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Sound Horizon - Utsukushiki Mono

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Topic Starter
Narcissu

Hello- wrote:

Hello =w=!
i'm not well modding. but, i'm hope my modding is helpful for you.

txt
General
1.Timing -8~-12? …… i think it should +10 Orz , timing not by me
2.HP Drain +1~1.5 so low. lol …… ok , HP6
2.Delete .osb……fix
3.Turn off Widescreen Support…… fix

Treasure
00:28:527 - 00:33:982 - 00:39:437 - 00:44:891 - add whistle. …… i just add 13 whistle and 24clap …… not follow music Orz
00:33:641 (2) - add clap
00:36:027 (3) - try move 148/324? i think better set with 00:34:664 (1) - last head. / or rotate 4, stack 00:30:573 - ?
00:47:277 (4) - add finish.…… fix
00:47:618 (5) - Ctrl+G? ……
01:20:346 - change finish?…… ok
01:31:937 (1) - blanket to 01:32:959 (2) - ……it's blanket too ??
01:42:164 (5) - Ctrl+G?
01:44:209 (3) - move 296/312 last head? …… ??
01:48:130 - maybe looks better add circle?…… i all 1/2 …… 1/4 a bit abrupt
01:56:482 (1) - blanket to 01:57:505 (2) - …… fix
02:25:459 (2) - change finish, off additions.…… fix
02:31:937 - no hear finish sound. you can off finish.…… e ……
03:57:846 (3) - reduce 03:58:187 - …… ok
03:48:130 - same 01:48:130 -
04:14:550 (6) - off finish.…… fix
04:23:755 (1) - change normal(additions) finish.…… fix
04:25:459 (6) - change finish, off additions.…… fix
04:46:909 (6) - NC.…… ok
05:12:025 (5) - ^……8note same color better ?
05:15:355 (1) - off NC?…… ok

veeeeeeeeeeeeeery good song! …… ::>_<::
good luck~ :)
thx mod :)
moonlightleaf
怎么感觉没原版的好,先star,摸稍后补 :)
Kalibe
Hello, as requested in-game.

general:

nothing~

[Treasure]

00:53:755 (1) - expecting a jump here D:
01:01:596 (5) - try to avoid overlap? x: 168 y: 348 maybe... ?
01:15:573 (1) - moar spacing please ;w;
01:26:482 (1) - ^ same
01:30:573 (3,4,5,6) - spacing here is weird for me, because i hear white tick is stronger than red so 5>4 in spacing imo. So maybe try this? : https://osu.ppy.sh/ss/4040247
01:37:391 (1) - x: 208 y: 188 ?
01:52:732 (4) - clap here is weird. I have idea : remove it and change sampleset to Drum, sounds better imo
02:01:937 (6) - NC mayb?
02:18:300 (1) - spacing is too small for me.
03:09:437 (5) - add clap with normal addition?
03:52:008 (3) - sounds off dude. It's snap on 1/16 lel ? : http://puu.sh/lCiIu/bbadc809fe.jpg
04:01:937 (7) - also, maybe NC? it will be nice imo :3
04:25:459 (6) - with clap i hear finish too.

Ok, that's all. Good map and really nice song tho :3

Have a starr (/・ω・)/
Topic Starter
Narcissu

Kalibe wrote:

Hello, as requested in-game.

general:

nothing~

[Treasure]

00:53:755 (1) - expecting a jump here D: …… ok
01:01:596 (5) - try to avoid overlap? x: 168 y: 348 maybe... ? …… i think move more comfortable ;w;
01:15:573 (1) - moar spacing please ;w;…… i can't jump all download , it's a bit dull Orz
01:26:482 (1) - ^ same……
01:30:573 (3,4,5,6) - spacing here is weird for me, because i hear white tick is stronger than red so 5>4 in spacing imo. So maybe try this? : …… i prefer use my beautiful layout Orz https://osu.ppy.sh/ss/4040247
01:37:391 (1) - x: 208 y: 188 ? ……ok
01:52:732 (4) - clap here is weird. I have idea : remove it and change sampleset to Drum, sounds better imo …… i don't think so - -
02:01:937 (6) - NC mayb? …… no nc better read ?
02:18:300 (1) - spacing is too small for me.
03:09:437 (5) - add clap with normal addition?…… fix
03:52:008 (3) - sounds off dude. It's snap on 1/16 lel ? …… you are right …… but i want to use 1/2……: http://puu.sh/lCiIu/bbadc809fe.jpg
04:01:937 (7) - also, maybe NC? it will be nice imo :3
04:25:459 (6) - with clap i hear finish too.……fix

