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MOMOIRO CLOVER Z - SANTA SAN

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Broccoly
tl;dr - MCM123123MCM
Topic Starter
Monstrata
tl;dp*
Pho


Hi there monstrata o/ From the christmas queue on my own behalf.

^not really but you might wanna put it down a bit still since it touches the hp bar really hard

HP is way too low, would increase it by 2 or so.

00:08:112 (1) - Delete NC to make it consistent in this part (NC per 2 stanzas)
00:10:639 (1,1,1,1) - Could lower down the volumes at the spinnerend
00:17:507 (1) - I'd tend to extend this by 1/4 so it transitions more fluid into the next slider
00:42:849 (3,4,5) - would make this an equilateral triangle as 4 gets emphasis as well
02:03:218 (2,1) - idk but i had issues reading these jumps well, maybe manually stack 02:02:744 (1,1) - these if others complain too
02:05:112 (4) - 0|141?
02:06:849 (6,1) - NC switch
02:16:955 (1,2,3) - 02:25:797 (1,2,3) - Soft-hitsounds on the sliderends
02:17:902 (4) - 02:26:744 (4,1) - Rhythm inconsistency, not sure why you're not extending here as well
02:40:955 (1,2,3) - It would look more fitting if you'd align them in a diagonal way like before:
02:52:797 (3,4,5,1) - Finish on sliderend doesn't sound nice especially when the slider's not following something properly in the track, make it triple sliders like 02:55:323 (3,4,1) - would work much better.
03:08:270 (4,5) - ^
03:12:534 (1) - Soft end
03:25:797 (5) - 03:28:323 (5) - 03:30:849 (5) - 03:32:586 (5) - 03:42:218 (1) - 04:41:586 (5) - Finish. I think there're more
03:34:955 (5) - 03:37:481 (5) - Finish at end.
03:52:955 (3) - NC
03:54:849 (1) - I'd delete this NC
03:56:428 (5) - 03:58:955 (5) - 04:01:481 (5) - Same as above, i'd reduce these patterns at mentioned points since it's really awkward to have these sliderend-finishes IMO
04:15:691 - holy whistles this section confuse me so much
04:25:797 (1) - 04:26:428 (1) - Soft end
04:35:902 (1) - Soft+whistle on start and end fits better to the jingle
04:45:849 (6,1) - Switch finish
04:48:218 (6) - Finish end.
04:50:744 (5) - ^
04:55:481 (1) - ^
05:00:218 (2,3) - Emphasis on 3 is low, i'd suggest something like:
05:01:165 (1,1,1,1) - Soft ends sound more pleasing.

Two more mods or so and then you can call me back. メリークリスマス!
Topic Starter
Monstrata

Pho wrote:



Hi there monstrata o/ From the christmas queue on my own behalf.

^not really but you might wanna put it down a bit still since it touches the hp bar really hard Hmm... I tested this with the default hp bar and it doesn't even connect for me. Might be a different resolution though. I'm using 1680x1050

HP is way too low, would increase it by 2 or so. I like low HP (mainly cuz i can't pass the streams if its any higher x___x)

