. I don't understand why are you using CS7, anyways OD is really low go for OD6 atleast, same with AR.
  2. 00:03:454 (1,3) - with your current AR this kind of overlaps looks really bad, be careful and try to avoid them. Also the spacing 00:03:454 (1,2,4) - is misleading tbh.
  3. 00:06:883 (1,2,3) - spacing and same overlap problem.
  4. 00:10:311 (1,2,3) - spacing in almost the whole diff is misleading and don't fit the song, also mapping with such small circle size and having all those spacing inconsistencies is really not nice to play.
  5. 00:19:740 (4) - ignoring a strong beat at 00:20:168 - and mapping to nothing in 00:20:490 - doesn't make any sense with the music
  6. 00:20:597 (1) - similar as above, the sound is low here, but still
  7. 00:22:954 (3,4) - I'm sure you can do better than this, the ugly overlap just looks unprofessional
  8. 00:32:597 don't ignore this kind of beats, they are not that strong, but by not mapping them you just get some polarity problems 00:31:954 (4,5) - 00:38:811 (4,5) - 00:45:668 (4,5) - etc
  9. 00:36:454 (1,2,3) - VS 00:37:311 (4,5,1) -
  10. 00:31:954 (4) - another problem during this last section is this, the slider 00:31:954 (4) - is starting is such low sound :c, rhythm will improve if you use 2 1/2 sliders instead with 00:31:740 (3,4) - :
  11. 00:35:811 here you are ignoring the strong sound at 00:35:811 and mapping a sound that you iignored before 00:36:026 - try to be more consistent with your rhythm usage, this happen later too, so be careful
Mako Sakata:

  1. Circle size is really random here tbh, just use 6. AR can be 5 maybe, and OD 4 atleast
  2. 00:06:026 (5) - according to the music this slider should end 1/2 early
  3. 00:06:883 (1) - there are other similar ones, mind explaining why they end on almost inaudible beats? tbh ending then at previous white ticks its a better choise IMO.
  4. Solid dff, I didn't like those sliders that I pointed, but generally fine
No:

  1. Just use CS5 (tbh I don't agree with CS5 or 5,5 being the easy diff in the set), OD 3 atleast, this need AR4 imo
  2. 00:13:740 (1,3) - with your current AR this kind of overlaps are really noticeable and looks really bad tbh,
  3. 00:17:168 (1) - the last curve in the slider is really misleading for new players, also there was some maps DQ cause of this kind of sliders
  4. 00:24:026 (1) - ^
  5. 00:48:026 (1,2,3) - triangle can be better.
  6. 00:37:740 (1,2,1) - sometimes you NC every stanza like here, and sometimes you do every two like 00:41:168 (1,2,3) - be more consistent with NC, tbh using every 1 at easy tend to leave combos of 3 or 2 objects, just use a 2 stanzas pattern in the whole diff
In my opinion you need and easy diff with atleast CS4, the current one is too hard to play for newbies IMO

Anyways GL with this! o/
Airachi
General:
  1. set preview point nvm u did it already before i finished this
no Easy:
00:17:168 (1) - if this is supposed to be follow easy criteria i think you should make it so that the curve near the slider end is visible
theres a lot of them, i won't point them out
00:33:026 (2) - i think it would be beneficial to incorporate this into your rhythm
idk theres not much to say, it looks pretty and its easy, you don't really have to change the rhythm either, nice and simple
also not to sure about the circle size but it works the same as ENH spread so w.e

maybe Normal:
got nothing sorry LOL
looks fine tbh

ok Hard:
00:22:954 (3,4) - these slider ends are on stronger beats than the beginnings you could probably move them over to the white ticks and theyd be perfectly fine with where they are (tbh it looks like theyre where they are by accident)
00:30:883 (1,2,3,4) - rhythm suggestion for all of these same rhythms
00:37:097 (4) - map this beat?

cool mapset, and kinda weird song, wishing you the best of luck ranking this today uwu

nice blankets.. #1 blanketeer
moph
hi
no and mako's looks ok to me (some blankets could be better and check spacing)
[ok]
  1. The beginning feels under mapped when compared to mako's diff. Its primarily 1/1 with really long sliders where as mako's diff has quite a lot of 1/2s in that first section already. You should make the rhythm more interesting imo.
  2. 00:10:311 (1) - would be cool if you could shape these sliders so they fitted the music. For example you could place the red anchor point on the first slider tick. This was the change in direction of the slider would be reflective of the drum beat. You could do this for the other ticks as well which might be cool.
    00:22:954 (3,4) - emphasis is on the wrong note, move them both down by 1/2, also that overlap looks kinda bad
  3. 00:31:740 (3,4) - try this
    I feel there should be more emphasis here 00:32:383 - as right now you've covered that beat up with a slider end which felt a little off for me. Plus you should map this note 00:32:597 -. I feel like drums > vocals in this situation.
  4. 00:35:168 (3) - I don't think this should be reversed as you're ignoring this note 00:35:811 - which is pretty strong. Don't think you should dumb down the rhythm here as it could be more interesting here.
  5. 00:38:597 (3,4) - 00:45:668 (4) - 00:52:526 (4) - same as before
  6. This diff needs a bit of tidying up imo, things like 00:19:740 (4,1) - look kinda bad, would look better if the beginning and end of each slider were on the same x coordinate or something.
  7. I don't quite get your spacing changes and they might be confusing to read for newer players for example this 00:09:454 (3,4,1,2,3) - entire section differs quite a lot and pls explain. Also 00:36:454 (1,2,3,4,5) - I don't see why one would be half the ds of the other. Also might be easier for things to look nicer if spacing was consistent.
good luck kuuuukkiiiiiiiiiiii
Starset
0/

[no]
-00:17:168 (1) - we both know that there s a corner there but beginners dont so u need to make as clear path as possible
-00:20:597 (1) - 00:24:026 (1) - 00:27:454 (1) - same for this
-00:40:311 (2,1) - u dont wanna blanket these?

[mako sakata said maybe]
-00:04:311 (2) - curve it a bit more to make perfectly parallel to 00:03:454 (1) -
-00:06:454 - i think u shouldnt extend it to red tick since u have strong beat on that white tick
-00:06:026 (5,1) - blanket off
-00:19:740 (5,1) - again with the blanket
-00:46:098 (4,5) - id blanket them
-00:54:883 (1) - are u sure about this slider shape :/

[ok]
-00:06:883 (1,2) - u failed at perfect blanket
-00:21:454 (2) - not really stacked
-00:22:954 (3,4) - whythe overlap D:
-00:27:454 - no spinner here?
-00:35:811 - u missed sth here
-00:42:668 - same
-00:44:168 (4,5,1) - why DS changed here compared 00:43:311 (1,2,3) - i think there s no reason to it also it could lead to confusion
-00:51:026 (4,5,1) - ^
-this is supposed to be hard right? then hy skip these notes 00:49:526 - 00:56:383 -

Thats it sorry for short mod since its a short song and didnt find much issues
Topic Starter
Kuki
thanks a load guys i'm not going to reply to these cause i want to focus on fixing issues but if you would like to know what i fixed/didn't fix please let me know and I can tell you ;)
Seto Kousuke
Heya c:
F E E L T H E A E S T H I C S


