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Nicki Minaj - Starships (Speed Up Ver.)

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JBHyperion
Mod request on Normal + Insane diffs from PM:

General Comments
  1. The original song is from the studio album "Pink Friday: Roman Reloaded" - is it worth including this in tags?
Normal

00:07:375 (3) - Rotate the tail 7 degrees anticlockwise so the head is pointing at 00:08:175 (1)

00:09:375 (3) - I feel the reverse here at 00:09:775 should be clickable, since it's a prominent note in the vocals and it's on a downbeat. I would make 00:08:975 (2) a 1/2 slider repeating once, and then make 00:09:375 (3) a regular 1/1 slider starting at 00:09:775 - as for an arrangement, I came up with this but you might want to do it differently (I dropped the AR all the way down so you can see the full pattern):

00:29:375 (4,5) - I wouldn't stack notes in Easy and Normal since I feel DS should be enforced at all times in these kind of diffs, so I would make this into to 1/2 sliders. This would mean you have to follow the drums instead of the vocals though

00:31:775 - Is the white tick intentionally left unmapped here for a slight pause? I would put a circle here since the following section is slightly easier than the previous since there are more 1/1 spaces between notes, so I don't feel you need this gap.

00:32:575 (2) - This S-shaped slider looks a little squashed to me. I think it would look better if you made the anchor points more uniform, like this:

00:37:975 (3) - Sliders with more than one repeat can be quite confusing to newer players, so I would just make this a 1/2 slider repeating once. I feel this maps the "oh" vocals well enough

00:43:375 (4) - Rotate the tail of this slider 22 degrees clockwise. This improves the flow slightly, since (4) is now pointing more towards (5), and also creates a blanket around 00:42:575 (2)

00:44:375 (5) - As 00:37:975 (3) -, but obviously for the synth this time instead of the vocals
00:50:775 (5) - ^

01:08:975 (4,5) - Reduce the curve of (4) to create a slightly better blanket around (5)

01:11:975 (3,4) - Same as 00:29:375 (4,5) - move (4) out from under (3) and place it below with the DS you use throughout the rest of the map (0.9x I think)

01:13:375 - I feel like there should be a circle here to maintain the rhythm. Since 01:12:975 (5,1) are stacked, adding a circle here makes less work for you in fixing that problem anyway. This is the pattern I came up with, but you might want to do something different:
SPOILER

(1) has been Ctrl+H'ed in this image, I felt it improved the flow of this pattern slightly

01:16:575 (5,1) - Stacks/DS again - I can't see a way to fix this without making some serious changes to the following combo to maintain a good flow, so you may have to rework this section a little.
  1. Start by rotating the tail of (4) about 45 degrees anticlockwise to give yourself some more room to work with
  2. If you want to keep (5) mapped to the vocals at 01:16:775 (5) - then move it to somewhere around [x-312,y-204]
  3. Now do something similar to what you've already done with (1,2,3,4) but in a different orientation to work towards reducing the amount of stuff you have to reflow. Here, (1) is blanketing the head of (2), (2) is blanketing (5) from the previous combo and (3) is blanketing the head of (1) and (4)
  4. This should create a good DS to the next combo, so you shouldn't need to reflow anything else
If you want to use this suggestion, here's the code I used and you can play around with it as you like:
SPOILER
140,280,75375,2,0,P|80:252|0:288,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,132,76775,1,0,0:0:0:0:
256,132,76975,6,0,P|312:88|388:92,1,140,2|8,0:0|0:0,0:0:0:0:
316,200,77775,2,0,P|264:224|176:172,2,140,0|8|2,0:0|0:0|0:0,0:0:0:0:
372,172,78775,2,0,P|420:152|452:160,1,70,0|8,0:0|0:0,0:0:0:0:
500,264,79375,2,0,P|456:304|360:280,1,140,0|8,0:0|0:0,0:0:0:0:

01:34:175 (2,3) - I'm not sure why this overlap bothers me so much... I would put a clockwise curve on (2) and move (3) to around [x-484,y-136]

01:35:775 - Add a note here for the drum clap to maintain the rhythm, same reason as 00:31:775 - this may help (or hinder) maintaining constant DS if you followed the point above, so play around and see what fits

01:38:375 (5) - I feel the slider tail at 01:39:175 should be clickable since it's a strong beat, so maybe remove the reverse and add a circle here?

