Mod request on Normal + Insane diffs from PM:
General Comments
00:07:375 (3) - Rotate the tail 7 degrees anticlockwise so the head is pointing at 00:08:175 (1)
00:09:375 (3) - I feel the reverse here at 00:09:775 should be clickable, since it's a prominent note in the vocals and it's on a downbeat. I would make 00:08:975 (2) a 1/2 slider repeating once, and then make 00:09:375 (3) a regular 1/1 slider starting at 00:09:775 - as for an arrangement, I came up with this but you might want to do it differently (I dropped the AR all the way down so you can see the full pattern):
00:29:375 (4,5) - I wouldn't stack notes in Easy and Normal since I feel DS should be enforced at all times in these kind of diffs, so I would make this into to 1/2 sliders. This would mean you have to follow the drums instead of the vocals though
00:31:775 - Is the white tick intentionally left unmapped here for a slight pause? I would put a circle here since the following section is slightly easier than the previous since there are more 1/1 spaces between notes, so I don't feel you need this gap.
00:32:575 (2) - This S-shaped slider looks a little squashed to me. I think it would look better if you made the anchor points more uniform, like this:
00:37:975 (3) - Sliders with more than one repeat can be quite confusing to newer players, so I would just make this a 1/2 slider repeating once. I feel this maps the "oh" vocals well enough
00:43:375 (4) - Rotate the tail of this slider 22 degrees clockwise. This improves the flow slightly, since (4) is now pointing more towards (5), and also creates a blanket around 00:42:575 (2)
00:44:375 (5) - As 00:37:975 (3) -, but obviously for the synth this time instead of the vocals
00:50:775 (5) - ^
01:08:975 (4,5) - Reduce the curve of (4) to create a slightly better blanket around (5)
01:11:975 (3,4) - Same as 00:29:375 (4,5) - move (4) out from under (3) and place it below with the DS you use throughout the rest of the map (0.9x I think)
01:13:375 - I feel like there should be a circle here to maintain the rhythm. Since 01:12:975 (5,1) are stacked, adding a circle here makes less work for you in fixing that problem anyway. This is the pattern I came up with, but you might want to do something different:
01:16:575 (5,1) - Stacks/DS again - I can't see a way to fix this without making some serious changes to the following combo to maintain a good flow, so you may have to rework this section a little.
01:34:175 (2,3) - I'm not sure why this overlap bothers me so much... I would put a clockwise curve on (2) and move (3) to around [x-484,y-136]
01:35:775 - Add a note here for the drum clap to maintain the rhythm, same reason as 00:31:775 - this may help (or hinder) maintaining constant DS if you followed the point above, so play around and see what fits
01:38:375 (5) - I feel the slider tail at 01:39:175 should be clickable since it's a strong beat, so maybe remove the reverse and add a circle here?
01:48:375 (1) - Reduce to a 1/2 slider repeating once, same as 00:37:975 (3) - etc.
01:54:775 (5) - ^
01:57:975 - Consider adding a circle here to keep the 1/1 pattern since the current 3/2 spacing is a little awkward to judge
02:32:175 (3,4,5) - Zig-zag flow is quite awkward here. Improving it will be quite difficult since you've kinda boxed yourself into the top-left corner, but here's what I came up with:
02:36:375 - Add a circle, same reasoning as 01:57:975
02:42:775 (5,6) - Separate this stack - move (5) to [x-236,y-44] and (6) to [x-172,y-84], rotating it 20 degrees anticlockwise to keep the blanket with the tail of (4). If you do this, you'll need to move the next few notes around too to maintain DS. You can do this without changing angles/adding curves/etc. by moving (1) to [x-92,y-216], (2) to [x-164,y-312] and (3) to [x-228,y-252] - this should all just about fit on the screen (:
02:49:175 (6,7,8,1) - Yeah, 4 stacked 1/2 notes on a Normal isn't gonna fly I'm afraid, it's just too confusing for newer players. I would make 02:49:175 (6,7,8) a 1/2 slider repeating once and place it at the same place, facing horizontally to the left. Then Ctrl+H 02:49:775 (1,2) and move it so that the head of (2) stacks with the head of the new repeat slider (or some other configuration if this doesn't do it for you)
Insane
Maybe reduce AR slightly? AR9 feels too quick for 150BPM imo, I would go with 8.7/8.8
I'll focus mainly on note patterns here, since these seem to require the most attention. Placement suggestions can wait until you've got the best note pattern down, and to be honest the actual placement of notes in the current diff is pretty good with smooth flow