[Overall]
  1. probably you need an easier diff, the current cs + the movements it is required on ''no'' are too hard for newbie players (idk tho)
  2. I suggest you add kiai from 00:30:883 -> 00:58:311
  3. lack of hitsounds
  4. Choose combo colours that fit the map's BG
  5. The diff names are a little confusing, the ''mako sakata'' thing looks like should be in the higher diff, maybe renaming to ''mako sakata said ok'' in the last diff?
[no]
  1. 00:13:740 (1,3) - nuuuuuu they touch >.< ....F E E L T H E A E S T H I C S
  2. 00:20:597 (1) - although I can feel T H E A E S T H I C S with the next slider, his tail is a bit weird if you compare with 00:19:311 (2) -
  3. 00:36:026 (2,3) - this distance of notes are too similar to the ones used in the previous parts, but the music is stronger now, use movements similar to
  4. 00:41:168 (1,2,3) - since this part here is a bit ''off'' compared to the rest of this second section
[mako sakata said maybe]
  1. 00:41:168 (1,2,3) - so, I may be wrong, but I think this overlap is way too hard for something of this star rate
  2. 00:11:168 (2) - nuuu...I dont feel any A E S T H I C S in this slider, is a bit weird compared to the rest
  3. 00:12:883 (5) - Ctrl + G ? Consider adapting the rest of the patterns if you apply this
  4. 00:14:597 (2,4) - same as the first pattern i pointed out
  5. 00:34:311 (1,2) - I think the 2 placed here is a bit confusing to the little jump to 3
  6. 00:54:883 (1,2) - the cs is really high, i think this distance is waaaay too much due to the star rating
[ok]
  1. 00:23:383 (4) - maybe Ctrl + G and moving this to something like x:101 y:182 ?
it's pretty much that, couldn't find too many things on this diff :P




Topic Starter
Kuki
hahahaha i fucking love that video
Kagetsu
m4m as your request

[General]

  1. 00:27:883 - i think you should replace this break with a spinner in all diffs, it fits better imo. Also, it will generate difference between scores
  2. diff's names doesn't make much sense, i would change it D:
[no]
  1. I highly recommend you to decrease circle size, at least in this diff. You have to take into consideration that this would be the first map that a new player will play, so it has to be the most standard possible.
  2. 00:13:740 (1,3) - overlap
  3. 00:24:026 (1) - you should try to avoid these kind of slider, you can make it more simple
  4. 00:30:883 (1) - ctrl + h this maybe? it would have better flow
[mato sakata said maybe]
  1. 00:23:168 (5) - maybe add NC here and delete NC here 00:24:026 (1) -
  2. 00:51:454 (1,2) - this blanket could be improved
  3. nothing much more to say about this diff D:
[ok]
  1. 00:17:168 (1) - i think this would sound better if it finishes in red tick
  2. 00:17:168 (1) - you're ignoring a strong beat here
  3. 00:21:454 (2) - maybe delete this and extend 00:20:597 (1) - to white tick? sounds better imo
  4. 00:06:883 (1,3) - overlap x.x
  5. 00:22:954 (3,4) - ^
not really my style of mapping tbh lol, but i wish you good luck :)
Natsu

Kuki wrote:

thanks a load guys i'm not going to reply to these cause i want to focus on fixing issues but if you would like to know what i fixed/didn't fix please let me know and I can tell you ;)
I'd like if you reply to my mod thanks
Also please consider reply to others, actually feels that you only want to get SP.
Topic Starter
Kuki

Natsu wrote:

Kuki wrote:

thanks a load guys i'm not going to reply to these cause i want to focus on fixing issues but if you would like to know what i fixed/didn't fix please let me know and I can tell you ;)
I'd like if you reply to my mod thanks
Also please consider reply to others, actually feels that you only want to get SP.
i do it with almost all maps now because it's easier for me to fix issues and not spend lots of extra time replying to mods as i get them in such quick succession, but i will reply from now on i suppose because that 'feeling' was not something i had ever thought of while doing this.
Topic Starter
Kuki
natsu

Natsu wrote:

Yo

General:

  1. Diff names doesn't make much sense tbh, probably I won't accept them, but others BNs maybe, but try ¨No, Maybe and Yes (actually Mako Sakata diff ruin it with the ¨said¨) did that cause the actual .mp3 i got from traxell was named ok and adding "said" was sorta just for meme potential i'll remove if it becomes a problem
  2. Not a fan of your difficulty settings i am lol
  3. No hitsounds yeah sorry been trying to get samples from traxell to hs with
  4. How is this BG related to the song? the only image related to the song is this, i didn't want to use that and i think this bg suits the song nicely
  5. Missing Preview point ya fixed lol i'm bad at basics
Ok:

  1. I don't understand why are you using CS7, anyways OD is really low go for OD6 atleast, same with AR. ars are pretty consistent within the set and it plays well, no problems from a few rank ~300k testplayers with reading or anything like that, cs is fine and so is sr cause i've seen it in another map
  2. 00:03:454 (1,3) - with your current AR this kind of overlaps looks really bad, be careful and try to avoid them. Also the spacing 00:03:454 (1,2,4) - is misleading tbh. honestly i didn't notice this but i think it adds to the aesthetic and i don't actually mind the look of them, if more people have issues i will reconsider
  3. 00:06:883 (1,2,3) - spacing and same overlap problem. ^
  4. 00:10:311 (1,2,3) - spacing in almost the whole diff is misleading and don't fit the song, also mapping with such small circle size and having all those spacing inconsistencies is really not nice to play. i thought it fits the song well and the general reception to the map overall has been all good so far, so i don't neccessarily agree with you here
  5. 00:19:740 (4) - ignoring a strong beat at 00:20:168 - and mapping to nothing in 00:20:490 - doesn't make any sense with the music i will consider this but at this point imo i think it works
  6. 00:20:597 (1) - similar as above, the sound is low here, but still no problems with this tbh
  7. 00:22:954 (3,4) - I'm sure you can do better than this, the ugly overlap just looks unprofessional i would say quite the opposite, imo it looks really nice, i made it overlap on purpose because it looked nicer to me
  8. 00:32:597 don't ignore this kind of beats, they are not that strong, but by not mapping them you just get some polarity problems 00:31:954 (4,5) - 00:38:811 (4,5) - 00:45:668 (4,5) - etc again, considered, i will work on this stuff
  9. 00:36:454 (1,2,3) - VS 00:37:311 (4,5,1) - i think this is fine but perhaps issues with emphasis, i will see with other people's mods if this is an issue
  10. 00:31:954 (4) - another problem during this last section is this, the slider 00:31:954 (4) - is starting is such low sound :c, rhythm will improve if you use 2 1/2 sliders instead with 00:31:740 (3,4) - :
    i thought this was fine tbh i will see if others have issues with it thou
  11. 00:35:811 here you are ignoring the strong sound at 00:35:811 and mapping a sound that you iignored before 00:36:026 - try to be more consistent with your rhythm usage, this happen later too, so be careful
i will keep an eye on this

No:

