phew, I thought ByBy was going to qualify, I'll try to check soon
nop :<Athrun wrote:
HYPEr???
Thanks byby >w<ByBy13 wrote:
Tried many many times to qualify and it shows only this
Waiting a bit more
Finally after a day of trying your mapset has just been Qualified !
This, basically.Desperate-kun wrote:
I agree with the disqualification. The high ARs allow players to react faster, so the OD should be set relatively high too to require more precision.
Mao wrote:
Hello!
We have found some potential issues that we feel are important enough to address before continuing:General
Difficulty settings
The overall difficulty in Gaia's ADVANCED and HYPER are way too low compared to the relatively high AR. Gameplay doesn't require enough precision that could be achieved with the AR. I recommend at least 6.5 for the ADVANCED and OD7 for HYPER.
Additionally I also recommend you to raise the AR in the EXHAUST difficulty.
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
###
Fixed while checking other beatmaps with same BPM, the OD setting in my sets in lower then others so I would increase a bit for the balance.Cherry Blossom wrote:
Consider that OD7 is really difficult for a hard player when the BPM is high, there are difficult patterns, some with 1/4 and bursts. Don't kill his good score with a high OD, it's common for hard players to have a bad accuracy on high BPM Hard diffs, OD7 just looks overkill, there should be 6 or 6.5, not 7 imo.
Playing a 200 BPM map is not common for most of hard players.
Playing higher BPM maps is more comfortable for good players, especially with a higher OD as well, assume 200BPM is not really high, just "average", opinions could diverge. But good players are not Hard player.
When i was a Hard player, I just had bad acc on high BPM songs.
should be fine about the od spread when EXHAUST is OD7.5Rumteen wrote:
Maybe consider increasing [Wish] difficulty's OD to 8.5 or 9; makes more sense considering its difficulty (almost 6 stars)
just a suggestion
Thanks AL and ByBy \w/ByBy13 wrote:
Let's get this back \w/