00:11:175 (7,8,1) - (1) is mapping over some vocal notes, whilst the note for (8) isn't really strong enough to justify it's own circle. I would make (7) a 1/4 slider, and then add two circles and another 1/4 slider where (1) was
00:12:275 - Add a note here for the "to" vocal note
00:12:675 - ^ For the guitar
00:18:875 - ^ For the drums
00:23:175 (1,2) - Feels weird to map over these strong drum beats. I know you're trying to map vocals here, but honestly I feel the drum track is more interesting. I'd split (1) into a 1/2 slider and circle, then split (2) into the reverse (so circle, then 1/2 slider) so the strong beats are clickable
00:26:175 - Add another note here for the drums again, this one is a must since it's a strong beat, on a white tick, and it helps maintain a good rhythm
00:27:375 (1) - The slider end at 00:27:775 is quite strong, so should be clickable. Shorten (1) by 1/4 and add a circle where the tail was
00:27:975 (2) - Same as 00:23:175 (2) - circle then 1/2 slider
00:28:975 (1,2) - Same pattern as 00:23:175 (1,2) - but use a different layout to whatever you use their for variety
00:30:175 (3) - Try splitting this into a circle and 1/4 slider (starting at 00:30:475 -) to get the strong beat of the drum and "then" in the vocals
00:34:375 (1) - Make this into a 1/2 or 3/4 slider (whichever you feel fits best for you) for the held vocal of "fly"
00:35:375 (5) - ^ As above, since here the pitch lowers
00:36:575 - Add a circle here for the synth, it helps to keep the rhythm
00:37:575 (2) - As 00:34:375 (1) for the held vocal note of "sky"
00:40:175 (1) - Split this into a 1/2 slider and a circle like you did for 00:36:975 (4,1) since 00:40:475 should be clickable
00:40:775 (2) - As 00:34:375 (1) for the "high" vocal note
00:41:775 (4) - ^ As 00:35:375 (5)
00:43:975 (3) - Consider making this a 1/2 or 3/4 slider as well for the "time" vocal
00:44:375 (1,2,3,4,5,6) - This is overmapped, there aren't any sounds on the even beats. If you still want to keep this pattern, remove the even beats and make the odd beats 1/4 sliders for the slightly held synth notes, although personally I think even that would be overmapped. It's your decision in the end though
00:46:575 (1) - There's a strong drum beat under the tail of this slider, so shorten it to a 1/2 slider and put a circle where the tail was
00:49:375 - Add a note here for the strong drum beat, and to maintain the rhythm again
00:49:775 (1) - As 00:46:575 (1)
00:53:575 (3) - As 00:43:975 (3)
00:54:575 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This is quite a long stream, so I'd add a NC at 00:55:375 (9) to reduce the difficulty spike a little. Also, add another two notes to the end on the next two 1/4 ticks, since you missed some drum notes here
00:55:975 (1) - If you do this, shorten this to a 1/1 slider repeating once (so that the reverse point is at the same place, 00:56:575 - ) and place a circle at 00:57:175 to avoid the awkward 3/4 pause
00:57:775 (1) - As 00:46:575 (1) and also like you do in the next measure at 00:59:375 (1,2)
01:00:975 (1) - ^
01:02:575 (1) - ^
This pattern repeats at other points such as 01:04:175 - so be sure to change them here too
01:03:975 - Add a circle here for the drum to keep the rhythm going
01:10:375 - ^
01:16:975 (1) - As 00:46:575 (1)
Well that's all from me. Hopefully this was helpful to you, but if I didn't make anything clear enough or you'd like me to explain something in more detail, please don't hesitate to get back in touch.
Best of luck! (:
General Comments
- The original song is from the studio album "Pink Friday: Roman Reloaded" - is it worth including this in tags?
00:07:375 (3) - Rotate the tail 7 degrees anticlockwise so the head is pointing at 00:08:175 (1)
00:09:375 (3) - I feel the reverse here at 00:09:775 should be clickable, since it's a prominent note in the vocals and it's on a downbeat. I would make 00:08:975 (2) a 1/2 slider repeating once, and then make 00:09:375 (3) a regular 1/1 slider starting at 00:09:775 - as for an arrangement, I came up with this but you might want to do it differently (I dropped the AR all the way down so you can see the full pattern):
00:29:375 (4,5) - I wouldn't stack notes in Easy and Normal since I feel DS should be enforced at all times in these kind of diffs, so I would make this into to 1/2 sliders. This would mean you have to follow the drums instead of the vocals though
00:31:775 - Is the white tick intentionally left unmapped here for a slight pause? I would put a circle here since the following section is slightly easier than the previous since there are more 1/1 spaces between notes, so I don't feel you need this gap.