00:08:112 (1) - Delete NC to make it consistent in this part (NC per 2 stanzas) Okay
00:10:639 (1,1,1,1) - Could lower down the volumes at the spinnerendSure
00:17:507 (1) - I'd tend to extend this by 1/4 so it transitions more fluid into the next slider D: Would really mess up the symmetry i wanted with the two M's lol. I think the transition is fine. And sliders provide a lot of leniency anyways.
00:42:849 (3,4,5) - would make this an equilateral triangle as 4 gets emphasis as well Hmm idk. I prefer the way I mapped it, but i added a drum-whistle onto 4
02:03:218 (2,1) - idk but i had issues reading these jumps well, maybe manually stack 02:02:744 (1,1) - these if others complain too Alright, if others complain. I like how they play, and they kind of fit since i use a lot of overlaps with the sliders right before, so its a good transition imo. But yea. I have an alternative ready if other ppl also complain about it.
02:05:112 (4) - 0|141? Prefer the stack with 1 lol. I don't think the jump is that big.
02:06:849 (6,1) - NC switch ok
02:16:955 (1,2,3) - 02:25:797 (1,2,3) - Soft-hitsounds on the sliderends oh, nice.
02:17:902 (4) - 02:26:744 (4,1) - Rhythm inconsistency, not sure why you're not extending here as well The first "santa-spam" is like, less energetic for me so i used more 1/1 sliders and stuff, I didn't want to map a jump from 4>1 but 1.00x DS looked weird to i did an extended slider instead. Second part is more energetic so i used a 1/2 slider and a jump.
02:40:955 (1,2,3) - It would look more fitting if you'd align them in a diagonal way like before: oh yea, fixed
02:52:797 (3,4,5,1) - Finish on sliderend doesn't sound nice especially when the slider's not following something properly in the track, make it triple sliders like I just took out the finish. I want some rhythm variety because the song is so repetitive lol 02:55:323 (3,4,1) - would work much better.
03:08:270 (4,5) - ^ ^
03:12:534 (1) - Soft end ok
03:25:797 (5) - 03:28:323 (5) - 03:30:849 (5) - 03:32:586 (5) - 03:42:218 (1) - 04:41:586 (5) - Finish. I think there're more added a few more
03:34:955 (5) - 03:37:481 (5) - Finish at end. added, plus a few more on second guitar solo at the end
03:52:955 (3) - NC k
03:54:849 (1) - I'd delete this NC it kinds fits for me, xd
03:56:428 (5) - 03:58:955 (5) - 04:01:481 (5) - Same as above, i'd reduce these patterns at mentioned points since it's really awkward to have these sliderend-finishes IMO These sound fine to me, and yea, rhythm diversity xddd too much santa santanstnasntanstanstantnatnatnanstnan san
04:15:691 - holy whistles this section confuse me so much Lol idk do they not fit? should i just take them out? lol
04:25:797 (1) - 04:26:428 (1) - Soft end ok
04:35:902 (1) - Soft+whistle on start and end fits better to the jingle yaaa
04:45:849 (6,1) - Switch finish added a finish on 6, but kept the finish on 1.
04:48:218 (6) - Finish end. k
04:50:744 (5) - ^k
04:55:481 (1) - ^k
05:00:218 (2,3) - Emphasis on 3 is low, i'd suggest something like: I wanted to make an X shape for X-mas
05:01:165 (1,1,1,1) - Soft ends sound more pleasing. yaa.

Two more mods or so and then you can call me back. メリークリスマス!
Ahhhh Thanks Pho! :D
Natsuki Nanaka
- wow
- Wow
- WOW
- Dat jump
- Dat streams
- I fucking love it

(ノ゜ロ゜)ノ ー★
Sharkie
Really bad short mod (mod for 7 mods)

00:30:849 (1,2,3) - fuck yes overlaps
00:31:955 (1,2) - this blanket is a REALLY TINY bit off near the tail of slider 1
01:13:323 (6) - I've move this on top of 01:12:691 (2) - I think that the two snare should be spaced on more, and slider 7 should be higher spacing than the two previous notes because of the Snare+Techno beep thing idk what its called gawsh.
01:29:270 (2) - I'd actually think this would play even better if this was blanketed with 01:28:639 (1).
01:38:902 (2,4) - I love it
02:02:112 (1,1) - Blanket is really really really slightly off when looked at in 1/16 beat snap divisor, barely noticeable
02:05:744 (2,3,4) - OMG YES
02:08:112 (1,2,3,4,1,2,3,4) - when did you turn into Asphyxia

Literally cant find anything wrong. Its perfect, as it always is. Good luck! :3
Side
Hi for the mod4ticket :v


SPOILER
[SANTAsantaSANTAsantaSaNtAsantasaNTa]

hitsounds sound a bit late in editor so I went in game and played the song and it also felt late so I lowered offset by -5. After that my UR was on point oh baby #accplayer master race

Might wanna remove countdown unless you're mapping airman :v

Don't do that.