Ok, that's all. Good map and really nice song tho :3

Have a starr (/・ω・)/
thx mod XD
vick
Orz

irc
2015-11-28 23:07 Narcissu: hi >.>
2015-11-28 23:08 TotoiZn: hi :3
2015-11-28 23:08 Narcissu: e …… could you mod my map ?
2015-11-28 23:08 TotoiZn: i can try
2015-11-28 23:08 TotoiZn: np me :D
2015-11-28 23:09 Narcissu: ACTION is listening to [http://osu.ppy.sh/b/816636 Sound Horizon - Utsukushiki Mono]
2015-11-28 23:09 Narcissu: XD
2015-11-28 23:09 Narcissu: hope you like the song
2015-11-28 23:09 TotoiZn: okay ! i will try to mod this in a while
2015-11-28 23:09 Narcissu: ;w;
2015-11-28 23:10 Narcissu: don't mind time
2015-11-28 23:10 TotoiZn: can i ask you why you ask it to me ? xD
2015-11-28 23:10 Narcissu: random :D
2015-11-28 23:10 TotoiZn: lol
2015-11-28 23:10 TotoiZn: okay :D
2015-11-28 23:10 Narcissu: World list
2015-11-28 23:45 TotoiZn: hey
2015-11-28 23:45 TotoiZn: i cant find problems here
2015-11-28 23:45 TotoiZn: i like this map
2015-11-28 23:45 TotoiZn: just little things
2015-11-28 23:45 Narcissu: ;w;
2015-11-28 23:45 TotoiZn: like
2015-11-28 23:45 TotoiZn: 00:50:687 (1) -
2015-11-28 23:45 TotoiZn: i think that note have a bad flow
2015-11-28 23:46 TotoiZn: 00:53:755 (1,2,3) -
2015-11-28 23:46 Narcissu: 嗯嗯
2015-11-28 23:46 TotoiZn: the spacing here its confusing tho
2015-11-28 23:46 TotoiZn: omg
2015-11-28 23:46 TotoiZn: cant understand
2015-11-28 23:46 TotoiZn: T:T
2015-11-28 23:46 Narcissu: a …… sorry
2015-11-28 23:46 Narcissu: QAQ
2015-11-28 23:46 TotoiZn: np
2015-11-28 23:46 TotoiZn: just
2015-11-28 23:47 TotoiZn: i tell you and then if you want i post a irc mod in your maps thread
2015-11-28 23:47 Narcissu: 額,ok
2015-11-28 23:47 Narcissu: what should i do ?
2015-11-28 23:48 TotoiZn: well
2015-11-28 23:48 TotoiZn: in the 2 notes with diferent space
2015-11-28 23:48 TotoiZn: just fix that
2015-11-28 23:48 TotoiZn: with the distance snap
2015-11-28 23:48 TotoiZn: and here 00:50:687 (1) -
2015-11-28 23:49 Narcissu: other say i should jump when download XD
2015-11-28 23:49 TotoiZn: ctrl + h
2015-11-28 23:49 TotoiZn: and fix the space
2015-11-28 23:49 TotoiZn: na, its a very good map
2015-11-28 23:49 TotoiZn: i love the song
2015-11-28 23:49 TotoiZn: and the bg
2015-11-28 23:49 Narcissu: i love the BG too
2015-11-28 23:50 TotoiZn: where you find it ? T.T
2015-11-28 23:50 Narcissu: a painter ……
2015-11-28 23:50 Narcissu: 鬼貓屋
2015-11-28 23:50 Narcissu: おにねこ
2015-11-28 23:50 TotoiZn: i cant understand anything xD
2015-11-28 23:51 Narcissu: oninekoya
2015-11-28 23:51 Narcissu: yeye
2015-11-28 23:51 Narcissu: XD
2015-11-28 23:51 TotoiZn: i puush you somethings
2015-11-28 23:51 TotoiZn: to fix
2015-11-28 23:51 Narcissu: chinese , Japanese
2015-11-28 23:51 Narcissu: Orz
2015-11-28 23:51 TotoiZn: only english
2015-11-28 23:51 TotoiZn: or spanish
2015-11-28 23:51 TotoiZn: Orz
2015-11-28 23:51 TotoiZn: this 02:19:664 (4,5) -
2015-11-28 23:52 Narcissu: the painter is Japanese , i don't know her english nameOrz
2015-11-28 23:52 TotoiZn: could be like this http://puu.sh/lCocj/8df13d532d.jpg
2015-11-28 23:52 TotoiZn: something like that
2015-11-28 23:52 TotoiZn: but better made xD
2015-11-28 23:52 Narcissu: ok
2015-11-28 23:53 Narcissu: beautiful skin ;w;
2015-11-28 23:53 TotoiZn: i love this map style
2015-11-28 23:53 TotoiZn: lol, thank you ♥
2015-11-28 23:54 Narcissu: could you give your skin XD
2015-11-28 23:55 TotoiZn: yes !
2015-11-28 23:55 TotoiZn: its the hvick skins
2015-11-28 23:55 TotoiZn: skin
2015-11-28 23:55 TotoiZn: give me a sec
2015-11-28 23:55 Narcissu: thx ;w;
2015-11-28 23:55 TotoiZn: http://puu.sh/l4ugx/58484e17f1.rar
2015-11-28 23:55 TotoiZn: 03:36:027 (3,4,5,1) -
2015-11-28 23:55 TotoiZn: the 5
2015-11-28 23:55 TotoiZn: its a little confusing
2015-11-28 23:55 TotoiZn: maybe try to move it a little ?
2015-11-28 23:56 Narcissu: move ?
2015-11-28 23:56 TotoiZn: like
2015-11-28 23:57 TotoiZn: this
2015-11-28 23:57 TotoiZn: http://puu.sh/lCoro/6b537de9ff.jpg
2015-11-28 23:57 Narcissu: ok
2015-11-29 00:00 TotoiZn: 05:58:010 (1) - maybe move like this ? http://puu.sh/lCoB3/b9c422db87.jpg
2015-11-29 00:00 TotoiZn: i cant find anything else lol
2015-11-29 00:00 TotoiZn: i love this map
2015-11-29 00:00 Narcissu: jump ? maybe is hard ??
2015-11-29 00:01 TotoiZn: yes, its hard, but i think it fits more with the song
2015-11-29 00:01 TotoiZn: look here
2015-11-29 00:01 Narcissu: e …… i move to 240|172 √
2015-11-29 00:01 TotoiZn: 05:47:344 (6,7) -
2015-11-29 00:01 TotoiZn: this jump is big tho
2015-11-29 00:01 Narcissu: yeye
2015-11-29 00:02 TotoiZn: anything more
2015-11-29 00:02 TotoiZn: you want me to post this in the thread ? xD
2015-11-29 00:02 Narcissu: of course :D
2015-11-29 00:02 TotoiZn: its hard to mod this, you mapping is really well and clean
2015-11-29 00:02 Narcissu: Orz
Kyle Y
2.6 星的慢歌你想我摸什喵啦
給你星星好了
Topic Starter
Narcissu

