Okay so new comboing in this song is going to be a lot more tricky than normal.
Usually white ticks and sometimes reds are the way to go, but this song has instruments on the blue ticks that just completely overpower the beats and take control of the mental metronome, if you get what I mean.
I'll give an example.
Starting at the first breakdown bit, new comboing starts off normally at 01:29:328 - .
Now theoretically the next NC would be at 01:30:724 - , but that's clearly not going to work as there really isn't anything going on at that point. Also, there's kinda a slider going over it...
So, that slider at 01:30:549 (1) - takes the priority, as that WUUUUU sound is basically what the player is paying attention to.
01:31:421 (3,1,2) - For here, this isn't going to work out as the blue tick isn't demanding any attention / power, it's best on the 3 slider before so it's (1,2,3)
01:32:119 - So here a tough decision has to be made regarding new combos.
Are the new combos going to follow the kicks in the music, or follow the woump woump woump noises.
The way it's currently built is following the woump noises, but inconsistently (01:32:817 (1) - and 01:34:212 (2) - are similar woump).
So here's the possible layouts.
Strictly following the kicks ->
https://osu.ppy.sh/ss/3978629 pretty good actually. Nothing compromised, ends up being on the white ticks as well. 01:34:474 (2) - Is technically a kick but a new combo on it would be needless.
Following the woump ->
https://osu.ppy.sh/ss/3978663 Excluding the beginning, all the new combos are on the blue ticks. This pairs things up pretty well visually and is intuitive to play, albeit less intuitive than the previous example. 01:32:293 (2,1) - Serves as the bridge between the two NC styles. Note how the VERY NEXT PART, 01:37:875 (1,1) - , does that EXACT bridge. 01:34:474 (4,1) - The 4 slider is left without a new combo as a bridge back to normal.
So both work... for that part. As the song gets to bits like 01:48:863 - it becomes clear that it'll take too many exceptions to get working right.
So you're better off just going with the kicks, which will end up doing the woumps justice anyway.