wish upon starforyou
ByBy13 wrote:
- Gaia's ADVANCED
- 00:51:465(2)- This note can be an 2/1 slider to map 00:52:365- ~ 00:52:965- where clearly is the piano and it would be much better to follow the piano instead ignoring it left it blank on purpose, pretty calm part
- 01:28:065(2)- Missing clap on slider's head i dont hear a snare or anything there, no need imo but i'll let chaos decide for this one cuz i copied his hitsounds :p
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap thereChaoslitz wrote:
- 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
ok addedByBy13 wrote:
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap thereChaoslitz wrote:
- 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
thanks fort :3Fort wrote:
oh this is finally amazing map, chaoslitz
im just want to suggest something here, no kd okay :3
wish:
01:22:365 (1,2,3,4,5) - i think it will be looks better if you put Suppressed stacking like put 0.14x at this stream part like this http://puu.sh/jH9Sb/e58a8c099b.jpg so it can be good at both editor and gameplay.
01:37:365 (2,3,4) - move (4) to 01:37:365 - then nudge 01:37:365 (2,3) - to 01:37:515 - it can be better rhythm pattern (similiar like 01:38:565 (3,4,5) - ).
00:05:265 (2) - and 00:06:465 (6,7) - this looks really confusing pattern at first time, but for get rid on this patterning just change 2 to reverse slider like 00:05:865 (1) - so players can more read it as 1/4 and 1/2 patterning, not following 3/4 patterning on piano so it can be more comfortable and more combo >:D .
00:38:565 (1) - i hope you put very low volume hitsounding at sliderend (yeah i mention to all slider like this) like -> 3/4 Slider + streams.
nah perfect
good luck with rerank, so yeah haha
thanks~~ByBy13 wrote:
Recheck:
- HYPER
- 00:25:965(3,4)- After 2-3 testplays I guess I think an note -> 1/2 slider -> note works much better instead of note -> 1/2 slider with an repeat rhythm like here http://puu.sh/jHqgk/6e68c5a1af.jpgfixed
- Wish
no kudosu
- 00:09:615(1,2,3,4,1,2)- You can reduce a bit the jump here.I know here are the strong beats and you emphasize them with jumps but in my eyes,the jumps looks a bit too huge and a little reduce of spacing of these jumps wouldn't hurt at all fixed
- 00:25:065(1,2)- I'd prefer to unstack them because on 00:25:365(2)- I feel an strong beat and unstacking this note from 00:25:065(1)- and making an little jump (not too huge) would emphasize that strong beat fixed
- 00:25:515(3,4)- Here too on 00:25:815(4) I feel an strong beat and unstacking them and making an little jump means to increase a bit the spacing same as above on 00:25:065(1,2)- would emphasize that strong beat from 00:25:815(4)- This one will be fine when I fixed 00:25:365 (2) and 00:25:365 (2) is stronger than 00:25:815 (4)
- 00:34:165(2)- I think instead having an 1/3 slider,I think 3 circles would emphasize much better the 1/3 beats fixed
Call me back
thanks~ByBy13 wrote:
We fixed an huge jump on 00:58:065(6,7)- and a missing note in Wish diff.Look more better now in my eyes.
Rebubbled
nop :<Athrun wrote:
HYPEr???
Thanks byby >w<ByBy13 wrote:
Tried many many times to qualify and it shows only this
Waiting a bit more
Finally after a day of trying your mapset has just been Qualified !
This, basically.Desperate-kun wrote:
I agree with the disqualification. The high ARs allow players to react faster, so the OD should be set relatively high too to require more precision.
Mao wrote:
Hello!
We have found some potential issues that we feel are important enough to address before continuing:General
Difficulty settings
The overall difficulty in Gaia's ADVANCED and HYPER are way too low compared to the relatively high AR. Gameplay doesn't require enough precision that could be achieved with the AR. I recommend at least 6.5 for the ADVANCED and OD7 for HYPER.
Additionally I also recommend you to raise the AR in the EXHAUST difficulty.
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
###
Fixed while checking other beatmaps with same BPM, the OD setting in my sets in lower then others so I would increase a bit for the balance.Cherry Blossom wrote:
Consider that OD7 is really difficult for a hard player when the BPM is high, there are difficult patterns, some with 1/4 and bursts. Don't kill his good score with a high OD, it's common for hard players to have a bad accuracy on high BPM Hard diffs, OD7 just looks overkill, there should be 6 or 6.5, not 7 imo.
Playing a 200 BPM map is not common for most of hard players.
Playing higher BPM maps is more comfortable for good players, especially with a higher OD as well, assume 200BPM is not really high, just "average", opinions could diverge. But good players are not Hard player.
When i was a Hard player, I just had bad acc on high BPM songs.
should be fine about the od spread when EXHAUST is OD7.5Rumteen wrote:
Maybe consider increasing [Wish] difficulty's OD to 8.5 or 9; makes more sense considering its difficulty (almost 6 stars)
just a suggestion
Thanks AL and ByBy \w/ByBy13 wrote:
Let's get this back \w/