Kyle Y wrote:

2.6 星的慢歌你想我摸什喵啦
給你星星好了
ah …… 那我嘗試集齊十種國旗的星星 :?
moonlightleaf
[Treasure]

00:09:777 - note

00:20:687 扔3连?

00:31:937 (1) - 漏了00:32:959 很难受

02:25:118 (5,6) - 没平行好难受

04:42:138 (4) - ctrl+h的样子

05:46:513 - 3连?

摸不出啥...太水了orz
Topic Starter
Narcissu

moonlightleaf wrote:

[Treasure]

00:09:777 - note……因为人声有蓝线所以从头到尾都没跟

00:20:687 扔3连?……放连打就没有干净的感觉了……

00:31:937 (1) - 漏了00:32:959 很难受……因为口琴有蓝线所以从头到尾都没跟

02:25:118 (5,6) - 没平行好难受 …… 唔……

04:42:138 (4) - ctrl+h的样子……因为是finish所以和正常的地方不一样……

05:46:513 - 3连?……为何……

摸不出啥...太水了orz
Sc4v4ng3r
Heya! Mod as requested in-game~

  • Unrankable issues
  1. My opinion which I highly recommend changing it
  2. Small suggestions/nazi

[General]
  1. All clear.
[Treasure]
  1. 01:30:573 (3,4,5,6,1) - This star pattern's movement can catch player's off-guard, due to the first one having a different kind of movement(by first one I mean 01:08:755 (3,4,5,6,1) - ). And on top of that, I do not really like the movement of this pattern when looked over it individually, as the movement between the notes are getting suddenly bigger then smaller then bigger etc., personally I like the movement in the first star pattern than this.
  2. 01:41:482 (3,4,5) - This is my personal opinion, but reducing the distance on (5) that much when (3) and (4) were basically 'far' jumps may have a negative effect on the movements of the player. Yes, this breaks off the consistency, but it reflects the instrument's 'mood' in this part when (5) is moved a bit more far apart.
  3. 02:25:459 (6) - You might as well give a little bit more spacing on this note, as this is having the same cymbals like 02:24:437 (3) - . It feels a little bit weird to have the same distance like 02:25:800 (7) - this did, as in the other parts, 02:25:800 (7) - this note had a lower distance than any other notes in the same type of rhythm.
  4. 02:41:482 (3) - Any reason why is there a normal addition on the head of this slider? I mean, there wasn't any in the other parts, but I don't see a specific reason for this to be here.
  5. 05:41:025 (4,5) - Something similar like the movement point made above, this doesn't necessarily have to be under 05:39:695 (6) - , it just doesn't really reflect the mood of the song in this part(the stanza being the most intense one here). Instead, you could blanket 05:39:695 (6) - this note instead with these notes, which may give a better emphasis to the song's mood.
Overall a really good map, with great song and hitsounds. They are beautiful :D
GL!
Topic Starter
Narcissu
my english very bad , i not well understand Orz