01:48:375 (1) - Reduce to a 1/2 slider repeating once, same as 00:37:975 (3) - etc.
01:54:775 (5) - ^

01:57:975 - Consider adding a circle here to keep the 1/1 pattern since the current 3/2 spacing is a little awkward to judge

02:32:175 (3,4,5) - Zig-zag flow is quite awkward here. Improving it will be quite difficult since you've kinda boxed yourself into the top-left corner, but here's what I came up with:
  1. First, move (1) closer to the centre of the playfield, and rotate it anticlockwise to free up some room. Do the same with (2) to give you more space above
  2. Next, angle (3) down a little, and change the direction of (4,5). This zig-zag feels much more natural to play imo, and it's easier to read since there's far more space.
  3. I angled (4,5) upwards slightly to create a good spacing to the next combo so you shouldn't have to reflow any more after this
Again, if you want to use this arrangement, the code I used is here:
SPOILER
332,180,150975,6,0,P|307:227|218:268,1,140,8|2,0:0|0:0,0:0:0:0:
108,268,151775,2,0,P|79:242|58:190,1,70,0|2,0:0|0:0,0:0:0:0:
88,156,152175,2,0,L|218:183,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
76,32,153175,2,0,L|6:38,2,70,0|2|2,0:0|0:0|0:0,0:0:0:0:
140,28,153776,1,0,0:0:0:0:

02:36:375 - Add a circle, same reasoning as 01:57:975

02:42:775 (5,6) - Separate this stack - move (5) to [x-236,y-44] and (6) to [x-172,y-84], rotating it 20 degrees anticlockwise to keep the blanket with the tail of (4). If you do this, you'll need to move the next few notes around too to maintain DS. You can do this without changing angles/adding curves/etc. by moving (1) to [x-92,y-216], (2) to [x-164,y-312] and (3) to [x-228,y-252] - this should all just about fit on the screen (:

02:49:175 (6,7,8,1) - Yeah, 4 stacked 1/2 notes on a Normal isn't gonna fly I'm afraid, it's just too confusing for newer players. I would make 02:49:175 (6,7,8) a 1/2 slider repeating once and place it at the same place, facing horizontally to the left. Then Ctrl+H 02:49:775 (1,2) and move it so that the head of (2) stacks with the head of the new repeat slider (or some other configuration if this doesn't do it for you)


Insane
Maybe reduce AR slightly? AR9 feels too quick for 150BPM imo, I would go with 8.7/8.8

I'll focus mainly on note patterns here, since these seem to require the most attention. Placement suggestions can wait until you've got the best note pattern down, and to be honest the actual placement of notes in the current diff is pretty good with smooth flow

00:11:175 (7,8,1) - (1) is mapping over some vocal notes, whilst the note for (8) isn't really strong enough to justify it's own circle. I would make (7) a 1/4 slider, and then add two circles and another 1/4 slider where (1) was

00:12:275 - Add a note here for the "to" vocal note
00:12:675 - ^ For the guitar
00:18:875 - ^ For the drums

00:23:175 (1,2) - Feels weird to map over these strong drum beats. I know you're trying to map vocals here, but honestly I feel the drum track is more interesting. I'd split (1) into a 1/2 slider and circle, then split (2) into the reverse (so circle, then 1/2 slider) so the strong beats are clickable

00:26:175 - Add another note here for the drums again, this one is a must since it's a strong beat, on a white tick, and it helps maintain a good rhythm

00:27:375 (1) - The slider end at 00:27:775 is quite strong, so should be clickable. Shorten (1) by 1/4 and add a circle where the tail was

00:27:975 (2) - Same as 00:23:175 (2) - circle then 1/2 slider

00:28:975 (1,2) - Same pattern as 00:23:175 (1,2) - but use a different layout to whatever you use their for variety

00:30:175 (3) - Try splitting this into a circle and 1/4 slider (starting at 00:30:475 -) to get the strong beat of the drum and "then" in the vocals

00:34:375 (1) - Make this into a 1/2 or 3/4 slider (whichever you feel fits best for you) for the held vocal of "fly"
00:35:375 (5) - ^ As above, since here the pitch lowers

00:36:575 - Add a circle here for the synth, it helps to keep the rhythm

00:37:575 (2) - As 00:34:375 (1) for the held vocal note of "sky"

00:40:175 (1) - Split this into a 1/2 slider and a circle like you did for 00:36:975 (4,1) since 00:40:475 should be clickable

00:40:775 (2) - As 00:34:375 (1) for the "high" vocal note
00:41:775 (4) - ^ As 00:35:375 (5)

00:43:975 (3) - Consider making this a 1/2 or 3/4 slider as well for the "time" vocal

00:44:375 (1,2,3,4,5,6) - This is overmapped, there aren't any sounds on the even beats. If you still want to keep this pattern, remove the even beats and make the odd beats 1/4 sliders for the slightly held synth notes, although personally I think even that would be overmapped. It's your decision in the end though

00:46:575 (1) - There's a strong drum beat under the tail of this slider, so shorten it to a 1/2 slider and put a circle where the tail was

00:49:375 - Add a note here for the strong drum beat, and to maintain the rhythm again

00:49:775 (1) - As 00:46:575 (1)

00:53:575 (3) - As 00:43:975 (3)

00:54:575 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This is quite a long stream, so I'd add a NC at 00:55:375 (9) to reduce the difficulty spike a little. Also, add another two notes to the end on the next two 1/4 ticks, since you missed some drum notes here

00:55:975 (1) - If you do this, shorten this to a 1/1 slider repeating once (so that the reverse point is at the same place, 00:56:575 - ) and place a circle at 00:57:175 to avoid the awkward 3/4 pause