  1. Just use CS5 (tbh I don't agree with CS5 or 5,5 being the easy diff in the set), OD 3 atleast, this need AR4 imo i think cs is ok because it's quite easy to play and ar would be too high, i think current ar is fine
  2. 00:13:740 (1,3) - with your current AR this kind of overlaps are really noticeable and looks really bad tbh, like i said before idm these
  3. 00:17:168 (1) - the last curve in the slider is really misleading for new players, also there was some maps DQ cause of this kind of sliders i really want to keep this as this is basically the entire 'look' of the easy diff but if this does become a serious problem i will fix.
  4. 00:24:026 (1) - ^ ^
  5. 00:48:026 (1,2,3) - triangle can be better. fixed
  6. 00:37:740 (1,2,1) - sometimes you NC every stanza like here, and sometimes you do every two like 00:41:168 (1,2,3) - be more consistent with NC, tbh using every 1 at easy tend to leave combos of 3 or 2 objects, just use a 2 stanzas pattern in the whole diff yeah idk why i did this, fixed


In my opinion you need and easy diff with atleast CS4, the current one is too hard to play for newbies IMO it should be fine i think but we will see

settings in makos diff were made by me and will most likely not be changed as they are ideal for spread and continuity with no and ok diffs

Anyways GL with this! o/ thank uuu


airachi

Airachi wrote:

General:
  1. set preview point nvm u did it already before i finished this lol
no Easy:
00:17:168 (1) - if this is supposed to be follow easy criteria i think you should make it so that the curve near the slider end is visible
theres a lot of them, i won't point them out yeah idk with this, i dont want to change as that is like the whole aesthetic of this diff but if it becomes a serious problem i will change
00:33:026 (2) - i think it would be beneficial to incorporate this into your rhythm i dont want to cause i want to keep this diff easy, imo adding that would not be a good idea for me
idk theres not much to say, it looks pretty and its easy, you don't really have to change the rhythm either, nice and simple ye
also not to sure about the circle size but it works the same as ENH spread so w.e ye

ok Hard:
00:22:954 (3,4) - these slider ends are on stronger beats than the beginnings you could probably move them over to the white ticks and theyd be perfectly fine with where they are (tbh it looks like theyre where they are by accident) i get you totally but i actually prefer mapping to this rhythm tbh
00:30:883 (1,2,3,4) - rhythm suggestion for all of these same rhythms
[box=rhythm suggestion] this works well but so does current rhythm
00:37:097 (4) - map this beat? i did?

cool mapset, and kinda weird song, wishing you the best of luck ranking this today uwu ok i didnt rank today but maybe like this weekend hahahaha

nice blankets.. #1 blanketeer thanks boyo

moph

moph wrote:

hi
no and mako's looks ok to me (some blankets could be better and check spacing) cool beanos
[ok]
  1. The beginning feels under mapped when compared to mako's diff. Its primarily 1/1 with really long sliders where as mako's diff has quite a lot of 1/2s in that first section already. You should make the rhythm more interesting imo. i get this but i think it's cool cause i mapped it with a few weird things in comparison to makos
  2. 00:10:311 (1) - would be cool if you could shape these sliders so they fitted the music. For example you could place the red anchor point on the first slider tick. This was the change in direction of the slider would be reflective of the drum beat. You could do this for the other ticks as well which might be cool. i would like to do this but i think it would be weird to then have 00:03:454 (1,1,1) - not doing this at all so i won't change unless i find an option more ideal for both
    00:22:954 (3,4) - emphasis is on the wrong note, move them both down by 1/2, also that overlap looks kinda bad i like the overlap and i think although emphasis is sorta weird i definitely like how this is mapped, a couple people have mentioned this though so i will keep it in mind if it becomes any more of an issue
  3. 00:31:740 (3,4) - try this it works well but i do like current quite a lot
    example

    I feel there should be more emphasis here 00:32:383 - as right now you've covered that beat up with a slider end which felt a little off for me. Plus you should map this note 00:32:597 -. I feel like drums > vocals in this situation. idk about this
  4. 00:35:168 (3) - I don't think this should be reversed as you're ignoring this note 00:35:811 - which is pretty strong. Don't think you should dumb down the rhythm here as it could be more interesting here. alright it was mentioned before, fixed
  5. 00:38:597 (3,4) - 00:45:668 (4) - 00:52:526 (4) - same as before i prefer this as i don't actually want it to be 'interesting' perse, i want it to be more relaxing and to the beat, idk how to phrase what i mean tho
  6. This diff needs a bit of tidying up imo, things like 00:19:740 (4,1) - look kinda bad, would look better if the beginning and end of each slider were on the same x coordinate or something. i sorta liked this cause it was kinda anti and flowed nicely
  7. I don't quite get your spacing changes and they might be confusing to read for newer players for example this 00:09:454 (3,4,1,2,3) - entire section differs quite a lot and pls explain. Also 00:36:454 (1,2,3,4,5) - I don't see why one would be half the ds of the other. Also might be easier for things to look nicer if spacing was consistent. i mapped this so long ago not much makes sense to me but that was done cause i wanted to emphasize the bassy bit more than the clap and before them sorta build up the spacing if that makes sense
good luck kuuuukkiiiiiiiiiiii thanks mooooooooooooooph

hb24

HB24 wrote:

0/

[no]
-00:17:168 (1) - we both know that there s a corner there but beginners dont so u need to make as clear path as possible i know but i really want to try and keep these because i love them
-00:20:597 (1) - 00:24:026 (1) - 00:27:454 (1) - same for this ^^^
-00:40:311 (2,1) - u dont wanna blanket these? 00:39:454 (1,2,1) - is a triangle

[ok]
-00:06:883 (1,2) - u failed at perfect blanket oop
-00:21:454 (2) - not really stacked yea fixed i hate that
-00:22:954 (3,4) - whythe overlap D: it's nice
-00:27:454 - no spinner here? nope
-00:35:811 - u missed sth here fixed already ya
-00:42:668 - same yee yaa
-00:44:168 (4,5,1) - why DS changed here compared 00:43:311 (1,2,3) - i think there s no reason to it also it could lead to confusion did it to add some variety and make it a bit more interesting
-00:51:026 (4,5,1) - ^ ^
-this is supposed to be hard right? then hy skip these notes 00:49:526 - 00:56:383 - normal

Thats it sorry for short mod since its a short song and didnt find much issues no problem thanks yo


seto kousuke

Seto Kousuke wrote:

Heya c:
F E E L T H E A E S T H I C S


[Overall]
  1. probably you need an easier diff, the current cs + the movements it is required on ''no'' are too hard for newbie players (idk tho) possibly but i'd like to try and keep, definitely don't need an easier diff as "no" diff is already easy
  2. I suggest you add kiai from 00:30:883 -> 00:58:311 would ruin a e s t h i c
  3. lack of hitsounds got them from traxell i'll start now
  4. Choose combo colours that fit the map's BG ye ok ye
  5. The diff names are a little confusing, the ''mako sakata'' thing looks like should be in the higher diff, maybe renaming to ''mako sakata said ok'' in the last diff? mako sakata is a person, it's a gd lol
[no]
  1. 00:13:740 (1,3) - nuuuuuu they touch >.< ....F E E L T H E A E S T H I C S i like
  2. 00:20:597 (1) - although I can feel T H E A E S T H I C S with the next slider, his tail is a bit weird if you compare with 00:19:311 (2) - i dont think so
  3. 00:36:026 (2,3) - this distance of notes are too similar to the ones used in the previous parts, but the music is stronger now, use movements similar to
  4. 00:41:168 (1,2,3) - since this part here is a bit ''off'' compared to the rest of this second section cause it's an easy diff lmao
[ok]
  1. 00:23:383 (4) - maybe Ctrl + G and moving this to something like x:101 y:182 ? i'll pass i like how it is atm
it's pretty much that, couldn't find too many things on this diff :P coolo thanks