[Sc4v4ng3r] wrote:

Heya! Mod as requested in-game~

  • Unrankable issues
  1. My opinion which I highly recommend changing it
  2. Small suggestions/nazi

[General]
  1. All clear.
[Treasure]
  1. 01:30:573 (3,4,5,6,1) - This star pattern's movement can catch player's off-guard, due to the first one having a different kind of movement(by first one I mean 01:08:755 (3,4,5,6,1) - ). And on top of that, I do not really like the movement of this pattern when looked over it individually, as the movement between the notes are getting suddenly bigger then smaller then bigger etc., personally I like the movement in the first star pattern than this.

    ……it‘s mean all star pattern like 01:08:755 (3,4,5,6,1) - ?? i prefer random jump , reasonably ≈ dull imo
  2. 01:41:482 (3,4,5) - This is my personal opinion, but reducing the distance on (5) that much when (3) and (4) were basically 'far' jumps may have a negative effect on the movements of the player. Yes, this breaks off the consistency, but it reflects the instrument's 'mood' in this part when (5) is moved a bit more far apart.

    …… same as above , random jump have fun XD , i prefer to do lively not logic
  3. 02:25:459 (6) - You might as well give a little bit more spacing on this note, as this is having the same cymbals like 02:24:437 (3) - . It feels a little bit weird to have the same distance like 02:25:800 (7) - this did, as in the other parts, 02:25:800 (7) - this note had a lower distance than any other notes in the same type of rhythm.
    ……ok,
  4. 02:41:482 (3) - Any reason why is there a normal addition on the head of this slider? I mean, there wasn't any in the other parts, but I don't see a specific reason for this to be here.

    add jump when download ?? maybe it's a bit different with others ……
  5. 05:41:025 (4,5) - Something similar like the movement point made above, this doesn't necessarily have to be under 05:39:695 (6) - , it just doesn't really reflect the mood of the song in this part(the stanza being the most intense one here). Instead, you could blanket 05:39:695 (6) - this note instead with these notes, which may give a better emphasis to the song's mood.

    ……e .. you are right , but looks very complicated ...
Overall a really good map, with great song and hitsounds. They are beautiful :D
GL!


thx mod Orz
XiMerx
Hello c: From PM owo

It seems that your mapping style don't blanket very often? Blanketing makes things very pretty ww

Treasure

  1. 00:26:482 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  2. 01:06:027 (3,4,1) - You should emphasise on (1), not (4).
  3. 01:31:255 (5,6) - Ctrl+G so that 01:31:937 (1) will be emphasised
  4. 01:33:300 (3,4,1) - They should have same DS because (3) and (1) have the same sound on start. (1) should not have lesser DS.
  5. 01:37:391 (1,2) - You should blanket them
  6. 01:39:437 (4,1) - ^
  7. 01:51:027 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  8. 02:21:027 (1,2) - Blanket? :?:
  9. 03:15:573 (1) - More DS?
  10. 05:14:021 (2) - This should be in front of the slider (1) because of its direction. This creates more flow.

Sorry for bad mod. PM me 如果你不明白一些提示。
Evil_Twilight
[Treasure]
00:23:755 (1) - NC移到00:25:118 (2) - 去突顯這一段的結束
01:08:755 (3) - 我會在這放NC
01:33:300 (3) - 擺在x:224 y:316 好看一些
01:57:846 (3) - 跟上面一樣頭壓尾不太好看
02:19:664 (4) - 試試 http://puu.sh/lDXXz/836392093f.png