00:57:775 (1) - As 00:46:575 (1) and also like you do in the next measure at 00:59:375 (1,2)
01:00:975 (1) - ^
01:02:575 (1) - ^
This pattern repeats at other points such as 01:04:175 - so be sure to change them here too

01:03:975 - Add a circle here for the drum to keep the rhythm going
01:10:375 - ^

01:16:975 (1) - As 00:46:575 (1)

  1. From 01:29:775 to 02:14:175 this pattern repeats, so try applying the same things I've already suggested, but ensure to mix up the orientation of patterns for variety
  2. From 02:26:775 to the end of the song is the same as previous sections, e.g. from 00:44:375 to 01:10:175 - so the same things apply here too.

Well that's all from me. Hopefully this was helpful to you, but if I didn't make anything clear enough or you'd like me to explain something in more detail, please don't hesitate to get back in touch.

Best of luck! (:
Kamio Misuzu
m4m from your queue. i don't have anymap let you mod right now, can i hold a ticket?

I testplayed it, then forgot to mod..........

[General]
I like these hitsounds <3

[Insane]
00:15:675 - add a note?

00:26:175 - add a note with clap. I don't know why you want a blank at here, but i found it really strange when my first played this. How about add at 264|48? It depends on you :3

00:36:575 - ^ try 492|248

00:49:375 - ^ try 128|184

01:53:375 - ^ try 284|152

02:28:575 - ^ try 128|280

02:04:975 (1,2) - 02:09:775 (1,2) - you changed the pattern at there. I suggest you to change them into a 3/2 sliders.
If you really want keep these, please delete 02:11:275 (5) - , and change 02:09:775 (1,2) - into a 3/2 slider, then split 02:11:375 (1) -
Or try what you did at 00:57:775 - this part

02:28:975 (1) - add whistle at tail

02:41:775 (1,2,3) - sliders? empty at here

[collab hard]
00:43:675 (2) - move a bit down, try 228|176

02:12:775 (5) - try 160|120

nice diff~

[Normal]
00:24:775 (4) - not easy to play imo, you'd better follow the vocal, add a note at 00:25:175 - , and ignore 00:24:975 - (change 4 into a note)

00:31:775 - add a note

00:37:975 (3) - 1/2?

00:44:375 (5) - ^

00:50:775 (5) - ^

01:48:375 (1) - ^

01:54:775 (5) - ^

00:41:175 - add a note

00:47:575 - ^

00:53:975 - ^

add a note at 01:57:775 - or delete 01:51:375 (5) -

add note at 02:36:175 - or 02:36:375 -

02:01:175 - 00:57:175 - omg totally same...

[Easy]

Fine for me

nothing else, GL~
Irreversible
Heyo, since the song is quite cool I wanted to drop some suggestions for the aeshtetics / placement / rhythm on Insane.

[Insane]

00:05:975 (1,2,3,4) - I'd like to suggest this rhythm to start the map with: http://puu.sh/h8Da5/d2af1dfaad.jpg First because it's easier to catch, and secondly because the rhythm is better expressed then. The strong vocal is more emphasized this way.
00:07:775 (4,1,2) - This spacing is somewhat misleading. Take this picture to understand what I mean: http://puu.sh/h8DcV/76fbb67c07.jpg You should increase / decrease the spacing accordingly.
00:08:975 (3) - Same.
00:09:675 - I'd totally add a circle here, to make the transition (with vocals) smoother.
00:11:975 - Another Rhythm I wanted to suggest. http://puu.sh/h8Dgg/5cc2ef5216.jpg I don't know whether you wanted to follow the vocals, but it seems more clear like that to me.
00:17:775 (1,2) - This rhythm is weird to play, since it doesn't really follow something outstanding. First,00:17:775 (1) - this follows the vocal, 00:17:975 (2) - this doesn't. You might restructure this.
00:22:175 (4,1) - One of the most awkward structures to play in this map. The spacing is way too low to let the player know that this is 1/2. Increase the spacing please.
00:26:075 - This part feels empty. I'd let the slider finish off with a triplet. (add circle 00:26:075 - and 00:26:175 - )
00:26:675 - Unfitting overmap.
00:37:275 (1,2,3,4,5) - Spacing issues again, basically take a look at the picture above. (this time because 1/1 and 1/2 obviously)
00:44:375 (1,2,3,4,5,6) - Unfitting overmap, there is NOTHING here. Needs to be deleted, you can emphasize this part with a jump or whatever.
00:47:775 (5,6,7,8,1) - Same.
00:55:975 (1) - To be honest, this looks really weird, and the vocals are so outstanding here, it could be way better emphasized. How about some slow sliders, which suit the vocals? http://puu.sh/h8DAw/916f8a12a2.jpg Like this maybe? Placement is up to you obviuosly.
00:57:375 (6) - If you follow the advice above, you could increase the SV here drastically, since it leads in the drop.
00:57:775 (1) - Hitsounds in this part could be more impactful. Lot of the tension gets lost imo.
01:10:975 (3,4,5,6) - Looks really clustered together. Would give it some more space.
01:44:175 (1) - I'm pretty sure you can improve the shape of that.
01:25:275 - Again, instead of overmapping at some points you could just follow the 1/4 here..
01:32:175 (3,4,1,2) - Same as above..
01:45:775 (6,1) - Major spacing issue, also like above.
01:48:375 (1,2,3,4,5,6) - Overmap, I really suggest you to follow some 1/4 elsewhere if you want 1/4, but don't overmap just for the sake of it .
01:53:375 - Lots of pressure gets lost again here, it feels so awkward that it stops just in middle of the song.
01:54:975 (5,6,7,8) - Same
01:59:975 (1) - Suggesting you the same as above. The drop will be leaded in a ton better.
02:30:075 (1,2,3,4,5) - Same
02:33:275 (1,2,3,4,5) - Guess what.
02:42:775 (1,2,3,4,5,6) - Where did you hear this?
02:44:975 (1,2) - Maybe just me, but could look cleaner if it wasn't overlapping. But I assume that's personal.
02:51:375 - Argh, an ignored downbeat, please let the player allow to click it, and not end a slider on it.
02:52:575 (1) - Never really understood why you only empahsized the "mother" of "motherf*****", but it would certainly play better if you added another circle 02:52:775 - .