00:32:575 (2) - This S-shaped slider looks a little squashed to me. I think it would look better if you made the anchor points more uniform, like this:
00:37:975 (3) - Sliders with more than one repeat can be quite confusing to newer players, so I would just make this a 1/2 slider repeating once. I feel this maps the "oh" vocals well enough
00:43:375 (4) - Rotate the tail of this slider 22 degrees clockwise. This improves the flow slightly, since (4) is now pointing more towards (5), and also creates a blanket around 00:42:575 (2)
00:44:375 (5) - As 00:37:975 (3) -, but obviously for the synth this time instead of the vocals
00:50:775 (5) - ^
01:08:975 (4,5) - Reduce the curve of (4) to create a slightly better blanket around (5)
01:11:975 (3,4) - Same as 00:29:375 (4,5) - move (4) out from under (3) and place it below with the DS you use throughout the rest of the map (0.9x I think)
01:13:375 - I feel like there should be a circle here to maintain the rhythm. Since 01:12:975 (5,1) are stacked, adding a circle here makes less work for you in fixing that problem anyway. This is the pattern I came up with, but you might want to do something different:
SPOILER
(1) has been Ctrl+H'ed in this image, I felt it improved the flow of this pattern slightly
(1) has been Ctrl+H'ed in this image, I felt it improved the flow of this pattern slightly
01:16:575 (5,1) - Stacks/DS again - I can't see a way to fix this without making some serious changes to the following combo to maintain a good flow, so you may have to rework this section a little.
- Start by rotating the tail of (4) about 45 degrees anticlockwise to give yourself some more room to work with
- If you want to keep (5) mapped to the vocals at 01:16:775 (5) - then move it to somewhere around [x-312,y-204]
- Now do something similar to what you've already done with (1,2,3,4) but in a different orientation to work towards reducing the amount of stuff you have to reflow. Here, (1) is blanketing the head of (2), (2) is blanketing (5) from the previous combo and (3) is blanketing the head of (1) and (4)
- This should create a good DS to the next combo, so you shouldn't need to reflow anything else
SPOILER
140,280,75375,2,0,P|80:252|0:288,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,132,76775,1,0,0:0:0:0:
256,132,76975,6,0,P|312:88|388:92,1,140,2|8,0:0|0:0,0:0:0:0:
316,200,77775,2,0,P|264:224|176:172,2,140,0|8|2,0:0|0:0|0:0,0:0:0:0:
372,172,78775,2,0,P|420:152|452:160,1,70,0|8,0:0|0:0,0:0:0:0:
500,264,79375,2,0,P|456:304|360:280,1,140,0|8,0:0|0:0,0:0:0:0:
01:34:175 (2,3) - I'm not sure why this overlap bothers me so much... I would put a clockwise curve on (2) and move (3) to around [x-484,y-136]
01:35:775 - Add a note here for the drum clap to maintain the rhythm, same reason as 00:31:775 - this may help (or hinder) maintaining constant DS if you followed the point above, so play around and see what fits
01:38:375 (5) - I feel the slider tail at 01:39:175 should be clickable since it's a strong beat, so maybe remove the reverse and add a circle here?
01:48:375 (1) - Reduce to a 1/2 slider repeating once, same as 00:37:975 (3) - etc.
01:54:775 (5) - ^
01:57:975 - Consider adding a circle here to keep the 1/1 pattern since the current 3/2 spacing is a little awkward to judge
02:32:175 (3,4,5) - Zig-zag flow is quite awkward here. Improving it will be quite difficult since you've kinda boxed yourself into the top-left corner, but here's what I came up with:
- First, move (1) closer to the centre of the playfield, and rotate it anticlockwise to free up some room. Do the same with (2) to give you more space above
- Next, angle (3) down a little, and change the direction of (4,5). This zig-zag feels much more natural to play imo, and it's easier to read since there's far more space.