F E E L T H E A E S T H I C S


kagetsu

Kagetsu wrote:

m4m as your request

[General]

  1. 00:27:883 - i think you should replace this break with a spinner in all diffs, it fits better imo. Also, it will generate difference between scores i dont think so cause spinner doesnt really fit, i think i will get mako to take it out of her diff
  2. diff's names doesn't make much sense, i would change it D: .mp3 name from the guy that made the song is "ok.mp3" so it sorta does
[no]
  1. I highly recommend you to decrease circle size, at least in this diff. You have to take into consideration that this would be the first map that a new player will play, so it has to be the most standard possible. yeah ik i think this is fine
  2. 00:13:740 (1,3) - overlap dis is fine
  3. 00:24:026 (1) - you should try to avoid these kind of slider, you can make it more simple i really like these i dont think i'll change
  4. 00:30:883 (1) - ctrl + h this maybe? it would have better flow then spacing is double and it's an easy diff lmao
[ok]
  1. 00:17:168 (1) - i think this would sound better if it finishes in red tick there's no sound there or blue so i wont
  2. 00:17:168 (1) - you're ignoring a strong beat here ?
  3. 00:21:454 (2) - maybe delete this and extend 00:20:597 (1) - to white tick? sounds better imo i prefer how it is i think
  4. 00:06:883 (1,3) - overlap x.x it's fine
  5. 00:22:954 (3,4) - ^ ^
not really my style of mapping tbh lol, but i wish you good luck :) lol yeah it's pretty indie thank$
hehe
general
fix diff names or get confimation with qat
get a proper easy difficulty with easy difficulty settings or get confimation with qat
use proper hitsounds not the exact samples used in the song, hitsounds are for feedback not to entirely mesh with the song

ok
00:03:454 (1,2,3,4) - misleading spacing, id rather you use rhythms like 00:09:026 (2,3,4) - so it has feedback on the clap rather than on the slidertail
00:22:954 (3,4) - clap on tails no pls
00:31:954 (4,5) - 3/2 spacing is awkward and unexpected, change 4 to 2 1/2 sliders or something
00:48:883 (3) - why isnt this 00:42:026 (3,4) - missing the kick
00:55:740 (3) - ^

mako sakata said its all gucci

no
00:10:311 (1,1,2) - ought to have more consistent visual spacing between sliders http://i.imgur.com/BBtf7EO.png comapred to http://i.imgur.com/2e1raXq.png
00:17:168 (1) - if this is your 'normal' difficulty this might be too challenging to a normal. the sharp turn makes the end of the slider unclear.

gl
Shiranai
Try to answering the mod, so many mods lol
Natsu

Natsu wrote:

Yo

General:

  1. Diff names doesn't make much sense tbh, probably I won't accept them, but others BNs maybe, but try ¨No, Maybe and Yes (actually Mako Sakata diff ruin it with the ¨said¨)
  2. Not a fan of your difficulty settings
  3. No hitsounds
  4. How is this BG related to the song?
  5. Missing Preview point
Mako Sakata:

  1. Circle size is really random here tbh, just use 6. AR can be 5 maybe, and OD 4 atleast You are righti
  2. 00:06:026 (5) - according to the music this slider should end 1/2 early Uhm actually I try to map a long electronic noise which is idk its name and the transition of every rhythm like 00:06:026 (5,1) - and similliar pretty good imo, also I try to map a combination of that long electronic noise and drum based on the music, as you can see on this diff they are pretty much consistent, so player won't too confused to play with, I hope my explaination answered your question hihihi;))
  3. 00:06:883 (1) - there are other similar ones, mind explaining why they end on almost inaudible beats? tbh ending then at previous white ticks its a better choise IMO. Above
  4. Solid dff, I didn't like those sliders that I pointed, but generally fine Thank you so much Natsu for your concern on that rhythm usage, for general thing like hitsound end else I leave it to kuki~
Anyways GL with this! o/
HB

HB24 wrote:

0/

[mako sakata said maybe]
-00:04:311 (2) - curve it a bit more to make perfectly parallel to 00:03:454 (1) - Did my best;;
-00:06:454 - i think u shouldnt extend it to red tick since u have strong beat on that white tick I try to follow electronic long noise
-00:06:026 (5,1) - blanket off
-00:19:740 (5,1) - again with the blanket
-00:46:098 (4,5) - id blanket them
-00:54:883 (1) - are u sure about this slider shape :/ I'm sure, don't have good idea atm to make good one

Thats it sorry for short mod since its a short song and didnt find much issues Thanks!
Seto

Seto Kousuke wrote:

Heya c:
F E E L T H E A E S T H I C S


[Overall]
  1. probably you need an easier diff, the current cs + the movements it is required on ''no'' are too hard for newbie players (idk tho)
  2. I suggest you add kiai from 00:30:883 -> 00:58:311
  3. lack of hitsounds
  4. Choose combo colours that fit the map's BG
  5. The diff names are a little confusing, the ''mako sakata'' thing looks like should be in the higher diff, maybe renaming to ''mako sakata said ok'' in the last diff?
[mako sakata said maybe]
  1. 00:41:168 (1,2,3) - so, I may be wrong, but I think this overlap is way too hard for something of this star rate Fixed
  2. 00:11:168 (2) - nuuu...I dont feel any A E S T H I C S in this slider, is a bit weird compared to the rest Teach me aesthetics then :p
  3. 00:12:883 (5) - Ctrl + G ? Consider adapting the rest of the patterns if you apply this I don't think that necessary it exactly follow the ds, if I do that must rotate and flip flap next notes
  4. 00:14:597 (2,4) - same as the first pattern i pointed out Same then
  5. 00:34:311 (1,2) - I think the 2 placed here is a bit confusing to the little jump to 3 Fixed, flip and rearrange next notes
  6. 00:54:883 (1,2) - the cs is really high, i think this distance is waaaay too much due to the star rating It's fine, that spacing is on ds 1.4x
Thanks!