tl;dr: In my opinion you should definitely go over your map again, and first of all get rid off the overmaps. Then the map might seem really empty to you BUT you have the option to fill the gaps with the 1/4 vocals given. They are perfect to map, why leaving them out? As said, that's optional but since you followed them every now and then anyway.. Secondly the placement. The picture I showed you at the begin of the mod should pretty much make this clear: Of course antijumps and stuff is allowed, but I can't see any kind of structure here, and it makes it more or less only confusing if you use the same spacing with 1/2 and 1/4 in a certain amount of time. Thirdly, the emphasis of certain parts. The main one would be the drop lead in, although that's totally up to you. But you can give the player a way better feeling of the song if you try to follow what I suggested (not forcing you btw).

I hope I was able to help you a bit, if you have a question just ask me ingame :3 See you Lally o/
Nozhomi
Hi~ M4M here from your queue.

- Easy :
  1. 00:07:775 (3) - Move the end to have like a 45° angle to make movement with the following slider more easier like this http://puu.sh/h8ryr/8fb5c6616b.jpg.
  2. 00:27:375 (1,2) - Bad blanket.
  3. 00:30:575 (4,1) - They're really close, and also flow between 00:32:175 (1,2) - is not the best imo because of the angle of 00:32:575 (2) - . I suggest you to move a little 00:32:175 (1) - and stack 00:30:175 (3,2) - , and adjust the rest of the following pattern.
  4. 01:08:975 (4) - Just move it a little to the left (like 304:236) to catch perfectly the flow with 01:07:375 (3) - .
  5. 01:28:175 (2,1) - Spacing inconsistent (0.80x instead of 1.00x).
  6. 01:29:775 (1,2) - I don't like flow here, this is too broken imo, but I don't want to destroy your mapping so see if it's worth.
  7. 01:31:375 (3,4) - Spacing a little too big (0.07x difference).
  8. 01:37:775 (1,2) - Bad blanket again.
  9. 01:47:375 (3,1) - Sapcing inconsistant (1.10x instead of 1.00x).
  10. 02:27:775 (1,2) - Blanket.
  11. 02:46:575 (1,2) - ^

- Normal :
  1. 00:07:375 (3) - CTRL+H to have a better transition with 00:08:175 (1) - .
  2. 00:29:575 (5,2) - Dunno but you maybe want to stack them properly ?
  3. 00:37:975 (3) - A 1/2 reverse slider fit a lot better than 1/4 imo, Also it's kinda tricky for a Normal diff.
  4. 00:41:375 (5,1) - Blanket pls.
  5. 00:43:375 (4,5,1) - Imo flow is horrible between 00:43:375 (4,5) - and 00:43:375 (4,1) - overlaps badly. Try to change this pattern pls.
  6. 00:44:375 (5) - Same as 00:37:975 (3) - (and for the other after pls).
  7. 01:04:175 (1,5) - Did you try to blanket or...?
  8. 00:51:375 (1,3) - Pls stack no ? Or was on purpose ?
  9. 01:32:975 (1,2) - Blanket.
  10. 02:40:975 (2,3) - I guess you'll keep it, but I don't agree with this overlap. I prefer someting like this http://puu.sh/h8Daz/85adcd3a76.jpg, looks a little more polished.

- Collab Hard :
  1. 00:07:775 (3) - Maybe move it at 248:264 to have it aligned with 00:07:175 (2) - , looks a little better imo.
  2. 00:09:375 (4) - Move it to 120:368, the movement is unnatural right now because of the curve of 00:08:975 (3) - .
  3. 00:58:975 (4) - Because there is a custom stack for 00:59:275 (5,1) - , the stack with 00:58:975 (4) - is completly wrong here. So move 00:58:975 (4) - to 100:196 and 00:59:275 (5) - to 76:124.
  4. 01:05:375 (4,5,1) - ^
  5. 01:25:775 (4,5) - Maybe move up a little 01:26:175 (5) - (like at 16:196) to not have this little break on the flow.
  6. 01:34:575 (1,2) - ^ and looks not so good imo.
  7. 01:53:375 (3,7) - Improve this stack.
  8. 02:14:175 (4) - Pls CTRL+G and increase gap but right now this is just unnatural to play because of the reverse slider.
  9. 02:51:375 (1,2) - Bad blanket.

- Insane :
  1. 00:15:975 (1,2) - Bad blanket.
  2. 00:17:775 (1,2) - ^
  3. 00:27:975 (2,3,4) - Same stacking problem than on Hard diff.
  4. 00:28:975 (1) - Move it to 339:15 to get 00:28:575 (4) - excatly at the center. Adapt 00:29:575 (2) - to get same effect.
  5. 00:48:075 (8,1) - Why not apply same spacing here than the stream ?
  6. 00:51:375 (6,1) - and 00:52:175 (2,3) - center them like 00:28:975 (1) - .
  7. 01:40:775 (3,4) - Ehhh blanket pls.
  8. 01:53:575 (4,1) - ^
  9. 02:28:775 (4,1) - ^
  10. 02:32:175 (1,2) - ^
  11. 02:34:175 (2,4) - Satck properly ?
  12. 02:41:775 (1,2,3) - I think because it's 3/4 gap, you could increase spacing of them. Because even if you stack with 02:40:175 (1) - , it's not worth imo. Something like 1.60x is enough to get it better.
  13. 02:51:575 (2,4) - Last blanket I promess ><
  14. 02:52:775 - You could add a circle here or a 1/2 slider to get the zap of the end. It's sad to not seen it map.

That's all o/ pretty cool !
Mukyu~
Topic Starter
Lally
No more mods for now ; gonna do a mega reply post o3o!!

  1. applied mods; Irre
  2. changed the overmapped streams
  3. changed some jumps
  4. changed wrong spacing
  5. added some notes
updated till this

Insane:
I mentioned just what I didn't change
Irre

Irreversible wrote:

Heyo, since the song is quite cool I wanted to drop some suggestions for the aeshtetics / placement / rhythm on Insane.

[Insane]
00:44:375 (1,2,3,4,5,6) - Unfitting overmap, there is NOTHING here. Needs to be deleted, you can emphasize this part with a jump or whatever. discussed about this one and changed to 1/4 sliders
00:55:975 (1) - To be honest, this looks really weird, and the vocals are so outstanding here, it could be way better emphasized. How about some slow sliders, which suit the vocals? http://puu.sh/h8DAw/916f8a12a2.jpg Like this maybe? Placement is up to you obviuosly. discussed in game about this one
00:57:375 (6) - If you follow the advice above, you could increase the SV here drastically, since it leads in the drop. no
00:57:775 (1) - Hitsounds in this part could be more impactful. Lot of the tension gets lost imo. about this one i would stay at how it is but i added for similar sounds a whistle at slider body sounds naisu o3o
02:44:975 (1,2) - Maybe just me, but could look cleaner if it wasn't overlapping. But I assume that's personal. same rhythm that i used in the other kiai aswell so don't see nothing strange abou it
I hope I was able to help you a bit, if you have a question just ask me ingame :3 See you Lally o/
Euny

Lally wrote:

No more mods for now ; gonna do a mega reply post o3o!!


okay than, shooting stars and /me runs

good luck Lally

btw i really love +18 map
meii18
I have 14 years and I know this song is 18+ but I listened it already
HabiHolic
Bubbled
Krfawy
Hi Lallu Del Lal, it's Krfawy coming to this town! \o3o/ #LateButWhoCares

Insane
  1. In the first kiai sections you used soft whistle sliders when nightcored-Nicki makes 'HYYYYYY' sound at 00:57:775 (1) - and so on when you didn't use it in another kiai sections like here: 02:01:775 (1) - 02:03:375 (1) - and so on. Additionally there's no soft whistle sliders in the last kiai at 02:40:175 (1) - 02:43:375 (1) - etc. Please, make those consistent.
  2. 02:52:575 (1) - Too many claps in my opinion. Maybe add a finish instead so it makes a better vocals stressing (I believe)?
Normal
  1. 00:30:175 (1) - Missing whistle in the middle of the slider?
  2. 00:37:975 (3) - UGH... I highly recommend to use 1/2 with one reversing instead of 1/4 with many of them. #IHadMyNormalGDDQ'dBecauseOfUsing1/4Reverses <_____<
  3. 00:44:375 (5) - HERE TOO
  4. 00:50:775 (5) - ^
  5. 01:48:375 (1) - ^
  6. 01:54:775 (5) - ^
Easy and Hard seem OK to me. Spread is totally fine now and I can't see anything what should stop this mappu from being qualified and ranked (except those thingus which I mentioned in Normal diffu). Mapset is quite high quality now and it plays really nice, so I am 690% sure it's ready for a heart icon from a cute blonde like me. \>3</

Poke me when you'll have finished applying all the mods and PM me via forum or in-game, so I can do some magic BN stuff.

