Mandatory youtube link~
http://www.youtube.com/watch?v=fZzhUy40ftU
Oh, right, the mod...
...ummm <_<
HiHi!
[General]
Is this difficulty spread necesary?
[Basic]
REALLY intuitive! Nice job!
02:15:874 (2) - Two things about this one. First, the stack looks horrible in-game, try to fix it =_=. Second, Is this note necesary? I mean, it's like the only 1/2 note in the entire diff. Consider removing it.
02:55:090 (Spinner) - Why don't you use just one long spinner? It would be better for the easiest diff imo.
[Pokie's]
00:18:223 (5) - Clap the start
02:29:066 (1) - Whoa whoa whoa, what's up with this spacing? I know what you're trying to do here, but there are other ways to create a nice pattern. What about this?
[Hyper]
Pay more attention to the music, you missed lots of finifh hitsounds, These are the notes that should get a finish hitsound
Nice diff
[Final]
I'm not a fan of the jumpy mapping style, and I can't play like this, so I just can skip it. But apply here the same finish suggestions that I pointed for Hyper
[eveless']
Same as Final. I thought that, as we alredy had a jumpy diff, this one would be mapped ina different style, but nope~
The map is fine, but I'm still unsure about Final and eveless', because, well, they are kinda similar imho. Oh well...
Star!
http://www.youtube.com/watch?v=fZzhUy40ftU
Oh, right, the mod...
...ummm <_<
HiHi!
[General]
Is this difficulty spread necesary?
[Basic]
REALLY intuitive! Nice job!
02:15:874 (2) - Two things about this one. First, the stack looks horrible in-game, try to fix it =_=. Second, Is this note necesary? I mean, it's like the only 1/2 note in the entire diff. Consider removing it.
02:55:090 (Spinner) - Why don't you use just one long spinner? It would be better for the easiest diff imo.
[Pokie's]
00:18:223 (5) - Clap the start
02:29:066 (1) - Whoa whoa whoa, what's up with this spacing? I know what you're trying to do here, but there are other ways to create a nice pattern. What about this?
[Hyper]
Pay more attention to the music, you missed lots of finifh hitsounds, These are the notes that should get a finish hitsound
SPOILER
And that's pretty much it~00:24:729 (1) -
00:36:295 (1) - (start)
00:47:862 (1) - ^
00:59:428 (1) - ^
01:10:994 (1) - ^
01:22:560 (1) - ^
01:28:343 (1) - ^
01:34:127 (1) - ^
01:37:018 (1) -
01:39:910 (1) -
01:54:368 (1) - (start)
02:05:934 (1) - ^
02:17:500 (1) -
02:29:066 (1) - (start)
02:40:633 (1) - ^
02:46:416 (1) -
02:52:199 (1) - (start)
00:36:295 (1) - (start)
00:47:862 (1) - ^
00:59:428 (1) - ^
01:10:994 (1) - ^
01:22:560 (1) - ^
01:28:343 (1) - ^
01:34:127 (1) - ^
01:37:018 (1) -
01:39:910 (1) -
01:54:368 (1) - (start)
02:05:934 (1) - ^
02:17:500 (1) -
02:29:066 (1) - (start)
02:40:633 (1) - ^
02:46:416 (1) -
02:52:199 (1) - (start)
Nice diff
[Final]
I'm not a fan of the jumpy mapping style, and I can't play like this, so I just can skip it. But apply here the same finish suggestions that I pointed for Hyper
[eveless']
Same as Final. I thought that, as we alredy had a jumpy diff, this one would be mapped ina different style, but nope~
The map is fine, but I'm still unsure about Final and eveless', because, well, they are kinda similar imho. Oh well...
Star!