Kagetsu

Kagetsu wrote:

m4m as your request

[General]

  1. 00:27:883 - i think you should replace this break with a spinner in all diffs, it fits better imo. Also, it will generate difference between scores
  2. diff's names doesn't make much sense, i would change it D:
[mato sakata said maybe]
  1. 00:23:168 (5) - maybe add NC here and delete NC here 00:24:026 (1) - I make nc on every two measurement, so didn't need that one
  2. 00:51:454 (1,2) - this blanket could be improved
  3. nothing much more to say about this diff D:
not really my style of mapping tbh lol, but i wish you good luck :) Thanks!
I did my best on blanketting, pardon my imperfectness;;
I leave the general setting and hitsound to kuki, but I mostly agree with Natsu about the CS espcially
mako's gucci
osu file format v14

[General]
AudioFilename: ok.mp3
AudioLeadIn: 0
PreviewTime: 29811
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30883,57454
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:phone sex (traxell flip)
TitleUnicode:phone sex (traxell flip)
Artist:ici
ArtistUnicode:ici
Creator:Kuki
Version:mako said maybe
Source:
Tags:mako sakata remix
BeatmapID:846986
BeatmapSetID:388200

[Difficulty]
HPDrainRate:3.4
CircleSize:6.3
OverallDifficulty:3
ApproachRate:3.6
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ok.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
26,428.571428571429,4,2,2,15,1,0
27454,-100,4,2,2,5,0,0
29168,-100,4,2,3,5,0,0
30883,-100,4,2,2,15,0,0
58311,-100,4,2,4,100,0,0


[Colours]
Combo1 : 46,60,180
Combo2 : 209,137,211
Combo3 : 9,95,104
Combo4 : 240,121,2

[HitObjects]
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256,256,4954,1,0,0:0:0:0:
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80,292,11811,1,0,0:0:0:0:
100,240,12026,2,0,P|103:200|91:162,1,80,4|0,0:0|0:0,0:0:0:0:
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308,68,18883,2,0,P|273:80|233:68,1,80,4|0,0:0|0:0,0:0:0:0:
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Alpe
Kuki, why Phone sex? :cry:
Topic Starter
Kuki

Azulae wrote:

Kuki, why Phone sex? :cry:
t0o desperate to upload it after 2 weeks having it sit in not submitted :?
Topic Starter
Kuki

Mako Sakata wrote:

I leave the general setting and hitsound to kuki, but I mostly agree with Natsu about the CS espcially
i will talk to qat,, i want to keep settings as-is but we will see, i expect to have to change somewhat

doublepost oops
Alpe
Please don't imagine phone sex in RL Omfg

[First]
In my opinion.
Not so important.
Should get changed.
Not rankable.

[General]
Hitsound: THE HELL HITSOUNDS? THEY ALL SOUND GAY.
Difficulty settings: 5.5 CS in normal diff?
Difficulty names: Please change them. At least the beginning (no -> No)
Delete your map: UNRANKABLE!!!! lol
Add 'soft-hitfinish3' here 00:43:740
Background image: ??????????

[no]
00:17:168 (1) - The end of this slider is for beginner very confusing. Trust me I know it lol
00:24:026 (1) - ^

[mata makotatatu said maybe or something]
Fine.

[ok]
00:06:883 (1,3) - This overlap looks like shit.
00:27:454 - Why a break here?
Topic Starter
Kuki
will reply after hiatus
Alpe
You don't have to reply on my mod.
MoodyRPG
#m4m

General
  1. Disable all the Design stuff (letterbox, widescreen, etc)
no
  1. Good
mako said maybe
  1. 00:11:168 (2) - nazi* Move this more up?
  2. 00:57:026 (2) - I don't think the clap should be here in my opinion, if you remove this sounds good in my opinion
ok
  1. 00:05:811 (3) - This slider touch the first slider, looks bad, why you don't try something like this
  2. 00:22:954 (3,4) - Try this
Good song and map, good luck
Yamicchi
M4M :3
[mako said maybe]
00:17:168 (1) - you should use 2 white dots instead of 1 for better blanket.
00:20::597 (1) - bad blanket too
Just that :3 Can't find any problem in the diff
For Kuki
I lost the IRC because Osu! Stopped running :(
Good luck with the mapset <3
Topic Starter
Kuki

[ Shana Yami ] wrote:

M4M :3
[mako said maybe]
00:17:168 (1) - you should use 2 white dots instead of 1 for better blanket.
00:20::597 (1) - bad blanket too
Just that :3 Can't find any problem in the diff
For Kuki
I lost the IRC because Osu! Stopped running :(
Good luck with the mapset <3
thank uuuuuuuuuuuuuuuuuuuuuuuuuuuuu!!
Mak Kau Hijau
mako said maybe diff
Maybe you should put high ar(8 or 7)
00:19:740 i think u should put one more circle there and change the distance slider to the white tick.so it looks better
00:58:311 just don't add the finish sound.

Lastly,you have to change cs from 2 to 4.It will make ppl easier to play especially for dt mod or whatever mod they play.....If u still stick with cs 7, just change the diff name...so,it makes ppl have a right perspective on your diff....like irre extra name...think about it..... that's all :D :D :D :D :D :D
Alpe
Welcome back Kuki xD
Topic Starter
Kuki

Azulae wrote:

Welcome back Kuki xD
thanks bubbo

no changes made xx
Shiranai
Replied mod

MoodyRPG wrote:

#m4m

mako said maybe
  1. 00:11:168 (2) - nazi* Move this more up? Done
  2. 00:57:026 (2) - I don't think the clap should be here in my opinion, if you remove this sounds good in my opinion Okay
Good song and map, good luck

[ Shana Yami ] wrote:

M4M :3
[mako said maybe]
00:17:168 (1) - you should use 2 white dots instead of 1 for better blanket.
00:20::597 (1) - bad blanket too I did my best on blanketting stuffs ;(
Just that :3 Can't find any problem in the diff

S4Dendi wrote:

mako said maybe diff
Maybe you should put high ar(8 or 7) It supposed to be a normal as far as I know, so the current ar should be fine~
00:19:740 - i think u should put one more circle there and change the distance slider to the white tick.so it looks better I'm sorry I don't really understand what did you mean ;(
00:58:311 - just don't add the finish sound. To ending the song I think that necesarry
Update, http://puu.sh/m4noh/4c2971ebbc.osu
Thank you for mod~
Topic Starter
Kuki
thanks for update and star ♥
Mak Kau Hijau
i want u to re-mod my map cuz i already updated my map. :D :D :D
Topic Starter
Kuki

S4Dendi wrote:

i want u to re-mod my map cuz i already updated my map. :D :D :D
will do later today when i'm free 8-) 8-)
George
no
00:10:311 (1) - Use tiny grid snap to fix this to be centered
00:17:168 (1) - get rid of this overlapping tail its gross
00:24:026 (1) - ^
00:50:168 (3) - Move up 4 tha flow

Mako
00:51:454 (1) - Move this right & down a lil' to fix the flow

ok
00:03:454 (1,3) - ew no
00:09:454 (3) - put this on the tail of 00:06:883 (1) -
Prismetical
Servus! :3

[general]
- I think with this Circle Size the user ratings will be bad, you really have to make them bigger...

[no]
00:13:740 (1,3) - overlay, move (3)
00:23:597 (3) - put that in this little space of the slider 00:20:597 (1) -
00:40:311 (2) - replace with slider
00:41:168 (1,2,3,1) - make these work together better, maybe like this?:
00:54:026 (2) - replace with slider
00:57:454 (1) - shorten slider and put a circle then

[maybe]
- no problems here, except the things in General

[ok]
00:03:454 (1,3) - overlay, ugly
00:06:883 (1,3) - stack
00:15:883 (2,3,4) - make better pattern, try star-pattern
00:21:454 (2) - stack that on 00:21:883 (3) -
00:36:454 (1,2,3,4,5) - why don't you use the same spacings? totally confusing
00:43:311 (1,2,3,4,5) - ^
00:50:168 (1,2,3,4,5) - ^
00:57:454 (1) - shorten slider and put circle, like on no diff

Much luck!
Topic Starter
Kuki
resurrected, replying to all mods soon.
SuperMIC
queue

---

[mako's thing]

00:37:526 - add a circle here?
00:44:383 - ^

irc mod
03:57 SuperMICrophone: diff names pls
03:58 Kuki: original mp3 was called ok
03:58 Kuki: so i rolled wid it
03:58 SuperMICrophone: tru
03:58 SuperMICrophone: should i start with no then?
03:58 Kuki: thing is tho
03:59 Kuki: mako's diff needs mods too
03:59 SuperMICrophone: oh ok
03:59 SuperMICrophone: ill just irc mod your two diffs
03:59 SuperMICrophone: and ill include a mod of mako's diff in the post
03:59 Kuki: and like forum makos
03:59 Kuki: cool beans
04:00 SuperMICrophone: lmao sv is so slow i doubt ill find anything wrong
04:01 SuperMICrophone: 00:16:740 (3) - personal preference not to have sliders overlap hitobjects; its only visible here because of ar
04:02 SuperMICrophone: 00:45:454 (2) - kinda weird, try a ctrl+h+j+g
04:02 Kuki: well it's beginner diff
04:02 SuperMICrophone: http://puu.sh/mWi60/0ee47c9ed8.jpg
04:02 SuperMICrophone: yeah the first point is negligible tbh
04:03 Kuki: imo the overlap is fine, no real issue
04:03 Kuki: how is that weird
04:03 SuperMICrophone: 00:57:454 (1) - and i'd silence the last note more
04:03 Kuki: it flows to the note
04:03 Kuki: that's a little weird
04:03 Kuki: well the thing is
04:04 Kuki: for that
04:04 Kuki: it has a hitsound
04:04 Kuki: if you play the end
04:04 Kuki: and pause the song
04:04 SuperMICrophone: oh
04:04 Kuki: you'll hear it
04:05 SuperMICrophone: eh idk, 00:45:454 (2) - would be more interesting if it flowed in a wavy pattern
04:06 SuperMICrophone: its also partly the angle of 00:43:311 (3) -
04:07 Kuki: not a fan of that
04:07 Kuki: haha
04:07 SuperMICrophone: ok
04:07 SuperMICrophone: also isnt the ending hitsound already in the mp3?
04:11 SuperMICrophone: the rest of the difficulty is completely clean tbh
04:11 Kuki: alright cool
04:11 Kuki: yeah it is
04:11 Kuki: i kinda liked adding it
04:11 Kuki: idk
04:11 SuperMICrophone: ok
04:11 Kuki: cause i have vocals + beat individually
04:11 Kuki: from traxell
04:12 SuperMICrophone: the only thing i have to say at all about ok is 00:44:168 (4,5) - why are these spaced differently
04:12 SuperMICrophone: and actually its completely fine that they are
04:12 SuperMICrophone: but idk consistency or whatever
04:13 SuperMICrophone: oh right and why not just rename the mp3 of the cough to soft-hitnormal4
04:13 SuperMICrophone: so there's no hi-hat sound at all
04:14 SuperMICrophone: 00:27:454 (1) - oh and maybe space this out normally
04:16 Kuki: clap is a bit different
04:16 Kuki: and i wanted to add variance
04:17 Kuki: oh didn't realise that's what did that
04:18 Kuki: thanks
04:18 Kuki: fixed that
04:19 SuperMICrophone: like thats it
04:19 SuperMICrophone: you can just find a bn at this point
04:19 Kuki: mm
04:19 Kuki: thanks brother
04:19 Kuki: i need to check with qats if beginner/easy/normal set will fly
04:19 Kuki: then if i get the go ahead i'll head for rank
04:19 SuperMICrophone: i think anything more might just be overmapping lol

very clean mapset and tbh ready for rank
Shiranai

George wrote:

Mako
00:51:454 (1) - Move this right & down a lil' to fix the flow Fixed

SuperMICrophone wrote:

queue
[mako's thing]

00:37:526 - add a circle here? Fixed
00:44:383 - ^ Fixed

very clean mapset and tbh ready for rank
Thank you for mod :)
Diff
osu file format v14

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Title:phone sex (traxell flip)
TitleUnicode:phone sex (traxell flip)
Artist:ici
ArtistUnicode:ici
Creator:Kuki
Version:mako said maybe
Source:
Tags:mako sakata remix
BeatmapID:846986
BeatmapSetID:388200

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riffy
We got better names, had a talk about some edgy settings/ideas. I personally feel okay about the set, while I still dislike the slidercurves and stuff, we've worked on the set and did some adjustments. So, it should be better now.

Good luck, nice choice of the song.
Topic Starter
Kuki

Bakari wrote:

We got better names, had a talk about some edgy settings/ideas. I personally feel okay about the set, while I still dislike the slidercurves and stuff, we've worked on the set and did some adjustments. So, it should be better now.

Good luck, nice choice of the song.
thank you so much for the help + stars!

George

George wrote:

no
00:10:311 (1) - Use tiny grid snap to fix this to be centered wasn't mapped with grid snap so idk what you're saying here exactly
00:17:168 (1) - get rid of this overlapping tail its gross imo it's nice
00:24:026 (1) - ^ ^
00:50:168 (3) - Move up 4 tha flow i think it fits fine atm

ok
00:03:454 (1,3) - ew no yes
00:09:454 (3) - put this on the tail of 00:06:883 (1) - i think i like it atm

Prismetical

Prismetical wrote:

Servus! :3
[/color]
[general]
- I think with this Circle Size the user ratings will be bad, you really have to make them bigger... lol

[no]
00:13:740 (1,3) - overlay, move (3) it wouldn't flow as nice.
00:23:597 (3) - put that in this little space of the slider 00:20:597 (1) - i think it's fine as-is
00:40:311 (2) - replace with slider i'm mapping the 1/1 beat here
00:41:168 (1,2,3,1) - make these work together better i think they do atm
00:54:026 (2) - replace with slider same as what i said prior
00:57:454 (1) - shorten slider and put a circle then no thanks

[ok]
00:03:454 (1,3) - overlay, ugly no changes jhere
00:06:883 (1,3) - stack nope
00:15:883 (2,3,4) - make better pattern, try star-pattern mmm i think this is fine atm
00:21:454 (2) - stack that on 00:21:883 (3) - works better if i leave it alone.
00:36:454 (1,2,3,4,5) - why don't you use the same spacings? totally confusing fixed
00:43:311 (1,2,3,4,5) - ^ ^
00:50:168 (1,2,3,4,5) - ^ ^
00:57:454 (1) - shorten slider and put circle, like on no diff no thanks

Much luck! thank you!
Absolute Zero
Check AImod btw.
Some metadata issues.
Storyboard and countdown differences between ctb diffs and osu diffs....
Add to tags the people who made the maps.