#KrfawyForQAT2015 \o3o/
Topic Starter
Lally
really guys i didn't apply all mod yet,i'm looking foreward to get everything fixed,i didn't change the SV for normal like i said in my last post ,please don't bubble without asking or talking with me first,gonna self pop it and i DON'T WANNA see a bubble until i'm done,sorry for that.

One more thing in the map is written that is nsfw the lyrics, and aswell in the tags, is not needed to do no sense post to point out this kind of things,

AND IF I'M NOT REPLYING MEANS THAT I'M BUSY AND DON'T GIVE KUDOS TO THE MODDERS FOR ME SINCE YOU DON'T KNOW IF IT COULD HELP ME!

Is not for you blondie but i'm going to give you a kd when i'll reach your mod
Krfawy
No problemo Lallu, take your time and you know where to find me :3 And that me and Tidek are waiting for you \o3o/ *Krfawy runs
Avena
01:21:775 - I demand star jump
xxxafiqxxx

Milkshake wrote:

This map looks fun but that song sounds like a squeaking turtle
lol XD
Topic Starter
Lally
after long time fixed all the mods and added on demand similar start jump o3o *ready*
Krfawy
I lol'd because I was looking for new Nicki Minaj songs in pending and I was like 'Lally is away once again, so let's see if someone else made a good mappu for Minaj's songs. :/' And then I ended staring at *THIS*. #TRUESTORY

Recheck time! \owo/

Insane Sheeps
  1. To be honest AR9 is a liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittle bit too fast for my eyes and I'd suggest AR8.7-8.8 because those work best in my modest opinion. Yes, both with the velocity and the streams. D:
  2. 00:55:875 (14) - I actually wonder why is this mapped (the same goes for 01:59:875 (14) - this note here) when there is no circle at 02:38:275 - . Is there any difference in the music? If yes, tell me about it because I cannot find it. D:
  3. 02:13:375 (2) - and 02:13:775 (3) - I am totally sure they would flow better if you used CTRL + G on every single slider. : O I believe the jump between 02:13:775 (3,1) - those notes would be okay and not too far. :D
Hard
  1. Pretty sure you can feel that AR is slow now. Could you increase it to 7.5? =w=
Normal
  1. How about AR5.3-5.5? :o
  2. So I think the issue here is the actual comboing. Firstly you've put NC on every downbeat like here: 00:05:975 (1) - 00:08:175 (1) - but after that you didn't put NC on 00:10:575 (4) - this note when the slider with reversing is done and you didn't put NC at 00:14:575 (3) - . And then you started putting NCs like here: 00:16:175 (1,1) - which really gives me no clue how you're managing combos. I seriously advise to redo combos in Normal because now they don't make much sense to me. Just make them consistent and try to fit to one pattern while NCing. ;_; However, I like how you arranged 00:57:175 (1,1) - this. o3o
If it happens you have questions, ask me when I'm in-game or via forum PM.

Call me back when you're done with my modu so we can boob together. \o3o/
Topic Starter
Lally
Omg i love you gimme some time u3u

edit;

*no change on AR in Insanu / applied everything else
*chenged AR in Hard ecc
*no change on AR on Normal because there will be to much difference between easy and normal /did re-comboing
Krfawy
#PRZEDAWKOWANIE
Topic Starter
Lally
\o3o\ PARTY HARD
Gero
I just can't wait for see this Qualified.

EDIT: Natsu asked me about the timing and yes actually seems a little bit off, so I would like to use 173 as offset, sounds even more better than the current one.
Natsu
Check Gero offset we did agree with that when checking ^, Call Krfawy back for rebubble, since u gonna change offset

