I wonder why this is about TNA now, beside this having some minor role here. And as it seems there is once again a terrible misunderstanding about
why the TNA works in a way it does now and especially about
how the whole system worked
previously without the TNA. There is also the strange
assumption that I wouldn't change the behaviour of the TNA, while the TNA is a thing lead by what the BNs can work best with and how previous situation was. Additional to this, the "issue" which has been addressed, about modder's mods having a lower quality due to the queue, was well-known
before the TNA even started, but which was a low sacrifice
compared to the still standing / stagnating situation of our community, where just a small group of people were either modding or counting the whole time on the BNs,
which was an issue in itself and has been tried to eliminate with the TNA.
The TNA exists to have a better organization through the whole community. While in the past
people where split and their requests shattered around; now there is a clear system where everyone knows what's up with all these maps. Especially BNs can organize themself in this way and avoid having
doubled, tripled or even quadrupled requests which all of these requests took time (is it searching the BN, writing and etc. up to checking the request) or even put preassure on BNs, which is the next point the TNA exists:
BNs had way too many requests accepted, which lead to a
psychological stress and lowered the productivity but
also the durability and interest of the BNs for modding, which nowadays -well, guess I would need to ask the BNs again, but last time (3 weeks ago) they still felt fine- has been solved due to current system. We have also a
proof for this in numbers (though, luckily we also had Raiden and tasuke on our side, which btw has been also considered before the TNA started). And no, please do not come up with the "theyshouldsayno-card", I heared that way too often. It shows that people do not think about, that everyone handles stuff differently.
Next reason why the TNA exists, and which a
lot of people like to forget, is the actual
benefit to the requester itself. While in the past people had to wait for a really long time in
uncertainty whether a BN accepted a request or not, with the TNA that's not the case anymore. Indeed, sometimes it may happen that it takes longer to give an answer whether a map has been accepted or not, but the requester
knows now at least that their request is acknowledged and will gain an answer in reasonable time.
The above said things should show that the post by Hanjamon can reflect a very harsh thinking towards the BNs since it means, that instead modders to wait 24h, BNs should
work 24h, accepting requests, mod the whole time and etc.. Of course, that's
not what Hanjamon means. And neither do I believe that anyone of the mapper or modder ever thought about this. But many forget the fact, that there are always
hundreds of other mappers who want to get a map ranked, and that's a
ridiculous task for a 6 man large group. Raiden and tasuke might not feel like that at the moment as they are still very fresh BNs. But for people who are longer in that modding scene, especially for people like me who are since 3 years modding and ranking, a team can be really essential. It can make it easier for us and could prevent us in falling in some kind of eternal slumber because we can't compensate it anymore. It wouldn't have wonder me to see only Raiden and tasuke(and maybe the incredible ozzy? lol) do mainly the BN work because others couldn't anymore. And that could lead very quick to make the new BNs burnout as well. But well, how is it said? You notice stuff when it's too late or so. That's something else I wanted to prevent.
There are many more things which has been put into consideration, but those are not important right now.
Now to come to what
Raiden said. Some things has been already explained above, but I think I still have to add some things, starting with the "half-assed" mods. As I said many times before, times were much worse than now. But of course, there should be still some kind of good modding going on. Though, as I said before in #taiko, there are
a lot more new modders than experienced modders in Taiko. Especially now it might happen that more of these modders show up, since they have the chance to get a map ranked in a queue. So I rather think it's the pure mass of people who makes it
look like that most of them don't want to learn, instead of them doing it on purpose. The reward would be the rank of a map, but many people fail on that, which, I think, can reflect how new a modder is and how high the quality of a mod could be. But that's just something I made up right now.
Even old modder/mapper didn't start any different, until someone told them how they could improve their modding or until they started to have discussions about certain topics where they exchange information, opinions and ideas with other modders and mappers.
I don't remember anyone giving me classes on how to mod or map. I learned it by myself by looking at more experienced people's maps and mods, no matter how arrogant this might sound. No one was there to give me detailed explanations on how to map/mod. So yeah, if I (pretty average to dumb guy) can do it, basically everyone can do it.
That's fine, but that's why you still have a very long way to go. It's not like you are the only one who managed that at the beginning. But sooner or later you will need a second opinion or people who are around you to refine yourself in modding, else the chance is high that you will stuck in your own world, with for example, not very well founded arguments against something. As I explained
here already, it's not just about modding. Doesn't matter about what time we talk. And people like neonat actually explained it already well enough with the given example.
Dunno, I think you don't see the bigger picture here. It is easy to say that something should be changed, but the peformence? Really hard. My post probably sounds very negative towards you, but I'm just telling you a little part of what I learned with the old guys in the last years. The product of it is currently the TNA. Changing modders behaviour? Very hard. Probably even impossible. And I just have to point my finger to the other game modes as example, and you can see what the output might be. osu has become so big
because they started all on a low level, but produced because of that a lot of maps which attracted more people. Taiko was once on a similar way (so I believe), but it's demographic change has been stopped due to
some events which happened, so we had to start a lot of times from zero. That's another reason why the TNA happened and which is why we (or I?) want to generate more modding and activity. We have to get
first new modders and
then we can start rising somehow the quality (though, even here I say it's a task everyone of us has, to 'teach' people (
hi)).
P.s.: If nothing helps, I'm for
this.
P.s2: I doubt there is any need to response to my post any further as I will probably just say the same things over and over again. Just look what other people say and maybe make your own thoughts of how this
problem can be solved. I will read this dicussion with a lot of interest and wait for a possible idea from your side. Maybe Taiko needs some fresh air from fresh people, too?