還是這種小清心的圖好
就是速度有點慢了
YellowManul
we did irc mod, here's a log
meow
11:05 YellowManul: hmm
11:05 YellowManul: about nc
11:05 YellowManul: maybe you should do one nc per 2 big white ticks
11:05 YellowManul: ;w;
11:05 Narcissu: ;w;
11:05 Narcissu: why
11:05 YellowManul: hmm
11:05 YellowManul: like
11:05 YellowManul: 1-2 combos in one combo? ;w;
11:06 YellowManul: idk if it's ok
11:06 YellowManul: just noticed
11:06 Narcissu: maybe …… idk too
11:06 YellowManul: owo
11:06 Narcissu: Orz
11:06 YellowManul: oOooOrz
11:07 Narcissu: my last map use NC * every note with Storyboard XD
11:07 YellowManul: o:
11:07 YellowManul: nice
11:07 YellowManul: 00:25:118 (2,1) -
11:07 YellowManul: mb stack o3o
11:08 YellowManul: 00:37:391 (1,3) -
11:08 Narcissu: i prefer now Orz , like02:02:618 (1) -
11:09 YellowManul: ? ;w;
11:09 Narcissu: stack here a bit …… strange??
11:09 YellowManul: hmmm
11:09 YellowManul: ok don't do o3o
11:09 YellowManul: 00:37:391 (1,3) -
11:09 YellowManul: make them parallel
11:09 Narcissu: parallel ?
11:10 YellowManul: http://puu.sh/lDXUi/9f712a1085.jpg
11:10 YellowManul: 00:57:164 (2) -
11:11 YellowManul: i'd like to curve this one owo
11:11 YellowManul: http://puu.sh/lDXXb/4469847a74.jpg
11:11 Narcissu: e …… i think unparalle more  lively …… all paralle a bit …… dull ??
11:11 Narcissu: like02:08:755 (4,5,1) -
11:11 YellowManul: hmm
11:11 Narcissu: ok
11:11 YellowManul: oki :3
11:12 YellowManul: 00:59:209 (1) - fix dat blanket o3o
11:12 Narcissu: ok
11:12 YellowManul: 01:01:937 (1) - and this a little bit! :3
11:12 Narcissu: 0.0
11:13 YellowManul: like
11:13 YellowManul: tail is not accurate ;w;
11:13 YellowManul: it should be on x:72 y:116
11:14 YellowManul: 01:31:937 (1) - blankeeeeeeeeeeeet owo
11:14 Narcissu: it's too meticulous ;w; , maybe i'm not good man
11:14 YellowManul: wut
11:14 Narcissu: i will fix these Orz
11:14 YellowManul: oh
11:14 YellowManul: it's ok
11:15 YellowManul: it's standart mod ;w;
11:15 YellowManul: ok
11:15 YellowManul: i'm not goin to notice blankets
11:15 Narcissu: Orz
11:15 YellowManul: look them all by urself then? ;w;
11:16 YellowManul: 01:57:846 (3) -
11:16 YellowManul: what about http://puu.sh/lDY9z/76fb891b34.jpg
11:16 YellowManul: :v
11:16 Narcissu: ok
11:17 Narcissu: need change more because i copy the rhythm lol
11:17 YellowManul: yeah i see
11:17 YellowManul: :3
11:19 YellowManul: 04:08:414 (3,4,5) -
11:19 YellowManul: wooooooooooow
11:19 YellowManul: o:
11:19 YellowManul: that jump series
11:19 Narcissu: bad flow ?
11:20 YellowManul: no
11:20 YellowManul: flow is good
11:20 Narcissu: QAQ
11:20 YellowManul: like
11:20 YellowManul: i'd reccomend you to reduce distance
11:20 YellowManul: 04:09:437 (5) -
11:20 YellowManul: 04:09:437 (5,1) -
11:20 YellowManul: here!!
11:21 Narcissu: reduce ?
11:21 Narcissu: wait me to 翻譯
11:21 YellowManul: http://puu.sh/lDYjO/0401119580.jpg
11:21 Narcissu: ok
11:21 YellowManul: example
11:23 YellowManul: idk why but i feel like this map needs some curve sliders, like here http://puu.sh/lDYov/4495b2783d.jpg - 04:12:164 (4) -
11:23 YellowManul: ;w;
11:24 Narcissu: ok
11:24 YellowManul: 04:20:346 (5,1) - also this jump a little bit big
11:24 YellowManul: ;w;
11:24 Narcissu: move 04:20:346 (5) - up ?
11:24 YellowManul: yea!
11:24 YellowManul: or
11:25 YellowManul: CTRL+G + CTRL+H
11:25 YellowManul: and move o3o
11:26 YellowManul: 04:47:937 (4) -
11:26 YellowManul: this one is really hard to play
11:26 Narcissu: ye …… but i think it's no problem O_O
11:26 Narcissu: last part more hard XD
11:26 YellowManul: lOL
11:26 YellowManul: ok let's see
11:27 YellowManul: btw good map ;3
11:27 Narcissu: final part *
11:27 YellowManul: OH BOY
11:28 YellowManul: 05:57:676 (5) -
11:28 YellowManul: ok naziI
11:28 YellowManul: nazi
11:28 YellowManul: 05:57:676 (5) -
11:28 YellowManul: it's like
11:29 Narcissu: 嗯
11:29 YellowManul: too straight
11:29 Narcissu: curve ?
11:29 YellowManul: http://puu.sh/lDYBp/5e6d1d4de5.jpg what about makian a triangle here
11:29 YellowManul: makin a*
11:29 Narcissu: i want to jump happy end ;w;
11:30 YellowManul: hmmm
11:30 Narcissu: it's too easy
11:30 YellowManul: http://puu.sh/lDYDe/34515d41eb.jpg
11:30 Narcissu: 0.0
11:30 YellowManul: owo
11:30 YellowManul: it's just my suggestion
11:31 YellowManul: you don't have to accept it
11:31 Narcissu: ok >.>
11:31 YellowManul: hmm
11:31 YellowManul: i think that's all


