SPOILER
OK all done except eveless' diff~Vikon wrote:
[General]
1) 加上一至兩秒的audio lead-in會否更好?
2)BLSB美
[Basic Mission]
00:04:850 (1,1) 對於easy or normal來說, 這個slider離spinner太近了
00:56:536 (4,5) 對於新手來說,太多reverse然後一個slider, 或會不知道何時鬆手去按下一個slider。
02:27:621 (1,1) 太接近SPINNER
[Pokie's]
我覺得沒問題
[Hyper Mission]
沒問題.
[Final Mission]
沒問題-_-..
[eveless's]
00:24:006 (1,2,3,4) - 因為這4個note的音效太小,而(5)是一個finish,所以顯得(5)很突然, 或把這4個note 加whistle和音量漸大?
00:46:777 (2) 漏了clap?
00:47:500 (5) 加whistle?
01:15:693 (2,3) 總覺得被另一個slider蓋住了不太好看
01:23:645 (3) ^
01:24:729 (3) ^
01:26:356 (4) ^
02:12:078 (2,3,4) ^
02:15:151 (2) ^
在這之後還有幾個.....不盡數了
很完整的map, 只能給一點建議了 囧, star~~
Thank you~

SPOILER
Except hyper's combo mod and cs+1, all done~Sallad4ever wrote:
2 things I can't stand : Yuri & Yaoi![]()
Thank goodness this is still within the border
Oh I don't understand chinese so maybe I'll say the same thing as Vikon
[General]
- disable the letter box option (even though it didn't appear during the breaks)
[SB]
- I strongly suggest you to make the creator name of each difficulty using the diff spec (the lowest left box in Design tab), In other word you should make the "Beatmap : (creators name) different for each difficulty
[Basic Mission]
this is easy right?
haha the most biggest and lowest setting for HP and CS but still 2.62 star rating![]()
01:25:452 (3) - little nazi (move down 1 grid, move the later notes accordingly)
01:42:801 (3) - Finish him
Combo mod
Most of your combo pattern is 1 combo set for 2 stanza, so this combo mod will be based on that
00:44:970 (5) - NC
00:46:416 (1) - remove NC
00:49:669 (1) - ^
00:51:115 (7) - NC
00:56:536 (5) - ^
01:24:006 (1) - remove NC
01:25:452 (6) - NC
01:26:898 (1) - remove NC
01:29:789 (1) - ^
01:31:235 (4) - NC then add NC on 01:31:235 (4)
The second half still have some combo pattern, I'm sure by now you're familiar with the pattern and can fix it your self
[Pokie's Training Mission]
00:59:428 (1) ~ 01:08:103 (2) - rise the volume in this section by 2 or 1
02:17:500 (1) ~ 02:26:175 (1) - ^
Combo mod
a bit hard to decide the pattern but try to have some consistency, for example :
02:27:621 (2) - this place is similar with 01:09:910 (1), it should be NC'ed
[Hyper Mission]
I suggest you to use normal hitsound during the chorus' to make it more appealing than other section
Decrease CS by 1
01:42:801 (1) - Finish?
Combo mod
same combo suggestion as Basic Mission
[eveless' Extra Mission]
00:10:181 (1) - doesn't really fit on the blue tick, move it back on the red tick
00:11:627 (1) - ^
02:16:777 (3,4,5,6,7) - the only stream with different spacing, better fix it
01:03:042 (3,4) - cutting slider with small and long slider doesn't look very good IMO
02:14:609 (1,2) - ^
02:20:753 (2,3,5) - ^
02:23:283 (1,2) - ah this is better
02:56:536 (1,2,3,4,5,6,7,8,9) - interesting pattern![]()
Uhh yeah yaoi is too much for me![]()
Regardless of that good map and SB
Sorry for posting an essay
And thanks a lot for your KD star XD
SPOILER
OK all done except the SB~Garven wrote:
Indeed, a queue now. Though, honestly, if you catch me online, I'll probably be fine to mod then as well.
[General]
So many large images for the SB... you're going to have to lower the file size a bit, most probably. Try to aim for about 10 megabytes (with no video).
Also, don't forget to apply the epilepsy warning on all difficulties.
Interesting seeing such a long map with no kiai. It works fine without. :3
[Basic Mission]
Up that HP drain by 1 or 2 please. 0 is just dumb, to be honest.
00:07:380 (1) - The low OD plus note so soon after the spinner just makes this look ugly. You can see it a little after half-way through the spinner, and it may prove to be confusing (especially on the easiest difficulty). Try something else instead of a spinner.
00:42:078 (1,2,3,4,5) - Can you get these to stack correctly? (and later iterations)
02:27:621 (1) - Beh, too short, and has the same issue as the first spinner. Either map through it, or just delete it.
[Pokie's Training]
Nice. A little repetitive, but it's a long song, hehe.
[Hyper Mission]
Maybe up OD by +1?
01:02:319 (1) - Rotate this one a few degrees clockwise so it's not overlapping the 2 after it.
[Final Mission]
Velocity is too high for me, so I can't mod well. :/
Some of the jumps felt extreme for how the song went
02:57:801 (8) - I'm not sure what rhythm you're going with here...
[eveless' Extra Mission]
02:05:392 (4,5) - Grahh. I missed this every time. :/
Looks fine, though. Still too hard for me, hehe.
There you go, then. A decent set of maps, though Beginner felt kind of blah since it felt like you're hitting every single beat with very little to break it up. Hopefully you can reduce the size of the SB without destroying the quality too much.
And eveless' diff is also left to eveless XD
SPOILER
I think they fits Hyper.....OK I will consider it~ Krisom wrote:
Sure, but then the hitsounding would be unconsistent between difficulties, considering that Basic uses Normal hitsounds, and now Final wont have those finishes. If you won't apply them to Final, then I'd suggest removing them from Hyper.wanhyrzh wrote:
[Final]
I'm not a fan of the jumpy mapping style, and I can't play like this, so I just can skip it. But apply here the same finish suggestions that I pointed for HyperI'd like this diff use soft whistle instead of finish, sorry~
Don't kudosu this reply please.
Thanks a lot for recheck!