The names are a little flawed because I read "tears" as a rain when I started, etc. For the standard diffs, The "difficulty" part is a little strange to put it unless it has some connection to the song- why not use regular diff names? Just my opinion.

IRC mod
12:25 newtoniorock8: hello
12:25 newtoniorock8: it's me
12:25 Absolute Zero: hello
12:26 Absolute Zero: platter
12:27 newtoniorock8: alright :3
12:28 Absolute Zero: this may not be in time order
12:28 Absolute Zero: btw
12:28 Absolute Zero: 00:58:097 (3,4) - Might just lower distance to avoid last note misses
12:28 newtoniorock8: oki
12:28 Absolute Zero: since it gets a little uncomfortabel
12:29 newtoniorock8: done
12:29 Absolute Zero: it's pretty good tbh
12:29 Absolute Zero: but lemme find a few others
12:30 newtoniorock8: haha oki `
12:30 Absolute Zero: 00:30:454 (2,3) - I personally would make this gap bigger considering that the music is coming back
12:31 Absolute Zero: 00:48:026 (3) - I would start NC here to follow phrasing.
12:32 Absolute Zero: finally
12:32 Absolute Zero: 00:54:454 (2) - slant this inwards to make a smoother movement?
12:33 newtoniorock8: applied all.
12:33 newtoniorock8: :3
12:34 Absolute Zero: cool!
12:34 Absolute Zero: onto the rain/
12:34 newtoniorock8: go go!
12:36 Absolute Zero: 00:06:883 (2) - Move the NC here. It's weird to end the phrase here.
12:37 newtoniorock8: oki
12:38 Absolute Zero: 00:21:883 (4,5,6) - Make (4) and (6) the same distance from (5)?
12:38 newtoniorock8: nope
12:39 newtoniorock8: the beats isn't strong enough for that jump
12:39 Absolute Zero: 00:33:026 (4,5,6) - Why not make this a repeat slider?
12:40 Absolute Zero: facing left
12:41 newtoniorock8: don't want to use repeat slider on those parts.. for consistency I'll stick with the current one.
12:41 newtoniorock8: only used that repeat slider thing on the platter
12:43 Absolute Zero: 00:38:597 (1,2) - increase distance?
12:43 Absolute Zero: The rhythm is the same
12:43 Absolute Zero: but the gap is so much smaller
12:44 newtoniorock8: hmm.. pretty close to the wall/border.. so no..
12:46 Absolute Zero: oh
12:46 Absolute Zero: that's about it i think
12:46 Absolute Zero: sorry not much
StickyPicky

Absolute Zero wrote:

Check AImod btw.
Some metadata issues.
Storyboard and countdown differences between ctb diffs and osu diffs....
Add to tags the people who made the maps.

IRC mod
12:25 newtoniorock8: hello
12:25 newtoniorock8: it's me
12:25 Absolute Zero: hello
12:26 Absolute Zero: platter
12:27 newtoniorock8: alright :3
12:28 Absolute Zero: this may not be in time order
12:28 Absolute Zero: btw
12:28 Absolute Zero: 00:58:097 (3,4) - Might just lower distance to avoid last note misses
12:28 newtoniorock8: oki
12:28 Absolute Zero: since it gets a little uncomfortabel
12:29 newtoniorock8: done
12:29 Absolute Zero: it's pretty good tbh
12:29 Absolute Zero: but lemme find a few others
12:30 newtoniorock8: haha oki `
12:30 Absolute Zero: 00:30:454 (2,3) - I personally would make this gap bigger considering that the music is coming back
12:31 Absolute Zero: 00:48:026 (3) - I would start NC here to follow phrasing.
12:32 Absolute Zero: finally
12:32 Absolute Zero: 00:54:454 (2) - slant this inwards to make a smoother movement?
12:33 newtoniorock8: applied all.
12:33 newtoniorock8: :3
12:34 Absolute Zero: cool!
12:34 Absolute Zero: onto the rain/
12:34 newtoniorock8: go go!
12:36 Absolute Zero: 00:06:883 (2) - Move the NC here. It's weird to end the phrase here.
12:37 newtoniorock8: oki
12:38 Absolute Zero: 00:21:883 (4,5,6) - Make (4) and (6) the same distance from (5)?
12:38 newtoniorock8: nope
12:39 newtoniorock8: the beats isn't strong enough for that jump
12:39 Absolute Zero: 00:33:026 (4,5,6) - Why not make this a repeat slider?
12:40 Absolute Zero: facing left
12:41 newtoniorock8: don't want to use repeat slider on those parts.. for consistency I'll stick with the current one.
12:41 newtoniorock8: only used that repeat slider thing on the platter
12:43 Absolute Zero: 00:38:597 (1,2) - increase distance?
12:43 Absolute Zero: The rhythm is the same
12:43 Absolute Zero: but the gap is so much smaller
12:44 newtoniorock8: hmm.. pretty close to the wall/border.. so no..
12:46 Absolute Zero: oh
12:46 Absolute Zero: that's about it i think
12:46 Absolute Zero: sorry not much
Thanks!

Updated.

platter
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Title:phone sex (traxell flip)
TitleUnicode:phone sex (traxell flip)
Artist:ici
ArtistUnicode:ici
Creator:Kuki
Version:new's tears
Source:
Tags:mako sakata remix newtoniorock8
BeatmapID:901249
BeatmapSetID:388200

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HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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//Background and Video events
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Rain
osu file format v14

[General]
AudioFilename: ok.mp3
AudioLeadIn: 0
PreviewTime: 29811
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:phone sex (traxell flip)
TitleUnicode:phone sex (traxell flip)
Artist:ici
ArtistUnicode:ici
Creator:Kuki
Version:new's meteor shower
Source:
Tags:mako sakata remix newtoniorock8
BeatmapID:901250
BeatmapSetID:388200

[Difficulty]
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CircleSize:4
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SliderMultiplier:2
SliderTickRate:1