01:27:691 (1,2,3) - cute :v

02:38:902 (2) - :O A flaw????????? Tail does not stack with other tail I'm triggered!! (actually it's not that bad lol but uh yeh if you could stack it that'd be kool.

03:18:060 (3) - Definitely touches HP bar :v

03:22:638 (1) - Kinda touches HP bar

03:51:691 (1,2,1) - Could use a bit more gap between these. Then of course move 03:53:902 (2) - slightly to keep it straight.

04:44:112 (5) - 04:45:218 (3) - Remove finishes MAYBE. Not a big deal but no finish in the song although in play it has a nice effect so either is fine.

04:50:744 (5,1) - Technically finish is only on 5 but I can see why you'd also want it on 1. Has a nice effect.

04:51:691 (5) - Missing finish

05:06:218 - Maybe end spinner here so it ends closer to when the bell thingy fully fades away

I mean really other than that the map is so clean it's scary. Had to go over it quite a few times to find as many things as I did and uh...yeah this isn't my kinda music either it's like painfully cute and every santa santa sa sa santa slowly eats away at my very being!! Still good job on the map!


Anyway that's all I got. Good luck!
Kroytz
サンタ サンタ サンタさん <33
Topic Starter
Monstrata

Sharkie wrote:

Really bad short mod (mod for 7 mods)

00:30:849 (1,2,3) - fuck yes overlaps yesss
00:31:955 (1,2) - this blanket is a REALLY TINY bit off near the tail of slider 1 fixed
01:13:323 (6) - I've move this on top of 01:12:691 (2) - I think that the two snare should be spaced on more, and slider 7 should be higher spacing than the two previous notes because of the Snare+Techno beep thing idk what its called gawsh. hmm i prefer the current structure
01:29:270 (2) - I'd actually think this would play even better if this was blanketed with 01:28:639 (1). tried something similar. i still want a counter-clockwise flow tho so thats why the circle is there. Flow change from clockwise to counter.
01:38:902 (2,4) - I love it >3
02:02:112 (1,1) - Blanket is really really really slightly off when looked at in 1/16 beat snap divisor, barely noticeable fixed anyways
02:05:744 (2,3,4) - OMG YES yes
02:08:112 (1,2,3,4,1,2,3,4) - when did you turn into Asphyxia Asphyxia does stuff like this?!

Literally cant find anything wrong. Its perfect, as it always is. Good luck! :3
<333
Topic Starter
Monstrata

Side wrote:

Hi for the mod4ticket :v


SPOILER
[SANTAsantaSANTAsantaSaNtAsantasaNTa]

hitsounds sound a bit late in editor so I went in game and played the song and it also felt late so I lowered offset by -5. After that my UR was on point oh baby #accplayer master race I'll run this through with some pro timer, cuz i asked some HR players and they said offset was on point xddd

Might wanna remove countdown unless you're mapping airman :v Right. Fixed

Don't do that. Idk. its not offscreen tho

01:27:691 (1,2,3) - cute :v 123 :D

02:38:902 (2) - :O A flaw????????? Tail does not stack with other tail I'm triggered!! (actually it's not that bad lol but uh yeh if you could stack it that'd be kool. Ended up remaking the patern instead cuz stacking mechanic is lame with this pattern.

03:18:060 (3) - Definitely touches HP bar :v Eh, fits my pattern tho, not unrankable anyways

03:22:638 (1) - Kinda touches HP bar Not unrankable or difficult to read so its fine.

03:51:691 (1,2,1) - Could use a bit more gap between these. Then of course move 03:53:902 (2) - slightly to keep it straight. I really like this linear pattern with the other two sliders tho. the negative space in between each slider right now is the same which looks nice imo.

04:44:112 (5) - 04:45:218 (3) - Remove finishes MAYBE. Not a big deal but no finish in the song although in play it has a nice effect so either is fine. Hm yea i agree with the first one. removed. also removed another one on a similar instrumental section earlier

04:50:744 (5,1) - Technically finish is only on 5 but I can see why you'd also want it on 1. Has a nice effect. yeaa

04:51:691 (5) - Missing finish added

05:06:218 - Maybe end spinner here so it ends closer to when the bell thingy fully fades away Ehh idk i think the spinner is already good cuz if its too long it feels like im mapping nothing xP.