IRC
2015-12-16 21:56 Natsu: you have time for irc?
2015-12-16 21:57 Lally: uguu
2015-12-16 21:58 Lally: go aged o3o
2015-12-16 21:59 Natsu: mm
2015-12-16 22:00 Natsu: soft-hitclap and hitclap 2 have like 5 ms delay
2015-12-16 22:00 Natsu: fixed one: http://puu.sh/lYwJG/772da9a944.wav
2015-12-16 22:03 Lally: ok
2015-12-16 22:04 Lally: from my side i'll fix 00:25:775 (1,2,3) - because is the only 1/4 wich is like that
2015-12-16 22:04 Natsu: sure
2015-12-16 22:06 Lally: just a small one http://puu.sh/lYx7Z/8c5622cbd1.jpg
2015-12-16 22:06 Natsu: btw why is the timing in 00:06:575 (4) - shouldn't be at 00:00:175 -?
2015-12-16 22:08 Lally: no particular reason i usually find timing like that o3o
2015-12-16 22:08 Lally: if is important i can change it to that point
2015-12-16 22:08 Natsu: lets finish mod first gonna ask that when we done
2015-12-16 22:09 Lally: ok
2015-12-16 22:09 Natsu: 00:26:775 (5,6,1) - use the same spacing here is better
2015-12-16 22:10 Natsu: 00:34:375 (1,2,3) - this a bit troll, when testing I was like what
2015-12-16 22:10 Natsu: 1 and 2 need alot more spacing
2015-12-16 22:12 Natsu: or you can just 00:34:375 (1,2) - swap NC
2015-12-16 22:13 Natsu: 00:39:275 (3) - can't listen nothing in the music here
2015-12-16 22:13 Lally: what about to stack with 00:34:775 (2,4) - to 00:33:775 (5) - start ?
2015-12-16 22:14 Natsu: yeah
2015-12-16 22:15 Lally: sound so weird without it
2015-12-16 22:16 Lally: because i mostly follow lyrics and it's finish the can' ''T''
2015-12-16 22:16 00:39:275 (3) - *
2015-12-16 22:17 Natsu: makes sense
2015-12-16 22:18 Lally: is the same for the same parts 01:42:975 (2,3,4) -
2015-12-16 22:18 Natsu: 00:42:975 (3,2) - nazi stack
2015-12-16 22:18 Natsu: 00:49:375 - why u ignoring this?
2015-12-16 22:20 Natsu: 00:55:775 (13,1) - spacing really shortT-T
2015-12-16 22:21 Lally: idk https://osu.ppy.sh/ss/4147175 better ?
2015-12-16 22:22 Natsu: https://osu.ppy.sh/ss/4147182 ?
2015-12-16 22:22 Natsu: anyways up to u
2015-12-16 22:23 Lally: same for other pattern is to reduce the stream jumps in the not so clue parts just on the last kiai you have it / dun like really much da stream jumps patterns
2015-12-16 22:24 Lally: like it changed
2015-12-16 22:24 Natsu: 01:07:375 (1,2) - jump so big compared to other 1/4s
2015-12-16 22:25 Natsu: 01:10:175 (1) - remove NC
2015-12-16 22:25 Lally: 00:57:775 (1,2) - is bigger
2015-12-16 22:26 Natsu: 01:24:975 (1,2,3,4) -
2015-12-16 22:26 Natsu: that is really weird to play
2015-12-16 22:26 Lally: got same NC pattern for similar parts imo fits
2015-12-16 22:27 Lally: ctrl+g?
2015-12-16 22:27 Natsu: 01:25:275 (2,3) - yeah this
2015-12-16 22:27 Natsu: 01:25:375 (3,4) - but this will have short spacing then lol
2015-12-16 22:28 Natsu: i'd : https://osu.ppy.sh/ss/4147208
2015-12-16 22:29 Lally: naaah :/
2015-12-16 22:29 Natsu: 01:39:775 (1,2) - really big 1/4 jump in the calm part
2015-12-16 22:29 Natsu: anyways u need to fix the spacing cause 1/4 and 1/2 is using the same
2015-12-16 22:30 Lally: ctrl+g
2015-12-16 22:31 Lally: uguu
2015-12-16 22:31 Natsu: 01:28:175 (2,3) - maybe u could reduce the jump here too?
2015-12-16 22:32 Lally: what about 01:25:675 - add circle ?
2015-12-16 22:32 Natsu: mmm that can work
2015-12-16 22:32 Natsu: mmm yeah
2015-12-16 22:33 Natsu: 01:38:375 (1,2,3) - same as before spacing is really confuse
2015-12-16 22:33 Lally: hmm about that jump not sure i like it like it is
2015-12-16 22:33 Natsu: 1 and 2 need alot more spacing
2015-12-16 22:34 Lally: swapping nc?
2015-12-16 22:34 Natsu: that could work yes
2015-12-16 22:35 Natsu: 02:30:175 (3,1) - stack
2015-12-16 22:35 Lally: k
2015-12-16 22:36 Natsu: 02:33:375 (5,1,3) - same
2015-12-16 22:36 Lally: done already
2015-12-16 22:36 Lally: 02:34:175 (2,4) - done
2015-12-16 22:38 Natsu: kk
2015-12-16 22:39 Natsu: hard perfect o.o
2015-12-16 22:39 Lally: o3ob
2015-12-16 22:39 Lally: perfect team o3o
2015-12-16 22:41 Natsu: 00:41:175 - add a circle here I think u really shouldn't ignore that strong beat
2015-12-16 22:41 Natsu: (normal diff)
2015-12-16 22:41 Natsu: 00:44:375 (1) - remove NC, single ncs rarely work well in normal diffs
2015-12-16 22:43 Natsu: if u agree then change the other ones
2015-12-16 22:44 Lally: k
2015-12-16 22:44 Natsu: 02:49:175 (2,3,4) - maybe too much for a normal diff, use a repeat slider instead
2015-12-16 22:44 Lally: lets see
2015-12-16 22:45 Natsu: 01:42:575 (1,2) - easy: spacing error
2015-12-16 22:45 Natsu: also AR 3 is better
2015-12-16 22:46 Lally: the one on kiai start will remain the rest removed
2015-12-16 22:46 Lally: will add a slider there
Topic Starter
Lally
o3o done everything about timing now blondie re-bub is waiting ;_;/
Mekki