Well mapped, good luck! :)
Topic Starter
Narcissu

XiMerx wrote:

Hello c: From PM owo

It seems that your mapping style don't blanket very often? Blanketing makes things very pretty ww

Treasure

  1. 00:26:482 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.…… 的確我有點看不懂 ;w;
  2. 01:06:027 (3,4,1) - You should emphasise on (1), not (4). ……
  3. 01:31:255 (5,6) - Ctrl+G so that 01:31:937 (1) will be emphasised …… 這個反過來的話……後面那個就有點奇怪
  4. 01:33:300 (3,4,1) - They should have same DS because (3) and (1) have the same sound on start. (1) should not have lesser DS.……ok
  5. 01:37:391 (1,2) - You should blanket them…… 包好的話滑條就太彎了Orz
  6. 01:39:437 (4,1) - ^
  7. 01:51:027 (1,2) - Because of where (1) slider end is facing, (2) should be in front of (1), not behind.
  8. 02:21:027 (1,2) - Blanket? :?:
  9. 03:15:573 (1) - More DS? ??
  10. 05:14:021 (2) - This should be in front of the slider (1) because of its direction. This creates more flow.……ok

Sorry for bad mod. PM me 如果你不明白一些提示。

Evil_Twilight wrote:

[Treasure]
00:23:755 (1) - NC移到00:25:118 (2) - 去突顯這一段的結束 …… 原來如此lol ,看來刻板的人是我
01:08:755 (3) - 我會在這放NC
01:33:300 (3) - 擺在x:224 y:316 好看一些……
01:57:846 (3) - 跟上面一樣頭壓尾不太好看……後面都是圈有點難動……
02:19:664 (4) - 試試 http://puu.sh/lDXXz/836392093f.png ……

還是這種小清心的圖好
就是速度有點慢了…… 之前我做成4.6星,AR9 OD8……最後還是放棄了 ah
thx mod …… i need time to fix too many 【
pieguyn
[Treasure]
00:52:391 (3) - maybe curve might flow better? https://osu.ppy.sh/ss/4069149
00:55:118 (3) - i'd prefer a position more like this... https://osu.ppy.sh/ss/4068913 i don't get the reason behind jump at 00:53:755 (1,2) - only
76,224,55118,2,0,P|115:218|150:201,2,79.9999999999999,2|0|8,0:0|0:0|0:0,0:0:0:0:
00:57:846 (3,4,1) - i don't think this spacing really fit well. there's no emphasis on drums at 00:58:527 (4) - but emphasis on drums at 00:57:846 (3) - and vocal, it feels random to play for me. mb try a position more like this? https://osu.ppy.sh/ss/4069048
01:00:232 (2) - maybe try a position more like x388 y248?
01:06:027 (3,4) - any reason this isn't blanket? seems u use a lot of blankets here but this one isn't
01:17:618 (4) - make it symmetric to 01:16:937 (3) - imo
01:41:823 (4,5) - imo spacing here doesn't fit emphasis from drum well. how about pattern like this instead... https://osu.ppy.sh/ss/4069136 ? if u accept, maybe rearrange the other notes a bit so spacing isn't as high
02:18:300 - imo this rhythm would fit vocal a lot better http://puu.sh/lIFVj/af6d299813.jpg
02:46:937 - maybe pattern like this could fit emphasis from drum better? https://osu.ppy.sh/ss/4069124
03:06:027 (3) - if "random jump" is what u prefer i think a jump like this https://osu.ppy.sh/ss/4069077 would be good
337,283,186027,2,0,P|261:303|191:268,1,160,2|8,0:0|0:1,0:0:0:0:
03:17:618 (4,1) - seem odd for me there's no jump here bc it's in the middle of a jump pattern. how about position like this to keep spacing up? https://osu.ppy.sh/ss/4069082
03:47:959 (4,1) - jump here (1.6x DS)? seem to fit rest of the vocal in this area
03:52:732 (4) - x80 y344?
04:35:666 (2) - i think i get how u placed most of the jumps but i don't get this one. it's not a blanket and doesn't seem follow anything. imo move to x316 y300 and make jump between 04:35:666 (2,3) - fits better
05:40:360 (2,3) - 1/2 slider here? spacing at 05:40:692 (3,4) - doesn't seem to emphasize vocal well enough imo

all suggestions
first mod in 10 months, sorry in advance if it's not helpful 8-)
i like the hitsounds a lot ~
gl ~
Topic Starter
Narcissu

pieguyn wrote:

[Treasure]
00:52:391 (3) - maybe curve might flow better? https://osu.ppy.sh/ss/4069149 …… ok
00:55:118 (3) - i'd prefer a position more like this... https://osu.ppy.sh/ss/4068913 i don't get the reason behind jump at 00:53:755 (1,2) - only …… e, i prefer own
76,224,55118,2,0,P|115:218|150:201,2,79.9999999999999,2|0|8,0:0|0:0|0:0,0:0:0:0:
00:57:846 (3,4,1) - i don't think this spacing really fit well. there's no emphasis on drums at 00:58:527 (4) - but emphasis on drums at 00:57:846 (3) - and vocal, it feels random to play for me. mb try a position more like this? https://osu.ppy.sh/ss/4069048 …… no jump emphasis next jump more ?
01:00:232 (2) - maybe try a position more like x388 y248?…… ok
01:06:027 (3,4) - any reason this isn't blanket? seems u use a lot of blankets here but this one isn't…… random blanket XD
01:17:618 (4) - make it symmetric to 01:16:937 (3) - imo…… ok
01:41:823 (4,5) - imo spacing here doesn't fit emphasis from drum well. how about pattern like this instead... https://osu.ppy.sh/ss/4069136 ? if u accept, maybe rearrange the other notes a bit so spacing isn't as high……it's too hard lol
02:18:300 - imo this rhythm would fit vocal a lot better http://puu.sh/lIFVj/af6d299813.jpg……never follow vocal XD , random rhythm……
02:46:937 - maybe pattern like this could fit emphasis from drum better? https://osu.ppy.sh/ss/4069124 ……ok
03:06:027 (3) - if "random jump" is what u prefer i think a jump like this https://osu.ppy.sh/ss/4069077 would be good……ok
337,283,186027,2,0,P|261:303|191:268,1,160,2|8,0:0|0:1,0:0:0:0:
03:17:618 (4,1) - seem odd for me there's no jump here bc it's in the middle of a jump pattern. how about position like this to keep spacing up? https://osu.ppy.sh/ss/4069082……
03:47:959 (4,1) - jump here (1.6x DS)? seem to fit rest of the vocal in this area……ok
03:52:732 (4) - x80 y344?
04:35:666 (2) - i think i get how u placed most of the jumps but i don't get this one. it's not a blanket and doesn't seem follow anything. imo move to x316 y300 and make jump between 04:35:666 (2,3) - fits better
05:40:360 (2,3) - 1/2 slider here? spacing at 05:40:692 (3,4) - doesn't seem to emphasize vocal well enough imo……i want to add more note …… get PP ?

all suggestions
first mod in 10 months, sorry in advance if it's not helpful 8-)
i like the hitsounds a lot ~
gl ~

your mod all very pertinent about jump…… but if i jump all drum and downbeat …… the layout will be formalization…… i remove many jump because i want to make a easy and relax map Orz
thx mod XD
Secretpipe
Very solid map here in general! Throwing some suggestions and we're good to go !

[Treasure]
  1. 01:01:596 (5) - You can maybe move it to x:127 y:339 because it's doing an overlap with 01:00:573 (3) - at the moment and you could improve the jump here
  2. 01:18:641 (2) - I think you can move that note aswell to x:99 y:41 to get a flawless cursor's movement when playing these : 01:17:618 (4,1,2,3) -
  3. 01:23:073 (4,5) - You can try to rearrange the spacing here to get another flow and avoid some overlaps :
  4. 02:13:868 (4,5,6) - I was a little bit confused by this placement ; it sounded a bit random imo owo Maybe you can rearrange the placement here?
  5. 02:23:755 (1,2,3,4,5,6) - This is nice! Good job ♥
  6. 03:34:664 (1) - I'd Ctrl+G that note in order to make an awesome flow with 03:35:687 (2,3) - ( it improve the jump here!)
  7. 04:30:552 (3,4) - Your pattern could be more energic , try it like that :
Alright , once you applied those, call me bac for a recheck!
Topic Starter
Narcissu

Secretpipe wrote:

Very solid map here in general! Throwing some suggestions and we're good to go !

[Treasure]
  1. 01:01:596 (5) - You can maybe move it to x:127 y:339 because it's doing an overlap with 01:00:573 (3) - at the moment and you could improve the jump here …… the overlap is my wish , like random and spontaneous , but too many people think it's bad Orz , i move too 144|344
  2. 01:18:641 (2) - I think you can move that note aswell to x:99 y:41 to get a flawless cursor's movement when playing these : 01:17:618 (4,1,2,3) - ……ok
  3. 01:23:073 (4,5) - You can try to rearrange the spacing here to get another flow and avoid some overlaps : …… the jump too big Orz
  4. 02:13:868 (4,5,6) - I was a little bit confused by this placement ; it sounded a bit random imo owo Maybe you can rearrange the placement here? …… random is romantic ! , i dont know how to change Orz
  5. 02:23:755 (1,2,3,4,5,6) - This is nice! Good job ♥ …… naya ~
  6. 03:34:664 (1) - I'd Ctrl+G that note in order to make an awesome flow with 03:35:687 (2,3) - ( it improve the jump here!) …… ok
  7. 04:30:552 (3,4) - Your pattern could be more energic , try it like that :……ok
Alright , once you applied those, call me bac for a recheck!
thx mod :)
Secretpipe
Alright then!

Good luck with ranking it!

#1
Kyubey
#2
Topic Starter
Narcissu
thx bubble ;w;

as your say …… maybe i out of luck so i find bn fail 16* …… but i lose passion yet , i don't want to map more graveyard map . maybe it's my last map lol
Pho
oh this got so far already? well if you still need a bn checking it for rank just call me back~
Topic Starter
Narcissu
e …… plz check it if you don't mind ……
Satellite
wheeen
Topic Starter
Narcissu
最久的一個圖泡了兩年?
Natsu
hey from x'mas queue, you have BN for this? if not pm in game !
Topic Starter
Narcissu

Natsu wrote:

hey from x'mas queue, you have BN for this? if not pm in game !
ah …… no BN here but i wait appleeaterx check Timing , of coures you can check Timing too if you willing

my avatar without Christmas Hat now , x'mas queue should ignore me ???

Edit : hope people understand why i give up edit mp3 ……
ZZHBOY
timing is fine for me, approved~!
Topic Starter
Narcissu

ZZHBOY wrote:

timing is fine for me, approved~!
希望如此……

vick
Yes !!!

Congratz Narcissu :D
Lily Bread
q了呀,恭喜恭喜
Misure
:3
Lavender
哇,恭喜了
Okoratu
02:45:554 (1) - 03:40:094 (1) - 03:51:001 (1,2) - although technically fine they don't seem to fit the overall concept of your map before the break

otherwise a map like this is quite refreshing, thank you for making it
Pururut
Asahina Momoko
:) :) :)
Satellite
:D :D :D
Karen
神曲
meii18
Congratulation on qualify Narcissu! But I want to mention something about what I've found on this mapset

Treasure:
04:08:045(2,3)- The vocal are intensive and stronger as I can see but the spacing was decreased here if I'm not wrong which means that they doesn't emphasize the stronger vocals here.For emphasizing the vocals' intesify,you have to increase the spacing here as you did at 04:13:499(3,4)- for example
04:27:475(2,3)- A jump would be better here in my opinion because on 04:27:815(3)- the flute is going to be intensive here and also the other instruments as I can see and they need some emphasis having a little jump here
04:28:497(4,1)- The instruments are going to be intensive here especially the flute but I don't see any little jump here to emphasize the stronger and intensive instruments so to emphasize them I mean their intensify you have to increase the spacing I mean to have a little jump instead using an antijump which doesn't emphasize the stronger instruments
04:35:655(2,3)- On 04:35:996(3)- , the cymbals(the drums) are going to intensify here but comparing with other patterns like which have jump I mean which emphasize the stronger cymbals(drums) , on this pattern you didn't increase the spacing here to emphasize the stronger cymbals.Increasing the spacing here and having a little jump for emphasizing the stronger cymbals I mean drums wouldn't hurt at all
05:40:692(3,4,5)- The vocals are intensive here but I see that you used an antijump which doesn't emphasize the stronger vocals and their intensify at all.For emphasizing the vocals' intensify,you have to increase the spacing here so you will have a jump instead of antijump which doesn't emphasize the stronger vocals

Just throwing my opinion here about what I've found on this mapset.Let's see what will happen.
Gratz again anyway
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