- I angled (4,5) upwards slightly to create a good spacing to the next combo so you shouldn't have to reflow any more after this
SPOILER
332,180,150975,6,0,P|307:227|218:268,1,140,8|2,0:0|0:0,0:0:0:0:
108,268,151775,2,0,P|79:242|58:190,1,70,0|2,0:0|0:0,0:0:0:0:
88,156,152175,2,0,L|218:183,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
76,32,153175,2,0,L|6:38,2,70,0|2|2,0:0|0:0|0:0,0:0:0:0:
140,28,153776,1,0,0:0:0:0:
02:36:375 - Add a circle, same reasoning as 01:57:975
02:42:775 (5,6) - Separate this stack - move (5) to [x-236,y-44] and (6) to [x-172,y-84], rotating it 20 degrees anticlockwise to keep the blanket with the tail of (4). If you do this, you'll need to move the next few notes around too to maintain DS. You can do this without changing angles/adding curves/etc. by moving (1) to [x-92,y-216], (2) to [x-164,y-312] and (3) to [x-228,y-252] - this should all just about fit on the screen (:
02:49:175 (6,7,8,1) - Yeah, 4 stacked 1/2 notes on a Normal isn't gonna fly I'm afraid, it's just too confusing for newer players. I would make 02:49:175 (6,7,8) a 1/2 slider repeating once and place it at the same place, facing horizontally to the left. Then Ctrl+H 02:49:775 (1,2) and move it so that the head of (2) stacks with the head of the new repeat slider (or some other configuration if this doesn't do it for you)
Insane
Maybe reduce AR slightly? AR9 feels too quick for 150BPM imo, I would go with 8.7/8.8
I'll focus mainly on note patterns here, since these seem to require the most attention. Placement suggestions can wait until you've got the best note pattern down, and to be honest the actual placement of notes in the current diff is pretty good with smooth flow
00:11:175 (7,8,1) - (1) is mapping over some vocal notes, whilst the note for (8) isn't really strong enough to justify it's own circle. I would make (7) a 1/4 slider, and then add two circles and another 1/4 slider where (1) was
00:12:275 - Add a note here for the "to" vocal note
00:12:675 - ^ For the guitar
00:18:875 - ^ For the drums
00:23:175 (1,2) - Feels weird to map over these strong drum beats. I know you're trying to map vocals here, but honestly I feel the drum track is more interesting. I'd split (1) into a 1/2 slider and circle, then split (2) into the reverse (so circle, then 1/2 slider) so the strong beats are clickable
00:26:175 - Add another note here for the drums again, this one is a must since it's a strong beat, on a white tick, and it helps maintain a good rhythm
00:27:375 (1) - The slider end at 00:27:775 is quite strong, so should be clickable. Shorten (1) by 1/4 and add a circle where the tail was
00:27:975 (2) - Same as 00:23:175 (2) - circle then 1/2 slider
00:28:975 (1,2) - Same pattern as 00:23:175 (1,2) - but use a different layout to whatever you use their for variety
00:30:175 (3) - Try splitting this into a circle and 1/4 slider (starting at 00:30:475 -) to get the strong beat of the drum and "then" in the vocals
00:34:375 (1) - Make this into a 1/2 or 3/4 slider (whichever you feel fits best for you) for the held vocal of "fly"
00:35:375 (5) - ^ As above, since here the pitch lowers
00:36:575 - Add a circle here for the synth, it helps to keep the rhythm
00:37:575 (2) - As 00:34:375 (1) for the held vocal note of "sky"
00:40:175 (1) - Split this into a 1/2 slider and a circle like you did for 00:36:975 (4,1) since 00:40:475 should be clickable
00:40:775 (2) - As 00:34:375 (1) for the "high" vocal note
00:41:775 (4) - ^ As 00:35:375 (5)
00:43:975 (3) - Consider making this a 1/2 or 3/4 slider as well for the "time" vocal
00:44:375 (1,2,3,4,5,6) - This is overmapped, there aren't any sounds on the even beats. If you still want to keep this pattern, remove the even beats and make the odd beats 1/4 sliders for the slightly held synth notes, although personally I think even that would be overmapped. It's your decision in the end though
00:46:575 (1) - There's a strong drum beat under the tail of this slider, so shorten it to a 1/2 slider and put a circle where the tail was
00:49:375 - Add a note here for the strong drum beat, and to maintain the rhythm again
00:49:775 (1) - As 00:46:575 (1)
00:53:575 (3) - As 00:43:975 (3)
00:54:575 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This is quite a long stream, so I'd add a NC at 00:55:375 (9) to reduce the difficulty spike a little. Also, add another two notes to the end on the next two 1/4 ticks, since you missed some drum notes here
00:55:975 (1) - If you do this, shorten this to a 1/1 slider repeating once (so that the reverse point is at the same place, 00:56:575 - ) and place a circle at 00:57:175 to avoid the awkward 3/4 pause
00:57:775 (1) - As 00:46:575 (1) and also like you do in the next measure at 00:59:375 (1,2)
01:00:975 (1) - ^
01:02:575 (1) - ^
This pattern repeats at other points such as 01:04:175 - so be sure to change them here too
01:03:975 - Add a circle here for the drum to keep the rhythm going
01:10:375 - ^
01:16:975 (1) - As 00:46:575 (1)
- From 01:29:775 to 02:14:175 this pattern repeats, so try applying the same things I've already suggested, but ensure to mix up the orientation of patterns for variety
- From 02:26:775 to the end of the song is the same as previous sections, e.g. from 00:44:375 to 01:10:175 - so the same things apply here too.
Well that's all from me. Hopefully this was helpful to you, but if I didn't make anything clear enough or you'd like me to explain something in more detail, please don't hesitate to get back in touch.
Best of luck! (: