tl;dr - MCM123123MCM
Ahhhh Thanks Pho!Pho wrote:
Hi there monstrata o/ From the christmas queue on my own behalf.
^not really but you might wanna put it down a bit still since it touches the hp bar really hard Hmm... I tested this with the default hp bar and it doesn't even connect for me. Might be a different resolution though. I'm using 1680x1050
HP is way too low, would increase it by 2 or so. I like low HP (mainly cuz i can't pass the streams if its any higher x___x)
00:08:112 (1) - Delete NC to make it consistent in this part (NC per 2 stanzas) Okay
00:10:639 (1,1,1,1) - Could lower down the volumes at the spinnerendSure
00:17:507 (1) - I'd tend to extend this by 1/4 so it transitions more fluid into the next slider D: Would really mess up the symmetry i wanted with the two M's lol. I think the transition is fine. And sliders provide a lot of leniency anyways.
00:42:849 (3,4,5) - would make this an equilateral triangle as 4 gets emphasis as well Hmm idk. I prefer the way I mapped it, but i added a drum-whistle onto 4
02:03:218 (2,1) - idk but i had issues reading these jumps well, maybe manually stack 02:02:744 (1,1) - these if others complain too Alright, if others complain. I like how they play, and they kind of fit since i use a lot of overlaps with the sliders right before, so its a good transition imo. But yea. I have an alternative ready if other ppl also complain about it.
02:05:112 (4) - 0|141? Prefer the stack with 1 lol. I don't think the jump is that big.
02:06:849 (6,1) - NC switch ok
02:16:955 (1,2,3) - 02:25:797 (1,2,3) - Soft-hitsounds on the sliderends oh, nice.
02:17:902 (4) - 02:26:744 (4,1) - Rhythm inconsistency, not sure why you're not extending here as well The first "santa-spam" is like, less energetic for me so i used more 1/1 sliders and stuff, I didn't want to map a jump from 4>1 but 1.00x DS looked weird to i did an extended slider instead. Second part is more energetic so i used a 1/2 slider and a jump.
02:40:955 (1,2,3) - It would look more fitting if you'd align them in a diagonal way like before: oh yea, fixed
02:52:797 (3,4,5,1) - Finish on sliderend doesn't sound nice especially when the slider's not following something properly in the track, make it triple sliders like I just took out the finish. I want some rhythm variety because the song is so repetitive lol 02:55:323 (3,4,1) - would work much better.
03:08:270 (4,5) - ^ ^
03:12:534 (1) - Soft end ok
03:25:797 (5) - 03:28:323 (5) - 03:30:849 (5) - 03:32:586 (5) - 03:42:218 (1) - 04:41:586 (5) - Finish. I think there're more added a few more
03:34:955 (5) - 03:37:481 (5) - Finish at end. added, plus a few more on second guitar solo at the end
03:52:955 (3) - NC k
03:54:849 (1) - I'd delete this NC it kinds fits for me, xd
03:56:428 (5) - 03:58:955 (5) - 04:01:481 (5) - Same as above, i'd reduce these patterns at mentioned points since it's really awkward to have these sliderend-finishes IMO These sound fine to me, and yea, rhythm diversity xddd too much santa santanstnasntanstanstantnatnatnanstnan san
04:15:691 - holy whistles this section confuse me so much Lol idk do they not fit? should i just take them out? lol
04:25:797 (1) - 04:26:428 (1) - Soft end ok
04:35:902 (1) - Soft+whistle on start and end fits better to the jingle yaaa
04:45:849 (6,1) - Switch finish added a finish on 6, but kept the finish on 1.
04:48:218 (6) - Finish end. k
04:50:744 (5) - ^k
04:55:481 (1) - ^k
05:00:218 (2,3) - Emphasis on 3 is low, i'd suggest something like: I wanted to make an X shape for X-mas
05:01:165 (1,1,1,1) - Soft ends sound more pleasing. yaa.
Two more mods or so and then you can call me back. メリークリスマス!
<333Sharkie wrote:
Really bad short mod (mod for 7 mods)
00:30:849 (1,2,3) - fuck yes overlaps yesss
00:31:955 (1,2) - this blanket is a REALLY TINY bit off near the tail of slider 1 fixed
01:13:323 (6) - I've move this on top of 01:12:691 (2) - I think that the two snare should be spaced on more, and slider 7 should be higher spacing than the two previous notes because of the Snare+Techno beep thing idk what its called gawsh. hmm i prefer the current structure
01:29:270 (2) - I'd actually think this would play even better if this was blanketed with 01:28:639 (1). tried something similar. i still want a counter-clockwise flow tho so thats why the circle is there. Flow change from clockwise to counter.
01:38:902 (2,4) - I love it >3
02:02:112 (1,1) - Blanket is really really really slightly off when looked at in 1/16 beat snap divisor, barely noticeable fixed anyways
02:05:744 (2,3,4) - OMG YES yes
02:08:112 (1,2,3,4,1,2,3,4) - when did you turn into Asphyxia Asphyxia does stuff like this?!
