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xi - Wish upon Twin Stars

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MirinH
wish upon starforyou
Gaia
ByBy13

ByBy13 wrote:

  • Gaia's ADVANCED
  1. 00:51:465(2)- This note can be an 2/1 slider to map 00:52:365- ~ 00:52:965- where clearly is the piano and it would be much better to follow the piano instead ignoring it left it blank on purpose, pretty calm part
  2. 01:28:065(2)- Missing clap on slider's head i dont hear a snare or anything there, no need imo but i'll let chaos decide for this one cuz i copied his hitsounds :p

thx!
meii18

Chaoslitz wrote:

  1. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap there
Topic Starter
Chaoslitz

ByBy13 wrote:

Chaoslitz wrote:

  1. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap there
ok added
and updated~
Ciyus Miapah
oh this is finally amazing map, chaoslitz

im just want to suggest something here, no kd okay :3

wish:
01:22:365 (1,2,3,4,5) - i think it will be looks better if you put Suppressed stacking like put 0.14x at this stream part like this http://puu.sh/jH9Sb/e58a8c099b.jpg so it can be good at both editor and gameplay.
01:37:365 (2,3,4) - move (4) to 01:37:365 - then nudge 01:37:365 (2,3) - to 01:37:515 - it can be better rhythm pattern (similiar like 01:38:565 (3,4,5) - ).
00:05:265 (2) - and 00:06:465 (6,7) - this looks really confusing pattern at first time, but for get rid on this patterning just change 2 to reverse slider like 00:05:865 (1) - so players can more read it as 1/4 and 1/2 patterning, not following 3/4 patterning on piano so it can be more comfortable and more combo >:D .
00:38:565 (1) - i hope you put very low volume hitsounding at sliderend (yeah i mention to all slider like this) like -> 3/4 Slider + streams.

nah perfect :)
good luck with rerank, so yeah haha
Topic Starter
Chaoslitz

Fort wrote:

oh this is finally amazing map, chaoslitz

im just want to suggest something here, no kd okay :3

wish:
01:22:365 (1,2,3,4,5) - i think it will be looks better if you put Suppressed stacking like put 0.14x at this stream part like this http://puu.sh/jH9Sb/e58a8c099b.jpg so it can be good at both editor and gameplay.
01:37:365 (2,3,4) - move (4) to 01:37:365 - then nudge 01:37:365 (2,3) - to 01:37:515 - it can be better rhythm pattern (similiar like 01:38:565 (3,4,5) - ).
00:05:265 (2) - and 00:06:465 (6,7) - this looks really confusing pattern at first time, but for get rid on this patterning just change 2 to reverse slider like 00:05:865 (1) - so players can more read it as 1/4 and 1/2 patterning, not following 3/4 patterning on piano so it can be more comfortable and more combo >:D .
00:38:565 (1) - i hope you put very low volume hitsounding at sliderend (yeah i mention to all slider like this) like -> 3/4 Slider + streams.

nah perfect :)
good luck with rerank, so yeah haha
thanks fort :3
updated
meii18
Recheck:

  • HYPER
  1. 00:25:965(3,4)- After 2-3 testplays I guess I think an note -> 1/2 slider -> note works much better instead of note -> 1/2 slider with an repeat rhythm like here :arrow: http://puu.sh/jHqgk/6e68c5a1af.jpg
  • Wish
  1. 00:09:615(1,2,3,4,1,2)- You can reduce a bit the jump here.I know here are the strong beats and you emphasize them with jumps but in my eyes,the jumps looks a bit too huge and a little reduce of spacing of these jumps wouldn't hurt at all
  2. 00:25:065(1,2)- I'd prefer to unstack them because on 00:25:365(2)- I feel an strong beat and unstacking this note from 00:25:065(1)- and making an little jump (not too huge) would emphasize that strong beat
  3. 00:25:515(3,4)- Here too on 00:25:815(4) I feel an strong beat and unstacking them and making an little jump means to increase a bit the spacing same as above on 00:25:065(1,2)- would emphasize that strong beat from 00:25:815(4)-
  4. 00:34:165(2)- I think instead having an 1/3 slider,I think 3 circles would emphasize much better the 1/3 beats
no kudosu
Call me back
Topic Starter
Chaoslitz

ByBy13 wrote:

Recheck:

  • HYPER
  1. 00:25:965(3,4)- After 2-3 testplays I guess I think an note -> 1/2 slider -> note works much better instead of note -> 1/2 slider with an repeat rhythm like here :arrow: http://puu.sh/jHqgk/6e68c5a1af.jpgfixed
  • Wish
  1. 00:09:615(1,2,3,4,1,2)- You can reduce a bit the jump here.I know here are the strong beats and you emphasize them with jumps but in my eyes,the jumps looks a bit too huge and a little reduce of spacing of these jumps wouldn't hurt at all fixed
  2. 00:25:065(1,2)- I'd prefer to unstack them because on 00:25:365(2)- I feel an strong beat and unstacking this note from 00:25:065(1)- and making an little jump (not too huge) would emphasize that strong beat fixed
  3. 00:25:515(3,4)- Here too on 00:25:815(4) I feel an strong beat and unstacking them and making an little jump means to increase a bit the spacing same as above on 00:25:065(1,2)- would emphasize that strong beat from 00:25:815(4)- This one will be fine when I fixed 00:25:365 (2) and 00:25:365 (2) is stronger than 00:25:815 (4)
  4. 00:34:165(2)- I think instead having an 1/3 slider,I think 3 circles would emphasize much better the 1/3 beats fixed
no kudosu
Call me back
thanks~~
meii18
We fixed an huge jump on 00:58:065(6,7)- and a missing note in Wish diff.Look more better now in my eyes.
Rebubbled
Topic Starter
Chaoslitz

ByBy13 wrote:

We fixed an huge jump on 00:58:065(6,7)- and a missing note in Wish diff.Look more better now in my eyes.
Rebubbled
thanks~
Nyukai
phew, I thought ByBy was going to qualify, I'll try to check soon :D
Charles445
Please review the offset (I'm getting +12, -123)
Athrun
HYPEr???
Topic Starter
Chaoslitz

Athrun wrote:

HYPEr???
nop :<



ok fixed (-123)
Nyukai
Should be fine.

Offset has been changed so I'm only able to rebubble.
meii18
Tried many many times to qualify and it shows only this



Waiting a bit more


Finally after a day of trying your mapset has just been Qualified !
Topic Starter
Chaoslitz

ByBy13 wrote:

Tried many many times to qualify and it shows only this



Waiting a bit more


Finally after a day of trying your mapset has just been Qualified !
Thanks byby >w<
Athrun
HYPE
Mao
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Difficulty settings

  • The overall difficulty in Gaia's ADVANCED and HYPER are way too low compared to the relatively high AR. Gameplay doesn't require enough precision that could be achieved with the AR. I recommend at least 6.5 for the ADVANCED and OD7 for HYPER.
    Additionally I also recommend you to raise the OD in the EXHAUST difficulty.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###
Ciyus Miapah
oh god why
Myxo
I agree with the disqualification. The high ARs allow players to react faster, so the OD should be set relatively high too to require more precision.
Asphyxia

Desperate-kun wrote:

I agree with the disqualification. The high ARs allow players to react faster, so the OD should be set relatively high too to require more precision.
This, basically.

A good rule of thumb that I would recommend is to keep the OD in most cases -1 from the AR. (e.g Ar9 -> OD8)
Cherry Blossom
Consider that OD7 is really difficult for a hard player when the BPM is high, there are difficult patterns, some with 1/4 and bursts. Don't kill his good score with a high OD, it's common for hard players to have a bad accuracy on high BPM Hard diffs, OD7 just looks overkill, there should be 6 or 6.5, not 7 imo.
Playing a 200 BPM map is not common for most of hard players.

Playing higher BPM maps is more comfortable for good players, especially with a higher OD as well, assume 200BPM is not really high, just "average", opinions could diverge. But good players are not Hard player.
When i was a Hard player, I just had bad acc on high BPM songs.
Topic Starter
Chaoslitz

Mao wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Difficulty settings

  • The overall difficulty in Gaia's ADVANCED and HYPER are way too low compared to the relatively high AR. Gameplay doesn't require enough precision that could be achieved with the AR. I recommend at least 6.5 for the ADVANCED and OD7 for HYPER.
    Additionally I also recommend you to raise the AR in the EXHAUST difficulty.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###

Cherry Blossom wrote:

Consider that OD7 is really difficult for a hard player when the BPM is high, there are difficult patterns, some with 1/4 and bursts. Don't kill his good score with a high OD, it's common for hard players to have a bad accuracy on high BPM Hard diffs, OD7 just looks overkill, there should be 6 or 6.5, not 7 imo.
Playing a 200 BPM map is not common for most of hard players.

Playing higher BPM maps is more comfortable for good players, especially with a higher OD as well, assume 200BPM is not really high, just "average", opinions could diverge. But good players are not Hard player.
When i was a Hard player, I just had bad acc on high BPM songs.
Fixed while checking other beatmaps with same BPM, the OD setting in my sets in lower then others so I would increase a bit for the balance.
Rumteen
Maybe consider increasing [Wish] difficulty's OD to 8.5 or 9; makes more sense considering its difficulty (almost 6 stars)

just a suggestion
Topic Starter
Chaoslitz

Rumteen wrote:

Maybe consider increasing [Wish] difficulty's OD to 8.5 or 9; makes more sense considering its difficulty (almost 6 stars)

just a suggestion
should be fine about the od spread when EXHAUST is OD7.5
MirinH
#YOLOBUBBLE2015
meii18
Let's get this back \w/
Topic Starter
Chaoslitz

ByBy13 wrote:

Let's get this back \w/
Thanks AL and ByBy \w/
-Sh1n1-
*-*/
Rumia53
Good beatmap
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