I mean really other than that the map is so clean it's scary. Had to go over it quite a few times to find as many things as I did and uh...yeah this isn't my kinda music either it's like painfully cute and every santa santa sa sa santa slowly eats away at my very being!! Still good job on the map!


Anyway that's all I got. Good luck!
Thanks for the mod!
Pho
at least go up with the hp by 1 please, you're way too generous with it for this kind of difficulty stage and the rhythms aren't even that complex either (well they rarely are for jpop songs so yea lol)
Pho
MCM123123MCM #1
Natsu
yo
2015-12-11 04:07 monstrata: ACTION is editing [http://osu.ppy.sh/b/827803 Momoiro Clover Z - Santa-san [X-Mas]]
2015-12-11 04:08 monstrata: it's currently bubbled haha. Tari was supposed to provide bubble #2 but i haven't heard from him in over a week xD
2015-12-11 04:08 Natsu: u want me to bubble 2?
2015-12-11 04:08 monstrata: ya if you can :D
2015-12-11 04:08 Natsu: let me see
2015-12-11 04:29 Natsu: is this metadata ok?
2015-12-11 04:30 monstrata: i took the medatada from the ranked version of this set
2015-12-11 04:30 monstrata: ACTION is listening to [http://osu.ppy.sh/b/326010 Momoiro Clover Z - Santa-san]
2015-12-11 04:30 monstrata: it was ranked 2 years ago but i think it should be good
2015-12-11 04:30 Natsu: oh cool! i hate metadata tbh
2015-12-11 04:30 Natsu: btw can u irc just need to ask some tiny stuff lol
2015-12-11 04:30 Natsu: really clean
2015-12-11 04:30 monstrata: oh sure :D
2015-12-11 04:31 Natsu: 00:31:481 (3,1) - tails can be stacked better
2015-12-11 04:31 Natsu: 00:41:191 (3) - remove this circle? tbh really hard to hear in the song and is a really calm part o.o
2015-12-11 04:31 Natsu: 01:16:955 (5) - touching hp bar maybe you can avoid it
2015-12-11 04:32 Natsu: 01:27:691 (1,2,3) - no NCs on purpose?
2015-12-11 04:32 Natsu: 02:40:955 (1,2,3) - ^
2015-12-11 04:32 Natsu: 03:59:902 (4) - aimod keep telling me this is offscreen but is ok even in 800 x600, but! maybe will be offscreen with HR
2015-12-11 04:34 monstrata: 00:31:481 (3,1) - Fixed
2015-12-11 04:34 monstrata: 00:41:191 - Removed
2015-12-11 04:34 Natsu: 04:36:849 (2) - no NC?
2015-12-11 04:34 monstrata: 01:16:955 (5) - This I kinda prefer to keep cuz it fits my structure and intentional flow pretty well
2015-12-11 04:35 monstrata: 01:27:691 (1,2,3) - omg natsuuuu NC"s on purpose cuz 1 2 3 on the slider-head xDDD
2015-12-11 04:35 monstrata: istead of 1 1 1
2015-12-11 04:36 Natsu: Oh that's ok just wonder why xD
2015-12-11 04:36 monstrata: 03:59:902 (4) - this xd i converted my map to HR to test, and yea it'll be offscreen on HR so i'll fix that
2015-12-11 04:36 Natsu: oh dam is like one two three?
2015-12-11 04:37 Natsu: dunno about japanese tbh XDD
2015-12-11 04:37 Natsu: kk
2015-12-11 04:38 monstrata: yea in japanese they sing "ichi - ni - san - ta" so yea one two three, and then "santa" is like a pun lol
2015-12-11 04:38 Natsu: oh I see hahah
2015-12-11 04:38 Natsu: tell me when ready then :D

let me know
Natsu
yo #2
KASUM1

Natsu wrote:

yo
Mint
Approved.
Mekki
Nice *3* Gratz o3o
Natsu
Congratz bit fast D:

Merry X'mas ma fren :D
Broccoly
Merry Christmas monstrata!!!11!11
Kalibe
Merry Christmas and congrats.
Sotarks
Gratz!!