Gero wrote:

I just can't wait for see this Qualified.
Krfawy
I think everything should be alright now. I GUESS.
Secretpipe
Call me whenever you want!
Natsu

Secretpipe wrote:

Call me whenever you want!
oh! okay let secretpipe to qualify then :3, GL lally :D
Secretpipe
fixed a minor thing , it's god to go!

qualified moe!
Topic Starter
Lally
\o3o/ yay
Qiyana
Finally bubbled!
Osu! need more Nicki Minaj!
BeatofIke
Congrats moe Lally and welcome back <3
meii18
Gratz Lally! o3ob
Mekki
Finally qualified, gratzo3o
Andrea
Wow it finally got qualified, congrats! :3
MondoKuma
Hey! I noticed this in the qualified beatmaps and I'd like to try and polish this up a bit!


Insane


00:55:973 (1) - and 01:02:573 (1,2,3,1) - Are completely different. I think it would be wise to keep a stable pattern


01:10:373 - To prevent an awkward pattern I would put a circle here


01:27:373 (5) - I'd make this face a little more downwards to make it symmetrical


01:59:973 (1) - and 02:06:573 (1,2,3,1) - Once again break the pattern. It would be wise to change one of them


02:07:974 - I'd put a circle here once again to prevent an awkward pause


02:38:373 (1) - 02:44:973 (1,2,3,1) - Yeah you get the point right?


02:46:621 - Same as above lol





I'm by no means an experienced modder so this might not have been that helpful. Sorry


Great map! Hope it gets ranked soon!
Zero__wind
aha~ I have this super old map :3
congratz on rank~
Nyukai
Posting my opinions here, always with respect to the mappers.

00:55:973 (1) - This rhythm is really really weird in Insane.
00:25:573 (4) - Stuff like this looks a bit overmapped for me.
00:40:073 (6,1) - Pretty high for this kind of diff at least for me. And you have more stuff like this one 00:47:273 (3) - even overmapped.
01:50:373 (3) - Very minor but in Hard this is breaking the flow imo. Pretty much like here: 01:59:973 (3) -

Oh btw, 00:18:973 - this green line seems unsnapped. At least in Easy.

But well, I think the map is good enough for people. Congratz.
Topic Starter
Lally
Inyuschan

Inyuschan wrote:

Posting my opinions here, always with respect to the mappers.

00:55:973 (1) - This rhythm is really really weird in Insane. following the vocal
00:25:573 (4) - Stuff like this looks a bit overmapped for me. 1/4 rhythm used as a slider as in all other 1/4 similar vocal/lirycs parts
00:40:073 (6,1) - Pretty high for this kind of diff at least for me. And you have more stuff like this one 00:47:273 (3) - even overmapped. not agree on this since is a 150 bpm map wich is not that high and not so difficult to read it in an insane imo
01:50:373 (3) - Very minor but in Hard this is breaking the flow imo. Pretty much like here: 01:59:973 (3) - minor

Oh btw, 00:18:973 - this green line seems unsnapped. At least in Easy. will agree on this one

But well, I think the map is good enough for people. Congratz.
MondoKuma

MondoKuma wrote:

Hey! I noticed this in the qualified beatmaps and I'd like to try and polish this up a bit!


Insane

00:55:973 (1) - and 01:02:573 (1,2,3,1) - Are completely different. I think it would be wise to keep a stable pattern
as you may saw those wich could appear similar are in two different parts one wich is in the kiai start,and other in the middle,getting the start ssimilar to the middle will break the jumpy flow comlitly and having jumpy flow at kiai starts is weird as you may notice here 00:49:773 (1) - i stop the jumps for a while to give more attention to the kiai wich should be the ''amazing part'' of the diff/map
01:10:373 - To prevent an awkward pattern I would put a circle here
totally useless in my opinion since it gets a mini break between the kiai and the regular part start
01:27:373 (5) - I'd make this face a little more downwards to make it symmetrical
i'm not mapping symmetrical here or whatever part
01:59:973 (1) - and 02:06:573 (1,2,3,1) - Once again break the pattern. It would be wise to change one of them
same answer again
02:07:974 - I'd put a circle here once again to prevent an awkward pause
same answer again
02:38:373 (1) - 02:44:973 (1,2,3,1) - Yeah you get the point right?
and you got the answer right?
02:46:621 - Same as above lol
same answer lol


here my point and answer on you opinions
ponuz
Whats the pic?
Eni
Nice insane diff, really stands out from what you usually see in osu! :P
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