[Events]
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60,244,56383,1,0,0:0:0:0:
12,180,56597,1,0,0:0:0:0:
160,144,56811,1,0,0:0:0:0:
496,124,57025,1,8,0:0:0:0:
448,164,57133,1,0,0:0:0:0:
388,188,57240,1,0,0:0:0:0:
88,188,57454,5,6,0:0:0:0:
316,188,57668,1,0,0:0:0:0:
32,192,57883,1,0,0:0:0:0:
348,192,58097,2,0,L|424:284,1,100,0|0,0:0|0:0,0:0:0:0:
BoberOfDarkness
CTB mod
19:27 newtoniorock8: hey bober :3
19:27 newtoniorock8: are you free for a mod? >.<
19:27 BoberOfDarkness: hey ntr8 :3
19:27 BoberOfDarkness: ahh
19:27 BoberOfDarkness: sure
19:27 *newtoniorock8 is listening to [https://osu.ppy.sh/b/901249 ici - phone sex (traxell flip)]
19:28 newtoniorock8: platter and rain only
19:28 newtoniorock8: 0:58 secs >.<
19:29 BoberOfDarkness: I played it today heu
19:29 newtoniorock8: cool :3
19:29 BoberOfDarkness: maybe in-game mod?
19:29 newtoniorock8: alright :3
19:30 BoberOfDarkness: why you use "new" in diff name?
19:30 BoberOfDarkness: not better ntr8 as you always did?
19:31 newtoniorock8: beatmap owner said it does not fit on the mapset
19:31 BoberOfDarkness: ahh
19:31 BoberOfDarkness: xD
19:31 newtoniorock8: so yea .-.
19:32 BoberOfDarkness: 00:04:526 (1) - hyper chain doesn't fit here
19:32 BoberOfDarkness: I mean hyper to (1) doesn't fit
19:32 BoberOfDarkness: place (1) at x:40 and ctrl+h 00:04:740 (2) -
19:34 newtoniorock8: hmm.. the flow doesn't feel good with that
19:34 BoberOfDarkness: for me it flows well there
19:34 BoberOfDarkness: but its just my opinion heu
19:34 newtoniorock8: just moved 1 closer to 6
19:35 BoberOfDarkness: k
19:35 newtoniorock8: moved it at x: 300
19:36 BoberOfDarkness: 00:10:740 (1) - curve this slider (droplets are so easy to drop here and they doesn't flow well)
19:37 BoberOfDarkness: 00:32:168 (1) - I would move it left to create hyper chain
19:38 newtoniorock8: alright
19:38 BoberOfDarkness: 00:30:454 (1) - move on time line to 00:30:240 - and add reverse
19:39 BoberOfDarkness: I think you should map slider for gooo - neee
19:39 BoberOfDarkness: as it is now its like mapped to half of word so its wierd to me
19:41 BoberOfDarkness: [http://osu.ppy.sh/ss/4513212 here] I sugest you to keep only hyper from (5) to (1) and (2) to (3)
19:41 BoberOfDarkness: 00:35:168 (5,1,2,3) -
19:42 BoberOfDarkness: or just move (1) and (2) left do make hyper chain
19:43 newtoniorock8: 00:35:168 (5,1) - the beat here isn't too strong for that chain hdash.
19:43 BoberOfDarkness: actually it is
19:43 newtoniorock8: so nothing change there
19:44 BoberOfDarkness: ahhh
19:44 BoberOfDarkness: k
19:44 newtoniorock8: 00:35:811 (2,3) -
19:44 newtoniorock8: if I would add that chain hdash, it would feel weird, doing this part.
19:45 newtoniorock8: and its pretty hard. for a rain. imo :3
19:45 BoberOfDarkness: for me 00:35:597 (1,2) - DS is too high for normal dash
19:45 BoberOfDarkness: I would say pretty normal as for rain imo
19:46 newtoniorock8: one more thing. If I would add that, some of the part would change too like;
19:46 newtoniorock8: 00:42:454 (1,2,3,4) -
19:47 newtoniorock8: 00:48:454 (6,7,1,2) -
19:47 BoberOfDarkness: I am not sure about some jumps
19:47 newtoniorock8: same beats and rhythm. I'm avoiding to reach the difficulty stars to 4, :(
19:48 BoberOfDarkness: why so xD
19:48 newtoniorock8: because of the platter star rating
19:49 newtoniorock8: 2.89 with platter
19:49 newtoniorock8: and 3.76 with rain
19:49 BoberOfDarkness: okay
19:49 BoberOfDarkness: I think its all for rain
19:49 BoberOfDarkness: lets move to platter
19:50 newtoniorock8: alright :3
19:50 BoberOfDarkness: AR feels to slow
19:51 BoberOfDarkness: yea, patterns feels to stacked..
19:51 newtoniorock8: lol its already 4.5
19:51 BoberOfDarkness: 7* :^)
19:51 newtoniorock8: *7.5
19:52 newtoniorock8: haha
19:52 BoberOfDarkness: 7.8 would be good
19:52 BoberOfDarkness: for me lol
19:53 newtoniorock8: I'll leave it for 7.5 for now. If a BN will point it again, I'll change it :)
19:53 BoberOfDarkness: okay
19:53 newtoniorock8: but yea 7.8 is good.
19:53 BoberOfDarkness: (I was almost BN tbh)
19:53 BoberOfDarkness: 4 points off
19:53 BoberOfDarkness: on test
19:53 BoberOfDarkness: heu
19:53 newtoniorock8: test?
19:54 BoberOfDarkness: yea we had BN test
19:54 newtoniorock8: there's a test on BN?
19:54 newtoniorock8: wtf
19:54 BoberOfDarkness: yup
19:54 BoberOfDarkness: ftw
19:54 newtoniorock8: mapping test?
19:54 BoberOfDarkness: modding
19:54 newtoniorock8: oh yea modding
19:54 BoberOfDarkness: would be cool if you can introduce hyper dashes sooner
19:54 BoberOfDarkness: for example here
19:54 BoberOfDarkness: 00:04:954 (3,4) -
19:54 newtoniorock8: I'll try to join that BN application. Soon.
19:56 BoberOfDarkness: I wanted to sugest you to make 00:13:311 (4,1) - hyper here but I forgot this is 140 BPM
19:56 BoberOfDarkness: so 1/2 must be almost horizontal
19:56 BoberOfDarkness: fullscreen*
19:57 newtoniorock8: increased distance
19:57 newtoniorock8: didnt add hdash tho
19:57 BoberOfDarkness: 00:30:026 (1,2,1) - for this I would sugest something like that
19:57 BoberOfDarkness: https://osu.ppy.sh/ss/4513312
19:58 BoberOfDarkness: repetive slider for nice start after spinner
19:58 BoberOfDarkness: and hyper to next note fits so nice for kiai start
19:59 BoberOfDarkness: 00:31:526 (2,3,4,5,6) - I don't like this pattern since it is anti-flow after hyper dash
19:59 newtoniorock8: do you mean the 5 to 6?
20:00 newtoniorock8: *00:32:383 (6,7) -
20:00 BoberOfDarkness: those
20:00 BoberOfDarkness: 00:31:526 (2,3,4) -
20:00 BoberOfDarkness: (6,7) is fine
20:02 newtoniorock8: idk.. its not anti-flow pattern
20:02 newtoniorock8: :/
20:02 BoberOfDarkness: lol it is
20:03 newtoniorock8: its just, after you hdash, you just go to right.
20:03 newtoniorock8: like, catching a horizontal slider.
20:03 BoberOfDarkness: thats why its hard xD
20:03 newtoniorock8: its hard? for real? XD
20:03 BoberOfDarkness: yea
20:04 BoberOfDarkness: cause you player can miss both hyper-land note
20:04 newtoniorock8: decreased the distance then
20:04 BoberOfDarkness: and next after
20:04 BoberOfDarkness: okay
20:04 BoberOfDarkness: 00:33:454 (2,3,4) - for me flow is bad here
20:04 BoberOfDarkness: you can ctrl+g (3) so it will be better
20:05 newtoniorock8: thats what anti-flow is.
20:05 newtoniorock8: I won't ctrl-g it. :3
20:06 BoberOfDarkness: okay
20:06 BoberOfDarkness: I think rest map is fine
20:06 BoberOfDarkness: but AR7.5 doesn't fits
20:06 newtoniorock8: haha alright xD
20:06 newtoniorock8: thanks!
20:06 BoberOfDarkness: np
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