KO KO KO KO!!! KO KOKO KOKONUTS!!
SANTA SANTA SANTACLAUS !!!
Raiden
Literally another pp map, wtf monstrata?

It's ridiculous how mappers these days abuse 80bpm 20x DS jumps and completely overmapped 1/32 snapped streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "famoose" mapper.

Wow, absolutely disgusting. I hope this never makes it past qualified.

Please reconsider your entire career as a mapper.
Gaia
hi nothing against monstrata or anything but

01:46:639 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 02:59:902 (1) - etc
pretty severe case of overmapping ...

if this passes i'd be so disappointed considering all the shit that happened the past 6 months
i guess im still a bit salty
Topic Starter
Monstrata
The 1/4's are quite noticeable though. I wouldn't have even considered it overmapping, let alone a severe case xP. The other version of this song, ranked 2 years ago, also maps this section to 1/4's, alternating between streams and extended kickslider patterns. I really don't see a problem because yea, the 1/4's are really obvious.

A lot of shit happened in the past 6 months, not really sure what you're referring to xP.
Gaia
listen on 25% and you'll notice there arent any concrete beats that land on the blue ticks

and also maps from 2 years ago have standards from 2 years ago, so its irrelevant

anyways im gunna stop cuz im sounding like a salty hater and they're annoying lol
gl
Topic Starter
Monstrata
Oh, yea. I understand where you're coming from. This is an example of where the 1/4's are perfectly noticeable at full speed, but as you slow down the track itself the drums blend with the rest of the song/vocals and you aren't able to distinguish them any more. It doesn't mean the drums aren't actually there. It just means that if you slow the song down, the particular drums that are being used here just happen to blend in with the vocals and other instruments playing. There is a technical term for this, but since i'm not studying music or anything the name eludes me xP. It also has to do with how when osu slows down a song in editor, the pitch doesn't actually decrease, whereas if you slowed down the song with some audio editor software, the vocals will not only become stretched, they'll sound like deep-voiced weebs singing the song lol.

Hopefully I explained this a bit better. And no worries, xD.
Natsu
25% usually distorts the song use 50% or 75% instead, tbh I can listen 1/4 there, they aren't that clearly, but they are there for sure and the stream fit really nice the speed up in the music imo
ConsumerOfBean
just want to point out the entire 3rd page is nothing but nominators


not anymore
fartownik
Where the hell in the music can you hear those streams
GladiOol
some of the notes in the streams arent even snapped (seem to be off by 1 or 2 ms), unless my editor is broken.

non snapped on the left, snapped on the right.
----------

but honestly i just wanted to post fuck you for making this. this map is absolute shit and doesn't even have a break.
Mismagius

GladiOol wrote:

some of the notes in the streams arent even snapped (seem to be off by 1 or 2 ms), unless my editor is broken.

non snapped on the left, snapped on the right.
----------

but honestly i just wanted to post fuck you for making this. this map is absolute shit and doesn't even have a break.
pretty sure 1ms unsnap isn't exactly an issue, but anything higher than that is pretty bad

either way it's common knowledge that this map is basically as much of a meme as eph's bad apple used to be. there's not much point in complaining I guess
Topic Starter
Monstrata
Thanks for the feedback! I hope to make many more maps like this in the future!

Here are some more long maps with no breaks made by yours truly :D

https://osu.ppy.sh/s/278813
https://osu.ppy.sh/s/403073
https://osu.ppy.sh/s/386282
https://osu.ppy.sh/s/356277
https://osu.ppy.sh/s/395149

Hope you enjoy these too! :D
grumd
santa santa san sansansan snnas stanat satan satan SATAN SATAN 666 SAN SAN SATAN
Surono
bezt trun oevr wrdo
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