Literally cant find anything wrong. Its perfect, as it always is. Good luck! :3
Thanks for the mod!Side wrote:
Hi for the mod4ticket :vSPOILER[SANTAsantaSANTAsantaSaNtAsantasaNTa]
hitsounds sound a bit late in editor so I went in game and played the song and it also felt late so I lowered offset by -5. After that my UR was on point oh baby #accplayer master race I'll run this through with some pro timer, cuz i asked some HR players and they said offset was on point xddd
Might wanna remove countdown unless you're mapping airman :v Right. Fixed
Don't do that. Idk. its not offscreen tho
01:27:691 (1,2,3) - cute :v 123
02:38:902 (2) - :O A flaw????????? Tail does not stack with other tail I'm triggered!! (actually it's not that bad lol but uh yeh if you could stack it that'd be kool. Ended up remaking the patern instead cuz stacking mechanic is lame with this pattern.
03:18:060 (3) - Definitely touches HP bar :v Eh, fits my pattern tho, not unrankable anyways
03:22:638 (1) - Kinda touches HP bar Not unrankable or difficult to read so its fine.
03:51:691 (1,2,1) - Could use a bit more gap between these. Then of course move 03:53:902 (2) - slightly to keep it straight. I really like this linear pattern with the other two sliders tho. the negative space in between each slider right now is the same which looks nice imo.
04:44:112 (5) - 04:45:218 (3) - Remove finishes MAYBE. Not a big deal but no finish in the song although in play it has a nice effect so either is fine. Hm yea i agree with the first one. removed. also removed another one on a similar instrumental section earlier
04:50:744 (5,1) - Technically finish is only on 5 but I can see why you'd also want it on 1. Has a nice effect. yeaa
04:51:691 (5) - Missing finish added
05:06:218 - Maybe end spinner here so it ends closer to when the bell thingy fully fades away Ehh idk i think the spinner is already good cuz if its too long it feels like im mapping nothing xP.
I mean really other than that the map is so clean it's scary. Had to go over it quite a few times to find as many things as I did and uh...yeah this isn't my kinda music either it's like painfully cute and every santa santa sa sa santa slowly eats away at my very being!! Still good job on the map!
Anyway that's all I got. Good luck!
2015-12-11 04:07 monstrata: ACTION is editing [http://osu.ppy.sh/b/827803 Momoiro Clover Z - Santa-san [X-Mas]]
2015-12-11 04:08 monstrata: it's currently bubbled haha. Tari was supposed to provide bubble #2 but i haven't heard from him in over a week xD
2015-12-11 04:08 Natsu: u want me to bubble 2?
2015-12-11 04:08 monstrata: ya if you can :D
2015-12-11 04:08 Natsu: let me see
2015-12-11 04:29 Natsu: is this metadata ok?
2015-12-11 04:30 monstrata: i took the medatada from the ranked version of this set
2015-12-11 04:30 monstrata: ACTION is listening to [http://osu.ppy.sh/b/326010 Momoiro Clover Z - Santa-san]
2015-12-11 04:30 monstrata: it was ranked 2 years ago but i think it should be good
2015-12-11 04:30 Natsu: oh cool! i hate metadata tbh
2015-12-11 04:30 Natsu: btw can u irc just need to ask some tiny stuff lol
2015-12-11 04:30 Natsu: really clean
2015-12-11 04:30 monstrata: oh sure :D
2015-12-11 04:31 Natsu: 00:31:481 (3,1) - tails can be stacked better
2015-12-11 04:31 Natsu: 00:41:191 (3) - remove this circle? tbh really hard to hear in the song and is a really calm part o.o
2015-12-11 04:31 Natsu: 01:16:955 (5) - touching hp bar maybe you can avoid it
2015-12-11 04:32 Natsu: 01:27:691 (1,2,3) - no NCs on purpose?
2015-12-11 04:32 Natsu: 02:40:955 (1,2,3) - ^
2015-12-11 04:32 Natsu: 03:59:902 (4) - aimod keep telling me this is offscreen but is ok even in 800 x600, but! maybe will be offscreen with HR
2015-12-11 04:34 monstrata: 00:31:481 (3,1) - Fixed
2015-12-11 04:34 monstrata: 00:41:191 - Removed
2015-12-11 04:34 Natsu: 04:36:849 (2) - no NC?
2015-12-11 04:34 monstrata: 01:16:955 (5) - This I kinda prefer to keep cuz it fits my structure and intentional flow pretty well
2015-12-11 04:35 monstrata: 01:27:691 (1,2,3) - omg natsuuuu NC"s on purpose cuz 1 2 3 on the slider-head xDDD
2015-12-11 04:35 monstrata: istead of 1 1 1
2015-12-11 04:36 Natsu: Oh that's ok just wonder why xD
2015-12-11 04:36 monstrata: 03:59:902 (4) - this xd i converted my map to HR to test, and yea it'll be offscreen on HR so i'll fix that
2015-12-11 04:36 Natsu: oh dam is like one two three?
2015-12-11 04:37 Natsu: dunno about japanese tbh XDD
2015-12-11 04:37 Natsu: kk
2015-12-11 04:38 monstrata: yea in japanese they sing "ichi - ni - san - ta" so yea one two three, and then "santa" is like a pun lol
2015-12-11 04:38 Natsu: oh I see hahah
2015-12-11 04:38 Natsu: tell me when ready then :D
pretty sure 1ms unsnap isn't exactly an issue, but anything higher than that is pretty badGladiOol wrote:
some of the notes in the streams arent even snapped (seem to be off by 1 or 2 ms), unless my editor is broken.
non snapped on the left, snapped on the right.
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but honestly i just wanted to post fuck you for making this. this map is absolute shit and doesn't even have a break.